CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2020_511
id ecaade2020_511
authors Maierhofer, Mathias, Ulber, Marie, Mahall, Mona, Serbest, Asli and Menges, Achim
year 2020
title Designing (for) Change - Towards adaptivity-specific architectural design for situational open Environments
doi https://doi.org/10.52842/conf.ecaade.2020.2.575
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 575-584
summary The introduction of cybernetic principles to the architectural discourse some 50 years ago stimulated a new notion of buildings as dynamic and under-specified systems. Although their traditional conception as static and deterministic objects has remained predominant to this day, concepts for adaptive architecture capable of interacting with their surroundings and occupants have gained renewed attention in recent decades. However, investigations so far have largely concentrated on small-scale applications or individual adaptation strategies. The notion of situational open Environments, as argued in this paper, provides a framework through which adaptivity can be conceived and explored more holistically as well as on an inhabitable scale. Environments reject deterministic design and adaptation solutions and hence call for integrative and interactive design strategies that not only allow for the exploration of particularly adaptable (i.e. underspecified) architectural morphologies, but also for the communication and negotiation during their further development beyond deployment. In respect thereof, this paper discusses the potentials and implications of computational (design) strategies, meaning the agencies of buildings, designers, residents, and surroundings. The presented research originates from the author's involvement in an interdisciplinary research project centered around the development of an adaptive high-rise building that incorporates various adaptation strategies.
keywords Adaptive Architecture; Architectural Environment; Computational Design; Agent-based Modeling; Architecture Theory; Cybernetics
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia21_530
id acadia21_530
authors Adel, Arash; Augustynowicz, Edyta; Wehrle, Thomas
year 2021
title Robotic Timber Construction
doi https://doi.org/10.52842/conf.acadia.2021.530
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 530-537.
summary Several research projects (Gramazio et al. 2014; Willmann et al. 2015; Helm et al. 2017; Adel et al. 2018; Adel Ahmadian 2020) have investigated the use of automated assembly technologies (e.g., industrial robotic arms) for the fabrication of nonstandard timber structures. Building on these projects, we present a novel and transferable process for the robotic fabrication of bespoke timber subassemblies made of off-the-shelf standard timber elements. A nonstandard timber structure (Figure 2), consisting of four bespoke subassemblies: three vertical supports and a Zollinger (Allen 1999) roof structure, acts as the case study for the research and validates the feasibility of the proposed process.
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id acadia20_94
id acadia20_94
authors Yoo, Wonjae; Kim, Hyoungsub; Shin, Minjae; J.Clayton, Mark
year 2020
title BIM-Based Automatic Contact Tracing System Using Wi-Fi
doi https://doi.org/10.52842/conf.acadia.2020.1.094
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 94-101.
summary This study presents a BIM-based automatic contact tracing method using a stations-oriented indoor localization (SOIL) system. The SOIL system integrates BIM models and existing network infrastructure (i.e., Wi-Fi), using a clustering method to generate roomlevel occupancy schedules. In this study, we improve the accuracy of the SOIL system by including more detailed Wi-Fi signal travel sources, such as reflection, refraction, and diffraction. The results of field measurements in an educational building show that the SOIL system was able to produce room-level occupant location information with a 95.6% level of accuracy. This outcome is 2.6% more accurate than what was found in a previous study. We also describe an implementation of the SOIL system for conducting contact tracing in large buildings. When an individual is confirmed to have COVID-19, public health professionals can use this system to quickly generate information regarding possible contacts. The greatest strength of this SOIL implementation is that it has wide applicability in largescale buildings, without the need for additional sensing devices. Additional tests using buildings with multiple floors are required to further explore the robustness of the system.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_156
id ecaade2020_156
authors Hemmerling, Marco and Maris, Simon
year 2020
title INTERCOM - A platform for collaborative design processes
doi https://doi.org/10.52842/conf.ecaade.2020.2.173
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 173-180
summary The INTERCOM project propounds a cloud-based collaboration platform for digital planning processes in architecture. The concept is based on an openBIM approach and ensures open access for all partners involved. At its core it provides IFC-based and model-related online tools for planning, communication and collaboration. The interaction with the model and the exchange with other project partners takes place in real-time via a model-related chat and BCF exports. In addition, the integration of e-learning modules (e.g. video tutorials, wikis, project documents) encourages problem solving through further education. Especially the integration of communication and collaboration tools is supposed to enhance the decision making throughout the design process and become a key factor for a successful and coordinated BIM process. Primarily INTERCOM has been developed as a prototype for teaching BIM in interdisciplinary teams. Subsequently, the application can also be adopted for professional practice. The paper evaluates previous experiences from BIM cloud teaching and discusses the conception and development of the proposed collaborative platform.
keywords architecture curriculum; didactics; building information modeling (BIM); collaborative design process; common data environment (CDE)
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2020_154
id caadria2020_154
authors Stojanovic, Vladeta, Hagedorn, Benjamin, Trapp, Matthias and Döllner, Jürgen
year 2020
title Ontology-Driven Analytics for Indoor Point Clouds
doi https://doi.org/10.52842/conf.caadria.2020.2.537
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 537-546
summary Automated processing, semantic enrichment and visual analytics methods for point clouds are often use-case specific for a given domain (e.g, for Facility Management (FM) applications). Currently, this means that applicable processing techniques, semantics and visual analytics methods need to be selected, generated or implemented by human domain experts, which is an error-prone, subjective and non-interoperable process. An ontology-driven analytics approach can be used to solve this problem by creating and maintaining a Knowledge Base, and utilizing an ontology for automatically suggesting optimal selection of processing and analytics techniques for point clouds. We present an approach of an ontology-driven analytics concept and system design, which supports smart representation, exploration, and processing of indoor point clouds. We present and provide an overview of high-level concept and architecture for such a system, along with related key technologies and approaches based on previously published case studies. We also describe key requirements for system components, and discuss the feasibility of their implementation within a Service-Oriented Architecture (SOA).
keywords Knowledge Base; Point Clouds; Semantic Enrichment; Service-Oriented Architecture; Ontology
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2020_185
id ecaade2020_185
authors Wurzer, Gabriel, Lorenz, Wolfgang E., Forster, Julia, Bindreiter, Stefan, Lederer, Jakob, Gassner, Andreas, Mitteregger, Mathias, Kotroczo, Erich, Pöllauer, Pia and Fellner, Johann
year 2020
title M-DAB - Towards re-using material resources of the city
doi https://doi.org/10.52842/conf.ecaade.2020.1.127
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 127-132
summary If we strive for a de-carbonized future, we need to think of buildings within a city as resources that can be re-used rather than being disposed of. Together with considerations on refurbishment options and future building materials, this gives a decision field for stakeholders which depends on the current "building stock" - the set of pre-existing buildings which are characterized e.g. by building period, location and material composition. Changes in that context are hard to argue for since (1.) some depend on statistics, other (2.) on the concrete neighborhood and thus the space in which buildings are embedded, yet again others on (3.) future extrapolations again dealing with both of the aforementioned environments. To date, there exists no tool that can handle this back-and-forth between different abstraction levels and horizons in time; nor is it possible to pursue such an endeavor without a proper framework. Which is why the authors of this paper are aiming to provide one, giving a model of change in the context of re-using material resource of the city, when faced with numerous abstraction levels (spatial or abstract; past, current or future) which have feedback loops between them. The paper focuses on a concrete case study in the city of Vienna, however, chances are high that this will apply to every other building stock throughout the world if enough data is available. As a matter of fact, this approach will ensure that argumentation can happen on multiple levels (spatial, statistical, past, now and future) but keeps its focus on making the building stock of a city a resource for sustainable development.
keywords material reuse; sustainability; waste reduction; Design and computation of urban and local systems – XS to XL; Health and materials in architecture and cities
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia20_228
id acadia20_228
authors Alawadhi, Mohammad; Yan, Wei
year 2020
title BIM Hyperreality
doi https://doi.org/10.52842/conf.acadia.2020.1.228
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 228-236.
summary Deep learning is expected to offer new opportunities and a new paradigm for the field of architecture. One such opportunity is teaching neural networks to visually understand architectural elements from the built environment. However, the availability of large training datasets is one of the biggest limitations of neural networks. Also, the vast majority of training data for visual recognition tasks is annotated by humans. In order to resolve this bottleneck, we present a concept of a hybrid system—using both building information modeling (BIM) and hyperrealistic (photorealistic) rendering—to synthesize datasets for training a neural network for building object recognition in photos. For generating our training dataset, BIMrAI, we used an existing BIM model and a corresponding photorealistically rendered model of the same building. We created methods for using renderings to train a deep learning model, trained a generative adversarial network (GAN) model using these methods, and tested the output model on real-world photos. For the specific case study presented in this paper, our results show that a neural network trained with synthetic data (i.e., photorealistic renderings and BIM-based semantic labels) can be used to identify building objects from photos without using photos in the training data. Future work can enhance the presented methods using available BIM models and renderings for more generalized mapping and description of photographed built environments.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_120
id acadia20_120
authors Barsan-Pipu, Claudiu; Sleiman, Nathalie; Moldovan, Theodor
year 2020
title Affective Computing for Generating Virtual Procedural Environments Using Game Technologies
doi https://doi.org/10.52842/conf.acadia.2020.2.120
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 120-129.
summary Architects have long sought to create spaces that can relate to or even induce specific emotional conditions in their users, such as states of relaxation or engagement. Dynamic or calming qualities were given to these spaces by controlling form, perspective, lighting, color, and materiality. The actual impact of these complex design decisions has been challenging to assess, from both quantitative and qualitative standpoints, because neural empathic responses, defined in this paper by feature indexes (FIs) and mind indexes (MIs), are highly subjective experiences. Recent advances in the fields of virtual procedural environments (VPEs) and virtual reality (VR), supported by powerful game engine (GE) technologies, provide computational designers with a new set of design instruments that, when combined with brain-computing interfacing (BCI) and eye-tracking (E-T) hardware, can be used to assess complex empathic reactions. As the COVID-19 health crisis showed, virtual social interaction becomes increasingly relevant, and the social catalytic potential of VPEs can open new design possibilities. The research presented in this paper introduces the cyber-physical design of such an affective computing system. It focuses on how relevant empathic data can be acquired in real time by exposing subjects within a dynamic VR-based VPE and assessing their emotional responses while controlling the actual generative parameters via a live feedback loop. A combination of VR, BCI, and E-T solutions integrated within a GE is proposed and discussed. By using a VPE inside a BCI system that can be accurately correlated with E-T, this paper proposes to identify potential morphological and lighting factors that either alone or combined can have an empathic effect expressed by the relevant responses of the MIs.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2024_4
id ecaade2024_4
authors Irodotou, Louiza; Gkatzogiannis, Stefanos; Phocas, Marios C.; Tryfonos, George; Christoforou, Eftychios G.
year 2024
title Application of a Vertical Effective Crank–Slider Approach in Reconfigurable Buildings through Computer-Aided Algorithmic Modelling
doi https://doi.org/10.52842/conf.ecaade.2024.1.421
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 421–430
summary Elementary robotics mechanisms based on the effective crank–slider and four–bar kinematics methods have been applied in the past to develop architectural concepts of reconfigurable structures of planar rigid-bar linkages (Phocas et al., 2020; Phocas et al., 2019). The applications referred to planar structural systems interconnected in parallel to provide reconfigurable buildings with rectangular plan section. In enabling structural reconfigurability attributes within the spatial circular section buildings domain, a vertical setup of the basic crank–slider mechanism is proposed in the current paper. The kinematics mechanism is integrated on a column placed at the middle of an axisymmetric circular shaped spatial linkage structure. The definition of target case shapes of the structure is based on a series of numerical geometric analyses that consider certain architectural and construction criteria (i.e., number of structural members, length, system height, span, erectability etc.), as well as structural objectives (i.e., structural behavior improvement against predominant environmental actions) aiming to meet diverse operational requirements and lightweight construction. Computer-aided algorithmic modelling is used to analyze the system's kinematics, in order to provide a solid foundation and enable rapid adaptation for mechanisms that exhibit controlled reconfigurations. The analysis demonstrates the implementation of digital parametric design tools for the investigation of the kinematics of the system at a preliminary design stage, in avoiding thus time-demanding numerical analysis processes. The design process may further provide enhanced interdisciplinary performance-based design outcomes.
keywords Reconfigurable Structures, Spatial Linkage Structures, Kinematics, Parametric Associative Design
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2020_165
id caadria2020_165
authors Lorenz, Wolfgang E. and Wurzer, Gabriel
year 2020
title FLĂ„VIZ in the rezoning process - A Web Application to visualize alternatives of land-use planning
doi https://doi.org/10.52842/conf.caadria.2020.1.813
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 813-822
summary The rezoning process primarily deals with proposed changes on land-use and zoning plans. More and more often, the public is asked for its opinion and feedback. However, there are two main obstacles in today's practice: On the one hand land-use and zoning plans, in general, only define the potential of areas and so do proposed draft plans; they usually say nothing about the implementation of land-use in the built space. On the other hand, the untrained majority can hardly grasp the current form of representation as two dimensional plans with accompanying written information. In order to enable a wider public participation (and understanding), the authors present FLĂ„VIZ, a 3D visualization of potentials on land-use and zoning plans.
keywords Alternative land-use and Zoning plans; Three JS; Visual Representation
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia20_130
id acadia20_130
authors Newton, David
year 2020
title Anxious Landscapes
doi https://doi.org/10.52842/conf.acadia.2020.2.130
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 130-137.
summary Advances in the field of machine learning over the last decade have revolutionized artificial intelligence by providing a flexible means to build analytic, predictive, and generative models from large datasets, but the allied design disciplines have yet to apply these tools at the urban level to draw analytic insights on how the built environment might impact human health. Previous research has found numerous correlations between the built environment and both physical and mental health outcomes—suggesting that the design of our cities may have significant impacts on human health. Developing methods of analysis that can provide insight on the correlations between the built environment and human health could help the allied design disciplines shape our cities in ways that promote human health. This research addresses these issues and contributes knowledge on the use of deep learning (DL) methods for urban analysis and mental health, specifically anxiety. Mental health disorders, such as anxiety, have been estimated to account for the largest proportion of global disease burden. The methods presented allow architects, planners, and urban designers to make use of large remote-sensing datasets (e.g., satellite and aerial images) for design workflows involving analysis and generative design tasks. The research also contributes insight on correlations between anxiety prevalence and specific urban design features—providing actionable intelligence for the planning and design of the urban fabric.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2021_51
id sigradi2021_51
authors Poustinchi, Ebrahim
year 2021
title PX01-Switch: A Hardware Extension for KUKA Robot Controller Enabling Realtime Safe Operation
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1223–1234
summary PX01-Switch is a research investigation based on an internationally filed patent by the author, focused on human-robot interaction and robotic control/motion in the field of design (Poustinchi, E. 2020). Using hardware solutions, PX01-Switch enables users—with limited or no programming background, to convert any simple or complicated “offline” developed robotic operations for KUKA robots, to realtime online operational strategies without needing any additional software package or coding knowledge. Operating as a hardware plug-in, PX01-Switch—as a device, can be added to any KUKA robot with the 4th generation controller—KRC4, regardless of the robot's type and payload. PX01-Switch aims to make realtime robotic interaction more accessible to general users, by simplifying some of the advanced programming aspects of the process, at the cost of reducing the operation/interaction resolution.
keywords Interface design, Human Robot Interaction, Robotics, Design, Digital fabrication
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2020_227
id ecaade2020_227
authors Bielski, Jessica, Langenhan, Christoph, Weyand, Babara, Neuber, Markus, Eisenstadt, Viktor and Althoff, Klaus-Dieter
year 2020
title Topological Queries and Analysis of School Buildings Based on Building Information Modeling (BIM) Using Parametric Design Tools and Visual Programming to Develop New Building Typologies
doi https://doi.org/10.52842/conf.ecaade.2020.2.279
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 279-288
summary School buildings are currently one of the largest portions of planning and building projects in Germany. In order to reflect the continuous developments in school building construction with constantly changing spatial requirements, an approach to analyse, derive and combine patterns of schools is proposed to adapt school typologies accordingly. Therefore, the topology is analysed, concerning interconnection methods, such as adjacency, accessibility, depth, and flow. The geometric analysis of e.g. room sizes or spatial proportions is enhanced by including grouping of rooms, estimated room clusters, or room shapes. Furthermore, text-matching is used to determine e.g. room program fulfilment, or assigning functional room descriptions to predefined room types, revealing huge differences of terms throughout time and architects. First results of the analyses show a relevant correlation between spatial proportion and room types.
keywords school building typologies; building information modeling (BIM); artificial intelligence (AI); topology; spatial analysis; digital semantic model
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2022_109
id ecaade2022_109
authors Kulcke, Matthias and Lorenz, Wolfgang E.
year 2022
title Multilayered Complexity Evaluation within Configurators for Design - Responsible collaborative systems for architectural and product design
doi https://doi.org/10.52842/conf.ecaade.2022.2.009
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 9–18
summary This paper describes the concept of integrating several complexity evaluation methods, previously developed and tested by the authors, into one product configurator through a technical prototype. In this case variations of an online configurator for design products based on a choice of these digital complexity evaluation methods developed between 2015 and 2020 are presented. This research shows that an integration of complexity evaluation for several Gestalt qualities in one product configurator is feasible, though the amount of aspects of each of these qualities and the necessary effort to be invested to achieve an integration that is suitable for customer use may vary. The concept is illustrated using a simple test case, i.e. an online shelf configurator.
keywords Configuration, Mass Customization, Complexity, Gestalt
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2020_026
id ecaade2020_026
authors Lorenz, Wolfgang and Wurzer, Gabriel
year 2020
title FRACAM: A 2.5D Fractal Analysis Method for Facades - Test Environment for a Cell Phone Application to Measure Box Counting Dimension
doi https://doi.org/10.52842/conf.ecaade.2020.1.495
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 495-504
summary Fractal analysis helps explaining and understanding architectural quality, e.g., regarding visual complexity described by fractal (box counting) dimension. FRACAM, a cell phone application, uses fractal image analysis methods and takes into account the specific requirements of architectural purposes at the same time. It was developed by the authors to measure the fractal dimension of buildings; more precisely, to measure (color or grayscale) images of (street) views. This paper examines the results of various implemented algorithms for dependencies on camera settings and environmental factors. The main contribution of the authors deals with both an improved differential box counting mechanism applied to color images and a discussion about measurement results concerning influences on the algorithms presented.
keywords cell phone application; box counting; fractal dimension; visual complexity; elevation analysis
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2020_275
id sigradi2020_275
authors Scheeren, Rodrigo; Sperling, David M.
year 2020
title Beyond the “Fab Lab” model: design and other spaces of creation using digital fabrication technologies
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 275-282
summary Laboratories based on the "Fab Lab" model have spread virtuously around the world in the past two decades. Over the years, some alternatives have emerged, establishing themselves in a more contextualized way. The article presents “other creative spaces”, involving case studies from three laboratories in South America: “Fábrica Diseno e Innovacion” (Argentina), “Fab Lab Livre SP” (Brazil), and “Exploratorio: taller público de experimentacion” (Colombia). In this way, it shows an analysis of the functioning of these laboratories in each condition, the practices emerging from these places related to the sociotechnical adequacy of digital fabrication technologies into their realities.
keywords Fab Lab, Digital fabrication, Social innovation, Sociotechnical adequacy, Case studies
series SIGraDi
email
last changed 2021/07/16 11:49

_id ecaade2020_445
id ecaade2020_445
authors Spiegelhalter, Thomas, Andia, Alfredo, Levente, Juhasz and Namuduri, Srikanth
year 2020
title Part 1: The Integrated Decision Support System - Generative and synthetic biological design imaginations for the Miami bay area
doi https://doi.org/10.52842/conf.ecaade.2020.2.011
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 11-20
summary In less than 150 years our carbon society transformed the planet. Today more than 50% of ecologies in the world are determined by unsustainable industrialization processes. The latest IPCC reports show that we are quickly arriving at points of no return in the warming of our planet. We cannot afford to continue in the same direction, we need a new imagination. As part of an E.U.-US funded $1.9 million research project we have been working on multiple projects for the future of the Miami islands since 2018:1. We developed a generative GIS-BIM based Python API for mapping and optimization of carbon-neutral design workflows. It includes genetic design combinatorics with intuitive graphical Dynamo-Python-Grasshopper programming with experimental design results. 2. We worked on a series of design research for the Miami Bay that envisions islands, living shorelines, programmable soils, and infrastructures that grow by themselves using synthetic biology.
keywords Automated Workflows, Synthetic Biology, Artificial Intelligence, Architecture, Sea-level Rise
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2024_222
id ecaade2024_222
authors Bindreiter, Stefan; Sisman, Yosun; Forster, Julia
year 2024
title Visualise Energy Saving Potentials in Settlement Development: By linking transport and energy simulation models for municipal planning
doi https://doi.org/10.52842/conf.ecaade.2024.2.079
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 79–88
summary To achieve Sustainable Development Goals, in addition to the switch to sustainable energy sources and energy-efficient buildings, transport offers a major lever for reducing energy consumption and greenhouse gases. The increasing demand for emission-free mobility (e.g. through electromobility) but also heat pumps has a direct impact on the electricity consumption of buildings and settlements. It is still difficult to simulate the effects and interactions of different measures as sector coupling concepts require comprehensible tools for ex ante evaluation of planning measures at the community level and the linking of domain-specific models (energy, transport). Using the municipality of Bruck an der Leitha (Austria) as an example, a digital twin based on an open data model (Bednar et al., 2020) is created for the development of methods, which can be used to simulate measures to improve the settlement structure within the municipality. Forecast models for mobility (Schmaus, 2019; Ritz, 2019) and the building stock are developed or applied and linked via the open data model to be able to run through development scenarios and variants. The forecasting and visualisation options created in the project form the basis for the ex-ante evaluation of measures and policies on the way to a Positive-Energy-District. By identifying and collecting missing data, data gaps are filled for the simulation of precise models in the specific study area. A digital, interactive 3D model is created to examine the forecast results and the different scenarios.
keywords visualisation, decision support, sector coupling, holistic spatial energy models for municipal planning, (energy) saving potentials in settlement development
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2020_128
id caadria2020_128
authors Chen, Zi-Ru
year 2020
title The Guidance System of Gamification and Augmented Reality in a Museum Space
doi https://doi.org/10.52842/conf.caadria.2020.1.671
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 671-680
summary Gamification is the application of game-oriented design approaches or game-inspired mechanics to otherwise non-game contexts. Mobile guiding system is the design process of information interactions. It is the integration of information design, interaction design, and sensorial design. The e-learning system of mobile guide is able to be loaded gamification concepts and let mobile learning interestingly, diversely, and validly. The problem of the research was if we combined the concept of gamification design into museum guide services with augmented reality for non-commercial purposes, it also provided the same benefits to the promotion of museum learning and knowledge, integrating mobile devices as navigation media. It would improve more users to participate in a museum and use the guide system actively, and then arise their interest and achievement. The result was to establish a preliminary model for developing a museum mobile guide system of gamification design and augmented reality.
keywords Gamification; Museum Learning; Multimedia Guided System; Augmented Reality
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2020_068
id caadria2020_068
authors Shekhawat, Krishnendra and pinki, Pinki
year 2020
title Construction of Architectural Floor Plans for Given Adjacency Requirements
doi https://doi.org/10.52842/conf.caadria.2020.1.315
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 315-323
summary For most of the architectural design problems, there are underlying mathematical sub-problems, they may require to consider for generating architectural layouts. One of these sub-problems is to satisfy adjacency constraints for obtaining an initial layout. But in the literature, there does not exist a mathematical procedure that can address any given adjacency requirements, i.e., there does not exist a tool for generating a floor plan corresponding to any given adjacency (planar) graph (there exist algorithms for constructing floor plans for planar triangulated graphs only). In this paper, we are going to present an algorithm that would generate a floor plan corresponding to any given planar graph. The larger aim of this research is to develop a user-friendly tool that can generate a variety of initial layouts corresponding to a given graph, which can be further modified by the architects/designers.
keywords Floor plan; Algorithm; Graph Theory
series CAADRIA
email
last changed 2022/06/07 07:56

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