CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2020_281
id caadria2020_281
authors Abdelmohsen, Sherif and Hassab, Ahmed
year 2020
title A Computational Approach for the Mass Customization of Materially Informed Double Curved A Computational Approach for the Mass Customization of Materially Informed Double Curved Façade Panels
doi https://doi.org/10.52842/conf.caadria.2020.1.163
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 163-172
summary Despite recent approaches to enable the mass customization of double curved façade panels, there still exist challenges including waste reduction, accuracy, surface continuity, economic feasibility, and workflow disintegration. This paper proposes a computational approach for the design and fabrication of materially informed double curved façade panels with complex geometry. This approach proposes an optimized workflow to generate customizable double curved panels with complex geometry and different material properties, and optimize fabrication workflow for waste reduction. This workflow is applied to four different fabrication techniques: (1) vacuum forming, (2) clay extrusion, (3) sectioning, and (4) tessellation. Four experiments are introduced to apply surface rationalization and optimization using Rhino and Grasshopper scripting. Upon simulating each of the four design-to-fabrication techniques through different iterations, the experiment results demonstrated how the proposed workflows produced optimized surfaces with higher levels of accuracy and reduced waste material, customized per type of material and surface complexity.
keywords Digital fabrication; Double curved facades; Mass customization; Design-to-fabrication
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia20_66
id acadia20_66
authors Aviv, Dorit; Wang, Zherui; Meggers, Forrest; Ida, Aletheia
year 2020
title Surface Generation of Radiatively-Cooled Building Skin for Desert Climate
doi https://doi.org/10.52842/conf.acadia.2020.1.066
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 66-73.
summary A radiatively cooled translucent building skin is developed for desert climates, constructed out of pockets of high heat-capacity liquids. The liquids are contained by a wavelength-selective membrane enclosure, which is transmissive in the infrared range of electromagnetic radiation but reflective in the shortwave range, and therefore prevents overheating from solar radiation and at the same time allows for passive cooling through exposure of its thermal mass to the desert sky. To assess the relationship between the form and performance of this envelope design, we develop a feedback loop between computational simulations, analytical models, and physical tests. We conduct a series of simulations and bench-scale experiments to determine the thermal behavior of the proposed skin and its cooling potential. Several materials are considered for their thermal storage capacity. Hydrogel cast into membrane enclosures is tested in real climate conditions. Slurry phase change materials (PCM) are also considered for their additional heat storage capacity. Challenges of membrane welding patterns and nonuniform expansion of the membrane due to the weight of the enclosed liquid are examined in both digital simulations and physical experiments. A workflow is proposed between the radiation analysis based on climate data, the formfinding simulations of the elastic membrane under the liquid weight, and the thermal storage capacity of the overall skin.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_536
id acadia20_536
authors Bruscia, Nicholas
year 2020
title Structural Papercuts
doi https://doi.org/10.52842/conf.acadia.2020.1.536
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 536-545.
summary This paper reviews and explores the topological properties of surface disclinations applied to elastic sheets and suggests how these properties may be reproduced at an architectural scale. A variety of surface disclinations and their translation from digital and physical formfinding processes to thin plywood prototypes are discussed. Initial phases of this research have been focused on the bending behavior of various sheet disclination types and have studied a variety of computational form-finding techniques that demonstrate this behavior in an architectural workflow. Several large-scale prototypes of architectural disclinations were produced to test the scalability of topologically induced surface curvature, discussed within the context of bending-active plate structures.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2020_412
id caadria2020_412
authors Capunaman, Ozguc Bertug
year 2020
title CAM as a Tool for Creative Expression - Informing Digital Fabrication through Human Interaction
doi https://doi.org/10.52842/conf.caadria.2020.1.243
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 243-252
summary Contemporary digital design and fabrication tools often present deterministic and pre-programmed workflows. This limits the potential for developing a deeper understanding of materials within the process. This paper presents an interactive and adaptive design-fabrication workflow where the user can actively take turns in the fabrication process. The proposed experimental setup utilizes paste extrusion additive manufacturing in tandem with real-time control of an industrial robotic arm. By incorporating a computer-vision based feedback loop, it captures momentary changes in the fabricated artifact introduced by the users to inform the digital representation. Using the updated digital representation, the proposed system can offer simple design hypotheses for the user to evaluate and adapt future toolpaths accordingly. This paper presents the development of the experimental setup and delineates critical concepts and their motivation.
keywords Computer-Aided Design (CAD) and Manufacturing (CAM); Human Computer Interaction; 3D Printing; Interactive Digital Fabrication; Robotic Fabrication
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia20_436
id acadia20_436
authors Chun Hin Fong, Jacky; Long Wun Poon, Adabelle; Sze Ngan, Wing; Hei Ho, Chung; Goepel, Garvin; Crolla, Kristof
year 2020
title Augmenting Craft with Mixed Reality
doi https://doi.org/10.52842/conf.acadia.2020.1.436
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 436-444.
summary This paper discusses novel methods for and advantages of integrating augmented reality (AR) and photogrammetry in hand clay-sculpting workflows. These techniques permit nontrained users to achieve higher precision during the sculpting process by holographically overlaying instructions from digital 3D source geometry on top of the sculpting material. By employing alternative notational systems in design implementation methods, the research positions itself in a postdigital context aimed at humanizing digital technologies. Throughout history, devices have been developed to increase production, such as Henry Dexter’s 1842 “Apparatus for Sculptors” for marble sculpting. Extrapolating from this, the workflow presented in this paper uses AR to overlay extracted information from 3D models directly onto the sculptor’s field of vision. This information can then become an AR-driven guidance system that assists the sculptor. Using the Microsoft HoloLens, holographic instructions are introduced in the production sequence, connecting the analog sculpture fabrication directly with a digital environment, thus augmenting the craftspeople’s agency. A series of AR-aided sculpting methods were developed and tested in a demonstrator case study project that created a small-scale clay copy of Henry Moore’s Sheep Piece (1971–1972). This paper demonstrates how user-friendly software and hardware tools have lowered the threshold for end users to develop new methods that straightforwardly facilitate and improve their crafts’ effectiveness and agency. This shows that the fusion of computational design technology and AR visualization technology can innovate a specific craft’s design and production workflow, opening the door for further application developments in more architecture-specific fabrication contexts.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_604
id acadia20_604
authors Craney, Ryan; Adel, Arash
year 2020
title Engrained Performance
doi https://doi.org/10.52842/conf.acadia.2020.1.604
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 604-613.
summary This project presents a novel fabrication-aware and performance-driven computational design method that facilitates the design and robotic fabrication of a wood shingle facade system. The research merges computational design, robotic fabrication, and building facade optimization into a seamless digital design-to-fabrication workflow. The research encompasses the following topics: (1) a constructive system integrating the rules, constraints, and dependencies of conventional shingle facades; (2) an integrative computational design method incorporating material, robotic fabrication, and assembly constraints; (3) an optimization method for facade sun shading; and (4) a digital design-to-fabrication workflow informing the robotic fabrication procedures. The result is an integrative computational design method for the design of a wood shingle facade. Environmental analysis and multi-objective optimization are coupled with a variable facade surface to produce several optimal design solutions that conform to the constraints of the robotic setup and constructive system. When applied to architectural design, the proposed integrative computational design method demonstrates significant improvements in facade sun-shading performance while also linking the digital design to the fabrication process.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2020_141
id caadria2020_141
authors Dezen-Kempter, Eloisa, Mezencio, Davi Lopes, Miranda, Erica De Matos, De Sá, Danilo Pico and Dias, Ulisses
year 2020
title Towards a Digital Twin for Heritage Interpretation - from HBIM to AR visualization
doi https://doi.org/10.52842/conf.caadria.2020.2.183
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 183-191
summary Data-driven Building Information Modelling (BIM) technology has brought new tools to efficiently deal with the tension between the real and the virtual environments in the field of Architecture, Engineering, Construction, and Operation (AECO). For historic assets, BIM represents a paradigm shift, enabling better decision-making about preventive maintenance, heritage management, and interpretation. The potential application of the Historic-BIM is creating a digital twin of the asset. This paper deals with the concept of a virtual environment for the consolidation and dissemination of heritage information. Here we show the process of creating interactive virtual environments for the Pampulha Modern Ensemble designed by Oscar Niemeyer in the 1940s, and the workflow to their dissemination in an AR visualization APP. Our results demonstrate the APP feasibility to the Pampulha's building interpretation.
keywords Augmented Reality (AR); Historic Building Information Modelling (HBIM); Heritage Interpretation; Modern Architecture
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia20_594
id acadia20_594
authors Farahbakhsh, Mehdi; Kalantar, Negar; Rybkowski, Zofia
year 2020
title Impact of Robotic 3D Printing Process Parameters on Bond Strength
doi https://doi.org/10.52842/conf.acadia.2020.1.594
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 594-603.
summary Additive manufacturing (AM), also known as 3D printing, offers advantages over traditional construction technologies, increasing material efficiency, fabrication precision, and speed. However, many AM projects in academia and industrial institutions do not comply with building codes. Consequently, they are not considered safe structures for public utilization and have languished as exhibition prototypes. While three discrete scales—micro, mezzo, and macro—are investigated for AM with paste in this paper, structural integrity has been tackled on the mezzo scale to investigate the impact of process parameters on the bond strength between layers in an AM process. Real-world material deposition in a robotic-assisted AM process is subject to environmental factors such as temperature, humidity, the load of upper layers, the pressure of the nozzle on printed layers, etc. Those factors add a secondary geometric characteristic to the printed objects that was missing in the initial digital model. This paper introduces a heuristic workflow for investigating the impacts of three selective process parameters on the bond strength between layers of paste in the robotic-assisted AM of large-scale structures. The workflow includes a method for adding the secondary geometrical characteristic to the initial 3D model by employing X-ray computerized tomography (CT) scanning, digital image processing, and 3D reconstruction. Ultimately, the proposed workflow offers a pattern library that can be used by an architect or artificial intelligence (AI) algorithms in automated AM processes to create robust architectural forms.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2020_312
id sigradi2020_312
authors Farrokhsiar, Paniz; Gursoy, Benay
year 2020
title Robotic Sketching: A Study on Robotic Clay 3D Printing
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 312-319
summary Digital fabrication tools are typically employed to materialize a fixed design. Design limits the choice of material; Natural material behavior may consider as flaws in the fabrication. What if these tools and material behaviors being used as sketching tools to generate new design ideas? In this paper, we present a workflow in which digital fabrication tools, specifically robotic arms, are used as sketching tools. It is called robotic sketching; The goal is to sketch with effects of fabrication settings on emerging behaviors of materials in first steps of design. We exemplify this workflow with a case on robotic clay 3D printing.
keywords Digital fabrication, Sketching, Additive manufacturing, 3D printing with clay, Robotic
series SIGraDi
email
last changed 2021/07/16 11:49

_id caadria2020_426
id caadria2020_426
authors Goepel, Garvin and Crolla, Kristof
year 2020
title Augmented Reality-based Collaboration - ARgan, a bamboo art installation case study
doi https://doi.org/10.52842/conf.caadria.2020.2.313
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 313-322
summary ARgan is a geometrically complex bamboo sculpture that relied on Mixed Reality (MR) for its joint creation by multiple sculptors and used latest Augmented Reality (AR) technology to guide manual fabrication actions. It was built at the Chinese University of Hong Kong in the fall of 2019 by thirty participants of a design-and-build workshop on the integration of AR in construction. As part of its construction workflow, holographic setups were created on multiple devices, including a series of Microsoft HoloLenses and several handheld Smartphones, all linked simultaneously to a single digital base model to interactively guide the manufacturing process. This paper critically evaluates the experience of extending recent AR and MR tool developments towards applications that centre on creative collaborative production. Using ARgan as a demonstrator project, its developed workflow is assessed on its ability to transform a geometrically complex digitally drafted design to its final physically built form, highlighting the necessary strategic integration of variability as an opportunity to relax notions on design precision and exact control. The paper concludes with a plea for digital technology's ability to stimulate dialogue and collaboration in creative production and augment craftsmanship, thus providing greater agency and more diverse design output.
keywords Augmented-Reality; Mixed-Reality; Post-digital; High-tech vs low-tech; Bamboo
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia20_182p
id acadia20_182p
authors Grasser, Alexander; Parger, Alexandra; Hirschberg, Urs
year 2020
title Realtime Architecture Platform: CollabWood
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 182-187
summary This project presents a Realtime Architecture Platform applied in a telepresence design studio to design and construct the CollabWood prototype. The platform, developed by the authors, enables an open workflow to collaborate and design in unity. It provides a persistent online environment for real-time architectural production. The work method is based on the concept of collaborative objects and distributed designers. These collaborative objects are the shared content: discrete parts, prefabs, or blocks that enable interaction, communication, and collaboration between its users and owners. The distributed designers can contribute by instantiating these collaborative objects. Users placing an object react to the local neighboring conditions and therefore add their embodied design decision to the global architecture. The users get immersed in digital proximity by communicating through the integrated chat or digital calls, discussing strategies, debating design intentions, analyzing the built structure, and scanning for improvements. This pervasive collaboration lays the foundation for a democratization of the design process. As a proof of concept, this method was implemented with 20 students in a telepresence design studio. The participants embraced the real-time workflow and applied the collaborative tool throughout the semester from different locations and time zones. Using the platform to design the CollabWood prototype in real-time collaboratively was realized as a 1:1 project with local, accessible material and AR technology for assembly. The global pandemic accelerated the importance of collaboration. Realtime Architecture Platform’s response of providing an accessible common platform for real-time interaction, design, and collaboration can be regarded as a first step towards how we might work together in the future.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id sigradi2020_166
id sigradi2020_166
authors Henriques, Gonçalo Castro; Franco, Juarez Moara
year 2020
title Gridshells: integrating design with structural performance: formal and informal form finding
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 166-173
summary There is a growing interest in the design and construction of flexible gridshell structures. Although gridshells have been around since the 1960s, they require material resources, technical and mathematical knowledge that have limited their application. Digital processes of conception, fabrication and construction offer-renewed possibilities to tackle these difficulties and to deepen the dialogue between form, material and structural performance. This article documents an empirical and theoretical research on these structures that seeks to integrate gradually the formal and informal processes of Form Finding, considering structural behaviour from the early design stage. The research contributes by reflecting on a series of empirical constructions developed and aims to contribute to the collective debate to expand further gridshells possibilities.
keywords Gridshell, formal and informal, Kangaroo, Karamba, form finding
series SIGraDi
email
last changed 2021/07/16 11:48

_id caadria2020_126
id caadria2020_126
authors Hsiao, Chi-Fu, Lee, Ching-Han, Chen, Chun-Yen and Chang, Teng-Wen
year 2020
title A Co-existing Interactive Approach to Digital Fabrication Workflow
doi https://doi.org/10.52842/conf.caadria.2020.1.105
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 105-114
summary In recent years, digital fabrication projects have explored how to best present complex spatial patterns. These patterns are generated by a series of function clusters and need to be separated into reasonable working sequences for workers. In the stage between design and fabrication, designers and workers typically spend considerable time communicating with each other and prototyping models in order to understand the complex geometry and joint methods of fabrication works. Through the potential of mixed reality technology, this paper proposes a novel form of co-existing interactive workflow that helps designers understand the morphing status of material composition and assists workers in achieving desired results. We establish this co-existing workflow mechanism as an interface between design and reality that includes a HoloLens display, a parametric algorithm, and gesture control identification. This paper challenges the flexibility between the virtual and reality and the interaction between precise parameters and natural gestures within an automation process.
keywords Co-existing interactive workflow; Digital fabrication; HoloLens; Digital twin; Prototype
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2020_184
id caadria2020_184
authors Kawagishi, Noboru, Fuji, Takaaki, Hotta, Kensuke and Hotta, Akito
year 2020
title Comparative Study on Urban Virtual Modeling Platforms for Urban Planning and Design Practice
doi https://doi.org/10.52842/conf.caadria.2020.2.031
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 31-40
summary This paper examines urban virtual modelling platforms (UVMPs) to be used for urban planning and design practice, thus following points are revealed; firstly, comparing existing platforms in the case study, capability of each platform is pointed out. Secondly, potentials of UVMPs for urban planning and design process, including A) Collaborative Design, B) Simulation-based Design and C) AI-involved Design are also tested in the case study. Consequently, a possible system with above potentials is tested and the workflow for urban planning and design practice using UVMPs is suggested.
keywords Digital Twin; Urban Planning; Collaborative Design; Simulation-based Design; AI-involved Design
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2020_149
id caadria2020_149
authors Larsen, Niels Martin, Aagaard, Anders Kruse and Kieffer, Lynn Hyun
year 2020
title Digital Workflows for Natural Wood in Constructions
doi https://doi.org/10.52842/conf.caadria.2020.1.125
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 125-134
summary This research challenges current linear processing methods for standardised timber. The current industry does not leave room for irregular shapes of naturally grown wood. This paper describes a bespoke design and fabrication method that leverages these natural irregularities of the wood. The customised development of a digital tool allows the distribution of the non-standard material to form a structure and the associated robotic machining processes of the individual logs. This research seeks to motivate a more inclusive, diverse and sensitive culture of processing and building with wood while exploring the unique aesthetic qualities of non-standardised wood.
keywords robotic fabrication; digital workflows; wood processing
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2020_016
id ecaade2020_016
authors Martinho, Helena, Pereira, Ines, Feist, Sofia and Leitao, António
year 2020
title Integrated Algorithmic Design in Practice - A Renovation Case Study
doi https://doi.org/10.52842/conf.ecaade.2020.1.429
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 429-438
summary The lack of interoperability and the diversity of required documentation in the development of architectural projects often results in inefficient design processes. Integrated design approaches such as Building Information Modeling seek to tackle this problem, but still require strenuous and time-consuming manual work when it comes to design exploration and the implementation of design changes. Algorithmic design approaches facilitate this process by supporting quick change propagation and exploration of design variations, as well as automating the production of the required documentation. This paper presents an integrated algorithmic design workflow, encompassing all design stages, from conceptual design to fabrication. The workflow is tested throughout the design, analysis, visualization, and fabrication of a classroom renovation project, resulting in a more fluid and efficient design process.
keywords Algorithmic Design ; Algorithmic Analysis; Integrated Design Workflow; Digital Fabrication
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2020_894
id sigradi2020_894
authors Mesa, Olga
year 2020
title Choreographed Matter
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 894-902
summary This research proposes an animation technique using external stimuli to activate kinematic transformations in material. Inherent material properties were enhanced to obtain specific behaviors. Carefully designed but easily fabricated two-dimensional paper constructions animate into three-dimensional configurations through water absorption in three different conditions: Surface, Datum, and Depth. Principles of origami, fiber orientation, and wax patterns are used to control movement in response to choreographic considerations. Digital workflows and analysis coupled with physical prototyping were used to produce patterns and informed a formal and performative taxonomy. Choreographed Matter contributes to expanding the expressive potential of material-based responsive systems and animation.
keywords Choreographed matter, Responsive materials, Animation techniques, Animated Origami, Smart materials
series SIGraDi
email
last changed 2021/07/16 11:53

_id ijac202018206
id ijac202018206
authors Mitterberger, Daniela and Tiziano Derme
year 2020
title Digital soil: Robotically 3D-printed granular bio-composites
source International Journal of Architectural Computing vol. 18 - no. 2, 194-211
summary Organic granular materials offer a valid alternative for non-biodegradable composites widely adopted in building construction and digital fabrication. Despite the need to find alternatives to fuel-based solutions, current material research in architecture mostly supports strategies that favour predictable, durable and homogeneous solutions. Materials such as soil, due to their physical properties and volatile nature, present new challenges and potentials to change the way we manufacture, built and integrate material systems and environmental factors into the design process. This article proposes a novel fabrication framework that combines high-resolution three-dimensional- printed biodegradable materials with a novel robotic-additive manufacturing process for soil structures. Furthermore, the research reflects on concepts such as affordance and tolerance within the field of digital fabrication, especially in regards to bio-materials and robotic fabrication. Soil as a building material has a long tradition. New developments in earth construction show how earthen buildings can create novel, adaptive and sustainable structures. Nevertheless, existing large-scale earthen construction methods can only produce highly simplified shapes with rough geometrical articulations. This research proposes to use a robotic binder-jetting process that creates novel organic bio-composites to overcome such limitations of common earth constructions. In addition, this article shows how biological polymers, such as polysaccharides-based hydrogels, can be used as sustainable, biodegradable binding agents for soil aggregates. This article is divided into four main sections: architecture and affordance; tolerance versus precision; water-based binders; and robotic fabrication parameters. Digital Soil envisions a shift in the design practice and digital fabrication that builds on methods for tolerance handling. In this context, material and geometrical properties such as material porosity, hydraulic conductivity and natural evaporation rate affect the architectural resolution, introducing a design process driven by matter. Digital Soil shows the potential of a fully reversible biodegradable manufacturing process for load-bearing architectural elements, opening up new fields of application for sustainable material systems that can enhance the ecological potential of architectural construction.
keywords Robotic fabrication, adaptive materials, water-based fabrication, affordance, organic matter, additive manufacturing
series journal
email
last changed 2020/11/02 13:34

_id caadria2020_409
id caadria2020_409
authors Naboni, Roberto and Paparella, Giulio
year 2020
title Circular Concrete Construction Through Additive FDM Formwork
doi https://doi.org/10.52842/conf.caadria.2020.1.233
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 233-242
summary One of the major downsides of concrete construction is the difficulty to be adapted, modified and deconstructed. In this work, we look at the potential enabled by the use of Additive Formwork based on Fused Deposition Modelling, in order to design and manufacture structural elements which can be assembled and disassembled easily. We call this new typology of structures Circular Concrete Construction. The paper illustrates an integrated computational workflow, which encompasses design and fabrication. Technological aspects of the 3D printed formwork and its application in reversible node and strut connections are described, with reference to the material and structural aspects, as well as prototyping experiments. The work is a proof of concept that opens perspectives for a new type of reversible concrete construction.
keywords Circular Concrete Construction; Additive Formwork; Additive Manufacturing; Digital Fabrication
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2020_418
id sigradi2020_418
authors Neto, Olavo Avalone; Avalone, Marianne Costa
year 2020
title CAPTURING THE ENVIRONMENT: using photogrammetry to register the built environment for simulation
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 418-424
summary This study tested two forms of data gathering, three different methods of data registration, and two of modeling for the creation of 3D models of heritage landmarks. The applications on elements of three different scales were tested, a Cathedral, a Monument, and an Art Panel. The open-source Meshroom resulted in the best model in measures of mesh detail, reconstruction capability, and mesh refinement, regardless of the data acquisition method. Results may aid researchers and designers in choosing a workflow that suits their needs developing the best model possible, according to the tools they have at their disposal.
keywords Photogrammetry, Mesh modeling, Reality capture, Cultural heritage, 3D models
series SIGraDi
email
last changed 2021/07/16 11:49

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