CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 653

_id acadia20_74
id acadia20_74
authors Bucklin, Oliver; Born, Larissa; Körner, Axel; Suzuki, Seiichi; Vasey, Lauren; T. Gresser, Götz; Knippers, Jan; Menges,
year 2020
title Embedded Sensing and Control
doi https://doi.org/10.52842/conf.acadia.2020.1.074
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 74-83.
summary This paper investigates an interactive and adaptive control system for kinetic architectural applications with a distributed sensing and actuation network to control modular fiber-reinforced composite components. The aim of the project was to control the actuation of a foldable lightweight structure to generate programmatic changes. A server parses input commands and geometric feedback from embedded sensors and online data to drive physical actuation and generate a digital twin for real-time monitoring. Physical components are origami-like folding plates of glass and carbon-fiber-reinforced plastic, developed in parallel research. Accelerometer data is analyzed to determine component geometry. A component controller drives actuators to maintain or move towards desired positions. Touch sensors embedded within the material allow direct control, and an online user interface provides high-level kinematic goals to the system. A hierarchical control system parses various inputs and determines actuation based on safety protocols and prioritization algorithms. Development includes hardware and software to enable modular expansion. This research demonstrates strategies for embedded networks in interactive kinematic structures and opens the door for deeper investigations such as artificial intelligence in control algorithms, material computation, as well as real-time modeling and simulation of structural systems.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ijac202018103
id ijac202018103
authors Kimm, Geoff
year 2020
title Actual and experiential shadow origin tagging: A 2.5D algorithm for efficient precinct-scale modelling
source International Journal of Architectural Computing vol. 18 - no. 1, 41-52
summary This article describes a novel algorithm for built environment 2.5D digital model shadow generation that allows identities of shadowing sources to be efficiently precalculated. For any point on the ground, all sources of shadowing can be identified and are classified as actual or experiential obstructions to sunlight. The article justifies a 2.5D raster approach in the context of modelling of architectural and urban environments that has in recent times shifted from 2D to 3D, and describes in detail the algorithm which builds on precedents for 2.5D raster calculation of shadows. The algorithm is efficient and is applicable at even precinct scale in low-end computing environments. The simplicity of this new technique, and its independence of GPU coding, facilitates its easy use in research, prototyping and civic engagement contexts. Two research software applications are presented with technical details to demonstrate the algorithm’s use for participatory built environment simulation and generative modelling applications. The algorithm and its shadow origin tagging can be applied to many digital workflows in architectural and urban design, including those using big data, artificial intelligence or community participative processes.
keywords 2.5D raster, actual and experiential shadow origins, generative techniques, participatory built environment simulation, reactive scripting for design
series journal
email
last changed 2020/11/02 13:34

_id ecaade2020_167
id ecaade2020_167
authors Newton, David, Piatkowski, Dan, Marshall, Wesley and Tendle, Atharva
year 2020
title Deep Learning Methods for Urban Analysis and Health Estimation of Obesity
doi https://doi.org/10.52842/conf.ecaade.2020.1.297
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 297-304
summary In the 20th and 21st centuries, urban populations have increased dramatically with a whole host of impacts to human health that remain unknown. Research has shown significant correlations between design features in the built environment and human health, but this research has remained limited. A better understanding of this relationship could allow urban planners and architects to design healthier cities and buildings for an increasingly urbanized population. This research addresses this problem by using discriminative deep learning in combination with satellite imagery of census tracts to estimate rates of obesity. Data from the California Health Interview Survey is used to train a Convolutional Neural Network that uses satellite imagery of selected census tracts to estimate rates of obesity. This research contributes knowledge on methods for applying deep learning to urban health estimation, as well as, methods for identifying correlations between urban morphology and human health.
keywords Deep Learning; Artificial Intelligence; Urban Planning; Health; Remote Sensing
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia20_130
id acadia20_130
authors Newton, David
year 2020
title Anxious Landscapes
doi https://doi.org/10.52842/conf.acadia.2020.2.130
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 130-137.
summary Advances in the field of machine learning over the last decade have revolutionized artificial intelligence by providing a flexible means to build analytic, predictive, and generative models from large datasets, but the allied design disciplines have yet to apply these tools at the urban level to draw analytic insights on how the built environment might impact human health. Previous research has found numerous correlations between the built environment and both physical and mental health outcomes—suggesting that the design of our cities may have significant impacts on human health. Developing methods of analysis that can provide insight on the correlations between the built environment and human health could help the allied design disciplines shape our cities in ways that promote human health. This research addresses these issues and contributes knowledge on the use of deep learning (DL) methods for urban analysis and mental health, specifically anxiety. Mental health disorders, such as anxiety, have been estimated to account for the largest proportion of global disease burden. The methods presented allow architects, planners, and urban designers to make use of large remote-sensing datasets (e.g., satellite and aerial images) for design workflows involving analysis and generative design tasks. The research also contributes insight on correlations between anxiety prevalence and specific urban design features—providing actionable intelligence for the planning and design of the urban fabric.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id artificial_intellicence2019_31
id artificial_intellicence2019_31
authors Patrik Schumacher and Xuexin Duan
year 2020
title An Architecture for Cyborg Super-Society
doi https://doi.org/https://doi.org/10.1007/978-981-15-6568-7_3
source Architectural Intelligence Selected Papers from the 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary This paper embraces the future-open, anti-humanist sensibility of cyborgism from a societal perspective and locates the origin of the ongoing historical transformation of human identities and ways of life in the technology-induced transformation of societal communication dynamics. The evolution of language, and later of writing systems, is identified as crucial empowering engines of human productive cooperation and cultural evolution. Equally crucial for collective human selftransformation is the ever-evolving construction of artificial environments. Built environments are as much a human universal as language and all societal evolution depends on them as frames within which an increasingly complex social order can emerge and evolve. They constitute an indispensable material substrate of societal evolution. These built environments do not only function as physical ordering channels but also operate as information-rich spatio-visual languages, as a form of writing. This insight opens up the project of architectural semiology as task to radically upgrade the communicative capacity of the built environment via deliberate design efforts that understand the design of built environments primarily as the design of an eloquent text formulated by an expressive architectural language. The paper ends with a critical description of a recent academic design research project illustrating how such a semiological project can be conceived. Extrapolating from this leads the authors to speculate about a potentially far-reaching, new medium of communication and means of societal integration, facilitating a ‘cyborg super-society’.
series Architectural Intelligence
email
last changed 2022/09/29 07:28

_id caadria2020_054
id caadria2020_054
authors Shen, Jiaqi, Liu, Chuan, Ren, Yue and Zheng, Hao
year 2020
title Machine Learning Assisted Urban Filling
doi https://doi.org/10.52842/conf.caadria.2020.2.679
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 679-688
summary When drawing urban scale plans, designers should always define the position and the shape of each building. This process usually costs much time in the early design stage when the condition of a city has not been finally determined. Thus the designers spend a lot of time working forward and backward drawing sketches for different characteristics of cities. Meanwhile, machine learning, as a decision-making tool, has been widely used in many fields. Generative Adversarial Network (GAN) is a model frame in machine learning, specially designed to learn and generate image data. Therefore, this research aims to apply GAN in creating urban design plans, helping designers automatically generate the predicted details of buildings configuration with a given condition of cities. Through the machine learning of image pairs, the result shows the relationship between the site conditions (roads, green lands, and rivers) and the configuration of buildings. This automatic design tool can help release the heavy load of urban designers in the early design stage, quickly providing a preview of design solutions for urban design tasks. The analysis of different machine learning models trained by the data from different cities inspires urban designers with design strategies and features in distinct conditions.
keywords Artificial Intelligence; Urban Design; Generative Adversarial Networks; Machine Learning
series CAADRIA
email
last changed 2022/06/07 07:56

_id ijac202119406
id ijac202119406
authors Silva Dória, David Rodrigues; Ramaswami, Keshav; Claypool, Mollie; Retsin, Gilles
year 2021
title Public parts, resocialized autonomous communal life
source International Journal of Architectural Computing 2021, Vol. 19 - no. 4, 568–593
summary Commoning embodies the product of social contracts and behaviors between groups of individuals. In thecase of social housing and the establishment of physical domains for life, commoning is an intersection of thesecontracts and the restrictions and policies that prohibit and allow them to occur within municipalities. Via aplatform-based project entitled Public Parts (2020), this article will also present positions on the reification ofthe common through a set of design methodologies and implementations of automation. This platform seeksto subvert typical platform models to decrease ownership, increase access, and produce a new form ofcommunal autonomous life amongst individuals that constitute the rapidly expanding freelance, work fromhome, and gig economies. Furthermore, this text investigates the consequences of merging domestic spacewith artificial intelligence by implementing machine learning to reconfigure spaces and program. Theproblems that arise from the deployment of machine learning algorithms involve issues of collection, usage,and ownership of data. Through the physical design of space, and a central AI which manages the platform andthe automated management of space, the core objective of Public Parts is to reify the common througharchitecture and collectively owned data.
keywords Common, housing, platforms, reification, artificial intelligence, automation
series journal
email
last changed 2024/04/17 14:29

_id caadria2021_253
id caadria2021_253
authors Vivanco Larrain, Tomas, Valencia, Antonia and Yuan, Philip F.
year 2021
title Spatial Findings on Chilean Architecture StyleGAN AI Graphics
doi https://doi.org/10.52842/conf.caadria.2021.1.251
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 251-260
summary The use of StyleGAN algorithms proposes a novel approach in the investigation of architectural images. Even though graphical outcomes produced by StyleGAN algorithms are far from being architectural spaces, they might become a starting point in the creative process of architectural projects. By creating a database of specific categories of architectural images located in certain contexts, significant findings might emerge regarding their categorization in accordance to the style of a culture. This research analyzes the architectural images that result from implementing StyleGAN algorithms in a database of images of Chilean houses built between the years 2010 and 2020 and selected as finalist of the ´Project of the Year´ from international viewers and curators of the most viewed architectural website of the world. Our findings suggest that Chilean houses have two distinctive elements strongly influenced by human bias: the proportion of voids in the architectural-like generative volume and the integration of vegetation or landscape.
keywords StyleGAN; Chilean architecture; artificial intelligence; spatial findings
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2020_028
id caadria2020_028
authors Xia, Yixi, Yabuki, Nobuyoshi and Fukuda, Tomohiro
year 2020
title Development of an Urban Greenery Evaluation System Based on Deep Learning and Google Street View
doi https://doi.org/10.52842/conf.caadria.2020.1.783
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 783-792
summary Street greenery has long played a vital role in the quality of urban landscapes and is closely related to people's physical and mental health. In the current research on the urban environment, researchers use various methods to simulate and measure urban greenery. With the development of computer technology, the way to obtain data is more diverse. For the assessment of urban greenery quality, there are many methods, such as using remote sensing satellite images captured from above (antenna, space) sensors, to assess urban green coverage. However, this method is not suitable for the evaluation of street greenery. Unlike most remote sensing images, from a pedestrian perspective, urban street images are the most common view of green plants. The street view image presented by Google Street View image is similar to the captured by the pedestrian perspective. Thus it is more suitable for studying urban street greening. With the development of artificial intelligence, based on deep learning, we can abandon the heavy manual statistical work and obtain more accurate semantic information from street images. Furthermore, we can also measure green landscapes in larger areas of the city, as well as extract more details from street view images for urban research.
keywords Green View Index; Deep Learning; Google Street View; Segmentation
series CAADRIA
email
last changed 2022/06/07 07:57

_id cdrf2022_209
id cdrf2022_209
authors Yecheng Zhang, Qimin Zhang, Yuxuan Zhao, Yunjie Deng, Feiyang Liu, Hao Zheng
year 2022
title Artificial Intelligence Prediction of Urban Spatial Risk Factors from an Epidemic Perspective
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_18
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary From the epidemiological perspective, previous research methods of COVID-19 are generally based on classical statistical analysis. As a result, spatial information is often not used effectively. This paper uses image-based neural networks to explore the relationship between urban spatial risk and the distribution of infected populations, and the design of urban facilities. We take the Spatio-temporal data of people infected with new coronary pneumonia before February 28 in Wuhan in 2020 as the research object. We use kriging spatial interpolation technology and core density estimation technology to establish the epidemic heat distribution on fine grid units. We further examine the distribution of nine main spatial risk factors, including agencies, hospitals, park squares, sports fields, banks, hotels, Etc., which are tested for the significant positive correlation with the heat distribution of the epidemic. The weights of the spatial risk factors are used for training Generative Adversarial Network models, which predict the heat distribution of the outbreak in a given area. According to the trained model, optimizing the relevant environment design in urban areas to control risk factors effectively prevents and manages the epidemic from dispersing. The input image of the machine learning model is a city plan converted by public infrastructures, and the output image is a map of urban spatial risk factors in the given area.
series cdrf
email
last changed 2024/05/29 14:02

_id ecaade2020_139
id ecaade2020_139
authors Zwierzycki, Mateusz
year 2020
title On AI Adoption Issues in Architectural Design - Identifying the issues based on an extensive literature review.
doi https://doi.org/10.52842/conf.ecaade.2020.1.515
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 515-524
summary An analysis of AI in design literature, compiled from almost 200 publications from the 1980s onwards. The majority of the sources are proceedings from various conferences. This work is inspired by the Ten Problems for AI in Design (Gero 1991) workshop report, which listed the problems to be tackled in design with AI. Almost 30 years since the publication, it seems most of the Ten Problems cannot be considered solved or even addressed. One of this paper's goals is to identify, categorize and examine the bottlenecks in the adoption of AI in design. The collected papers were analysed to obtain the following data: Problem, Tool, Solution, Stage and Future work. The conclusions drawn from the analysis are used to define a range of existing problems with AI adoption, further illustrated with an update to the Ten Problems. Ideally this paper will spark a discussion on the quality of research, methodology and continuity in research.
keywords artificial intelligence; review; design automation; knowledge representation; machine learning; expert system
series eCAADe
email
last changed 2022/06/07 07:57

_id artificial_intellicence2019_15
id artificial_intellicence2019_15
authors Antoine Picon
year 2020
title What About Humans? Artificial Intelligence in Architecture
doi https://doi.org/https://doi.org/10.1007/978-981-15-6568-7_2
source Architectural Intelligence Selected Papers from the 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2019)
summary Artificial intelligence is about to reshape the architectural discipline. After discussing the relations between artificial intelligence and the broader question of automation in architecture, this article focuses on the future of the interaction between humans and intelligent machines. The way machines will understand architecture may be very different from the reading of humans. Since the Renaissance, the architectural discipline has defined itself as a conversation between different stakeholders, the designer, but also the clients and the artisans in charge of the realization of projects. How can this conversation be adapted to the rise of intelligent machines? Such a question is not only a matter of design effectiveness. It is inseparable from expressive and artistic issues. Just like the fascination of modernist architecture for industrialization was intimately linked to the quest for a new poetics of the discipline, our contemporary interest for artificial intelligence has to do with questions regarding the creative core of the architectural discipline.
series Architectural Intelligence
email
last changed 2022/09/29 07:28

_id sigradi2020_60
id sigradi2020_60
authors Asmar, Karen El; Sareen, Harpreet
year 2020
title Machinic Interpolations: A GAN Pipeline for Integrating Lateral Thinking in Computational Tools of Architecture
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 60-66
summary In this paper, we discuss a new tool pipeline that aims to re-integrate lateral thinking strategies in computational tools of architecture. We present a 4-step AI-driven pipeline, based on Generative Adversarial Networks (GANs), that draws from the ability to access the latent space of a machine and use this space as a digital design environment. We demonstrate examples of navigating in this space using vector arithmetic and interpolations as a method to generate a series of images that are then translated to 3D voxel structures. Through a gallery of forms, we show how this series of techniques could result in unexpected spaces and outputs beyond what could be produced by human capability alone.
keywords Latent space, GANs, Lateral thinking, Computational tools, Artificial intelligence
series SIGraDi
email
last changed 2021/07/16 11:48

_id ecaade2020_017
id ecaade2020_017
authors Chan, Yick Hin Edwin and Spaeth, A. Benjamin
year 2020
title Architectural Visualisation with Conditional Generative Adversarial Networks (cGAN). - What machines read in architectural sketches.
doi https://doi.org/10.52842/conf.ecaade.2020.2.299
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 299-308
summary As a form of visual reasoning, sketching is a human cognitive activity instrumental to architectural design. In the process of sketching, abstract sketches invoke new mental imageries and subsequently lead to new sketches. This iterative transformation is repeated until the final design emerges. Artificial Intelligence and Deep Neural Networks have been developed to imitate human cognitive processes. Amongst these networks, the Conditional Generative Adversarial Network (cGAN) has been developed for image-to-image translation and is able to generate realistic images from abstract sketches. To mimic the cyclic process of abstracting and imaging in architectural concept design, a Cyclic-cGAN that consists of two cGANs is proposed in this paper. The first cGAN transforms sketches to images, while the second from images to sketches. The training of the Cyclic-cGAN is presented and its performance illustrated by using two sketches from well-known architects, and two from architecture students. The results show that the proposed Cyclic-cGAN can emulate architects' mode of visual reasoning through sketching. This novel approach of utilising deep neural networks may open the door for further development of Artificial Intelligence in assisting architects in conceptual design.
keywords visual cognition; design computation; machine learning; artificial intelligence
series eCAADe
email
last changed 2022/06/07 07:55

_id cdrf2019_17
id cdrf2019_17
authors Chuan Liu, Jiaqi Shen, Yue Ren, and Hao Zheng
year 2020
title Pipes of AI – Machine Learning Assisted 3D Modeling Design
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_2
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary Style transfer is a design technique that is based on Artificial Intelligence and Machine Learning, which is an innovative way to generate new images with the intervention of style images. The output image will carry the characteristic of style image and maintain the content of the input image. However, the design technique is employed in generating 2D images, which has a limited range in practical use. Thus, the goal of the project is to utilize style transfer as a toolset for architectural design and find out the possibility for a 3D modeling design. To implement style transfer into the research, floor plans of different heights are selected from a given design boundary and set as the content images, while a framework of a truss structure is set as the style image. Transferred images are obtained after processing the style transfer neural network, then the geometric images are translated into floor plans for new structure design. After the selection of the tilt angle and the degree of density, vertical components that connecting two adjacent layers are generated to be the pillars of the structure. At this stage, 2D style transferred images are successfully transformed into 3D geometries, which can be applied to the architectural design processes. Generally speaking, style transfer is an intelligent design tool that provides architects with a variety of choices of idea-generating. It has the potential to inspire architects at an early stage of design with not only 2D but also 3D format.
series cdrf
email
last changed 2022/09/29 07:51

_id acadia20_406
id acadia20_406
authors Duong, Eric; Vercoe, Garrett; Baharlou, Ehsan
year 2020
title Engelbart
doi https://doi.org/10.52842/conf.acadia.2020.1.406
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 406-415.
summary The internet has long been viewed as a cyberspace of free and collective information, allowing for an increase in the diversity of ideas and viewpoints available to the general public. However, critics argue that the emergence of personalization algorithms on social media and other internet platforms instead reduces information diversity by forming “filter bubbles"" of viewpoints similar to the user’s own. The adoption of these personalization algorithms is due in part to advancements in natural language processing, which allow for textual analysis at unprecedented scales. This paper aims to utilize natural language processing and architectural spatial principles to present social media from a collective viewpoint rather than a personalized one. To accomplish this, the paper introduces Engelbart, a data-driven agent-based system, where real-time Twitter conversations are visualized within a two-dimensional environment. This environment is interacted with by the artificial intelligence (AI) agent, Engelbart, which summarizes crowdsourced thoughts and feelings about current trending topics. The functionality of this web application comes from the natural language processing of thousands of tweets per minute throughout several layers of operations, including sentiment analysis and word embeddings. Presented as an understandable interface, it incorporates the values of cybernetics, cyberspace, agent-based modeling, and data ethics to show the potential for social media to become a more transparent space for collective discussion.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_720
id acadia20_720
authors Farahi, Behnaz
year 2020
title Can the subaltern speak?
doi https://doi.org/10.52842/conf.acadia.2020.1.720
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 720-729.
summary How could design be used as a method of interrogation for addressing larger cultural, social, or political issues? How could we explore the possibility of using emerging technologies such as robotics and artificial intelligence in order to subvert the status quo? The project presented in this paper is inspired by the historical masks, known as Niqab, worn by the Bandari women from southern Iran. It has been said that these masks were developed during Portuguese colonial rule as a way to protect the wearer from the gaze of slave masters looking for pretty women. In this project two robotic masks seemingly begin to develop their own language to communicate with each other, blinking their eyelashes in rapid succession, using Morse code generated by artificial intelligence (AI). The project draws on a Facebook experiment where two AI bots began to develop their own language. It also draws on an incident when an American soldier used his eyes to blink the word “TORTURE” using Morse code during his captivity in Vietnam, and stories of women using code to report domestic abuse during the COVID-19 lockdown. Here the “wink” of the sexual predator is subverted into a language to protect women from the advances of a predator. Through the lens of the design methodology that is referred to as “critical making,” this project bridges AI, interactive design, and critical thinking. Moreover, while most feminist discourse takes a Eurocentric view, this project addresses feminism from a non-Western perspective.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2020_683
id sigradi2020_683
authors Granero, Adriana Edith; Piegari, Ricardo Gustavo
year 2020
title How does AI affect higher design education? An investigation to open the debate
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 683-688
summary This research tries to open the debate about the possibility offered by Artificial Intelligence. Is there a possibility that AI will help us teach in the Architecture career? Can the student have an AI tutor? The architect's learning is carried out through University Education, which is a complex system of: physical spaces, duration and organization of studies, financing, diplomas and degrees, teaching staff and methods, population or applicants, admission requirements. How does AI affect University Education? Will it generate more opportunities? We proposed an experience with AI and images to evaluate this convergent culture.
keywords Digital Image, Knowledge and Image Generation, Artificial Intelligence, Algorithmic Images, Generative Images
series SIGraDi
email
last changed 2021/07/16 11:52

_id caadria2020_163
id caadria2020_163
authors Koh, Immanuel
year 2020
title The Augmented Museum - A Machinic Experience with Deep Learning
doi https://doi.org/10.52842/conf.caadria.2020.2.639
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 639-648
summary Today we witness a shift in the role with which museum used to play -- from one that was simply a spatial container filled with physical artworks on display, to one that is now layered with the digital/online version of the artworks themselves. Deep learning algorithms have become an important means to process such large datasets of digital artworks in providing an alternative curatorial practice (biased/unbiased), and consequentially, augmenting the navigation of the museum's physical spaces. In collaboration with a selection of museums, a series of web/mobile applications have been made to investigate the potential of such machinic inference, as well as interference of the physical experience.
keywords Machine Learning; Deep Learning; Experience Design; Artificial Intelligence
series CAADRIA
email
last changed 2022/06/07 07:51

_id 2f0b
authors Kurzweil, R.
year 2000
title The Age of Spiritual Machines: When Computers Exceed Human Intelligence
source Penguin Books, London
summary How much do we humans enjoy our current status as the most intelligent beings on earth? Enough to try to stop our own inventions from surpassing us in smarts? If so, we'd better pull the plug right now, because if Ray Kurzweil is right, we've only got until about 2020 before computers outpace the human brain in computational power. Kurzweil, artificial intelligence expert and author of The Age of Intelligent Machines, shows that technological evolution moves at an exponential pace. Further, he asserts, in a sort of swirling postulate, time speeds up as order increases, and vice versa. He calls this the "Law of Time and Chaos," and it means that although entropy is slowing the stream of time down for the universe overall, and thus vastly increasing the amount of time between major events, in the eddy of technological evolution the exact opposite is happening, and events will soon be coming faster and more furiously. This means that we'd better figure out how to deal with conscious machines as soon as possible--they'll soon not only be able to beat us at chess, they'll likely demand civil rights, and they may at last realize the very human dream of immortality. The Age of Spiritual Machines is compelling and accessible, and not necessarily best read from front to back--it's less heavily historical if you jump around (Kurzweil encourages this). Much of the content of the book lays the groundwork to justify Kurzweil's timeline, providing an engaging primer on the philosophical and technological ideas behind the study of consciousness. Instead of being a gee-whiz futurist manifesto, Spiritual Machines reads like a history of the future, without too much science fiction dystopianism. Instead, Kurzweil shows us the logical outgrowths of current trends, with all their attendant possibilities. This is the book we'll turn to when our computers
series other
last changed 2003/04/23 15:14

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