CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 653

_id caadria2020_051
id caadria2020_051
authors Homolja, Mitra, Maghool, Sayyed Amir Hossain and Schnabel, Marc Aurel
year 2020
title The Impact of Moving through the Built Environment on Emotional and Neurophysiological State - A Systematic Literature Review
doi https://doi.org/10.52842/conf.caadria.2020.1.641
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 641-650
summary Despite theoretical evidence about the capabilities of visual properties of space for manipulating inhabitants' emotions, a gap in knowledge exists for empirical studies in controlled environments. Interdisciplinary studies at the intersection of architecture, psychology, and neuroscience can provide robust guidelines and criteria for designers to engineer emotions. Due to the novelty of the field, the theoretical framework for such studies is not well established. Consequently, this paper presents a systematic literature review to find and synthesize recent relevant studies at this intersection. Based on these findings, we will investigate the impact of other visuo-spatial stimuli on emotions in a rigorous way. According to the theories of emotions, manipulation of emotions is linked to oscillations in physiological responses caused by exposure to sensory stimuli. Moreover, there is a consensus that human perception is action-oriented. Therefore, our review focuses on studies that employ biosensors as subjects move in physical or virtual environments.
keywords Neuroarchitecture; Brain Body Sensors; Virtual Reality; Physiological Response; Emotional Response
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2024_60
id ecaade2024_60
authors Wan, Zijun; Sun, Shuaibing; Meng, Fanjing; Yan, Yu
year 2024
title How Augment Reality Support Public Participation in the Urban Design Decision-Making: A ten - year literature review
doi https://doi.org/10.52842/conf.ecaade.2024.2.455
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 455–464
summary Emerging applications of AR have demonstrated its powerful visualization capabilities, which is a potential solution to enhance public participation in the urban design process. However, there is still a lack of complete understanding of how AR gets involved in this decision-making process. Therefore, this paper reviews 33 empirical studies relating to the topic through the four steps of “PRISMA”. The results indicate that the quantity and quality of research is increasing yearly. As AR technology progresses, the techniques and research methods used in those studies show a trend toward diversification and customization; this has also led to a shift in the scale of urban design from large and abstract to small and concrete. In terms of content, the topics have gradually changed from “people group” to “technology”, and then to “environment”. Notably, a small number of cases in tangible interaction and multi-user collaboration have emerged from 2020 — areas showing great promise. In terms of user assessments, most studies give positive feedback, but there are currently concerns about problems in poor AR visualizations, privacy risks, and the social inequality caused by technical affordance.
keywords Augment reality, Urban design and planning, Public participation, Collaborative and participative design, Design decision-making
series eCAADe
email
last changed 2024/11/17 22:05

_id sigradi2020_9
id sigradi2020_9
authors Felipe, Bárbara L.; Nome, Carlos
year 2020
title Digital Fabrication Techniques: A systematic literature review
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 9-16
summary The materialization of architectural forms uses new processes aided by digital manufacturing techniques (FD). Five FD techniques stand out: sectioning (serial planes), tessellation, folding, contouring, and forming. This article's objective is to characterize the state of the art of these techniques, from 2009 to 2020 in national and international research bases. The Systematic Literature Review is used from three stages and nine protocol phases. The results indicate the techniques, methods, computer simulations, and applicability in more recurrent materials.
keywords Digital Fabrication techniques, Digital Fabrication, Algorithmic Architecture; Parametric Design.
series SIGraDi
email
last changed 2021/07/16 11:48

_id ascaad2021_041
id ascaad2021_041
authors Taºdelen, Sümeyye; Leman Gül
year 2021
title Social Network Analysis of Digital Design Actors: Exploratory Study Covering the Journal Architectural Design
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 280-292
summary This research asks the question of how the design knowledge production mechanism is processed differentiates digital design actors from each other in the social media/professional and academic fields of architecture. Due to the broad nature of the research question, the study focuses on academia and academia-related media through prominent architect-authors and subject titles in the literature. Bourdieu’s concept of capital is introduced, in which cultural and symbolic capital are considered part of the production values of digital design actors. Digital design actors use image-based social media tools such as Instagram effectively. The paper uses two methods: the first is a bibliographical analysis of author-texts, and the second is a social network analysis. By employing the keyword-based search from the Web of Science database, this study has managed to extract papers with full records (citations, keywords, and abstracts), with the journal Architectural Design having most publications. Considering that both academicians and professionals contribute to publications in Architectural Design, we selected all its publications between 2010-2020 for bibliometric analysis. These analysis techniques include the bibliometric network analyses and social network analysis with the focus on visualizing the algorithms and statistical calculations of well-established metrics. The research reveals the most critical nodes of the bibliometric network by calculating the appropriate central metrics. The network formed by the selected Instagram accounts of digital design actors are shown to be a small-scale network group, while the hashtags of digital design concepts are more numerous than the digital design actors.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ijac202321102
id ijac202321102
authors Özerol, Gizem; Semra Arslan Selçuk
year 2023
title Machine learning in the discipline of architecture: A review on the research trends between 2014 and 2020
source International Journal of Architectural Computing 2023, Vol. 21 - no. 1, pp. 23–41
summary Abstract Through the recent technological developments within the fourth industrial revolution, artificial intelligence (AI) studies have had a huge impact on various disciplines such as social sciences, information communication technologies (ICTs), architecture, engineering, and construction (AEC). Regarding decision-making and forecasting systems in particular, AI and machine learning (ML) technologies have provided an opportunity to improve the mutual relationships between machines and humans. When the connection between ML and architecture is considered, it is possible to claim that there is no parallel acceleration as in other disciplines. In this study, and considering the latest breakthroughs, we focus on revealing what ML and architecture have in common. Our focal point is to reveal common points by classifying and analyzing current literature through describing the potential of ML in architecture. Studies conducted using ML techniques and subsets of AI technologies were used in this paper, and the resulting data were interpreted using the bibliometric analysis method. In order to discuss the state-of-the-art research articles which have been published between 2014 and 2020, main subjects, subsets, and keywords were refined through the search engines. The statistical figures were demonstrated as huge datasets, and the results were clearly delineated through Sankey diagrams. Thanks to bibliometric analyses of the current literature of WOS (Web of Science), CUMINCAD (Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD, and CAAD futures), predictable data have been presented allowing recommendations for possible future studies for researchers.
keywords Artificial intelligence, machine learning, deep learning, architectural research, bibliometric analysis
series journal
last changed 2024/04/17 14:30

_id sigradi2022_246
id sigradi2022_246
authors Bustos Lopez, Gabriela; Aguirre, Erwin
year 2022
title Walking the Line: UX-XR Design Experiment for Ephemeral Installations in Pandemic Times
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 699–710
summary Throughout COVID 19 Pandemic since 2020, it was necessary to generate instructional strategies including digital platforms for creative processes in architecture. This article exposes an experience that integrates pedagogical, operational, and technical dimensions in architecture virtual teaching. A pedagogical methodology was designed and implemented, fusing User Experience (UX) and Extended Reality (XR) during the architectural design process in a virtual experimental studio. The use of UX-XR as a designing-reviewing strategy in architecture, positively impacted the creative experience of both students and reviewers by enriching the perception of the space and interactively simulating the user experience. A friendly, fun, and socially inclusive environment was generated for learning architecture using synthetic media and Multiuser Virtual Environments (MUVEs). The successful results of the students’ projects by phase are shown, revealing the significance of combining UX and XR, incorporating the metaverse as a canvas to review, recreate, interact, and assess architectural designs.
keywords User Experience (UX), Extended Reality (XR), Multiuser Virtual Environments (MUVE), Virtual Campus, Usability
series SIGraDi
email
last changed 2023/05/16 16:56

_id caadria2020_254
id caadria2020_254
authors Pei, Wanyu, LO, TianTian and Guo, Xiangmin
year 2020
title A Biofeedback Process: Detecting Architectural Space with the Integration of Emotion Recognition and Eye-tracking Technology
doi https://doi.org/10.52842/conf.caadria.2020.2.263
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 263-272
summary This paper coincides with the conference theme that people have gradually become a vital force influencing the environmental system. In the future, it is necessary to study the influence of not only the built environment on people but also people's feedback on environmental design. This study explores the ‎processes of interactive design using both emotion recognition and eye-tracking of users. By putting on wearable devices to roam and perceive in a virtual reality space, the physiological data of the users are collected in real-time and used to analyze their emotional responses and visual attention to the spaces. This method will provide an auxiliary way for non-architectural professional users to participate in architectural space design. At present, there is a lack of research on the comprehensive application of eye movement knowledge and emotional feedback in architectural space design. This integration will help professional designers to optimize the design of architectural space. For this paper, we review existing research and proposing an interactive design workflow that integrates eye tracking and emotion recognition. This workflow will help with the next stage of research to understand the design of a new International School of Design building.
keywords Perception detection; Architectural space environment; Interactive design; Virtual reality
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2020_443
id caadria2020_443
authors Abuzuraiq, Ahmed M. and Erhan, Halil
year 2020
title The Many Faces of Similarity - A Visual Analytics Approach for Design Space Simplification
doi https://doi.org/10.52842/conf.caadria.2020.1.485
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 485-494
summary Generative design methods may involve a complex design space with an overwhelming number of alternatives with their form and design performance data. Existing research addresses this complexity by introducing various techniques for simplification through clustering and dimensionality reduction. In this study, we further analyze the relevant literature on design space simplification and exploration to identify their potentials and gaps. We find that the potentials include: alleviating the choice overload problem, opening up new venues for interrelating design forms and data, creating visual overviews of the design space and introducing ways of creating form-driven queries. Building on that, we present the first prototype of a design analytics dashboard that combines coordinated and interactive visualizations of design forms and performance data along with the result of simplifying the design space through hierarchical clustering.
keywords Visual Analytics; Design Exploration; Dimensionality Reduction; Clustering; Similarity-based Exploration
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2020_839
id sigradi2020_839
authors Braida, Frederico; Zancaneli, Mariana Alves; Gouvea, Isabela; Chagas, Icaro
year 2020
title Biomimicry: an approach from the CumInCAD database
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 839-846
summary This article addresses the theme of biomimetics in the context of the interaction between architecture, urbanism, design and digital technologies. The main aim is to present the state of the art of the research published in the SIGraDI congresses and congresses of the sister associations. The methodology adopted was systematic literature and bibliometric review. The ComInCAD database was chosen as the data collection source. In the end, the text reveals in which associations the theme of biomimetics is more explored, as well as the authors who are most influential in this field of knowledge.
keywords Architecture, Nature, Biomimetics, Literature Review, CumInCAD
series SIGraDi
email
last changed 2021/07/16 11:53

_id sigradi2020_52
id sigradi2020_52
authors Hadi, Khatereh; Gomez, Paula; Swarts, Matthew; Marshall, Tyrone; Bernal, Marcelo
year 2020
title Healthcare Design Metrics for Human-Centric Building Analytics
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 52-59
summary Healthcare design practice has shown increasing interest in the assessment of design alternatives from a human-centered approach, focusing on organizational performance, patient health, and wellness outcomes, in addition to building performance. The goal of this research is to advance building analytics by identifying, defining and implementing computational human-centered design metrics. The knowledge is extracted from an exhaustive literature review in the field of evidence-based design (EBD), which has studied the associations between building features and the occupants’ outcomes but has not yet consolidated the findings into metrics and implications for design practice in a systematic manner. In consultation with industry experts, we have prioritized the evaluation aspects and developed a weighted evaluation framework for assessment of various design options. The developed metrics that input building parameters and output potential health and performance outcomes are implemented in a a parametric environment utilizing add-ons accordingly, and using an ambulatory clinic designed by Perkins&Will as a case study.
keywords Building analytics, Healthcare design, Design metrics, Human-centered analytics
series SIGraDi
email
last changed 2021/07/16 11:48

_id ecaade2020_195
id ecaade2020_195
authors Kay, Raphael, Nitiema, Kevin and Correa, David
year 2020
title The Bio-inspired Design of a Self-propelling Robot Driven by Changes in Humidity
doi https://doi.org/10.52842/conf.ecaade.2020.2.233
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 233-242
summary Plants use highly reliable nastic movement through the oriented hygroscopic swelling of tissue to autonomously respond to external stimuli. Buildings, on the other hand, use highly unreliable kinematic mechanisms with multiple failure-prone components that are dependent on electromechanical input. Literature describing stimulus-responsive shape-changing actuators focuses primarily on single-stage reversible movements, and therefore provides limited insights into the methodologies needed to achieve directed multistage locomotion. Here we describe a methodology to develop a self-propelling and programmable robot (Hygrobot) capable of flexible locomotion with the cyclic introduction and removal of moisture. Several multi-layer mechanisms were programmed to actuate sequentially with changes in moisture, in a choreographed manner, to generate locomotion. We expect that this approach can advance interest into hygroscopic self-propelled mechanisms, as well as foster further research into the development of more complex kinematic mechanisms, requiring articulated and multi-stage actuation, for direct architectural or robotic implementation.
keywords Bio-inspired; shape-changing; programmable materials; robotic locomotion
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2021_260
id sigradi2021_260
authors Lima Ferreira, Claudio and Vaz Lima, Larissa
year 2021
title Architecture and Neuroscience: Green Areas Contributions to Hospitalized Patients’ Homeostasis
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 927–939
summary Hospitalization is, for the patient, a neuropsychophysiological stressor, thus pertinent theories point to architectural stimuli as a tool for the homeostasis restoration and consequent well-being. Furthermore, they compile advantages to the patients’ treatment and highlight, mainly, the natural environments benefits, which is elucidated by the Biophilia theory. Through literature review and analysis of applied research in national and international hospitals, extracted from indexing databases of scientific production in the 2000-2020 timeframe, it was found that these areas [a] promote stimuli that enhance emotions and positive feelings; [b] act to restore stress and anxiety; [c] reduce pain, analgesic intake and length of stay; and [d] increase patient satisfaction. By sharing the results of this research, the objective is, in addition to stimulating future research on the organism behavior in the environments, to indicate perspectives for hospital ambiences.
keywords Neurociencias, Arquitetura Hospitalar, Áreas Verdes, Biophilia, Equilíbrio Homeostático.
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2020_586
id sigradi2020_586
authors Perelli Soto, Bruno; Soza Ruiz, Pedro; Tapia Zarricueta, Ricardo
year 2020
title Towards the development of Smart Buildings: A Lowcost IoT Healthcare Management Proposal in Times of a World Pandemic
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 586-593
summary This research addresses the impact that technologies, particularly the Internet of Things, have when facing - directly or indirectly - the current panorama of a pandemic due to COVID-19. First, we review the literature and propose a context that allows for efficient clarification regarding two concerns: where should we insert this project? What are the implications and scope of such a decision? Secondly, we present experiences of implementation of IoT prototypes, which – in context - consider the education of the population of an apartment building, the mitigation and detection of COVID-19 symptoms, and the ability to obtain data from these experiences.
keywords COVID-19, IoT, Design, Smart buildings, Lockdown
series SIGraDi
email
last changed 2021/07/16 11:52

_id ecaade2020_056
id ecaade2020_056
authors Raposo, Micaela and Eloy, Sara
year 2020
title Customized Housing Design - Tools to enable inhabitants to co-design their house
doi https://doi.org/10.52842/conf.ecaade.2020.1.067
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 67-76
summary In architecture, the individual needs and preferences of the end users need to be achieved in order to ensure a successful design. Standardized houses have been for long the reason for inhabitants' lack of satisfaction. The participation of inhabitants in the design process of their own houses is a crucial aspect to address housing customization, however there is a lack of effective tools to help inhabitants co-design their houses. Generative design solutions seem to be an effective way to address mass customization problem. In this paper we present a literature review on computer aided design systems that allow inhabitants to design, or partially design, their own houses. Existing solutions are classified in several categories (as generation process, target users, type of outcome, type of interaction, availability) regarding to what they accomplish and then analysed.
keywords Customization; User participation; Co-design; Computer-aided design; Housing design systems
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2020_241
id caadria2020_241
authors Shireen, Naghmi, Erhan, Halil, Woodbury, Robert and Antle, Alissa N.
year 2020
title Spatial Metaphors for Multi-Dimensional Design Gallery Interfaces
doi https://doi.org/10.52842/conf.caadria.2020.1.265
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 265-274
summary With increased computing capabilities and large screen displays, the opportunity to support multiple designs in a single interface has recently become practical. Generating a large number of design alternatives is still a challenge but equally is to manage, review, understand and make-sense out of this multi-dimensional design space. Especially, when we consider the human cognitive limitations and the overly crowded informational displays. This research focuses on developing spatial metaphors based on the previous design literature and the findings from a study conducted to understand how to manage large design spaces with thousands of alternatives. We compare the existing design gallery systems used in practice with the spatial metaphors proposed in this paper. The goal is to develop a spatial structuring toolkit for interface designers of such tools.
keywords Design space exploration; spatial metaphors; multi-dimensional design space; gallery interfaces
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2020_139
id ecaade2020_139
authors Zwierzycki, Mateusz
year 2020
title On AI Adoption Issues in Architectural Design - Identifying the issues based on an extensive literature review.
doi https://doi.org/10.52842/conf.ecaade.2020.1.515
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 515-524
summary An analysis of AI in design literature, compiled from almost 200 publications from the 1980s onwards. The majority of the sources are proceedings from various conferences. This work is inspired by the Ten Problems for AI in Design (Gero 1991) workshop report, which listed the problems to be tackled in design with AI. Almost 30 years since the publication, it seems most of the Ten Problems cannot be considered solved or even addressed. One of this paper's goals is to identify, categorize and examine the bottlenecks in the adoption of AI in design. The collected papers were analysed to obtain the following data: Problem, Tool, Solution, Stage and Future work. The conclusions drawn from the analysis are used to define a range of existing problems with AI adoption, further illustrated with an update to the Ten Problems. Ideally this paper will spark a discussion on the quality of research, methodology and continuity in research.
keywords artificial intelligence; review; design automation; knowledge representation; machine learning; expert system
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2020_120
id sigradi2020_120
authors Álvarez, Natalia; Bernal, Marcelo; Cáceres, Katherine
year 2020
title Evolution and Projection of Computational Design Theories: Generation, Analysis, Selection and Fabrication
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 120-127
summary We can identify a milestone in computational design theories in the intersection between paradigms derived from theories of complexity and technological developments in the early 90’s. These theories provided the l foundation to build interpretation of the potential of the technology by adopting a language based on complexity to frame processes of generation, analysis, selection and manufacturing. To better understand the roots and direction of computational design theories, this study makes an in-depth literature review of four vectors involved in the formation of current dominant theoretical and technical approaches: theories of complexity, technological developments, professional practice and academia. The information collected is organized in chronological order in parallel timelines to facilitate readings exposing the intersections and synergies. The results show the emergence of theoretical approaches based on the convergence of theories and technologies, proof of concept in professional practice and consolidation in academia.
keywords Generative Design, Performance Analysis, Data Analysis, Decision Making & Fabrication
series SIGraDi
email
last changed 2021/07/16 11:48

_id cdrf2019_297
id cdrf2019_297
authors H. Mohamed, D. W. Bao, and R. Snooks
year 2020
title Super Composite: Carbon Fibre Infused 3D Printed Tectonics
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_28
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary This research posits an innovative process of embedding carbon fibre as the primary structure within large-scale polymer 3D printed intricate architectural forms. The design and technical implications of this research are explored and demonstrated through two proto-architectural projects, Cloud Affects and Unclear Cloud, developed by the RMIT Architecture Snooks Research Lab. These projects are designed through a tectonic approach that we describe as a super composite – an approach that creates a compression of tectonics through algorithmic selforganisation and advanced manufacturing. Framed within a critical view of the lineage of polymer 3D printing and high tech fibres in the field of architectural design, the research outlines the limitations of existing robotic processes employed in contemporary carbon fibre fabrication. In response, the paper proposes an approach we describe asInfused Fibre Reinforced Plastic (IFRP) as a novel fabrication method for intricate geometries. This method involves 3D printing of sacrificial formwork conduits within the skin of complex architectural forms that are infused with continuous carbon fibre structural elements. Through detailed observation and critical review of Cloud Affects and Unclear Cloud (Fig. 2), the paper assesses innovations and challenges of this research in areas including printing, detailing, structural analysis and FEA modelling. The paper notes how these techniques have been refined through the iterative design of the two projects, including the development of fibre distribution mapping to optimise the structural performance.
series cdrf
email
last changed 2022/09/29 07:51

_id ecaade2020_517
id ecaade2020_517
authors Lharchi, Ayoub, Ramsgaard Thomsen, Mette and Tamke, Martin
year 2020
title Connected Augmented Assembly - Cloud based Augmented Reality applications in architecture
doi https://doi.org/10.52842/conf.ecaade.2020.1.179
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 179-186
summary Current design practices rely on a set of computational tools to simulate and optimize the design in regards to questions concerning architecture, engineering, and construction. However, little progress has been made in tools related to the design and execution of a building assembly. This paper aims to present an integrated procedure that targets the assembly of complex structures. Two challenges are identified and addressed: first, the necessity of a connected design environment where multiple stakeholders can communicate, modify, and give feedback on the assembly sequence. Second, the instructions for the assembly of structures to untrained users. The suggested method is based on the Assembly Information Modeling framework, which provides a general approach to generate assembly information from CAD data and utilizes AEC cloud platforms as a base for communication and Augmented Reality devices as a Human Machine Interface. Ultimately, both cases are combined to constitute Connected Augmented Assembly, a bidirectional approach to assembly design, review, and execution.
keywords assembly sequence; augmented reality; assisted assembly; cloud aec; assembly information modeling
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2020_411
id ecaade2020_411
authors Muehlbauer, Manuel, Song, Andy and Burry, Jane
year 2020
title Smart Structures - A Generative Design Framework for Aesthetic Guidance in Structural Node Design - Application of Typogenetic Design for Custom-Optimisation of Structural Nodes
doi https://doi.org/10.52842/conf.ecaade.2020.1.623
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 623-632
summary Virtual prototypes enable performance simulation for building components. The presented research extended the application of generative design using virtual prototypes for interactive optimisation of structural nodes. User-interactivity contributed to the geometric definition of design spaces rather than the final geometric outcome, enabling another stage of generative design for the micro-structure of the structural node. In this stage, the micro-structure inside the design space was generated using fixed topology. In contrast to common optimisation strategies, which converge towards a single optimal outcome, the presented design exploration process allowed the regular review of design solutions. User-based selection guided the evolutionary process of design space exploration applying Online Classification. Another guidance mechanism called Shape Comparison introduced an intelligent control system using an inital image input as design reference. In this way, aesthetic guidance enabled the combined evaluation of quantitative and qualitative criteria in the custom-optimisation of structural nodes. Interactive node design extended the potential for shape variation of custom-optimized structural nodes by addressing the geometric definition of design spaces for multi-scalar structural optimisation.
keywords generative design; evolutionary computation; interactive machine learning; typogenetic design
series eCAADe
email
last changed 2022/06/07 07:58

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