CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 624

_id ecaadesigradi2019_318
id ecaadesigradi2019_318
authors Al Bondakji, Louna, Lammich, Anne-Liese and Werner, Liss C.
year 2019
title ViBe (Virtual Berlin) - Immersive Interactive 3D Urban Data Visualization - Immersive interactive 3D urban data visualization
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 83-90
doi https://doi.org/10.52842/conf.ecaade.2019.3.083
summary The project investigates the possibility of visualizing open source data in a 3D interactive virtual environment. We propose a new tool, 'ViBe'. We programmed 'ViBe' using Unity for its compatibility with HTC VIVE glasses for virtual reality (VR). ViBe offers an abstract visualization of open source data in a 3D interactive environment. The ViBe environment entails three main topics a) inhabitants, b) environmental factors, and c) land-use; acting as representatives of parameters for cities and urban design. Berlin serves as a case study. The data sets used are divided according to Berlin's twelve administrative districts. The user immerses into the virtual environment where they can choose, using the HTC Vive controllers, which district (or Berlin as a whole) they want information for and which topics they want to be visualized, and they can also teleport back and forth between the different districts. The goal of this project is to represent different urban parameters an abstract simulation where we correlate the corresponding data sets. By experiencing the city through visualized data, ViBe aims to provide the user with a clearer perspective onto the city and the relationship between its urban parameters. ViBe is designed for adults and kids, urban planners, politicians and real estate developers alike.
keywords 3D-Visualization; open source data; immersive virtual reality; interactive ; Unity
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id caadria2019_459
id caadria2019_459
authors Behmanesh, Hossein and Brown, André G.P.
year 2019
title Classification and Review of Software Applications in the Context of Urban Design Processes
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 211-220
doi https://doi.org/10.52842/conf.caadria.2019.2.211
summary We have seen increasing expectations from our cities: as we aim to enable them to become smarter, more efficient and more sustainable. Having these goals makes the urban designing process increasingly complex. Undertaking contemporary urban design and analysis requires a rounded and inclusive approach. In the discussion relating to the smart city there has been attention to infrastructure technology solutions. But ways of estimating the success of more comprehensive urban design interventions is also extremely important. In response to these needs, digital urban design simulation and analysis software packages have been developed to help urban designers model and evaluate their designs before they take shape in the real world. We analyse, and reflect on the current aids available, classifying the urban design software packages which were used in the body of knowledge. In addition, more influential urban design software packages have been reviewed to figure out in which stages of the urban design process, they have applied. This review also helpful for software developer to understand which software packages more useful and which ones need to be developed in future.
keywords Smart city; Urban Design Process; software application; classification
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2019_127
id caadria2019_127
authors Nam, Hyunjae
year 2019
title Programming Intelligent Architecture to be Responsive to Real-Time Data
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 273-282
doi https://doi.org/10.52842/conf.caadria.2019.2.273
summary This study examines the development of intelligent architecture capable of reading real-time data and controlling spatial configurations accordingly. In terms of responsiveness at an architectural scale, it is questionable whether an architectural system can adapt or adjust its spatial configurations to the time-based changes of social activities. The urban open data movement allows individuals to navigate or measure real-time occurrences in cities, and such data can be used to accommodate users' demands for social space. Exploiting urban open data, the design experiment focused on extracting data pertaining to real occurrences of social activities and weather conditions in a city, setting an algorithm mapping the sequence from the data to architectural behaviours, and simulating the architectural model in real time. By means of proposing a design strategy, this research contributes to cross-disciplinary approaches to developing smart buildings and cities.
keywords real-time data; urban open data; weather API; architectural responsiveness
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_286
id ecaadesigradi2019_286
authors Park, Jung Eun and Lee, Hyunsoo
year 2019
title Parametric Design Model of Urban Collective Housing - Based on the Constructal Theory
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 385-392
doi https://doi.org/10.52842/conf.ecaade.2019.2.385
summary Most cities is becoming densely populated in unstable society. Demand for single-person households is increasing and also the demand for collective housing is increasing. In this situation, urban housing should be open and flexible and should move toward increasing opportunities for social exchange and satisfaction of resident. In this paper, development of new collective housing was explored to enable flexible and efficient communication and sharing by utilizing branch structure through Constructal theory on efficient flow in system. The methodology was proposed for future collective housing design through parametric design model with tree diagram that show the flow of shared spaces. This could be a solution to future social sustainability as a proposal to increase the shareability and respond to the demand for new building shapes.
keywords Collective housing; Parametric design; Branch structure
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id caadria2019_610
id caadria2019_610
authors Sayah, Iman and Schnabel, Marc Aurel
year 2019
title Amplifying Citizens' Voices in Smart Cities - An Application of Social Media Sentiment Analysis in Urban Sciences
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 773-782
doi https://doi.org/10.52842/conf.caadria.2019.2.773
summary In the past decade, urban researchers have paid significant attention to the emergence of computer science and urban planning. According to the literature, social media as a pool of real-time citizen feedback can be investigated to inform smart city synergies. However, the success factors of such an approach have not been thoroughly investigated. In this study, various factors were derived from an extensive literature review to create an efficient e-participation platform. It is explained how our proposed platform 1) complies to the data protection regulations 2) uses advanced text analysis and natural language processing (NLP) tools to identify opinions and emotions 3) maintains persistent communication between citizens and city planners 4) incorporates creative visualisation techniques 5) is informative for its target audience 6) takes into consideration the socio-cultural diversity and 7) can be used as an informing tool in combination with offline methods of participation.
keywords sentiment analysis; e-participation; social media mining; big data analytics; citizen engagement
series CAADRIA
email
last changed 2022/06/07 07:57

_id ijac201917206
id ijac201917206
authors Ackerman, Aidan; Jonathan Cave, Chien-Yu Lin and Kyle Stillwell
year 2019
title Computational modeling for climate change: Simulating and visualizing a resilient landscape architecture design approach
source International Journal of Architectural Computing vol. 17 - no. 2, 125-147
summary Coastlines are changing, wildfires are raging, cities are getting hotter, and spatial designers are charged with the task of designing to mitigate these unknowns. This research examines computational digital workflows to understand and alleviate the impacts of climate change on urban landscapes. The methodology includes two separate simulation and visualization workflows. The first workflow uses an animated particle fluid simulator in combination with geographic information systems data, Photoshop software, and three-dimensional modeling and animation software to simulate erosion and sedimentation patterns, coastal inundation, and sea level rise. The second workflow integrates building information modeling data, computational fluid dynamics simulators, and parameters from EnergyPlus and Landsat to produce typologies and strategies for mitigating urban heat island effects. The effectiveness of these workflows is demonstrated by inserting design prototypes into modeled environments to visualize their success or failure. The result of these efforts is a suite of workflows which have the potential to vastly improve the efficacy with which architects and landscape architects use existing data to address the urgency of climate change.
keywords Modeling, simulation, environment, ecosystem, landscape, climate change, sea level rise, urban heat island
series journal
email
last changed 2019/08/07 14:04

_id sigradi2023_39
id sigradi2023_39
authors Borges, Marina, Karantino, Lucas and Gorges, Diego
year 2023
title Walkability: Digital Parametric Process for Analyzing and Evaluating Walkability Criteria in Peripheral Central Regions of Belo Horizonte
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 397–408
summary According to one of the Sustainable Development Goals (UN, 2018), it is important for cities to be inclusive, safe, resilient, and sustainable. Therefore, it is necessary to value pedestrians and consequently active mobility, giving priority to the concepts of the Transportation Oriented Development (TOD) methodology. Although the Master Plan (BELO HORIZONTE, 2019) proposes that areas located in regional centralities are enhancing active mobility, can residents actually benefit from these resources at a walkable distance to access basic services? Thus, the aim of this research is to utilize digital technologies to visualize, analyze, and assess pedestrians' access conditions to commerce and basic services, identifying areas lacking infrastructure. The goal is for the model to serve as a reference for the development of public policies. To achieve this, metadata was used for parametric modeling to study walkability in the peripheral region of the city of Belo Horizonte.
keywords Walkability, Urban Data Analysis, Urban Design, Parametric Urbanism, Algorithmic Logic
series SIGraDi
email
last changed 2024/03/08 14:07

_id ecaadesigradi2019_381
id ecaadesigradi2019_381
authors Buš, Peter
year 2019
title Large-scale Prototyping Utilising Technologies and Participation - On-demand and Crowd-driven Urban Scenarios
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 847-854
doi https://doi.org/10.52842/conf.ecaade.2019.2.847
summary The paper theorises and elaborates the idea of crowd-driven assemblies for flexible and adaptive constructions utilising automatic technologies and participatory activities within the context of twenty-first century cities. As economic and technological movements and shifts in society and cultures are present and ongoing, the building technology needs to incorporate human inputs following the aspects of customisation to build adaptive architectural and urban scenarios based on immediate decisions made according to local conditions or specific spatial demands. In particular, the paper focuses on large-scale prototyping for urban applications along with on-site interactions between humans and automatic building technologies to create on-demand spatial scenarios. It discusses the current precedents in research and practice and speculates future directions to be taken in creation, development or customisation of contemporary and future cities based on participatory and crowd-driven building activities. The main aim of this theoretical overview is to offer a more comprehensive understanding of the relations between technology and humans in the context of reactive and responsive built environments.
keywords large-scale urban prototyping; on-site participation; human-machine interaction; intelligent cities; responsive cities; urban autopoiesis
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id caadria2019_396
id caadria2019_396
authors Cao, Rui, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2019
title Quantifying Visual Environment by Semantic Segmentation Using Deep Learning - A Prototype for Sky View Factor
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 623-632
doi https://doi.org/10.52842/conf.caadria.2019.2.623
summary Sky view factor (SVF) is the ratio of radiation received by a planar surface from the sky to that received from the entire hemispheric radiating environment, in the past 20 years, it was more applied to urban-climatic areas such as urban air temperature analysis. With the urbanization and the development of cities, SVF has been paid more and more attention on as the important parameter in urban construction and city planning area because of increasing building coverage ratio to promote urban forms and help creating a more comfortable and sustainable urban residential building environment to citizens. Therefore, efficient, low cost, high precision, easy to operate, rapid building-wide SVF estimation method is necessary. In the field of image processing, semantic segmentation based on deep learning have attracted considerable research attention. This study presents a new method to estimate the SVF of residential environment by constructing a deep learning network for segmenting the sky areas from 360-degree camera images. As the result of this research, an easy-to-operate estimation system for SVF based on high efficiency sky label mask images database was developed.
keywords Visual environment; Sky view factor; Semantic segmentation; Deep learning; Landscape simulation
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2019_354
id caadria2019_354
authors Cheddadi, Mohammed Aqil, Hotta, Kensuke and Ikeda, Yasushi
year 2019
title An Urban Form-Finding Parametric Model Based on the Study of Spontaneous Urban Tissues
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 181-190
doi https://doi.org/10.52842/conf.caadria.2019.2.181
summary This research paper investigates the peculiarities of unplanned urban fabrics known for developing in a spontaneous way. By studying the characteristics of their urban form, a set of rules, functions, and objectives used for an experimental urban form-finding model are explored. Based on these features, the development of a parametric model seeks to grasp certain characteristics of spontaneous urban tissues in old Islamic cities and incorporate them into an experimental social housing proposal. By the use of genetic algorithms, the model aims to offer better adaptability and more diversification which will be to while still keeping a degree of preservation to the distinctive aspects that define those settlements. The use of a genetic solver is expected to be a problem-solving method that can simulate and offer a wide range of objective-based spatial that are considerably adaptive to particular urban contexts. In this study, we discuss the defining aspects and constituents of the urban form of these settings before interpreting them into algorithmic components to be incorporated in a parametric model.
keywords Spontaneous Urban tissues; Urban form-finding; Genetic algorithms; Islamic cities; Multiple-objective optimization
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_350
id ecaadesigradi2019_350
authors Cheng, Chi-Li and Hou, June-Hao
year 2019
title A highly integrated Horizontal coordinate-based tool for architecture
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 305-312
doi https://doi.org/10.52842/conf.ecaade.2019.3.305
summary In this research, we attempt to develop a tool which integrates certain common geographic information from OpenStreetMap and OpenTopography into Grasshopper. We name it as OSMKIT temporarily. Besides, in order to make the integration in the design process easier, this tool includes the bilateral conversion function of coordinate in Rhinoceros 3D and the coordinate of the World Geodetic System. These characteristics bring about several possibilities for further usage. This paper contains explanations of functions and examples. For instance, it can be employed for data visualization on a map when these data contain coordinate information. Additionally, since this tool is simple and intuitive to convert points into GPS coordinates, it can make users plan drone for photogrammetry and deal with other related tasks on the rhinoceros 3D interface, helping them to gain most current urban models. Moreover, architects or designers can be not only users but also contributors for open source map system such as OpenStreetMap; the process of sharing the mode which user measure is demonstrated in this paper. To sum up, this coordinate system based tool is designed to be multifunctional and suitable for interdisciplinary usages in grasshopper.
keywords open-source maps; data visualization; geographic information system; urban research; parametric design; interdisciplinary
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_081
id ecaadesigradi2019_081
authors Costa, Phillipe
year 2019
title Grey Box City - Building cybernetic urban systems for smarter simulations
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 767-774
doi https://doi.org/10.52842/conf.ecaade.2019.1.767
summary In this paper we approach the concept of grey box model to understand the subjectivity and objectivity of urban design. From the beginning of the insertion of computational systems in the systems management, we understand that some simulations and the understanding of the city itself were partial: we do not understand the city and its spatial complexity and we have the pretension to do urban design thinking that we understand the urban life . Here we will address some categories of how we can simulate and create our urban systems using a more tactile cybernetics.
keywords Grey Box; Cybernetics; Smart City; Information Technology
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id cf2019_002
id cf2019_002
authors De Luca, Francesco
year 2019
title Environmental Performance-Driven Urban Design Parametric Design Method for the Integration of Daylight and Urban Comfort Analysis in Cold Climates
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 21
summary Shape of built environment and image of cities are significantly influenced by environmental factors such as access to natural light, air temperature and wind. Adequate quantity of daylight in building interiors is important for occupant wellbeing and energy saving. In Estonia minimum quantity of daylight is required by building standards. Wind speed increased by urban environment at northern latitudes can significantly reduce pedestrian perceived temperature during winter inducing strong cold stress. This paper presents a method for the integration of parametric modeling and environmental simulations to analyze interiors and exteriors comfort of tower building cluster variations in different urban areas in Tallinn. Optimal pattern characteristics such as buildings distance and alignment favoring improvement of interiors daylight and decrease of pedestrian cold stress are presented and discussed.
keywords Daylight, Urban Comfort, Environmental Analysis, PerformanceDriven Urban Design, Parametric Design
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_334
id ecaadesigradi2019_334
authors Dembski, Fabian, Wössner, Uwe and Letzgus, Mike
year 2019
title The Digital Twin - Tackling Urban Challenges with Models, Spatial Analysis and Numerical Simulations in Immersive Virtual Environments.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 795-804
doi https://doi.org/10.52842/conf.ecaade.2019.1.795
summary For the built environment's transformation we are confronted with complex dynamics connected to economic, ecologic and demographic change (Czerkauer-Yamu et al., 2013; Yamu, 2014). In general, cities are complex systems being a "heterogeneous mosaic" of a variety of cultures and functions, characterised by diverging perceptions and interests (ibid). The juxtaposed perceptions and interests in relation to ongoing spatial processes of change create a particularly complex situation. Thus, for planning processes we are in need of approaches that are able to cope not only with the urban complexity but also allow for participatory processes to empower citizens. This paper presents the approach of using Digital Twins in virtual reality (VR) for civic engagement in urban planning, enriched with quantitative and qualitative empirical data as one promising approach to tackle not only the complexity of cities but also involve citizens in the planning process.
keywords Digital Twin; Collaborative Planning; Planning and Decision Support; Participation; Virtual Reality; Global System Science
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id acadia19_554
id acadia19_554
authors Farzaneh, Ali; Weinstock, Michael
year 2019
title Mathematical Modeling of Cities as Complex Systems
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 554-563
doi https://doi.org/10.52842/conf.acadia.2019.554
summary Within the domain of computational modelling for cities, the study of complex systems has stimulated a body of research (through mathematical and scientific modelling) that has given greater insight into the characteristic of cities. These characteristics share principles in their hierarchical organisation and formation over time with that of complex living systems. The central focus of the research lies in two parts: the first is the understanding of cities as complex systems that share principles with complex living systems; the second is the computational modelling of cities as complex systems. This paper presents a computational model capable of generating urban tissues of differentiated spatial and morphological patterns that emerge over time. The generative process is driven by simultaneous interaction and exchanges between block and network systems.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_398
id ecaadesigradi2019_398
authors Fink, Theresa and Koenig, Reinhard
year 2019
title Integrated Parametric Urban Design in Grasshopper / Rhinoceros 3D - Demonstrated on a Master Plan in Vienna
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 313-322
doi https://doi.org/10.52842/conf.ecaade.2019.3.313
summary By 2050 an estimated 70 percent of the world's population will live in megacities with more than 10 million citizens (Renner 2018). This growth calls for new target-oriented, interdisciplinary methods in urban planning and design in cities to meet sustainable development targets. In response, this paper exemplifies an integrated urban design process on a master plan project in Vienna. The objective is to investigate the potential towards a holistic, digital, urban design process aimed at the development of a practical methodology for future designs. The presented urban design process includes analyses and simulation tools within Rhinoceros 3D and its plug-in Grasshopper as quality-enhancing mediums that facilitate the creative approaches in the course of the project. The increase in efficiency and variety of design variants shows a promising future for the practical suitability of this approach.
keywords urban design; parametric modeling; urban simulation; design evaluation; environmental performance
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_065
id ecaadesigradi2019_065
authors Fukuda, Tomohiro, Novak, Marcos and Fujii, Hiroyuki
year 2019
title Development of Segmentation-Rendering on Virtual Reality for Training Deep-learning, Simulating Landscapes and Advanced User Experience
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 433-440
doi https://doi.org/10.52842/conf.ecaade.2019.2.433
summary Virtual reality (VR) has been suggested for various purposes in the field of architecture, engineering, and construction (AEC). This research explores new roles for VR toward the super-smart society in the near future. In particular, we propose to develop post-processing rendering, segmentation-rendering and shadow-casting rendering algorithms for novel VR expressions to enable more versatile approaches than the normal photorealistic red, green, and blue (RGB) expressions. We succeeded in applying a wide variety of VR renderings in urban-design projects after implementation. The developed system can create images in real time to train deep-learning algorithms, can also be applied to landscape analysis and contribute to advanced user experience.
keywords Super-smart society; Virtual Reality; Segmentation; Deep-learning; Landscape simulation; Shader
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id caadria2019_211
id caadria2019_211
authors Globa, Anastasia, Wang, Rui and Beza, Beau B.
year 2019
title Sensory Urbanism and Placemaking - Exploring Virtual Reality and the Creation of Place
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 737-746
doi https://doi.org/10.52842/conf.caadria.2019.2.737
summary Sensory Urbanism is an experimental prototyping project exploring the potential of immersive Virtual Reality (VR) environments to support the incorporation of sensory and intangible aspects of place. The study investigates how sensory exploration of urban places can be integrated into decision making regarding the future of cities. In the past, numerous studies reported various sophisticated 'livability' measures, deeming to determine what makes a city a great place to live in. While a part of these measures can be quantified and be represented as text, graphs or images, most of the qualitative aspects of place are inherently abstract and sensory. These aspects have to be experienced to be understood and therefore they are extremely difficult to communicate using conventional representation means. The proposition explored in this study is that the increasing ubiquity of VR and Augmented Reality (AR) technologies can provide new opportunities to engage with the multi-sensory and temporal aspects of urban place. A mixed media approach was adopted, tapping into a temporal dimension as well as visual, aural and kinesthetic range of human senses. The paper reports on the development of the VR sensory urbanism prototype and the initial pilot study that demonstrated the proof-of-concept.
keywords Sensory Urbanism; Immersive Environments; Virtual Reality; Design Evaluation; Placemaking
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_142
id ecaadesigradi2019_142
authors Gün, Ahmet, Demir, Yüksel and Pak, Burak
year 2019
title Understanding Design Empowerment through ICT-based Platforms in European Cities
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 819-827
doi https://doi.org/10.52842/conf.ecaade.2019.2.819
summary The use of ICT-based participation tools in urban design has gained importance in the last decade. In order to enable the citizens and other stakeholders to participate in city-making processes, a wide range of ICT-enabled participatory tools, techniques, and applications have been developed.. Many studies have reported that the use of these participatory platforms has led to positive outcomes but the platforms' potentials and limits for facilitating different levels of design empowerment still remain unknown. In this context, this study aims to determine how these platforms empower citizens' engagement and identify the key factors that can facilitate better participation practices. This research analyses 25 ICT-based participation platforms by focusing on 4 key criteria:(1) their objectives, (2) the design action phases in which they are designated to be used, (3) their desired levels of design empowerment, and (4) offered functions. Our study reveals that more than three-fourth of analysed platforms still complemented by off-line participation activities. Empowering citizens to design independently is still a challenging task so just three platforms (12%) allow users to create their own plans and visions. Finally, we identify several influence factors for better ICT-based participatory design practices.
keywords citizen empowerment; participatory design; ICT-based participation; urban design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id caadria2019_643
id caadria2019_643
authors Hramyka, Alina, Grewal, Neil, Makki, Mohammed and Dillon, Brittney
year 2019
title Intelligent Territory - A responsive cooling tower and shading system for arid environments
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 571-580
doi https://doi.org/10.52842/conf.caadria.2019.2.571
summary Climatic change coupled with desertification processes impacting cities located around the Mediterranean, has raised serious questions for the capability of the affected cities to adapt to the rapidly changing environmental conditions. This research aims to design small-scale tower structures and shading devices in Nicosia, Cyprus through employing environmental analyses within a generative design process to create an intelligent, adaptive system. Guided by Bernoulli's principles, geometrical design parameters acquired from fluid simulations, alongside solar analyses of the existing city fabric, were used to generate an evolutionary algorithm for design. The research develops a methodology to facilitate environmental flows in urban architectural systems, generating cooling processes in arid environments that facilitate the adaptation of cities to changes in climatic and environmental conditions.
keywords CFD Simulation; Generative Design; Desertification; Passive cooling system
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:51

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