CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 72

_id ijac202018205
id ijac202018205
authors Ahlquist, Sean
year 2020
title Negotiating human engagement and the fixity of computational design: Toward a performative design space for the differently-abled bodymind
source International Journal of Architectural Computing vol. 18 - no. 2, 174-193
summary Computational design affords agency: the ability to orchestrate the material, spatial, and technical architectural system. In this specific case, it occurs through enhanced, authored means to facilitate making and performance—typically driven by concerns of structural optimization, material use, and responsivity to environmental factors—of an atmospheric rather than social nature. At issue is the positioning of this particular manner of agency solely with the architect auteur. This abruptly halts—at the moment in which fabrication commences—the ability to amend, redefine, or newly introduce fundamentally transformational constituents and their interrelationships and, most importantly, to explore the possibility for extraordinary outcomes. When the architecture becomes a functional, social, and cultural entity, in the hands of the idealized abled-bodied user, agency—especially for one of an otherly body or mind—is long gone. Even an empathetic auteur may not be able to access the motivations of the differently-abled body and neuro- divergent mind, effectively locking the constraints of the design process, which creates an exclusionary system to those beyond the purview of said auteur. It can therefore be deduced that the mechanisms or authors of a conventional computational design process cannot eradicate the exclusionary reality of an architectural system. Agency is critical, yet a more expansive terminology for agent and agency is needed. The burden to conceive of capacities that will always be highly temporal, social, unpredictable, and purposefully unknown must be shifted far from the scope of the traditional directors of the architectural system. Agency, and who it is conferred upon, must function in a manner that dissolves the distinctions between the design, the action of designing, the author of design, and those subjected to it.
keywords Adaptive environments, neurodiversity, inclusion, systems thinking, computational design, disability theory, material systems, design agency
series journal
email
last changed 2020/11/02 13:34

_id ecaade2020_089
id ecaade2020_089
authors Ardic, Sabiha Irem, Kirdar, Gulce and Lima, Angela Barros
year 2020
title An Exploratory Urban Analysis via Big Data Approach: Eindhoven Case - Measuring popularity based on POIs, accessibility and perceptual quality parameters
doi https://doi.org/10.52842/conf.ecaade.2020.2.309
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 309-318
summary The cities are equipped with the data as a result of the individuals' sharings and application usage. This significant amount of data has the potential to reveal relations and support user-centric decision making. The focus of the research is to examine the relational factors of the neighborhoods' popularity by implementing a big data approach to contribute to the problem of urban areas' degradation. This paper presents an exploratory urban analysis for Eindhoven at the neighborhood level by considering variables of popularity: density and diversity of points of interest (POI), accessibility, and perceptual qualities. The multi-sourced data are composed of geotagged photos, the location and types of POIs, travel time data, and survey data. These different datasets are evaluated using BBN (Bayesian Belief Network) to understand the relationships between the parameters. The results showed a positive and relatively high connection between popularity - population change, accessibility by walk - density of POIs, and the feeling of safety - social cohesion. For further studies, this approach can contribute to the decision-making process in urban development, specifically in real estate and tourism development decisions to evaluate the land prices or the hot-spot touristic places.
keywords big data approach; neighborhood analysis; popularity; point of interest (POI); accessibility; perceptual quality
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2020_076
id ecaade2020_076
authors Bai, Nan, Azadi, Shervin, Nourian, Pirouz and Pereira Roders, Ana
year 2020
title Decision-Making as a Social Choice Game - Gamifying an urban redevelopment process in search for consensus
doi https://doi.org/10.52842/conf.ecaade.2020.2.555
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 555-564
summary The paper reports the formulation, the design, and the results of a serious game developed for structuring negotiations concerning the redevelopment of a university campus with various stakeholders. The main aim of this research was to formulate the redevelopment planning problem as an abstract and discrete decision-making problem involving multiple actions, multiple actors with preconceived gains and losses with respect to the comprising actions, and decisions as combinations of actions. Using fictitious and yet realistic scenarios and stakeholders as simulation, the results evidence how different levels of democratic participation and different modes of moderation can affect reaching a consensus and present in a mathematical characterisation of a consensus as a state of equilibrium. The small set of actions and actors enabled a chance to compute a theoretically optimal state of consensus, where the efficiency and the effectiveness of different modes of moderation and participatory rights could be observed and analysed.
keywords Serious Game; Consensus Building; Democratization; Game Theory; Social Decision
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac202018203
id ijac202018203
authors Beattie , Hamish; Daniel Brown and Sara Kindon
year 2020
title Solidarity through difference: Speculative participatory serious urban gaming (SPS-UG)
source International Journal of Architectural Computing vol. 18 - no. 2, 141-154
summary This article discusses the methodology and results of the Maslow’s Palace workshops project, which engages with current debates surrounding the democratisation of digital urban design technology and stakeholder decision making, through the implementation of a speculative oriented approach to serious gaming. The research explores how serious games might be used to help marginalised communities consider past, future and present community experiences, reconcile dissimilar assumptions, generate social capital building and design responses and prime participants for further long-term design engagement processes through a new approach called Speculative Participatory Serious Urban Gaming. Empirical material for this research was gathered from a range of case study workshops prepared with three landfill-based communities and external partners throughout 2017. Results show the approach helped participants develop shared norms, values and collective understandings of sensitive topics and develop ideas for future action through ‘collective tinkering.
keywords Participatory design, urban design, social capital, serious games
series journal
email
last changed 2020/11/02 13:34

_id caadria2020_209
id caadria2020_209
authors Bissoonauth, Chitraj, Fischer, Thomas and Herr, Christiane M.
year 2020
title An Ethnographic Enquiry into Digital Design Tool Making
doi https://doi.org/10.52842/conf.caadria.2020.2.213
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 213-222
summary This paper presents an ethnographic pilot study into the design and application of digital design tools in a leading Shanghai-based architecture and engineering firm. From a participant observer's point of view, we employ qualitative research methods to enquire the conditions and experiences entailed in day-to-day collaborative activities in conjunction with the custom-development of digital design tools in advanced practice. The described initial ethnographic enquiry lasted for six weeks. While previous studies tended to favour post-rationalised and outcome-focused reports into toolmaking for design, we observe through participant observation that daily collaboration in practice is multi-faceted and overwhelmingly more complex. This paper further portrays and reflects on the concomitant opportunities and challenges of participant observation as a research method that can bridge academia and practice. We argue that, in order to appreciate and to inform digital design toolmaking practices, it is essential to recognise the richness of practice, in and of itself.
keywords digital design toolmaking; custom-developed tools; collaborative processes; ethnography; participant observation
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2020_180
id ecaade2020_180
authors Bolshakova, Veronika, Besançon, Franck, Guerriero, Annie and Halin, Gilles
year 2020
title Use of a Digital Collaboration Tool for Project Review - A pedagogical experiment with multidisciplinary teams
doi https://doi.org/10.52842/conf.ecaade.2020.2.651
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 651-660
summary This paper emphasizes feedback from a pedagogical experiment in the context of teaching collaboration and design to multidisciplinary teams. A digital collaboration tool, a multi-touch table and collaboration software, was used as a support for discussion and decision-making for weekly project review meetings. The experiment participants' feedback on the use and usability of the digital collaboration tool highlights the potential for the use of synchronous collaboration technology and project-based learning for higher-level education. It also highlights the need for a transition towards implementation of digital tools at project review sessions.
keywords : Synchronous collaboration; Pedagogical experiment; Project-based learning; CSCW; NUI; BIM
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2020_112
id sigradi2020_112
authors Brandao, Jaqueline; Costa, Frederico Ribeiro; Silva, Geovany
year 2020
title Morphological transformations in Brazilian peripheral areas: a case study of the Vila Cabral neighborhood at Campina Grande-PB
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 112-119
summary This article describes an analysis of the morphological changes between 2005 and 2020 in the Vila Cabral neighborhood, located on the outskirts of the Brazilian city of Campina Grande. The research was developed in two different analytical scenarios, adopting the algorithmic- parametric computational implementation as a methodology, and applying the following procedures: (i) formal decomposition of a sample of the urban fabric; (ii) visibility graph analysis (VGA); (iii) analysis of the diversity of uses and (iv) analysis of urban density (populational and built). The study demonstrated that the association of different urban analysis tools strengthens decision-making in the context of evidence-based urban design.
keywords Algorithmic-parametric urban analysis, Evidence-based design, Urban morphology, Campina Grande, Brazilian peripheral sprawl
series SIGraDi
email
last changed 2021/07/16 11:48

_id caadria2020_347
id caadria2020_347
authors Budig, Michael, Heckmann, Oliver, Ng Qi Boon, Amanda, Hudert, Markus, Lork, Clement and Cheah, Lynette
year 2020
title Data-driven Embodied Carbon Evaluation of Early Building Design Iterations
doi https://doi.org/10.52842/conf.caadria.2020.2.303
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 303-312
summary In the early design phases, Life Cycle Assessment can assist project stakeholders in making informed decisions on choosing structural systems and materials with an awareness of environmental sustainability through their embodied carbon content; yet embodied carbon is difficult to quantify without detailed design information in the early design stages. In response, this paper proposes a novel data-driven tool, prior to the definition of floor plan layouts to perform embodied carbon evaluation of existing building designs based on a Bayesian Neural Network (BNN) regression. The BNN is built from data drawn from existing floor plans of residential buildings, and predicts material volume and embodied carbon from generic design parameters typical in the early design stage. Users will be able to interact with the tool in Grasshopper or as an online resource, input generic design parameters, and obtain comparative visualizations based on the choice of a construction system and its environmental sustainability in a 'shoebox' interface - a simplified three-dimensional representation of a building's primary spatial units generated with the tool.
keywords Regression; Bayesian Neural Network; High-Rise Residential Buildings
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2020_180
id sigradi2020_180
authors Cavalcanti, Isabella Eloy; Mendes, Leticia Teixeira
year 2020
title Form and urban life in Christopher Alexander's work: translation of patterns for parametric code
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 180-187
summary Computational design, specifically parametric modeling, has played important role in reaching complex forms, optimizations and automations of design processes. In addition to using parametric technology as a tool to generate form, this article aims to discuss the potential of parametric design as a connection between theory and design activity, both in practice and in the teaching activity. To illustrate that, this paper will present results of a bigger research that used the work of the architect Christopher Alexander as a basis for the development of decision-making instruments that deal with the complexity between form and urban life.
keywords Urban design, Parametric modeling, Computational design, Christopher Alexander
series SIGraDi
email
last changed 2021/07/16 11:48

_id caadria2020_276
id caadria2020_276
authors Chuang, I-Ting
year 2020
title Sensing the Diversity of Social Hubs through Social Media
doi https://doi.org/10.52842/conf.caadria.2020.2.061
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 61-70
summary As we continue to discover the potential of social media data as an insightful source for academic research, the majority of previous work tends to focus on the density of socio-spatial relations as the foundation for understanding urban phenomena. This paper extended those approaches by introducing the concepts of diversity and inclusiveness through an investigation of the 'differences' within the networks of relations that are inherent to social media data. The author constructs a diversity measure based on the variety of home locations of social media user visitors to each geographical location in the city. This home location, in its turn, is derived from each user's digital spatio-temporal footprint. This proposed method demonstrates that through the visualization of this diversity measure, 'social hubs' (which are frequently visited by different groups of people) were able to be located that would otherwise be overlooked in conventional data analyses that focus only on density. As such, this research expands the usefulness of social media as a practical tool to help understand urban processes by making the concept of diversity - a key consideration in many planning and design contexts - measurable and mappable.
keywords Social Media Data; Home Location Detection; Diversity Analysis
series CAADRIA
email
last changed 2022/06/07 07:56

_id cdrf2019_36
id cdrf2019_36
authors Dan Luo, Joseph M. Gattas, and Poah Shiun Shawn Tan
year 2020
title Real-Time Defect Recognition and Optimized Decision Making for Structural Timber Jointing
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_4
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary Non-structural or out-of-grade timber framing material contains a large proportion of visual and natural defects. A common strategy to recover usable material from these timbers is the marking and removing of defects, with the generated intermediate lengths of clear wood then joined into a single piece of fulllength structural timber. This paper presents a novel workflow that uses machine learning based image recognition and a computational decision-making algorithm to enhance the automation and efficiency of current defect identification and rejoining processes. The proposed workflow allows the knowledge of worker to be translated into a classifier that automatically recognizes and removes areas of defects based on image capture. In addition, a real-time optimization algorithm in decision making is developed to assign a joining sequence of fragmented timber from a dynamic inventory, creating a single piece of targeted length with a significant reduction in material waste. In addition to an industrial application, this workflow also allows for future inventory-constrained customizable fabrication, for example in production of non-standard architectural components or adaptive reuse or defect-avoidance in out-of-grade timber construction.
series cdrf
email
last changed 2022/09/29 07:51

_id caadria2020_141
id caadria2020_141
authors Dezen-Kempter, Eloisa, Mezencio, Davi Lopes, Miranda, Erica De Matos, De Sá, Danilo Pico and Dias, Ulisses
year 2020
title Towards a Digital Twin for Heritage Interpretation - from HBIM to AR visualization
doi https://doi.org/10.52842/conf.caadria.2020.2.183
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 183-191
summary Data-driven Building Information Modelling (BIM) technology has brought new tools to efficiently deal with the tension between the real and the virtual environments in the field of Architecture, Engineering, Construction, and Operation (AECO). For historic assets, BIM represents a paradigm shift, enabling better decision-making about preventive maintenance, heritage management, and interpretation. The potential application of the Historic-BIM is creating a digital twin of the asset. This paper deals with the concept of a virtual environment for the consolidation and dissemination of heritage information. Here we show the process of creating interactive virtual environments for the Pampulha Modern Ensemble designed by Oscar Niemeyer in the 1940s, and the workflow to their dissemination in an AR visualization APP. Our results demonstrate the APP feasibility to the Pampulha's building interpretation.
keywords Augmented Reality (AR); Historic Building Information Modelling (HBIM); Heritage Interpretation; Modern Architecture
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2020_190
id ecaade2020_190
authors Dounas, Theodoros, Jabi, Wassim and Lombardi, Davide
year 2020
title Smart Contracts for Decentralised Building Information Modelling
doi https://doi.org/10.52842/conf.ecaade.2020.2.565
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 565-574
summary The paper presents a model for decentralizing building information modelling, through implementing its infrastructure using the decentralized web. We discuss the shortcomings of BIM in terms of its infrastructure, with a focus on tracing identities of design authorship in this collective design tool. In parallel we examine the issues with BIM in the cloud and propose a decentralized infrastructure based on the Ethereum blockchain and the Interplanetary filesystem (IPFS). A series of computing nodes, that act as nodes on the Ethereum Blockchain, host disk storage with which they participate in a larger storage pool on the Interplanetary Filesystem. This storage is made available through an API is used by architects and designers creating and editing a building information model that resides on the IPFS decentralised storage. Through this infrastructure central servers are eliminated, and BIM libraries and models can be shared with others in an immutable and transparent manner. As such Architecture practices are able to exploit their intellectual property in novel ways, by making it public on the internet. The infrastructure also allows the decentralised creation of a resilient global pool of data that allows the participation of computation agents in the creation and simulation of BIM models.
keywords Blockchain; decentralisation; immutability; resilience; Building Information Modelling
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2020_272
id caadria2020_272
authors Erhan, Halil, Abuzuraiq, Ahmed M., Zarei, Maryam, AlSalman, Osama, Woodbury, Robert and Dill, John
year 2020
title What do Design Data say About Your Model? - A Case Study on Reliability and Validity
doi https://doi.org/10.52842/conf.caadria.2020.1.557
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 557-567
summary Parametric modeling systems are widely used in architectural design. Their use for designing complex built environments raises important practical challenges when composed by multiple people with diverse interests and using mostly unverified computational modules. Through a case study, we investigate possible concerns identifiable from a real-world collaborative design setting and how such concerns can be revealed through interactive data visualizations of parametric models. We then present our approach for resolving these concerns using a design analytic workflow for examine their reliability and validity. We summarize the lessons learnt from the case study, such as the importance of an abundance of test cases, reproducible design instances, accessing and interacting with data during all phases of design, and seeking high cohesion and decoupling between design geometry and evaluation components. We suggest a systematic integration of design modeling and analytics for enhancing a reliable design decision-making.
keywords Model Reliability; Model Validity; Parametric Modeling; Design Analytics; Design Visualization
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2020_423
id caadria2020_423
authors Erhan, Halil, Zarei, Maryam, Abuzuraiq, Ahmed M., Haas, Alyssa, Alsalman, Osama and Woodbury, Robert
year 2020
title FlowUI: Combining Directly-Interactive Design Modeling with Design Analytics
doi https://doi.org/10.52842/conf.caadria.2020.1.475
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 475-484
summary In a systems building experiment, we explored how directly manipulating non-parametric geometries can be used together with a real-time parametric performance analytics for informed design decision-making in the early phases of design. This combination gives rise to a design process where considerations that would traditionally take place in the late phases of design can become part of the early phases. The paper presents FlowUI, a prototype tool for performance-driven design that is developed in a collaboration with our industry partner as part of our design analytics research program. The tool works with and responds to changes in the design modeling environment, processes the design data and presents the results in design (data) analytics interfaces. We discuss the system's design intent and its overall architecture, followed by a set of suggestions on the comparative analysis of design solutions and design reports generation as integral parts of design exploration tasks.
keywords Non-Parametric Modeling; Performance-Driven Design; Design Analytics; Information Visualization
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia20_720
id acadia20_720
authors Farahi, Behnaz
year 2020
title Can the subaltern speak?
doi https://doi.org/10.52842/conf.acadia.2020.1.720
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 720-729.
summary How could design be used as a method of interrogation for addressing larger cultural, social, or political issues? How could we explore the possibility of using emerging technologies such as robotics and artificial intelligence in order to subvert the status quo? The project presented in this paper is inspired by the historical masks, known as Niqab, worn by the Bandari women from southern Iran. It has been said that these masks were developed during Portuguese colonial rule as a way to protect the wearer from the gaze of slave masters looking for pretty women. In this project two robotic masks seemingly begin to develop their own language to communicate with each other, blinking their eyelashes in rapid succession, using Morse code generated by artificial intelligence (AI). The project draws on a Facebook experiment where two AI bots began to develop their own language. It also draws on an incident when an American soldier used his eyes to blink the word “TORTURE” using Morse code during his captivity in Vietnam, and stories of women using code to report domestic abuse during the COVID-19 lockdown. Here the “wink” of the sexual predator is subverted into a language to protect women from the advances of a predator. Through the lens of the design methodology that is referred to as “critical making,” this project bridges AI, interactive design, and critical thinking. Moreover, while most feminist discourse takes a Eurocentric view, this project addresses feminism from a non-Western perspective.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2020_168
id caadria2020_168
authors Fingrut, Adam
year 2020
title Integrating Design Studio Teaching with Computation and Robotics in Hong Kong
doi https://doi.org/10.52842/conf.caadria.2020.2.343
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 343-350
summary There is a persistent need among Hong Kong Architecture students to develop greater aptitude for critical and design thinking. The mechanics of criticality entail observation, reflection and the development of a knowledgeable response. This important process aligns with a tool-based iterative design research approach, where a cycle of action, observation, reflection, and reaction can take place. In order to complement fundamentals in architectural design, a focus on tools and tool-making approaches toward the development of a critical architectural proposal needs to be incorporated into core curriculum. Through the integration of robotics, automation and computational design approaches into the design studio environment, tool making for producing architectural media (drawings and models) can most effectively be explored. With an emphasis on design and programming tools for component fabrication and assembly, students can develop their own criterion for evaluation as a knowledge-based response to their investigations and proposed architectural systems.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia20_150
id acadia20_150
authors Gaudilliere-Jami, Nadja
year 2020
title AD Magazine
doi https://doi.org/10.52842/conf.acadia.2020.1.150
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 150-159.
summary This paper aims to contribute to a history of computational design and to a historiography of the field by proposing a study of the development of sociotechnical networks of computation in architecture between 1965 and 2020 as shown in AD magazine. The research focuses on two aspects: (1) a methodological approach for the constitution of a comprehensive history of the field and the application of that methodology to a corpus of items published in AD, and (2) questions the relevance of the outlook into computational design as given by the magazine in comparison to a more comprehensive history taking into account other sources. First, the paper presents the history and the editorial line of AD, as well as its pertinence as a primary source. Second, a brief account of the history emerging from this research is given, with a focus on four different periods: pioneering research of the 1960s–1970s, emergence of 3D modeling tools and the procedural winter in the 1980s–1990s, constitution of a large-scale academic and professional network in the 2000s, and democratization of algorithmic design tools in the 2010s. Third, observations are made on editorial choices of the magazine and the biases of its account of computational research, with a special focus on the period 2000–2020, during which many issues have been dedicated to computational design themes, therefore making potential biases more visible. Despite the preponderance of specific topics, editors, and contributors, AD magazine provides an outlook into key concerns of the community at given times. The main biases identified, including a strong focus on the themes of biodesign and rationalization of practices, mirror the biases of the computational field itself, demonstrating the value of AD as an archive for the history of the field.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_084
id ecaade2020_084
authors Grisiute, Ayda and Fricker, Pia
year 2020
title From Systems to Patterns and Back - Exploring the spatial potential of dynamic patterns in the area of regional planning
doi https://doi.org/10.52842/conf.ecaade.2020.2.095
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 95-104
summary The main goal of this paper is to present a decision support tool that translates systemic thinking and dynamic patterns into an immersive computational design method and through improved communication and simulation of abstract and complex urban data enhances the planning processes dialogue between different stakeholders and supports decision-making processes. The author presents a multi-level immersive and tangible interface setup consisting of technical and conceptual elements that, as a whole, through the use of dynamic patterns visualise the interaction of distinctive agents in the Finnish Lapland. It addresses the lack of a holistic approach and incorporation of dynamic patterns in the planning process by proposing a decision support tool that uses the results from these investigations to inform decision-making in planning and design tasks.
keywords System Thinking, Dynamic Patterns, Large-scale Planning Methods, Immersive Data-Interaction
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2020_456
id caadria2020_456
authors Halin, Gilles, Bolshakova, Veronika, Hochsheid, Elodie, Gless, Henri-Jean and Aida, Siala
year 2020
title Four Approaches for Integration of Digital BIM Practices in AEC Projects
doi https://doi.org/10.52842/conf.caadria.2020.1.883
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 883-892
summary The newest information and communication technologies bring a major shift to the AEC sector and foster it towards the new digital globalized economy. The last decades witnessed many changes in the AEC industry brought in by digital tools and by the adoption of Building Information Modeling/Management (BIM). The changes had influenced the common practices of design, construction and management, they have also fostered new digital practices into AEC. Innovative digital project management becomes a base element of an effective BIM project management. The project teams' collective competencies and skills contribute to design development and value engineering of the project. In this context, four approaches: BIM adoption, agile BIM, 4D digital decision-making, qualitative requirements to BIM, which are resulting from the research are presented in this article whose objective is to assist and facilitate the integration of digital in AEC specific professional practices.
keywords Digital Practice; BIM Process; Adoption; 4D; Agility
series CAADRIA
email
last changed 2022/06/07 07:50

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