CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 624

_id ecaadesigradi2019_389
id ecaadesigradi2019_389
authors Mohite, Ashish, Kochneva, Mariia and Kotnik, Toni
year 2019
title Speed of Deposition - Vehicle for structural and aesthetic expression in CAM
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 729-738
doi https://doi.org/10.52842/conf.ecaade.2019.1.729
summary This paper presents intermediate results of an experimental research directed towards development of a method that uses additive manufacturing technology as a generative agent in architectural design process. The primary technique is to variate speed of material deposition of a 3D printer in order to produce undetermined textural effects. These effects demonstrate local variation of material distribution, which is treated as a consequence of interaction between machining parameters and material properties. Current stage of inquiry is concerned with studying the impact of these textural artefacts on structure. Experiments demonstrate that manipulating distribution of matter locally results in more optimal structural performance, it solves printability issues of overhanging geometry without the need for additional supports and provides variation to the surface. The research suggests aesthetic and structural benefits of applying the developed method for mass-customized fabrication. It questions the linear thinking that is predominant in the field of 3D printing and provides an approach that articulates interaction between digital and material logics as it directs the formation of an object that is informed by both.
keywords digital fabrication; digital craft; texture; ceramic 3D printing
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id acadia20_202p
id acadia20_202p
authors Battaglia, Christopher A.; Verian, Kho; Miller, Martin F.
year 2020
title DE:Stress Pavilion
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 202-207
summary Print-Cast Concrete investigates concrete 3D printing utilizing robotically fabricated recyclable green sand molds for the fabrication of thin shell architecture. The presented process expedites the production of doubly curved concrete geometries by replacing traditional formwork casting or horizontal corbeling with spatial concrete arching by developing a three-dimensional extrusion path for deposition. Creating robust non-zero Gaussian curvature in concrete, this method increases fabrication speed for mass customized elements eliminating two-part mold casting by combining robotic 3D printing and extrusion casting. Through the casting component of this method, concrete 3D prints have greater resolution along the edge condition resulting in tighter assembly tolerances between multiple aggregated components. Print-Cast Concrete was developed to produce a full-scale architectural installation commissioned for Exhibit Columbus 2019. The concrete 3D printed compression shell spanned 12 meters in length, 5 meters in width, and 3 meters in height and consisted of 110 bespoke panels ranging in weight of 45 kg to 160 kg per panel. Geometrical constraints were determined by the bounding box of compressed sand mold blanks and tooling parameters of both CNC milling and concrete extrusion. Using this construction method, the project was able to be assembled and disassembled within the timeframe of the temporary outdoor exhibit, produce <1% of waste mortar material in fabrication, and utilize 60% less material to construct than cast-in-place construction. Using the sand mold to contain geometric edge conditions, the Print-Cast technique allows for precise aggregation tolerances. To increase the pavilions resistance to shear forces, interlocking nesting geometries are integrated into each edge condition of the panels with .785 radians of the undercut. Over extruding strategically during the printing process casts the undulating surface with accuracy. When nested together, the edge condition informs both the construction logic of the panel’s placement and orientation for the concrete panelized shell.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id ecaadesigradi2019_619
id ecaadesigradi2019_619
authors Beyer, Bastian, Suárez, Daniel and Palz, Norbert
year 2019
title Microbiologically Activated Knitted Composites - Reimagining a column for the 21st century
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 541-552
doi https://doi.org/10.52842/conf.ecaade.2019.2.541
summary A column is an archetypal constituent of architecture which historically underwent constant reiteration in accordance with the prevalent architectural style, material culture or technical and structural possibilities. The project reimagined this architectural element through harnessing the synergies of digital design, textile logic, and contemporary biotechnology. Textile materiality and aesthetic are deeply rooted in architectural history as a soft and ephemeral antipode to rigid building materials. An investigation in historic mechanical hand-knitting techniques allowed to extract their underlying structural and geometric logic to develop a structural optimisation pipeline with a graded yarn as a base material and a geometric optimization based on local distribution of knitting patterns. Bacterially driven biocalcification was applied to transform the soft textile structure into a rigid material. Hereby an active textile microbiome was established through colonizing of the yarn with the bacterium S. pasteurii which successively precipitated calcite on microscale within the textile substrate hence ultimately influencing the global structural behaviour of the column.
keywords textile microbiome; material customization; knitting; yarn augmentation
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id acadia19_674
id acadia19_674
authors Farahi, Benhaz
year 2019
title IRIDESCENCE: Bio-Inspired Emotive Matter
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.674-683
doi https://doi.org/10.52842/conf.acadia.2019.674
summary The Hummingbird is an amazing creature. The male Anna’s Hummingbird changes color from dark green to iridescence pink in his spectacular courtship. Can we exploit this phenomenon to produce color and shape changing material systems for the future of design? This paper describes the design process behind the interactive installation, Iridescence, through the logic of two interconnected themes, ‘morphology’ and ‘behavior’. Inspired by the gorget of the Anna’s hummingbird, this 3D printed collar is equipped with a facial tracking camera and an array of 200 rotating quills. The custom-made actuators flip their colors and start to make patterns, in response to the movement of onlookers and their facial expressions. The paper addresses how wearables can become a vehicle for self-expression, capable of influencing social interaction and enhancing one’s sensory experience of the world. Through the lens of this project, the paper proposes ‘bio-inspired emotive matter’ as an interdisciplinary design approach at the intersection of Affective Computing, Artificial Intelligence and Ethology, which can be applied in many design fields. The paper argues that bio-inspired material systems should be used not just for formal or performative reasons, but also as an interface for human emotions to address psycho-social issues.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_116
id ecaadesigradi2019_116
authors Fernando, Shayani
year 2019
title Collaborative Crafting of Interlocking Structures in Stereotomic Practice
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 183-190
doi https://doi.org/10.52842/conf.ecaade.2019.2.183
summary Situated within the art of cutting solids (stereotomy) and the evolution of machine tools; this research will investigate subtractive fabrication in relation to robotic carving of stone structures. The advancement of the industrial revolutions in the mid to late 19th century saw the rise of new building techniques and materials which were primarily based on structural steel construction. The modern aesthetic of the time further diminished the place of traditional stonework and ornamentation in modern structures within the building arts. This paper will focus on the design and fabrication of three sculptural dry-stone modular prototypes investigating interlocking self-supporting structures in stone. Examining the value of robotic technologies in the design and construction process in relation to collaborative crafting of the hand and machine. Accommodating for material tolerances which are a major factor in this research. Interrogating the value of robotic crafting with material implications and exploring the role of the artisan in machine crafted architectural components.
keywords Collaborative; Crafting; Interlocking; Structures; Robotic Fabrication; Digital Stone
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id caadria2019_665
id caadria2019_665
authors Jin, Jinxi, Han, Li, Chai, Hua, Zhang, Xiao and Yuan, Philip F.
year 2019
title Digital Design and Construction of Lightweight Steel-Timber Composite Gridshell for Large-Span Roof - A Practice of Steel-timber Composite Gridshell in Venue B for 2018 West Bund World AI Conference
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 183-192
doi https://doi.org/10.52842/conf.caadria.2019.1.183
summary Timber gridshell is an efficient structural system. However, the feature of double curved surface result in limitation of practical application of timber gridshell. Digital technology provides an opportunity to break this limitation and achieve a lightweight free-form gridshell. In the practice of Venue B for 2018 West Bund World AI Conference, architects and structural engineers cooperated to explore innovative design of lightweight steel-timber composite gridshell with the help of digital tools. Setting digital technology as support and restrains of the project as motivation, the design tried to achieve the realization of material, structure, construction and spatial expression. The digital design and construction process will be discussed from four aspects, including form-finding of gridshell surface, steel-timber composite design, digital detailed design and model-based fabrication and construction. We focuses on the use of digital tools in this process, as well as the role of the design subject.
keywords Timber Gridshell; Steel-timber Composite; Digital Design and Construction; Lightweight Structure; Large-span Roof
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_630
id ecaadesigradi2019_630
authors Saad, Carla
year 2019
title If Only Wood Could Speak... - Explorations in digital fabrication processes based on timber grain and patterns
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 227-234
doi https://doi.org/10.52842/conf.ecaade.2019.3.227
summary This paper presents an exploration following wood patterns applied to traditional woodworking techniques such as steam bending and carving. It builds on a digital fabrication process where the patterns that are unique to each wood strip and which constitutes their structural geometry are also used within fabrication processes and applied machinery such as the zund machine. The experiments were done in two series where the earlier set focuses on routing along the wood patterns of thin wood strips and steam bending the different pieces. The second set experimented with carving thick wood strips on passes generated from the extracted patterns. An automated technique based in computer vision and specifically OpenCV was developed using different filters in order to extract the patterns and transfer the results into CAD software where the lines where further manipulated for variable exploration. The results of this study led to a better understanding of wood patterns from a geometrical perspective thus enriching the aesthetic composition of a design while being authentic to the unique nature of each piece of wood.
keywords Timber; pattern recognition; grain; image; carving ; digital fabrication
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_530
id ecaadesigradi2019_530
authors Salsi, Matteo and Erioli, Alessio
year 2019
title Foam Making Sense - behavioral additive deposition and stigmergic agency for integrated surface tectonics
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 531-540
doi https://doi.org/10.52842/conf.ecaade.2019.2.531
summary This thesis research deals with the architectural project from an interdisciplinary point of view, integrating biomimetics, additive fabrication, computer vision, and robotics. The work focuses on the feedback interaction loop among robotic additive fabrication, a stigmergic agent-based system and the self-organizing properties of the material. The aim is to explore the morphological, constructive and expressive potentials generated by the mutual influence of computational design, construction behavioral rules, and physical material behavior (whose complexity exceeds current simulation capacity).The proposed approach leads to the creation of surface-based tectonics, enhanced with a fiberglass-coated dendritic ridge formation that integrates functional, ornamental and structural performances. The process can be extended to larger architectural scales with the creation of bespoke EPS molds via robotic hot wire cutting; the presented case study leverages the aforementioned process on ruled surfaces for the generation of translucent delimiters, used to create heterogeneous spatial organization.
keywords behavioral fabrication; stigmergy; agent-based system; robotic hot-wire-cutting; additive fabrication; sensors
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_522
id ecaadesigradi2019_522
authors Shi, Ji, Cho, Yesul, Taylor, Meghan and Correa, David
year 2019
title Guiding Instability - A craft-based approach for modular 3D clay printed masonry screen units
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 477-484
doi https://doi.org/10.52842/conf.ecaade.2019.1.477
summary As the field of 3D printing technologies expand, complex materials that require a deeper engagement, due to their more unstable properties, are of increasing interest. Cementitious composites, clays and other ceramic materials are of particular relevance: their potential for fast large-scale fabrication and local availability position these technologies at the forefront of expansion for 3D printing. Despite the extensive benefits inherent to clays, their irregularities and the largely unpredictable deviations that occur when printing from a digital model, currently limit design and architectural-scale applications. However, these deformations could conversely be harnessed as design generators, opening up avenues for both aesthetic and functional exploration. The paper presents an investigation into the inherent material instabilities of the clay 3D printing process for the development of an architectural masonry facade system. Through an iterative process based in craft, a new capacity for material expression and authenticity beyond previous manufacturing capabilities can become actualized.
keywords 3D printing; digital craft; clay; material computation; uncertainty; hybrid fabrication
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id acadia19_288
id acadia19_288
authors Vivaldi, Jordi
year 2019
title Surrealist Aesthetics in Second-Order, Cybernetic Architecture
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 288-297
doi https://doi.org/10.52842/conf.acadia.2019.288
summary In experimental architecture and during the last decade, second-order cybernetic systems (SOCA) have been broadly explored. Under this umbrella, the implementation of robotics and machine learning in recent experimental projects has impacted academia through new fabrication strategies, new design methods, and new adaptive devices. This paper presents a theoretical approach to the aesthetic side of this impact. In particular, it argues that SOCA rearticulates Benjamin’s concept of “distracted perception” through three structural principles of Surrealism: the emphasis of presentation over representation; the centrality of the notion of automatism; and the simultaneous management of closeness and distance. Each alignment is doubly articulated. First it establishes a comparison between Surrealist artwork from the first half of the 20th century and three SOCA projects in which the notion of autonomy and ubiquity are crucial. Second, it evaluates the impact on Benjamin’s notion of “distracted perception.” The paper concludes that the Surrealist aesthetic structures analysed in SOCA differ from traditional Surrealism in the replacement of an inner and unconscious other by an outer and algorithmic other. Its presence simultaneously expands and contracts Benjamin’s architectural understanding of “distracted perception,” a double movement whose perception paradoxically occurs under the single framework of Benjamin’s haptic vision.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_182
id ecaadesigradi2019_182
authors Argin, Gorsev, Pak, Burak and Turkoglu, Handan
year 2019
title Post-flâneur in Public Space - Altering walking behaviour in the era of smartphones
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 649-658
doi https://doi.org/10.52842/conf.ecaade.2019.1.649
summary Smartphones have become an ordinary accompanier of our walks and created new modes of appropriation of public space. This study aims to research these modes by observing the altering visual attention and walking behavior of people using smartphones in public space, and in this way, to reveal the emergence of different types of post-flâneurs. In order to address these aims, 346 (195 females, 151 males) smartphone users were observed in a central public square in Ghent, Belgium for seven days in 10-minute time intervals. Each person's gender, age, number of accompanies and their dominant mode of smartphone usage(s) were identified. Afterward, each person's walking timeline was organized into seconds and coded according to their focus of visual attention in 24 different modes which grouped under the three gaze types; visual attention on the environment, on the environment through the smartphone screen, and on the smartphone screen. Results of the descriptive statistics, multivariate graph, and rhythm-based in-depth analysis show that different types of smartphone activities affect visual attention and speed differently. Different types of post-flâneurs such as navigators and photo takers were identified based upon their high percentage of visual attention on the environment and slower walking speed. The study also revealed the frequent presence of phone-walkers (who walk while only holding the smartphone) and smartphone zombies (who walk slowly and without attention to their surrounding) in public space. In addition to these, our research revealed rapid smartphone zombies who walk faster than the average walking speed, a finding contrary to the former studies reviewed.
keywords visual attention; public space; smartphone; walking behaviour; post-flâneur
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id cf2019_002
id cf2019_002
authors De Luca, Francesco
year 2019
title Environmental Performance-Driven Urban Design Parametric Design Method for the Integration of Daylight and Urban Comfort Analysis in Cold Climates
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 21
summary Shape of built environment and image of cities are significantly influenced by environmental factors such as access to natural light, air temperature and wind. Adequate quantity of daylight in building interiors is important for occupant wellbeing and energy saving. In Estonia minimum quantity of daylight is required by building standards. Wind speed increased by urban environment at northern latitudes can significantly reduce pedestrian perceived temperature during winter inducing strong cold stress. This paper presents a method for the integration of parametric modeling and environmental simulations to analyze interiors and exteriors comfort of tower building cluster variations in different urban areas in Tallinn. Optimal pattern characteristics such as buildings distance and alignment favoring improvement of interiors daylight and decrease of pedestrian cold stress are presented and discussed.
keywords Daylight, Urban Comfort, Environmental Analysis, PerformanceDriven Urban Design, Parametric Design
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_516
id ecaadesigradi2019_516
authors Fioravanti, Antonio and Trento, Armando
year 2019
title Close Future: Co-Design Assistant - How Proactive design paradigm can help
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 155-160
doi https://doi.org/10.52842/conf.ecaade.2019.1.155
summary The present paper is focused on exploring a new paradigm in architectural design process that should raise the bar for a mutual collaboration between humans and digital assistants, able to face challenging problems of XXI century. Such a collaboration will aid design process freeing designer from middle level reasoning tasks, so they could focus on exploring - on the fly - design alternatives at a higher abstraction layer of knowledge. Such an assistant should explore and instantiate as much as possible knowledge structures and their inferences thanks to an extensive use of defaults, demons and agents, combined with its power and ubiquity so that they will be able to mimic behaviour of architectural design human experts. It aims other than to deal with data (1st layer) and simple reasoning tools (2nd layer) to automate design exploring consequences and side effects of design decisions and comparing goals (3rd layer). This assistant will speed up the evaluation of fresh design solutions, will suggest solutions by means of generative systems and will be able of a digital creativity.
keywords Design process paradigm; Architectural design; Design assistant; Agents; Knowledge structures
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_100
id ecaadesigradi2019_100
authors Henriques, Gonçalo Castro, Bueno, Ernesto, Lenz, Daniel and Sardenberg, Victor
year 2019
title Generative Systems:Intertwining Physical, Digital and Biological Processes, a case study
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 25-34
doi https://doi.org/10.52842/conf.ecaade.2019.1.025
summary The fourth Industrial Revolution is characterised by the computational fusion of physical, digital and biological systems. Increasing information in terms of size, speed and scope exponentially. This fusion requires improved, if not new, tools and methods to deal with complexity and information processing. By opening Generative Systems to interact with the context, we believe that they can develop solutions that are more adequate for our time. This research began with a literature review about generative systems and their application to solve problems. We then selected the tools, Cellular Automata, L-Systems, Genetic Algorithms and Shape Grammar, and thought about how to translate these original mathematical tools to specific design situations. We tested the application of these tools and methods in a workshop, implementing recursive loops to open these techniques to interference. Analysing the empirical results made us revise our design thinking, relying on the study of complexity to understand how these techniques can be more context-aware, so we can make design evolve. Finally, we present a comparative framework analyses that interlaces techniques and methods, so in the future we can merge physical, digital and biological information.
keywords generative systems; design thinking; complexity; context interaction; recursion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:49

_id caadria2019_194
id caadria2019_194
authors Leitão, António, Castelo-Branco, Renata and Santos, Guilherme
year 2019
title Game of Renders - The Use of Game Engines for Architectural Visualization
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 655-664
doi https://doi.org/10.52842/conf.caadria.2019.1.655
summary Good visualization mechanisms offer architects, and their clients, a better grasp of how their designs are going to turn out when built, and the experience one might have inside the constructions. This also helps the architect orient the design in a more informed manner. However, typically used modeling tools do not offer satisfactory visualization solutions. The operations available to view and navigate through the 3D space are flawed in terms of speed, interactivity, and real-time rendering quality. To solve this issue, we propose the coupling of a portable algorithmic design framework with a Game Engine (GE) to support interactive visualization of architectural models and increase the rendering performance of the framework. We explain in detail this integration, and we evaluate this workflow by implementing a case study and comparing the performance of the GE to architectural modeling tools.
keywords Algorithmic Design; Game Engine; Interactive Visualization
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_660
id ecaadesigradi2019_660
authors Martins, Pedro Filipe, Nunes, Sandra, Fonseca de Campos, Paulo and Sousa, José Pedro
year 2019
title RETHINKING THE PHILIPS PAVILION THROUGH ROBOTIC HOT WIRE CUTTING. - An experimental prototype
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 235-244
doi https://doi.org/10.52842/conf.ecaade.2019.3.235
summary The Philips Pavilion by Le Corbusier and Jannis Xenaquis was a landmark project in thin shell concrete construction, only made possible by an experimental precasting strategy that deeply defined the architectural character of the hyperbolic paraboloid surfaces of the pavilion. Using this historic precedent this research presents a reinterpretation of the design of the Philips Pavilion, specifically tailored for Robotic Hot Wire Cutting technologies and a layered mold system, combining speed and material optimization towards more sustainable concrete construction processes. By documenting the realization of an experimental prototype at a 1:2 scale, this paper demonstrates the feasibility of the proposed strategy and its value in comparison with existing construction scale digital fabrication technologies for concrete.
keywords Digital Fabrication; Concrete; Robotic Hot Wire Cutting; Philips Pavilion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id caadria2020_259
id caadria2020_259
authors Rhee, Jinmo, Veloso, Pedro and Krishnamurti, Ramesh
year 2020
title Integrating building footprint prediction and building massing - an experiment in Pittsburgh
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 669-678
doi https://doi.org/10.52842/conf.caadria.2020.2.669
summary We present a novel method for generating building geometry using deep learning techniques based on contextual geometry in urban context and explore its potential to support building massing. For contextual geometry, we opted to investigate the building footprint, a main interface between urban and architectural forms. For training, we collected GIS data of building footprints and geometries of parcels from Pittsburgh and created a large dataset of Diagrammatic Image Dataset (DID). We employed a modified version of a VGG neural network to model the relationship between (c) a diagrammatic image of a building parcel and context without the footprint, and (q) a quadrilateral representing the original footprint. The option for simple geometrical output enables direct integration with custom design workflows because it obviates image processing and increases training speed. After training the neural network with a curated dataset, we explore a generative workflow for building massing that integrates contextual and programmatic data. As trained model can suggest a contextual boundary for a new site, we used Massigner (Rhee and Chung 2019) to recommend massing alternatives based on the subtraction of voids inside the contextual boundary that satisfy design constraints and programmatic requirements. This new method suggests the potential that learning-based method can be an alternative of rule-based design methods to grasp the complex relationships between design elements.
keywords Deep Learning; Prediction; Building Footprint; Massing; Generative Design
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia21_76
id acadia21_76
authors Smith, Rebecca
year 2021
title Passive Listening and Evidence Collection
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 76-81.
doi https://doi.org/10.52842/conf.acadia.2021.076
summary In this paper, I present the commercial, urban-scale gunshot detection system ShotSpotter in contrast with a range of ecological sensing examples which monitor animal vocalizations. Gunshot detection sensors are used to alert law enforcement that a gunshot has occurred and to collect evidence. They are intertwined with processes of criminalization, in which the individual, rather than the collective, is targeted for punishment. Ecological sensors are used as a “passive” practice of information gathering which seeks to understand the health of a given ecosystem through monitoring population demographics, and to document the collective harms of anthropogenic change (Stowell and Sueur 2020). In both examples, the ability of sensing infrastructures to “join up and speed up” (Gabrys 2019, 1) is increasing with the use of machine learning to identify patterns and objects: a new form of expertise through which the differential agendas of these systems are implemented and made visible. I trace the differential agendas of these systems as they manifest through varied components: the spatial distribution of hardware in the existing urban environment and / or landscape; the software and other informational processes that organize and translate the data; the visualization of acoustical sensing data; the commercial factors surrounding the production of material components; and the apps, platforms, and other forms of media through which information is made available to different stakeholders. I take an interpretive and qualitative approach to the analysis of these systems as cultural artifacts (Winner 1980), to demonstrate how the political and social stakes of the technology are embedded throughout them.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia19_168
id acadia19_168
authors Adilenidou, Yota; Ahmed, Zeeshan Yunus; Freek, Bos; Colletti, Marjan
year 2019
title Unprintable Forms
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.168-177
doi https://doi.org/10.52842/conf.acadia.2019.168
summary This paper presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtualarchitectural bodies developed through a computational technique based on the use of Cellular Automata (CA). The theoretical concept behind this technique is the decoding of errors in form generation and the invention of a process that would recreate the errors as a response to optimization (Adilenidou 2015). The generative design process established a family of structural and formal elements whose proliferation is guided through sets of differential grids (multi-grids) leading to the build-up of large span structures and edifices, for example, a cathedral. This tooling system is capable of producing, with specific inputs, a large number of outcomes in different scales. However, the resulting virtual surfaces could be considered as "unprintable" either due to their need of extra support or due to the presence of many cavities in the surface topology. The above characteristics could be categorized as errors, malfunctions, or undesired details in the geometry of a form that would need to be eliminated to prepare it for printing. This research project attempts to transform these "fabrication imprecisions" through new 3DCP techniques into factors of robustness of the resulting structure. The process includes the elimination of the detail / "errors" of the surface and their later reinsertion as structural folds that would strengthen the assembly. Through this process, the tangible outputs achieved fulfill design and functional requirements without compromising their structural integrity due to the manufacturing constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_630
id acadia19_630
authors Ahlquist, Sean
year 2019
title Expanding the Systematic Agencyof a Material System
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 630-641
doi https://doi.org/10.52842/conf.acadia.2019.630
summary Computational design and fabrication have reached an accomplished level of ubiquity and proficiency in the field of architecture, in both academia and practice. Materiality driving structure, responsiveness, and spatial organization can be seen to evolve, in kind, with the capabilities to fabricate deeper material hierarchies. Such maturity of a procedural material-driven approach spurs a need to shift from the dictations of how to explorations of why material efficiencies, bespoke aesthetics, and performativity are critical to a particular architecture, requiring an examination of linkages between approach, techniques, and process. The material system defines a branch of architectural research utilizing bespoke computational techniques to generate performative material capacities that are inextricably linked to both internal and external forces and energies. This paper examines such a self-referential view to define an expanded ecological approach that integrates new modes of design agency and shift the material system from closed-loop relationship with site to open-ended reciprocation with human behavior. The critical need for this capacity is shown in applications of novel textile hybrid material systems—as sensorially-responsive environments for children with the neurological autism spectrum disorder—in ongoing research titled Social Sensory Architectures. Through engaging fabrication across all material scales, manners of elastic responsivity are shown, through a series of feasibility studies, to exhibit a capacity for children to become design agents in exploring the beneficial interrelationship of sensorimotor agency and social behavior. The paper intends to contribute a theoretical approach by which novel structural capacities of a material system can support a larger ecology of social and behavioral agency.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

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