CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 494

_id ecaadesigradi2019_492
id ecaadesigradi2019_492
authors Geropanta, Vasiliki, Karagianni, Anna and Parthenios, Panagiotis
year 2019
title ICT for user-experience transformations in Sustainable - Smart Tourism Projects - VR, AR and MR in Rome's historical center
doi https://doi.org/10.52842/conf.ecaade.2019.2.593
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 593-602
summary This paper explores the user - experience transformations that occur after the deployment of ICT in the redevelopment projects of three archeological - monumental spaces, in Rome, Italy. The study consists in a detailed analysis of their contextual and typological configuration aiming to explain the following: how different is the user experience in these three different Smart tourism projects, how this experience is spatially transformed and how does preserving the cultural heritage through the use of ICT transforms the user experience? The analysis showed that ICT supports new ways of thinking about user experience, while it alters the shaping of this experience per se at macro and micro scales and in terms of the emotional state and user learning path.
keywords ICT; Digital Heritage; Smart Tourism; Virtual Reality; Augmented Reality
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id artificial_intellicence2019_15
id artificial_intellicence2019_15
authors Antoine Picon
year 2020
title What About Humans? Artificial Intelligence in Architecture
doi https://doi.org/https://doi.org/10.1007/978-981-15-6568-7_2
source Architectural Intelligence Selected Papers from the 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2019)
summary Artificial intelligence is about to reshape the architectural discipline. After discussing the relations between artificial intelligence and the broader question of automation in architecture, this article focuses on the future of the interaction between humans and intelligent machines. The way machines will understand architecture may be very different from the reading of humans. Since the Renaissance, the architectural discipline has defined itself as a conversation between different stakeholders, the designer, but also the clients and the artisans in charge of the realization of projects. How can this conversation be adapted to the rise of intelligent machines? Such a question is not only a matter of design effectiveness. It is inseparable from expressive and artistic issues. Just like the fascination of modernist architecture for industrialization was intimately linked to the quest for a new poetics of the discipline, our contemporary interest for artificial intelligence has to do with questions regarding the creative core of the architectural discipline.
series Architectural Intelligence
email
last changed 2022/09/29 07:28

_id acadia19_458
id acadia19_458
authors Bartosh, Amber; Anzalone, Phillip
year 2019
title Experimental Applications of Virtual Reality in Design Education
doi https://doi.org/10.52842/conf.acadia.2019.458
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 458-467
summary By introducing rapid reproduction, algorithms, and complex formal configurations, the digital era of architecture began a revolution. Architects incorporated the computational capacity of the computer into the design process both as a tool and as a critical component of the theories and practice of architecture as a whole. As we move into what has been coined “the second digital turn,” a period in which digital integration is considered ubiquitous, how can we consider, prepare, and propel towards the next technological innovation to significantly inform design thinking, representation, and manifestation? What tools are available to investigate this speculative design future and how can they be implemented? If the integration of technology in architecture is now a given, perhaps the next digital design era is not just digital but virtual. As new technologies emerge the potential for integrating the virtual design world with our physical senses affords novel possibilities for interactive design, simulation, analysis and construction. Hybrid reality technologies including virtual reality (VR) and augmented reality (AR), embody the potential to supersede conventional representation methodologies such as drawing, rendering, physical modeling, and animation. As they become increasingly pervasive, they will transform how we communicate ideas and data as spatial concepts. Further, they will reform the construct of the built environment when applied to both materiality and fabrication. This paper will describe the incorporation of VR as a tool in various classroom and laboratory settings, recognize the educational outcomes of this incorporation, and identify the potential relationship of these technologies to future academic exploration and application to practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2019_032
id cf2019_032
authors Khean, Nariddh; Alessandra Fabbri, David Gerber and M. Hank Haeusler
year 2019
title Examining Potential Socio-economic Factors that Affect Machine Learning Research in the AEC Industry
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 254
summary Machine learning (ML) has increasingly dominated discussions about the shape of mankind’s future, permeating almost all facets of our digital, and even physical, world. Yet, contrary to the relentless march of almost all other industries, the architecture, engineering and construction (AEC) industry have lagged behind in the uptake of ML for its own challenges. Through a systematic review of ML projects from a leading global engineering firm, this paper investigates social, political, economic, and cultural (SPEC) factors that have helped or hindered ML’s uptake. Further, the paper discusses how ML is perceived at various points in the economic hierarchy, how effective forms of communication is vital in a highly-specialized workforce, and how ML’s unexpected effectiveness have forced policy makers to reassess data governance and privacy; all the while considering what this means for the adoption of ML in the AEC industry. This investigation, its methodology, background research, systematic review, and its conclusion are presented.
keywords Machine learning · Artificial intelligence · Research and development · Architecture, engineering, and construction industry · Social factors · Political factors · Economic factors · Cultural factors
series CAAD Futures
type normal paper
email
last changed 2019/07/29 14:17

_id ecaadesigradi2019_173
id ecaadesigradi2019_173
authors Matthias, Kulcke and Martens, Bob
year 2019
title Digital Empowerment for the "Experimental Bureau" - Work Based Learning in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2019.1.117
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 117-126
summary This paper describes the concept of the "Experimental Bureau" as a didactic environment aiming to deal with real-life design tasks within the framework of architectural education. Its main focus lies on the specific opportunities for digital empowerment of students who learn about the design process - sometimes even in the role of contractors - in real-life oriented project work. Thus the following questions come under scrutiny and discussion from an angle of work based learning: What kind of design problems are tackled in a meaningful way by students through the utilization of a digital strategy? What kind of software (or software mix) is chosen and what problems are addressed by the choice and handling of these digital tools? These questions are answered in a different way applying the format of the Experimental Bureau, driven by its real-life projects and client communication, in comparison to largely artificial tasks confined to the academic realm.
keywords design education; real-life case study; stakeholder communication; real-world experience; didactic approach
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_103
id ecaadesigradi2019_103
authors Wallisser, Tobias, Henriques, Gonçalo Castro, Ribeiro, Amanda and Menna, Ronaldo Lee
year 2019
title Weaving physical-digital networks:Brazil-Germany integration experience
doi https://doi.org/10.52842/conf.ecaade.2019.1.315
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 315-324
summary The idea of a network weaved this project in a conceptual as well as in a physical way. A network in the sense of an intangible connection between people, and a network in the sense of a materiality, woven to constitute the skin of a building according to different techniques associated with the ancient culture of covering to provide shelter. We seek to integrate old cultural identities with new digital methods. In the time of the fourth industrial revolution, we might think about a network as something fully accomplished, as if the availability of an internet connection was synonymous with effective communication. In our methodology, we face network challenges at the intersection of human communication and the physical and material domains. The challenge is to discover what to exchange and how to do so. Through the Brazilian-German program 'Connect', we tested our research in two practical workshops in two continents. The result suggests that is possible to weave a network incorporating local building traditions and analogue and digital processes of form-finding. The report describes our findings and shares critical reflections opening future research possibilities.
keywords Network; Brazilian-German; Traditional construction; Gridshell; OCA; analogue-digital
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_068
id ecaadesigradi2019_068
authors Agirbas, Asli
year 2019
title The Effect of Complex Wall Forms on the Room Acoustics - An experimental case study
doi https://doi.org/10.52842/conf.ecaade.2019.2.097
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 97-102
summary The complexity of the wall form affects the acoustics of the space. In this study, the effect of the complex form walls produced by nCloth dynamic simulation on the acoustics of an office space was investigated. In this research, reverberation time and Speech Transmission Index (STI) values of the pilot office space with one wall having complex form and the office space with all of the walls as flat were measured by acoustic simulation. As a result of the comparison, it has been found that, within speech intelligibility and reverberation time, the acoustics of the space with one wall having complex form is better than the acoustics of the space with all the walls as flat.
keywords nCloth; Acoustics; Complex forms; Modeling & simulation
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id acadia23_v1_196
id acadia23_v1_196
authors Bao, Ding Wen; Yan, Xin; Min Xie, Yi
year 2023
title Intelligent Form
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 196-201.
summary InterLoop employs previously developed workflows that enable multi-planar robotic bending of metal tubes with high accuracy and repeatability (Huang and Spaw 2022). The scale and complexity is managed by employing augmented reality (AR) technology in two capacities, fabrication and assembly (Jahn et al. 2018; Jahn, Newnham, and Berg 2022). The AR display overlays part numbers, bending sequences, expected geometry, and robot movements in real time as the robot fabrication is occurring. For assembly purposes, part numbers, centerlines, and their expected positional relationships are projected via quick response (QR) codes spatially tracked by the Microsoft Hololens 2 (Microsoft 2019). This is crucial due to the length and self-similarity of complex multi-planar parts that make them difficult to distinguish and orient correctly. Leveraging augmented reality technology and robotic fabrication uncovers a novel material expression in tubular structures with bundles, knots, and interweaving (Figure 1).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2019_452
id caadria2019_452
authors Choi, Minkyu, Yi, Taeha, Kim, Meereh and Lee, Ji-Hyun
year 2019
title Land Price Prediction System Using Case-based Reasoning
doi https://doi.org/10.52842/conf.caadria.2019.1.767
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 767-774
summary Real estate price prediction is very complex process. Big data and machine learning technology have been introduced in many research areas, and they are also making such an attempt in the real estate market. Although real estate price forecasting studies is actively conducted, using support vector machine, machine learning algorithm, AHP method, and so on, validity and accuracy are still not reliable.In this research, we propose a Case-Based Reasoning system using regression analysis to allocate weight of attributes. This proposed system can support to predict the real estate price based on collecting public data and easily update the knowledge about real estate. Since the result shows error rate less than 30% through the experiment, this algorithm gives better performance than previous one. By this research, it is possible for help decision-makers to expect the real estate price of interested area.
keywords Artificial intelligence; Case-based reasoning; Land price prediction; Regression
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_414
id ecaadesigradi2019_414
authors Costa Lima, Mariana, Cardoso, Daniel and Freitas, Clarissa
year 2019
title Informal Settlements and City Information Modeling - Producing data to inform land use regulation in Fortaleza-Brazil
doi https://doi.org/10.52842/conf.ecaade.2019.3.323
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 323-332
summary In recent years, several advances have occurred concerning the legitimacy of precarious informal settlements in Brazil. In spite of this progress in the legal dimension, little has been made concerning standards to ensure urban space quality. The difficulties of reversing this exclusionary logic are due to several complex factors. A factor less discussed, especially in the national literature, but that has begun to draw the attention of scholars, is the invisibility of the informal city. This research assumes that it is necessary to regulate the urban form of precarious informal settlements, in order to prevent the deterioration of urban environmental quality. We highlight the importance to compile data about their urban form and their built environment, in order to contribute to a reality-based regulatory policy for these settlements, and this is the primary purpose of this study. To address this question, we propose a method of measuring the settlements' urban form, based on the City Information Modeling's theorical and practical framework, which is applied to a case study in Fortaleza, Brazil.
keywords Informal settlements; City Information Modeling; Urban regulation; ZEIS Bom Jardim
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id acadia19_40
id acadia19_40
authors Garcia del Castillo y López, Jose Luis
year 2019
title Robot Ex Machina
doi https://doi.org/10.52842/conf.acadia.2019.040
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 40-49
summary Industrial robotic arms are increasingly present in digital fabrication workflows due to their robustness, degrees of freedom, and potentially large scale. However, the range of possibilities they provide is limited by their typical software control paradigms, specifically offline programming. This model requires all the robotic instructions to be pre-defined before execution, a possibility only affordable in highly predictable environments. But in the context of architecture, design and art, it can hardly accommodate more complex forms of control, such as responding to material feedback, adapting to changing conditions on a construction site, or on-the-fly decision-making. We present Robot Ex Machina, an open-source computational framework of software tools for real-time robot programming and control. The contribution of this framework is a paradigm shift in robot programming models, systematically providing a platform to enable real-time interaction and control of mechanical actuators. Furthermore, it fosters programming styles that are reactive to, rather than prescriptive about, the state of the robot. We argue that this model is, compared to traditional offline programming, beneficial for creative individuals, as its concurrent nature and immediate feedback provide a deeper and richer set of possibilities, facilitates experimentation, flow of thought, and creative inquiry. In this paper, we introduce the framework, and discuss the unifying model around which all its tools are designed. Three case studies are presented, showcasing how the framework provides richer interaction models and novel outcomes in digital making. We conclude by discussing current limitations of the model and future work.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_200
id ecaadesigradi2019_200
authors Ghandi, Mona
year 2019
title Cyber-Physical Emotive Spaces: Human Cyborg, Data, and Biofeedback Emotive Interaction with Compassionate Spaces
doi https://doi.org/10.52842/conf.ecaade.2019.2.655
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 655-664
summary This paper aims to link human's emotions and cognition to the built environment to improve the user's mental health and well-being. It focuses on cyber-physical adaptive spaces that can respond to the user's physiological and psychological needs based on their biological and neurological data. Through artificial intelligence and affective computing, this paper seeks to create user-oriented spaces that can learn from occupant's behavioral patterns in real-time, reduce user's anxiety and depression, enhance environmental quality, and promote more flexible human-centered designs for people with mental/physical disabilities. To achieve its objectives, this research integrates tangible computing devices/interfaces, robotic self-adjusting structures, interactive systems of control, programmable materials, human behavior, and a sensory network. Through embedded responsiveness and material intelligence, the goal is to blur the lines between the physical, digital, and biological spheres and create cyber-physical spaces that can "feel" and be controlled by the user's mind and feelings.
keywords AI for Design and Built Environment; Cyber-Physical Spaces; Artificial Emotional Intelligence; Human-Computer Interaction; Affective Computing; Mental Health and Well-Being; Interactive and Responsive Built Environments;
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_100
id ecaadesigradi2019_100
authors Henriques, Gonçalo Castro, Bueno, Ernesto, Lenz, Daniel and Sardenberg, Victor
year 2019
title Generative Systems:Intertwining Physical, Digital and Biological Processes, a case study
doi https://doi.org/10.52842/conf.ecaade.2019.1.025
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 25-34
summary The fourth Industrial Revolution is characterised by the computational fusion of physical, digital and biological systems. Increasing information in terms of size, speed and scope exponentially. This fusion requires improved, if not new, tools and methods to deal with complexity and information processing. By opening Generative Systems to interact with the context, we believe that they can develop solutions that are more adequate for our time. This research began with a literature review about generative systems and their application to solve problems. We then selected the tools, Cellular Automata, L-Systems, Genetic Algorithms and Shape Grammar, and thought about how to translate these original mathematical tools to specific design situations. We tested the application of these tools and methods in a workshop, implementing recursive loops to open these techniques to interference. Analysing the empirical results made us revise our design thinking, relying on the study of complexity to understand how these techniques can be more context-aware, so we can make design evolve. Finally, we present a comparative framework analyses that interlaces techniques and methods, so in the future we can merge physical, digital and biological information.
keywords generative systems; design thinking; complexity; context interaction; recursion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:49

_id acadia23_v1_180
id acadia23_v1_180
authors Huang, Lee-Su; Spaw, Gregory
year 2023
title InterLoop
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 180-187.
summary InterLoop employs previously developed workflows that enable multi-planar robotic bending of metal tubes with high accuracy and repeatability (Huang and Spaw 2022). The scale and complexity is managed by employing augmented reality (AR) technology in two capacities, fabrication and assembly (Jahn et al. 2018; Jahn, Newnham, and Berg 2022). The AR display overlays part numbers, bending sequences, expected geometry, and robot movements in real time as the robot fabrication is occurring. For assembly purposes, part numbers, centerlines, and their expected positional relationships are projected via quick response (QR) codes spatially tracked by the Microsoft Hololens 2 (Microsoft 2019). This is crucial due to the length and self-similarity of complex multi-planar parts that make them difficult to distinguish and orient correctly. Leveraging augmented reality technology and robotic fabrication uncovers a novel material expression in tubular structures with bundles, knots, and interweaving (Figure 1).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaadesigradi2019_152
id ecaadesigradi2019_152
authors Liotta, Salvator-John A.
year 2019
title Contemporary Architecture between Research and Practice - Experimentations in Digital Wood
doi https://doi.org/10.52842/conf.ecaade.2019.1.595
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 595-604
summary This paper is a take on contemporary works in wood designed with parametric softwares and seen from an academic and professional point of view. The knowledge about digital wood developed through Digital Fabrication Laboratories has proved to be effective but with certain limitations when used for real constructions. In fact, translating the freedom of building temporary architectures -which is usually one of the "learn by doing" activities of design studio or workshops- into wood architecture that respect all the constraints of real construction is a challenge. This paper shows several experiences where innovative ideas developed through research have been applied to temporary pavilions and real constructions in Japan, Italy and France.
keywords Parametric design and fabrication strategies; Pedagogy and Practice; CNC and Woodworking Technology; Wood complex surface
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id acadia20_176p
id acadia20_176p
authors Lok, Leslie; Zivkovic, Sasa
year 2020
title Ashen Cabin
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 176-181
summary Ashen Cabin, designed by HANNAH, is a small building 3D-printed from concrete and clothed in a robotically fabricated envelope made of irregular ash wood logs. From the ground up, digital design and fabrication technologies are intrinsic to the making of this architectural prototype, facilitating fundamentally new material methods, tectonic articulations, forms of construction, and architectural design languages. Ashen Cabin challenges preconceived notions about material standards in wood. The cabin utilizes wood infested by the Emerald Ash Borer (EAB) for its envelope, which, unfortunately, is widely considered as ‘waste’. At present, the invasive EAB threatens to eradicate most of the 8.7 billion ash trees in North America (USDA, 2019). Due to their challenging geometries, most infested ash trees cannot be processed by regular sawmills and are therefore regarded as unsuitable for construction. Infested and dying ash trees form an enormous and untapped material resource for sustainable wood construction. By implementing high precision 3D scanning and robotic fabrication, the project upcycles Emerald-Ash-Borer-infested ‘waste wood’ into an abundantly available, affordable, and morbidly sustainable building material for the Anthropocene. Using a KUKA KR200/2 with a custom 5hp band saw end effector at the Cornell Robotic Construction Laboratory (RCL), the research team can saw irregular tree logs into naturally curved boards of various and varying thicknesses. The boards are arrayed into interlocking SIP façade panels, and by adjusting the thickness of the bandsaw cut, the robotically carved timber boards can be assembled as complex single curvature surfaces or double-curvature surfaces. The undulating wooden surfaces accentuate the building’s program and yet remain reminiscent of the natural log geometry which they are derived from. The curvature of the wood is strategically deployed to highlight moments of architectural importance such as windows, entrances, roofs, canopies, or provide additional programmatic opportunities such as integrated shelving, desk space, or storage.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id caadria2019_307
id caadria2019_307
authors Nguyen, Binh Vinh Duc, Peng, Chengzhi and Wang, Tsung-Hsien
year 2019
title KOALA - Developing a generative house design system with agent-based modelling of social spatial processes
doi https://doi.org/10.52842/conf.caadria.2019.1.235
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 235-244
summary The paper presents the development of an agent-based approach to modelling the interaction of human emotion and behaviour with built spaces. The study addresses how human behaviour and social relation can be represented and modelled to interact with a virtual built environment composed in parametric architectural geometry. KOALA, a prototype of agent-based modelling of social spatial dynamics at the core of a parametric architectural design environment is proposed. In building KOALA's system architecture, we adapted the PECS (Physical, Emotional, Cognitive, Social) reference model of human behaviour (Schmidt 2002) and introduced the concept of Social Spatial Comfort as a measurement of three key factors influencing human spatial experiences. KOALA was evaluated by a comparative modelling of two contrasting Vietnamese dwellings known to us. As expected, KOALA returns very different temporal characteristics of spatial modifications of the two dwellings over a simulated timeframe of one year. We discuss the lessons learned and further research required.
keywords Parametricism; generative house design system; architectural parametric geometry; human behaviour; social-spatial dynamics
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2020_138
id ecaade2020_138
authors Patel, Sayjel Vijay, Tchakerian, Raffi, Lemos Morais, Renata, Zhang, Jie and Cropper, Simon
year 2020
title The Emoting City - Designing feeling and artificial empathy in mediated environments
doi https://doi.org/10.52842/conf.ecaade.2020.2.261
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 261-270
summary This paper presents a theoretical blueprint for implementing artificial empathy into the built environment. Transdisciplinary design principles have oriented the creation of a new model for autonomous environments integrating psychology, architecture, digital media, affective computing and interactive UX design. 'The Emoting City', an interactive installation presented at the 2019 Shenzhen Bi-City Biennale of Urbanism/Architecture, is presented as a first step to explore how to engage AI-driven sensing by integrating human perception, cognition and behaviour in a real-world scenario. The approach described encompasses two main elements: embedded cyberception and responsive surfaces. Its human-AI interface enables new modes of blended interaction that are conducive to self-empathy and insight. It brings forth a new proposition for the development of sensing systems that go beyond social robotics into the field of artificial empathy. The installation innovates in the design of seamless affective computing that combines 'alloplastic' and 'autoplastic' architectures. We believe that our research signals the emergence of a potential revolution in responsive environments, offering a glimpse into the possibility of designing intelligent spaces with the ability to sense, inform and respond to human emotional states in ways that promote personal, cultural and social evolution.
keywords Artificial Intelligence; Responsive Architecture; Affective Computation; Human-AI Interfaces; Artificial Empathy
series eCAADe
email
last changed 2022/06/07 07:59

_id cf2019_012
id cf2019_012
authors Su, Zhouzhou
year 2019
title Optimizing Spatial Adjacency in Hospital Master Planning
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 101
summary Hospitals are one of the most complex building types. Each is comprised of a wide range of service areas and functional spaces. Spatial relationships comprise one of the most critical design criteria, to be considered early-on in the master planning stage. Proper adjacency contributes to shorter travel distances, better wayfinding, improved patient care, higher satisfaction, and reduced overall cost. However, there is a lack of research on the automatic generation of design solutions that can be applied to real-world hospital master planning projects. Moreover, given the complexity of hospital design, an optimization tool is needed that is capable of evaluating both machine- and human-generated solutions. This study proposes a rating system for evaluating existing plans and proposed designs in hospital master planning, and explores optimal design solutions through rapid computational simulations. The first stage of this work presents interviews with senior professionals in the industry to explore best practices regarding spatial relationships in hospital planning. The second stage describes an automatic analysis tool for ranking the design options generated by healthcare planners and examining optimal design solutions that feature the best spatial adjacencies. This tool was employed in a recent master planning project with over fifty programming spaces, in order to test its validity.
keywords Optimization, Spatial Adjacency, Hospital Master Planning
series CAAD Futures
email
last changed 2019/07/29 14:08

_id acadia20_148p
id acadia20_148p
authors Vansice, Kyle; Attraya, Rahul; Culligan, Ryan; Johnson, Benton; Sondergaard, Asbjorn; Peters, Nate
year 2020
title Stereoform Slab
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 148-153
summary Stereoform Slab is both a pavilion and a prototype - an exhibition for the 2019 Chicago Architectural Biennial. It is an experiment in how digital form-finding and robotics can be leveraged to rethink the future of concrete construction. Stereoform Slab examines the role of one of the most ubiquitous horizontal elements in the city - the concrete slab, also the most common element in contemporary construction. Using smarter forming systems - in this case, a ruled-surface-derived, robotic hotwire process - the Stereoform Slab prototype proved that the amount of material used and waste generated could be minimized without increasing construction complexity, by about 20% over a conventional system. Stereoform also extends the conventional concrete span (column spacing), specifically in Chicago, from 30’ to 45’. In developing a concrete forming system that affords added flexibility without increasing construction costs, it is possible to reduce embodied carbon significantly. The method allows reducing carbon in buildings that aren’t typically the subject of advanced architectural design or rigorous optimization – conventional buildings that compose a majority of our built environment, and its respective contributions to global carbon emissions. Stereoform is the result of a multi-objective design optimization process. Optimal materialization, according to the compressive/tensile physics present in beam design, was balanced against the fabrication constraints of a singularly ruled-surface, which enables fast form-making using robotic hotwire cutting. SOM and Autodesk collaborated to mirror the approach developed to optimize Stereoform slab as a pavilion, to the building scale, using the multi-objective optimization platform Refinery. Project Refinery allowed the team to create a hyper-responsive system design that could adapt to any number of varying programmatic conditions and loading patterns. The development of this approach is a crucial step in making optimization techniques flexible enough to balance the number of competing parameters in the design process available and accessible to a broader design audience within architecture and engineering.
series ACADIA
type project
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last changed 2021/10/26 08:03

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