CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 618

_id acadia19_490
id acadia19_490
authors Alvarez, Martín; Wagner, Hans Jakob; Groenewolt, Abel; Krieg, Oliver David; Kyjanek, Ondrej; Sonntag, Daniel; Bechert, Simon; Aldinger, Lotte; Menges, Achim; Knippers, Jan
year 2019
title The Buga Wood Pavilion
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 490-499
doi https://doi.org/10.52842/conf.acadia.2019.490
summary Platforms that integrate developments from multiple disciplines are becoming increasingly relevant as the complexity of different technologies increases day by day. In this context, this paper describes an integrative approach for the development of architectural projects. It portrays the benefits of applying such an approach by describing its implementation throughout the development and execution of a building demonstrator. Through increasing the agility and extending the scope of existing computational tools, multiple collaborators were empowered to generate innovative solutions across the different phases of the project´s cycle. For this purpose, novel solutions for planar segmented wood shells are showcased at different levels. First, it is demonstrated how the application of a sophisticated hollow-cassette building system allowed the optimization of material use, production time, and mounting logistics due to the modulation of the parameters of each construction element. Second, the paper discusses how the articulation of that complexity was crucial when negotiating between multiple professions, interacting with different contractors, and complying with corresponding norms. Finally, the innovative architectural features of the resulting building are described, and the accomplishments are benchmarked through comparison with typological predecessor.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_338
id acadia19_338
authors Aviv, Dorit; Houchois, Nicholas; Meggers, Forrest
year 2019
title Thermal Reality Capture
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 338-345
doi https://doi.org/10.52842/conf.acadia.2019.338
summary Architectural surfaces constantly emit radiant heat fluxes to their surroundings, a phenomenon that is wholly dependent on their geometry and material properties. Therefore, the capacity of 3D scanning techniques to capture the geometry of building surfaces should be extended to sense and capture the surfaces’ thermal behavior in real time. We present an innovative sensor, SMART (Spherical-Motion Average Radiant Temperature Sensor), which captures the thermal characteristics of the built environment by coupling laser geometry scanning with infrared surface temperature detection. Its novelty lies in the combination of the two sensor technologies into an analytical device for radiant temperature mapping. With a sensor-based dynamic thermal-surface model, it is possible to achieve representation and control over one of the major factors affecting human comfort. The results for a case-study of a 3D thermal scan conducted in the recently completed Lewis Center for the Arts at Princeton University are compared with simulation results based on a detailed BIM model of the same space.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_278
id acadia19_278
authors Ca?izares, Galo
year 2019
title Digital Suprematism
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 278-287
doi https://doi.org/10.52842/conf.acadia.2019.278
summary It is widely held that sometime around 2006, the World Wide Web as we knew it mutated into Web 2.0. This colloquial label signaled a shift from an Internet designed for us to an Internet designed by us. Nowhere was this more explicitly stated than in Time Magazine’s 2006 Person of the Year selection: You. More than a decade later, Internet browsers have evolved into ubiquitous interfaces accessible from mobile devices, tablet computers, public kiosks, workstations, laptops, etc. It would, therefore, not be an overstatement to say that the browser is the most widespread content canvas in the world. Designers frequently use web browsers for their ability to exhibit and organize content. They are the sites for portfolios, announcements, magazines, and at times, discussions. But despite its flexibility and rich infrastructure, rarely is the browser used to generate design elements. Thanks to advanced web development languages like JavaScript and open-source code libraries, such as p5.JS, Matter.JS, and Three.JS, browsers now support interactive and spatial content. Typically, these tools are used to generate gimmicks or visual effects, such as the parallax illusion or the infinite scroll. But if we perceive the browser as a timebased picture plane, we can immediately recognize its architectonic potential. This paper puts forth a method for engaging the creative potential of web-based media and Internet browsers. Through example projects, I argue that the Internet browser is a highly complex spatial plane that warrants more architectural analysis and experimentation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_309
id ecaadesigradi2019_309
authors Dokonal, Wolfgang and Medeiros, Marina Lima
year 2019
title I Want To Ride My Bicycle – I Want To Ride My Bike - Using low cost interfaces for Virtual reality
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 465-472
doi https://doi.org/10.52842/conf.ecaade.2019.2.465
summary The paper will give an overview of our experiments in the past years in developing different interfaces and workflows for the use of low cost Head Mounted Displays (HMD) for Virtual Reality solution. We are mainly interested in using VR tools for designers in the early phases of their design. In our opinion VR tools can help to bring back a better understanding of space and scale which have been lost a little bit in the last century with the change from analogue to digital tools. After teaching architectural and urban design for many years we can clearly say that this effect is still ongoing and it is time that we develop digital tools that try to reverses thi effect. We will then concentrate within this paper on discussing some aspects of data reduction that are important to be able to use these tools in the design process. We are also showing how we use our interfaces presenting some results of student projects for a design in Hong Kong and the strategies and methods for using VR for a ongoing work on a project about the establishment of a so called "bicycle highway" in the city of Graz in Austria.
keywords Virtual Reality; Head Mounted Displays; Low Cost Interfaces; EeZee click
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_648
id ecaadesigradi2019_648
authors Eisenstadt, Viktor, Langenhan, Christoph and Althoff, Klaus-Dieter
year 2019
title Generation of Floor Plan Variations with Convolutional Neural Networks and Case-based Reasoning - An approach for transformative adaptation of room configurations within a framework for support of early conceptual design phases
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 79-84
doi https://doi.org/10.52842/conf.ecaade.2019.2.079
summary We present an approach for computer-aided generation of different variations of floor plans during the early phases of conceptual design in architecture. The early design phases are mostly characterized by the processes of inspiration gaining and search for contextual help in order to improve the building design at hand. The generation method described in this work uses the novel as well as established artificial intelligence methods, namely, generative adversarial nets and case-based reasoning, for creation of possible evolutions of the current design based on the most similar previous designs. The main goal of this approach is to provide the designer with information on how the current floor plan can evolve over time in order to influence the direction of the design process. The work described in this paper is part of the methodology FLEA (Find, Learn, Explain, Adapt) whose task is to provide a holistic structure for support of the early conceptual phases in architecture. The approach is implemented as the adaptation component of the framework MetisCBR that is based on FLEA.
keywords room configuration; adaptation; case-based reasoning; convolutional neural networks; conceptual design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id acadia19_40
id acadia19_40
authors Garcia del Castillo y López, Jose Luis
year 2019
title Robot Ex Machina
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 40-49
doi https://doi.org/10.52842/conf.acadia.2019.040
summary Industrial robotic arms are increasingly present in digital fabrication workflows due to their robustness, degrees of freedom, and potentially large scale. However, the range of possibilities they provide is limited by their typical software control paradigms, specifically offline programming. This model requires all the robotic instructions to be pre-defined before execution, a possibility only affordable in highly predictable environments. But in the context of architecture, design and art, it can hardly accommodate more complex forms of control, such as responding to material feedback, adapting to changing conditions on a construction site, or on-the-fly decision-making. We present Robot Ex Machina, an open-source computational framework of software tools for real-time robot programming and control. The contribution of this framework is a paradigm shift in robot programming models, systematically providing a platform to enable real-time interaction and control of mechanical actuators. Furthermore, it fosters programming styles that are reactive to, rather than prescriptive about, the state of the robot. We argue that this model is, compared to traditional offline programming, beneficial for creative individuals, as its concurrent nature and immediate feedback provide a deeper and richer set of possibilities, facilitates experimentation, flow of thought, and creative inquiry. In this paper, we introduce the framework, and discuss the unifying model around which all its tools are designed. Three case studies are presented, showcasing how the framework provides richer interaction models and novel outcomes in digital making. We conclude by discussing current limitations of the model and future work.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaade2024_4
id ecaade2024_4
authors Irodotou, Louiza; Gkatzogiannis, Stefanos; Phocas, Marios C.; Tryfonos, George; Christoforou, Eftychios G.
year 2024
title Application of a Vertical Effective Crank–Slider Approach in Reconfigurable Buildings through Computer-Aided Algorithmic Modelling
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 421–430
doi https://doi.org/10.52842/conf.ecaade.2024.1.421
summary Elementary robotics mechanisms based on the effective crank–slider and four–bar kinematics methods have been applied in the past to develop architectural concepts of reconfigurable structures of planar rigid-bar linkages (Phocas et al., 2020; Phocas et al., 2019). The applications referred to planar structural systems interconnected in parallel to provide reconfigurable buildings with rectangular plan section. In enabling structural reconfigurability attributes within the spatial circular section buildings domain, a vertical setup of the basic crank–slider mechanism is proposed in the current paper. The kinematics mechanism is integrated on a column placed at the middle of an axisymmetric circular shaped spatial linkage structure. The definition of target case shapes of the structure is based on a series of numerical geometric analyses that consider certain architectural and construction criteria (i.e., number of structural members, length, system height, span, erectability etc.), as well as structural objectives (i.e., structural behavior improvement against predominant environmental actions) aiming to meet diverse operational requirements and lightweight construction. Computer-aided algorithmic modelling is used to analyze the system's kinematics, in order to provide a solid foundation and enable rapid adaptation for mechanisms that exhibit controlled reconfigurations. The analysis demonstrates the implementation of digital parametric design tools for the investigation of the kinematics of the system at a preliminary design stage, in avoiding thus time-demanding numerical analysis processes. The design process may further provide enhanced interdisciplinary performance-based design outcomes.
keywords Reconfigurable Structures, Spatial Linkage Structures, Kinematics, Parametric Associative Design
series eCAADe
email
last changed 2024/11/17 22:05

_id cf2019_004
id cf2019_004
authors Kim, Jinsung; Jaeyeol Song and Jin-Kook Lee
year 2019
title Recognizing and Classifying Unknown Object in BIM using 2D CNN
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 23
summary This paper aims to propose an approach to automated classifying building element instance in BIM using deep learning-based 3D object classification algorithm. Recently, studies related to checking or validating engine of BIM object for ensuring data integrity of BIM instances are getting attention. As a part of this research, this paper train recognition models that are targeted at basic building element and interior element using 3D object recognition technique that uses images of objects as inputs. Object recognition is executed in two stages; 1) class of object (e.g. wall, window, seating furniture, toilet fixture and etc.), 2) sub-type of specific classes (e.g. Toilet or Urinal). Using the trained models, BIM plug-in prototype is developed and the performance of this AI-based approach with test BIM model is checked. We expect this recognition approach to help ensure the integrity of BIM data and contribute to the practical use of BIM.
keywords 3D object classification, Building element, Building information modeling, Data integrity, Interior element
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_567
id ecaadesigradi2019_567
authors Konieva, Kateryna, Joos, Michael Roberto, Herthogs, Pieter and Tunçer, Bige
year 2019
title Facilitating Communication in a Design Process using a Web Interface for Real-time Interaction with Grasshopper Scripts
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 731-738
doi https://doi.org/10.52842/conf.ecaade.2019.2.731
summary Urban design project development encompasses a wide range of disciplines and approaches, which often have separate goals, frameworks, and software tools. Lack of timely alignment of the disconnected expert inputs to the common vision leads to an increasing number of revisions and decreases chances for finding a compromise solution. We developed an intuitive browser-supported interface in order to incorporate various types of expert inputs and ways of representing the information to take a first step towards facilitating collaborative decision-making processes. The current paper describes the application of the developed tool on three exemplary case studies, where the expert and non-expert users' inputs are combined and analysed using Grasshopper scripts at the back-end. Pilot user studies conducted with professionals have shown that the tool has potential to facilitate collaboration across disciplines and compromise decisions, while most of the participants were still more likely to use it for communication with customers rather than the design team. It suggests that the interaction scheme of different actors with the tool needs to correspond better to the interaction of different actors during common negotiation processes. The findings suggest that the type of involvement of different stakeholders should be explored further in order to find the balance in functionality suitable for different parties.
keywords computational design; design exploration; collaborative design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id acadia19_188
id acadia19_188
authors Leschok, Matthias; Dillenburger, Benjamin
year 2019
title Dissolvable 3DP Formwork
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 188-197
doi https://doi.org/10.52842/conf.acadia.2019.188
summary Additive manufacturing technology frees the designer and manufacturer from the constraints for creating formwork for castable materials. However, the removal of formwork remains a challenging task for specific geometric features such as undercuts and hollow parts. The entire formwork needs to be reachable by humans or machines to be broken, which poses a great risk of damaging the final concrete surface or destroying intricate details. This paper focuses on the development of a sustainable FDM 3D printed formwork system, enabling the casting of components at an architectural scale, without creating material waste. It does so by combining a minimal 3D printed shell with additional geometrical formwork features. Furthermore it proposes the usage of an alternative formwork material, Poly Vinyl Alcohol (PVA). PVA is water dissolvable, non-toxic, and biodegradable. Introducing water dissolvable 3D printed formwork allows designers to exploit in full the advantages of additive manufacturing technologies and the formability of castable materials. Concrete can be cast to fabricate one of a kind, full-scale, structural components without compromising the complexity of form, while at the same time, reducing the amount of material waste drastically.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id acadia20_136p
id acadia20_136p
authors López Lobato, Déborah; Charbel, Hadin
year 2020
title Foll(i)cle
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 136-141
summary In the early months of 2019, air pollution in Bangkok reached a record high, bringing national and international attention to the air quality in the South East Asian cosmopolitan. Although applications such as real-time pollution maps provide an environmental reading from the exterior, such information reveals the ‘here and now,’ where its record is inevitably lost through the ‘refreshing’ process of the live update and does not take increment and accumulation as factors to consider. The project was conceived around understanding the human body as precisely that medium that resists classification as either an interior or exterior environment that inherently performs as an impressionable record of its surroundings. Can a city’s toxicity be read through its living constituents? Can the living bodies that dwell, navigate, breathe, and process habitable environments be accessed? Can architecture retain a degree of independence while also performing as a beacon for the collective? Along this line of questioning, it was found that human hair can be transformed from a material that is effortlessly and continuously grown, cut, stylized, and discarded, and instead be intercepted and used in the production of public information gathering. Foll(i)cle is a collective being made of discarded human hair. Performing as a parliament for collectivity embedded with a protocol; the hairy pavilion invites the public in and presents them with a device at the center that hosts all the necessary equipment and information for anonymously and voluntarily providing hair samples for heavy metal analysis, the data of which is used in making a publically accessible toxi-cartography. Although humans are the primary subject for this study, the results suggest that extending the methodology to non-humans could prove useful in reading urban toxicity through various life forms.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id acadia19_654
id acadia19_654
authors Maierhofer, Mathias; Soana, Valentina; Yablonina, Maria; Erazo, Seiichi Suzuki; Körner, Axel; Knippers, Jan; Menges, Achim
year 2019
title Self-Choreographing Network
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 654-663
doi https://doi.org/10.52842/conf.acadia.2019.654
summary The aim of this research is to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems. The linearity of these processes implies predetermined material or kinetic behaviors, limiting performances to those that are predictable and safe. This is particularly restricting with regard to compliant or flexible material systems, which exhibit significant kinetic and thus adaptive potential, but behave in ways that are difficult to fully predict in advance. In this paper we present a hybrid approach: a real-time, interactive design and operation process that enables the (material) system to be self-aware, fully utilizing and exploring its kinetic design space for adaptive purposes. The proposed approach is based on the interaction of compliant materials with embedded robotic agents, at the interface between digital and physical. This is demonstrated in the form of a room-scale spatial architectural robot, comprising networks of linear elastic components augmented with robotic joints capable of sensing and two axis actuation. The system features both a physical instance and a corresponding digital twin that continuously augments physical performances based on simulation feedback informed by sensor data from the robotic joints. With this setup, spatial adaptation and reconfiguration can be designed in real-time, based on an openended and cyber-physical negotiation between numerical, robotic, material, and human behaviors, in the context of a physically deployed structure and its occupants.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia19_100
id acadia19_100
authors Meibodi, Mania Aghae; Kladeftira, Marirena; Kyttas, Thodoris; Dillenburger, Benjamin
year 2019
title Bespoke Cast Facade
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 100-109
doi https://doi.org/10.52842/conf.acadia.2019.100
summary This paper presents a computational design approach and a digital fabrication method for a freeform aluminum facade made of prefabricated bespoke elements. The fabrication of customized metal elements for construction remains a challenge to this day. Traditional fabrication methods, such as sand casting, are labor intensive, while direct metal 3D printing has limitations for architecture where large-scale elements are needed. Our research investigates the use of Binder Jetting technology to 3D print sand molds for casting bespoke facade elements in aluminum. Using this approach, custom facade elements can be economically fabricated in a short time. By automating the generation of mold design for each element, an efficient digital process chain from design to fabrication was established. In search of a computational method to integrate casting constraints into the form generation and the design process, a differential growth algorithm was used. The application of this fabrication method (3D printed sand molds and casting) in architecture is demonstrated via the design and fabrication of a freeform facade-screen. The paper articulates the relationship between the fabrication process and the differential growth algorithm with a parallel process of adaptive design tools and fabrication tests to exhibit future potential of the method for architectural practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id acadia19_422
id acadia19_422
authors Morse, Christopher; Soulos, Foteinos
year 2019
title Interactive Facade Detail Design Reviews with the VR Scope Box
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 422-429
doi https://doi.org/10.52842/conf.acadia.2019.422
summary We present the development of the VR Scope Box as an example of the potential for Virtual Reality to enhance the design process as an interactive medium. The opportunities afforded designers by virtual environments should not be limited to simple immersive visualization. The VR scope box is shown to able to visualize details in 3-dimensional space at a 1:1 scale with accurate material representations. This visualization is not restricted to a single typical example detail, but rather allows for the dynamic exploration of the entire facade system. At the same time, the building exterior as a whole is also visible, to allow for a simultaneous understanding of the connections and the consequences of those details on the building as a whole. Additionally, we discuss the importance of user experience on the usability and adoption of new tools within architectural design reviews and the advantages of developing such tools in-house.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_280
id ecaadesigradi2019_280
authors Rossi, Gabriella and Nicholas, Paul
year 2019
title Haptic Learning - Towards Neural-Network-based adaptive Cobot Path-Planning for unstructured spaces
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 201-210
doi https://doi.org/10.52842/conf.ecaade.2019.2.201
summary Collaborative Robots, or Cobots, bring new possibilities for human-machine interaction within the fabrication process, allowing each actor to contribute with their specific capabilities. However creative interaction brings unexpected changes, obstacles, complexities and non-linearities which are encountered in real time and cannot be predicted in advance. This paper presents an experimental methodology for robotic path planning using Machine Learning. The focus of this methodology is obstacle avoidance. A neural network is deployed, providing a relationship between the robot's pose and its surroundings, thus allowing for motion planning and obstacle avoidance, directly integrated within the design environment. The method is demonstrated through a series of case-studies. The method combines haptic teaching with machine learning to create a task specific dataset, giving the robot the ability to adapt to obstacles without being explicitly programmed at every instruction. This opens the door to shifting to robotic applications for construction in unstructured environments, where adapting to the singularities of the workspace, its occupants and activities presents an important computational hurdle today.
keywords Architectural Robotics; Neural Networks; Path Planning; Digital Fabrication; Artificial Intelligence; Data
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id cf2019_036
id cf2019_036
authors Schwartz, Mathew
year 2019
title Visualization of Occupant Behavior in an Open Academic Space through Image Analysis
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 272
summary Between agent simulation and circulation diagrams within design pedagogy, the prediction of occupant movement in space is integral to the informed design process. At the same time, trends in higher education have led to more open-ended spaces that are then studied for the unexpected ways in which students collaborate. These studies, by the unpredictable nature, must be done post-occupancy. In this paper, occupant behavior is visualized from an image dataset over a 9 day period in an open student environment. The methods for extracting behavior through this large dataset are presented. The results are then re?ected on in regard to the role of circulation diagrams for interior design and spatial planning.
keywords occupant behavior, circulation, computation, post-occupancy evaluation, interior design
series CAAD Futures
email
last changed 2019/07/29 14:15

_id acadia19_630
id acadia19_630
authors Ahlquist, Sean
year 2019
title Expanding the Systematic Agencyof a Material System
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 630-641
doi https://doi.org/10.52842/conf.acadia.2019.630
summary Computational design and fabrication have reached an accomplished level of ubiquity and proficiency in the field of architecture, in both academia and practice. Materiality driving structure, responsiveness, and spatial organization can be seen to evolve, in kind, with the capabilities to fabricate deeper material hierarchies. Such maturity of a procedural material-driven approach spurs a need to shift from the dictations of how to explorations of why material efficiencies, bespoke aesthetics, and performativity are critical to a particular architecture, requiring an examination of linkages between approach, techniques, and process. The material system defines a branch of architectural research utilizing bespoke computational techniques to generate performative material capacities that are inextricably linked to both internal and external forces and energies. This paper examines such a self-referential view to define an expanded ecological approach that integrates new modes of design agency and shift the material system from closed-loop relationship with site to open-ended reciprocation with human behavior. The critical need for this capacity is shown in applications of novel textile hybrid material systems—as sensorially-responsive environments for children with the neurological autism spectrum disorder—in ongoing research titled Social Sensory Architectures. Through engaging fabrication across all material scales, manners of elastic responsivity are shown, through a series of feasibility studies, to exhibit a capacity for children to become design agents in exploring the beneficial interrelationship of sensorimotor agency and social behavior. The paper intends to contribute a theoretical approach by which novel structural capacities of a material system can support a larger ecology of social and behavioral agency.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_596
id acadia19_596
authors Anton, Ana; Yoo, Angela; Bedarf, Patrick; Reiter, Lex; Wangler, Timothy; Dillenburger, Benjamin
year 2019
title Vertical Modulations
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 596-605
doi https://doi.org/10.52842/conf.acadia.2019.596
summary The context of digital fabrication allows architects to reinvestigate material, process and the design decisions they entail to explore novel expression in architecture. This demands a new approach to design thinking, as well as the relevant tools to couple the form of artefacts with the process in which they are made. This paper presents a customised computational design tool developed for exploring the novel design space of Concrete Extrusion 3D Printing (CE3DP), enabling a reinterpretation of the concrete column building typology. This tool allows the designer to access generative engines such as trigonometric functions and mesh subdivision through an intuitive graphical user interface. Balancing process efficiency as understood by our industry with a strong design focus, we aim to articulate the unique architectural qualities inherent to CE3DP, energising much needed innovation in concrete technology.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_208
id acadia19_208
authors Baghi, Ali; Baghi, Aryan; Kalantari, Saleh
year 2019
title FLEXI-NODE
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 207-218
doi https://doi.org/10.52842/conf.acadia.2019.207
summary This paper is part of an ongoing research project on flexible molds for use in concrete fabrication. It continues and advances the concept of adjustable molds by creating a flexible system to produce a variety of concrete grid-joints. This reusable and adaptive mold streamlines the process of fabricating inherently diverse nodal joints without the need for cost-intensive mass-customization methods. The paper also proposes a novel way to cope with some of the significant drawbacks of similar mold techniques that have been explored and found wanting in similar projects. The technique used for the mold in the current research is inspired by a flexible mechanism that has been implemented in other manufacturing contexts, such as expansion joints and bendable straws. The outcomes of the project are a platform called “Flexi-node” and relevant software components that allow users to computationally design and fabricate a great variety of concrete joints for grid structures, using just one mold, with minimum material waste and no distortion from hydrostatic pressure.
keywords flexible molds, nodal joints, computational design, concrete fabrication, mass customization, grid structures
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_258
id acadia19_258
authors Bar-Sinai, Karen Lee; Shaked, Tom; Sprecher, Aaron
year 2019
title Informing Grounds
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 258-265
doi https://doi.org/10.52842/conf.acadia.2019.258
summary Advancements in robotic fabrication are enabling on-site construction in increasingly larger scales. In this paper, we argue that as autonomous tools encounter the territorial scale, they open new ways to embed information into it. To define the new practice, this paper introduces a protocol combining a theoretical framework and an iterative process titled Informing Grounds. This protocol mediates and supports the exchange of knowledge between a digital and a physical environment and is applicable to a variety of materials with uncertain characteristics in a robotic manufacturing scenario. The process is applied on soil and demonstrated through a recent design-to-fabrication workshop that focused on simulating digital groundscaping of distant lunar grounds employing robotic sand-forming. The first stage is ‘sampling’—observing the physical domain both as an initial step as well as a step between the forming cycles to update the virtual model. The second stage is ‘streaming’—the generation of information derived from the digital model and its projection onto the physical realm. The third stage is ‘transforming’—the shaping of the sand medium through a physical gesture. The workshop outcomes serve as the basis for discussion regarding the challenges posed by applying autonomous robotic tools on materials with uncertain behavior at a large-scale.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

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