CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 651

_id caadria2020_261
id caadria2020_261
authors Kimm, Geoff and Burry, Mark
year 2020
title Encouraging Community Participation in Design Decision-making through Reactive Scripting - a general framework tested in the smart villages context
doi https://doi.org/10.52842/conf.caadria.2020.2.051
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 51-60
summary In governmental decision-making, centralised experts spending a society's resources benefit from the guidance of community participation, yet the most effective participation by individuals distributed throughout a community often relies on expert guidance. This co-dependency of centralised and distributed knowledge is a critical weakness in contexts, such as developing rural communities, in which opportunities for in-field expert engagement are limited. This paper proposes a novel computational framework to break this deadlock by taking into the field responsive expertise digitally encapsulated within accessible built environment simulations. The framework is predicated in reactive scripting for design apps that invite a citizen user to progress a model towards their ideal design by prompts that highlight exceptional, contradictory, mutually exclusive, or simply underwhelming outcomes or branching decisions. The app simulations provide a gamified context of play in which goals are not prescriptively encoded but instead arise out of the social and community context. The detailed framework, presented together with a proof of concept smart villages app that is described along with an integration and feasibility test with positive results, provides a model for better participatory decision-making outcomes in the face of limited availability of expertise.
keywords community participation; built environment simulation; gamification; reactive scripting; smart cities and villages
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2024_60
id ecaade2024_60
authors Wan, Zijun; Sun, Shuaibing; Meng, Fanjing; Yan, Yu
year 2024
title How Augment Reality Support Public Participation in the Urban Design Decision-Making: A ten - year literature review
doi https://doi.org/10.52842/conf.ecaade.2024.2.455
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 455–464
summary Emerging applications of AR have demonstrated its powerful visualization capabilities, which is a potential solution to enhance public participation in the urban design process. However, there is still a lack of complete understanding of how AR gets involved in this decision-making process. Therefore, this paper reviews 33 empirical studies relating to the topic through the four steps of “PRISMA”. The results indicate that the quantity and quality of research is increasing yearly. As AR technology progresses, the techniques and research methods used in those studies show a trend toward diversification and customization; this has also led to a shift in the scale of urban design from large and abstract to small and concrete. In terms of content, the topics have gradually changed from “people group” to “technology”, and then to “environment”. Notably, a small number of cases in tangible interaction and multi-user collaboration have emerged from 2020 — areas showing great promise. In terms of user assessments, most studies give positive feedback, but there are currently concerns about problems in poor AR visualizations, privacy risks, and the social inequality caused by technical affordance.
keywords Augment reality, Urban design and planning, Public participation, Collaborative and participative design, Design decision-making
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2020_034
id ecaade2020_034
authors Hamilton, William, Butler, Andrew, Gardner, Nicole, Haeusler, M. Hank, Ramos, Cristina and Zavoleas, Yannis
year 2020
title Keeping up with the Code - Communicating the Decision Making History of Architectural Scripts
doi https://doi.org/10.52842/conf.ecaade.2020.1.633
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 633-642
summary As the architecture industry engages computational methods to automate and optimise design processes, decision-making becomes embedded and hidden within complex code. Even where employees understand the procedure and logic of architectural scripts they may struggle to understand those developed by others and used on different projects. Accordingly, this paper outlines the research and development of a workflow to trace and document the decision-making history (DMH) of architectural scripts. This develops the relational database Huginn to test the feasibility of tracing decision-making history in scripting through a Python Web framework that sends data in a JavaScript Object Notation (JSON) format from Grasshopper. The research outcomes successfully demonstrate a system that can link a series of objects to their 'decision' origins. This contributes to informing the development of theoretically-grounded coding protocols and simultaneously demystifying the complexity of architectural scripting and communicating the significance of data-augmented decision making within contemporary architectural design processes.
keywords Automation in Architecture; Design Optimisation; Architectural Scripting; Decision Making History; Database; Visual Programming
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2024_409
id ecaade2024_409
authors Zarzycki, Andrzej
year 2024
title BIM-Driven Curriculum for Integrated Design Studios: Maintaining data interoperability and design flexibility
doi https://doi.org/10.52842/conf.ecaade.2024.2.027
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 27–36
summary This paper presents a curricular model for an integrated design studio focused on BIM-driven processes, satisfying the NAAB 2020's student performance criteria SC.5 and SC6. These criteria emphasize quantifiable, evidence-based design thinking by requiring the provision of "measurable environmental impacts" and "measurable outcomes of building performance." The studio, serving as a capstone project, integrates accessible design, user and regulatory requirements into building assemblies, structural and environmental systems, and life safety, underscoring the importance of measurable building performance outcomes. The adoption of computational design tools, particularly Building Information Modeling (BIM), facilitates engagement in environmental and user-focused simulations and ensures data interoperability throughout the design and post-occupancy phases. Utilizing a comprehensive set of tools, including life-cycle assessment (LCA) and energy modeling, the curriculum advances beyond simple simulations to support decision-making and multi-objective optimizations. This approach enables a new form of design thinking that incorporates a broader set of variables and considerations, encouraging students to meet various environmental impact and performance benchmarks, including LEED v.5 Certification points and Architecture 2030 energy standards. The integration of scenario simulation tools empowers students to autonomously advance their projects within a framework of constraints, marking a pedagogical shift towards faculty acting as learning facilitators and promoting student autonomy in design evaluation.
keywords building information modeling, BIM, building performance simulations, design education
series eCAADe
email
last changed 2024/11/17 22:05

_id ijac202018203
id ijac202018203
authors Beattie , Hamish; Daniel Brown and Sara Kindon
year 2020
title Solidarity through difference: Speculative participatory serious urban gaming (SPS-UG)
source International Journal of Architectural Computing vol. 18 - no. 2, 141-154
summary This article discusses the methodology and results of the Maslow’s Palace workshops project, which engages with current debates surrounding the democratisation of digital urban design technology and stakeholder decision making, through the implementation of a speculative oriented approach to serious gaming. The research explores how serious games might be used to help marginalised communities consider past, future and present community experiences, reconcile dissimilar assumptions, generate social capital building and design responses and prime participants for further long-term design engagement processes through a new approach called Speculative Participatory Serious Urban Gaming. Empirical material for this research was gathered from a range of case study workshops prepared with three landfill-based communities and external partners throughout 2017. Results show the approach helped participants develop shared norms, values and collective understandings of sensitive topics and develop ideas for future action through ‘collective tinkering.
keywords Participatory design, urban design, social capital, serious games
series journal
email
last changed 2020/11/02 13:34

_id ecaade2024_222
id ecaade2024_222
authors Bindreiter, Stefan; Sisman, Yosun; Forster, Julia
year 2024
title Visualise Energy Saving Potentials in Settlement Development: By linking transport and energy simulation models for municipal planning
doi https://doi.org/10.52842/conf.ecaade.2024.2.079
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 79–88
summary To achieve Sustainable Development Goals, in addition to the switch to sustainable energy sources and energy-efficient buildings, transport offers a major lever for reducing energy consumption and greenhouse gases. The increasing demand for emission-free mobility (e.g. through electromobility) but also heat pumps has a direct impact on the electricity consumption of buildings and settlements. It is still difficult to simulate the effects and interactions of different measures as sector coupling concepts require comprehensible tools for ex ante evaluation of planning measures at the community level and the linking of domain-specific models (energy, transport). Using the municipality of Bruck an der Leitha (Austria) as an example, a digital twin based on an open data model (Bednar et al., 2020) is created for the development of methods, which can be used to simulate measures to improve the settlement structure within the municipality. Forecast models for mobility (Schmaus, 2019; Ritz, 2019) and the building stock are developed or applied and linked via the open data model to be able to run through development scenarios and variants. The forecasting and visualisation options created in the project form the basis for the ex-ante evaluation of measures and policies on the way to a Positive-Energy-District. By identifying and collecting missing data, data gaps are filled for the simulation of precise models in the specific study area. A digital, interactive 3D model is created to examine the forecast results and the different scenarios.
keywords visualisation, decision support, sector coupling, holistic spatial energy models for municipal planning, (energy) saving potentials in settlement development
series eCAADe
email
last changed 2024/11/17 22:05

_id ijac202018103
id ijac202018103
authors Kimm, Geoff
year 2020
title Actual and experiential shadow origin tagging: A 2.5D algorithm for efficient precinct-scale modelling
source International Journal of Architectural Computing vol. 18 - no. 1, 41-52
summary This article describes a novel algorithm for built environment 2.5D digital model shadow generation that allows identities of shadowing sources to be efficiently precalculated. For any point on the ground, all sources of shadowing can be identified and are classified as actual or experiential obstructions to sunlight. The article justifies a 2.5D raster approach in the context of modelling of architectural and urban environments that has in recent times shifted from 2D to 3D, and describes in detail the algorithm which builds on precedents for 2.5D raster calculation of shadows. The algorithm is efficient and is applicable at even precinct scale in low-end computing environments. The simplicity of this new technique, and its independence of GPU coding, facilitates its easy use in research, prototyping and civic engagement contexts. Two research software applications are presented with technical details to demonstrate the algorithm’s use for participatory built environment simulation and generative modelling applications. The algorithm and its shadow origin tagging can be applied to many digital workflows in architectural and urban design, including those using big data, artificial intelligence or community participative processes.
keywords 2.5D raster, actual and experiential shadow origins, generative techniques, participatory built environment simulation, reactive scripting for design
series journal
email
last changed 2020/11/02 13:34

_id ecaade2020_076
id ecaade2020_076
authors Bai, Nan, Azadi, Shervin, Nourian, Pirouz and Pereira Roders, Ana
year 2020
title Decision-Making as a Social Choice Game - Gamifying an urban redevelopment process in search for consensus
doi https://doi.org/10.52842/conf.ecaade.2020.2.555
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 555-564
summary The paper reports the formulation, the design, and the results of a serious game developed for structuring negotiations concerning the redevelopment of a university campus with various stakeholders. The main aim of this research was to formulate the redevelopment planning problem as an abstract and discrete decision-making problem involving multiple actions, multiple actors with preconceived gains and losses with respect to the comprising actions, and decisions as combinations of actions. Using fictitious and yet realistic scenarios and stakeholders as simulation, the results evidence how different levels of democratic participation and different modes of moderation can affect reaching a consensus and present in a mathematical characterisation of a consensus as a state of equilibrium. The small set of actions and actors enabled a chance to compute a theoretically optimal state of consensus, where the efficiency and the effectiveness of different modes of moderation and participatory rights could be observed and analysed.
keywords Serious Game; Consensus Building; Democratization; Game Theory; Social Decision
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2020_190
id ecaade2020_190
authors Dounas, Theodoros, Jabi, Wassim and Lombardi, Davide
year 2020
title Smart Contracts for Decentralised Building Information Modelling
doi https://doi.org/10.52842/conf.ecaade.2020.2.565
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 565-574
summary The paper presents a model for decentralizing building information modelling, through implementing its infrastructure using the decentralized web. We discuss the shortcomings of BIM in terms of its infrastructure, with a focus on tracing identities of design authorship in this collective design tool. In parallel we examine the issues with BIM in the cloud and propose a decentralized infrastructure based on the Ethereum blockchain and the Interplanetary filesystem (IPFS). A series of computing nodes, that act as nodes on the Ethereum Blockchain, host disk storage with which they participate in a larger storage pool on the Interplanetary Filesystem. This storage is made available through an API is used by architects and designers creating and editing a building information model that resides on the IPFS decentralised storage. Through this infrastructure central servers are eliminated, and BIM libraries and models can be shared with others in an immutable and transparent manner. As such Architecture practices are able to exploit their intellectual property in novel ways, by making it public on the internet. The infrastructure also allows the decentralised creation of a resilient global pool of data that allows the participation of computation agents in the creation and simulation of BIM models.
keywords Blockchain; decentralisation; immutability; resilience; Building Information Modelling
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac202018102
id ijac202018102
authors Seifert, Nils; Michael Mühlhaus and Frank Petzold
year 2020
title Urban strategy playground: Rethinking the urban planner’s toolbox
source International Journal of Architectural Computing vol. 18 - no. 1, 20-40
summary This article presents the results of the Urban Strategy Playground research group. Over the last 5 years, the focus of an interdisciplinary team of researchers was the conception, implementation and evaluation of a decision-support system for inner-city urban and architectural planning. The overall aim of past and ongoing research is to enable planners to validate and compare possible planning measures based on objective criteria. The Urban Strategy Playground software framework is an expandable toolbox that supports planners in developing strategies, evaluating them and visually preparing them for political decision-making processes and public participation. Examples of implemented tools are the simulation and monitoring of building codes, analysis of key density indicators and green space provision, simulation of shading, building energy and noise dispersion. For visualising the planning results, the framework provides interfaces for rapid prototyping of haptic models, as well as web viewers and a connection to Augmented Reality applications. Core aspects of the system were evaluated through case studies in cooperation with urban planning offices, housing companies and municipalities, proving feasibility, high acceptance of the decision-support software, and need for more tailored tools.
keywords Urban planning, decision support, participation, augmented reality, 3D printing, visual programming, 3D city model
series journal
email
last changed 2020/11/02 13:34

_id caadria2020_272
id caadria2020_272
authors Erhan, Halil, Abuzuraiq, Ahmed M., Zarei, Maryam, AlSalman, Osama, Woodbury, Robert and Dill, John
year 2020
title What do Design Data say About Your Model? - A Case Study on Reliability and Validity
doi https://doi.org/10.52842/conf.caadria.2020.1.557
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 557-567
summary Parametric modeling systems are widely used in architectural design. Their use for designing complex built environments raises important practical challenges when composed by multiple people with diverse interests and using mostly unverified computational modules. Through a case study, we investigate possible concerns identifiable from a real-world collaborative design setting and how such concerns can be revealed through interactive data visualizations of parametric models. We then present our approach for resolving these concerns using a design analytic workflow for examine their reliability and validity. We summarize the lessons learnt from the case study, such as the importance of an abundance of test cases, reproducible design instances, accessing and interacting with data during all phases of design, and seeking high cohesion and decoupling between design geometry and evaluation components. We suggest a systematic integration of design modeling and analytics for enhancing a reliable design decision-making.
keywords Model Reliability; Model Validity; Parametric Modeling; Design Analytics; Design Visualization
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2020_084
id ecaade2020_084
authors Grisiute, Ayda and Fricker, Pia
year 2020
title From Systems to Patterns and Back - Exploring the spatial potential of dynamic patterns in the area of regional planning
doi https://doi.org/10.52842/conf.ecaade.2020.2.095
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 95-104
summary The main goal of this paper is to present a decision support tool that translates systemic thinking and dynamic patterns into an immersive computational design method and through improved communication and simulation of abstract and complex urban data enhances the planning processes dialogue between different stakeholders and supports decision-making processes. The author presents a multi-level immersive and tangible interface setup consisting of technical and conceptual elements that, as a whole, through the use of dynamic patterns visualise the interaction of distinctive agents in the Finnish Lapland. It addresses the lack of a holistic approach and incorporation of dynamic patterns in the planning process by proposing a decision support tool that uses the results from these investigations to inform decision-making in planning and design tasks.
keywords System Thinking, Dynamic Patterns, Large-scale Planning Methods, Immersive Data-Interaction
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2020_369
id caadria2020_369
authors Heckmann, Oliver, Budig, Michael, Xuereb Conti, Zack, Cheng, Ray Chern Xi and Lo Tian Tian, Sky
year 2020
title User-driven Parcellation of High-rise Units for Future Urban Habitation - Participatory Computational Design Tools for Future Urban Habitation
doi https://doi.org/10.52842/conf.caadria.2020.1.751
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 751-760
summary Most residential high-rise apartments currently built to satisfy growing demands for housing, are predetermined and thus, are unable to respond to the increasingly diversifying forms of co-habitation. This research pursues alternative flexible approaches by building on Habraken's 'Open Building' paradigm, where permanent, polyvalent 'Support System' layouts are strategically designed to accommodate highly adaptable, user-driven 'Infill systems'. In this context, we adopt the participatory decision-making approach, by means of a computational framework that facilitates user-driven parcellations of entire buildings into apartments segments. The means is an algorithm that allocates numerous user-preference regarding size and position simultaneously - by searching for parcel permutations through a graph-syntax representation of floor plans. The research forms part of a larger project that aims to evaluate the resilience of mass housing for future uncertain demands.
keywords participatory; generative; mass housing; open building
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2020_156
id ecaade2020_156
authors Hemmerling, Marco and Maris, Simon
year 2020
title INTERCOM - A platform for collaborative design processes
doi https://doi.org/10.52842/conf.ecaade.2020.2.173
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 173-180
summary The INTERCOM project propounds a cloud-based collaboration platform for digital planning processes in architecture. The concept is based on an openBIM approach and ensures open access for all partners involved. At its core it provides IFC-based and model-related online tools for planning, communication and collaboration. The interaction with the model and the exchange with other project partners takes place in real-time via a model-related chat and BCF exports. In addition, the integration of e-learning modules (e.g. video tutorials, wikis, project documents) encourages problem solving through further education. Especially the integration of communication and collaboration tools is supposed to enhance the decision making throughout the design process and become a key factor for a successful and coordinated BIM process. Primarily INTERCOM has been developed as a prototype for teaching BIM in interdisciplinary teams. Subsequently, the application can also be adopted for professional practice. The paper evaluates previous experiences from BIM cloud teaching and discusses the conception and development of the proposed collaborative platform.
keywords architecture curriculum; didactics; building information modeling (BIM); collaborative design process; common data environment (CDE)
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2020_036
id ecaade2020_036
authors Kamari, Aliakbar and Kirkegaard, Poul Henning
year 2020
title Holistic Building Design - An integrated building design methodology based on systems thinking for reaching sustainability
doi https://doi.org/10.52842/conf.ecaade.2020.1.505
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 505-514
summary This paper introduces a new perspective on methodological requirements in building design related to questions of sustainability, where stakeholders ought to look at design in an integrated way when economy, society, and technical components are embedded in an ecological holistic perspective. To bind these different aspects together and face complexity, while the goal is to reach sustainability, Holistic Building Design (HBD) is drawn on existing concepts of systems thinking (ST), integrated design processes (IDP), and application of innovative technologies through building information modeling (BIM). The main aim of this approach is to involve deeper in all aspects of sustainable building design. The methodology is introduced and empirically practiced in a master's level course, and a general overview besides the first results of this on-going process are presented in this paper. It is observed that the HBD framework could significantly influence the understanding of the design process and enhancing it by iterative decision-making and turning the focus on the early design stage.
keywords Sustainability; Systems thinking; Integrated Design Process; Building Information Modeling; Holistic Building Design; Complexity
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2020_113
id caadria2020_113
authors Kim, Jun Sik and Sweet, Kevin
year 2020
title Mass-tailorisation - through Three Analogies - Resolving the paradox of choice in the architecture design process through the digital continuum of mass-tailorisation
doi https://doi.org/10.52842/conf.caadria.2020.2.527
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 527-536
summary The advent of digital tools and technologies has provided designers with the ability to create in complexities and volumes of unprecedented scale. Thus, perhaps the designer has also become prone to the paradox of choice than ever before, at a time which the decision-making process of the designer is increasing in its significance due to the near-limitless possibilities of design. Mass-tailorisation aims to aid the decision-making process of the designer in a world of unprecedented possibilities but of limited practicalities of reality by narrowing the viable solutions through non-critical design contexts and biases. Mass-tailorisation begins as a reaction to mass-customisation, however, through the aid of digital continuum and the pursuit of the Move 37 phenomenon, mass-tailorisation aims to aid the designer of the modern times.
keywords Mass-tailorisation; Paradox of Choice; Artificial Intelligence; Decision-making; Mass-customisation
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia20_84
id acadia20_84
authors Kirova, Nikol; Markopoulou, Areti
year 2020
title Pedestrian Flow: Monitoring and Prediction
doi https://doi.org/10.52842/conf.acadia.2020.1.084
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 84-93.
summary The worldwide lockdowns during the first wave of the COVID-19 pandemic had an immense effect on the public space. The events brought up an opportunity to redesign mobility plans, streets, and sidewalks, making cities more resilient and adaptable. This paper builds on previous research of the authors that focused on the development of a graphene-based sensing material system applied to a smart pavement and utilized to obtain pedestrian spatiotemporal data. The necessary steps for gradual integration of the material system within the urban fabric are introduced as milestones toward predictive modeling and dynamic mobility reconfiguration. Based on the capacity of the smart pavement, the current research presents how data acquired through an agent-based pedestrian simulation is used to gain insight into mobility patterns. A range of maps representing pedestrian density, flow, and distancing are generated to visualize the simulated behavioral patterns. The methodology is used to identify areas with high density and, thus, high risk of transmitting airborne diseases. The insights gained are used to identify streets where additional space for pedestrians is needed to allow safe use of the public space. It is proposed that this is done by creating a dynamic mobility plan where temporal pedestrianization takes place at certain times of the day with minimal disruption of road traffic. Although this paper focuses mainly on the agent-based pedestrian simulation, the method can be used with real-time data acquired by the sensing material system for informed decision-making following otherwise-unpredictable pedestrian behavior. Finally, the simulated data is used within a predictive modeling framework to identify further steps for each agent; this is used as a proof-of-concept through which more insights can be gained with additional exploration.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2020_246
id sigradi2020_246
authors Marshall, Tyrone; Bernal, Marcelo; Brossy de Dios, Eric; Rezaee, Roya; Okhoya, Victor; Ahn, Nunggu; Haymaker, John
year 2020
title Motivation-Based Performance Design in Early Predicted Building Water Use
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 246-253
summary There is a lack of impactful tools or guidance for assessing water consumption or where there can be considerable savings from water capture. While there are many online calculators, spreadsheets, and models for considering predicted building water use, none of them introduce learning through motivation in the process. Gamification has been recognized in the literature to support motivation using design elements to promote behavior change and performance to a specific activity. The authors propose the use of simple design elements within an modified building performance methodology that can drive awareness and inform the decision-making process relative to the program.
keywords Gamification, Motivation, Rainwater Harvesting, Water Conservation Measures, Water Use Intensity
series SIGraDi
email
last changed 2021/07/16 11:48

_id caadria2020_054
id caadria2020_054
authors Shen, Jiaqi, Liu, Chuan, Ren, Yue and Zheng, Hao
year 2020
title Machine Learning Assisted Urban Filling
doi https://doi.org/10.52842/conf.caadria.2020.2.679
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 679-688
summary When drawing urban scale plans, designers should always define the position and the shape of each building. This process usually costs much time in the early design stage when the condition of a city has not been finally determined. Thus the designers spend a lot of time working forward and backward drawing sketches for different characteristics of cities. Meanwhile, machine learning, as a decision-making tool, has been widely used in many fields. Generative Adversarial Network (GAN) is a model frame in machine learning, specially designed to learn and generate image data. Therefore, this research aims to apply GAN in creating urban design plans, helping designers automatically generate the predicted details of buildings configuration with a given condition of cities. Through the machine learning of image pairs, the result shows the relationship between the site conditions (roads, green lands, and rivers) and the configuration of buildings. This automatic design tool can help release the heavy load of urban designers in the early design stage, quickly providing a preview of design solutions for urban design tasks. The analysis of different machine learning models trained by the data from different cities inspires urban designers with design strategies and features in distinct conditions.
keywords Artificial Intelligence; Urban Design; Generative Adversarial Networks; Machine Learning
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2020_284
id ecaade2020_284
authors Tan, Rachel, Patt, Trevor, Koh, Seow Jin and Chen, Edmund
year 2020
title Exploration & Validation - Making sense of generated data in large option sets
doi https://doi.org/10.52842/conf.ecaade.2020.1.653
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 653-662
summary The project is a real-world case study where we advised our client in the selection of a viable and well-performing design from a set of computationally generated options. This process was undertaken while validating the algorithmic generative process and user-defined evaluation criteria through scrutinizing the other alternative options to ensure ample variability was considered. Optimisation algorithms were not ideal as low performing options were not visible to validate variability. We established variability by extracting the different groups of options, proving to the client that various operational behaviours were present and accounted for. In order to sieve through the noise and derive meaningful results, we employed methods to filter through thousands of options, including: k-means clustering, archetypal labelling and analysis, pareto front analysis and visualisation overlays. We present a sense-making and decision-making process that utilizes principles of genetic algorithms and analysis of multi-dimensional user-derived evaluation scores. To enable the client's confidence in the computational model, we proved the effectiveness of the generative model through communicating and visualizing the impact of different criterias. This ensured that operational needs were considered. The visualization methods we employed, including pareto front extraction and analysis eventually helped our clients to arrive at a decision.
keywords generative design; validation; multi-objective optimisation; k-means; pareto front; decision-making
series eCAADe
email
last changed 2022/06/07 07:56

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