CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 416

_id acadia20_372
id acadia20_372
authors Nelson, Cameron; Sabin, Jenny
year 2020
title Shape-Programmed Self-Assembly of Bead Structures
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 372-381.
doi https://doi.org/10.52842/conf.acadia.2020.1.372
summary This paper demonstrates the potential of a robust, low-cost approach to programmable matter using beads and string to achieve complex shapes with novel self-organizing and deformational properties. The method is inspired by the observation that beads forced together along a string will become constrained until they spontaneously rigidify. This behavior is easily observed using any household string and flat-faced beads and recalls the mechanism behind classic crafts such as push puppets. However, specific examples of architectural applications are lacking. We analyze how this phenomenon occurs through static force analyses, physical tests, and simulation, using a rigid body physics engine to validate digital prototypes. We develop a method of designing custom bead geometries able to be produced via generic 3D-printing technology, as well as a computational path-planning toolkit for designing ways of threading beads together. We demonstrate how these custom bead geometries and threading paths influence the acquired structure and its assembly. Finally, we propose a means of scaling up this phenomenon, suggesting potential applications in deployable architecture, mortarless assembly of nonfunicular masonry, and responsive architectural systems.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ijac202018205
id ijac202018205
authors Ahlquist, Sean
year 2020
title Negotiating human engagement and the fixity of computational design: Toward a performative design space for the differently-abled bodymind
source International Journal of Architectural Computing vol. 18 - no. 2, 174-193
summary Computational design affords agency: the ability to orchestrate the material, spatial, and technical architectural system. In this specific case, it occurs through enhanced, authored means to facilitate making and performance—typically driven by concerns of structural optimization, material use, and responsivity to environmental factors—of an atmospheric rather than social nature. At issue is the positioning of this particular manner of agency solely with the architect auteur. This abruptly halts—at the moment in which fabrication commences—the ability to amend, redefine, or newly introduce fundamentally transformational constituents and their interrelationships and, most importantly, to explore the possibility for extraordinary outcomes. When the architecture becomes a functional, social, and cultural entity, in the hands of the idealized abled-bodied user, agency—especially for one of an otherly body or mind—is long gone. Even an empathetic auteur may not be able to access the motivations of the differently-abled body and neuro- divergent mind, effectively locking the constraints of the design process, which creates an exclusionary system to those beyond the purview of said auteur. It can therefore be deduced that the mechanisms or authors of a conventional computational design process cannot eradicate the exclusionary reality of an architectural system. Agency is critical, yet a more expansive terminology for agent and agency is needed. The burden to conceive of capacities that will always be highly temporal, social, unpredictable, and purposefully unknown must be shifted far from the scope of the traditional directors of the architectural system. Agency, and who it is conferred upon, must function in a manner that dissolves the distinctions between the design, the action of designing, the author of design, and those subjected to it.
keywords Adaptive environments, neurodiversity, inclusion, systems thinking, computational design, disability theory, material systems, design agency
series journal
email
last changed 2020/11/02 13:34

_id caadria2020_272
id caadria2020_272
authors Erhan, Halil, Abuzuraiq, Ahmed M., Zarei, Maryam, AlSalman, Osama, Woodbury, Robert and Dill, John
year 2020
title What do Design Data say About Your Model? - A Case Study on Reliability and Validity
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 557-567
doi https://doi.org/10.52842/conf.caadria.2020.1.557
summary Parametric modeling systems are widely used in architectural design. Their use for designing complex built environments raises important practical challenges when composed by multiple people with diverse interests and using mostly unverified computational modules. Through a case study, we investigate possible concerns identifiable from a real-world collaborative design setting and how such concerns can be revealed through interactive data visualizations of parametric models. We then present our approach for resolving these concerns using a design analytic workflow for examine their reliability and validity. We summarize the lessons learnt from the case study, such as the importance of an abundance of test cases, reproducible design instances, accessing and interacting with data during all phases of design, and seeking high cohesion and decoupling between design geometry and evaluation components. We suggest a systematic integration of design modeling and analytics for enhancing a reliable design decision-making.
keywords Model Reliability; Model Validity; Parametric Modeling; Design Analytics; Design Visualization
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2020_511
id ecaade2020_511
authors Maierhofer, Mathias, Ulber, Marie, Mahall, Mona, Serbest, Asli and Menges, Achim
year 2020
title Designing (for) Change - Towards adaptivity-specific architectural design for situational open Environments
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 575-584
doi https://doi.org/10.52842/conf.ecaade.2020.2.575
summary The introduction of cybernetic principles to the architectural discourse some 50 years ago stimulated a new notion of buildings as dynamic and under-specified systems. Although their traditional conception as static and deterministic objects has remained predominant to this day, concepts for adaptive architecture capable of interacting with their surroundings and occupants have gained renewed attention in recent decades. However, investigations so far have largely concentrated on small-scale applications or individual adaptation strategies. The notion of situational open Environments, as argued in this paper, provides a framework through which adaptivity can be conceived and explored more holistically as well as on an inhabitable scale. Environments reject deterministic design and adaptation solutions and hence call for integrative and interactive design strategies that not only allow for the exploration of particularly adaptable (i.e. underspecified) architectural morphologies, but also for the communication and negotiation during their further development beyond deployment. In respect thereof, this paper discusses the potentials and implications of computational (design) strategies, meaning the agencies of buildings, designers, residents, and surroundings. The presented research originates from the author's involvement in an interdisciplinary research project centered around the development of an adaptive high-rise building that incorporates various adaptation strategies.
keywords Adaptive Architecture; Architectural Environment; Computational Design; Agent-based Modeling; Architecture Theory; Cybernetics
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2020_082
id caadria2020_082
authors Cheng, Celine and Pelosi, Antony
year 2020
title Connecting Timber Sheet Materials to Create a Self-Supporting Structure using Robotic Fabrication and Computational Tools
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 85-94
doi https://doi.org/10.52842/conf.caadria.2020.1.085
summary The research developed in this paper is the workflow to create a self-supporting structure from sheet materials using robotic fabrication and computational tools. This research focuses on timber sheet materials, as timber is a material that can be altered in a variety of ways. Japanese timber connections were a strong influence for this research, due to its prolonged lifespan and sustainable advantages. In the past, timber fabrication techniques have been limited due to design limitations. This research explored how current technology, specifically parametric software combined with robotic fabrication, can create timber connections to connect sheet materials at different angles. This method was utilised to repurpose the concept of sheet materials towards a complex structure, which adopted the idea of mass customisation over mass production. This can help reshape the future of architecture through the use of advancing technology and sustainable assembly techniques using timber to timber joints.
keywords Architecture; Robotic Fabrication; Timber; Parametric Design
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia20_382
id acadia20_382
authors Hosmer, Tyson; Tigas, Panagiotis; Reeves, David; He, Ziming
year 2020
title Spatial Assembly with Self-Play Reinforcement Learning
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 382-393.
doi https://doi.org/10.52842/conf.acadia.2020.1.382
summary We present a framework to generate intelligent spatial assemblies from sets of digitally encoded spatial parts designed by the architect with embedded principles of prefabrication, assembly awareness, and reconfigurability. The methodology includes a bespoke constraint-solving algorithm for autonomously assembling 3D geometries into larger spatial compositions for the built environment. A series of graph-based analysis methods are applied to each assembly to extract performance metrics related to architectural space-making goals, including structural stability, material density, spatial segmentation, connectivity, and spatial distribution. Together with the constraint-based assembly algorithm and analysis methods, we have integrated a novel application of deep reinforcement (RL) learning for training the models to improve at matching the multiperformance goals established by the user through self-play. RL is applied to improve the selection and sequencing of parts while considering local and global objectives. The user’s design intent is embedded through the design of partial units of 3D space with embedded fabrication principles and their relational constraints over how they connect to each other and the quantifiable goals to drive the distribution of effective features. The methodology has been developed over three years through three case study projects called ArchiGo (2017–2018), NoMAS (2018–2019), and IRSILA (2019-2020). Each demonstrates the potential for buildings with reconfigurable and adaptive life cycles.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_240
id ecaade2020_240
authors Bouza, Hayley and Aºut, Serdar
year 2020
title Advancing Reed-Based Architecture through Circular Digital Fabrication
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 117-126
doi https://doi.org/10.52842/conf.ecaade.2020.1.117
summary This paper presents a completed research project that proposes a new approach for creating circular buildings through the use of biodegradable, in situ resources with the help of computational design and digital fabrication technologies. Common Reed (Phragmites Australis) is an abundantly available natural material found throughout the world. Reed is typically used for thatch roofing in Europe, providing insulation and a weather-tight surface. Elsewhere, traditional techniques of weaving and bundling reeds have long been used to create entire buildings. The use of a digital production chain was explored as a means towards expanding the potential of reed as a sustainable, locally produced, construction material. Following an iterative process of designing from the micro to the macro scale and by experimenting with robotic assembly, the result is a reed-based system in the form of discrete components that can be configured to create a variety of structures.
keywords Phragmites Australis; Reed; Discrete Design; Robotic Assembly; Circular Design; Biodegradable Architecture
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2020_945
id sigradi2020_945
authors Estrada Calderon, Gibsy Marcela; Becerra Santacruz, Habid
year 2020
title Responsive Surface Design to Reduce the Urban Heat Island Effect (UHI)
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 945-952
summary The present project aims to influence the reduction of the urban heat island effect (UHI) by designing sensitive surfaces that respond to changes in temperature. This research presents a scenario with a vision of cities with adaptive designs that is generated from the insertion of elements sensitive to the environment (elements that respond to environmental stimuli). Responsive elements become constant factors in small-scale or large-scale design that transform the way environment is changed to a sensitive and resilient urban environment against possible adverse environmental conditions.
keywords Urban heat island, Surface design, Sensitive environments, Resilient
series SIGraDi
email
last changed 2021/07/16 11:53

_id ecaade2020_245
id ecaade2020_245
authors Kampani, Anna and Varoudis, Tasos
year 2020
title Perceptive Machine - Visuospatial Configurations Through Machine Intuition
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 419-428
doi https://doi.org/10.52842/conf.ecaade.2020.1.419
summary Computational tools in architecture have yet to adequately address the issue of evaluating and informing design through the prism of visual perception in 3-dimensional environments. Previous research has demonstrated that although the issue of understanding and designing public spaces is of significant importance, existing methods of data representation in VR are not extensively investigated. The present paper reports on research into the development of a computational model that evaluates and visualises information regarding permeability of the urban fabric in a virtual environment. Primary aim is to create an additional layer for early design stages that will assist in projecting all information in VR space so that the user can explore and grasp through data the impact of each design step in an immersive, human scale.
keywords Computational Design; Virtual reality development; Machine Learning; Urban Analytics; Visual perception
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia20_506
id acadia20_506
authors Khalilbeigi Khameneh, Arman; Mottaghi, Esmaeil; Ghazvinian, Ali; Kalantari, Saeede
year 2020
title Con-Create
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 506-515.
doi https://doi.org/10.52842/conf.acadia.2020.1.506
summary Net structures, because of their minimal material waste and intuitive aesthetics, are gaining more interest recently. There are various efforts to redesign the tensile- and compression-only structures, as the computational tools and novel materials have broadened the scope of geometries possible to construct. However, the fabrication process of these structures faces different challenges, especially for mass construction. Some of these challenges are related to the technology and equipment utilized for materializing these complicated forms and geometries. Working with concrete as a quickly forming material for these irregular forms seems promising. Nevertheless, using this material has difficulties, including the preparation of formworks and joints, material reinforcement, structural behavior in the fresh state, and the assembly procedure. This paper introduces a method based on computational design and geometrical solutions to address some of these challenges. The goal is to shift the complexity of construction from the high-tech equipment used in the fabrication stage to integrating design and fabrication through a hierarchical system made entirely by affordable 2D CNC laser cutters. The stages of developing the method and the process of designing and building an architectural size proof-of-concept prototype by the proposed method are discussed. The efficiency of the method has been shown by comparing the designed prototype with the Con-Create Pavilion.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_184
id ecaade2020_184
authors Kycia, Agata and Guiducci, Lorenzo
year 2020
title Self-shaping Textiles - A material platform for digitally designed, material-informed surface elements
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 21-30
doi https://doi.org/10.52842/conf.ecaade.2020.2.021
summary Despite the cutting edge developments in science and technology, architecture to a large extent still tends to favor form over matter by forcing materials into predefined, often superficial geometries, with functional aspects relegated to materials or energy demanding mechanized systems. Biomaterials research has instead shown a variety of physical architectures in which form and matter are intimately related (Fratzl, Weinkamer, 2007). We take inspiration from the morphogenetic processes taking place in plants' leaves (Sharon et al., 2007), where intricate three-dimensional surfaces originate from in-plane growth distributions, and propose the use of 3D printing on pre-stretched textiles (Tibbits, 2017) as an alternative, material-based, form-finding technique. We 3D print open fiber bundles, analyze the resulting wrinkling phenomenon and use it as a design strategy for creating three-dimensional textile surfaces. As additive manufacturing becomes more and more affordable, materials more intelligent and robust, the proposed form-finding technique has a lot of potential for designing efficient textile structures with optimized structural performance and minimal usage of material.
keywords self-shaping textiles; material form-finding; wrinkling; surface instabilities; bio-inspired design; leaf morphogenesis
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2021_260
id sigradi2021_260
authors Lima Ferreira, Claudio and Vaz Lima, Larissa
year 2021
title Architecture and Neuroscience: Green Areas Contributions to Hospitalized Patients’ Homeostasis
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 927–939
summary Hospitalization is, for the patient, a neuropsychophysiological stressor, thus pertinent theories point to architectural stimuli as a tool for the homeostasis restoration and consequent well-being. Furthermore, they compile advantages to the patients’ treatment and highlight, mainly, the natural environments benefits, which is elucidated by the Biophilia theory. Through literature review and analysis of applied research in national and international hospitals, extracted from indexing databases of scientific production in the 2000-2020 timeframe, it was found that these areas [a] promote stimuli that enhance emotions and positive feelings; [b] act to restore stress and anxiety; [c] reduce pain, analgesic intake and length of stay; and [d] increase patient satisfaction. By sharing the results of this research, the objective is, in addition to stimulating future research on the organism behavior in the environments, to indicate perspectives for hospital ambiences.
keywords Neurociencias, Arquitetura Hospitalar, Áreas Verdes, Biophilia, Equilíbrio Homeostático.
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2020_188
id sigradi2020_188
authors Matos, Elisa Bomtempo; Martinez, Andressa Carmo Pena
year 2020
title Gridshell structural evaluation criteria based on Upward and Downward Modeling Methods in Karamba3D
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 188-195
summary Despite the vast number of researches that address Gridshells as regular meshes, there is a lack of studies discussing hybrid meshes. In this context, this paper presents a parametric approach and employs visual algorithms for designing digital gridshells with different mesh patterns. We intend to formulate a methodology for Karamba 3D applications that address the structural performance according to variations in geometric composition, number of props, and construction methods. The work seeks to examine patterns that improve structural performance, through a parallel discussion between Upward and Downward modeling methods. Although the Upward modeling method is the most recurrent in studies on the topic, in this study, the Downward method generated structures with better structural performance.
keywords Gridshell, Pattern, Geometric Modeling, Structural Design, Structural Optimization
series SIGraDi
email
last changed 2021/07/16 11:48

_id ijac202018202
id ijac202018202
authors Pasquero, Claudia and Marco Poletto
year 2020
title Bio-digital aesthetics as value system of post-Anthropocene architecture
source International Journal of Architectural Computing vol. 18 - no. 2, 120-140
summary It is timely within the Anthropocene era, more than ever before, to search for a non-anthropocentric mode of reasoning, and consequently designing. The PhotoSynthetica Consortium, established in 2018 and including London-based ecoLogicStudio, the Urban Morphogenesis Lab (Bartlett School of Architecture, University College London) and the Synthetic Landscape Lab (University of Innsbruck, Austria), has therefore been pursuing architecture as a research-based practice, exploring the interdependence of digital and biological intelligence in design by working directly with non-human living organisms. The research focuses on the diagrammatic capacity of these organisms in the process of growing and becoming part of complex bio-digital architectures. A key remit is training architects’ sensibility at recognising patterns of reasoning across disciplines, materialities and technological regimes, thus expanding the practice’s repertoire of aesthetic qualities. Recent developments in evolutionary psychology demonstrate that the human sense of beauty and pleasure is part of a co-evolutionary system of mind and surrounding environment. In these terms, human senses of beauty and pleasure have evolved as selection mechanisms. Cultivating and enhancing them compensate and integrate the functions of logical thinking to gain a systemic view on the planet Earth and the dramatic changes it is currently undergoing. This article seeks to illustrate, through a series of recent research projects, how a renewed appreciation of beauty in architecture has evolved into an operational tool to design and measure its actual ecological intelligence.
keywords Bio-digital, bio-computation, bio-city, effectiveness, empathy, impact, sensing
series journal
email
last changed 2020/11/02 13:34

_id ecaade2020_138
id ecaade2020_138
authors Patel, Sayjel Vijay, Tchakerian, Raffi, Lemos Morais, Renata, Zhang, Jie and Cropper, Simon
year 2020
title The Emoting City - Designing feeling and artificial empathy in mediated environments
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 261-270
doi https://doi.org/10.52842/conf.ecaade.2020.2.261
summary This paper presents a theoretical blueprint for implementing artificial empathy into the built environment. Transdisciplinary design principles have oriented the creation of a new model for autonomous environments integrating psychology, architecture, digital media, affective computing and interactive UX design. 'The Emoting City', an interactive installation presented at the 2019 Shenzhen Bi-City Biennale of Urbanism/Architecture, is presented as a first step to explore how to engage AI-driven sensing by integrating human perception, cognition and behaviour in a real-world scenario. The approach described encompasses two main elements: embedded cyberception and responsive surfaces. Its human-AI interface enables new modes of blended interaction that are conducive to self-empathy and insight. It brings forth a new proposition for the development of sensing systems that go beyond social robotics into the field of artificial empathy. The installation innovates in the design of seamless affective computing that combines 'alloplastic' and 'autoplastic' architectures. We believe that our research signals the emergence of a potential revolution in responsive environments, offering a glimpse into the possibility of designing intelligent spaces with the ability to sense, inform and respond to human emotional states in ways that promote personal, cultural and social evolution.
keywords Artificial Intelligence; Responsive Architecture; Affective Computation; Human-AI Interfaces; Artificial Empathy
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2021_350
id sigradi2021_350
authors Sperling, David, Martin Iglesias, Rodrigo, Voto, Cristina and Scheeren, Rodrigo
year 2021
title Digital Disobedience and Other Futures: Figurations of Futuristic Home Devices
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 571–582
summary The article presents and discusses the experience of a workshop held online in 2020 as part of the DigitalFUTURES event. The proposal found its starting point in the register of a world in the midst of a pandemic crisis. The general objective of the workshop was the construction of a design thinking capable of acting on the domestic by means of a disobedience projected towards a possible future. In this framework, digital disobedience became an exercise in critically questioning certain ambiguities of digital interfaces in their everyday omnipresence. By adopting a decolonial sight on design through an epistemology from the South, it was possible to achieve at alternative figurations of futures. These figurations led to the design of a series of futuristic domestic devices capable of exploring disobedient scenarios of domestic dwelling.
keywords diseno ficcional, hibridación tecnológica, gambiarra, diseno paramétrico, futurización
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_246
id sigradi2021_246
authors Turazzi Luciano, Patrícia, Stofella, Arthur, Klein Taparello, Gladys Ilka and Vaz, Carlos Eduardo Verzola
year 2021
title Designing Possible Futures: An Approach to Design Fiction in Architecture
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 115–126
summary Among several possible approaches for design process, Design Fiction stimulates the production of fictional universes in the search for innovation, exploration and creative provocation for the development of built environments. The aim of this article is to present results of the exploration of this approach in the context of architectural projects, based on the works of Markussen and Knutz (2013) and Plowright (2020). The work proposal for two workshops through webconference was based on fiction works pre-selected, from which students could choose at least one to use its narrative as a foundation to develop their own project. Thus, all three projects developed explore socio-technical, ecological and emotional characteristics of the inhabitants of created narratives, bringing them closer to an approach that has a greater focus on the relationship and interaction between user and built environment.
keywords Design Fiction, Arquitetura, Processo de Projeto, Futurismo, Ficçao Projetual
series SIGraDi
email
last changed 2022/05/23 12:10

_id ascaad2022_102
id ascaad2022_102
authors Turki, Laila; Ben Saci, Abdelkader
year 2022
title Generative Design for a Sustainable Urban Morphology
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 434-449
summary The present work concerns the applications of generative design for sustainable urban fabric. This represents an iterative process that involves an algorithm for the generation of solar envelopes to satisfy solar and density constraints. We propose in this paper to explore a meta-universe of human-machine interaction. It aims to design urban forms that offer solar access. This being to minimize heating energy expenditure and provide solar well-being. We propose to study the impact of the solar strategy of building morphosis on energy exposure. It consists of determining the layout and shape of the constructions based on the shading cut-off time. This is a period of desirable solar access. We propose to define it as a balance between the solar irradiation received in winter and that received in summer. We rely on the concept of the solar envelope defined since the 1970s by Knowles and its many derivatives (Koubaa Turki & al., 2020). We propose a parametric model to generate solar envelopes at the scale of an urban block. The generative design makes it possible to create a digital model of the different density solutions by varying the solar access duration. The virtual environment created allows exploring urban morphologies resilient both to urban densification and better use of the context’s resources. The seasonal energy balance, between overexposure in summer and access to the sun in winter, allows reaching high energy and environmental efficiency of the buildings. We have developed an algorithm on Dynamo for the generation of the solar envelope by shading exchange. The program makes it possible to detect the boundaries of the parcels imported from Revit, establish the layout of the building, and generate the solar envelopes for each variation of the shading cut-off time. It also calculates the FAR1 and the FSI2 from the variation of the shading cut-off time for each parcel of the island. We compare the solutions generated according to the urban density coefficients and the solar access duration. Once the optimal solution has been determined, we export the results back into Revit environment to complete the BIM modelling for solar study. This article proposes a method for designing buildings and neighbourhoods in a virtual environment. The latter acts upstream of the design process and can be extended to the different phases of the building life cycle: detailed design, construction, and use.
series ASCAAD
email
last changed 2024/02/16 13:38

_id sigradi2022_51
id sigradi2022_51
authors Varsami, Constantina; Tsamis, Alexandros; Logan, Timothy
year 2022
title Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 617–628
summary Even though interactive (Offermans et.al., 2013), adaptive (Viani et.al., 2017), and self-optimizable (Sun et.al., 2020) lighting systems are becoming readily available, designing system automations, and evaluating their impact on user experience significantly challenges designers. In this paper we demonstrate the use of a gaming engine as a platform for designing, simulating, and evaluating autonomous smart lighting behaviors. We establish the Human - Lighting System Interaction Framework, a computational framework for developing a Light Sculpting Engine and for designing occupant-system interactions. Our results include a. a method for combining in real-time lighting IES profiles into a single ‘combined’ profile - b. algorithms that optimize in real-time, lighting configurations - c. direct glare elimination algorithms, and d. system energy use optimization algorithms. Overall, the evolution from designing static building components to designing interactive systems necessitates the reconsideration of methods and tools that allow user experience and system performance to be tuned by design.
keywords User Experience, Human-Building Interaction, Smart Lighting, Lighting Simulation, Gaming Engine
series SIGraDi
email
last changed 2023/05/16 16:56

_id caadria2020_009
id caadria2020_009
authors Wang, Likai, Chen, Kian Wee, Janssen, Patrick and Ji, Guohua
year 2020
title Algorithmic generation of architectural Massing Models for building design optimisation - Parametric Modelling Using Subtractive and Additive Form Generation Principles
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 385-394
doi https://doi.org/10.52842/conf.caadria.2020.1.385
summary Using performance-based optimisation to explore unknown design solutions space has become widely acknowledged and considered an efficient approach to designing high-performing buildings. However, the lack of design diversity in the design space defined by the parametric model often confines the search of the optimisation process to a family of similar design variants. In order to overcome this weakness, this paper presents two parametric massing generation algorithms based on the additive and subtractive form generation principles. By abstracting the rule of these two principles, the algorithms can generate diverse building massing design alternatives. This allows the algorithms to be used in performance-based optimisation for exploring a wide range of design alternatives guided by various performance objectives. Two case studies of passive solar energy optimisation are presented to demonstrate the efficacy of the algorithm in helping architects achieve an explorative performance-based optimisation process.
keywords parametric massing algorithms; performance-based optimisation; design exploration; solar irradiation
series CAADRIA
email
last changed 2022/06/07 07:58

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