CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2020_261
id caadria2020_261
authors Kimm, Geoff and Burry, Mark
year 2020
title Encouraging Community Participation in Design Decision-making through Reactive Scripting - a general framework tested in the smart villages context
doi https://doi.org/10.52842/conf.caadria.2020.2.051
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 51-60
summary In governmental decision-making, centralised experts spending a society's resources benefit from the guidance of community participation, yet the most effective participation by individuals distributed throughout a community often relies on expert guidance. This co-dependency of centralised and distributed knowledge is a critical weakness in contexts, such as developing rural communities, in which opportunities for in-field expert engagement are limited. This paper proposes a novel computational framework to break this deadlock by taking into the field responsive expertise digitally encapsulated within accessible built environment simulations. The framework is predicated in reactive scripting for design apps that invite a citizen user to progress a model towards their ideal design by prompts that highlight exceptional, contradictory, mutually exclusive, or simply underwhelming outcomes or branching decisions. The app simulations provide a gamified context of play in which goals are not prescriptively encoded but instead arise out of the social and community context. The detailed framework, presented together with a proof of concept smart villages app that is described along with an integration and feasibility test with positive results, provides a model for better participatory decision-making outcomes in the face of limited availability of expertise.
keywords community participation; built environment simulation; gamification; reactive scripting; smart cities and villages
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2020_165
id caadria2020_165
authors Lorenz, Wolfgang E. and Wurzer, Gabriel
year 2020
title FLÄVIZ in the rezoning process - A Web Application to visualize alternatives of land-use planning
doi https://doi.org/10.52842/conf.caadria.2020.1.813
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 813-822
summary The rezoning process primarily deals with proposed changes on land-use and zoning plans. More and more often, the public is asked for its opinion and feedback. However, there are two main obstacles in today's practice: On the one hand land-use and zoning plans, in general, only define the potential of areas and so do proposed draft plans; they usually say nothing about the implementation of land-use in the built space. On the other hand, the untrained majority can hardly grasp the current form of representation as two dimensional plans with accompanying written information. In order to enable a wider public participation (and understanding), the authors present FLÄVIZ, a 3D visualization of potentials on land-use and zoning plans.
keywords Alternative land-use and Zoning plans; Three JS; Visual Representation
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2020_975
id sigradi2020_975
authors Mangrich, Camila Poeta; Almeida, Renato Luiz Martins de; Harthmann, Gabriela Peglow; Kos, José Ripper
year 2020
title Urban Mobility and Database Allied to Environmental Regeneration of a University Campus
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 975-982
summary This study departs from the data exploration of the people dynamics within a university campus to foster solutions of sustainable mobility and environmental regeneration. The research has dealt with a critical challenge of guaranteeing the privacy of individuals' registration data, following the recommendations listed in the foreseen General Data Protection Law. While ensuring anonymity, the work aims to assess the contribution of databases as infrastructures that can convey relevant knowledge beyond scientific research and to guide public management to the trends advocated for the future of universities.
keywords University campus, Mobility, Database visualization, Sustainability
series SIGraDi
email
last changed 2021/07/16 11:53

_id ecaade2020_130
id ecaade2020_130
authors Markusiewicz, Jacek and Gortazar Balerdi, Ander
year 2020
title LOTI - Using Machine Learning to simulate subjective opinions in design.
doi https://doi.org/10.52842/conf.ecaade.2020.1.439
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 439-448
summary The objective of the workshop described in the article was to redesign a chair called Loti. In a subjective opinion shared by the authors and the participants of the workshop, the chair seems plagiarism of a famous chair by Ray and Charles Eames. The authors centralised the workshop on the use of computational tools for assessing subjective opinions. The authors and the participants created a method for detecting plagiarism and implemented it in the process of design. They created a parametric model of the chair that allowed changing the chair's components with variables. Using this model, the participants generated multiple variations and surveyed other students to assess which of the versions seemed plagiarism. With the information obtained from the survey, we trained a neural network to relate the variables with the level of plagiarism. We linked the parametric model with the neural network to create a tool that informs the user about the probability of committing plagiarism in real-time. The participants used the tool for designing new chairs to evaluate the efficiency of the method.
keywords parametric design; machine learning; interfaces
series eCAADe
email
last changed 2022/06/07 07:59

_id ijac202220109
id ijac202220109
authors Ortner, F. Peter; Jing Zhi Tay
year 2022
title Resilient by design: Informing pandemic-safe building redesign with computational models of resident congestion
source International Journal of Architectural Computing 2022, Vol. 20 - no. 1, pp. 129–144
summary This paper describes a computational design-support tool created in response to safe-distancing measures enforced during the COVID-19 pandemic. The tool was developed for a specific use case: understanding congestion in crowded migrant worker dormitories that experienced high rates of COVID-19 transmission in 2020. Building from agent-based and network-based computational simulations, the tool presents a hybrid method for simulating building resident movements based on known or pre-determined schedules and likely itineraries. This hybrid method affords the design tool a novel approach to simultaneous exploration of spatial and temporal design scenarios. The paper demonstrates the use of the tool on an anonymised case study of a high-density migrant worker dormitory, comparing results from a baseline configuration against design variations that modify dormitory physical configuration and schedule. Comparisons between the design scenarios provide evidence for reflections on pandemic-resilient design and operation strategies for dor- mitories. A conclusions section considers the extent to which the model and case study results are applicable to other dense institutional buildings and describes the paper’s contributions to general understanding of configurational and operational aspects of resilience in the built environment.
keywords Design for resilience, evidence-based design, design support, agent-based model, schedule-based model, network analysis
series journal
last changed 2024/04/17 14:29

_id cdrf2019_179
id cdrf2019_179
authors Yuzhe Pan, Jin Qian, and Yingdong Hu
year 2020
title A Preliminary Study on the Formation of the General Layouts on the Northern Neighborhood Community Based on GauGAN Diversity Output Generator
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_17
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary Recently, the mainstream gradually has become replacing neighborhood-style communities with high-density residences. The original pleasant scale and enclosed residential spaces have been broken, and the traditional neighborhood relations are going away. This research uses machine learning to train the model to generate a new plan, which is used in today’s residential design. First, in order to obtain a better generation effect, this study extracts the transcendental information of the neighborhood community in north of China, using roads, buildings etc. as morphological representations; GauGAN, compared to the pix2pix and pix2pixHD, used by predecessors, can achieve a clearer and a more diversified output and also fit irregular contours more realistically. ANN model trained by 167 general layout samples of a neighborhood community in north of China from 1950s to 1970s can generate various general layouts in different shapes and scales. The experiment proves that GauGAN is more suitable for general layout generation than pix2pix (pix2pixHD); Distributed training can improve the clarity of the generation and allow later vectorization to be more convenient.
series cdrf
email
last changed 2022/09/29 07:51

_id ecaade2020_258
id ecaade2020_258
authors Zhang, Ran, Waibel, Christoph and Wortmann, Thomas
year 2020
title Aerodynamic Shape Optimization for High-Rise Conceptual Design - Integrating and validating parametric design, (fast) fluid dynamics, structural analysis and optimization
doi https://doi.org/10.52842/conf.ecaade.2020.1.037
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 37-45
summary Using an integrated workflow with parametric design, Computational Fluid Dynamic (CFD) and Fast Fluid Dynamic (FFD) simulations, structural analysis and optimization, this paper evaluates the relative suitability of CFD and FFD simulations for Aerodynamic Shape Optimization (ASO). Specifically, it applies RBFOpt, a model-based optimization algorithm, to the ASO of a supertall high-rise. The paper evaluates the accuracy of the CFD and FDD simulations relative to a slower, more exact CFD simulation, and the performance of the model-based optimization algorithm relative to CMA-ES, an evolutionary algorithm. We conclude that FFD is useful for relative comparisons, such as for optimization, but less accurate than CFD in terms of absolute quantities. Although results tend to be similar, CMA-ES performs less well than RBFOpt for both large and small numbers of simulations, and for both CFD and FFD. RBFOpt with FFD emerges as the most suitable method for conceptual design, as it is much faster and only slightly less effective than RBFOpt with CFD.
keywords Aerodynamic Shape Optimization; Computational Fluid Dynamics (CFD); Fast Fluid Dynamics (FFD); Model-based Optimization; High-rise Conceptual Design
series eCAADe
email
last changed 2022/06/07 07:57

_id cdrf2019_46
id cdrf2019_46
authors Adam Chernick, Christopher Morse, Steve London, Tim Li, David Ménard, John Cerone, and Gregg Pasquarelli
year 2020
title On-Site BIM-Enabled Augmented Reality for Construction
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_5
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary We describe a prototype system for communicating building information and models directly to on-site general contractors and subcontractors. The system, developed by SHoP Architects, consists of a workflow of pre-processing information within Revit, post-processing information outside of Revit, combining data flows inside of a custom application built on top of Unity Reflect, and delivering the information through a mobile application on site with an intuitive user interface. This system incorporates augmented reality in combination with a dashboard of documentation views categorized by building element.
series cdrf
email
last changed 2022/09/29 07:51

_id ecaade2020_064
id ecaade2020_064
authors Agirbas, Asli
year 2020
title Building Energy Performance of Complex Forms - Test simulation of minimal surface-based form optimization
doi https://doi.org/10.52842/conf.ecaade.2020.1.259
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 259-268
summary Many optimization tools are developed in line with the form-energy relationship to ensure energy efficiency in buildings. However, such studies with complex forms are very limited. Therefore, the MSO-2 model was developed. In this model, on the roof of the conceptual form, minimal surface is used, thus complex forms can be created. In this model, the conceptual form can be optimized (for one day) according to these objectives: increasing daylight in the space with maximum value limitation, reducing radiation on the roof, and enlarging floor surface area of the conceptual form with minimum value limitation. A test simulation was performed with this model. Thus, in order to find the most optimized form in multi-objective optimization, more generations could be produced in a short time and optimized conceptual forms, which were produced, could be tested for energy efficiency.
keywords Multi-Objective Optimization; Radiation Analysis; Building energy performance; Daylighting Analysis
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2020_427
id ecaade2020_427
authors Akçay Kavakoglu, Ayºegül
year 2020
title Beyond Material - Digital Tectonics of Fabric and Concrete
doi https://doi.org/10.52842/conf.ecaade.2020.1.089
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 89-96
summary Fabric formwork, known as the casting concrete with flexible fabric molds, frees the nature of the material, which is fluidity; hence, its tectonics. This paper examines the tectonics of concrete and fabric through computational design and analog methods. During this examination, fabrigami technique is used to foresee the intuitive act of concrete within the fabric mold concerning the computational model. Fabrigami use in fabric formwork allows the emergence of a dynamic fabric mold system revealing form variations.
keywords fabric formwork, fabrigami, folding, dynamic mold
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia20_228
id acadia20_228
authors Alawadhi, Mohammad; Yan, Wei
year 2020
title BIM Hyperreality
doi https://doi.org/10.52842/conf.acadia.2020.1.228
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 228-236.
summary Deep learning is expected to offer new opportunities and a new paradigm for the field of architecture. One such opportunity is teaching neural networks to visually understand architectural elements from the built environment. However, the availability of large training datasets is one of the biggest limitations of neural networks. Also, the vast majority of training data for visual recognition tasks is annotated by humans. In order to resolve this bottleneck, we present a concept of a hybrid system—using both building information modeling (BIM) and hyperrealistic (photorealistic) rendering—to synthesize datasets for training a neural network for building object recognition in photos. For generating our training dataset, BIMrAI, we used an existing BIM model and a corresponding photorealistically rendered model of the same building. We created methods for using renderings to train a deep learning model, trained a generative adversarial network (GAN) model using these methods, and tested the output model on real-world photos. For the specific case study presented in this paper, our results show that a neural network trained with synthetic data (i.e., photorealistic renderings and BIM-based semantic labels) can be used to identify building objects from photos without using photos in the training data. Future work can enhance the presented methods using available BIM models and renderings for more generalized mapping and description of photographed built environments.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_499
id ecaade2020_499
authors Ashour, Ziad and Yan, Wei
year 2020
title BIM-Powered Augmented Reality for Advancing Human-Building Interaction
doi https://doi.org/10.52842/conf.ecaade.2020.1.169
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 169-178
summary The shift from computer-aided design (CAD) to building information modeling (BIM) has made the adoption of augmented reality (AR) promising in the field of architecture, engineering and construction. Despite the potential of AR in this field, the industry and professionals have still not fully adopted it due to registration and tracking limitations and visual occlusions in dynamic environments. We propose our first prototype (BIMxAR), which utilizes existing buildings' semantically rich BIM models and contextually aligns geometrical and non-geometrical information with the physical buildings. The proposed prototype aims to solve registration and tracking issues in dynamic environments by utilizing tracking and motion sensors already available in many mobile phones and tablets. The experiment results indicate that the system can support BIM and physical building registration in outdoor and part of indoor environments, but cannot maintain accurate alignment indoor when relying only on a device's motion sensors. Therefore, additional computer vision and AI (deep learning) functions need to be integrated into the system to enhance AR model registration in the future.
keywords Augmented Reality; BIM; BIM-enabled AR; GPS; Human-Building Interactions; Education
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia20_350
id acadia20_350
authors Atanasova, Lidia; Mitterberger, Daniela; Sandy, Timothy; Gramazio, Fabio; Kohler, Matthias; Dörfler, Kathrin
year 2020
title Prototype As Artefact
doi https://doi.org/10.52842/conf.acadia.2020.1.350
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 350-359.
summary In digital design-to-fabrication workflows in architecture, in which digitally controlled machines perform complex fabrication tasks, all design decisions are typically made before production. In such processes, the formal definition of the final shape is explicitly inscribed into the design model by means of corresponding step-by-step machine instructions. The increasing use of augmented reality (AR) technologies for digital fabrication workflows, in which people are instructed to carry out complex fabrication tasks via AR interfaces, creates an opportunity to question and adjust the level of detail and the nature of such explicit formal definitions. People’s cognitive abilities could be leveraged to integrate explicit machine intelligence with implicit human knowledge and creativity, and thus to open up digital fabrication to intuitive and spontaneous design decisions during the building process. To address this question, this paper introduces open-ended Prototype-as-Artefact fabrication workflows that examine the possibilities of designing and creative choices while building in a human-robot collaborative setting. It describes the collaborative assembly of a complex timber structure with alternating building actions by two people and a collaborative robot, interfacing via a mobile device with object tracking and AR visualization functions. The spatial timber assembly being constructed follows a predefined grammar but is not planned at the beginning of the process; it is instead designed during fabrication. Prototype-as-Artefact thus serves as a case study to probe the potential of both intuitive and rational aspects of building and to create new collaborative work processes between humans and machines.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_115
id ecaade2020_115
authors Azambuja Varela, Pedro and Sousa, José Pedro
year 2020
title Liquid Stereotomy - the Tamandua Vault
doi https://doi.org/10.52842/conf.ecaade.2020.2.361
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 361-370
summary A renewed interest in stereotomy, narrowly entwined with digital technologies, has allowed for the recovery and proposal of new techniques and expressions in this building approach. A new classification scheme for stereotomy research allows for the framing of various aspects related to this discipline, including a newly developed fabrication system specially tailored for the wedge-shaped voussoirs. This fabrication system is based in a reusable mould which may assume an infinite number of geometries, avoiding the wasteful discarding of material found in subtractive strategies. The usage of a mould also allows for more sustainable materials to be employed, catering to current challenges. The strategies subject for demonstration in this project rely on various bottom-up approaches, which involve particle physic simulations such as a hanging model to compute an optimal stereo-funicular shape, or spring mechanisms to find optimal coplanar solutions. The proposed mechanisms work in a parametric algorithmically environment, able to handle dozens of uniquely different voussoirs at the same time. Together with the automatic translation to fabrication data, the proposed shape complexity would hardly be built with classic tools. The Tamandua Vault project has the purpose of exemplifying the possibilities of an updated stereotomy, while its design demonstrates current strategies that may be employed in the resolution of complex geometrical problems and bespoke fabrication of construction components for stereotomy.
keywords stereotomy; digital design; digital fabrication; compression; sustainability
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2020_043
id caadria2020_043
authors Bai, Nan, Nourian, Pirouz, Xie, Anping and Pereira Roders, Ana
year 2020
title Towards a Finer Heritage Management - Evaluating the Tourism Carrying Capacity using an Agent-Based Model
doi https://doi.org/10.52842/conf.caadria.2020.1.305
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 305-314
summary As one of the most important areas in the Palace Museum, Beijing, China, the Hall of Mental Cultivation had suffered from overcrowding of visitors before it was closed in 2016 for conservation. Preparing for the reopening in 2020, the Palace Museum decided to take the chance and initiate finer-grained tourism management in the Hall. This research intends to provide an audio-guided touring program by dynamically evaluating the Tourism Carrying Capacity (TCC) with the highlight spots in the Hall, to operate the touring program spatiotemporally. Framing an optimization problem for the touring program, an agent-based simulator, Thunderhead Pathfinder, originally developed for evacuation in the emergency, is utilized to verify the performance of the touring system. The simulation shows that the proposed touring program could precisely fit all the key requirements to improve the visitors' experience, to guarantee heritage safety, and to ensure more efficient management.
keywords Tourism Carrying Capacity; Agent-Based Simulation; Operations Research; Heritage Management
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2022_16
id ecaade2022_16
authors Bailey, Grayson, Kammler, Olaf, Weiser, Rene, Fuchkina, Ekaterina and Schneider, Sven
year 2022
title Performing Immersive Virtual Environment User Studies with VREVAL
doi https://doi.org/10.52842/conf.ecaade.2022.2.437
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 437–446
summary The new construction that is projected to take place between 2020 and 2040 plays a critical role in embodied carbon emissions. The change in material selection is inversely proportional to the budget as the project progresses. Given the fact that early-stage design processes often do not include environmental performance metrics, there is an opportunity to investigate a toolset that enables early-stage design processes to integrate this type of analysis into the preferred workflow of concept designers. The value here is that early-stage environmental feedback can inform the crucial decisions that are made in the beginning, giving a greater chance for a building with better environmental performance in terms of its life cycle. This paper presents the development of a tool called LearnCarbon, as a plugin of Rhino3d, used to educate architects and engineers in the early stages about the environmental impact of their design. It facilitates two neural networks trained with the Embodied Carbon Benchmark Study by Carbon Leadership Forum, which learns the relationship between building geometry, typology, and construction type with the Global Warming potential (GWP) in tons of C02 equivalent (tCO2e). The first one, a regression model, can predict the GWP based on the massing model of a building, along with information about typology and location. The second one, a classification model, predicts the construction type given a massing model and target GWP. LearnCarbon can help improve the building life cycle impact significantly through early predictions of the structure’s material and can be used as a tool for facilitating sustainable discussions between the architect and the client.
keywords Pre-Occupancy Evaluation, Immersive Virtual Environment, Wayfinding, User Centered Design, Architectural Study Design
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2020_449
id sigradi2020_449
authors Becerra-Santacruz, Habid; Becerra-Santacruz, Axel
year 2020
title Mapping of emerging territorial phenomena at Micro Scale: Development of collaborative database as a base for Evidence-Based Design Strategies
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 449-454
summary This paper presents an active analysis and research approach for design workshops at the Faculty of Architecture at UMNSH. The proposed scheme for final year design studio demands students to participate in the confrontation of reality to understand first-hand through databases; the complex problems of contemporary society and its relationship with the habitat. In order to understand the diverse emergent phenomena of the city, a collaborative work is implemented for the development of a database, occupation maps and territorial dynamics on a micro scale. From the evidence supported by data, students articulate design strategies and specific territorial actions.
keywords Collaborative database, Evidence-based design strategies, Emergent phenomena mapping, Design pedagogy
series SIGraDi
email
last changed 2021/07/16 11:49

_id ecaade2020_227
id ecaade2020_227
authors Bielski, Jessica, Langenhan, Christoph, Weyand, Babara, Neuber, Markus, Eisenstadt, Viktor and Althoff, Klaus-Dieter
year 2020
title Topological Queries and Analysis of School Buildings Based on Building Information Modeling (BIM) Using Parametric Design Tools and Visual Programming to Develop New Building Typologies
doi https://doi.org/10.52842/conf.ecaade.2020.2.279
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 279-288
summary School buildings are currently one of the largest portions of planning and building projects in Germany. In order to reflect the continuous developments in school building construction with constantly changing spatial requirements, an approach to analyse, derive and combine patterns of schools is proposed to adapt school typologies accordingly. Therefore, the topology is analysed, concerning interconnection methods, such as adjacency, accessibility, depth, and flow. The geometric analysis of e.g. room sizes or spatial proportions is enhanced by including grouping of rooms, estimated room clusters, or room shapes. Furthermore, text-matching is used to determine e.g. room program fulfilment, or assigning functional room descriptions to predefined room types, revealing huge differences of terms throughout time and architects. First results of the analyses show a relevant correlation between spatial proportion and room types.
keywords school building typologies; building information modeling (BIM); artificial intelligence (AI); topology; spatial analysis; digital semantic model
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia20_198p
id acadia20_198p
authors Birkeland, Jennifer; Scelsa, Jonathan A.
year 2020
title Live L’oeil – Through the Looking Ceiling
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 198-201
summary Following the proliferation of linear perspective during the Renaissance, the hegemony of the vantage point was often problematically used to signify the patron’s dominance. During the mannerist era, we witnessed the creation of elaborate rooms, painted in architectural linear perspective establishing the illusionary space of faraway lands - a measure of optic imperialism wherein the conquests of the west played out in the domestic decoration of the elite later provided to the public as a societal spectacle in the form of the panorama. Within these architectural illusions, or Quadratura as they were named in Italy, lies the most notable and justifiable critique of design by vantage point, the question ‘which vantage point is privileged?’ History not surprisingly reveals that the typical vantage point was most problematically centered at one and three-quarter meters above the ground – coincident with five centimeters below the average height of a human European male. The design of architectural form through view or spatial image has arguably perpetuated this act of optic bias. This project addresses this problematic practice of design by vantage point by utilizing motion sensors to liberate the virtual space of a canonic example of quadrature from its confines within a singular vantage point. The authors digitally modeled the projective space of Andrea Pozzo’s vision for the Church of Sant’Ignazio di Loyola in Rome, scaled and fit to a gallery space outfitted with a canvas to inform a ceiling plane. Anamorphic images of the virtual heavenly space, as seen through the canvas ceiling picture plane, were created from the digital model and encoded to the individual moments in the room. Individuals who moved through the gallery were followed by the illusion of the heavenly space, creating a live l’oeil distortion.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id acadia20_584
id acadia20_584
authors Brás, Catarina; Castelo-Branco, Renata; Menezes Leitao, António
year 2020
title Parametric Model Manipulation in Virtual Reality
doi https://doi.org/10.52842/conf.acadia.2020.1.584
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 584-593.
summary Algorithmic design (AD) uses algorithms to describe architectural designs, producing results that are visual by nature and greatly benefit from immersive visualization. Having this in mind, several approaches have been developed that allow architects to access and change their AD programs in virtual reality (VR). However, programming in VR introduces a new level of complexity that hinders creative exploration. Solutions based in visual programming offer limited parameter manipulation and do not scale well, particularly when used in a remote collaboration environment, while those based in textual programming struggle to find adequate interaction mechanisms to efficiently modify existing programs in VR. This research proposes to ease the programming task for architects who wish to develop and experiment with collaborative textual-based AD in VR, by bringing together the user-friendly features of visual programming and the flexibility and scalability of textual programming. We introduce an interface for the most common parametric changes that automatically generates the corresponding code in the AD program, and a hybrid programming solution that allows participants in an immersive collaborative design experience to combine textual programming with this new visual alternative for the parametric manipulation of the design. The proposed workflow aims to foster remote collaborative work in architecture studios, offering professionals of different backgrounds the opportunity to parametrically interact with textual-based AD projects while immersed in them.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

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