CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2020_037
id ecaade2020_037
authors Dortheimer, Jonathan, Neuman, Eran and Milo, Tova
year 2020
title A Novel Crowdsourcing-based Approach for Collaborative Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2020.2.155
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 155-164
summary This paper provides an overview of "Architasker", a large-scale crowdsourcing approach, platform, and method that enables a collaborative professional architectural design process in collaboration with a community of stakeholders. The platform includes communicating complex architectural project requirements; solution space exploration using different micro-tasks like sketching, 2D and 3D CAD; design selection; and design review as an evolutionary process. The architectural crowdsourcing model underlying the platform is contextualized in the state-of-the-art research on creative crowdsourcing methods and is supported by relevant evidence from empirical experiments. Experimental results validate the effectiveness of the method to generate architectural artifacts by harnessing the skills, talents, and experience of architects and the opinions and values of the stakeholders.
keywords Crowdsourcing; Participatory Design; Human Computation; Creative Crowdsourcing; Co-Design; Collective Intelligence
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia20_584
id acadia20_584
authors Brás, Catarina; Castelo-Branco, Renata; Menezes Leitao, António
year 2020
title Parametric Model Manipulation in Virtual Reality
doi https://doi.org/10.52842/conf.acadia.2020.1.584
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 584-593.
summary Algorithmic design (AD) uses algorithms to describe architectural designs, producing results that are visual by nature and greatly benefit from immersive visualization. Having this in mind, several approaches have been developed that allow architects to access and change their AD programs in virtual reality (VR). However, programming in VR introduces a new level of complexity that hinders creative exploration. Solutions based in visual programming offer limited parameter manipulation and do not scale well, particularly when used in a remote collaboration environment, while those based in textual programming struggle to find adequate interaction mechanisms to efficiently modify existing programs in VR. This research proposes to ease the programming task for architects who wish to develop and experiment with collaborative textual-based AD in VR, by bringing together the user-friendly features of visual programming and the flexibility and scalability of textual programming. We introduce an interface for the most common parametric changes that automatically generates the corresponding code in the AD program, and a hybrid programming solution that allows participants in an immersive collaborative design experience to combine textual programming with this new visual alternative for the parametric manipulation of the design. The proposed workflow aims to foster remote collaborative work in architecture studios, offering professionals of different backgrounds the opportunity to parametrically interact with textual-based AD projects while immersed in them.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2020_272
id caadria2020_272
authors Erhan, Halil, Abuzuraiq, Ahmed M., Zarei, Maryam, AlSalman, Osama, Woodbury, Robert and Dill, John
year 2020
title What do Design Data say About Your Model? - A Case Study on Reliability and Validity
doi https://doi.org/10.52842/conf.caadria.2020.1.557
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 557-567
summary Parametric modeling systems are widely used in architectural design. Their use for designing complex built environments raises important practical challenges when composed by multiple people with diverse interests and using mostly unverified computational modules. Through a case study, we investigate possible concerns identifiable from a real-world collaborative design setting and how such concerns can be revealed through interactive data visualizations of parametric models. We then present our approach for resolving these concerns using a design analytic workflow for examine their reliability and validity. We summarize the lessons learnt from the case study, such as the importance of an abundance of test cases, reproducible design instances, accessing and interacting with data during all phases of design, and seeking high cohesion and decoupling between design geometry and evaluation components. We suggest a systematic integration of design modeling and analytics for enhancing a reliable design decision-making.
keywords Model Reliability; Model Validity; Parametric Modeling; Design Analytics; Design Visualization
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2023_227
id ecaade2023_227
authors Moorhouse, Jon and Freeman, Tim
year 2023
title Towards a Genome for Zero Carbon Retrofit of UK Housing
doi https://doi.org/10.52842/conf.ecaade.2023.2.197
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 197–206
summary The United Kingdom has some of the worst insulated housing stock in Northern Europe. This is in part due to the age of housing in the UK, with over 90% being built before 1990 [McCrone 2017, Piddington 2020]. Moreover, 85% of current UK housing will still be in use in 2050 by which stage their Government are targeting Net Carbon Zero [Eyre 2019]. Domestic energy use accounts for around 25% of UK carbon emissions. The UK will need to retrofit 20 million dwellings in order to meet this target. If this delivery were evenly spread, it would equate to over 2,000 retrofit completions each day. Government-funded initiatives are stimulating the market, with upwards of 60,000 social housing retrofits planned for 2023, but it is clear that a system must be developed to enable the design and implementation of housing-stock improvement at a large scale.This paper charts the 20-year development of a digital approach to the design for low-carbon domestic retrofit by architects Constructive Thinking Studio Limited and thence documents the emergence of a collaborative approach to retrofit patterns on a National scale. The author has led the Research and Development stream of this practice, developing a Building Information Modelling methodology and integrated Energy Modelling techniques to optimise design for housing retrofit [Georgiadou 2019, Ben 2020], and then inform a growing palette of details and a database of validated solutions [Moorhouse 2013] that can grow and be used to predict options for future projects [D’Angelo 2022]. The data is augmented by monitoring energy and environmental performance, enabling a growing body of knowledge that can be aligned with existing big data to simulate the benefits of nationwide stock improvement. The paper outlines incremental case studies and collaborative methods pivotal in developing this work The proposed outcome of the work is a Retrofit Genome that is available at a national level.
keywords Retrofit, Housing, Zero-Carbon, BIM, Big Data, Design Genome
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2020_253
id ecaade2020_253
authors Buš, Peter
year 2020
title User-driven Configurable Architectural Assemblies - Towards artificial intelligence-embedded responsive environments
doi https://doi.org/10.52842/conf.ecaade.2020.2.483
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 483-490
summary The paper theoretically elaborates the idea of individual users' customisation activities to create and configure responsive spatial scenarios by means of reconfigurable interactive adaptive assemblies. It reflects Gordon Pask's concept of human and device interaction based on its unpredictable notion speculating a potential to be enhanced by artificial intelligence learning approach of an assembly linked with human activator's participative inputs. Such a link of artificial intelligence, human agency and interactive assembly capable to generate its own spatial configurations by itself and users' stimuli may lead to a new understanding of humans' role in the creation of spatial scenarios. The occupants take the prime role in the evolution of spatial conditions in this respect. The paper aims to position an interaction between the human agents and artificial devices as a participatory and responsive design act to facilitate creative potential of participants as unique individuals without pre-specified or pre-programmed goal set by the designer. Such an approach will pave a way towards true autonomy of responsive built environments, determined by an individual human agent and behaviour of the spatial assemblies to create authentic responsive built forms in a digital and physical space.
keywords deployable systems; responsive assemblies; embedded intelligence; Learning-to-Design-and-Assembly method; Conversation Theory
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2020_255
id ecaade2020_255
authors Fricker, Pia, Kotnik, Toni and Borg, Kane
year 2020
title Computational Design Pedagogy for the Cognitive Age
doi https://doi.org/10.52842/conf.ecaade.2020.1.685
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 685-692
summary This paper explores and reflects on an integrative computational design thinking approach, which requires the melding of computation, design and theory as a conceptual framework, to be implemented in architectural education. Until now, digital design education is typically based on the introduction of digital tools and plugins at university courses and the subsequent application of these tools to design tasks of limited architectural complexity. At this time, technological advancement has not been matched by a comparable advancement in computational design thinking. The paper describes in detail a novel conceptual framework for course setup that illustrates the using of computational design as a manner of thinking in patterns of interaction across various scales, reaching from building design to regional planning. This approach was subsequently tested in a series of master-level studios, the results of which will be presented as case studies in this paper.
keywords Computational Design Thinking; Architectural Pedagogy and Education; Dynamic Patterns; System Thinking
series eCAADe
email
last changed 2022/06/07 07:50

_id ijac202018103
id ijac202018103
authors Kimm, Geoff
year 2020
title Actual and experiential shadow origin tagging: A 2.5D algorithm for efficient precinct-scale modelling
source International Journal of Architectural Computing vol. 18 - no. 1, 41-52
summary This article describes a novel algorithm for built environment 2.5D digital model shadow generation that allows identities of shadowing sources to be efficiently precalculated. For any point on the ground, all sources of shadowing can be identified and are classified as actual or experiential obstructions to sunlight. The article justifies a 2.5D raster approach in the context of modelling of architectural and urban environments that has in recent times shifted from 2D to 3D, and describes in detail the algorithm which builds on precedents for 2.5D raster calculation of shadows. The algorithm is efficient and is applicable at even precinct scale in low-end computing environments. The simplicity of this new technique, and its independence of GPU coding, facilitates its easy use in research, prototyping and civic engagement contexts. Two research software applications are presented with technical details to demonstrate the algorithm’s use for participatory built environment simulation and generative modelling applications. The algorithm and its shadow origin tagging can be applied to many digital workflows in architectural and urban design, including those using big data, artificial intelligence or community participative processes.
keywords 2.5D raster, actual and experiential shadow origins, generative techniques, participatory built environment simulation, reactive scripting for design
series journal
email
last changed 2020/11/02 13:34

_id ijac202018306
id ijac202018306
authors Steinø, Nicolai; Marwa Dabaieh and Karima Ben Bih
year 2020
title Post-conflict reconstruction in the Middle East and North Africa region: A bidirectional parametric urban design approach
source International Journal of Architectural Computing vol. 18 - no. 3, 296-313
summary Post-conflict reconstruction is a major topic in war-torn cities in the Middle East and North Africa region. Rather than being limited to re-establishing pre-conflict conditions, new formats of urban settings may be adopted, both for the design and quality of urban space, as well as for the design and building process. This article proposes a combined top-down and bottom-up design approach, supported by parametric urban design modelling. As sustainable (re-)development of the urban-scape requires coordination across different scales, a top-down approach is partly needed for reasons of coordination. As participatory design processes involving local stakeholders work from the partial to the whole, a bottom-up approach is partly needed for reasons of inclusion. By means of a parametric urban model combining both overview and detail, the two approaches can be combined. This article shows the theoretical framework and, by way of example, applies the model to Fallujah in Iraq as a case study.
keywords Parametric urban design, CityEngine, post-conflict reconstruction, participatory design, sustainable development, Middle East and North Africa region, Fallujah
series other
type normal paper
email
last changed 2020/11/02 13:41

_id ecaade2024_409
id ecaade2024_409
authors Zarzycki, Andrzej
year 2024
title BIM-Driven Curriculum for Integrated Design Studios: Maintaining data interoperability and design flexibility
doi https://doi.org/10.52842/conf.ecaade.2024.2.027
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 27–36
summary This paper presents a curricular model for an integrated design studio focused on BIM-driven processes, satisfying the NAAB 2020's student performance criteria SC.5 and SC6. These criteria emphasize quantifiable, evidence-based design thinking by requiring the provision of "measurable environmental impacts" and "measurable outcomes of building performance." The studio, serving as a capstone project, integrates accessible design, user and regulatory requirements into building assemblies, structural and environmental systems, and life safety, underscoring the importance of measurable building performance outcomes. The adoption of computational design tools, particularly Building Information Modeling (BIM), facilitates engagement in environmental and user-focused simulations and ensures data interoperability throughout the design and post-occupancy phases. Utilizing a comprehensive set of tools, including life-cycle assessment (LCA) and energy modeling, the curriculum advances beyond simple simulations to support decision-making and multi-objective optimizations. This approach enables a new form of design thinking that incorporates a broader set of variables and considerations, encouraging students to meet various environmental impact and performance benchmarks, including LEED v.5 Certification points and Architecture 2030 energy standards. The integration of scenario simulation tools empowers students to autonomously advance their projects within a framework of constraints, marking a pedagogical shift towards faculty acting as learning facilitators and promoting student autonomy in design evaluation.
keywords building information modeling, BIM, building performance simulations, design education
series eCAADe
email
last changed 2024/11/17 22:05

_id sigradi2020_720
id sigradi2020_720
authors Agirbas, Asli
year 2020
title A Teaching Methodology for Parametric Design: A Case Study with Parametric Bench
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 720-725
summary In parametric design-oriented elective courses given in the architecture departments, most of the parametric designs generally remain at the modeling stage and cannot pass to the design application stage. In this study, this situation was determined as a research problem. Therefore, an experimental method within the scope of the parametric design course was considered. The applied method was discussed and the result product was evaluated. The applied method not only overcame the research problem, but also helped students to develop creativity and collaborative competency.
keywords Parametric design, Digital fabrication, Architectural education, Teaching methodology, Undergraduate programme
series SIGraDi
email
last changed 2021/07/16 11:52

_id sigradi2020_449
id sigradi2020_449
authors Becerra-Santacruz, Habid; Becerra-Santacruz, Axel
year 2020
title Mapping of emerging territorial phenomena at Micro Scale: Development of collaborative database as a base for Evidence-Based Design Strategies
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 449-454
summary This paper presents an active analysis and research approach for design workshops at the Faculty of Architecture at UMNSH. The proposed scheme for final year design studio demands students to participate in the confrontation of reality to understand first-hand through databases; the complex problems of contemporary society and its relationship with the habitat. In order to understand the diverse emergent phenomena of the city, a collaborative work is implemented for the development of a database, occupation maps and territorial dynamics on a micro scale. From the evidence supported by data, students articulate design strategies and specific territorial actions.
keywords Collaborative database, Evidence-based design strategies, Emergent phenomena mapping, Design pedagogy
series SIGraDi
email
last changed 2021/07/16 11:49

_id ecaade2020_408
id ecaade2020_408
authors Grasser, Alexander, Parger, Alexandra and Hirschberg, Urs
year 2020
title Pervasive Collaboration and Tangible Complexity in Realtime Architecture
doi https://doi.org/10.52842/conf.ecaade.2020.1.393
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 393-400
summary This paper reports on an ongoing experiment in design collaboration: an open collaborative realtime environment that enables participatory design activities in spatially distributed teams. The project builds on online platforms and open source ways of sharing design ideas, but also on recent advances in shared augmented reality enabled by game engine technology. Furthermore it focuses on combinatorial design of collaborative objects: the models shared in this way are not just geometric forms, but informed systems of parts with a procedural or combinatorial logic, an assembly strategy. By pooling and aggregating such intelligent assembly systems in a shared online realtime design space we are trying to move towards pervasive collaboration in architecture. Authors taking part in the project are united in a shared persistent design space and can design collectively. They experience what we refer to as tangible complexity: a playful mode of aggregating and combining design ideas of different authors. We argue that this pervasive collaboration can lead to novel types of complexity: an architecture of socially augmented formations.
keywords Collaborative Objects; Realtime Architecture; Tangible Complexity
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia20_182p
id acadia20_182p
authors Grasser, Alexander; Parger, Alexandra; Hirschberg, Urs
year 2020
title Realtime Architecture Platform: CollabWood
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 182-187
summary This project presents a Realtime Architecture Platform applied in a telepresence design studio to design and construct the CollabWood prototype. The platform, developed by the authors, enables an open workflow to collaborate and design in unity. It provides a persistent online environment for real-time architectural production. The work method is based on the concept of collaborative objects and distributed designers. These collaborative objects are the shared content: discrete parts, prefabs, or blocks that enable interaction, communication, and collaboration between its users and owners. The distributed designers can contribute by instantiating these collaborative objects. Users placing an object react to the local neighboring conditions and therefore add their embodied design decision to the global architecture. The users get immersed in digital proximity by communicating through the integrated chat or digital calls, discussing strategies, debating design intentions, analyzing the built structure, and scanning for improvements. This pervasive collaboration lays the foundation for a democratization of the design process. As a proof of concept, this method was implemented with 20 students in a telepresence design studio. The participants embraced the real-time workflow and applied the collaborative tool throughout the semester from different locations and time zones. Using the platform to design the CollabWood prototype in real-time collaboratively was realized as a 1:1 project with local, accessible material and AR technology for assembly. The global pandemic accelerated the importance of collaboration. Realtime Architecture Platform’s response of providing an accessible common platform for real-time interaction, design, and collaboration can be regarded as a first step towards how we might work together in the future.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id ecaade2020_107
id ecaade2020_107
authors Hashimoto, Jason and Park, Hyoung-June
year 2020
title Dance with Shadows - Capturing tacit knowledge with smart device augmented reality (SDAR)
doi https://doi.org/10.52842/conf.ecaade.2020.2.165
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 165-172
summary Tacit knowledge has been notified with its involvement in the creative and innovative process of design. However, it has been an elusive subject due to its difficulty to be articulated, recorded, and communicated. Augmented Reality (AR) is introduced as an affordable, accessible, and collaborative way to revisit tacit knowledge in the design process. In this paper, a computational design approach with Smart Device Augmented Reality (SDAR) is proposed for a real-time fenestration design in a targeted room. In comparison to standard methods of showcasing daylighting metrics, the use of Smart Device Augmented Reality (SDAR) is an alternative method as it delivers a dynamic experience by combining both the real and digital environments, enabling the visualization of the design in its intended site context with real-time feedback. The implementation of the proposed approach is explained and the design process with SDAR is also demonstrated in this paper.
keywords tacit knowledge; augmented reality; simulation; real-time feedback
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2020_156
id ecaade2020_156
authors Hemmerling, Marco and Maris, Simon
year 2020
title INTERCOM - A platform for collaborative design processes
doi https://doi.org/10.52842/conf.ecaade.2020.2.173
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 173-180
summary The INTERCOM project propounds a cloud-based collaboration platform for digital planning processes in architecture. The concept is based on an openBIM approach and ensures open access for all partners involved. At its core it provides IFC-based and model-related online tools for planning, communication and collaboration. The interaction with the model and the exchange with other project partners takes place in real-time via a model-related chat and BCF exports. In addition, the integration of e-learning modules (e.g. video tutorials, wikis, project documents) encourages problem solving through further education. Especially the integration of communication and collaboration tools is supposed to enhance the decision making throughout the design process and become a key factor for a successful and coordinated BIM process. Primarily INTERCOM has been developed as a prototype for teaching BIM in interdisciplinary teams. Subsequently, the application can also be adopted for professional practice. The paper evaluates previous experiences from BIM cloud teaching and discusses the conception and development of the proposed collaborative platform.
keywords architecture curriculum; didactics; building information modeling (BIM); collaborative design process; common data environment (CDE)
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2020_180
id caadria2020_180
authors Jensen, Mads Brath and Das, Avishek
year 2020
title Technologies and Techniques for Collaborative Robotics in Architecture - - establishing a framework for human-robotic design exploration
doi https://doi.org/10.52842/conf.caadria.2020.2.293
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 293-302
summary This study investigates the technological and methodological challenges in establishing an indeterministic approach to robotic fabrication that allows for a collaborative and creative design/fabrication process. The research objective enquires into how robotic processes in architecture can move from deterministic fabrication processes towards explorative and indeterministic design processes. To address this research objective, the study specifically explores how an architect and a robot can engage in a process of co-creation and co-evolution, that is enabled by a collaborative robotic arm equipped with an electric gripper and a web camera. Through a case-based experiment, of designing and constructing an adjustable façade system consisting of parallel wood lamellas, designer and robotic system co-create by means of interactive processes. The study will present and discuss the technological implementations used to construct the interactive robotic-based design process, with emphasis on the integration of visual analysis features in Grasshopper and on the benefits of establishing a state machine for interactive and creative robotic control in architecture.
keywords Design cognition; Digital fabrication ; Construction; Human-computer interaction
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia20_484
id acadia20_484
authors Kim, Namjoo; Otitigbe, Eto; Shannon, Caroline; Smith, Brian; Seyedahmadian, Alireza; Höweler, Eric; Yoon, J. Meejin; Marshall, Durham; Durham, James
year 2020
title Parametric Photo V-Carve for Variable Surfaces
doi https://doi.org/10.52842/conf.acadia.2020.1.484
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 484-493.
summary This research project was part of the design and construction of the Memorial to Enslaved Laborers (MEL) at the University of Virginia (UVA). The MEL was dedicated to an estimated 4,000 enslaved persons who worked at UVA between 1817 and 1865. The 80-foot-diameter memorial is a tapered toroidal shape composed of 75 stone blocks. This project demonstrates how computational design tools along with robotic digital fabrication can be used to achieve unique social and experiential effects in an architectural application. The memorial’s design was informed by an extensive community engagement process that clarified the importance of including a visual representation of enslaved people on the memorial. With this input, the eyes of Isabella Gibbons were selected to be used as a symbolic representation of triumph on the outer wall of the memorial. The MEL project could not rely solely on prior methods or existing software applications to design and fabricate this portrait due to four particularities of the project: material, geometry, representation, and scale. To address these challenges, the MEL design team employed an interdisciplinary collaborative process to develop an innovative parametric design technique: parametric photo V-carve. This technique allowed the MEL design team to render a large-scale photo-realistic portrait into stone. This project demonstrates how the synthesis of artistic motivations, computational design, and robotic digital fabrication can develop unique expressions that shape personal and cultural experiences.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2022_109
id ecaade2022_109
authors Kulcke, Matthias and Lorenz, Wolfgang E.
year 2022
title Multilayered Complexity Evaluation within Configurators for Design - Responsible collaborative systems for architectural and product design
doi https://doi.org/10.52842/conf.ecaade.2022.2.009
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 9–18
summary This paper describes the concept of integrating several complexity evaluation methods, previously developed and tested by the authors, into one product configurator through a technical prototype. In this case variations of an online configurator for design products based on a choice of these digital complexity evaluation methods developed between 2015 and 2020 are presented. This research shows that an integration of complexity evaluation for several Gestalt qualities in one product configurator is feasible, though the amount of aspects of each of these qualities and the necessary effort to be invested to achieve an integration that is suitable for customer use may vary. The concept is illustrated using a simple test case, i.e. an online shelf configurator.
keywords Configuration, Mass Customization, Complexity, Gestalt
series eCAADe
email
last changed 2024/04/22 07:10

_id artificial_intellicence2019_87
id artificial_intellicence2019_87
authors Ming Lu, Wei Ran Zhu, and Philip F. Yuan
year 2020
title Toward a Collaborative Robotic Platform: FUROBOT
doi https://doi.org/https://doi.org/10.1007/978-981-15-6568-7_6
source Architectural Intelligence Selected Papers from the 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2021)
summary In usual robotic fabrication by 6-axis industrial robots such as KUKA, ABB, and other brands, the usual robot’s 4th, 5th, and 6th axis is exactly converged in one point. When this type robot (pieper) is doing movement commands, setting the degree of 4th axis close to zero is an ideal condition for motion stability, especially for putting device which connects to tool head on 4th axis arm part. In plastic melting or others print which not cares the rotation angle about the printing direction (the printing direction means the effector’s output normal direction vector, KUKA is X axis, ABB is Z axis), the optimization of 4th axis technology not only makes printing stable but also makes better quality for printing. The paper introduces a new algorithm to get the analytics solution. The algorithm is clearly explained by mathematics and geometry ways. At the end of the paper, a grasshopper custom plugin is provided, which contains this new algorithm, with this plugin, people can get the optimized target path plane more easily.
series Architectural Intelligence
email
last changed 2022/09/29 07:28

_id ecaade2020_052
id ecaade2020_052
authors Monteiro, Verner, Januário, Pedro and Veloso, Maísa
year 2020
title Design collaboration towards constructibility in parametric design process - a design experiment with architecture students
doi https://doi.org/10.52842/conf.ecaade.2020.1.305
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 305-314
summary The use of parametric modeling in architectural design processes has made possible the creation of novel complex-shaped projects, but also launched new materialization challenges. This hard task addressed to a relevant need to comprehend the impact of constructibility on parametric design teaching. We analyzed how multicultural collaborative teams of students introduced construction constraints in parametric design processes, in an European architecture school. The method consisted of two design experiments with architecture students who designed a pavilion, starting from constraints such as time, material and pre-existences. The results addressed that the introduction of construction constraints since the early conceptual design stages conditioned the architectural shape, but also optimized time, decreased rework, and helped on decision-making. Despite the multiculturality, the students' lack of knowledge in construction methods indicated a high need for integration with engineering students and industry partners since graduation.
keywords Parametric Design; Constructibility; Collaborative Design; Design Process
series eCAADe
email
last changed 2022/06/07 07:58

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