CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia19_596
id acadia19_596
authors Anton, Ana; Yoo, Angela; Bedarf, Patrick; Reiter, Lex; Wangler, Timothy; Dillenburger, Benjamin
year 2019
title Vertical Modulations
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 596-605
doi https://doi.org/10.52842/conf.acadia.2019.596
summary The context of digital fabrication allows architects to reinvestigate material, process and the design decisions they entail to explore novel expression in architecture. This demands a new approach to design thinking, as well as the relevant tools to couple the form of artefacts with the process in which they are made. This paper presents a customised computational design tool developed for exploring the novel design space of Concrete Extrusion 3D Printing (CE3DP), enabling a reinterpretation of the concrete column building typology. This tool allows the designer to access generative engines such as trigonometric functions and mesh subdivision through an intuitive graphical user interface. Balancing process efficiency as understood by our industry with a strong design focus, we aim to articulate the unique architectural qualities inherent to CE3DP, energising much needed innovation in concrete technology.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_458
id acadia19_458
authors Bartosh, Amber; Anzalone, Phillip
year 2019
title Experimental Applications of Virtual Reality in Design Education
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 458-467
doi https://doi.org/10.52842/conf.acadia.2019.458
summary By introducing rapid reproduction, algorithms, and complex formal configurations, the digital era of architecture began a revolution. Architects incorporated the computational capacity of the computer into the design process both as a tool and as a critical component of the theories and practice of architecture as a whole. As we move into what has been coined “the second digital turn,” a period in which digital integration is considered ubiquitous, how can we consider, prepare, and propel towards the next technological innovation to significantly inform design thinking, representation, and manifestation? What tools are available to investigate this speculative design future and how can they be implemented? If the integration of technology in architecture is now a given, perhaps the next digital design era is not just digital but virtual. As new technologies emerge the potential for integrating the virtual design world with our physical senses affords novel possibilities for interactive design, simulation, analysis and construction. Hybrid reality technologies including virtual reality (VR) and augmented reality (AR), embody the potential to supersede conventional representation methodologies such as drawing, rendering, physical modeling, and animation. As they become increasingly pervasive, they will transform how we communicate ideas and data as spatial concepts. Further, they will reform the construct of the built environment when applied to both materiality and fabrication. This paper will describe the incorporation of VR as a tool in various classroom and laboratory settings, recognize the educational outcomes of this incorporation, and identify the potential relationship of these technologies to future academic exploration and application to practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_249
id ecaadesigradi2019_249
authors Chiarella, Mauro, Gronda, Luciana and Veizaga, Martín
year 2019
title RILAB - architectural envelopes - From spatial representation (generative algorithm) to geometric physical optimization (scientific modeling)
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 17-24
doi https://doi.org/10.52842/conf.ecaade.2019.3.017
summary Augmented graphical thinking operates by integrating algorithmic, heuristic, and manufacturing processes. The Representation and Ideation Laboratory (RILAB-2018) exercise begins with the application of a parametric definition developed by the team of teachers, allowing for the construction of structural systems by the means of the combination of segmental shells and bending-active. The main objetive is the construction of a scientific model of simulation for bending-active laminar structures has brought into reality trustworthy previews for architectural envelopes through the interaction of parametrized relational variables. This way we put designers in a strategic role for the building of the pre-analysis models, allowing more preciseness at the time of picking and defining materials, shapes, spaces and technologies and thus minimizing the decisions based solely in the definition of structural typological categories, local tradition or direct experience. The results verify that the strategic integration of models of geometric physical optimization and spatial representation greatly expand the capabilities in the construction of the complex system that operates in the act of projecting architecture.
keywords architectural envelopes; augmented graphic thinking; geometric optimization; bending-active
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_081
id ecaadesigradi2019_081
authors Costa, Phillipe
year 2019
title Grey Box City - Building cybernetic urban systems for smarter simulations
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 767-774
doi https://doi.org/10.52842/conf.ecaade.2019.1.767
summary In this paper we approach the concept of grey box model to understand the subjectivity and objectivity of urban design. From the beginning of the insertion of computational systems in the systems management, we understand that some simulations and the understanding of the city itself were partial: we do not understand the city and its spatial complexity and we have the pretension to do urban design thinking that we understand the urban life . Here we will address some categories of how we can simulate and create our urban systems using a more tactile cybernetics.
keywords Grey Box; Cybernetics; Smart City; Information Technology
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_282
id ecaadesigradi2019_282
authors Fernández González, Alberto, Guerrero del Rio, Camilo and Jorquera Sepúlveda, Layla
year 2019
title BIM Chilean Social Housing Analysis - from the 70´s to 90´s
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 259-266
doi https://doi.org/10.52842/conf.ecaade.2019.1.259
summary This research based on education digs on the "evolution" of Chilean social housing between the period from 70's to 90's asking us the "phylogenic" relation between "typos" of designs that developed several problems in the urban fabric development during 20 years of intricate design just thinking in quantity but not quality in our country.The focus in this research is as the first step understanding the design behind dwellings between this time range, then its process of evolution and transformation by users, and then by BIM understand the virtues and defects of each design and rethink the typologies in a housing life cycle look for the next years.
keywords BIM; Social Housing; Catalogue; Design; Intervention; Strategies
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_492
id ecaadesigradi2019_492
authors Geropanta, Vasiliki, Karagianni, Anna and Parthenios, Panagiotis
year 2019
title ICT for user-experience transformations in Sustainable - Smart Tourism Projects - VR, AR and MR in Rome's historical center
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 593-602
doi https://doi.org/10.52842/conf.ecaade.2019.2.593
summary This paper explores the user - experience transformations that occur after the deployment of ICT in the redevelopment projects of three archeological - monumental spaces, in Rome, Italy. The study consists in a detailed analysis of their contextual and typological configuration aiming to explain the following: how different is the user experience in these three different Smart tourism projects, how this experience is spatially transformed and how does preserving the cultural heritage through the use of ICT transforms the user experience? The analysis showed that ICT supports new ways of thinking about user experience, while it alters the shaping of this experience per se at macro and micro scales and in terms of the emotional state and user learning path.
keywords ICT; Digital Heritage; Smart Tourism; Virtual Reality; Augmented Reality
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_353
id ecaadesigradi2019_353
authors Gönenç Sorguç, Arzu, Kruşa Yemişcio?lu, Müge and Özgenel, Ça?lar F?rat
year 2019
title A Computational Design Workshop Experience for 21st Century Architecture Education
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 127-136
doi https://doi.org/10.52842/conf.ecaade.2019.1.127
summary With the rapid increase in the accessible data, available information surpasses one's ability to extract knowledge from, which puts a great emphasis on the skills of the individual to reach and use relevant information, adapt to changing conditions and sustain respective skills. ICT skills, critical thinking skills, and communication/collaboration skills emerge as the survival skills and key factors for individuals to cope with the demands of the 21st-century. It is known that educational institutions have struggles in changing the curricula/teaching system in coping with the requirements of the rapidly evolving industry. Thus, workshops gained more importance in different levels which are a part of curricular or extracurricular activities to re-furnish existing skills or gain new skills. In the scope of this study, the learning and teaching approaches based on STEAM approach are assessed through a three-day workshop aiming to illustrate how these survival skills can be conveyed and embedded into the architecture education. The workshop is designed to be inclusive for all architecture students regardless of their level of education or background knowledge/skills. Within the scope of this paper, the conduction strategies of the workshop are covered in detail to highlight the importance of these survival skills along with the modes of teaching and share the best practices and gained knowledge for future works.
keywords Computational Design Workshop; Architectural Education Strategies; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_100
id ecaadesigradi2019_100
authors Henriques, Gonçalo Castro, Bueno, Ernesto, Lenz, Daniel and Sardenberg, Victor
year 2019
title Generative Systems:Intertwining Physical, Digital and Biological Processes, a case study
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 25-34
doi https://doi.org/10.52842/conf.ecaade.2019.1.025
summary The fourth Industrial Revolution is characterised by the computational fusion of physical, digital and biological systems. Increasing information in terms of size, speed and scope exponentially. This fusion requires improved, if not new, tools and methods to deal with complexity and information processing. By opening Generative Systems to interact with the context, we believe that they can develop solutions that are more adequate for our time. This research began with a literature review about generative systems and their application to solve problems. We then selected the tools, Cellular Automata, L-Systems, Genetic Algorithms and Shape Grammar, and thought about how to translate these original mathematical tools to specific design situations. We tested the application of these tools and methods in a workshop, implementing recursive loops to open these techniques to interference. Analysing the empirical results made us revise our design thinking, relying on the study of complexity to understand how these techniques can be more context-aware, so we can make design evolve. Finally, we present a comparative framework analyses that interlaces techniques and methods, so in the future we can merge physical, digital and biological information.
keywords generative systems; design thinking; complexity; context interaction; recursion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:49

_id ecaadesigradi2019_389
id ecaadesigradi2019_389
authors Mohite, Ashish, Kochneva, Mariia and Kotnik, Toni
year 2019
title Speed of Deposition - Vehicle for structural and aesthetic expression in CAM
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 729-738
doi https://doi.org/10.52842/conf.ecaade.2019.1.729
summary This paper presents intermediate results of an experimental research directed towards development of a method that uses additive manufacturing technology as a generative agent in architectural design process. The primary technique is to variate speed of material deposition of a 3D printer in order to produce undetermined textural effects. These effects demonstrate local variation of material distribution, which is treated as a consequence of interaction between machining parameters and material properties. Current stage of inquiry is concerned with studying the impact of these textural artefacts on structure. Experiments demonstrate that manipulating distribution of matter locally results in more optimal structural performance, it solves printability issues of overhanging geometry without the need for additional supports and provides variation to the surface. The research suggests aesthetic and structural benefits of applying the developed method for mass-customized fabrication. It questions the linear thinking that is predominant in the field of 3D printing and provides an approach that articulates interaction between digital and material logics as it directs the formation of an object that is informed by both.
keywords digital fabrication; digital craft; texture; ceramic 3D printing
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id caadria2019_337
id caadria2019_337
authors Papanikolaou, Dimitris
year 2019
title Architectural Computing - Pedagogical Experiments at the Intersection of Architectural Design and Mechanical Computation
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 511-520
doi https://doi.org/10.52842/conf.caadria.2019.2.511
summary This paper describes the development of a pedagogy that aims to engage architecture students in principles of mechanical computation and to develop critical thinking on how information and computation can be manifested and performed tectonically. I pose the question: Can we create architectures that compute?
keywords mechanical computation; computing machines; architectural education; architectural computing
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_549
id ecaadesigradi2019_549
authors Reinhardt, Dagmar, Haeusler, M. Hank, Loke, Lian, de Oliveira Barata, Eduardo, Firth, Charlotte, Khean, Nariddh, London, Kerry, Feng, Yingbin and Watt, Rodney
year 2019
title CoBuilt - Towards a novel methodology for workflow capture and analysis of carpentry tasks for human-robot collaboration
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 207-216
doi https://doi.org/10.52842/conf.ecaade.2019.3.207
summary Advanced manufacturing and robotic fabrication for the housing construction industry is mainly focused on the use of industrial robots in the pre-fabrication stage. Yet to be fully developed is the use on-site of collaborative robots, able to work cooperatively with humans in a range of construction trades. Our study focuses on the trade of carpentry in small-to-medium size enterprises in the Australian construction industry, seeking to understand and identify opportunities in the current workflows of carpenters for the role of collaborative robots. Prior to presenting solutions for this problem, we first developed a novel methodology for the capture and analysis of the body movements of carpenters, resulting in a suite of visual resources to aid us in thinking through where, what, and how a collaborative robot could participate in the carpentry task. We report on the challenges involved, and outline how the results of applying this methodology will inform the next stage of our research.
keywords Robotic Fabrication; Collaborative Robots; Training Methodology; Machine Learning; Interaction Analysis
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_294
id ecaadesigradi2019_294
authors Reinhardt, Dagmar
year 2019
title Design Robotics - Towards human-robot timber module assembly
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 211-216
doi https://doi.org/10.52842/conf.ecaade.2019.2.211
summary This paper presents research into an ecosystem of human-robot collaborative manufacturing of timber modules that can respond to diverse environmental conditions through construction tolerances. It discusses the design and robotic workflow for two case studies with unskilled participants in an academic context, for the production of non-standard spatial and structural scaled prototypes that develop new systems for thinking and making architecture.
keywords design robotics; timber assembly; human-robot collaboration
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_327
id ecaadesigradi2019_327
authors Silva, Daniela, Paio, Alexandra and Sousa, José Pedro
year 2019
title Reprogramming Practice - Revising design thinking through digital fabrication
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 379-386
doi https://doi.org/10.52842/conf.ecaade.2019.1.379
summary Questioning the importance and impact of design thinking methodologies in the architectural design studios is a backbone of architectural education in twenty first century. 3D printing and digital manufacturing are disruptive technologies that are changing architects and designers daily lives. These trends require new skills, based on a deep understanding of digital continuum from design to production, from generation to fabrication. This continuity transcends the merely instrumental contributions of a person-machine relationship to praxis, has begun to evolve as a medium that supports a continuous logic of design thinking and making. Design thinking methodologies associated with digital fabrication emerged as a leading technological and design issue of digital research and design. As designers, we are witnessing a no frontier between computational design and digital fabrication. For this paper is taken into consideration the work of two architecture studios that share a unique background on new methodologies by embracing the digital technology in their own practice. Their work reflects on new design methodologies facing the expansion of digital technology in architectural practice. This paper discusses the possibility of new design thinking methods driven by digital fabrication.
keywords Design thinking; Digital Fabrication; AEC; Collaborative Design; Architectural Practice
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2019_164
id caadria2019_164
authors Silva, Daniela
year 2019
title Digital Fabrication - From Tool to a Way of Thinking - Toward redefining architectural design methodology
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 463-470
doi https://doi.org/10.52842/conf.caadria.2019.2.463
summary The digital design appears as an integrated process from conceptualization to materialization and fabrication. The main question is: How the new medium changed the workflow in architecture from a linear model to a cyclic model and the role of new materialization as a form of design thinking? This paper is part of a study that investigates the architectural design process and starts from the premise that we should expand the study of design methods to include other approaches. It considers digital fabrication not as a tool, but as an integrated strategy in collaborative digital processes that can allow a better communication along the design process. It presents the development of design methodologies in order to contribute to a greater understanding of the methodology for design projects with caution to the fact that each one reflects the period in which it was developed.
keywords Digital Fabrication; Computational design; Architectural design
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2019_024
id cf2019_024
authors Tuncer, Bige; Francisco Benita, and Francesco Scandola
year 2019
title Data-driven Thinking for Urban Spaces, Immediate Environment, and Body Responses
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 172-184
summary This paper presents a methodology to implement data-driven thinking in the context of urban design. We conducted a 7-day workshop with international students from landscape design and architecture backgrounds, with the objective of designing an experimental setup to measure real-time urban spaces, immediate environment, and body responses. The goal of the workshop was to expose participants to data-driven thinking through experimental design, multi-sensor data collection, data analysis, visualization, and insight generation. We made use of mixed methods, including validated pre- and postquestionnaires, and content analyses of the visualizations and results generated by the participants. The evidence suggest that the workshop resulted in an increase in participants’ knowledge about measuring, visualizing and understanding data of the surrounding built environment.
keywords Data-driven Thinking; Urban sensing; Body responses; Pedagogy; Comfort; Big Data; Design Support
series CAAD Futures
email
last changed 2019/07/29 14:15

_id ecaadesigradi2019_043
id ecaadesigradi2019_043
authors Vamvakidis, Simos
year 2019
title Computational Design Thinking for first year architectural design studios.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 93-98
doi https://doi.org/10.52842/conf.ecaade.2019.1.093
summary Digital design tools are actually changing the way we design architecture, even if we never choose to use any software. This paper examines and proposes an initial design approach towards Computational Design Thinking for first-year architecture students, without the use of any parametric software. It investigates some of the main points of a Computational Design Thinking approach and then proposes a method for teaching design studios. The method refers to digital design tools / software we use as architects, introducing ways to manipulate physical form, almost the same way that digital design software manipulates digital models. Finally, the paper documents the outputs and evaluates the application of this method in teaching first year design studio in a UK university.
keywords Diagram; Generative Design; Transformations; Physical and Digital Modelling; Computational Design Thinking
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_627
id ecaadesigradi2019_627
authors Yang, Yang, Samaranayake, Samitha and Dogan, Timur
year 2019
title Using Open Data to Derive Local Amenity Demand Patterns for Walkability Simulations and Amenity Utilization Analysis
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 665-674
doi https://doi.org/10.52842/conf.ecaade.2019.2.665
summary Understanding human behavior and preferences are important for urban planning and the design of walkable neighborhoods. However, it remains challenging to study human activity patterns because significant efforts are required to collect the relevant data, convert unstructured data into useful knowledge, and take into consideration different urban contexts. In the context of the heated discussion about urban walkability and amenities, as well as the need of identifying a feasible approach to analyze human activities, this paper proposes a simple and effective metric of the amenity demand patterns, which demonstrates the spatiotemporal distribution of human activities according to the activeness in urban amenities. Such metric has the potential to support the urban study about people, mobility, and built environment, as well as other relevant design thinking. Further, a case study illustrates the data and the new metric can be used in walkability simulations and amenity utilization analysis, thus informing the design decision-making process.
keywords Big Data; Urban Amenity; Walkability; Human Activity
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id cf2019_058
id cf2019_058
authors Zandoná Pazini, Ernani and Andrea Quadrado Mussi
year 2019
title Parametric Design: measuring learning states
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 485-498
summary Project teaching and learning comprises properties, strategies and procedures that currently involve computational thinking and logical reasoning. In general, this problem arises from the possibilities offered by the new software and the increase of the level of dominion of the project by the designer. In this context, this study aims to estimate how much the student profile contemporary of architecture is motivated and engaged in learning new project processes that use computational reasoning and logical reasoning, characteristic of parametric design. Methodologically, the research is based on the theory of Flow, presents results of an investigation of engagement and learning of students of a school of Architecture and Urbanism in Brazil, referring to the themes and uses of parametric drawing. This study contributed to the practice and use of parametric design in the educational environment, besides allowing the integration of computational thinking in the creative process of the project.
keywords Parametric Design, Project Processes, Learning, Computational Thinking
series CAAD Futures
email
last changed 2019/07/29 14:18

_id acadia19_000
id acadia19_000
year 2019
title ACADIA 19:UBIQUITY AND AUTONOMY
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) 702 p.
doi https://doi.org/10.52842/conf.acadia.2019
series ACADIA
last changed 2022/06/07 07:49

_id ijac201917206
id ijac201917206
authors Ackerman, Aidan; Jonathan Cave, Chien-Yu Lin and Kyle Stillwell
year 2019
title Computational modeling for climate change: Simulating and visualizing a resilient landscape architecture design approach
source International Journal of Architectural Computing vol. 17 - no. 2, 125-147
summary Coastlines are changing, wildfires are raging, cities are getting hotter, and spatial designers are charged with the task of designing to mitigate these unknowns. This research examines computational digital workflows to understand and alleviate the impacts of climate change on urban landscapes. The methodology includes two separate simulation and visualization workflows. The first workflow uses an animated particle fluid simulator in combination with geographic information systems data, Photoshop software, and three-dimensional modeling and animation software to simulate erosion and sedimentation patterns, coastal inundation, and sea level rise. The second workflow integrates building information modeling data, computational fluid dynamics simulators, and parameters from EnergyPlus and Landsat to produce typologies and strategies for mitigating urban heat island effects. The effectiveness of these workflows is demonstrated by inserting design prototypes into modeled environments to visualize their success or failure. The result of these efforts is a suite of workflows which have the potential to vastly improve the efficacy with which architects and landscape architects use existing data to address the urgency of climate change.
keywords Modeling, simulation, environment, ecosystem, landscape, climate change, sea level rise, urban heat island
series journal
email
last changed 2019/08/07 14:04

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