CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2020_185
id ecaade2020_185
authors Wurzer, Gabriel, Lorenz, Wolfgang E., Forster, Julia, Bindreiter, Stefan, Lederer, Jakob, Gassner, Andreas, Mitteregger, Mathias, Kotroczo, Erich, Pöllauer, Pia and Fellner, Johann
year 2020
title M-DAB - Towards re-using material resources of the city
doi https://doi.org/10.52842/conf.ecaade.2020.1.127
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 127-132
summary If we strive for a de-carbonized future, we need to think of buildings within a city as resources that can be re-used rather than being disposed of. Together with considerations on refurbishment options and future building materials, this gives a decision field for stakeholders which depends on the current "building stock" - the set of pre-existing buildings which are characterized e.g. by building period, location and material composition. Changes in that context are hard to argue for since (1.) some depend on statistics, other (2.) on the concrete neighborhood and thus the space in which buildings are embedded, yet again others on (3.) future extrapolations again dealing with both of the aforementioned environments. To date, there exists no tool that can handle this back-and-forth between different abstraction levels and horizons in time; nor is it possible to pursue such an endeavor without a proper framework. Which is why the authors of this paper are aiming to provide one, giving a model of change in the context of re-using material resource of the city, when faced with numerous abstraction levels (spatial or abstract; past, current or future) which have feedback loops between them. The paper focuses on a concrete case study in the city of Vienna, however, chances are high that this will apply to every other building stock throughout the world if enough data is available. As a matter of fact, this approach will ensure that argumentation can happen on multiple levels (spatial, statistical, past, now and future) but keeps its focus on making the building stock of a city a resource for sustainable development.
keywords material reuse; sustainability; waste reduction; Design and computation of urban and local systems – XS to XL; Health and materials in architecture and cities
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia23_v1_136
id acadia23_v1_136
authors Alima, Natalia
year 2023
title InterspeciesForms
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 136-143.
summary The hybridization of architectural, biological and robotic agencies Situated in the field of architectural biodesign, InterspeciesForms explores a closer relationship between the fungus Pleurotus ostreatus and the designer in the creation of form. The intention of hybridizing mycelia’s agency of growth with architectural design intention is to generate novel, non-indexical crossbred designed outcomes that evolve preconceived notions of architectural form. Mycelium are threadlike fibrous root systems made up of hyphae, that form the vegetative part of a fungus (Jones 2020). Known as the hackers of the wood wide web (Simard 1997) mycelia form complex symbiotic relationships with other species that inhabit our earth. Michael Lim states “Fungi redefine resourcefulness, collaboration, resilience and symbiosis” (Lim 2022, p. 14). When wandering around the forest to connect with other species or searching for food, fungi form elaborate and entangled networks by spreading their hyphal tips. Shown in Figure 1, this living labyrinth results in the aesthetic formation of an intricate web. Due to the organisms ability to determine the most effective direction of growth, communicate with its surrounding ecosystem, and connect with other species, fungi are indeed an intelligent species with a unique aesthetic that must not be ignored. In drawing on these concepts, I refer to the organism’s ability to search for, tangle, and digest its surroundings as ‘mycelia agency of growth’. It is this specific behavioral characteristic that is the focus of this research, with which I, as the architect, set out to co-create and hybridize with.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id sigradi2020_275
id sigradi2020_275
authors Scheeren, Rodrigo; Sperling, David M.
year 2020
title Beyond the “Fab Lab” model: design and other spaces of creation using digital fabrication technologies
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 275-282
summary Laboratories based on the "Fab Lab" model have spread virtuously around the world in the past two decades. Over the years, some alternatives have emerged, establishing themselves in a more contextualized way. The article presents “other creative spaces”, involving case studies from three laboratories in South America: “Fábrica Diseno e Innovacion” (Argentina), “Fab Lab Livre SP” (Brazil), and “Exploratorio: taller público de experimentacion” (Colombia). In this way, it shows an analysis of the functioning of these laboratories in each condition, the practices emerging from these places related to the sociotechnical adequacy of digital fabrication technologies into their realities.
keywords Fab Lab, Digital fabrication, Social innovation, Sociotechnical adequacy, Case studies
series SIGraDi
email
last changed 2021/07/16 11:49

_id acadia20_614
id acadia20_614
authors Xi Han, Isla; P.G. Bruun, Edvard; Marsh, Stuart; Tavano, Matteo; Adriaessens, Sigrid; Parascho, Stefana
year 2020
title From Concept to Construction - A Transferable Design and Robotic Fabrication Method for a Building-Scale Vault
doi https://doi.org/10.52842/conf.acadia.2020.1.614
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 614-623.
summary The LightVault project demonstrates a novel robotic construction method for masonry vaults, developed in a joint effort between Princeton University and the global architecture and engineering firm Skidmore, Owings & Merrill (SOM). Using two cooperating robotic arms, a full-scale vault (plan: 3.6 × 6.5 m, height: 2.2 m) made up of 338 glass bricks was built live at the “Anatomy of Structure: The Future of Art + Architecture” exhibition. A major component of the project was developing a fabrication method that could be easily adapted to different robotic setups since the research, prototyping, and final exhibition occurred on different continents. This called for approaches that balanced the generic and the specific, allowing for quick and flexible construction staging and execution. The paper is structured as follows. First, we introduce the notion of transferability in robotic construction and then elaborate on this concept through the four major challenges in the LightVault project development: (1) prototype scalability, (2) end-effector design, (3) path planning and sequencing, and (4) fabrication tolerances. To develop and test solutions for these challenges, we iterated through several prototypes at multiple scales, with different materials for the standardized bricks, and at three distinct locations: Embodied Computation Lab, Princeton, US; Global Robots Ltd., Bedford, UK; and Ambika P3 gallery, London, UK. While this paper is specifically tailored to the construction of masonry structures, our long-term goal is to enable more robotic fabrication projects that consider the topic of transferability as a means to develop more robust and broadly applicable techniques.
series ACADIA
type normal paper
email
last changed 2024/03/11 06:44

_id acadia20_58
id acadia20_58
authors Yogiaman, Christine; P. Pambudi, Christyasto; Kumar Jayashankar, Dhileep; Chia, Peizhi; Quek, Yuhan; Tracy, Kenneth
year 2020
title Knitted Bio-Material Assembly
doi https://doi.org/10.52842/conf.acadia.2020.1.058
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 58-65.
summary Bio-fabrication of materials opens up novel opportunities for designers to innovate the functional possibilities of the designed output through variations in fabrication processes. Literature has seen an increased interest in this emerging material design practice that has recently been defined as “growing design” (Myers 2012). Our research work expands on the definition of this emerging material design practice to engage digital design and fabrication procedures in the intersection of biology, craft, and design. The aim is to cultivate a new material type—knitted textile mycelium composite that has the capability to augment final material composite properties and provide formal freedom to designers. 3D CNC knitting enables the fabrication of knitted textile that has control over the specificity of each knit loop, opening up design possibilities to grade functional differentiation when the knitted textile is used as a sacrificial mold for the cultivation of mycelium composite. The research presents various design-to-fabrication workflows that facilitate working with the indeterminate nature of 3D-knitted membrane and the dynamic nature of cultivating mycelium composite growth. Two architecture-scale prototype units were fabricated and cultivated, demonstrating the range of design freedom for this new material type.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_253
id ecaade2020_253
authors Buš, Peter
year 2020
title User-driven Configurable Architectural Assemblies - Towards artificial intelligence-embedded responsive environments
doi https://doi.org/10.52842/conf.ecaade.2020.2.483
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 483-490
summary The paper theoretically elaborates the idea of individual users' customisation activities to create and configure responsive spatial scenarios by means of reconfigurable interactive adaptive assemblies. It reflects Gordon Pask's concept of human and device interaction based on its unpredictable notion speculating a potential to be enhanced by artificial intelligence learning approach of an assembly linked with human activator's participative inputs. Such a link of artificial intelligence, human agency and interactive assembly capable to generate its own spatial configurations by itself and users' stimuli may lead to a new understanding of humans' role in the creation of spatial scenarios. The occupants take the prime role in the evolution of spatial conditions in this respect. The paper aims to position an interaction between the human agents and artificial devices as a participatory and responsive design act to facilitate creative potential of participants as unique individuals without pre-specified or pre-programmed goal set by the designer. Such an approach will pave a way towards true autonomy of responsive built environments, determined by an individual human agent and behaviour of the spatial assemblies to create authentic responsive built forms in a digital and physical space.
keywords deployable systems; responsive assemblies; embedded intelligence; Learning-to-Design-and-Assembly method; Conversation Theory
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2020_000
id caadria2020_000
authors D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.)
year 2020
title CAADRIA 2020: RE:Anthropocene, Volume 1
doi https://doi.org/10.52842/conf.caadria.2020.1
source RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, 898 p.
summary What if we are already in the Anthropocene epoch where the function of the Earth system is being impacted by human activities? What if our actions indeed are significant enough to have a critical force on the Earth as a system? The term Anthropocene (the Age of Humans) has gained increasing recognition as a description of a crucial geological stage of our planet as we face the consequences of our own events on the earth's ecosystem. While we are beginning to address the predominant challenges of sustainability and ecology, the environments we built have also shaped our behaviors. To celebrate CAADRIA's 25th Anniversary, we challenge ourselves with these questions, asking what we want our future to look like in the next 25, 50, or even 100 years from now? If human creations are substantial enough to start a new geological epoch, what does this imply for our explorations of the realm of computational design and how will advanced technologies shape our future? With the theme of RE: Anthropocene, we ask our contributors to REgard this new geological age as the main meaningful site for exploration into the future, REthink what our planet could become, REvisit our actions and behaviors to foster the REsponsibilities for the planet existence, and perhaps & importantly, REspond to whatever magnitudes happen to the built-environments and other planetary beings.
series CAADRIA
last changed 2022/06/07 07:49

_id caadria2020_001
id caadria2020_001
authors D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.)
year 2020
title CAADRIA 2020: RE:Anthropocene, Volume 2
doi https://doi.org/10.52842/conf.caadria.2020.2
source RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, 734 p.
summary What if we are already in the Anthropocene epoch where the function of the Earth system is being impacted by human activities? What if our actions indeed are significant enough to have a critical force on the Earth as a system? The term Anthropocene (the Age of Humans) has gained increasing recognition as a description of a crucial geological stage of our planet as we face the consequences of our own events on the earth's ecosystem. While we are beginning to address the predominant challenges of sustainability and ecology, the environments we built have also shaped our behaviors. To celebrate CAADRIA's 25th Anniversary, we challenge ourselves with these questions, asking what we want our future to look like in the next 25, 50, or even 100 years from now? If human creations are substantial enough to start a new geological epoch, what does this imply for our explorations of the realm of computational design and how will advanced technologies shape our future? With the theme of RE: Anthropocene, we ask our contributors to REgard this new geological age as the main meaningful site for exploration into the future, REthink what our planet could become, REvisit our actions and behaviors to foster the REsponsibilities for the planet existence, and perhaps & importantly, REspond to whatever magnitudes happen to the built-environments and other planetary beings.
series CAADRIA
last changed 2022/06/07 07:49

_id caadria2020_098
id caadria2020_098
authors Davidova, Marie and McMeel, Dermott
year 2020
title Codesigning with Blockchain for Synergetic Landscapes - The CoCreation of Blockchain Circular Economy through Systemic Design
doi https://doi.org/10.52842/conf.caadria.2020.2.333
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 333-342
summary The paper is exploring methodology within the work in progress research by design through teaching project called 'Synergetic Landscapes'. It discusses codesign and cocreation processes that are crossing the academia, NGOs and applied practice within so called 'real life codesign laboratory' (Davidová, Pánek, & Pánková, 2018). This laboratory performs in real time and real life environment. The work investigates synergised bio-digital (living, non-living, physical, analogue, digital and virtual) prototypical interventions in urban environment that are linked to circular economy and life cycles systems running on blockchain. It represents a holistic systemic interactive and performing approach to design processes that involve living, habitational and edible, social and reproductive, circular and token economic systems. Those together are to cogenerate synergetic landscapes.
keywords codesign; blockchain; systemic design; prototyping; bio-digital design
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2020_392
id ecaade2020_392
authors Hadighi, Mahyar and Duarte, Jose P.
year 2020
title Local Adaptation of the International Style - Contextualizing Global Architecture between East and West
doi https://doi.org/10.52842/conf.ecaade.2020.2.331
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 331-340
summary The aim of this paper is to highlight the effectiveness of shape grammar as a computational design methodology for verifying and describing hybridity in architectural design and generating a contextualized architecture. Part of a larger study, the present paper focuses on describing and verifying the respective influences of European modern and American traditional architecture on the mid-twentieth-century houses designed and built by a Penn State faculty-practitioner in State College, a college town in central Pennsylvania that is home to the university's largest campus. This hybridity phenomenon is analyzed using the shape grammar methodology, which is then also used to generate a hybrid architecture, not only for the same context, but also for contexts worldwide. Results from a workshop on the local adaptation of modern architecture focusing on the hybridity between the Persian garden style and the International Style of architecture to generate architecture appropriate to the context of Shiraz, the ancient capital of Iran, are analyzed in order to advance discussions of the methodology.
keywords Shape grammar; Persian garden; William Hajjar; Hybridity; local adaptation
series eCAADe
email
last changed 2022/06/07 07:49

_id sigradi2021_260
id sigradi2021_260
authors Lima Ferreira, Claudio and Vaz Lima, Larissa
year 2021
title Architecture and Neuroscience: Green Areas Contributions to Hospitalized Patients’ Homeostasis
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 927–939
summary Hospitalization is, for the patient, a neuropsychophysiological stressor, thus pertinent theories point to architectural stimuli as a tool for the homeostasis restoration and consequent well-being. Furthermore, they compile advantages to the patients’ treatment and highlight, mainly, the natural environments benefits, which is elucidated by the Biophilia theory. Through literature review and analysis of applied research in national and international hospitals, extracted from indexing databases of scientific production in the 2000-2020 timeframe, it was found that these areas [a] promote stimuli that enhance emotions and positive feelings; [b] act to restore stress and anxiety; [c] reduce pain, analgesic intake and length of stay; and [d] increase patient satisfaction. By sharing the results of this research, the objective is, in addition to stimulating future research on the organism behavior in the environments, to indicate perspectives for hospital ambiences.
keywords Neurociencias, Arquitetura Hospitalar, Áreas Verdes, Biophilia, Equilíbrio Homeostático.
series SIGraDi
email
last changed 2022/05/23 12:11

_id caadria2020_089
id caadria2020_089
authors Poinet, Paul, Stefanescu, Dimitrie and Papadonikolaki, Eleni
year 2020
title Web-Based Distributed Design to Fabrication Workflows
doi https://doi.org/10.52842/conf.caadria.2020.1.095
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 95-104
summary As architectural design projects tend to tackle larger scales and become more complex, multiple involved actors often need to work from different remote locations. This increased complexity impacts the digital design-to-fabrication workflows that become more challenging, as each actor involved in a project operates on different software environments and needs to access precise fabrication data of specific design components. Consequently, managing and keeping track of design changes throughout the design-to-fabrication workflow still remains a challenge for all actors involved. This paper discusses how this challenge can be tackled through both Speckle, a complete open source data platform for the Architecture, Engineering and Construction (AEC), and SpeckleViz, a custom web-based interactive Activity Network Diagram (AND) built upon Speckle. SpeckleViz continuously maps data transfers across design and building processes, enabling the end-users to explore, interact and get a better understanding of the constantly evolving digital design workflows. This is demonstrated in this paper through a computational design and digital fabrication workshop conducted at the Centro de Estudios Superiores de Diseño de Monterrey (CEDIM), during which an integrative, file-less collaborative design workflow has been set through Speckle, connecting different Rhino-Grasshopper sessions acting as discrete computational design pipelines.
keywords Collaborative Workflows; Distributed Design; Activity Network Diagram; Data Flow
series CAADRIA
email
last changed 2022/06/07 08:00

_id caadria2020_313
id caadria2020_313
authors Sanatani, Rohit Priyadarshi
year 2020
title A Machine-Learning driven Design Assistance Framework for the Affective Analysis of Spatial Enclosures
doi https://doi.org/10.52842/conf.caadria.2020.1.741
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 741-750
summary There is a growing research direction that adopts an empirical approach to affective response in space, and aims at generating bodies of quantitative data regarding the correlations between spatial features and emotional states. This paper demonstrates a machine-learning driven computational framework that draws upon training data sets to predict the 'affective impact' of designed enclosures. For demonstration, it has been scripted as a Rhinoceros + Grasshopper based design tool that uses existing training data collected by the author. The data comprises of the spatial parameters of Enclosure Volume (V), Length/Width ratio (P) and Window Area/Total Internal Surface Area ratio (D) - and the corresponding emotional parameters of Valence and Arousal. The test values of these parameters are computed by defining the components of the test enclosure (walls, windows, floors and ceilings) in the script. Nonlinear regression components are run on the training datasets and the test input data is used to compute and display the real time predicted affective state on the circumplex model of affect.
keywords Affective Analysis; Affective Computing; Design Assistance; Machine Learning; Spatial Enclosures
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2022_51
id sigradi2022_51
authors Varsami, Constantina; Tsamis, Alexandros; Logan, Timothy
year 2022
title Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 617–628
summary Even though interactive (Offermans et.al., 2013), adaptive (Viani et.al., 2017), and self-optimizable (Sun et.al., 2020) lighting systems are becoming readily available, designing system automations, and evaluating their impact on user experience significantly challenges designers. In this paper we demonstrate the use of a gaming engine as a platform for designing, simulating, and evaluating autonomous smart lighting behaviors. We establish the Human - Lighting System Interaction Framework, a computational framework for developing a Light Sculpting Engine and for designing occupant-system interactions. Our results include a. a method for combining in real-time lighting IES profiles into a single ‘combined’ profile - b. algorithms that optimize in real-time, lighting configurations - c. direct glare elimination algorithms, and d. system energy use optimization algorithms. Overall, the evolution from designing static building components to designing interactive systems necessitates the reconsideration of methods and tools that allow user experience and system performance to be tuned by design.
keywords User Experience, Human-Building Interaction, Smart Lighting, Lighting Simulation, Gaming Engine
series SIGraDi
email
last changed 2023/05/16 16:56

_id ecaade2020_534
id ecaade2020_534
authors Verniz, Debora and Duarte, José P
year 2020
title From Analysis to Design - A framework for developing synthetic shape grammars
doi https://doi.org/10.52842/conf.ecaade.2020.2.535
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 535-544
summary This paper focuses on the problem of lack of housing, due to fast urbanization processes and urban population growth, particularly in developing regions of the globe. The goal is to propose an alternative for planning housing settlements, using a computational-based approach, and having as a case study an existing Brazilian favela, Santa Marta. The paper proposes a strategy to bridge between the use of shape grammars from analysis to design, by performing changes on the rule level. The research includes the development of an analytical grammar that captures the physical features of the settlement and its subsequent transformation into a synthetic grammar that can generate urban configurations that keep key features of the original settlement while avoiding its flaws. The paper is focused on the grammatical transformations performed to the analytic grammar to obtain the synthetic grammar and its subsequent validation. Results show that the solutions generated by the synthetic grammar do have higher quality when compared to the case study. This strategy is proposed as a framework for the application of shape grammars in design.
keywords shape grammars; grammatical transformations; Santa Marta favela; Santa Marta Urban Grammar
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2020_001
id ecaade2020_001
authors Werner, L and Koering, D (eds.)
year 2020
title Architecture and Fabrication in the cognitive age, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2020.2
source Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, 666 p.
summary Front Matter
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2020_000
id ecaade2020_000
authors Werner, L and Koering, D (eds.)
year 2020
title Architecture and Fabrication in the cognitive age, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2020.1
source Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, 738 p.
summary Front Matter
series eCAADe
email
last changed 2022/06/07 07:49

_id sigradi2021_302
id sigradi2021_302
authors Bueno, Ernesto, Reis Balsini, André and Verde Zein, Ruth
year 2021
title Analysis by Algorithmic Modeling of Historiographical Data on Modern and Contemporary Brazilian Architecture
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 737–748
summary Are historiographic diagrams valid instruments for gauging the main constituent aspects of historiographic documentation of a body of architectural production? The paper aims to discuss the results obtained by algorithmic modeling and three-dimensional visualization of historiographic data. The analysis method proposes a diagrammatic approach to the research object, established from the fundamentals originally described by Zein (2020). The diagrams were created using the algorithmic modeling software Grasshopper, which allowed us to combine a precise recording of data with an original approach to its interpretation. From the data collected, Cartesian coordinates were established for the generation of curves and interpolation surfaces representative of the computed aspects of certain historiographic narratives. With wide application possibilities, the resulting algorithmic diagrams establish a new model for data analysis and visualization, which stands as a consistent alternative to other more commonly used digital bibliometric tools.
keywords Análise de dados, Big Data, Visualizaçao de dados, Historiografia, Arquitetura moderna brasileira
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2022_246
id sigradi2022_246
authors Bustos Lopez, Gabriela; Aguirre, Erwin
year 2022
title Walking the Line: UX-XR Design Experiment for Ephemeral Installations in Pandemic Times
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 699–710
summary Throughout COVID 19 Pandemic since 2020, it was necessary to generate instructional strategies including digital platforms for creative processes in architecture. This article exposes an experience that integrates pedagogical, operational, and technical dimensions in architecture virtual teaching. A pedagogical methodology was designed and implemented, fusing User Experience (UX) and Extended Reality (XR) during the architectural design process in a virtual experimental studio. The use of UX-XR as a designing-reviewing strategy in architecture, positively impacted the creative experience of both students and reviewers by enriching the perception of the space and interactively simulating the user experience. A friendly, fun, and socially inclusive environment was generated for learning architecture using synthetic media and Multiuser Virtual Environments (MUVEs). The successful results of the students’ projects by phase are shown, revealing the significance of combining UX and XR, incorporating the metaverse as a canvas to review, recreate, interact, and assess architectural designs.
keywords User Experience (UX), Extended Reality (XR), Multiuser Virtual Environments (MUVE), Virtual Campus, Usability
series SIGraDi
email
last changed 2023/05/16 16:56

_id sigradi2020_569
id sigradi2020_569
authors Estupinan, John Sebastian; Shiordia Lopez, Rodrigo; Pérez, Andrés Felipe; Velasco, Rodrigo
year 2020
title Simulation of kinetic envelope systems and their relation to increased thermal comfort - adaptive model in interior spaces Case of the Caribbean Region, Colombia
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 569-576
summary In Colombia the last five years the average annual demand for air conditioning increased by 73%. One strategy to increase thermal comfort and reduce the use of cooling systems and energy consumption in buildings is the use of kinetic envelopes as an active response system to changes in the environment. However, there is little literature analyzing their performance and effects on buildings. This research analyses the operation of different envelope systems through digital modelling and simulation of environmental conditions. The aim is to generate a set of defined advantages in the use of kinetic envelopes for the context in the Caribbean region in Colombia.
keywords Kinetic envelopes, Digital simulation, Climatic context, Thermal comfort, Energy consumption
series SIGraDi
email
last changed 2021/07/16 11:52

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