CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 624

_id acadia19_458
id acadia19_458
authors Bartosh, Amber; Anzalone, Phillip
year 2019
title Experimental Applications of Virtual Reality in Design Education
doi https://doi.org/10.52842/conf.acadia.2019.458
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 458-467
summary By introducing rapid reproduction, algorithms, and complex formal configurations, the digital era of architecture began a revolution. Architects incorporated the computational capacity of the computer into the design process both as a tool and as a critical component of the theories and practice of architecture as a whole. As we move into what has been coined “the second digital turn,” a period in which digital integration is considered ubiquitous, how can we consider, prepare, and propel towards the next technological innovation to significantly inform design thinking, representation, and manifestation? What tools are available to investigate this speculative design future and how can they be implemented? If the integration of technology in architecture is now a given, perhaps the next digital design era is not just digital but virtual. As new technologies emerge the potential for integrating the virtual design world with our physical senses affords novel possibilities for interactive design, simulation, analysis and construction. Hybrid reality technologies including virtual reality (VR) and augmented reality (AR), embody the potential to supersede conventional representation methodologies such as drawing, rendering, physical modeling, and animation. As they become increasingly pervasive, they will transform how we communicate ideas and data as spatial concepts. Further, they will reform the construct of the built environment when applied to both materiality and fabrication. This paper will describe the incorporation of VR as a tool in various classroom and laboratory settings, recognize the educational outcomes of this incorporation, and identify the potential relationship of these technologies to future academic exploration and application to practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_100
id acadia19_100
authors Meibodi, Mania Aghae; Kladeftira, Marirena; Kyttas, Thodoris; Dillenburger, Benjamin
year 2019
title Bespoke Cast Facade
doi https://doi.org/10.52842/conf.acadia.2019.100
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 100-109
summary This paper presents a computational design approach and a digital fabrication method for a freeform aluminum facade made of prefabricated bespoke elements. The fabrication of customized metal elements for construction remains a challenge to this day. Traditional fabrication methods, such as sand casting, are labor intensive, while direct metal 3D printing has limitations for architecture where large-scale elements are needed. Our research investigates the use of Binder Jetting technology to 3D print sand molds for casting bespoke facade elements in aluminum. Using this approach, custom facade elements can be economically fabricated in a short time. By automating the generation of mold design for each element, an efficient digital process chain from design to fabrication was established. In search of a computational method to integrate casting constraints into the form generation and the design process, a differential growth algorithm was used. The application of this fabrication method (3D printed sand molds and casting) in architecture is demonstrated via the design and fabrication of a freeform facade-screen. The paper articulates the relationship between the fabrication process and the differential growth algorithm with a parallel process of adaptive design tools and fabrication tests to exhibit future potential of the method for architectural practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id caadria2019_388
id caadria2019_388
authors Beattie, Hamish, Brown, Daniel and Kindon, Sara
year 2019
title Functional Fiction to Collective Action - Values-Based Participatory Urban Design Gaming
doi https://doi.org/10.52842/conf.caadria.2019.1.737
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 737-746
summary This paper discusses the methodology and results of the Maslow's Palace workshops project, which engages with current debates surrounding the democratisation of digital urban design technology and stakeholder decision making, through the implementation of a speculative oriented approach to serious gaming. The research explores how serious games might be used to help marginalised communities consider past, future and present community experiences, reconcile dissimilar assumptions, generate social capital building and design responses and prime participants for further long term design engagement processes. Empirical material for this research was gathered from a range of case study workshops prepared with three landfill-based communities and external partners throughout 2017. Results show the approach helped participants develop shared norms, values and understandings of sensitive topics and develop ideas for future action through "collective tinkering".
keywords Participatory design; urban design; social capital; serious games; slum upgrading
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2019_459
id caadria2019_459
authors Behmanesh, Hossein and Brown, André G.P.
year 2019
title Classification and Review of Software Applications in the Context of Urban Design Processes
doi https://doi.org/10.52842/conf.caadria.2019.2.211
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 211-220
summary We have seen increasing expectations from our cities: as we aim to enable them to become smarter, more efficient and more sustainable. Having these goals makes the urban designing process increasingly complex. Undertaking contemporary urban design and analysis requires a rounded and inclusive approach. In the discussion relating to the smart city there has been attention to infrastructure technology solutions. But ways of estimating the success of more comprehensive urban design interventions is also extremely important. In response to these needs, digital urban design simulation and analysis software packages have been developed to help urban designers model and evaluate their designs before they take shape in the real world. We analyse, and reflect on the current aids available, classifying the urban design software packages which were used in the body of knowledge. In addition, more influential urban design software packages have been reviewed to figure out in which stages of the urban design process, they have applied. This review also helpful for software developer to understand which software packages more useful and which ones need to be developed in future.
keywords Smart city; Urban Design Process; software application; classification
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2019_020
id cf2019_020
authors Belém, Catarina; Luís Santos and António Leitão
year 2019
title On the Impact of Machine Learning: Architecture without Architects?
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 148-167
summary Architecture has always followed and adopted technological breakthroughs of other areas. As a case in point, in the last decades, the field of computation changed the face of architectural practice. Considering the recent breakthroughs of Machine Learning (ML), it is expectable to see architecture adopting ML-based approaches. However, it is not yet clear how much this adoption will change the architectural practice and in order to forecast this change it is necessary to understand the foundations of ML and its impact in other fields of human activity. This paper discusses important ML techniques and areas where they were successfully applied. Based on those examples, this paper forecast hypothetical uses of ML in the realm of building design. In particular, we examine ML approaches in conceptualization, algorithmization, modeling, and optimization tasks. In the end, we conjecture potential applications of such approaches, suggest future lines of research, and speculate on the future face of the architectural profession.
keywords Machine Learning, Algorithmic Design, AI for Building Design
series CAAD Futures
type normal paper
email
last changed 2019/07/29 14:54

_id caadria2019_647
id caadria2019_647
authors Camacho, Daniel, Dobbs, Tiara, Fabbri, Alessandra, Gardner, Nicole, Haeusler, M. Hank and Zavoleas, Yannis
year 2019
title Hands On Design - Integrating haptic interaction and feedback in virtual environments for enhanced immersive experiences in design practice.
doi https://doi.org/10.52842/conf.caadria.2019.1.563
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 563-572
summary The usability of virtual reality (VR) controller interfaces are often complex and difficult for first time users. Most controllers provide minimal feedback which relegates the potential for heightened interaction and feedback within virtual experiences. This research explores how haptic technology systems partnered with VR can deliver immersive interactions between user and virtual environment (VE). This research involves the development of a haptic glove interface prototype that incorporates a force feedback and vibrotactile feedback system. It focuses on determining a workflow that communicates in real-time user interaction and environmental feedback using Unreal Engine and the produced haptic glove system. Testing and calibrating the prototype feedback system provided a baseline for developers to rationalise and improve accuracy of current real-time virtual feedback systems. The evaluation of this research in industry unfolds new technical knowledge for implementing a wider range of haptic technologies within VR. This further development would involve reviewing the usability and interaction standards for VR users in the design process.
keywords Virtual Environments; Haptic Technologies; Feedback; Interaction; Usability
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_288
id ecaadesigradi2019_288
authors da Silva Lopes Vieira, Thomaz and Schulz, Jens-Uwe
year 2019
title Design Method Aided by MABS and Cloud Computing - Framework integrating: construction techniques, materials, and fabrication
doi https://doi.org/10.52842/conf.ecaade.2019.1.195
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 195-205
summary This paper presents a novel method based in Multi-Agent Based Simulation (MABS), Cloud Computing, and the combination of big data analytics and IoT. The method performs in two layers: it assists designers with information coming from previews of projects and surroundings, and, it automates some procedures according to parameters and interactions between agents. The first part of this paper briefly describes the state of the art and challenges of the real estate market. The second chapter highlight gaps and future challenges in design practice, and in the third chapter, it introduces the method. To conclude, in the last part, this concept is analyzed through a pilot project under development in our institution.
keywords Computational design; Multi-Agent-Based system; Robotic fabrication; Cyber-Physical Systems; Big Data; Internet of Things
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2019_117
id caadria2019_117
authors Deniz Kiraz, Leyla and Kocaturk, Tuba
year 2019
title Integrating User-Behaviour as Performance Criteria in Conceptual Parametric Design
doi https://doi.org/10.52842/conf.caadria.2019.1.215
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 215-224
summary Prediction of user behaviour has always been problematic in architectural design. Several methods have already been developed and explored to model human behaviour in architecture. However, the majority of these methods are implemented during post-design evaluation where the insights obtained can only be implemented in a limited capacity. There is an apparent gap and opportunity, in current research and practice, to embed behaviour simulations directly into the conceptual design process. The proposed paper (research) aims to fill this gap. This paper will report on the results of a recently completed research exploring the integration process of Agent Based Modelling into the conceptual design process, using a parametric design approach. The research resulted in the development of a methodological framework for the integration of behavioural parameters into the explorative stages of the early design process. This paper also offers a categorisation and critical evaluation of existing Agent Based Modelling applications in current research and practice, which leads to the formulation of possible pathways for future implementation.
keywords Performance Based Design; Generative Design; Behaviour Modelling; Agent Based Modelling; Parametric Design
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2019_286
id caadria2019_286
authors Dobbs, Tiara
year 2019
title Face-to-Face with People in Spaces - A method to identify face-to-face interactions using an indoor positioning system.
doi https://doi.org/10.52842/conf.caadria.2019.2.643
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 643-652
summary Recent developments in indoor positioning technology means gathering personal interaction data is possible however, the process of analysing this data to determine where and when interactions occur indoors is not yet standardised.This paper proposes a method to gather and examine indoor positioning data to infer face-to-face interactions indoors. The case study looks specifically at indoor office environment however the principles shown can be applied to other indoor spaces. This paper explores a high-level technological methodology that gathers indoor positioning data from users. A formula is used to calculate if, when and where interactions occur over a floor-plan, as well as visualising these interactions to highlight high and low interaction areas. The system considers the proximity between the individuals, the angle between their forward physical orientation, and any obstructions that might divide individuals from each other. The information presented in this paper can be used as a theoretical baseline to inform future post-occupancy evaluation methods. Additionally, this paper demonstrates the merit of using indoor positioning systems to test the effectiveness of design principles in encouraging face-to-face interactions of the users.
keywords Post-occupancy evaluations; Face-to-face interac-tions; Indoor positioning system; Data driven design
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2019_136
id caadria2019_136
authors Dounas, Theodoros and Lombardi, Davide
year 2019
title Blockchain Grammars - Designing with DAOs - The blockchain as a design platform for shape grammarists' decentralised collaboration
doi https://doi.org/10.52842/conf.caadria.2019.2.293
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 293-302
summary This paper presents an application of Decentralised Autonomous Organisation (DAO) in the field of design and AEC industry. The model is applied in the realm of shape grammar proposing the possibility of allowing multiple grammarists to collaborate in the definition of a new grammar within a Blockchain environment that acts as a distributed ledger. DAOs systems and Blockchain are introduced as well as shape grammar and its fundamental rules. The collaborative nature of a DAO with the inner logic of shape grammar, which bases its principle and rules in multiple variations and combinations of simple initial shapes, brings to the problem of recording and validating changes and improvements in the design chain. For this reason, a voting system to govern the process is introduced, based on both quantitative values, i.e. number of votes, and qualitative power, i.e. the reputation of who votes, applying a factor that scales the vote according to the expertise of the voter. An example is provided showing a possible scenario in a design environment along with validation criteria, and predicting future stages applied in an always more BIM-oriented practice.
keywords Decentralised Autonomous Organisation; Shape Grammar; Intelligent organisms; Distributed Ledger; Blockchain;
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2019_367
id caadria2019_367
authors Forren, James
year 2019
title Intelligent Systems and Mass Production of Form - Tacit and Explicit Information in Dynamic Concrete Molds
doi https://doi.org/10.52842/conf.caadria.2019.2.705
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 705-714
summary This paper constructs a lexicon of tacit intentionalities around tools and materials in computational design and fabrication contexts through a close study of dynamic molds. Drawing on historical, theoretical, and practice-based research we develop methods for reading, teaching, and designing with intelligence in computational design contexts in concert with the tacit information provided by tools and materials.
keywords Material computation; Dynamic mold; Human-technology interaction; Precast concrete technology
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_357
id ecaadesigradi2019_357
authors Gönenç Sorguç, Arzu, Özgenel, Ça?lar F?rat, Kruºa Yemiºcio?lu, Müge, Küçüksubaº?, Fatih, Y?ld?r?m, Soner, Antonini, Ernesto, Bartolomei, Luigi, Ovesen, Nis and Stein?, Nicolai
year 2019
title STEAM Approach for Architecture Education
doi https://doi.org/10.52842/conf.ecaade.2019.1.137
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 137-146
summary Starting with the first founded university, higher education has been evolving continuously, yet the pace of this evolution is not as fast as the changes that we observe in practice. Today, this discrepancy is not only limited to the content of the curricula but also the expected skills and competencies. It is evident that 21st-century skills and competencies should be much different than the ones delivered in the 20th-century due to rapidly developing and spreading new design and information technologies. Each and every discipline has been in continuous search of the "right" way of formalization of education both content and skill wise. This paper focuses on architectural design education incorporating discussions on the role of STEAM (Science Technology, Engineering, Art and Mathematics). The study presents the outcomes of the ArchiSTEAM project, which is funded by EU Erasmus+ Programme, with the aim of re-positioning STEAM in architectural design education by contemplating 21st-century skills (a.k.a. survival skills) of architects. Three educational modules together with the andragogic approaches, learning objectives, contents, learning/teaching activities and assessment methods determined with respect to the skill sets defined for 21st-century architects.
keywords STEAM; Architectural Education; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id caadria2019_280
id caadria2019_280
authors Hack, Norman, Lindemann, Hendrik and Kloft, Harald
year 2019
title Adaptive Modular Spatial Structures for Shotcrete 3D Printing
doi https://doi.org/10.52842/conf.caadria.2019.2.363
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 363-372
summary This paper presents a modular, digital construction system for lightweight spatial structures made from reinforced concrete. For design and fabrication, a digital workflow is presented, which includes the rationalization of a freeform geometry into adaptive spatial modules made up entirely of planar components. For fast and precise fabrication, these components are 3D printed using a novel 3D concrete printing technology called "Shotcrete 3D Printing". The ongoing research is demonstrated by an initial real-scale prototype of one exemplary spatial module. Lastly, the paper provides an outlook into future research, which is necessary to make this digital construction system applicable to the real-scale construction of large, wide-spanning structures.
keywords Robotic Fabrication; Digital Construction Systems; Shotcrete 3D Printing; Modular Structures
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
doi https://doi.org/10.52842/conf.caadria.2019.1.553
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia19_448
id acadia19_448
authors Hahm, Soomeen
year 2019
title Augmented Craftsmanship
doi https://doi.org/10.52842/conf.acadia.2019.448
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 448-457
summary Over the past decade, we have witnessed rapid advancements on both practical and theoretical levels in regard to automated construction as a consequence of increasing sophistication of digital fabrication technologies such as robotics, 3D printing, etc. However, digital fabrication technology is often very limited when it comes to dealing with delicate and complex crafting processes. Although digital fabrication processes have become widely accessible and utilized across industries in recent times, there are still a number of fabrication techniques—which heavily rely on human labour—due to the complex nature of procedures and delicacy of materials. With this in mind, we need to ask ourselves if full automation is truly an ultimate goal, or if we need to (re)consider the role of humans in the architectural construction chain, as automation becomes more prevalent. We propose rethinking the role which human, machine, and computer have in construction— occupying the territory between purely automated, exclusively robotically-driven fabrication and highly crafted processes requiring human labour. This is to propose an alternative to reducing construction to fully automated assembly of simplified/discretized building parts, by appreciating physical properties of materials and nature of crafting processes. The research proposes a design-to-construction workflow pursued and enabled by augmented humans using AR devices. As a result, proposed workflows are tested on three prototypical inhabitable structure, aiming to be applicable to other projects in the near future, and to bridge the gap between purely automated construction processes on one hand, and craft-based, material-driven but labour-intensive processes on the other.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2019_404
id caadria2019_404
authors Hyejin, Park, Hyeongmo, Gu, Woojun, Lee, Inhan, Kim and Seungyeon, Choo
year 2019
title A Development of KBIMS-based Building Design Quality Evaluation and Performance Review Interface
doi https://doi.org/10.52842/conf.caadria.2019.1.747
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 747-756
summary Recently, The South Korean national government and local governments in Korea are pursuing national R & D tasks that can be used in the design stage to expand the BIM technology to the public environment of the future city, such as the construction of the IT integrated architecture design environment and the convenient construction administrative system environment. Among these R & D researches, various studies are continuing to provide more convenient and accurate architectural services at the licensing stage in order to promote the introduction and practical use of BIM in the Korean construction industry. Typical examples are BIM-based building design quality evaluation and building performance review technology development. Therefore, the goal of this study is to introduce the case of developing the performance review interface according to the regulation and required performance criterion of BIM model using KBIMS and analyze the possibility of evaluating building design quality by applying this to a practical project.
keywords OpenBIM; Design Automation; Performance Review; Design Quality; Legal Review
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2019_665
id caadria2019_665
authors Jin, Jinxi, Han, Li, Chai, Hua, Zhang, Xiao and Yuan, Philip F.
year 2019
title Digital Design and Construction of Lightweight Steel-Timber Composite Gridshell for Large-Span Roof - A Practice of Steel-timber Composite Gridshell in Venue B for 2018 West Bund World AI Conference
doi https://doi.org/10.52842/conf.caadria.2019.1.183
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 183-192
summary Timber gridshell is an efficient structural system. However, the feature of double curved surface result in limitation of practical application of timber gridshell. Digital technology provides an opportunity to break this limitation and achieve a lightweight free-form gridshell. In the practice of Venue B for 2018 West Bund World AI Conference, architects and structural engineers cooperated to explore innovative design of lightweight steel-timber composite gridshell with the help of digital tools. Setting digital technology as support and restrains of the project as motivation, the design tried to achieve the realization of material, structure, construction and spatial expression. The digital design and construction process will be discussed from four aspects, including form-finding of gridshell surface, steel-timber composite design, digital detailed design and model-based fabrication and construction. We focuses on the use of digital tools in this process, as well as the role of the design subject.
keywords Timber Gridshell; Steel-timber Composite; Digital Design and Construction; Lightweight Structure; Large-span Roof
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_422
id ecaadesigradi2019_422
authors Kepczynska-Walczak, Anetta
year 2019
title Building Information Modelling Implementation in Progress
doi https://doi.org/10.52842/conf.ecaade.2019.2.279
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 279-286
summary The paper presents a critical evaluation of the latest achievements in Building Information Modelling (BIM) implementation in academia, based on its adoption in Architecture curriculum at Lodz University of Technology, Poland. It reflects upon a significant shift in architectural practice which is strongly influencing ongoing modernization of higher education curricula. Furthermore, it undertakes the challenge to answer one of the main eCAADe2019 questions, viz.: "What is the impact of new technologies in architectural education and practice, and, what are the emerging opportunities and main threats to our discipline?" It contributes to the discussion on the place of BIM in academia - the controversial topic that still needs to be explored and debated to receive a comprehensive feedback and wider publicity.
keywords Building Information Modelling; BIM; digital technologies; collaborative design process; architectural curriculum
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id cf2019_015
id cf2019_015
authors Ladron de Guevara, Manuel; Luis Ricardo Borunda and Ramesh Krishnamurti
year 2019
title A Multi-Resolution Design Methodology Based on Discrete Models
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 129
summary The use of programming languages in design opens up unexplored and previously unworkable territories, mainly, in conventional architectural practice. In the 1990s, languages of continuity, smoothness and seamlessness dominated the architectural inquiry with the CNC milling machine as its manufacturing tool. Today’s computational design and fabrication technology look at languages of synthesis of fragments or particles, with the 3D printer as its fabrication archetype. Fundamental to this idea is the concept of resolution– the amount of information stored at any localized region. Construction of a shape is then based on multiple regions of resolution. This paper explores a novel design methodology that takes this concept of resolutions on discrete elements as a design driver for architectural practice. This research has been tested primarily through additive manufacturing techniques.
keywords Multi-Resolution Design Methodology; Discrete-Based Computational Design; Resolutions; Additive Manufacturing
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_152
id ecaadesigradi2019_152
authors Liotta, Salvator-John A.
year 2019
title Contemporary Architecture between Research and Practice - Experimentations in Digital Wood
doi https://doi.org/10.52842/conf.ecaade.2019.1.595
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 595-604
summary This paper is a take on contemporary works in wood designed with parametric softwares and seen from an academic and professional point of view. The knowledge about digital wood developed through Digital Fabrication Laboratories has proved to be effective but with certain limitations when used for real constructions. In fact, translating the freedom of building temporary architectures -which is usually one of the "learn by doing" activities of design studio or workshops- into wood architecture that respect all the constraints of real construction is a challenge. This paper shows several experiences where innovative ideas developed through research have been applied to temporary pavilions and real constructions in Japan, Italy and France.
keywords Parametric design and fabrication strategies; Pedagogy and Practice; CNC and Woodworking Technology; Wood complex surface
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

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