CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia20_120
id acadia20_120
authors Barsan-Pipu, Claudiu; Sleiman, Nathalie; Moldovan, Theodor
year 2020
title Affective Computing for Generating Virtual Procedural Environments Using Game Technologies
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 120-129.
doi https://doi.org/10.52842/conf.acadia.2020.2.120
summary Architects have long sought to create spaces that can relate to or even induce specific emotional conditions in their users, such as states of relaxation or engagement. Dynamic or calming qualities were given to these spaces by controlling form, perspective, lighting, color, and materiality. The actual impact of these complex design decisions has been challenging to assess, from both quantitative and qualitative standpoints, because neural empathic responses, defined in this paper by feature indexes (FIs) and mind indexes (MIs), are highly subjective experiences. Recent advances in the fields of virtual procedural environments (VPEs) and virtual reality (VR), supported by powerful game engine (GE) technologies, provide computational designers with a new set of design instruments that, when combined with brain-computing interfacing (BCI) and eye-tracking (E-T) hardware, can be used to assess complex empathic reactions. As the COVID-19 health crisis showed, virtual social interaction becomes increasingly relevant, and the social catalytic potential of VPEs can open new design possibilities. The research presented in this paper introduces the cyber-physical design of such an affective computing system. It focuses on how relevant empathic data can be acquired in real time by exposing subjects within a dynamic VR-based VPE and assessing their emotional responses while controlling the actual generative parameters via a live feedback loop. A combination of VR, BCI, and E-T solutions integrated within a GE is proposed and discussed. By using a VPE inside a BCI system that can be accurately correlated with E-T, this paper proposes to identify potential morphological and lighting factors that either alone or combined can have an empathic effect expressed by the relevant responses of the MIs.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2024_222
id ecaade2024_222
authors Bindreiter, Stefan; Sisman, Yosun; Forster, Julia
year 2024
title Visualise Energy Saving Potentials in Settlement Development: By linking transport and energy simulation models for municipal planning
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 79–88
doi https://doi.org/10.52842/conf.ecaade.2024.2.079
summary To achieve Sustainable Development Goals, in addition to the switch to sustainable energy sources and energy-efficient buildings, transport offers a major lever for reducing energy consumption and greenhouse gases. The increasing demand for emission-free mobility (e.g. through electromobility) but also heat pumps has a direct impact on the electricity consumption of buildings and settlements. It is still difficult to simulate the effects and interactions of different measures as sector coupling concepts require comprehensible tools for ex ante evaluation of planning measures at the community level and the linking of domain-specific models (energy, transport). Using the municipality of Bruck an der Leitha (Austria) as an example, a digital twin based on an open data model (Bednar et al., 2020) is created for the development of methods, which can be used to simulate measures to improve the settlement structure within the municipality. Forecast models for mobility (Schmaus, 2019; Ritz, 2019) and the building stock are developed or applied and linked via the open data model to be able to run through development scenarios and variants. The forecasting and visualisation options created in the project form the basis for the ex-ante evaluation of measures and policies on the way to a Positive-Energy-District. By identifying and collecting missing data, data gaps are filled for the simulation of precise models in the specific study area. A digital, interactive 3D model is created to examine the forecast results and the different scenarios.
keywords visualisation, decision support, sector coupling, holistic spatial energy models for municipal planning, (energy) saving potentials in settlement development
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2020_290
id ecaade2020_290
authors Elesawy, Amr Alaaeldin, Signer, Mario, Seshadri, Bharath and Schlueter, Arno
year 2020
title Aerial Photogrammetry in Remote Locations - A workflow for using 3D point cloud data in building energy modeling
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 723-732
doi https://doi.org/10.52842/conf.ecaade.2020.1.723
summary Building energy modelling (BEM) results are highly affected by the surrounding environment, due to the impact of solar radiation on the site. Hence, modelling the context is a crucial step in the design process. This is challenging when access to the geometrical data of the built and natural environment is unavailable as in remote villages. The acquisition of accurate data through conventional surveying proves to be costly and time consuming, especially in areas with a steep and complex terrain. Photogrammetry using drone-captured aerial images has emerged as an innovative solution to facilitate surveying and modeling. Nevertheless, the workflow of translating the photogrammetry output from data points to surfaces readable by BEM tools proves to be tedious and unclear. This paper presents a streamlined and reproducible approach for constructing accurate building models from photogrammetric data points to use for architectural design and energy analysis in early design stage projects.
keywords Building Energy Modeling; Photogrammetry; 3D Point Clouds; Low-energy architecture; Multidisciplinary design; Education
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2020_245
id ecaade2020_245
authors Kampani, Anna and Varoudis, Tasos
year 2020
title Perceptive Machine - Visuospatial Configurations Through Machine Intuition
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 419-428
doi https://doi.org/10.52842/conf.ecaade.2020.1.419
summary Computational tools in architecture have yet to adequately address the issue of evaluating and informing design through the prism of visual perception in 3-dimensional environments. Previous research has demonstrated that although the issue of understanding and designing public spaces is of significant importance, existing methods of data representation in VR are not extensively investigated. The present paper reports on research into the development of a computational model that evaluates and visualises information regarding permeability of the urban fabric in a virtual environment. Primary aim is to create an additional layer for early design stages that will assist in projecting all information in VR space so that the user can explore and grasp through data the impact of each design step in an immersive, human scale.
keywords Computational Design; Virtual reality development; Machine Learning; Urban Analytics; Visual perception
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2020_053
id ecaade2020_053
authors Ren, Yue, Chu, Jie and Zheng, Hao
year 2020
title Dynamic Symbiont - An Interactive Urban Design Method Combining Swarm Intelligence and Human Decisions
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 383-392
doi https://doi.org/10.52842/conf.ecaade.2020.1.383
summary Can a virtual city game be built by both the public and computer-based on real-site data? In the current process of deepening global connectivity, requirements for an effective urban design are no longer limited to functions or aesthetics, but a smart, dynamic complex with multi-interactions of data, group behaviours, and physical space. This paper introduces the logic of swarm intelligence and particle system for proposing a new urban design methodology. The platforms range from simulations that quantify the impact of the disruptive interventions of city activities to communicable collaboration between different users in a UI system, which creates virtual connections between optimized urbanscape and users. In the design system, based on the context data, the computer firstly simulates and optimizes the existing 2D activity joints between the people and analyzed the current spatial connection nodes into certain design rules. Through optimal programming for spatial connection and data iterations, the activity connection structures in the second simulation are abstracted into a set of interactive 3D topographic. The final data-visualization results are presented as a co-building megacity in a virtual construction game. Users can choose the virtual building unit types and intuitively influence the future urbanscape decision through virtual construction.
keywords Swarm Intelligence; Particle System; Digital Simulation; Human-Machine Interaction; Data Visualization
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2020_313
id caadria2020_313
authors Sanatani, Rohit Priyadarshi
year 2020
title A Machine-Learning driven Design Assistance Framework for the Affective Analysis of Spatial Enclosures
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 741-750
doi https://doi.org/10.52842/conf.caadria.2020.1.741
summary There is a growing research direction that adopts an empirical approach to affective response in space, and aims at generating bodies of quantitative data regarding the correlations between spatial features and emotional states. This paper demonstrates a machine-learning driven computational framework that draws upon training data sets to predict the 'affective impact' of designed enclosures. For demonstration, it has been scripted as a Rhinoceros + Grasshopper based design tool that uses existing training data collected by the author. The data comprises of the spatial parameters of Enclosure Volume (V), Length/Width ratio (P) and Window Area/Total Internal Surface Area ratio (D) - and the corresponding emotional parameters of Valence and Arousal. The test values of these parameters are computed by defining the components of the test enclosure (walls, windows, floors and ceilings) in the script. Nonlinear regression components are run on the training datasets and the test input data is used to compute and display the real time predicted affective state on the circumplex model of affect.
keywords Affective Analysis; Affective Computing; Design Assistance; Machine Learning; Spatial Enclosures
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2020_241
id ecaade2020_241
authors Stojanovic, Djordje and Vujovic, Milica
year 2020
title Algorithmic Framework for Correlation Between Microclimate Control and Space Usage in Outdoor Public Spaces
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 517-524
doi https://doi.org/10.52842/conf.ecaade.2020.2.517
summary Effects of extreme temperatures are the cause of health-related problems and have an impact on how we go about with our daily lives. This study addresses the critical question on the relationship between architecture and climate. It probes into the correlation between urban environments and microclimate while focusing on the outdoor public spaces. This paper provides a conceptual framework for information processing to enable spatiotemporal design strategies for outdoor public spaces. The flow of information starts with data gathered by sensors, relies on the computational techniques for processing and ends with information as specific as instruction for the behaviour of spray nozzles emitting water vapour. The contribution of this paper is the advancement of the design methodology of public spaces, through the development of dynamic design strategies based on the ability to sense climatic conditions in localised areas and map behaviour of occupants in real-time.
keywords Interactive Architecture; Responsive Environment; Evaporative Cooling; Microclimate; Outdoor Public Space
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia20_102
id acadia20_102
authors Stojanovic, Djordje; Vujovic, Milica; Miloradovic, Branko
year 2020
title Indoor Positioning System for Occupation Density Control
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 102-109.
doi https://doi.org/10.52842/conf.acadia.2020.1.102
summary The reported research focuses on occupational density as an increasingly important architectural measure and uses occupancy simulation to optimize distancing criteria imposed by the COVID-19 pandemic. The paper addresses the following questions: How to engage computational techniques (CTs) to improve the accuracy of two existing types of indoor positioning systems? How to employ simulation methods in establishing critical occupation density to balance social distancing needs and the efficient use of resources? The larger objective and the aim of further research is to develop an autonomous system capable of establishing an accurate number of people present in a room and informing occupants if space is available according to prescribed sanitary standards. The paper presents occupancy simulation approximating input that would be provided by the outlined multisensor data fusion technique aiming to improve the accuracy of the existing indoor localization solutions. The projected capacity to capture information related to social distancing and occupants’ positioning is used to ground a method for determining a room-specific occupational density threshold. Our early results indicate that the type of activities, equipment, and furniture in a room, addressed through occupants’ positioning, may impact the frequency of distancing incidents. Our initial findings centered on simulation modeling indicate that data, composed of the two sets (occupant count and the number of recorded distancing incidents) can be overlapped to help establish room-specific standards rather than apply generic measures. In conclusion, we discuss the opportunities and challenges of the proposed system and its role after the pandemic.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2024_409
id ecaade2024_409
authors Zarzycki, Andrzej
year 2024
title BIM-Driven Curriculum for Integrated Design Studios: Maintaining data interoperability and design flexibility
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 27–36
doi https://doi.org/10.52842/conf.ecaade.2024.2.027
summary This paper presents a curricular model for an integrated design studio focused on BIM-driven processes, satisfying the NAAB 2020's student performance criteria SC.5 and SC6. These criteria emphasize quantifiable, evidence-based design thinking by requiring the provision of "measurable environmental impacts" and "measurable outcomes of building performance." The studio, serving as a capstone project, integrates accessible design, user and regulatory requirements into building assemblies, structural and environmental systems, and life safety, underscoring the importance of measurable building performance outcomes. The adoption of computational design tools, particularly Building Information Modeling (BIM), facilitates engagement in environmental and user-focused simulations and ensures data interoperability throughout the design and post-occupancy phases. Utilizing a comprehensive set of tools, including life-cycle assessment (LCA) and energy modeling, the curriculum advances beyond simple simulations to support decision-making and multi-objective optimizations. This approach enables a new form of design thinking that incorporates a broader set of variables and considerations, encouraging students to meet various environmental impact and performance benchmarks, including LEED v.5 Certification points and Architecture 2030 energy standards. The integration of scenario simulation tools empowers students to autonomously advance their projects within a framework of constraints, marking a pedagogical shift towards faculty acting as learning facilitators and promoting student autonomy in design evaluation.
keywords building information modeling, BIM, building performance simulations, design education
series eCAADe
email
last changed 2024/11/17 22:05

_id ijac202321102
id ijac202321102
authors Özerol, Gizem; Semra Arslan Selçuk
year 2023
title Machine learning in the discipline of architecture: A review on the research trends between 2014 and 2020
source International Journal of Architectural Computing 2023, Vol. 21 - no. 1, pp. 23–41
summary Abstract Through the recent technological developments within the fourth industrial revolution, artificial intelligence (AI) studies have had a huge impact on various disciplines such as social sciences, information communication technologies (ICTs), architecture, engineering, and construction (AEC). Regarding decision-making and forecasting systems in particular, AI and machine learning (ML) technologies have provided an opportunity to improve the mutual relationships between machines and humans. When the connection between ML and architecture is considered, it is possible to claim that there is no parallel acceleration as in other disciplines. In this study, and considering the latest breakthroughs, we focus on revealing what ML and architecture have in common. Our focal point is to reveal common points by classifying and analyzing current literature through describing the potential of ML in architecture. Studies conducted using ML techniques and subsets of AI technologies were used in this paper, and the resulting data were interpreted using the bibliometric analysis method. In order to discuss the state-of-the-art research articles which have been published between 2014 and 2020, main subjects, subsets, and keywords were refined through the search engines. The statistical figures were demonstrated as huge datasets, and the results were clearly delineated through Sankey diagrams. Thanks to bibliometric analyses of the current literature of WOS (Web of Science), CUMINCAD (Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD, and CAAD futures), predictable data have been presented allowing recommendations for possible future studies for researchers.
keywords Artificial intelligence, machine learning, deep learning, architectural research, bibliometric analysis
series journal
last changed 2024/04/17 14:30

_id sigradi2020_586
id sigradi2020_586
authors Perelli Soto, Bruno; Soza Ruiz, Pedro; Tapia Zarricueta, Ricardo
year 2020
title Towards the development of Smart Buildings: A Lowcost IoT Healthcare Management Proposal in Times of a World Pandemic
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 586-593
summary This research addresses the impact that technologies, particularly the Internet of Things, have when facing - directly or indirectly - the current panorama of a pandemic due to COVID-19. First, we review the literature and propose a context that allows for efficient clarification regarding two concerns: where should we insert this project? What are the implications and scope of such a decision? Secondly, we present experiences of implementation of IoT prototypes, which – in context - consider the education of the population of an apartment building, the mitigation and detection of COVID-19 symptoms, and the ability to obtain data from these experiences.
keywords COVID-19, IoT, Design, Smart buildings, Lockdown
series SIGraDi
email
last changed 2021/07/16 11:52

_id ecaade2020_284
id ecaade2020_284
authors Tan, Rachel, Patt, Trevor, Koh, Seow Jin and Chen, Edmund
year 2020
title Exploration & Validation - Making sense of generated data in large option sets
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 653-662
doi https://doi.org/10.52842/conf.ecaade.2020.1.653
summary The project is a real-world case study where we advised our client in the selection of a viable and well-performing design from a set of computationally generated options. This process was undertaken while validating the algorithmic generative process and user-defined evaluation criteria through scrutinizing the other alternative options to ensure ample variability was considered. Optimisation algorithms were not ideal as low performing options were not visible to validate variability. We established variability by extracting the different groups of options, proving to the client that various operational behaviours were present and accounted for. In order to sieve through the noise and derive meaningful results, we employed methods to filter through thousands of options, including: k-means clustering, archetypal labelling and analysis, pareto front analysis and visualisation overlays. We present a sense-making and decision-making process that utilizes principles of genetic algorithms and analysis of multi-dimensional user-derived evaluation scores. To enable the client's confidence in the computational model, we proved the effectiveness of the generative model through communicating and visualizing the impact of different criterias. This ensured that operational needs were considered. The visualization methods we employed, including pareto front extraction and analysis eventually helped our clients to arrive at a decision.
keywords generative design; validation; multi-objective optimisation; k-means; pareto front; decision-making
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2020_443
id caadria2020_443
authors Abuzuraiq, Ahmed M. and Erhan, Halil
year 2020
title The Many Faces of Similarity - A Visual Analytics Approach for Design Space Simplification
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 485-494
doi https://doi.org/10.52842/conf.caadria.2020.1.485
summary Generative design methods may involve a complex design space with an overwhelming number of alternatives with their form and design performance data. Existing research addresses this complexity by introducing various techniques for simplification through clustering and dimensionality reduction. In this study, we further analyze the relevant literature on design space simplification and exploration to identify their potentials and gaps. We find that the potentials include: alleviating the choice overload problem, opening up new venues for interrelating design forms and data, creating visual overviews of the design space and introducing ways of creating form-driven queries. Building on that, we present the first prototype of a design analytics dashboard that combines coordinated and interactive visualizations of design forms and performance data along with the result of simplifying the design space through hierarchical clustering.
keywords Visual Analytics; Design Exploration; Dimensionality Reduction; Clustering; Similarity-based Exploration
series CAADRIA
email
last changed 2022/06/07 07:54

_id cdrf2019_46
id cdrf2019_46
authors Adam Chernick, Christopher Morse, Steve London, Tim Li, David Ménard, John Cerone, and Gregg Pasquarelli
year 2020
title On-Site BIM-Enabled Augmented Reality for Construction
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_5
summary We describe a prototype system for communicating building information and models directly to on-site general contractors and subcontractors. The system, developed by SHoP Architects, consists of a workflow of pre-processing information within Revit, post-processing information outside of Revit, combining data flows inside of a custom application built on top of Unity Reflect, and delivering the information through a mobile application on site with an intuitive user interface. This system incorporates augmented reality in combination with a dashboard of documentation views categorized by building element.
series cdrf
email
last changed 2022/09/29 07:51

_id acadia20_456
id acadia20_456
authors Alali, Jiries; Negar Kalantar, Dr.; Borhani, Alireza
year 2020
title Casting on a Dump
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 456-463.
doi https://doi.org/10.52842/conf.acadia.2020.1.456
summary “Casting on a dump” focuses on finding accessible, low-tech fabrication methodologies that allow for the construction of parametrically designed nonstandard modular cast panels. Such an approach adopts a computational design framework using a single low-tech and low-energy fabrication device to create nonrepetitive volumetric panels cast in situ. The design input for these panels is derived from design preferences and environmental control data. The technique expands upon easy to fabricate and cast methods, targeting less-developed logistical settings worldwide, and thus responding to imminent needs related to climate, available resources, and the economy.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_228
id acadia20_228
authors Alawadhi, Mohammad; Yan, Wei
year 2020
title BIM Hyperreality
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 228-236.
doi https://doi.org/10.52842/conf.acadia.2020.1.228
summary Deep learning is expected to offer new opportunities and a new paradigm for the field of architecture. One such opportunity is teaching neural networks to visually understand architectural elements from the built environment. However, the availability of large training datasets is one of the biggest limitations of neural networks. Also, the vast majority of training data for visual recognition tasks is annotated by humans. In order to resolve this bottleneck, we present a concept of a hybrid system—using both building information modeling (BIM) and hyperrealistic (photorealistic) rendering—to synthesize datasets for training a neural network for building object recognition in photos. For generating our training dataset, BIMrAI, we used an existing BIM model and a corresponding photorealistically rendered model of the same building. We created methods for using renderings to train a deep learning model, trained a generative adversarial network (GAN) model using these methods, and tested the output model on real-world photos. For the specific case study presented in this paper, our results show that a neural network trained with synthetic data (i.e., photorealistic renderings and BIM-based semantic labels) can be used to identify building objects from photos without using photos in the training data. Future work can enhance the presented methods using available BIM models and renderings for more generalized mapping and description of photographed built environments.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_089
id ecaade2020_089
authors Ardic, Sabiha Irem, Kirdar, Gulce and Lima, Angela Barros
year 2020
title An Exploratory Urban Analysis via Big Data Approach: Eindhoven Case - Measuring popularity based on POIs, accessibility and perceptual quality parameters
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 309-318
doi https://doi.org/10.52842/conf.ecaade.2020.2.309
summary The cities are equipped with the data as a result of the individuals' sharings and application usage. This significant amount of data has the potential to reveal relations and support user-centric decision making. The focus of the research is to examine the relational factors of the neighborhoods' popularity by implementing a big data approach to contribute to the problem of urban areas' degradation. This paper presents an exploratory urban analysis for Eindhoven at the neighborhood level by considering variables of popularity: density and diversity of points of interest (POI), accessibility, and perceptual qualities. The multi-sourced data are composed of geotagged photos, the location and types of POIs, travel time data, and survey data. These different datasets are evaluated using BBN (Bayesian Belief Network) to understand the relationships between the parameters. The results showed a positive and relatively high connection between popularity - population change, accessibility by walk - density of POIs, and the feeling of safety - social cohesion. For further studies, this approach can contribute to the decision-making process in urban development, specifically in real estate and tourism development decisions to evaluate the land prices or the hot-spot touristic places.
keywords big data approach; neighborhood analysis; popularity; point of interest (POI); accessibility; perceptual quality
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2020_267
id ecaade2020_267
authors Argin, Gorsev, Pak, Burak and Turkoglu, Handan
year 2020
title Through the Eyes of (Post-)Flâneurs - Altering rhythm and visual attention in public space in the era of smartphones
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 239-248
doi https://doi.org/10.52842/conf.ecaade.2020.1.239
summary In the last decade, rapid penetration of smartphones into our everyday life introduced a new kind of urban wanderer named as the 'post-flâneur'. By navigating through the virtual and physical space with a smartphone, and taking and sharing photographs, post-flâneur walks and experiences the city in novel ways. This paper aims to investigate the effects of smartphone use on the human-environment relationship by comparing post-flânerie with flânerie in public space with a focus on two key indicators: alteration of 1) the visual attention and 2) the walking rhythm. In this regard, ten postgraduate Architecture students are asked to perform flânerie and post-flânerie consecutively in the historical city center of Ghent with an eye-tracker and a smartphone. During the flânerie condition, they walked and experienced the city without using a smartphone. In the post-flânerie condition, they used a smartphone, took pictures and uploaded them to an application. By analyzing the eye-tracker (number and duration of fixations) and the smartphone (location data and geolocated photographs) data, altering rhythm and visual attention during the flânerie and post-flânerie were compared. Preliminary results indicate that flânerie and post-flânerie differ in terms of rhythm and visual attention. The average duration of fixations on the environment were significantly lower in the post-flânerie condition while the average walking rhythm was faster but impeded from time to time. In addition, post-flâneurs' visual attention was on the smartphone during a significant part of the stationary activities which point out to an altered state of public space appropriation. The findings are significant because they reveal the novel spatial appropriations and experiences of the (post)public space -particularly "the honeypot effect" which was more significant in the post-flânerie condition. These observations evoke questions on how designers can rethink public space as a hybrid construct integrating the virtual and the physical.
keywords post-flâneur; rhythm; visual attention; smartphone; eye-tracking
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia20_66
id acadia20_66
authors Aviv, Dorit; Wang, Zherui; Meggers, Forrest; Ida, Aletheia
year 2020
title Surface Generation of Radiatively-Cooled Building Skin for Desert Climate
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 66-73.
doi https://doi.org/10.52842/conf.acadia.2020.1.066
summary A radiatively cooled translucent building skin is developed for desert climates, constructed out of pockets of high heat-capacity liquids. The liquids are contained by a wavelength-selective membrane enclosure, which is transmissive in the infrared range of electromagnetic radiation but reflective in the shortwave range, and therefore prevents overheating from solar radiation and at the same time allows for passive cooling through exposure of its thermal mass to the desert sky. To assess the relationship between the form and performance of this envelope design, we develop a feedback loop between computational simulations, analytical models, and physical tests. We conduct a series of simulations and bench-scale experiments to determine the thermal behavior of the proposed skin and its cooling potential. Several materials are considered for their thermal storage capacity. Hydrogel cast into membrane enclosures is tested in real climate conditions. Slurry phase change materials (PCM) are also considered for their additional heat storage capacity. Challenges of membrane welding patterns and nonuniform expansion of the membrane due to the weight of the enclosed liquid are examined in both digital simulations and physical experiments. A workflow is proposed between the radiation analysis based on climate data, the formfinding simulations of the elastic membrane under the liquid weight, and the thermal storage capacity of the overall skin.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_115
id ecaade2020_115
authors Azambuja Varela, Pedro and Sousa, José Pedro
year 2020
title Liquid Stereotomy - the Tamandua Vault
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 361-370
doi https://doi.org/10.52842/conf.ecaade.2020.2.361
summary A renewed interest in stereotomy, narrowly entwined with digital technologies, has allowed for the recovery and proposal of new techniques and expressions in this building approach. A new classification scheme for stereotomy research allows for the framing of various aspects related to this discipline, including a newly developed fabrication system specially tailored for the wedge-shaped voussoirs. This fabrication system is based in a reusable mould which may assume an infinite number of geometries, avoiding the wasteful discarding of material found in subtractive strategies. The usage of a mould also allows for more sustainable materials to be employed, catering to current challenges. The strategies subject for demonstration in this project rely on various bottom-up approaches, which involve particle physic simulations such as a hanging model to compute an optimal stereo-funicular shape, or spring mechanisms to find optimal coplanar solutions. The proposed mechanisms work in a parametric algorithmically environment, able to handle dozens of uniquely different voussoirs at the same time. Together with the automatic translation to fabrication data, the proposed shape complexity would hardly be built with classic tools. The Tamandua Vault project has the purpose of exemplifying the possibilities of an updated stereotomy, while its design demonstrates current strategies that may be employed in the resolution of complex geometrical problems and bespoke fabrication of construction components for stereotomy.
keywords stereotomy; digital design; digital fabrication; compression; sustainability
series eCAADe
email
last changed 2022/06/07 07:54

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