CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
doi https://doi.org/10.52842/conf.acadia.2020.1.574
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ascaad2021_142
id ascaad2021_142
authors Bakir, Ramy; Sara Alsaadani, Sherif Abdelmohsen
year 2021
title Student Experiences of Online Design Education Post COVID-19: A Mixed Methods Study
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 142-155
summary This paper presents findings of a survey conducted to assess students’ experiences within the online instruction stage of their architectural education during the lockdown period caused by the COVID-19 pandemic between March and June 2020. The study was conducted in two departments of architecture in both Cairo branches of the Arab Academy for Science, Technology & Maritime Transport (AASTMT), Egypt, with special focus on courses involving a CAAD component. The objective of this exploratory study was to understand students’ learning experiences within the online period, and to investigate challenges facing architectural education. A mixed methods study was used, where a questionnaire-based survey was developed to gather qualitative and quantitative data based on the opinions of a sample of students from both departments. Findings focus on the qualitative component to describe students’ experiences, with quantitative data used for triangulation purposes. Results underline students’ positive learning experiences and challenges faced. Insights regarding digital tool preferences were also revealed. Findings are not only significant in understanding an important event that caused remote architectural education in Egypt but may also serve as an important stepping-stone towards the future of design education in light of newly-introduced disruptive online learning technologies made necessary in response to lockdowns worldwide
series ASCAAD
email
last changed 2021/08/09 13:13

_id acadia20_178
id acadia20_178
authors Meeran, Ahmed; Conrad Joyce, Sam
year 2020
title Machine Learning for Comparative Urban Planning at Scale: An Aviation Case Study
doi https://doi.org/10.52842/conf.acadia.2020.1.178
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 178-187.
summary Aviation is in flux, experiencing 5.4% yearly growth over the last two decades. However, with COVID-19 aviation was hard hit. This, along with its contribution to global warming, has led to louder calls to limit its use. This situation emphasizes how urban planners and technologists could contribute to understanding and responding to this change. This paper explores a novel workflow of performing image-based machine learning (ML) on satellite images of over 1,000 world airports that were algorithmically collated using European Space Agency Sentinel2 API. From these, the top 350 United States airports were analyzed with land use parameters extracted around the airport using computer vision, which were mapped against their passenger footfall numbers. The results demonstrate a scalable approach to identify how easy and beneficial it would be for certain airports to expand or contract and how this would impact the surrounding urban environment in terms of pollution and congestion. The generic nature of this workflow makes it possible to potentially extend this method to any large infrastructure and compare and analyze specific features across a large number of images while being able to understand the same feature through time. This is critical in answering key typology-based urban design challenges at a higher level and without needing to perform on-ground studies, which could be expensive and time-consuming.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_120
id acadia20_120
authors Barsan-Pipu, Claudiu; Sleiman, Nathalie; Moldovan, Theodor
year 2020
title Affective Computing for Generating Virtual Procedural Environments Using Game Technologies
doi https://doi.org/10.52842/conf.acadia.2020.2.120
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 120-129.
summary Architects have long sought to create spaces that can relate to or even induce specific emotional conditions in their users, such as states of relaxation or engagement. Dynamic or calming qualities were given to these spaces by controlling form, perspective, lighting, color, and materiality. The actual impact of these complex design decisions has been challenging to assess, from both quantitative and qualitative standpoints, because neural empathic responses, defined in this paper by feature indexes (FIs) and mind indexes (MIs), are highly subjective experiences. Recent advances in the fields of virtual procedural environments (VPEs) and virtual reality (VR), supported by powerful game engine (GE) technologies, provide computational designers with a new set of design instruments that, when combined with brain-computing interfacing (BCI) and eye-tracking (E-T) hardware, can be used to assess complex empathic reactions. As the COVID-19 health crisis showed, virtual social interaction becomes increasingly relevant, and the social catalytic potential of VPEs can open new design possibilities. The research presented in this paper introduces the cyber-physical design of such an affective computing system. It focuses on how relevant empathic data can be acquired in real time by exposing subjects within a dynamic VR-based VPE and assessing their emotional responses while controlling the actual generative parameters via a live feedback loop. A combination of VR, BCI, and E-T solutions integrated within a GE is proposed and discussed. By using a VPE inside a BCI system that can be accurately correlated with E-T, this paper proposes to identify potential morphological and lighting factors that either alone or combined can have an empathic effect expressed by the relevant responses of the MIs.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_720
id acadia20_720
authors Farahi, Behnaz
year 2020
title Can the subaltern speak?
doi https://doi.org/10.52842/conf.acadia.2020.1.720
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 720-729.
summary How could design be used as a method of interrogation for addressing larger cultural, social, or political issues? How could we explore the possibility of using emerging technologies such as robotics and artificial intelligence in order to subvert the status quo? The project presented in this paper is inspired by the historical masks, known as Niqab, worn by the Bandari women from southern Iran. It has been said that these masks were developed during Portuguese colonial rule as a way to protect the wearer from the gaze of slave masters looking for pretty women. In this project two robotic masks seemingly begin to develop their own language to communicate with each other, blinking their eyelashes in rapid succession, using Morse code generated by artificial intelligence (AI). The project draws on a Facebook experiment where two AI bots began to develop their own language. It also draws on an incident when an American soldier used his eyes to blink the word “TORTURE” using Morse code during his captivity in Vietnam, and stories of women using code to report domestic abuse during the COVID-19 lockdown. Here the “wink” of the sexual predator is subverted into a language to protect women from the advances of a predator. Through the lens of the design methodology that is referred to as “critical making,” this project bridges AI, interactive design, and critical thinking. Moreover, while most feminist discourse takes a Eurocentric view, this project addresses feminism from a non-Western perspective.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ijac202018403
id ijac202018403
authors Dagmar Reinhardt, Matthias Hank Haeusler, Kerry London, Lian Loke, Yingbin Feng, Eduardo De Oliveira Barata, Charlotte Firth, Kate Dunn, Nariddh Khean, Alessandra Fabbri, Dylan Wozniak-O’Connor and Rin Masuda
year 2020
title CoBuilt 4.0: Investigating the potential of collaborative robotics for subject matter experts
source International Journal of Architectural Computing vol. 18 - no. 4, 353–370
summary Human-robot interactions can offer alternatives and new pathways for construction industries, industrial growth and skilled labour, particularly in a context of industry 4.0. This research investigates the potential of collaborative robots (CoBots) for the construction industry and subject matter experts; by surveying industry requirements and assessments of CoBot acceptance; by investing processes and sequences of work protocols for standard architecture robots; and by exploring motion capture and tracking systems for a collaborative framework between human and robot co-workers. The research investigates CoBots as a labour and collaborative resource for construction processes that require precision, adaptability and variability.Thus, this paper reports on a joint industry, government and academic research investigation in an Australian construction context. In section 1, we introduce background data to architecture robotics in the context of construction industries and reports on three sections. Section 2 reports on current industry applications and survey results from industry and trade feedback for the adoption of robots specifically to task complexity, perceived safety, and risk awareness. Section 3, as a result of research conducted in Section 2, introduces a pilot study for carpentry task sequences with capture of computable actions. Section 4 provides a discussion of results and preliminary findings. Section 5 concludes with an outlook on how the capture of computable actions provide the foundation to future research for capturing motion and machine learning.
keywords Industry 4.0, collaborative robotics, on-site robotic fabrication, industry research, machine learning
series journal
email
last changed 2021/06/03 23:29

_id ijac202018402
id ijac202018402
authors Mette Ramsgaard Thomsen, Paul Nicholas, Martin Tamke, Sebastian Gatz, Yuliya Sinke and Gabriella Rossi
year 2020
title Towards machine learning for architectural fabrication in the age of industry 4.0
source International Journal of Architectural Computing vol. 18 - no. 4, 335–352
summary Machine Learning (ML) is opening new perspectives for architectural fabrication, as it holds the potential for the profession to shortcut the currently tedious and costly setup of digital integrated design to fabrication workflows and make these more adaptable. To establish and alter these workflows rapidly becomes a main concern with the advent of Industry 4.0 in building industry. In this article we present two projects, which presents how ML can lead to radical changes in generation of fabrication data and linking these directly to design intent. We investigate two different moments of implementation: linking performance to the generation of fabrication data (KnitCone) and integrating the ability to adapt fabrication data in realtime as response to fabrication processes (Neural-Network Steered Robotic Fabrication). Together they examine how models can employ design information as training data and be trained to by step processes within the digital chain. We detail the advantages and limitations of each experiment, we reflect on core questions and perspectives of ML for architectural fabrication: the nature of data to be used, the capacity of these algorithms to encode complexity and generalize results, their task-specificness versus their adaptability and the tradeoffs of using them with respect to conventional explicit analytical modelling.
keywords Machine learning, architectural design, industry 4.0, digital fabrication, robotic fabrication, CNC knit, neural networks
series journal
email
last changed 2021/06/03 23:29

_id ecaade2020_264
id ecaade2020_264
authors Nicholas, Paul, Rossi, Gabriella, Papadopoulou, Iliana, Tamke, Martin, Aalund Brandt, Nikolaj and Jessen Hansen, Leif
year 2020
title Precision Partner - Enhancing GFRC craftsmanship with industry 4.0 factory-floor feedback
doi https://doi.org/10.52842/conf.ecaade.2020.2.631
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 631-640
summary This paper presents a novel human-machine collaborative approach to automatic quality-control of Glass-Fiber Reinforced Concrete (GFRC) molds directly on the factory floor. The framework introduces Industry 4.0 technologies to enhance the ability of skilled craftsmen to make molds through the provision of horizontal feedback regarding dimensional tolerances. Where digital tools are seldom used in the fabrication of GFRC molds, and expert craftsmen are not digital experts, our implementation of automated registration and feedback processes enables craftsmen to be integrated into and gain value from the digital production chain. In this paper, we describe the in-progress framework, Precision Partner, which connects 3d scanning and point cloud registration of geometrically complex and varied one off elements to factory floor dimensional feedback. We firstly introduce the production context of GFRC molds, as well as industry standards for production feedback. We then detail our methods, and report the results of a case study that tests the framework on the case of a balcony element.
keywords 3d Scanning; GFRC; Feedback; Automation; Human in the loop; Digital Chain
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac202018404
id ijac202018404
authors Paul Nicholas, Gabriella Rossi, Ella Williams, Michael Bennett and Tim Schork
year 2020
title Integrating real-time multi-resolution scanning and machine learning for Conformal Robotic 3D Printing in Architecture
source International Journal of Architectural Computing vol. 18 - no. 4, 371–384
summary Robotic 3D printing applications are rapidly growing in architecture, where they enable the introduction of new materials and bespoke geometries. However, current approaches remain limited to printing on top of a flat build bed. This limits robotic 3D printing’s impact as a sustainable technology: opportunities to customize or enhance existing elements, or to utilize complex material behaviour are missed. This paper addresses the potentials of conformal 3D printing and presents a novel and robust workflow for printing onto unknown and arbitrarily shaped 3D substrates. The workflow combines dual-resolution Robotic Scanning, Neural Network prediction and printing of PETG plastic. This integrated approach offers the advantage of responding directly to unknown geometries through automated performance design customization. This paper firstly contextualizes the work within the current state of the art of conformal printing. We then describe our methodology and the design experiment we have used to test it. We lastly describe the key findings, potentials and limitations of the work, as well as the next steps in this research.
keywords Conformal printing, robotic fabrication, 3D scanning, neural networks, industry 4.0
series journal
email
last changed 2021/06/03 23:29

_id acadia20_192p
id acadia20_192p
authors Doyle, Shelby; Hunt, Erin
year 2020
title Melting 2.0
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 192-197
summary This project presents computational design and fabrication methods for locating standard steel reinforcement within 3D printed water-soluble PVA (polyvinyl alcohol) molds to create non-standard concrete columns. Previous methods from “Melting: Augmenting Concrete Columns with Water Soluble 3D Printed Formwork” and “Dissolvable 3D Printed Formwork: Exploring Additive Manufacturing for Reinforced Concrete” (Doyle & Hunt 2019) were adapted for larger-scale construction, including the introduction of new hardware, development of custom programming strategies, and updated digital fabrication techniques. Initial research plans included 3D printing continuous PVA formwork with a KUKA Agilus Kr10 R1100 industrial robotic arm. However, COVID-19 university campus closures led to fabrication shifting to the author’s home, and this phase instead relied upon a LulzBot TAZ 6 (build volume of 280 mm x 280 mm x 250 mm) with an HS+ (Hardened Steel) tool head (1.2 mm nozzle diameter). Two methods were developed for this project phase: new 3D printing hardware and custom GCode production. The methods were then evaluated in the fabrication of three non-standard columns designed around five standard reinforcement bars (3/8-inch diameter): Woven, Twisted, Aperture. Each test column was eight inches in diameter (the same size as a standard Sonotube concrete form) and 4 feet tall, approximately half the height of an architecturally scaled 8-foot-tall column. Each column’s form was generated from combining these diameter and height restrictions with the constraints of standard reinforcement placement and minimum concrete coverage. The formwork was then printed, assembled, cast, and then submerged in water to dissolve the molds to reveal the cast concrete. This mold dissolving process limits the applicable scale for the work as it transitions from the research lab to the construction site. Therefore, the final column was placed outside with its mold intact to explore if humidity and water alone can dissolve the PVA formwork in lieu of submersion.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id acadia20_214p
id acadia20_214p
authors Rael, Ronald; San Fratello, Virginia; Curth, Alexander; Arja, Logman
year 2020
title Casa Covida
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 214-219
summary Casa Covida advances large scale earthen additive manufacturing by establishing new methods for the creation of interconnected, partially enclosed dome structures using a lightweight SCARA robotic arm and custom toolpathing software in combination with traditional earthen construction techniques. In the time of Covid-19, digital fabrication and construction are made difficult by a diminished supply chain and the safety concerns associated with a large team. In this project, we use local material, dug from the site itself, and two-three people working outdoors in a socially distanced manner. Three rooms are printed on-site in 500mm intervals by shifting the 3D printer between stations connected by a low-cost 4th-axis constructed from plywood. This system allows virtually simultaneous construction between domes, continuously printing without waiting for drying time on one structure so that a continued cycle of printing can proceed through the three stations 2-4 times a day, thereby minimizing machine downtime. The machine control software used in this project has been developed from the framework of Potterware, a tool built by our team to allow non-technical users to design and 3D print functional ceramics through an interactive web interface.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id acadia20_708
id acadia20_708
authors Charbel, Hadin; López Lobato, Déborah
year 2020
title Between Signal and Noise
doi https://doi.org/10.52842/conf.acadia.2020.1.708
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 708-718.
summary Climate change continues to have noticeable and accelerated impacts on various territories. Previously predictable and recognizable patterns used by humans and nonhumans alike are perpetually being altered, turning localized signals into noise and effectively disrupting indigenous modes of life. While the use of certain technologies such as data collection, machine learning, and automation can render these otherwise patternless information streams into intelligible content, they are generally associated as being “territorializing,” as an increase in resolution generally lends itself to control, exploitation, and colonization. Contrarily, indigenous groups with long-lasting relationships that have evolved over time have distinct ways of reading and engaging with their contexts, developing sustainable practices that, while effective, are often overlooked as being compatible with contemporary tools. This paper examines how the use of traditionally territorializing technologies can be paired with indigenous knowledge and protocols in order to operate between signal and noise, rendering perverse changes in the landscape comprehensible while also presenting their applications as a facet for sociopolitical, cultural, and ecological adaptation. A methodology defined as “decoding” and “recoding” presents four distinct case studies in the Arctic, addressing various scales and targets with the aim of disrupting current trends in order to grant and/or retain autonomy through what can be read as a form of preservation via augmented adaptation.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_84
id acadia20_84
authors Kirova, Nikol; Markopoulou, Areti
year 2020
title Pedestrian Flow: Monitoring and Prediction
doi https://doi.org/10.52842/conf.acadia.2020.1.084
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 84-93.
summary The worldwide lockdowns during the first wave of the COVID-19 pandemic had an immense effect on the public space. The events brought up an opportunity to redesign mobility plans, streets, and sidewalks, making cities more resilient and adaptable. This paper builds on previous research of the authors that focused on the development of a graphene-based sensing material system applied to a smart pavement and utilized to obtain pedestrian spatiotemporal data. The necessary steps for gradual integration of the material system within the urban fabric are introduced as milestones toward predictive modeling and dynamic mobility reconfiguration. Based on the capacity of the smart pavement, the current research presents how data acquired through an agent-based pedestrian simulation is used to gain insight into mobility patterns. A range of maps representing pedestrian density, flow, and distancing are generated to visualize the simulated behavioral patterns. The methodology is used to identify areas with high density and, thus, high risk of transmitting airborne diseases. The insights gained are used to identify streets where additional space for pedestrians is needed to allow safe use of the public space. It is proposed that this is done by creating a dynamic mobility plan where temporal pedestrianization takes place at certain times of the day with minimal disruption of road traffic. Although this paper focuses mainly on the agent-based pedestrian simulation, the method can be used with real-time data acquired by the sensing material system for informed decision-making following otherwise-unpredictable pedestrian behavior. Finally, the simulated data is used within a predictive modeling framework to identify further steps for each agent; this is used as a proof-of-concept through which more insights can be gained with additional exploration.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_102
id acadia20_102
authors Stojanovic, Djordje; Vujovic, Milica; Miloradovic, Branko
year 2020
title Indoor Positioning System for Occupation Density Control
doi https://doi.org/10.52842/conf.acadia.2020.1.102
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 102-109.
summary The reported research focuses on occupational density as an increasingly important architectural measure and uses occupancy simulation to optimize distancing criteria imposed by the COVID-19 pandemic. The paper addresses the following questions: How to engage computational techniques (CTs) to improve the accuracy of two existing types of indoor positioning systems? How to employ simulation methods in establishing critical occupation density to balance social distancing needs and the efficient use of resources? The larger objective and the aim of further research is to develop an autonomous system capable of establishing an accurate number of people present in a room and informing occupants if space is available according to prescribed sanitary standards. The paper presents occupancy simulation approximating input that would be provided by the outlined multisensor data fusion technique aiming to improve the accuracy of the existing indoor localization solutions. The projected capacity to capture information related to social distancing and occupants’ positioning is used to ground a method for determining a room-specific occupational density threshold. Our early results indicate that the type of activities, equipment, and furniture in a room, addressed through occupants’ positioning, may impact the frequency of distancing incidents. Our initial findings centered on simulation modeling indicate that data, composed of the two sets (occupant count and the number of recorded distancing incidents) can be overlapped to help establish room-specific standards rather than apply generic measures. In conclusion, we discuss the opportunities and challenges of the proposed system and its role after the pandemic.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2020_577
id sigradi2020_577
authors Appendino, María José; Carboni, Lucía; Tosello, María Elena
year 2020
title Design of a Virtual Reality device to motivate experiences of meaningful learning
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 577-585
summary With the increasing popularization of technologies such as Augmented Reality -AR- and Virtual Reality -VR-, interest aroused in studying the incorporation of these media into design disciplines higher education. The main objective of this investigation was to integrate VR and AR into the lessons, in order to motivate a meaningful learning process for students. The project was developed for a subject corresponding to the first year of the university careers of Architecture, Visual Design, and Industrial Design. This device was effectively implemented for the dictation of virtual classes, in the context of the COVID-19 pandemic.
keywords Virtual Tour, Design Education, Emerging Technologies
series SIGraDi
email
last changed 2021/07/16 11:52

_id sigradi2020_586
id sigradi2020_586
authors Perelli Soto, Bruno; Soza Ruiz, Pedro; Tapia Zarricueta, Ricardo
year 2020
title Towards the development of Smart Buildings: A Lowcost IoT Healthcare Management Proposal in Times of a World Pandemic
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 586-593
summary This research addresses the impact that technologies, particularly the Internet of Things, have when facing - directly or indirectly - the current panorama of a pandemic due to COVID-19. First, we review the literature and propose a context that allows for efficient clarification regarding two concerns: where should we insert this project? What are the implications and scope of such a decision? Secondly, we present experiences of implementation of IoT prototypes, which – in context - consider the education of the population of an apartment building, the mitigation and detection of COVID-19 symptoms, and the ability to obtain data from these experiences.
keywords COVID-19, IoT, Design, Smart buildings, Lockdown
series SIGraDi
email
last changed 2021/07/16 11:52

_id sigradi2021_224
id sigradi2021_224
authors Fernandes Vieira da Ponte, Luísa, Verçosa Vieira, Milena, Weber, Virna and Ribeiro Cardoso, Daniel
year 2021
title COVID-19 and the City: Mapping and Critical Analysis of the Virus Propagation in Fortaleza-CE
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 941–953
summary Social indicators are fundamental tools for measuring social facts, and their use has the potential to facilitate broad access to information. In 2020, the World experienced the beginning of the Coronavirus pandemic, which impacted the socio-spatial reality of cities around the world in several aspects and deepened social inequalities. As part of a coping Covid-19 project by ArqPET, the Somar Platform, this paper presents a mapping process of the spread of Covid-19 in Fortaleza during the four months after its arrival. The mapping, which aims to inform public policies and provides documents that support the demand for adequate housing and sanitary infrastructure in the neglected spaces of the city, relates the spread of the virus to social indicators and uses database technology to optimize its productions.
keywords Covid-19, GIS, análise de dados, assentamentos precários
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2022_113
id sigradi2022_113
authors Lobato Valdespino, Juan Carlos; Flores Romero, Jorge Humberto
year 2022
title Digital-cultural inclusion ERT / VDS; workshop indigenous housing for Purépechas Autonomous Communities.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1053–1062
summary Since March 2020, architecture schools in the world took significant decisions to abandon face-to-face learning; overnight, for security reasons, institutions around the world had to close their doors, confining professors, and students at home to teach online. Education before the Covid-19 pandemic was moving towards digitalization and online teaching, so the emergency exponentially detonated this phenomenon, bringing the Virtual Design Studio (Virtual Design Studio, VDS) as a practical-pedagogical option for distance education. Therefore, defining the concept of Emergency Remote Teaching (ERT). Firstly, the identification and intercession of the previous notions, this work approaches an applicative case with the realization of a workshop, which under the modality Multilevel Workshop -also called Vertical Workshop-, the Faculty of Architecture of the UMSNH proposed to integrate knowledge, skills, and competences under the scheme of Problem Based Learning (PBL).
keywords ERT, VDS, Design, Habitat, Architecture
series SIGraDi
email
last changed 2023/05/16 16:57

_id ecaade2021_067
id ecaade2021_067
authors Weissenböck, Renate
year 2021
title Augmented Quarantine - An experiment in online teaching using augmented reality for customized design interventions
doi https://doi.org/10.52842/conf.ecaade.2021.2.095
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 95-104
summary This paper presents experimental research about using Augmented Reality (AR) for interactive design processes, exploring a spatial "live" design method taking place in an overlay of real space and digital models. It discusses the processes and outcomes of a seminar undertaken at Graz University of Technology in winter term 2020/2021. Due to the Covid-19 pandemic, the course was taught online, and conceptualized to allow students the biggest possible learning experience during the lockdown. Ensuring accessibility to all participants, the seminar was based on the use of ubiquitous devices. The implementation of newly developed software, such as "Fologram", enabled the students to use AR systems at home with their personal computers and smartphones. The task of the course was to design customized interventions for the students' own domestic spaces, reacting to changing conditions and needs during the lockdown. The employed workflow was driven by an instant connection between 3D-modeling (Rhinoceros3D), parametric design (Grasshopper) and holographic immersion (Fologram).
keywords augmented reality; remote collaboration; interactive design; customization; online teaching
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac202018304
id ijac202018304
authors Aagaard, Anders Kruse and Niels Martin Larsen
year 2020
title Developing a fabrication workflow for irregular sawlogs
source International Journal of Architectural Computing vol. 18 - no. 3, 270-283
summary In this article, we suggest using contemporary manufacturing technologies to integrate material properties with architectural design tools, revealing new possibilities for the use of wood in architecture. Through an investigative approach, material capacities and fabrication methods are explored and combined towards establishing new workflows and architectural expressions, where material, fabrication and result are closely interlinked. The experimentation revolves around discarded, crooked oak logs, doomed to be used as firewood due to their irregularity. This project treats their diverging shapes differently by offering unique processing to each log informed by its particularities. We suggest here a way to use the natural forms and properties of sawlogs to generate new structures and spatial conditions. In this article, we discuss the scope of this approach and provide an example of a workflow for handling the discrete shapes of natural sawlogs in a system that involve the collection of material, scanning/digitisation, handling of a stockpile, computer analysis, design and robotic manufacturing. The creation of this specific method comes from a combination of investigation of wood as a material, review of existing research in the field, studies of the production lines in the current wood industry and experimentation through our in-house laboratory facilities. As such, the workflow features several solutions for handling the complex and different shapes and data of natural wood logs in a highly digitised machining and fabrication environment. This up-cycling of discarded wood supply establishes a non-standard workflow that utilises non-standard material stock and leads to a critical articulation of today’s linear material economy. The project becomes part of an ambition to reach sustainable development goals and technological innovation in global and resource-intensive architecture and building industry.
keywords Natural wood, robotic fabrication, computation, fabrication, research by design
series journal
email
last changed 2020/11/02 13:34

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