CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2020_918
id sigradi2020_918
authors Rocha, Bruno Massara; Celestino, Raquel Souza; Silva, Kiany Ferreira Damascena; Galimberti, Isabella Soares
year 2020
title Digital Sunflower: the potential of eco-oriented responsivity in the design process
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 918-923
summary In the face of the global energy crisis, this work presents the results of an effort to build an alternative device to improve the production of clean and renewable energy with high technology and low cost. The project titled Artificial Sunflower is a Arduino based opensource solar tracker conceived to enhance the performance of photovoltaic modules. It was used a research by design methodology to develop several prototypes using 3d printing and laser cutting. The results include hardware and software information used to build and configurate the system.
keywords Solar tracker, Opensource, Arduino, Cybernetics, Sustainability
series SIGraDi
email
last changed 2021/07/16 11:53

_id acadia20_350
id acadia20_350
authors Atanasova, Lidia; Mitterberger, Daniela; Sandy, Timothy; Gramazio, Fabio; Kohler, Matthias; Dörfler, Kathrin
year 2020
title Prototype As Artefact
doi https://doi.org/10.52842/conf.acadia.2020.1.350
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 350-359.
summary In digital design-to-fabrication workflows in architecture, in which digitally controlled machines perform complex fabrication tasks, all design decisions are typically made before production. In such processes, the formal definition of the final shape is explicitly inscribed into the design model by means of corresponding step-by-step machine instructions. The increasing use of augmented reality (AR) technologies for digital fabrication workflows, in which people are instructed to carry out complex fabrication tasks via AR interfaces, creates an opportunity to question and adjust the level of detail and the nature of such explicit formal definitions. People’s cognitive abilities could be leveraged to integrate explicit machine intelligence with implicit human knowledge and creativity, and thus to open up digital fabrication to intuitive and spontaneous design decisions during the building process. To address this question, this paper introduces open-ended Prototype-as-Artefact fabrication workflows that examine the possibilities of designing and creative choices while building in a human-robot collaborative setting. It describes the collaborative assembly of a complex timber structure with alternating building actions by two people and a collaborative robot, interfacing via a mobile device with object tracking and AR visualization functions. The spatial timber assembly being constructed follows a predefined grammar but is not planned at the beginning of the process; it is instead designed during fabrication. Prototype-as-Artefact thus serves as a case study to probe the potential of both intuitive and rational aspects of building and to create new collaborative work processes between humans and machines.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_240
id ecaade2020_240
authors Bouza, Hayley and Aºut, Serdar
year 2020
title Advancing Reed-Based Architecture through Circular Digital Fabrication
doi https://doi.org/10.52842/conf.ecaade.2020.1.117
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 117-126
summary This paper presents a completed research project that proposes a new approach for creating circular buildings through the use of biodegradable, in situ resources with the help of computational design and digital fabrication technologies. Common Reed (Phragmites Australis) is an abundantly available natural material found throughout the world. Reed is typically used for thatch roofing in Europe, providing insulation and a weather-tight surface. Elsewhere, traditional techniques of weaving and bundling reeds have long been used to create entire buildings. The use of a digital production chain was explored as a means towards expanding the potential of reed as a sustainable, locally produced, construction material. Following an iterative process of designing from the micro to the macro scale and by experimenting with robotic assembly, the result is a reed-based system in the form of discrete components that can be configured to create a variety of structures.
keywords Phragmites Australis; Reed; Discrete Design; Robotic Assembly; Circular Design; Biodegradable Architecture
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2020_412
id caadria2020_412
authors Capunaman, Ozguc Bertug
year 2020
title CAM as a Tool for Creative Expression - Informing Digital Fabrication through Human Interaction
doi https://doi.org/10.52842/conf.caadria.2020.1.243
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 243-252
summary Contemporary digital design and fabrication tools often present deterministic and pre-programmed workflows. This limits the potential for developing a deeper understanding of materials within the process. This paper presents an interactive and adaptive design-fabrication workflow where the user can actively take turns in the fabrication process. The proposed experimental setup utilizes paste extrusion additive manufacturing in tandem with real-time control of an industrial robotic arm. By incorporating a computer-vision based feedback loop, it captures momentary changes in the fabricated artifact introduced by the users to inform the digital representation. Using the updated digital representation, the proposed system can offer simple design hypotheses for the user to evaluate and adapt future toolpaths accordingly. This paper presents the development of the experimental setup and delineates critical concepts and their motivation.
keywords Computer-Aided Design (CAD) and Manufacturing (CAM); Human Computer Interaction; 3D Printing; Interactive Digital Fabrication; Robotic Fabrication
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2020_203
id sigradi2020_203
authors Chiarella, Mauro; Gronda, Ma. Luciana; Veizaga, Martín W.
year 2020
title FLEXO.IN-FORM. Laminary envelopes to active flexion through geometric-material optimization processes
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 203-208
summary Flexo.In-Form. is a prototype derived from an experimental exercise to verify the structural effort of active flexion. Bending behavior is used as a design tool applied to structures that base their geometry on the elastic deformation of flat elements. Through "Integrative Processes" and a "Performance-Oriented Design Approach", the operational relationship between active mechanical mechanisms, material performance and geometric design has been enhanced. The proposed geometric and material optimization process extends the experiences with physical models of complex shapes through computational numerical calculation and its possibilities of simulation and digital evaluation.
keywords Performance, Form-finding, Parametric Design, Physical Simulation, Digital Manufacturing
series SIGraDi
email
last changed 2021/07/16 11:48

_id ecaade2020_348
id ecaade2020_348
authors Chiujdea, Ruxandra Stefania and Nicholas, Paul
year 2020
title Design and 3D Printing Methodologies for Cellulose-based Composite Materials
doi https://doi.org/10.52842/conf.ecaade.2020.1.547
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 547-554
summary A growing awareness of architecture's environmental responsibility is encouraging a shift from an industrial age to an ecological one. This shift emphasises a new era of materiality, characterised by a special focus on bio-polymers. The potential of these materials is to address unsustainable modes of resource consumption, and to rebalance our relationship with the natural. However, bio-polymers also challenge current design and manufacturing practices, which rely on highly manufactured and standardized materials. In this paper, we present material experiments and digital design and fabrication methodologies for cellulose-based composites, to create porous biodegradable panels. Cellulose, the most abundant bio-polymer on Earth, has potential for differentiated architectural applications. A key limit is the critical role of additive fabrication methods for larger scale elements, which are a subject of ongoing research. In this paper, we describe how controlling the interdependent relationship between the additive manufacturing process and the material grading enables the manipulation of the material's performance, and the related control aspects including printing parameters such as speed, nozzle diameter, air flow, etc., as well as tool path trajectory. Our design exploration responds to the emerging fabrication methods to achieve different levels of porosity and depth which define the geometry of a panel.
keywords cellulose-based composite material; additive manufacturing; material grading; digital fabrication; spatial print trajectory; porous panels
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2020_141
id caadria2020_141
authors Dezen-Kempter, Eloisa, Mezencio, Davi Lopes, Miranda, Erica De Matos, De Sá, Danilo Pico and Dias, Ulisses
year 2020
title Towards a Digital Twin for Heritage Interpretation - from HBIM to AR visualization
doi https://doi.org/10.52842/conf.caadria.2020.2.183
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 183-191
summary Data-driven Building Information Modelling (BIM) technology has brought new tools to efficiently deal with the tension between the real and the virtual environments in the field of Architecture, Engineering, Construction, and Operation (AECO). For historic assets, BIM represents a paradigm shift, enabling better decision-making about preventive maintenance, heritage management, and interpretation. The potential application of the Historic-BIM is creating a digital twin of the asset. This paper deals with the concept of a virtual environment for the consolidation and dissemination of heritage information. Here we show the process of creating interactive virtual environments for the Pampulha Modern Ensemble designed by Oscar Niemeyer in the 1940s, and the workflow to their dissemination in an AR visualization APP. Our results demonstrate the APP feasibility to the Pampulha's building interpretation.
keywords Augmented Reality (AR); Historic Building Information Modelling (HBIM); Heritage Interpretation; Modern Architecture
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2020_46
id sigradi2020_46
authors D’Alessandro, Marta; Cruz, oscar; Paoletti, Ingrid
year 2020
title Imagining Futures: a Methodological Perspective for Digital Design
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 46-51
summary Imagining future(s) is a culturally relevant practice throughout all the ages and different social domains. Cultures develop their own imagine of future through several practices that unfold the present. The available design technologies have a primary role in this construction process, driving and altering the vision of what is imagined. Visionary images of the future, whether induced by drawing or other techniques, are real agents of social change. This paper provides a theoretical approach to futures oriented design practices through the analisis of the outcomes of the Imagining Future(s) workshop at Foster Foundation (Madrid) and outlines three methodology tracks detected during the exercise.
keywords Digital Culture, Imagination, Future Studies, Technological Culture, Vision
series SIGraDi
email
last changed 2021/07/16 11:48

_id caadria2020_126
id caadria2020_126
authors Hsiao, Chi-Fu, Lee, Ching-Han, Chen, Chun-Yen and Chang, Teng-Wen
year 2020
title A Co-existing Interactive Approach to Digital Fabrication Workflow
doi https://doi.org/10.52842/conf.caadria.2020.1.105
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 105-114
summary In recent years, digital fabrication projects have explored how to best present complex spatial patterns. These patterns are generated by a series of function clusters and need to be separated into reasonable working sequences for workers. In the stage between design and fabrication, designers and workers typically spend considerable time communicating with each other and prototyping models in order to understand the complex geometry and joint methods of fabrication works. Through the potential of mixed reality technology, this paper proposes a novel form of co-existing interactive workflow that helps designers understand the morphing status of material composition and assists workers in achieving desired results. We establish this co-existing workflow mechanism as an interface between design and reality that includes a HoloLens display, a parametric algorithm, and gesture control identification. This paper challenges the flexibility between the virtual and reality and the interaction between precise parameters and natural gestures within an automation process.
keywords Co-existing interactive workflow; Digital fabrication; HoloLens; Digital twin; Prototype
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2020_470
id sigradi2020_470
authors Iasbik, Marina Pires; Martinez, Andressa Carmo Pena; Gazel, Jorge Lira de Toledo
year 2020
title Integration of BIM and Algorithmic Design logics through data exchange between Grasshopper plugin and Revit and Archicad software
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 470-477
summary The Algorithmic Design's integration with BIM (Building Information Modeling), allows greater potential for formal design innovation, tasks automation, greater geometry control, data assignment, and project documentation throughout its life cycle. This paper aims to assist in this integration, analyzing some plugins for conversion from Grasshopper to Archicad and Revit. Based on a parameterized social housing model, interoperability tests were carried out to compare different workflows and discuss some strategies and logics of algorithmic modeling to facilitate the communication between Grasshopper and BIM.
keywords Algorithm design, Building information modeling, Parametric modeling, Project process, Interoperability
series SIGraDi
email
last changed 2021/07/16 11:49

_id caadria2020_163
id caadria2020_163
authors Koh, Immanuel
year 2020
title The Augmented Museum - A Machinic Experience with Deep Learning
doi https://doi.org/10.52842/conf.caadria.2020.2.639
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 639-648
summary Today we witness a shift in the role with which museum used to play -- from one that was simply a spatial container filled with physical artworks on display, to one that is now layered with the digital/online version of the artworks themselves. Deep learning algorithms have become an important means to process such large datasets of digital artworks in providing an alternative curatorial practice (biased/unbiased), and consequentially, augmenting the navigation of the museum's physical spaces. In collaboration with a selection of museums, a series of web/mobile applications have been made to investigate the potential of such machinic inference, as well as interference of the physical experience.
keywords Machine Learning; Deep Learning; Experience Design; Artificial Intelligence
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia20_648
id acadia20_648
authors McLemore, Duane
year 2020
title Space Group Symmetry Generation for Design
doi https://doi.org/10.52842/conf.acadia.2020.1.648
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 648-657.
summary This project proposes to implement space group symmetries as a novel descriptive framework for architectural assemblies. To date there is scant examination within architectural computation of this system used to describe the 230 unique configurations of symmetry elements and operations repeating in three dimensions. This research changes this by developing HORTA, a component library for the application of the space groups within Grasshopper. This ongoing project builds a language of arrangement and connectivity from the unambiguous spatial logic and descriptive efficiency of the space groups. This is particularly useful in defining forms for digital fabrication and autonomous assembly at the scale of a material subunit—broadly defined as “bricks.” However, it is not limited to this—HORTA has potential for application across scales, wherever control of repetition and combination with a minimal instruction set is useful. The result is not a tool for a singular design process or specific formal outcomes, but a new system for describing aggregations that inherently balance novelty and predictability. With HORTA, aggregations can be proposed that are composed of a finite but scalable number of possible subunits. Inherently symmetrical, any increase in complexity is realized as an increase in rotations and frequencies of similar subunits rather than an increase in unique unit variants. HORTA theorizes that this previously underexplored area of computation can open sophistication not just in forms but in the description of aggregations with minimal instruction sets, resulting in new methods for the calculation and fabrication of architecture.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ijac202018206
id ijac202018206
authors Mitterberger, Daniela and Tiziano Derme
year 2020
title Digital soil: Robotically 3D-printed granular bio-composites
source International Journal of Architectural Computing vol. 18 - no. 2, 194-211
summary Organic granular materials offer a valid alternative for non-biodegradable composites widely adopted in building construction and digital fabrication. Despite the need to find alternatives to fuel-based solutions, current material research in architecture mostly supports strategies that favour predictable, durable and homogeneous solutions. Materials such as soil, due to their physical properties and volatile nature, present new challenges and potentials to change the way we manufacture, built and integrate material systems and environmental factors into the design process. This article proposes a novel fabrication framework that combines high-resolution three-dimensional- printed biodegradable materials with a novel robotic-additive manufacturing process for soil structures. Furthermore, the research reflects on concepts such as affordance and tolerance within the field of digital fabrication, especially in regards to bio-materials and robotic fabrication. Soil as a building material has a long tradition. New developments in earth construction show how earthen buildings can create novel, adaptive and sustainable structures. Nevertheless, existing large-scale earthen construction methods can only produce highly simplified shapes with rough geometrical articulations. This research proposes to use a robotic binder-jetting process that creates novel organic bio-composites to overcome such limitations of common earth constructions. In addition, this article shows how biological polymers, such as polysaccharides-based hydrogels, can be used as sustainable, biodegradable binding agents for soil aggregates. This article is divided into four main sections: architecture and affordance; tolerance versus precision; water-based binders; and robotic fabrication parameters. Digital Soil envisions a shift in the design practice and digital fabrication that builds on methods for tolerance handling. In this context, material and geometrical properties such as material porosity, hydraulic conductivity and natural evaporation rate affect the architectural resolution, introducing a design process driven by matter. Digital Soil shows the potential of a fully reversible biodegradable manufacturing process for load-bearing architectural elements, opening up new fields of application for sustainable material systems that can enhance the ecological potential of architectural construction.
keywords Robotic fabrication, adaptive materials, water-based fabrication, affordance, organic matter, additive manufacturing
series journal
email
last changed 2020/11/02 13:34

_id ecaade2020_389
id ecaade2020_389
authors Nunes Locatelli, Daniel, Prazeres Veloso de Souza, Leonardo, Giantini, Guilherme, Curti, Vitor and Joly Requena, Carlos Augusto
year 2020
title Life Lamp - Connecting Design and People Through Emotion
doi https://doi.org/10.52842/conf.ecaade.2020.2.041
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 41-50
summary Nowadays it is possible to use technology to achieve emotion-oriented products related to the user experience. The aim of this paper is to address a design exploration that combines the use of algorithmic modeling in order to create a design that seeks to express meaning through emotional bonds with people. Life Lamp was created to represent a life cycle as a sensitive object consisting of three layers and a unique shade that produces a complex image, expressing the paths and surprises of our existence. The design process is a hybrid between top-down and bottom-up approaches. The designers worked both with a predefined heart-like 3D model as the design base and with agent-based modeling, widely explored by Craig Reynolds in the 1980s. Life lamp is a product that emerged as a result of Estudio Guto Requena's research that investigates the impact of digital culture through design by seeking to merge technology and affection.
keywords 3D Print Design; Agent-based System; Algorithmic Modeling; Emotional Design ; Digital Design; Mass Customization
series eCAADe
email
last changed 2022/06/07 08:00

_id ijac202018405
id ijac202018405
authors Olga Mesa, Saurabh Mhatre and Dan Aukes
year 2020
title CREASE: Synchronous gait by minimizing actuation through folded geometry
source International Journal of Architectural Computing vol. 18 - no. 4, 385–403
summary The Age of the Fourth Industrial Revolution promises the integration and synergy of disciplines to arrive at meaningful and comprehensive solutions. As computation and fabrication methods become pervasive, they present platforms for communication. Value exists in diverse disciplines bringing their approach to a common conversation, proposing demands, and potentials in response to entrenched challenges. Robotics has expanded recently as computational analysis, and digital fabrication methods are more accurate and reliable. Advances in functional microelectromechanical components have resulted in the design of new robots presenting alternatives to traditional ambulatory robots. However, most examples are the result of intense computational analysis necessitating engineering expertise and specialized manufacturing. Accessible fabrication methods like laminate techniques propose alternatives to new robot morphologies. However, most examples remain overly actuated without harnessing the full potential of folds for locomotion. Our research explores the connection between origami structures and kinematics for the generation of an ambulatory robot presenting efficient, controlled, and graceful gait with minimal use of components. Our robot ‘Crease’ achieves complex gait by harnessing kinematic origami chains rather than relying on motors. Minimal actuation activates the folds to produce variations in walk and direction. Integrating a physical iterative process with computational analysis, several prototypes were generated at different scales, including untethered ones with sensing and steering that could map their environment. Furthering the dialogue between disciplines, this research contributes not only to the field of robotics but also architectural design, where efficiency, adjustability, and ease of fabrication are critical in designing kinetic elements.
keywords Digitals fabrication, robotics, origami, laminate construction, smart geometry, digital manufacturing and materials, smart materials
series journal
email
last changed 2021/06/03 23:29

_id ecaade2020_138
id ecaade2020_138
authors Patel, Sayjel Vijay, Tchakerian, Raffi, Lemos Morais, Renata, Zhang, Jie and Cropper, Simon
year 2020
title The Emoting City - Designing feeling and artificial empathy in mediated environments
doi https://doi.org/10.52842/conf.ecaade.2020.2.261
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 261-270
summary This paper presents a theoretical blueprint for implementing artificial empathy into the built environment. Transdisciplinary design principles have oriented the creation of a new model for autonomous environments integrating psychology, architecture, digital media, affective computing and interactive UX design. 'The Emoting City', an interactive installation presented at the 2019 Shenzhen Bi-City Biennale of Urbanism/Architecture, is presented as a first step to explore how to engage AI-driven sensing by integrating human perception, cognition and behaviour in a real-world scenario. The approach described encompasses two main elements: embedded cyberception and responsive surfaces. Its human-AI interface enables new modes of blended interaction that are conducive to self-empathy and insight. It brings forth a new proposition for the development of sensing systems that go beyond social robotics into the field of artificial empathy. The installation innovates in the design of seamless affective computing that combines 'alloplastic' and 'autoplastic' architectures. We believe that our research signals the emergence of a potential revolution in responsive environments, offering a glimpse into the possibility of designing intelligent spaces with the ability to sense, inform and respond to human emotional states in ways that promote personal, cultural and social evolution.
keywords Artificial Intelligence; Responsive Architecture; Affective Computation; Human-AI Interfaces; Artificial Empathy
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia20_170p
id acadia20_170p
authors Pawlowska, Gosia
year 2020
title Viscous Catenary
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 170-175
summary Viscous Catenary is a free-form architectural glass structure that embeds material logic in a distributed system. Multi-curved panels are joined in a ‘catenary channel glass’ assembly, expressing the inherent behavior of the material at high temperatures. Float glass will typically achieve a level of viscosity at 1200°F (650°C), formed in a kiln by draping or “slumping. This hybrid fabrication process combines low-tech hardware and modern digital technologies. Glass panels were formed in a traditional kiln over a set of interchangeable waterjet-cut steel profiles or a repositionable tooling system. Parametric design in Grasshopper was essential to establish a discrete number of unique formwork elements and subdivide the overall geometry by panel size. In this case, each panel in the system was draped over four steel profiles. The formwork encourages a specific curvature in the glass, most precisely at the locations of folding. These moments of control allow the panels to align at their folds and join in an assembly by splice-lamination. Between the folds, the material remains free to shape itself, responding to its thickness, span, time, and temperature- into an undetermined “viscous catenary.” Selectively programming the geometry allows for a degree of material agency to remain in the system. This method differs from existing curved architectural glass, which would typically be pressed into a fully deterministic mold, leaving no opportunity for emergent morphologies. A pilot installation joined using transparent silicone adhesive achieved a height of 90cm with overlapping 30cm tall panels. Laser 3-d scanning between fabrication and assembly helped evaluate the fit between adjacent panels, identifying locations that required reinforcement. More research is needed to improve tolerances and overcome limitations in the adhesive before scaling up the fabrication system. Viscous Catenary succeeds in questioning the formal and structural potential of matter-driven curved architectural glass assemblies.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id sigradi2020_767
id sigradi2020_767
authors Piaia, Luana Peroza; Secchi, Carla Cristina; Avila, Paola; Scariot, Ana Luisa
year 2020
title ANALYSIS OF URBAN INDEXES AND PARAMETERS FACILITATED BY PARAMETERIZATION: creation of a database for architectural study in Chapeco/SC
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 767-774
summary Parameterization has shown potential in creating architectural projects and verification steps. The objective is to develop a parametric and generative tool, containing the urban parameters of the Master Plan of a municipality, to assist in the phase of field study. The model is developed with the aid of Revit software and Dynamo plug-in. The results converge to a tool where users enter the lot’s dimensions and zoning, and it applies the other parameters. It is possible to analyze the constructive potential quickly, avoiding errors. The parameterization process is emphasized, encouraging the user to apply new methodologies in early project stages.
keywords Parameterization, Design Process, Urban Indexes, Constructive Potential
series SIGraDi
email
last changed 2021/07/16 11:53

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2020_283
id ecaade2020_283
authors Sebestyen, Adam and Tyc, Jakub
year 2020
title Machine Learning Methods in Energy Simulations for Architects and Designers - The implementation of supervised machine learning in the context of the computational design process
doi https://doi.org/10.52842/conf.ecaade.2020.1.613
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 613-622
summary Application of Machine Learning (ML) in the field of architecture is a worthwhile topic to discuss in the context of digital architecture. Authors propose to extend this discussion, presenting an integrated ML pipeline built with the state-of-the-art data science tools. To investigate the affordances of such pipelines, an ML model being able to predict the environmental metrics of a generalized facade system is created. This approach is valid for arbitrary facades, as long as the proposed design could be discretized in the form analogous to the data generated for the ML model training. The presented experiment evaluates the precision of the sunlight hours and radiation values predictions, aiming at the application in the early design phases. Conducted investigation builds up on the knowledge embedded in the Grasshopper and Ladybug toolsets. Potential application of Convolutional Neural Networks and categorical datasets for classifications tasks to increase the precision of the ML models have been identified. Possibility to extend the approach beyond the workspace of Rhino and Grasshopper is suggested. Further research outlook, investigating the data pattern recognition capabilities in relation to the three-dimensional forms discretized as multidimensional arrays, is stated.
keywords Machine Learning; Environmental Analysis; Parametric Design; Supervised Learning
series eCAADe
email
last changed 2022/06/07 08:00

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