CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 15 of 15

_id acadia20_170
id acadia20_170
authors Li, Peiwen; Zhu, Wenbo
year 2020
title Clustering and Morphological Analysis of Campus Context
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 170-177.
doi https://doi.org/10.52842/conf.acadia.2020.2.170
summary “Figure-ground” is an indispensable and significant part of urban design and urban morphological research, especially for the study of the university, which exists as a unique product of the city development and also develops with the city. In the past few decades, methods adapted by scholars of analyzing the figure-ground relationship of university campuses have gradually turned from qualitative to quantitative. And with the widespread application of AI technology in various disciplines, emerging research tools such as machine learning/deep learning have also been used in the study of urban morphology. On this basis, this paper reports on a potential application of deep clustering and big-data methods for campus morphological analysis. It documents a new framework for compressing the customized diagrammatic images containing a campus and its surrounding city context into integrated feature vectors via a convolutional autoencoder model, and using the compressed feature vectors for clustering and quantitative analysis of campus morphology.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id cdrf2019_46
id cdrf2019_46
authors Adam Chernick, Christopher Morse, Steve London, Tim Li, David Ménard, John Cerone, and Gregg Pasquarelli
year 2020
title On-Site BIM-Enabled Augmented Reality for Construction
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_5
summary We describe a prototype system for communicating building information and models directly to on-site general contractors and subcontractors. The system, developed by SHoP Architects, consists of a workflow of pre-processing information within Revit, post-processing information outside of Revit, combining data flows inside of a custom application built on top of Unity Reflect, and delivering the information through a mobile application on site with an intuitive user interface. This system incorporates augmented reality in combination with a dashboard of documentation views categorized by building element.
series cdrf
email
last changed 2022/09/29 07:51

_id caadria2020_193
id caadria2020_193
authors Wang, Sihan, Liu, Chi, Zhang, Guo Li, Luo, Qi Huan, Xu, Weishun and Raspall, Felix
year 2020
title Digital Planting - Fabrication of Integrated Concrete Green Wall via Additive Manufacturing
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 145-151
doi https://doi.org/10.52842/conf.caadria.2020.1.145
summary Green walls are becoming a symbol of modern architecture representing sustainability and aesthetics. However, the fabrication of wall components that can nurture the growth of plants and other living creatures requires components to locate soil and other substrates, a controlled rugosity for plants and moss to grip, and conduits to distribute water and nutrients. This is normally done by adding extra attachments to the façade. In this paper, we introduce a digital approach to design and produce architectural components that can integrate green wall's functional requirements into the wall itself. Such components are fabricated via Additive Manufacturing (AM) extrusion with the assists of robotic arms.
keywords Green Wall; Additive Manufacturing; Robotic Fabrication; Clay Printing
series CAADRIA
email
last changed 2022/06/07 07:58

_id cdrf2019_229
id cdrf2019_229
authors Jingyi Li and Hong Chen
year 2020
title Optimization and Prediction of Design Variables Driven by Building Energy Performance—A Case Study of Office Building in Wuhan
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_22
summary This research focuses on the energy performance of office building in Wuhan. The research explored and predicted the optimal solution of design variables by Multi-Island Genetic Algorithm (MIGA) and RBF Artificial neural networks (RBF-ANNs). Research analyzed the cluster centers of design variable by K-means cluster method. In the study, the RBF-ANNs model was established by 1,000 simulation cases. The RMSE (root mean square error) of the RBF-ANNs model in different energy aspects does not exceed 15%. Comparing to the reference case (the largest energy consumption case in the optimization), the 214 elite cases in RBF-ANNs model save at least 37.5% energy. By the cluster centers of the design variables in the elite cases, the study summarized the benchmark of 14 design variables and also suggested a building energy guidance for Wuhan office building design.
series cdrf
email
last changed 2022/09/29 07:51

_id artificial_intellicence2019_295
id artificial_intellicence2019_295
authors Xiang Wang, Kam-Ming Mark Tam, Alexandre Beaudouin-Mackay,Benjamin Hoyle, Molly Mason, Zhe Guo, Weizhe Gao, Ce Li, Weiran Zhu,Zain Karsan, Gene Ting-Chun Kao, Liming Zhang, Hua Chai, Philip F. Yuan, and Philippe Block
year 2020
title 3d-Printed Bending-Active Formwork for Shell Structures
source Architectural Intelligence Selected Papers from the 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2026)
doi https://doi.org/https://doi.org/10.1007/978-981-15-6568-7_18
summary This paper presents a novel building technique for the formwork of thin shell structures with 3d-printed bending-active mesh sheets. To enhance the structural stiffness of the flexible plastic materials, bending-active form is applied to utilize the geometry stiffening effect through the large deformation of bending. As it is the main problem to determine the final geometry of the bent surface, design methods with consideration of the numerical simulation is researched and both simulations via dynamic relaxation and finite element method are presented. Several demonstrator pavilions and the building process are shown to test the feasibilities of the presented building techniques in the real shell project. It is expected that this method could be applied into more thin shell projects to realize an efficient building technology with less exhaust of materials.
series Architectural Intelligence
email
last changed 2022/09/29 07:28

_id ecaade2020_143
id ecaade2020_143
authors Ilyas, Sobia, Wang, Xinyue, Li, Wenting, Zhang, Zhuoqun, Wang, Tsung-Hsien and Peng, Chengzhi
year 2020
title Towards an Interactionist Model of Cognizant Architecture - A sentient maze built with swarm intelligence
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 201-208
doi https://doi.org/10.52842/conf.ecaade.2020.2.201
summary Cognizant Architecture is a term used to define sentient and smart structures broadly. In this paper, an 'Interactionist' model of cognizant architecture is proposed as a method of investigating the development process by inverting the conventional concept of maze design. The proposed 'Cognizant Maze' aims to achieve user-architecture micro-interactions through delighting the users, presenting a physical activity equally attractive to kids and adults alike, and activating mind-enticing visual effects. Like many previous innovations, nature is what inspires us in the maze-making process. In modelling the cognizant maze, we develop the concept and workflow of prototyping a form of swarm intelligence. We are particularly interested in exploring how simulated behaviours of swarm intelligence can be manifested in a maze environment for micro-interactions to take place. Combining parametric modelling and Arduino-based physical computing, our current interactive prototyping shows how the maze and its users can 'think, act and play' with each other, hence achieving an interactionist model of cognizant architecture. We reflect that the lessons learned from the Cognizant Maze experiment may lead to further development of cognizant architecture as a propagation of swarm intelligence through multi-layered micro-interactions.
keywords swarm intelligence; maze design; Micro-interactions; interactive prototyping; cognizant architecture
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2020_301
id caadria2020_301
authors Li, Bin, Guo, Weihong, Schnabel, Marc Aurel and Moleta, Tane
year 2020
title Feng-Shui and Computational Fluid Dynamics (CFD) - Analyzing Natural Ventilation and Human Comfort
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 731-740
doi https://doi.org/10.52842/conf.caadria.2020.1.731
summary The paper explores the analogies between Computational Fluid Dynamics (CFD) and Feng-Shui by undertaking an analysis of natural ventilation in Jiangmen city, Southern China. Feng-Shui has been used to inform the orientation, layout, and design of buildings in China for thousands of years. The research questions if these concepts are still valid for contemporary building design. Noting that computational simulation methods such as CFD allow architects to analyse the natural ventilation of buildings, this paper provides a novel study that examines if Feng-Shui principles can be reconciled against contemporary design processes. The research simulates 'community', 'block', and 'single courtyard' via CFD study to confirm the scientifically measurable concepts of Feng-Shui have concerning natural ventilation. We conclude that Feng-Shui concepts enhance natural ventilation and subsequently makes a positive contribution to sustainable building and design.
keywords Human comfort; Natural ventilation; CFD; Feng-Shui
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2020_235
id ecaade2020_235
authors Li, Bin, Guo, Weihong, schnabel, Marc Aurel and Zhang, Ziqi
year 2020
title Virtual Simulation of New Residential Buildings in Lingnan Using Vernacular Wisdom
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 269-278
doi https://doi.org/10.52842/conf.ecaade.2020.1.269
summary Every new idea has some sort of precedent or echoes from the past. It is the same for the new residential buildings in Lingnan, China. In Lingnan, the vernacular knowledge of building design has been established over thousands of years. Whether it is suitable for use today should be verified. In this research, virtual simulations are employed to arrive at an overall conclusion. Virtual simulations based on PHOENICS, ENVI_MET, CadnaA, and Ecotect software were separately used for analysing the case of new residential buildings located in Lingnan. The study analysed the wind, thermal, acoustic, and light environments, which are four aspects of these new residential buildings. According to the results of our research, the paper discussed ways to amend and improve the new residential buildings that sit within the overall spirit of the vernacular knowledge of Lingnan; thus, it helps to put the traditional knowledge into the current context. The vernacular knowledge from XS to XL scale contexts, such as Feng-shui, was verified as being suitable for use in Lingnan today.
keywords Virtual simulation; Vernacular wisdom; Residential building; Lingnan; Feng-shui
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2020_260
id caadria2020_260
authors LI, Yan, DU, Hongwu and WANG, Qing
year 2020
title The Association Study Between Residential Building Interface and Perceived Density based on VR Technology - Taking 2 Enclosed Residential Districts of Guangzhou as Examples
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 711-720
doi https://doi.org/10.52842/conf.caadria.2020.1.711
summary As urban development enters the stock increment era , the demand of environmental quality in urban residential districts gradually improves, making the construction of livable residential environment an important direction of urban development. The improvement of livable environment is the inevitable result of this process and perceived density is an indispensable and important part. Among the statistical methods, preference study is the most commonly one to explore the subjective factors affecting preference. The experience of immersive virtual environment can provide a more appropriate analytical method better for traditional image selection. Different permeability of architectural interface has significant influences on the perception of space comfortability, crowding and fascination. In this paper, two existing enclosed residential districts are selected for case study. The factors closely related to perceived density, such as solid Wall, grille, glass, open space, greening, etc, are selected by using immersive virtual technology. Through the interviewees' evaluations of perceived density of the virtual environment, the relationship between building interface and the perceived density of the residential area will be established.
keywords Spatial Perceived Density; Virtual Reality Technology; Enclosed Residential District; Housing Interface; Association Study
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2020_113
id ecaade2020_113
authors Li, Yunqin, Yabuki, Nobuyoshi, Fukuda, Tomohiro and Zhang, Jiaxin
year 2020
title A big data evaluation of urban street walkability using deep learning and environmental sensors - a case study around Osaka University Suita campus
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 319-328
doi https://doi.org/10.52842/conf.ecaade.2020.2.319
summary Although it is widely known that the walkability of urban street plays a vital role in promoting street quality and public health, there is still no consensus on how to measure it quantitatively and comprehensively. Recent emerging deep learning and sensor network has revealed the possibility to overcome the previous limit, thus bringing forward a research paradigm shift. Taking this advantage, this study explores a new approach for urban street walkability measurement. In the experimental study, we capture Street View Picture, traffic flow data, and environmental sensor data covering streets within Osaka University and conduct both physical and perceived walkability evaluation. The result indicates that the street walkability of the campus is significantly higher than that of municipal, and the streets close to large service facilities have better walkability, while others receive lower scores. The difference between physical and perceived walkability indicates the feasibility and limitation of the auto-calculation method.
keywords walkability; WalkScore; deep learning; Street view picture; environmental sensor
series eCAADe
email
last changed 2022/06/07 07:51

_id cdrf2019_255
id cdrf2019_255
authors Qian Wan, Li Wang, and Guowei Ma
year 2020
title Adaptable Tool-Path Planning Method for 3D Concrete Printing Based on the Mapping Method
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_24
summary 3D concrete printing (3DCP) has been successfully and widely applied in the fields of civil structure, infrastructure, architectural decoration etc.,due to its unique advantages of automation and flexibility, and has shown great potential for development. One of the key steps in the execution of 3DCP is the toolpath planning process. However, 3DCP typically utilize the flowable composite materials which changes with time, and it is easy to induce interface joints or filling defects due to uneven path distribution when constructing the irregularshaped construction. To solve the problem of printing path planning in 3DCP, this paper proposes tool-path planning based on mapping method, which integrates the rheology and necessary continuity of concrete materials into the printing process parameters, improves the mutual adaptability of printing process and material characteristics, improves the continuity of printing, the compactness of filling, and then ensures the stability and durability of printing structure.
series cdrf
email
last changed 2022/09/29 07:51

_id ecaade2020_297
id ecaade2020_297
authors Schwarzmann, Wolfgang
year 2020
title Traditional Knowledge on Modern Milling Robots - How CNC-joinery machines promote a renaissance to lost techniques in the profession of a carpenter.
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 597-604
doi https://doi.org/10.52842/conf.ecaade.2020.2.597
summary The profession of a carpenter is changing significantly. Over the last 20-30 years, CNC-joinery machines became ready to penetrate the market and lead to a significant optimization of daily processes in these firms. In this case study, we take a closer look at the working techniques of a carpenter in the Bregenzerwald. This skilled craftsman found a way, of how to translate his expert knowledge on to a CNC-joinery machine. Instead of only following modern, simplified construction methods, he tried to revive historic methods and developed a way to translate his expertise. By scaling up on a technological basis, he was able to reintroduce the so-called 'Dovetail joint' and by that managed to erect the first proof of concept, a single-family house. This research shows, how a new integrated robot enables a way of manufacturing, that otherwise might not be affordable anymore. Benefits of this approach can be seen on a variety of economic and ecologic aspects. As mentioned by the carpenter, these results are encouraging, but for him, the real advantage is the increased empowerment to skill, craft and knowledge typical for his profession.
keywords robotic fabrication; carpenter; renaissance; knowledge; tradition; wood construction
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2020_167
id caadria2020_167
authors Stouffs, Rudi and Li, Andrew
year 2020
title Learning from Users and their Interaction with a Dual-interface Shape-grammar Implementation
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 153-162
doi https://doi.org/10.52842/conf.caadria.2020.2.153
summary We present a shape grammar implementation with two new characteristics. One is that it is visual and directly manipulable: users draw the shapes and rules in a modeling application. The other characteristic is advanced technical capabilities, such as non-visual attributes and higher-order elements like surfaces. It consists of three components running in Rhinoceros3d. We also report on workshops that introduced the implementation.
keywords shape grammars; interaction; implementation
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2020_398
id caadria2020_398
authors Tseng, Li-Min and Hou, June-Hao
year 2020
title Representation of Sound in 3D
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 609-618
doi https://doi.org/10.52842/conf.caadria.2020.1.609
summary This study is based on Chladni figures and tries to spatially extend its representation of sound. The current Chladni figures only see parts of the sound. There should be more spatial representation of sounds because they are transmitted in space. This study explores how to capture and reconstruct invisible sound information to create three-dimensional forms. A series of steps are taken to record Chladni figures of different frequencies and decibels. Pure Data is used to generate sounds. The Chladni figures are captured in Grasshopper and converted into point clouds. These point clouds are processed by using different algorithms to produce layers of superimposed state from which 3D forms of sound can be generated and fabricated. Through the proposed methods of processing and representation, sound not only stays at the level of hearing, but can also be seen, touched, and reinterpreted spatially. With the spatial forms of sound, viewers no longer perceive sound through single but multiple states. This can help us comprehend sound in a vast variety of ways.
keywords Sound visualization; Form-finding; Spatial-temporal; Chladni figures; Cymatics
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2020_195
id caadria2020_195
authors Zhang, Zhen, Du, Hong Wu and Li, Yan
year 2020
title Spatial Elements of Commercial Streets and Pedestrian Perceptions via a Multi-scale Perspective - An Analysis of Three Commercial Streets in the Old City of Guangzhou
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 833-842
doi https://doi.org/10.52842/conf.caadria.2020.1.833
summary After the large-scale construction of the city, the small-scale development has begun, which makes the optimization of the commercial street space more focused on the pedestrian perception experience of people. It can be seen that the spatial elements of the commercial street are closely related to the pedestrian perception of people. However, in the evolution of the old city of Guangzhou, due to the large-scale construction and road widening, the spatial scale is quite different. In addition, the space scale of the same commercial street also varies greatly in different historical periods. There are three types: large scale change, moderate scale change and small scale change, forming the diversity of spatial scale of the commercial street. Therefore, how to study the relationship between spatial elements of commercial street and pedestrian perception under the guidance of multi-scale has become the research value of this paper. The thesis selects three types of commercial street space and combines virtual reality technology to establish different commercial street scenes. Finally, through the virtual scene experience of interviewees, different commercial street space factors are scored, and then the coupling relationship is eatablished to analyze the relationship between commercial street space factors and pedestrian perception.
keywords Multi-scale; Commercial street spatial elements; Pedestrian perception; Virtual Reality Simulation
series CAADRIA
email
last changed 2022/06/07 07:57

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