CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 624

_id artificial_intellicence2019_15
id artificial_intellicence2019_15
authors Antoine Picon
year 2020
title What About Humans? Artificial Intelligence in Architecture
doi https://doi.org/https://doi.org/10.1007/978-981-15-6568-7_2
source Architectural Intelligence Selected Papers from the 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2019)
summary Artificial intelligence is about to reshape the architectural discipline. After discussing the relations between artificial intelligence and the broader question of automation in architecture, this article focuses on the future of the interaction between humans and intelligent machines. The way machines will understand architecture may be very different from the reading of humans. Since the Renaissance, the architectural discipline has defined itself as a conversation between different stakeholders, the designer, but also the clients and the artisans in charge of the realization of projects. How can this conversation be adapted to the rise of intelligent machines? Such a question is not only a matter of design effectiveness. It is inseparable from expressive and artistic issues. Just like the fascination of modernist architecture for industrialization was intimately linked to the quest for a new poetics of the discipline, our contemporary interest for artificial intelligence has to do with questions regarding the creative core of the architectural discipline.
series Architectural Intelligence
email
last changed 2022/09/29 07:28

_id cf2019_048
id cf2019_048
authors Argota Sanchez-Vaquerizo, Javier and Daniel Cardoso Llach
year 2019
title The Social Life of Small Urban Spaces 2.0 Three Experiments in Computational Urban Studies
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 430
summary This paper introduces a novel framework for urban analysis that leverages computational techniques, along with established urban research methods, to study how people use urban public space. Through three case studies in different urban locations in Europe and the US, it demonstrates how recent machine learning and computer vision techniques may assist us in producing unprecedently detailed portraits of the relative influence of urban and environmental variables on people’s use of public space. The paper further discusses the potential of this framework to enable empirically-enriched forms of urban and social analysis with applications in urban planning, design, research, and policy.
keywords Data Analytics, Urban Design, Machine Learning, Artificial Intelligence, Big Data, Space Syntax
series CAAD Futures
email
last changed 2019/07/29 14:18

_id ecaadesigradi2019_034
id ecaadesigradi2019_034
authors Chen, Dechen, Luo, Dan, Xu, Weiguo, Luo, Chen, Shen, Liren, Yan, Xia and Wang, Tianjun
year 2019
title Re-perceive 3D printing with Artificial Intelligence
doi https://doi.org/10.52842/conf.ecaade.2019.1.443
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 443-450
summary How can machine learning be combined with intelligent construction, material testing and other related topics to develop a new method of fabrication? This paper presents a set of experiments on the dynamic control of the heat deflection of thermoplastics in searching for a new 3D printing method with the dynamic behaviour of PLA and with a comprehensive workflow utilizing mechanic automation, computer vision, and artificial intelligence. Additionally, this paper will discuss in-depth the performance of different types of neural networks used in the research and conclude with solid data on the potential connection between the structure of neural networks and the dynamic, complex material performance we are attempting to capture.
keywords 3D printing; AI; automation; material; fabrication
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2019_452
id caadria2019_452
authors Choi, Minkyu, Yi, Taeha, Kim, Meereh and Lee, Ji-Hyun
year 2019
title Land Price Prediction System Using Case-based Reasoning
doi https://doi.org/10.52842/conf.caadria.2019.1.767
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 767-774
summary Real estate price prediction is very complex process. Big data and machine learning technology have been introduced in many research areas, and they are also making such an attempt in the real estate market. Although real estate price forecasting studies is actively conducted, using support vector machine, machine learning algorithm, AHP method, and so on, validity and accuracy are still not reliable.In this research, we propose a Case-Based Reasoning system using regression analysis to allocate weight of attributes. This proposed system can support to predict the real estate price based on collecting public data and easily update the knowledge about real estate. Since the result shows error rate less than 30% through the experiment, this algorithm gives better performance than previous one. By this research, it is possible for help decision-makers to expect the real estate price of interested area.
keywords Artificial intelligence; Case-based reasoning; Land price prediction; Regression
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_358
id ecaadesigradi2019_358
authors Cocho-Bermejo, Ana and Navarro-Mateu, Diego
year 2019
title User-centered Responsive Sunlight Reorientation System based on Multiagent Decision-making, UDaMaS
doi https://doi.org/10.52842/conf.ecaade.2019.2.695
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 695-704
summary UDaMaS (Universal Daylight Managing System), is a user-centered responsive system for built scenarios that can reorient sunlight to improve light conditions in specific urban environments.This on-going research is based on developing more efficient energy/light supply methods through IoT (internet of things) and data mining based on the improved relationship with technology.A user centered responsive multi-agent system using norm emergence is proposed for controlling the efficiency of sunlight reoriented society of mirror robots. Society of robots will make decisions about which users to serve, depending on the users' requests through the UdaMas app.
keywords responsive; lighting; user-centric; multi-agent system; artificial intelligence; ambient intelligence
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_514
id ecaadesigradi2019_514
authors de Miguel, Jaime, Villafa?e, Maria Eugenia, Piškorec, Luka and Sancho-Caparrini, Fernando
year 2019
title Deep Form Finding - Using Variational Autoencoders for deep form finding of structural typologies
doi https://doi.org/10.52842/conf.ecaade.2019.1.071
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 71-80
summary In this paper, we are aiming to present a methodology for generation, manipulation and form finding of structural typologies using variational autoencoders, a machine learning model based on neural networks. We are giving a detailed description of the neural network architecture used as well as the data representation based on the concept of a 3D-canvas with voxelized wireframes. In this 3D-canvas, the input geometry of the building typologies is represented through their connectivity map and subsequently augmented to increase the size of the training set. Our variational autoencoder model then learns a continuous latent distribution of the input data from which we can sample to generate new geometry instances, essentially hybrids of the initial input geometries. Finally, we present the results of these computational experiments and lay out the conclusions as well as outlook for future research in this field.
keywords artificial intelligence; deep neural networks; variational autoencoders; generative design; form finding; structural design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2019_553
id caadria2019_553
authors del Campo, Matias, Manninger, Sandra, Sanche, Marianne and Wang, Leetee
year 2019
title The Church of AI - An examination of architecture in a posthuman design ecology
doi https://doi.org/10.52842/conf.caadria.2019.2.767
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 767-772
summary The Project, the Church of AI, taps into the opportunities of Artificial Intelligence as a device for Architecture Design in a twofold way: On the one side by employing a design technique that is based on the ability of Artificial Intelligence to generate form autonomously of human interaction, and on the other hand by speculating about the nature of devotion, the sublime and awe in a posthuman society.
keywords Artificial Intelligence; Posthuman; Postdigital; Machine Learning; DeepDream
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia19_412
id acadia19_412
authors Del Campo, Matias; Manninger, Sandra; Carlson, Alexandra
year 2019
title Imaginary Plans
doi https://doi.org/10.52842/conf.acadia.2019.412
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 412-418
summary Artificial Neural Networks (NN) have become ubiquitous across disciplines due to their high performance in modeling the real world to execute complex tasks in the wild. This paper presents a computational design approach that uses the internal representations of deep vision neural networks to generate and transfer stylistic form edits to both 2D floor plans and building sections. The main aim of this paper is to demonstrate and interrogate a design technique based on deep learning. The discussion includes aspects of machine learning, 2D to 2D style transfers, and generative adversarial processes. The paper examines the meaning of agency in a world where decision making processes are defined by human/machine collaborations (Figure 1), and their relationship to aspects of a Posthuman design ecology. Taking cues from the language used by experts in AI, such as Hallucinations, Dreaming, Style Transfer, and Vision, the paper strives to clarify the position and role of Artificial Intelligence in the discipline of Architecture.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_648
id ecaadesigradi2019_648
authors Eisenstadt, Viktor, Langenhan, Christoph and Althoff, Klaus-Dieter
year 2019
title Generation of Floor Plan Variations with Convolutional Neural Networks and Case-based Reasoning - An approach for transformative adaptation of room configurations within a framework for support of early conceptual design phases
doi https://doi.org/10.52842/conf.ecaade.2019.2.079
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 79-84
summary We present an approach for computer-aided generation of different variations of floor plans during the early phases of conceptual design in architecture. The early design phases are mostly characterized by the processes of inspiration gaining and search for contextual help in order to improve the building design at hand. The generation method described in this work uses the novel as well as established artificial intelligence methods, namely, generative adversarial nets and case-based reasoning, for creation of possible evolutions of the current design based on the most similar previous designs. The main goal of this approach is to provide the designer with information on how the current floor plan can evolve over time in order to influence the direction of the design process. The work described in this paper is part of the methodology FLEA (Find, Learn, Explain, Adapt) whose task is to provide a holistic structure for support of the early conceptual phases in architecture. The approach is implemented as the adaptation component of the framework MetisCBR that is based on FLEA.
keywords room configuration; adaptation; case-based reasoning; convolutional neural networks; conceptual design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id acadia19_674
id acadia19_674
authors Farahi, Benhaz
year 2019
title IRIDESCENCE: Bio-Inspired Emotive Matter
doi https://doi.org/10.52842/conf.acadia.2019.674
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.674-683
summary The Hummingbird is an amazing creature. The male Anna’s Hummingbird changes color from dark green to iridescence pink in his spectacular courtship. Can we exploit this phenomenon to produce color and shape changing material systems for the future of design? This paper describes the design process behind the interactive installation, Iridescence, through the logic of two interconnected themes, ‘morphology’ and ‘behavior’. Inspired by the gorget of the Anna’s hummingbird, this 3D printed collar is equipped with a facial tracking camera and an array of 200 rotating quills. The custom-made actuators flip their colors and start to make patterns, in response to the movement of onlookers and their facial expressions. The paper addresses how wearables can become a vehicle for self-expression, capable of influencing social interaction and enhancing one’s sensory experience of the world. Through the lens of this project, the paper proposes ‘bio-inspired emotive matter’ as an interdisciplinary design approach at the intersection of Affective Computing, Artificial Intelligence and Ethology, which can be applied in many design fields. The paper argues that bio-inspired material systems should be used not just for formal or performative reasons, but also as an interface for human emotions to address psycho-social issues.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_200
id ecaadesigradi2019_200
authors Ghandi, Mona
year 2019
title Cyber-Physical Emotive Spaces: Human Cyborg, Data, and Biofeedback Emotive Interaction with Compassionate Spaces
doi https://doi.org/10.52842/conf.ecaade.2019.2.655
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 655-664
summary This paper aims to link human's emotions and cognition to the built environment to improve the user's mental health and well-being. It focuses on cyber-physical adaptive spaces that can respond to the user's physiological and psychological needs based on their biological and neurological data. Through artificial intelligence and affective computing, this paper seeks to create user-oriented spaces that can learn from occupant's behavioral patterns in real-time, reduce user's anxiety and depression, enhance environmental quality, and promote more flexible human-centered designs for people with mental/physical disabilities. To achieve its objectives, this research integrates tangible computing devices/interfaces, robotic self-adjusting structures, interactive systems of control, programmable materials, human behavior, and a sensory network. Through embedded responsiveness and material intelligence, the goal is to blur the lines between the physical, digital, and biological spheres and create cyber-physical spaces that can "feel" and be controlled by the user's mind and feelings.
keywords AI for Design and Built Environment; Cyber-Physical Spaces; Artificial Emotional Intelligence; Human-Computer Interaction; Affective Computing; Mental Health and Well-Being; Interactive and Responsive Built Environments;
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_262
id ecaadesigradi2019_262
authors Globa, Anastasia, Costin, Glenn, Wang, Rui, Khoo, Chin Koi and Moloney, Jules
year 2019
title Hybrid Environmental-Media Facade - Full-Scale Prototype Panel Fabrication
doi https://doi.org/10.52842/conf.ecaade.2019.2.685
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 685-694
summary This paper reports the design, fabrication and evaluation strategies of full-scale aluminium panel prototypes developed for a kinetic hybrid facade system. The concept of a hybrid facade system was proposed as a solution to maximise the value of kinetic intelligent building systems by repurposing the animation sunscreening as a low-resolution media display. The overarching research project investigates the potential, feasibility and real-life applications of a hybrid facade that integrates the: environmental, media and individual micro-control functions in one compound system that operates through autonomous wirelessly controlled hexagonal rotating panels. The study explores new ways of communication and connectivity in architectural and urban context, utilising and fusing together a wide range of technologies including: artificial intelligence, robotics, wireless control technologies, calibration of physical and digital simulations, development of fully autonomous self-organised and powered units and the use of additive digital manufacturing. This article reports the third research stage of the hybrid facade project development - the manufacture of full scale panel prototypes.
keywords kinetic facade; digital fabrication; full-scale prototype; intelligent building systems; hybrid facade
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_671
id ecaadesigradi2019_671
authors Jabi, Wassim, Chatzivasileiadi, Aikaterini, Wardhana, Nicholas Mario, Lannon, Simon and Aish, Robert
year 2019
title The synergy of non-manifold topology and reinforcement learning for fire egress
doi https://doi.org/10.52842/conf.ecaade.2019.2.085
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 85-94
summary This paper illustrates the synergy of non-manifold topology (NMT) and a branch of artificial intelligence and machine learning (ML) called reinforcement learning (RL) in the context of evaluating fire egress in the early design stages. One of the important tasks in building design is to provide a reliable system for the evacuation of the users in emergency situations. Therefore, one of the motivations of this research is to provide a framework for architects and engineers to better design buildings at the conceptual design stage, regarding the necessary provisions in emergency situations. This paper presents two experiments using different state models within a simplified game-like environment for fire egress with each experiment investigating using one vs. three fire exits. The experiments provide a proof-of-concept of the effectiveness of integrating RL, graphs, and non-manifold topology within a visual data flow programming environment. The results indicate that artificial intelligence, machine learning, and RL show promise in simulating dynamic situations as in fire evacuations without the need for advanced and time-consuming simulations.
keywords Non-manifold topology; Topologic; Reinforcement Learning; Fire egress
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id cf2019_022
id cf2019_022
authors Koh, Immanuel and Jeffrey Huang
year 2019
title Citizen Visual Search Engine:Detection and Curation of Urban Objects
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 170
summary Increasingly, the ubiquity of satellite imagery has made the data analysis and machine learning of large geographical datasets one of the building blocks of visuospatial intelligence. It is the key to discover current (and predict future) cultural, social, financial and political realities. How can we, as designers and researchers, empower citizens to understand and participate in the design of our cities amid this technological shift? As an initial step towards this broader ambition, a series of creative web applications, in the form of visual search engines, has been developed and implemented to data mine large datasets. Using open sourced deep learning and computer vision libraries, these applications facilitate the searching, detecting and curating of urban objects. In turn, the paper proposes and formulates a framework to design truly citizen-centric creative visual search engines -- a contribution to citizen science and citizen journalism in spatial terms.
keywords Deep Learning, Computer Vision, Satellite Imagery, Citizen Science, Artificial Intelligence
series CAAD Futures
email
last changed 2019/07/29 14:08

_id caadria2019_462
id caadria2019_462
authors Koh, Immanuel, Amorim, Pedro and Huang, Jeffrey
year 2019
title Machinic Design Inference: from Pokémon to Architecture - A Probabilistic Machine Learning Model for Generative Design using Game Levels Abstractions
doi https://doi.org/10.52842/conf.caadria.2019.2.421
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 421-430
summary In this paper, we use a probabilistic machine learning model, trained with a corpus of existing game levels tile-maps, to study the potential of an inference design system for architectural design. Our system is able to extract implicit spatial patterns and generate new spatial configurations with similar semantics of perception and navigation.
keywords Machine Learning; Artificial Intelligence; Generative Design
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia19_664
id acadia19_664
authors Koshelyuk, Daniil; Talaei, Ardeshir; Garivani, Soroush; Markopoulou, Areti; Chronis, Angelo; Leon, David Andres; Krenmuller, Raimund
year 2019
title Alive
doi https://doi.org/10.52842/conf.acadia.2019.664
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 664-673
summary In the context of data-driven culture, built space still maintains low responsiveness and adaptability. Part of this reality lies in the low resolution of live information we have about the behavior and condition of surfaces and materials. This research addresses this issue by exploring the development of a deformation-sensing composite membrane material system following a bottom-up approach and combining various technologies toward solving related technical issues—exploring conductivity properties of graphene and maximizing utilization within an architecture-related proof-of-concept scenario and a workflow including design, fabrication, and application methodology. Introduced simulation of intended deformation helps optimize the pattern of graphene nanoplatelets (GNP) to maximize membrane sensitivity to a specific deformation type while minimizing material usage. Research explores various substrate materials and graphene incorporation methods with initial geometric exploration. Finally, research introduces data collection and machine learning techniques to train recognition of certain types of deformation (single point touch) on resistance changes. The final prototype demonstrates stable and symmetric readings of resistance in a static state and, after training, exhibits an 88% prediction accuracy of membrane shape on a labeled sample data-set through a pre-trained neural network. The proposed framework consisting of a simulation based, graphene-capturing fabrication method on stretchable surfaces, and includes initial exploration in neural network training shape detection, which combined, demonstrate an advanced approach to embedding intelligence.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2019_449
id caadria2019_449
authors Lin, Yuqiong, Yao, Jiawei, Huang, Chenyu and Yuan, Philip F.
year 2019
title The Future of Environmental Performance Architectural Design Based on Human-Computer Interaction - Prediction Generation Based on Physical Wind Tunnel and Neural Network Algorithms
doi https://doi.org/10.52842/conf.caadria.2019.2.633
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 633-642
summary As the medium of the environment, a building's environment performance-based generative design cannot be separated from intelligent data processing. Sustainable building design should seek an optimized form of environmental performance through a complete set of intelligent induction, autonomous analysis and feedback systems. This paper analyzed the trends in architectural design development in the era of algorithms and data and the status quo of building generative design based on environmental performance, as well as highlighting the importance of physical experiments. Furthermore, a design method for self-generating environmental performance of urban high-rise buildings by applying artificial intelligence neural network algorithms to a customized physical wind tunnel is proposed, which mainly includes a morphology parameter control and environmental data acquisition system, code translation of environmental evaluation rules and architecture of a neural network algorithm model. The design-oriented intelligent prediction can be generated directly from the target environmental requirements to the architectural forms.
keywords Physical wind tunnel; neural network algorithms; dynamic model; environmental performance; building morphology self-generation
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia19_404
id acadia19_404
authors Liu, Henan; Liao, Longtai; Srivastava, Akshay
year 2019
title AN ANONYMOUS COMPOSITION
doi https://doi.org/10.52842/conf.acadia.2019.404
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 404-411
summary Within the context of continuous technology transformations, the way scientists and designers process data is changing dramatically from simplification and explicit defined rules to searching and retrieving. Ideally, such a trending method can eliminate issues including deviation and ambiguity with the help of hypothetically unlimited computational power. To process data in this manner, artificial intelligence is necessary and needs to be integrated into the design process. An experiment of a design process that consists of a generative model, a data library, and a machine learning system (GAN) is introduced to demonstrate its effectiveness. The methodology is further evaluated by comparing its output with its input targets, which proves the possibility of employing machine learning systems to aggressively process data and automate the design process. Further improvement of such methodology, including judging criteria and possible applications, and the sensibility of the machine is also discussed at the end.
keywords Machine Learning, Automation, Variables, Data Processing, Sensibility, Generative Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id sigradi2023_416
id sigradi2023_416
authors Machado Fagundes, Cristian Vinicius, Miotto Bruscato, Léia, Paiva Ponzio, Angelica and Chornobai, Sara Regiane
year 2023
title Parametric environment for internalization and classification of models generated by the Shap-E tool
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1689–1698
summary Computing has been increasingly employed in design environments, primarily to perform calculations and logical decisions faster than humans could, enabling tasks that would be impossible or too time-consuming to execute manually. Various studies highlight the use of digital tools and technologies in diverse methods, such as parametric modeling and evolutionary algorithms, for exploring and optimizing alternatives in architecture, design, and engineering (Martino, 2015; Fagundes, 2019). Currently, there is a growing emergence of intelligent models that increasingly integrate computers into the design process. Demonstrating great potential for initial ideation, artificial intelligence (AI) models like Shap-E (Nichol et al., 2023) by OpenAI stand out. Although this model falls short of state-of-the-art sample quality, it is among the most efficient orders of magnitude for generating three-dimensional models through AI interfaces, offering practical balance for certain use cases. Thus, aiming to explore this gap, the presented study proposes an innovative design agency framework by employing Shap-E connected with parametric modeling in the design process. The generation tool has shown promising results; through generations of synthetic views conditioned by text captions, its final output is a mesh. However, due to the lack of topological information in models generated by Shap-E, we propose to fill this gap by transferring data to a parametric three-dimensional surface modeling environment. Consequently, this interaction's use aims to enable the transformation of the mesh into quantifiable surfaces, subject to collection and optimization of dimensional data of objects. Moreover, this work seeks to enable the creation of artificial databases through formal categorization of parameterized outputs using the K-means algorithm. For this purpose, the study methodologically orients itself in a four-step exploratory experimental process: (1) creation of models generated by Shap-E in a pressing manner; (2) use of parametric modeling to internalize models into the Grasshopper environment; (3) generation of optimized alternatives using the evolutionary algorithm (Biomorpher); (4) and classification of models using the K-means algorithm. Thus, the presented study proposes, through an environment of internalization and classification of models generated by the Shap-E tool, to contribute to the construction of a new design agency methodology in the decision-making process of design. So far, this research has resulted in the generation and classification of a diverse set of three-dimensional shapes. These shapes are grouped for potential applications in machine learning, in addition to providing insights for the refinement and detailed exploration of forms.
keywords Shap-E, Parametric Design, Evolutionary Algorithm, Synthetic Database, Artificial Intelligence
series SIGraDi
email
last changed 2024/03/08 14:09

_id caadria2019_107
id caadria2019_107
authors McMeel, Dermott
year 2019
title Algorithms, AI and Architecture - Notes on an extinction
doi https://doi.org/10.52842/conf.caadria.2019.2.061
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 61-70
summary This paper reports on ongoing research investigating applications and methodologies for algorithms and artificial intelligence within urban design. Although the research recognises not all design is numerically quantifiable, it posits that certain aspects are. It provides evidence of algorithmically derived solutions-in many cases-being as good as those developed by a design professional. I situate the research within a series of examples of design quantification and description. Before discussing practical implementations of algorithmic spatial planning by the co-work start-up WeWork. These projects demonstrate an ongoing narrative to establish spatial syntactical rules for building and urban design. Finally, the paper reports on original research that aims to apply algorithmic space planning to urban design. A work-in-progress, at this stage the finding report on our methodology, preliminary implementation of an algorithmic strategy. It finally presents emerging data pointing to what might happen if the sector does not embrace algorithms and AI.
keywords Algorithm; Artificial Intelligence; Architecture; Urban Design
series CAADRIA
email
last changed 2022/06/07 07:58

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