CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 224

_id acadia20_584
id acadia20_584
authors Brás, Catarina; Castelo-Branco, Renata; Menezes Leitao, António
year 2020
title Parametric Model Manipulation in Virtual Reality
doi https://doi.org/10.52842/conf.acadia.2020.1.584
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 584-593.
summary Algorithmic design (AD) uses algorithms to describe architectural designs, producing results that are visual by nature and greatly benefit from immersive visualization. Having this in mind, several approaches have been developed that allow architects to access and change their AD programs in virtual reality (VR). However, programming in VR introduces a new level of complexity that hinders creative exploration. Solutions based in visual programming offer limited parameter manipulation and do not scale well, particularly when used in a remote collaboration environment, while those based in textual programming struggle to find adequate interaction mechanisms to efficiently modify existing programs in VR. This research proposes to ease the programming task for architects who wish to develop and experiment with collaborative textual-based AD in VR, by bringing together the user-friendly features of visual programming and the flexibility and scalability of textual programming. We introduce an interface for the most common parametric changes that automatically generates the corresponding code in the AD program, and a hybrid programming solution that allows participants in an immersive collaborative design experience to combine textual programming with this new visual alternative for the parametric manipulation of the design. The proposed workflow aims to foster remote collaborative work in architecture studios, offering professionals of different backgrounds the opportunity to parametrically interact with textual-based AD projects while immersed in them.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id cdrf2019_93
id cdrf2019_93
authors Jiaxin Zhang , Tomohiro Fukuda , and Nobuyoshi Yabuki
year 2020
title A Large-Scale Measurement and Quantitative Analysis Method of Façade Color in the Urban Street Using Deep Learning
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_9
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary Color planning has become a significant issue in urban development, and an overall cognition of the urban color identities will help to design a better urban environment. However, the previous measurement and analysis methods for the facade color in the urban street are limited to manual collection, which is challenging to carry out on a city scale. Recent emerging dataset street view image and deep learning have revealed the possibility to overcome the previous limits, thus bringing forward a research paradigm shift. In the experimental part, we disassemble the goal into three steps: firstly, capturing the street view images with coordinate information through the API provided by the street view service; then extracting facade images and cleaning up invalid data by using the deep-learning segmentation method; finally, calculating the dominant color based on the data on the Munsell Color System. Results can show whether the color status satisfies the requirements of its urban plan for façade color in the street. This method can help to realize the refined measurement of façade color using open source data, and has good universality in practice.
series cdrf
email
last changed 2022/09/29 07:51

_id ecaade2020_436
id ecaade2020_436
authors Pasquero, Claudia, Poletto, Marco and Greskova, Terezia
year 2020
title Photosynthetic Architecture in times of Climate Change and other global disruptions.
doi https://doi.org/10.52842/conf.ecaade.2020.1.583
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 583-592
summary This paper discusses architectural experimentation's shift from a carefully designed spatial practice into a distributed set of dynamic processes unfolding in time. When linearity shifts into a convoluted set of feedback loops, circularity emerges as a fundamental paradigm. The paper discusses a set of project descriptions and recent case studies from the work of the PhotoSynthetica venture, bringing together the experimental practice of ecoLogicStudio and the pioneering research of the Urban Morphogenesis Lab at UCL and the Synthetic Landscape Lab at UIBK. These projects demonstrate how the practice of architecture constitutes a distributed form of emergent collective intelligence.
keywords digital fabrication; computation; cyber-gardens; cognition; bio-digital architecture
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia20_350
id acadia20_350
authors Atanasova, Lidia; Mitterberger, Daniela; Sandy, Timothy; Gramazio, Fabio; Kohler, Matthias; Dörfler, Kathrin
year 2020
title Prototype As Artefact
doi https://doi.org/10.52842/conf.acadia.2020.1.350
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 350-359.
summary In digital design-to-fabrication workflows in architecture, in which digitally controlled machines perform complex fabrication tasks, all design decisions are typically made before production. In such processes, the formal definition of the final shape is explicitly inscribed into the design model by means of corresponding step-by-step machine instructions. The increasing use of augmented reality (AR) technologies for digital fabrication workflows, in which people are instructed to carry out complex fabrication tasks via AR interfaces, creates an opportunity to question and adjust the level of detail and the nature of such explicit formal definitions. People’s cognitive abilities could be leveraged to integrate explicit machine intelligence with implicit human knowledge and creativity, and thus to open up digital fabrication to intuitive and spontaneous design decisions during the building process. To address this question, this paper introduces open-ended Prototype-as-Artefact fabrication workflows that examine the possibilities of designing and creative choices while building in a human-robot collaborative setting. It describes the collaborative assembly of a complex timber structure with alternating building actions by two people and a collaborative robot, interfacing via a mobile device with object tracking and AR visualization functions. The spatial timber assembly being constructed follows a predefined grammar but is not planned at the beginning of the process; it is instead designed during fabrication. Prototype-as-Artefact thus serves as a case study to probe the potential of both intuitive and rational aspects of building and to create new collaborative work processes between humans and machines.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2020_808
id sigradi2020_808
authors Aune, Karen
year 2020
title Techno-aesthetic spaces of fiction: Lapsus Tropicus and the Anthropocene dialetic
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 808-815
summary This paper is derived from a research through the creative practice, that aims at the conception of an artwork that reflects on the relationship between the human being, technology and nature. This is shown through the creation process of Lapsus Tropicus, an installation whose origin lies in the hypothesis of what would happen if a glitch -a computer error - began to transform a specific ecosystem. The research took into account the conceptual, formal and technical aspects of an artistic process that dialogues with references such as art, design, architecture, science fiction and key historical moments in the development of science.
keywords Art, Science, Technology, Parametric design, Science fiction
series SIGraDi
email
last changed 2021/07/16 11:53

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
doi https://doi.org/10.52842/conf.acadia.2020.1.688
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_456
id ecaade2020_456
authors Farinea, Chiara, Awad, Lana, Dubor, Alex and El Atab, Mohamad
year 2020
title Integrating biophotovoltaic and cyber-physical technologies into a 3D printed wall
doi https://doi.org/10.52842/conf.ecaade.2020.2.463
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 463-472
summary The research presented in this paper investigates the development of "3D printed ceramic green wall", a technological Nature Based Solution (NBS) aimed at regenerating urban areas by improving spatial quality and sustainability through clean and autonomous energy production. Building upon previous research, the challenge of this system is to adapt additive manufacturing processes of ceramic 3D printing with biophotovoltaic systems while simultaneously developing digital and cyber-physical frameworks to generate site and user responsive design and autonomous solutions that optimize system performance and energy generation. The paper explores the complex design negotiations between these drivers, focusing particularly on their performance optimization, and finally highlights the system potential as exemplified through a successful implementation of a 1:1 site responsive wall prototype.
keywords Nature based solutions; biophotovoltaic systems; additive manufacturing; responsive design; cyber-physical networks; augmented reality
series eCAADe
email
last changed 2022/06/07 07:55

_id cdrf2019_79
id cdrf2019_79
authors Guyi Yi1 and Ilaria Di Carlo
year 2020
title Cyborgian Approach of Eco-interaction Design Based on Machine Intelligence and Embodied Experience
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_8
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary The proliferation of digital technology has swelled the amount of time people spent in cyberspace and weakened our sensibility of the physical world. Human beings in this digital era are already cyborgs as the smart devices have become an integral part of our life. Imagining a future where human totally give up mobile phones and embrace nature is neither realistic nor reasonable. What we should aim to explore is the opportunities and capabilities of digital technology in terms of fighting against its own negative effect - cyber addiction, and working as a catalyst that re-embeds human into outdoor world. Cyborgian systems behave through embedded intelligence in the environment and discrete wearable devices for human. In this way, cyborgian approach enables designers to take advantages of digital technologies to achieve two objectives: one is to improve the quality of environment by enhancing our understanding of nonhuman creatures; the other is to encourage a proper level of human participation without disturbing eco-balance. Finally, this paper proposed a cyborgian eco-interaction design model which combines top-down and bottom-up logics and is organized by the Internet of Things, so as to provide a possible solution to the concern that technologies are isolating human and nature.
series cdrf
email
last changed 2022/09/29 07:51

_id ijac202018206
id ijac202018206
authors Mitterberger, Daniela and Tiziano Derme
year 2020
title Digital soil: Robotically 3D-printed granular bio-composites
source International Journal of Architectural Computing vol. 18 - no. 2, 194-211
summary Organic granular materials offer a valid alternative for non-biodegradable composites widely adopted in building construction and digital fabrication. Despite the need to find alternatives to fuel-based solutions, current material research in architecture mostly supports strategies that favour predictable, durable and homogeneous solutions. Materials such as soil, due to their physical properties and volatile nature, present new challenges and potentials to change the way we manufacture, built and integrate material systems and environmental factors into the design process. This article proposes a novel fabrication framework that combines high-resolution three-dimensional- printed biodegradable materials with a novel robotic-additive manufacturing process for soil structures. Furthermore, the research reflects on concepts such as affordance and tolerance within the field of digital fabrication, especially in regards to bio-materials and robotic fabrication. Soil as a building material has a long tradition. New developments in earth construction show how earthen buildings can create novel, adaptive and sustainable structures. Nevertheless, existing large-scale earthen construction methods can only produce highly simplified shapes with rough geometrical articulations. This research proposes to use a robotic binder-jetting process that creates novel organic bio-composites to overcome such limitations of common earth constructions. In addition, this article shows how biological polymers, such as polysaccharides-based hydrogels, can be used as sustainable, biodegradable binding agents for soil aggregates. This article is divided into four main sections: architecture and affordance; tolerance versus precision; water-based binders; and robotic fabrication parameters. Digital Soil envisions a shift in the design practice and digital fabrication that builds on methods for tolerance handling. In this context, material and geometrical properties such as material porosity, hydraulic conductivity and natural evaporation rate affect the architectural resolution, introducing a design process driven by matter. Digital Soil shows the potential of a fully reversible biodegradable manufacturing process for load-bearing architectural elements, opening up new fields of application for sustainable material systems that can enhance the ecological potential of architectural construction.
keywords Robotic fabrication, adaptive materials, water-based fabrication, affordance, organic matter, additive manufacturing
series journal
email
last changed 2020/11/02 13:34

_id acadia20_38
id acadia20_38
authors Mueller, Stephen
year 2020
title Irradiated Shade
doi https://doi.org/10.52842/conf.acadia.2020.1.038
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 38-46.
summary The paper details computational mapping and modeling techniques from an ongoing design research project titled Irradiated Shade, which endeavors to develop and calibrate a computational toolset to uncover, represent, and design for the unseen dangers of ultraviolet radiation, a growing yet underexplored threat to cities, buildings, and the bodies that inhabit them. While increased shade in public spaces has been advocated as a strategy for “mitigation [of] climate change” (Kapelos and Patterson 2014), it is not a panacea to the threat. Even in apparent shade, the body is still exposed to harmful, ambient, or “scattered” UVB radiation. The study region is a binational metroplex, a territory in which significant atmospheric pollution and the effects of climate change (reduced cloud cover and more “still days” of stagnant air) amplify the “scatter” of ultraviolet wavelengths and UV exposure within shade, which exacerbates urban conditions of shade as an “index of inequality” (Bloch 2019) and threatens public health. Exposure to indirect radiation correlates to the amount of sky visible from the position of an observer (Gies and Mackay 2004). The overall size of a shade structure, as well as the design of openings along its sides, can greatly impact the UV protection factor (UPF) (Turnbull and Parisi 2005). Shade, therefore, is more complex than ubiquitous urban and architectural “sun” and “shadow studies” are capable of representing, as such analyses flatten the three-dimensional nature of radiation exposure and are “blind” to the ultraviolet spectrum. “Safe shade” is contingent on the nuances of the surrounding built environment, and designers must be empowered to observe and respond to a wider context than current representational tools allow.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_084
id ecaade2020_084
authors Grisiute, Ayda and Fricker, Pia
year 2020
title From Systems to Patterns and Back - Exploring the spatial potential of dynamic patterns in the area of regional planning
doi https://doi.org/10.52842/conf.ecaade.2020.2.095
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 95-104
summary The main goal of this paper is to present a decision support tool that translates systemic thinking and dynamic patterns into an immersive computational design method and through improved communication and simulation of abstract and complex urban data enhances the planning processes dialogue between different stakeholders and supports decision-making processes. The author presents a multi-level immersive and tangible interface setup consisting of technical and conceptual elements that, as a whole, through the use of dynamic patterns visualise the interaction of distinctive agents in the Finnish Lapland. It addresses the lack of a holistic approach and incorporation of dynamic patterns in the planning process by proposing a decision support tool that uses the results from these investigations to inform decision-making in planning and design tasks.
keywords System Thinking, Dynamic Patterns, Large-scale Planning Methods, Immersive Data-Interaction
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2020_023
id caadria2020_023
authors Liu, Chenjun
year 2020
title Double Loops Parametric Design of Surface Steel Structure Based on Performance and Fabrication
doi https://doi.org/10.52842/conf.caadria.2020.1.023
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 23-33
summary In intelligent epoch, automatic parameter design systems reduce the requirements of the skills needed to create objects. The creator only needs to select the most perceptual primitive form to automatically generate the data system that iterates to the most efficient solution. In this paper, a method of combining performance driven optimization with parametric design is proposed. The iterative evolution is under the control of performance loop and fabrication loop, which makes all the data provided by parametric design in a practical project available for exploring structural analysis and digital prefabrication. Related to the case of surface steel structure, parametric optimization is not limited to a set of shape types or design problems, it would be based on the generality and built-in characteristics of parametric modelling environment in the most convenient and flexible way. (Rolvink et al. 2010)And the given parameters would be fed back on geometric structure, performance indicators, and design variables, so that designers can easily and effectively coordinate and try different solutions. The system transforms the generated data into machine language so that the process including design, analysis, manufacturing, and construction can maintain the orthogonal persistence of the data.
keywords parametric design; component prefabrication; curved steel structure; performance driven
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2020_192
id ecaade2020_192
authors Maghool, Sayyed Amir Hossain, Homolja, Mitra and Schnabel, Marc Aurel
year 2020
title Cybernetics Approach to Virtual Emotional Spaces - An electrodermal activity actuated adaptive space
doi https://doi.org/10.52842/conf.ecaade.2020.1.537
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 537-546
summary In contrast to reductionist investigating of interrelation between emotion and architecture, we have proposed a new concept for creating an adaptive architecture system that employs biosensors and virtual reality (VR). We have generated a dynamic audio-visual Virtual Environment (VE) that has the potential of manipulating the emotional arousal level of the users measured via electrodermal activity (EDA) of skin. Much like the second-order cybernetics system, our simulations have actuators, sensors, and an adaptation mechanism, whereby participant's real-time biofeedback is interpreted and loops back into the simulation to moderate the user experience. The results of our preliminary test show that our system is capable of manipulating the emotional arousal level of the participants by using its dynamic VE.
keywords Adaptive architecture; biosensor; virtual reality; cybernetic; emotion; physiological responses
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2020_816
id sigradi2020_816
authors Perez-Espitia, Diego
year 2020
title Field of lines. From architecture to art, and back
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 816-823
summary From architecture to art, and back to architecture: this research interrogates the potential of computation to bridge between both disciplines. The endeavour is twofold, a body of drawings is produced through algorithms that translate cultural and natural events into thousands of lines. Further on, these drawings are used to delineate a procedure in order to give rise to experimental buildings. By means of applying organizational principles outlined in the notion of fields, and the use of non-deterministic algorithms, a method to generate architecture from the realm of the visual arts is explored.
keywords Algorithm, Drawing, Architecture, Generative, Art
series SIGraDi
email
last changed 2021/07/16 11:53

_id ascaad2022_102
id ascaad2022_102
authors Turki, Laila; Ben Saci, Abdelkader
year 2022
title Generative Design for a Sustainable Urban Morphology
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 434-449
summary The present work concerns the applications of generative design for sustainable urban fabric. This represents an iterative process that involves an algorithm for the generation of solar envelopes to satisfy solar and density constraints. We propose in this paper to explore a meta-universe of human-machine interaction. It aims to design urban forms that offer solar access. This being to minimize heating energy expenditure and provide solar well-being. We propose to study the impact of the solar strategy of building morphosis on energy exposure. It consists of determining the layout and shape of the constructions based on the shading cut-off time. This is a period of desirable solar access. We propose to define it as a balance between the solar irradiation received in winter and that received in summer. We rely on the concept of the solar envelope defined since the 1970s by Knowles and its many derivatives (Koubaa Turki & al., 2020). We propose a parametric model to generate solar envelopes at the scale of an urban block. The generative design makes it possible to create a digital model of the different density solutions by varying the solar access duration. The virtual environment created allows exploring urban morphologies resilient both to urban densification and better use of the context’s resources. The seasonal energy balance, between overexposure in summer and access to the sun in winter, allows reaching high energy and environmental efficiency of the buildings. We have developed an algorithm on Dynamo for the generation of the solar envelope by shading exchange. The program makes it possible to detect the boundaries of the parcels imported from Revit, establish the layout of the building, and generate the solar envelopes for each variation of the shading cut-off time. It also calculates the FAR1 and the FSI2 from the variation of the shading cut-off time for each parcel of the island. We compare the solutions generated according to the urban density coefficients and the solar access duration. Once the optimal solution has been determined, we export the results back into Revit environment to complete the BIM modelling for solar study. This article proposes a method for designing buildings and neighbourhoods in a virtual environment. The latter acts upstream of the design process and can be extended to the different phases of the building life cycle: detailed design, construction, and use.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ecaade2020_185
id ecaade2020_185
authors Wurzer, Gabriel, Lorenz, Wolfgang E., Forster, Julia, Bindreiter, Stefan, Lederer, Jakob, Gassner, Andreas, Mitteregger, Mathias, Kotroczo, Erich, Pöllauer, Pia and Fellner, Johann
year 2020
title M-DAB - Towards re-using material resources of the city
doi https://doi.org/10.52842/conf.ecaade.2020.1.127
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 127-132
summary If we strive for a de-carbonized future, we need to think of buildings within a city as resources that can be re-used rather than being disposed of. Together with considerations on refurbishment options and future building materials, this gives a decision field for stakeholders which depends on the current "building stock" - the set of pre-existing buildings which are characterized e.g. by building period, location and material composition. Changes in that context are hard to argue for since (1.) some depend on statistics, other (2.) on the concrete neighborhood and thus the space in which buildings are embedded, yet again others on (3.) future extrapolations again dealing with both of the aforementioned environments. To date, there exists no tool that can handle this back-and-forth between different abstraction levels and horizons in time; nor is it possible to pursue such an endeavor without a proper framework. Which is why the authors of this paper are aiming to provide one, giving a model of change in the context of re-using material resource of the city, when faced with numerous abstraction levels (spatial or abstract; past, current or future) which have feedback loops between them. The paper focuses on a concrete case study in the city of Vienna, however, chances are high that this will apply to every other building stock throughout the world if enough data is available. As a matter of fact, this approach will ensure that argumentation can happen on multiple levels (spatial, statistical, past, now and future) but keeps its focus on making the building stock of a city a resource for sustainable development.
keywords material reuse; sustainability; waste reduction; Design and computation of urban and local systems – XS to XL; Health and materials in architecture and cities
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2020_214
id ecaade2020_214
authors Chen, Hsien and Hsu, Pei-Hsien
year 2020
title Data Mining as a User-oriented Tool in Participatory Urban Design
doi https://doi.org/10.52842/conf.ecaade.2020.1.011
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 11-18
summary In this research, we did the datamining to the POI(point-of-interest) of the city, and shows how Popular times data and NPL(Natural language processing) analysis transformed user data into new tools of participatory design of urban planning. After analyzing and visualizing the popular time data of the city POI, we showed the city users' preferred place to go at different point in time. And this will figured out that at some time, same type of POI has different using condition. Based on above mentioned, we used NPL to analyze user reviews to find out the causes and provide planning suggestions. This method can offer planner a chance to understand the experience of city user at the planning stage. Comparing to the traditional method, fetching data from the social platform could be able to get the daily preference, perspective and emotion of the users, and these data can make the result of participatory urban planning accord with the demand of the users.
keywords Popular times; NLP; Social Media; Urban Design Tool; Smart Cities
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2020_676
id sigradi2020_676
authors Farias, Hélio Takashi Maciel de; Brasil, Amíria Bezerra; Barbosa, Fabrício Lira
year 2020
title Visualizing under pressure: parametric modeling of urban morphology as an agile and transparent tool for participatory planning in Brazil
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 676-682
summary Urban morphology in Brazilian cities is deeply related to building code parameters, such as maximum floor-to-area-ratio and building height. Planning regulations for city of Natal/RN are currently being revised, under intense industry pressure towards increasing building density in the coastal areas, despite social and environmental concerns. Prospective visualizations of multiple parametrically modeled scenarios were developed as aids in explaining the impacts of such regulation changes in a participatory planning context. Despite lacking extensive resources or data to support their development, the visualizations and the associated density information were sufficiently communicative as to be incorporated into the planning discussion.
keywords Participatory planning, Parametric urban modeling, Urban morphology visualization
series SIGraDi
email
last changed 2021/07/16 11:52

_id cdrf2021_13
id cdrf2021_13
authors Hao Wen, Pengcheng Gu, Yuchao Zhang, Shuai Zou, and Patrik Schumacher
year 2021
title A Generative Approach to Social Ecologies in Project [Symbios]City
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_2
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary The following paper talks about the studio project [Symbios]City, which is developed as a design research project in 2020–2021 Schumacher’ studio on social ecology of the graduate program in Architectural Association’s design research lab. The project aims to create an assemblage of social ecologies through a rich but cohesive multi-authored urban district. The primary ambition is to generate an urban area with a characterful, varied identity, that achieves a balanced order between unity and difference avoiding both the sterile and disorienting monotony of centrally planned modernist cities and the (equally disorienting) visual chaos of an agglomeration of utterly unrelated interventions as we find now frequently. Through a thorough research process, our project evolves mainly out of three principles that are taken into consideration for the development of our project: topological optimization, phenomenology, and ecology. By “ecology”, we understand it as a living network of information exchange. Therefore, every strategy we employ is not merely about reacting to the weather conditions, but instead it is an inquiry into the various ways we can exploit the latter, a translation of the weather conditions into spatial and programmatic properties. [Symbios]City therefore aims at developing a multi-authored urban area with a rich identity that achieves a balance between the various elements. [Symbios]City began formally from topological optimization, developed based on studies on ecology, and concluded the design following our phenomenological explorations, aiming at a complex design project that unifies the perception of all scales of design: from the platform to the skyscrapers.
series cdrf
email
last changed 2022/09/29 07:53

_id sigradi2020_89
id sigradi2020_89
authors Herrera, Pablo C.; García-Alvarado, Rodrigo; Braida, Frederico
year 2020
title Architectural Transformations in the context of COVID- 19: Latin America towards a resilient, sustainable and harmless building
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 89-96
summary The 20th century demonstrated the transformation of cities and architecture, considering diseases and pandemics. With COVID-19, in less than 150 days and around the world, digital explorations emerged and illustrate the architecture transformation, and Latin America was not the exception. These explorations could become design premises for future environments, entertainment design, public spaces, health, and lifestyles after this pandemic. These explorations, supported by digital technology, will also change our ability to respond in an emergency from design, because we will learn to think of new ways to incorporate them into our processes, synchronized with its own evolution.
keywords Architectural transformation, COVID-19, Latin-America, Pandemic, Resilience
series SIGraDi
email
last changed 2021/07/16 11:48

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