CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 320

_id 2f0b
authors Kurzweil, R.
year 2000
title The Age of Spiritual Machines: When Computers Exceed Human Intelligence
source Penguin Books, London
summary How much do we humans enjoy our current status as the most intelligent beings on earth? Enough to try to stop our own inventions from surpassing us in smarts? If so, we'd better pull the plug right now, because if Ray Kurzweil is right, we've only got until about 2020 before computers outpace the human brain in computational power. Kurzweil, artificial intelligence expert and author of The Age of Intelligent Machines, shows that technological evolution moves at an exponential pace. Further, he asserts, in a sort of swirling postulate, time speeds up as order increases, and vice versa. He calls this the "Law of Time and Chaos," and it means that although entropy is slowing the stream of time down for the universe overall, and thus vastly increasing the amount of time between major events, in the eddy of technological evolution the exact opposite is happening, and events will soon be coming faster and more furiously. This means that we'd better figure out how to deal with conscious machines as soon as possible--they'll soon not only be able to beat us at chess, they'll likely demand civil rights, and they may at last realize the very human dream of immortality. The Age of Spiritual Machines is compelling and accessible, and not necessarily best read from front to back--it's less heavily historical if you jump around (Kurzweil encourages this). Much of the content of the book lays the groundwork to justify Kurzweil's timeline, providing an engaging primer on the philosophical and technological ideas behind the study of consciousness. Instead of being a gee-whiz futurist manifesto, Spiritual Machines reads like a history of the future, without too much science fiction dystopianism. Instead, Kurzweil shows us the logical outgrowths of current trends, with all their attendant possibilities. This is the book we'll turn to when our computers
series other
last changed 2003/04/23 15:14

_id acadia20_360
id acadia20_360
authors Schneider, Maxie; Fransén Waldhör, Ebba; Denz, Paul-Rouven; Vongsingha, Puttakhun; Suwannapruk, Natchai; Sauer, Christiane
year 2020
title Adaptive Textile Facades Through the Integration of Shape Memory Alloy
doi https://doi.org/10.52842/conf.acadia.2020.1.360
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 360-370.
summary The R&D project ADAPTEX showcases a material-driven and computationally informed design approach to adaptive textile facades through the integration of shape memory alloy (SMA) as an actuator. The results exhibit thermally responsive and self-sufficient sun-shading solutions with innovative design potential that enhance the energy performance of the built environment. With regard to climate targets, an environmentally viable concept is proposed that reduces the energy required for climatization, is lightweight, and can function as a refurbishment system. Two concepts—ADAPTEX Wave and ADAPTEX Mesh—are being developed to be tested as full-scale demonstrators for facade deployment by an interdisciplinary team from architecture, textile design, facade engineering, and material research. The two concepts follow a material-driven, low-complexity design strategy and differ in type of kinetic movement, textile construction, integration of the SMA, reset force, and scale of permeability. In this paper, we describe the computational design process and tools to develop and design current and future prototypes and demonstrators, providing insights on the challenges and potentials of developing textiles with integrated shape memory alloys for architectural applications.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia21_530
id acadia21_530
authors Adel, Arash; Augustynowicz, Edyta; Wehrle, Thomas
year 2021
title Robotic Timber Construction
doi https://doi.org/10.52842/conf.acadia.2021.530
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 530-537.
summary Several research projects (Gramazio et al. 2014; Willmann et al. 2015; Helm et al. 2017; Adel et al. 2018; Adel Ahmadian 2020) have investigated the use of automated assembly technologies (e.g., industrial robotic arms) for the fabrication of nonstandard timber structures. Building on these projects, we present a novel and transferable process for the robotic fabrication of bespoke timber subassemblies made of off-the-shelf standard timber elements. A nonstandard timber structure (Figure 2), consisting of four bespoke subassemblies: three vertical supports and a Zollinger (Allen 1999) roof structure, acts as the case study for the research and validates the feasibility of the proposed process.
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id ecaade2020_390
id ecaade2020_390
authors Ahmadzadeh Bazzaz, Siamak, Fioravanti, Antonio and Coraglia, Ugo Maria
year 2020
title Depth and Distance Perceptions within Virtual Reality Environments - A Comparison between HMDs and CAVEs in Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2020.1.375
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 375-382
summary The Perceptions of Depth and Distance are considered as two of the most important factors in Virtual Reality Environments, as these environments inevitability impact the perception of the virtual content compared with the one of real world. Many studies on depth and distance perceptions in a virtual environment exist. Most of them were conducted using Head-Mounted Displays (HMDs) and less with large screen displays such as those of Cave Automatic Virtual Environments (CAVEs). In this paper, we make a comparison between the different aspects of perception in the architectural environment between CAVE systems and HMD. This paper clarifies the Virtual Object as an entity in a VE and also the pros and cons of using CAVEs and HMDs are explained. Eventually, just a first survey of the planned case study of the artificial port of the Trajan emperor near Fiumicino has been done as for COVID-19 an on-field experimentation could not have been performed.
keywords Visual Perception; Depth and Distance Perception; Virtual Reality; HMD; CAVE; Trajan’s port
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2020_193
id ecaade2020_193
authors Alymani, Abdulrahman, Jabi, Wassim and Corcoran, Padraig
year 2020
title Machine Learning Methods for Clustering Architectural Precedents - Classifying the relationship between building and ground
doi https://doi.org/10.52842/conf.ecaade.2020.1.643
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 643-652
summary Every time an object is built, it creates a relationship with the ground. Architects have a full responsibility to design the building by taking the ground into consideration. In the field of architecture, using data mining to identify any unusual patterns or emergent architectural trends is a nascent area that has yet to be fully explored. Clustering techniques are an essential tool in this process for organising large datasets. In this paper, we propose a novel proof-of-concept workflow that enables a machine learning computer system to cluster aspects of an architect's building design style with respect to how the buildings in question relate to the ground. The experimental workflow in this paper consists of two stages. In the first stage, we use a database system to collect, organise and store several significant architectural precedents. The second stage examines the most well-known unsupervised learning algorithm clustering techniques which are: K-Means, K-Modes and Gaussian Mixture Models. Our experiments demonstrated that the K-means clustering algorithm method achieves a level of accuracy that is higher than other clustering methods. This research points to the potential of AI in helping designers identify the typological and topological characteristics of architectural solutions and place them within the most relevant architectural canons
keywords Machine Learning; Building and Ground Relationship; Clustering Algorithms; K-means cluster Algorithms
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2020_217
id sigradi2020_217
authors Arbeláez-Ochoa, Elsie; Torreblanca-Díaz, David A.; Rodríguez-Castrillon, Karen; Munoz-Noriega, Daniela
year 2020
title Methodology for the abstraction and morphological experimentation of nature’s patterns: an application case of morphology research subject in Industrial Design program
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 217-222
summary Forms in nature have been emerging in response to different requirements, in a complex and dynamic ecosystem. Architects and designers have usually used references from nature for their projects; in industrial design education, the use of nature’s referents allows to expand the morphological possibilities for product design and systems. In this paper, a methodological proposal for the abstraction and morphological transformation of nature’s patterns is presented, highlighting the advantages of parametric design and additive manufacturing technologies for morphological experimentation, in the context of the first application case of morphology research subject in the Industrial Design program at Universidad Pontificia Bolivariana.
keywords Bio-inspired design, Morphology, Experimental morphology, Additive manufacturing technologies, Industrial design education
series SIGraDi
email
last changed 2021/07/16 11:48

_id ecaade2020_499
id ecaade2020_499
authors Ashour, Ziad and Yan, Wei
year 2020
title BIM-Powered Augmented Reality for Advancing Human-Building Interaction
doi https://doi.org/10.52842/conf.ecaade.2020.1.169
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 169-178
summary The shift from computer-aided design (CAD) to building information modeling (BIM) has made the adoption of augmented reality (AR) promising in the field of architecture, engineering and construction. Despite the potential of AR in this field, the industry and professionals have still not fully adopted it due to registration and tracking limitations and visual occlusions in dynamic environments. We propose our first prototype (BIMxAR), which utilizes existing buildings' semantically rich BIM models and contextually aligns geometrical and non-geometrical information with the physical buildings. The proposed prototype aims to solve registration and tracking issues in dynamic environments by utilizing tracking and motion sensors already available in many mobile phones and tablets. The experiment results indicate that the system can support BIM and physical building registration in outdoor and part of indoor environments, but cannot maintain accurate alignment indoor when relying only on a device's motion sensors. Therefore, additional computer vision and AI (deep learning) functions need to be integrated into the system to enhance AR model registration in the future.
keywords Augmented Reality; BIM; BIM-enabled AR; GPS; Human-Building Interactions; Education
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia20_350
id acadia20_350
authors Atanasova, Lidia; Mitterberger, Daniela; Sandy, Timothy; Gramazio, Fabio; Kohler, Matthias; Dörfler, Kathrin
year 2020
title Prototype As Artefact
doi https://doi.org/10.52842/conf.acadia.2020.1.350
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 350-359.
summary In digital design-to-fabrication workflows in architecture, in which digitally controlled machines perform complex fabrication tasks, all design decisions are typically made before production. In such processes, the formal definition of the final shape is explicitly inscribed into the design model by means of corresponding step-by-step machine instructions. The increasing use of augmented reality (AR) technologies for digital fabrication workflows, in which people are instructed to carry out complex fabrication tasks via AR interfaces, creates an opportunity to question and adjust the level of detail and the nature of such explicit formal definitions. People’s cognitive abilities could be leveraged to integrate explicit machine intelligence with implicit human knowledge and creativity, and thus to open up digital fabrication to intuitive and spontaneous design decisions during the building process. To address this question, this paper introduces open-ended Prototype-as-Artefact fabrication workflows that examine the possibilities of designing and creative choices while building in a human-robot collaborative setting. It describes the collaborative assembly of a complex timber structure with alternating building actions by two people and a collaborative robot, interfacing via a mobile device with object tracking and AR visualization functions. The spatial timber assembly being constructed follows a predefined grammar but is not planned at the beginning of the process; it is instead designed during fabrication. Prototype-as-Artefact thus serves as a case study to probe the potential of both intuitive and rational aspects of building and to create new collaborative work processes between humans and machines.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2020_209
id caadria2020_209
authors Bissoonauth, Chitraj, Fischer, Thomas and Herr, Christiane M.
year 2020
title An Ethnographic Enquiry into Digital Design Tool Making
doi https://doi.org/10.52842/conf.caadria.2020.2.213
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 213-222
summary This paper presents an ethnographic pilot study into the design and application of digital design tools in a leading Shanghai-based architecture and engineering firm. From a participant observer's point of view, we employ qualitative research methods to enquire the conditions and experiences entailed in day-to-day collaborative activities in conjunction with the custom-development of digital design tools in advanced practice. The described initial ethnographic enquiry lasted for six weeks. While previous studies tended to favour post-rationalised and outcome-focused reports into toolmaking for design, we observe through participant observation that daily collaboration in practice is multi-faceted and overwhelmingly more complex. This paper further portrays and reflects on the concomitant opportunities and challenges of participant observation as a research method that can bridge academia and practice. We argue that, in order to appreciate and to inform digital design toolmaking practices, it is essential to recognise the richness of practice, in and of itself.
keywords digital design toolmaking; custom-developed tools; collaborative processes; ethnography; participant observation
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2020_347
id caadria2020_347
authors Budig, Michael, Heckmann, Oliver, Ng Qi Boon, Amanda, Hudert, Markus, Lork, Clement and Cheah, Lynette
year 2020
title Data-driven Embodied Carbon Evaluation of Early Building Design Iterations
doi https://doi.org/10.52842/conf.caadria.2020.2.303
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 303-312
summary In the early design phases, Life Cycle Assessment can assist project stakeholders in making informed decisions on choosing structural systems and materials with an awareness of environmental sustainability through their embodied carbon content; yet embodied carbon is difficult to quantify without detailed design information in the early design stages. In response, this paper proposes a novel data-driven tool, prior to the definition of floor plan layouts to perform embodied carbon evaluation of existing building designs based on a Bayesian Neural Network (BNN) regression. The BNN is built from data drawn from existing floor plans of residential buildings, and predicts material volume and embodied carbon from generic design parameters typical in the early design stage. Users will be able to interact with the tool in Grasshopper or as an online resource, input generic design parameters, and obtain comparative visualizations based on the choice of a construction system and its environmental sustainability in a 'shoebox' interface - a simplified three-dimensional representation of a building's primary spatial units generated with the tool.
keywords Regression; Bayesian Neural Network; High-Rise Residential Buildings
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2020_253
id ecaade2020_253
authors Buš, Peter
year 2020
title User-driven Configurable Architectural Assemblies - Towards artificial intelligence-embedded responsive environments
doi https://doi.org/10.52842/conf.ecaade.2020.2.483
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 483-490
summary The paper theoretically elaborates the idea of individual users' customisation activities to create and configure responsive spatial scenarios by means of reconfigurable interactive adaptive assemblies. It reflects Gordon Pask's concept of human and device interaction based on its unpredictable notion speculating a potential to be enhanced by artificial intelligence learning approach of an assembly linked with human activator's participative inputs. Such a link of artificial intelligence, human agency and interactive assembly capable to generate its own spatial configurations by itself and users' stimuli may lead to a new understanding of humans' role in the creation of spatial scenarios. The occupants take the prime role in the evolution of spatial conditions in this respect. The paper aims to position an interaction between the human agents and artificial devices as a participatory and responsive design act to facilitate creative potential of participants as unique individuals without pre-specified or pre-programmed goal set by the designer. Such an approach will pave a way towards true autonomy of responsive built environments, determined by an individual human agent and behaviour of the spatial assemblies to create authentic responsive built forms in a digital and physical space.
keywords deployable systems; responsive assemblies; embedded intelligence; Learning-to-Design-and-Assembly method; Conversation Theory
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2020_391
id caadria2020_391
authors Caetano, Inês, Garcia, Sara, Pereira, Inês and Leitão, António
year 2020
title Creativity Inspired by Analysis - an algorithmic design system for designing structurally feasible façades
doi https://doi.org/10.52842/conf.caadria.2020.1.599
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 599-608
summary Although structural performance has a crucial role in the overall design, its analysis is often postponed to later design stages. This largely occurs because analysis processes are time consuming and require the use of specific models and tools. This problem is then aggravated by the number of design variations that have to be analysed until an acceptable solution is found. However, the implementation of design changes at later stages is limited, as also is their impact on the solution's final performance. Fortunately, with algorithmic design, we can overcome these limitations, as it not only supports complex designs and facilitates design changes, but also automates the production of the specific models and their subsequent analysis and optimization. In this research we focus on buildings façades, proposing an algorithmic design system to support their design, structural analysis, and optimization.
keywords Performance-based Design; Algorithmic Design; Algorithmic Structural Analysis; Algorithmic Optimization; Façade Design
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2020_071
id caadria2020_071
authors Carroll, Stan
year 2020
title Managing Risk in a Research-Based Practice as Projects Scale To Construction:A Case Study
doi https://doi.org/10.52842/conf.caadria.2020.1.065
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 65-74
summary Research-based architectural practices often experiment along the bleeding edge of the new frontier of design and include developing methodologies unfamiliar to the construction industry. Successfully implementing the resulting research methodologies to an architectural scale requires careful consideration of risk management within a Design-Bid-Build construction project. How a firm manages the risk when scaling a research conclusion to an architectural scale is an essential aspect of assuring the success of the project. These considerations are particularly acute within firms whose research involves convoluted geometry. In the field of doubly-curved geometric material systems, the level of precision required to manage professional risk is commensurate with the level of geometric complexity. Adopting the mindset of a Medieval master mason's process within the context of twenty-first-century materials and processes can be a method toward a successful project. By performing well thought-out transfer procedures of digital data, resolving the fundamental challenges of fabrication, and including structural analysis as a part of the early design phases, experimental architectural expressions can be realized without extra financial risk to the designer.
keywords Risk Management; Research-Based Practice; Complex Geometry; Digital Fabrication; Computational Design
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2020_224
id caadria2020_224
authors Castelo-Branco, Renata and Leitão, António
year 2020
title Visual Meets Textual - A Hybrid Programming Environment for Algorithmic Design
doi https://doi.org/10.52842/conf.caadria.2020.1.375
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 375-384
summary Algorithmic approaches are currently being introduced in many areas of human activity and architecture is no exception. However, designing with algorithms is a foreign concept to many and the inadequacy of current programming environments creates a barrier to the generalized adoption of Algorithmic Design (AD). This research aims to provide architects with a programming tool they feel comfortable with, while allowing them to fully benefit from AD's advantages in the creation of complex architectural models. We present Khepri.gh, a hybrid solution that combines Grasshopper, a visual programming environment, with Khepri, a flexible and scalable textual programming tool. Khepri.gh establishes a bridge between the visual and the textual paradigm, offering its users the best of both worlds while providing an extra set of advantages, including portability among CAD, BIM, and analysis tools.
keywords Algorithmic Design; Hybrid Programming Environment; Textual Programming; Visual Programming
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia20_708
id acadia20_708
authors Charbel, Hadin; López Lobato, Déborah
year 2020
title Between Signal and Noise
doi https://doi.org/10.52842/conf.acadia.2020.1.708
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 708-718.
summary Climate change continues to have noticeable and accelerated impacts on various territories. Previously predictable and recognizable patterns used by humans and nonhumans alike are perpetually being altered, turning localized signals into noise and effectively disrupting indigenous modes of life. While the use of certain technologies such as data collection, machine learning, and automation can render these otherwise patternless information streams into intelligible content, they are generally associated as being “territorializing,” as an increase in resolution generally lends itself to control, exploitation, and colonization. Contrarily, indigenous groups with long-lasting relationships that have evolved over time have distinct ways of reading and engaging with their contexts, developing sustainable practices that, while effective, are often overlooked as being compatible with contemporary tools. This paper examines how the use of traditionally territorializing technologies can be paired with indigenous knowledge and protocols in order to operate between signal and noise, rendering perverse changes in the landscape comprehensible while also presenting their applications as a facet for sociopolitical, cultural, and ecological adaptation. A methodology defined as “decoding” and “recoding” presents four distinct case studies in the Arctic, addressing various scales and targets with the aim of disrupting current trends in order to grant and/or retain autonomy through what can be read as a form of preservation via augmented adaptation.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_348
id ecaade2020_348
authors Chiujdea, Ruxandra Stefania and Nicholas, Paul
year 2020
title Design and 3D Printing Methodologies for Cellulose-based Composite Materials
doi https://doi.org/10.52842/conf.ecaade.2020.1.547
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 547-554
summary A growing awareness of architecture's environmental responsibility is encouraging a shift from an industrial age to an ecological one. This shift emphasises a new era of materiality, characterised by a special focus on bio-polymers. The potential of these materials is to address unsustainable modes of resource consumption, and to rebalance our relationship with the natural. However, bio-polymers also challenge current design and manufacturing practices, which rely on highly manufactured and standardized materials. In this paper, we present material experiments and digital design and fabrication methodologies for cellulose-based composites, to create porous biodegradable panels. Cellulose, the most abundant bio-polymer on Earth, has potential for differentiated architectural applications. A key limit is the critical role of additive fabrication methods for larger scale elements, which are a subject of ongoing research. In this paper, we describe how controlling the interdependent relationship between the additive manufacturing process and the material grading enables the manipulation of the material's performance, and the related control aspects including printing parameters such as speed, nozzle diameter, air flow, etc., as well as tool path trajectory. Our design exploration responds to the emerging fabrication methods to achieve different levels of porosity and depth which define the geometry of a panel.
keywords cellulose-based composite material; additive manufacturing; material grading; digital fabrication; spatial print trajectory; porous panels
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2020_276
id caadria2020_276
authors Chuang, I-Ting
year 2020
title Sensing the Diversity of Social Hubs through Social Media
doi https://doi.org/10.52842/conf.caadria.2020.2.061
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 61-70
summary As we continue to discover the potential of social media data as an insightful source for academic research, the majority of previous work tends to focus on the density of socio-spatial relations as the foundation for understanding urban phenomena. This paper extended those approaches by introducing the concepts of diversity and inclusiveness through an investigation of the 'differences' within the networks of relations that are inherent to social media data. The author constructs a diversity measure based on the variety of home locations of social media user visitors to each geographical location in the city. This home location, in its turn, is derived from each user's digital spatio-temporal footprint. This proposed method demonstrates that through the visualization of this diversity measure, 'social hubs' (which are frequently visited by different groups of people) were able to be located that would otherwise be overlooked in conventional data analyses that focus only on density. As such, this research expands the usefulness of social media as a practical tool to help understand urban processes by making the concept of diversity - a key consideration in many planning and design contexts - measurable and mappable.
keywords Social Media Data; Home Location Detection; Diversity Analysis
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2020_000
id caadria2020_000
authors D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.)
year 2020
title CAADRIA 2020: RE:Anthropocene, Volume 1
doi https://doi.org/10.52842/conf.caadria.2020.1
source RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, 898 p.
summary What if we are already in the Anthropocene epoch where the function of the Earth system is being impacted by human activities? What if our actions indeed are significant enough to have a critical force on the Earth as a system? The term Anthropocene (the Age of Humans) has gained increasing recognition as a description of a crucial geological stage of our planet as we face the consequences of our own events on the earth's ecosystem. While we are beginning to address the predominant challenges of sustainability and ecology, the environments we built have also shaped our behaviors. To celebrate CAADRIA's 25th Anniversary, we challenge ourselves with these questions, asking what we want our future to look like in the next 25, 50, or even 100 years from now? If human creations are substantial enough to start a new geological epoch, what does this imply for our explorations of the realm of computational design and how will advanced technologies shape our future? With the theme of RE: Anthropocene, we ask our contributors to REgard this new geological age as the main meaningful site for exploration into the future, REthink what our planet could become, REvisit our actions and behaviors to foster the REsponsibilities for the planet existence, and perhaps & importantly, REspond to whatever magnitudes happen to the built-environments and other planetary beings.
series CAADRIA
last changed 2022/06/07 07:49

_id caadria2020_001
id caadria2020_001
authors D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.)
year 2020
title CAADRIA 2020: RE:Anthropocene, Volume 2
doi https://doi.org/10.52842/conf.caadria.2020.2
source RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, 734 p.
summary What if we are already in the Anthropocene epoch where the function of the Earth system is being impacted by human activities? What if our actions indeed are significant enough to have a critical force on the Earth as a system? The term Anthropocene (the Age of Humans) has gained increasing recognition as a description of a crucial geological stage of our planet as we face the consequences of our own events on the earth's ecosystem. While we are beginning to address the predominant challenges of sustainability and ecology, the environments we built have also shaped our behaviors. To celebrate CAADRIA's 25th Anniversary, we challenge ourselves with these questions, asking what we want our future to look like in the next 25, 50, or even 100 years from now? If human creations are substantial enough to start a new geological epoch, what does this imply for our explorations of the realm of computational design and how will advanced technologies shape our future? With the theme of RE: Anthropocene, we ask our contributors to REgard this new geological age as the main meaningful site for exploration into the future, REthink what our planet could become, REvisit our actions and behaviors to foster the REsponsibilities for the planet existence, and perhaps & importantly, REspond to whatever magnitudes happen to the built-environments and other planetary beings.
series CAADRIA
last changed 2022/06/07 07:49

_id caadria2020_069
id caadria2020_069
authors Davidova, Marie and Zavoleas, Yannis
year 2020
title Post-Anthropocene:The Design after the Human Centered Design Age
doi https://doi.org/10.52842/conf.caadria.2020.2.203
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 203-212
summary The paper exemplifies possible traces of transition towards Post-Anthropocene that is envisioned as non-hierachical system. It is taking Morton's discussion on 'hyperobjectivity' further into multi-layered codesign performed in real time and real life across bio-digital agents, including humans. Though our planet might be recently experiencing drastic times and one catastrophic scenario follows the other, a natural succession often comes after most disasters.
keywords Post-Anthropocene; Systemic Design; Hyperobjects; CoDesign; Bio-Digital Design
series CAADRIA
email
last changed 2022/06/07 07:55

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