CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cdrf2021_13
id cdrf2021_13
authors Hao Wen, Pengcheng Gu, Yuchao Zhang, Shuai Zou, and Patrik Schumacher
year 2021
title A Generative Approach to Social Ecologies in Project [Symbios]City
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_2
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary The following paper talks about the studio project [Symbios]City, which is developed as a design research project in 2020–2021 Schumacher’ studio on social ecology of the graduate program in Architectural Association’s design research lab. The project aims to create an assemblage of social ecologies through a rich but cohesive multi-authored urban district. The primary ambition is to generate an urban area with a characterful, varied identity, that achieves a balanced order between unity and difference avoiding both the sterile and disorienting monotony of centrally planned modernist cities and the (equally disorienting) visual chaos of an agglomeration of utterly unrelated interventions as we find now frequently. Through a thorough research process, our project evolves mainly out of three principles that are taken into consideration for the development of our project: topological optimization, phenomenology, and ecology. By “ecology”, we understand it as a living network of information exchange. Therefore, every strategy we employ is not merely about reacting to the weather conditions, but instead it is an inquiry into the various ways we can exploit the latter, a translation of the weather conditions into spatial and programmatic properties. [Symbios]City therefore aims at developing a multi-authored urban area with a rich identity that achieves a balance between the various elements. [Symbios]City began formally from topological optimization, developed based on studies on ecology, and concluded the design following our phenomenological explorations, aiming at a complex design project that unifies the perception of all scales of design: from the platform to the skyscrapers.
series cdrf
email
last changed 2022/09/29 07:53

_id artificial_intellicence2019_147
id artificial_intellicence2019_147
authors Ding Wen Bao, Xin Yan, Roland Snooks, and Yi Min Xie
year 2020
title Bioinspired Generative Architectural Design Form-Finding and Advanced Robotic Fabrication Based on Structural Performance
doi https://doi.org/https://doi.org/10.1007/978-981-15-6568-7_10
source Architectural Intelligence Selected Papers from the 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2024)
summary Due to the potential to generate forms with high efficiency and elegant geometry, topology optimization is widely used in architectural and structural designs. This paper presents a working flow of form-finding and robotic fabrication based BESO (Bi-directional Evolutionary Structure Optimization) optimization method. In case there are some other functional requirements or condition limitations, some useful modifications are also implemented in the process. With this kind of working flow, it is convenient to foreknow or control the structural optimization direction before the optimization process. Furthermore, some fabrication details of the optimized model will be discussed because there are also many notable technical points between computational optimization and robotic fabrication.
series Architectural Intelligence
email
last changed 2022/09/29 07:28

_id caadria2020_126
id caadria2020_126
authors Hsiao, Chi-Fu, Lee, Ching-Han, Chen, Chun-Yen and Chang, Teng-Wen
year 2020
title A Co-existing Interactive Approach to Digital Fabrication Workflow
doi https://doi.org/10.52842/conf.caadria.2020.1.105
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 105-114
summary In recent years, digital fabrication projects have explored how to best present complex spatial patterns. These patterns are generated by a series of function clusters and need to be separated into reasonable working sequences for workers. In the stage between design and fabrication, designers and workers typically spend considerable time communicating with each other and prototyping models in order to understand the complex geometry and joint methods of fabrication works. Through the potential of mixed reality technology, this paper proposes a novel form of co-existing interactive workflow that helps designers understand the morphing status of material composition and assists workers in achieving desired results. We establish this co-existing workflow mechanism as an interface between design and reality that includes a HoloLens display, a parametric algorithm, and gesture control identification. This paper challenges the flexibility between the virtual and reality and the interaction between precise parameters and natural gestures within an automation process.
keywords Co-existing interactive workflow; Digital fabrication; HoloLens; Digital twin; Prototype
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2020_377
id caadria2020_377
authors Lu, Ji Rong, Chang, Teng Wen and Wu, Yi Sin
year 2020
title HIGAME+ - Planting as a medium to connect IOT objects in different environments to emotionally interact with elderly people alone
doi https://doi.org/10.52842/conf.caadria.2020.2.273
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 273-282
summary Elderly living alone have less chance to communicate with their families, so they tend to feel lonely and lack well-being. This study uses gardening activities which is familiar to elderly as the behavioral medium. Make elderly people living alone and their children living in other places through the Internet of Things system to connect space off-site to emotional interaction. Connect children of elderly 'mobile phone apps to HiGame+ potted plants in the home environment of the elderly, so that family members can care and accompany the plants in the homes of the elderly without space restrictions. At the same time, the potted objects will also record the long-term behaviors of the elderly, and will be transformed into the visualization of mood information to interact with children of elderly from other places to break the limit of spatial distance. Give elderly living alone to be emotionally connected and interactive, to increase their well-being.
keywords Elderly Living Alone; Emotional Interaction; Cross-Space Interaction; Internet of Things; Plant Care
series CAADRIA
email
last changed 2022/06/07 07:59

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