CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 568

_id caadria2020_180
id caadria2020_180
authors Jensen, Mads Brath and Das, Avishek
year 2020
title Technologies and Techniques for Collaborative Robotics in Architecture - - establishing a framework for human-robotic design exploration
doi https://doi.org/10.52842/conf.caadria.2020.2.293
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 293-302
summary This study investigates the technological and methodological challenges in establishing an indeterministic approach to robotic fabrication that allows for a collaborative and creative design/fabrication process. The research objective enquires into how robotic processes in architecture can move from deterministic fabrication processes towards explorative and indeterministic design processes. To address this research objective, the study specifically explores how an architect and a robot can engage in a process of co-creation and co-evolution, that is enabled by a collaborative robotic arm equipped with an electric gripper and a web camera. Through a case-based experiment, of designing and constructing an adjustable façade system consisting of parallel wood lamellas, designer and robotic system co-create by means of interactive processes. The study will present and discuss the technological implementations used to construct the interactive robotic-based design process, with emphasis on the integration of visual analysis features in Grasshopper and on the benefits of establishing a state machine for interactive and creative robotic control in architecture.
keywords Design cognition; Digital fabrication ; Construction; Human-computer interaction
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2020_608
id sigradi2020_608
authors Costa, Eduardo; Duarte, José; Bilén, Sven G.
year 2020
title Robotic Apprentices: Leveraging Augmented Reality for Robot Training in Manufacturing Automation
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 608-614
summary In the scope of Industry 4.0, a framework is proposed to leverage the potential of articulating Augmented Reality and Robotic Manufacturing in the construction industry. The objective of such framework is to enable robots to learn how to perform tasks using direct interaction with human operators. As a first step, we established a connection between a robot and its trainer— or controller—in which the robot mirrors the operator’s actions. Augmented Reality hardware is used for capturing the trainer’s gestures and the surrounding environment. A digital tool was implemented using Grasshopper and additional plugins to control the process.
keywords Augmented reality, Robotic arm, Programming by demonstration, Human–Robot Collaboration, Industry 4.0
series SIGraDi
email
last changed 2021/07/16 11:52

_id ijac202018403
id ijac202018403
authors Dagmar Reinhardt, Matthias Hank Haeusler, Kerry London, Lian Loke, Yingbin Feng, Eduardo De Oliveira Barata, Charlotte Firth, Kate Dunn, Nariddh Khean, Alessandra Fabbri, Dylan Wozniak-O’Connor and Rin Masuda
year 2020
title CoBuilt 4.0: Investigating the potential of collaborative robotics for subject matter experts
source International Journal of Architectural Computing vol. 18 - no. 4, 353–370
summary Human-robot interactions can offer alternatives and new pathways for construction industries, industrial growth and skilled labour, particularly in a context of industry 4.0. This research investigates the potential of collaborative robots (CoBots) for the construction industry and subject matter experts; by surveying industry requirements and assessments of CoBot acceptance; by investing processes and sequences of work protocols for standard architecture robots; and by exploring motion capture and tracking systems for a collaborative framework between human and robot co-workers. The research investigates CoBots as a labour and collaborative resource for construction processes that require precision, adaptability and variability.Thus, this paper reports on a joint industry, government and academic research investigation in an Australian construction context. In section 1, we introduce background data to architecture robotics in the context of construction industries and reports on three sections. Section 2 reports on current industry applications and survey results from industry and trade feedback for the adoption of robots specifically to task complexity, perceived safety, and risk awareness. Section 3, as a result of research conducted in Section 2, introduces a pilot study for carpentry task sequences with capture of computable actions. Section 4 provides a discussion of results and preliminary findings. Section 5 concludes with an outlook on how the capture of computable actions provide the foundation to future research for capturing motion and machine learning.
keywords Industry 4.0, collaborative robotics, on-site robotic fabrication, industry research, machine learning
series journal
email
last changed 2021/06/03 23:29

_id acadia20_214p
id acadia20_214p
authors Rael, Ronald; San Fratello, Virginia; Curth, Alexander; Arja, Logman
year 2020
title Casa Covida
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 214-219
summary Casa Covida advances large scale earthen additive manufacturing by establishing new methods for the creation of interconnected, partially enclosed dome structures using a lightweight SCARA robotic arm and custom toolpathing software in combination with traditional earthen construction techniques. In the time of Covid-19, digital fabrication and construction are made difficult by a diminished supply chain and the safety concerns associated with a large team. In this project, we use local material, dug from the site itself, and two-three people working outdoors in a socially distanced manner. Three rooms are printed on-site in 500mm intervals by shifting the 3D printer between stations connected by a low-cost 4th-axis constructed from plywood. This system allows virtually simultaneous construction between domes, continuously printing without waiting for drying time on one structure so that a continued cycle of printing can proceed through the three stations 2-4 times a day, thereby minimizing machine downtime. The machine control software used in this project has been developed from the framework of Potterware, a tool built by our team to allow non-technical users to design and 3D print functional ceramics through an interactive web interface.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id ecaade2020_314
id ecaade2020_314
authors Das, Avishek, Worre Foged, Isak and Jensen, Mads Brath
year 2020
title Designing with a Robot - Interactive methods for brick wall design using computer vision
doi https://doi.org/10.52842/conf.ecaade.2020.2.605
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 605-612
summary The deterministic and linear nature of robotic processes in architectural construction often allows no or very little adjustments during the fabrication process. If any need for modification arise the process is usually interrupted, changes are accommodated, and the process is resumed or restarted. The rigidity in this fabrication process leaves little room for creative intervention and human activities and robotic process are often considered as two segregated processes.The paper will present and discuss the methodological and design challenges of interactive robotic fabrication of brickwork with an industrial robotic arm, a webcam and bricks with varying color tones. Emphasis will be on the integration of external computer vision libraries within Rhino Grasshopper to augment the interactive robotic process. The paper will describe and demonstrate a framework comprising (1) robotic pick and place, material selection and evaluation using computer vision, (2) interactive robotic actuation and (3) the role of human input during a probabilistic fabrication-based design process.
keywords interactive robotic fabrication; human robot collaboration; computer vision; masonry; machine learning
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2020_46
id sigradi2020_46
authors D’Alessandro, Marta; Cruz, oscar; Paoletti, Ingrid
year 2020
title Imagining Futures: a Methodological Perspective for Digital Design
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 46-51
summary Imagining future(s) is a culturally relevant practice throughout all the ages and different social domains. Cultures develop their own imagine of future through several practices that unfold the present. The available design technologies have a primary role in this construction process, driving and altering the vision of what is imagined. Visionary images of the future, whether induced by drawing or other techniques, are real agents of social change. This paper provides a theoretical approach to futures oriented design practices through the analisis of the outcomes of the Imagining Future(s) workshop at Foster Foundation (Madrid) and outlines three methodology tracks detected during the exercise.
keywords Digital Culture, Imagination, Future Studies, Technological Culture, Vision
series SIGraDi
email
last changed 2021/07/16 11:48

_id sigradi2020_149
id sigradi2020_149
authors Canestrino, Giuseppe; Laura, Greco; Spada, Francesco; Lucente, Roberta
year 2020
title Generating architectural plan with evolutionary multiobjective optimization algorithms: a benchmark case with an existent construction system
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 149-156
summary In architectural design, evolutionary multiobjective optimization algorithms (EMOA) have found use in numerous practical applications in which qualitative and quantitative aspects can be transformed into fitness functions to be optimized. This paper shows that they can be used in an architectural plan design process that starts from a more traditional approach. The benchmark case uses a novel construction system, called Ac.Ca. Building, with a vast architectural and technological database, arleady validated, to generate architectural plan for a residential towerbuilding with a parametric approach and EMOA. The proposed framework differs from past research because uses spatial units with high level of architectural and tecnological definition.
keywords Architectural design, Parametric architecture, Performance-driven design, architectural layout, evolutionary multiobjective optimization
series SIGraDi
email
last changed 2021/07/16 11:48

_id acadia20_456
id acadia20_456
authors Alali, Jiries; Negar Kalantar, Dr.; Borhani, Alireza
year 2020
title Casting on a Dump
doi https://doi.org/10.52842/conf.acadia.2020.1.456
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 456-463.
summary “Casting on a dump” focuses on finding accessible, low-tech fabrication methodologies that allow for the construction of parametrically designed nonstandard modular cast panels. Such an approach adopts a computational design framework using a single low-tech and low-energy fabrication device to create nonrepetitive volumetric panels cast in situ. The design input for these panels is derived from design preferences and environmental control data. The technique expands upon easy to fabricate and cast methods, targeting less-developed logistical settings worldwide, and thus responding to imminent needs related to climate, available resources, and the economy.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_638
id acadia20_638
authors Claypool, Mollie; Jimenez Garcia, Manuel; Retsin, Gilles; Jaschke, Clara; Saey, Kevin
year 2020
title Discrete Automation
doi https://doi.org/10.52842/conf.acadia.2020.1.638
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 638-647.
summary Globally, the built environment is inequitable. And while construction automation is often heralded as the solution to labor shortages and the housing crisis, such methods tend to focus on technology, neglecting the wider socioeconomic contexts. Automated Architecture (AUAR), a spinoff of AUAR Labs at The Bartlett School of Architecture, UCL, asserts that a values-centered, decentralized approach to automation centered around local communities can begin to address this material hegemony. The paper introduces and discusses AUAR’s platform-based framework, Discrete Automation, which subverts the status quo of automation that excludes those who are already disadvantaged into an inclusive network capable of providing solutions to both the automation gap and the assembly problem. Through both the wider context of existing modular housing platforms and issues of the current use of automated technologies in architectural production, Discrete Automation is discussed through the example of Block Type A, a discrete timber building system, which in conjunction with its combinatorial app constitutes the base of a community-led housing platform developed by AUAR. Built case studies are introduced alongside a discussion of the applied methodologies and an outlook on the platform’s potential for scalability in an equitable, sustainable manner.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_320
id acadia20_320
authors Fang, Zhihao; Wu, Yuning; Hassonjee, Ammar; Bidgoli, Ardavan; Cardoso-Llach PhD, Daniel
year 2020
title Towards a Distributed, Robotically Assisted Construction Framework
doi https://doi.org/10.52842/conf.acadia.2020.1.320
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 320-329.
summary In this paper we document progress towards an architectural framework for adaptive and distributed robotically assisted construction. Drawing from state-of-the-art reinforcement learning techniques, our framework allows for a variable number of robots to adaptively execute simple construction tasks. The paper describes the framework, demonstrates its potential through simulations of pick-and-place and spray-coating construction tasks conducted by a fleet of drones, and outlines a proof-of-concept experiment. With these elements the paper contributes to current research in architectural and construction robotics, particularly to efforts towards more adaptive and hybrid human-machine construction ecosystems. The code is available at: https://github.com/c0deLab/RAiC
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_264
id ecaade2020_264
authors Nicholas, Paul, Rossi, Gabriella, Papadopoulou, Iliana, Tamke, Martin, Aalund Brandt, Nikolaj and Jessen Hansen, Leif
year 2020
title Precision Partner - Enhancing GFRC craftsmanship with industry 4.0 factory-floor feedback
doi https://doi.org/10.52842/conf.ecaade.2020.2.631
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 631-640
summary This paper presents a novel human-machine collaborative approach to automatic quality-control of Glass-Fiber Reinforced Concrete (GFRC) molds directly on the factory floor. The framework introduces Industry 4.0 technologies to enhance the ability of skilled craftsmen to make molds through the provision of horizontal feedback regarding dimensional tolerances. Where digital tools are seldom used in the fabrication of GFRC molds, and expert craftsmen are not digital experts, our implementation of automated registration and feedback processes enables craftsmen to be integrated into and gain value from the digital production chain. In this paper, we describe the in-progress framework, Precision Partner, which connects 3d scanning and point cloud registration of geometrically complex and varied one off elements to factory floor dimensional feedback. We firstly introduce the production context of GFRC molds, as well as industry standards for production feedback. We then detail our methods, and report the results of a case study that tests the framework on the case of a balcony element.
keywords 3d Scanning; GFRC; Feedback; Automation; Human in the loop; Digital Chain
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia20_114p
id acadia20_114p
authors Zivkovic, Sasa; Havener, Brian; Battaglia, Christopher
year 2020
title Log Knot
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 114-119.
summary Log Knot, developed by the Robotic Construction Laboratory (RCL) at Cornell University, is a robotically fabricated architectural installation that establishes a method for variable compound timber curvature creation utilizing both regular and irregular roundwood geometries. Moreover, the project develops methods for minimal formwork assembly and moment force optimization of customized mortise and tenon joints. Following the logic of a figure-8 knot, the project consists of an infinite loop of roundwood, curving three-dimensionally along its length. There are a variety of techniques to generate single curvature in wood structures – such as steam bending (Wright et al., 2013) or glue lamination (Issa and Kmeid, 2005) – but only a few techniques to generate complex curvature from raw material within a single wooden structural element exist. To construct complex curvature, the research team developed a simple method that can easily be replicated. First, the log is compartmentalized, establishing a series of discrete parts. Second, the parts are reconfigured into a complex curvature “whole” by carefully manipulating the assembly angles and joints between the logs. Timber components reconfigured in such a manner can either follow planar curvature profiles or spatial compound curvature profiles. Based on knowledge gained from the initial joinery tests, the research team developed a custom tri-fold mortise and tenon joint, which is self-supportive during assembly and able to resist bending in multiple directions. Using the tri-fold mortise and tenon joint, a number of full-scale prototypes were created to test the structural capacity of the overall assembly. Various structural optimization protocols are deployed in the Log Knot project. While the global knot form is derived from spatial considerations – albeit within the structurally sound framework of a closed-loop knot structure – the project is structurally optimized at a local level, closely calibrating structural cross-sections, joinery details, and joint rotation in relation to prevailing load conditions.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id acadia20_192p
id acadia20_192p
authors Doyle, Shelby; Hunt, Erin
year 2020
title Melting 2.0
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 192-197
summary This project presents computational design and fabrication methods for locating standard steel reinforcement within 3D printed water-soluble PVA (polyvinyl alcohol) molds to create non-standard concrete columns. Previous methods from “Melting: Augmenting Concrete Columns with Water Soluble 3D Printed Formwork” and “Dissolvable 3D Printed Formwork: Exploring Additive Manufacturing for Reinforced Concrete” (Doyle & Hunt 2019) were adapted for larger-scale construction, including the introduction of new hardware, development of custom programming strategies, and updated digital fabrication techniques. Initial research plans included 3D printing continuous PVA formwork with a KUKA Agilus Kr10 R1100 industrial robotic arm. However, COVID-19 university campus closures led to fabrication shifting to the author’s home, and this phase instead relied upon a LulzBot TAZ 6 (build volume of 280 mm x 280 mm x 250 mm) with an HS+ (Hardened Steel) tool head (1.2 mm nozzle diameter). Two methods were developed for this project phase: new 3D printing hardware and custom GCode production. The methods were then evaluated in the fabrication of three non-standard columns designed around five standard reinforcement bars (3/8-inch diameter): Woven, Twisted, Aperture. Each test column was eight inches in diameter (the same size as a standard Sonotube concrete form) and 4 feet tall, approximately half the height of an architecturally scaled 8-foot-tall column. Each column’s form was generated from combining these diameter and height restrictions with the constraints of standard reinforcement placement and minimum concrete coverage. The formwork was then printed, assembled, cast, and then submerged in water to dissolve the molds to reveal the cast concrete. This mold dissolving process limits the applicable scale for the work as it transitions from the research lab to the construction site. Therefore, the final column was placed outside with its mold intact to explore if humidity and water alone can dissolve the PVA formwork in lieu of submersion.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id acadia20_484
id acadia20_484
authors Kim, Namjoo; Otitigbe, Eto; Shannon, Caroline; Smith, Brian; Seyedahmadian, Alireza; Höweler, Eric; Yoon, J. Meejin; Marshall, Durham; Durham, James
year 2020
title Parametric Photo V-Carve for Variable Surfaces
doi https://doi.org/10.52842/conf.acadia.2020.1.484
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 484-493.
summary This research project was part of the design and construction of the Memorial to Enslaved Laborers (MEL) at the University of Virginia (UVA). The MEL was dedicated to an estimated 4,000 enslaved persons who worked at UVA between 1817 and 1865. The 80-foot-diameter memorial is a tapered toroidal shape composed of 75 stone blocks. This project demonstrates how computational design tools along with robotic digital fabrication can be used to achieve unique social and experiential effects in an architectural application. The memorial’s design was informed by an extensive community engagement process that clarified the importance of including a visual representation of enslaved people on the memorial. With this input, the eyes of Isabella Gibbons were selected to be used as a symbolic representation of triumph on the outer wall of the memorial. The MEL project could not rely solely on prior methods or existing software applications to design and fabricate this portrait due to four particularities of the project: material, geometry, representation, and scale. To address these challenges, the MEL design team employed an interdisciplinary collaborative process to develop an innovative parametric design technique: parametric photo V-carve. This technique allowed the MEL design team to render a large-scale photo-realistic portrait into stone. This project demonstrates how the synthesis of artistic motivations, computational design, and robotic digital fabrication can develop unique expressions that shape personal and cultural experiences.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_614
id acadia20_614
authors Xi Han, Isla; P.G. Bruun, Edvard; Marsh, Stuart; Tavano, Matteo; Adriaessens, Sigrid; Parascho, Stefana
year 2020
title From Concept to Construction - A Transferable Design and Robotic Fabrication Method for a Building-Scale Vault
doi https://doi.org/10.52842/conf.acadia.2020.1.614
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 614-623.
summary The LightVault project demonstrates a novel robotic construction method for masonry vaults, developed in a joint effort between Princeton University and the global architecture and engineering firm Skidmore, Owings & Merrill (SOM). Using two cooperating robotic arms, a full-scale vault (plan: 3.6 × 6.5 m, height: 2.2 m) made up of 338 glass bricks was built live at the “Anatomy of Structure: The Future of Art + Architecture” exhibition. A major component of the project was developing a fabrication method that could be easily adapted to different robotic setups since the research, prototyping, and final exhibition occurred on different continents. This called for approaches that balanced the generic and the specific, allowing for quick and flexible construction staging and execution. The paper is structured as follows. First, we introduce the notion of transferability in robotic construction and then elaborate on this concept through the four major challenges in the LightVault project development: (1) prototype scalability, (2) end-effector design, (3) path planning and sequencing, and (4) fabrication tolerances. To develop and test solutions for these challenges, we iterated through several prototypes at multiple scales, with different materials for the standardized bricks, and at three distinct locations: Embodied Computation Lab, Princeton, US; Global Robots Ltd., Bedford, UK; and Ambika P3 gallery, London, UK. While this paper is specifically tailored to the construction of masonry structures, our long-term goal is to enable more robotic fabrication projects that consider the topic of transferability as a means to develop more robust and broadly applicable techniques.
series ACADIA
type normal paper
email
last changed 2024/03/11 06:44

_id acadia20_150
id acadia20_150
authors Gaudilliere-Jami, Nadja
year 2020
title AD Magazine
doi https://doi.org/10.52842/conf.acadia.2020.1.150
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 150-159.
summary This paper aims to contribute to a history of computational design and to a historiography of the field by proposing a study of the development of sociotechnical networks of computation in architecture between 1965 and 2020 as shown in AD magazine. The research focuses on two aspects: (1) a methodological approach for the constitution of a comprehensive history of the field and the application of that methodology to a corpus of items published in AD, and (2) questions the relevance of the outlook into computational design as given by the magazine in comparison to a more comprehensive history taking into account other sources. First, the paper presents the history and the editorial line of AD, as well as its pertinence as a primary source. Second, a brief account of the history emerging from this research is given, with a focus on four different periods: pioneering research of the 1960s–1970s, emergence of 3D modeling tools and the procedural winter in the 1980s–1990s, constitution of a large-scale academic and professional network in the 2000s, and democratization of algorithmic design tools in the 2010s. Third, observations are made on editorial choices of the magazine and the biases of its account of computational research, with a special focus on the period 2000–2020, during which many issues have been dedicated to computational design themes, therefore making potential biases more visible. Despite the preponderance of specific topics, editors, and contributors, AD magazine provides an outlook into key concerns of the community at given times. The main biases identified, including a strong focus on the themes of biodesign and rationalization of practices, mirror the biases of the computational field itself, demonstrating the value of AD as an archive for the history of the field.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_036
id ecaade2020_036
authors Kamari, Aliakbar and Kirkegaard, Poul Henning
year 2020
title Holistic Building Design - An integrated building design methodology based on systems thinking for reaching sustainability
doi https://doi.org/10.52842/conf.ecaade.2020.1.505
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 505-514
summary This paper introduces a new perspective on methodological requirements in building design related to questions of sustainability, where stakeholders ought to look at design in an integrated way when economy, society, and technical components are embedded in an ecological holistic perspective. To bind these different aspects together and face complexity, while the goal is to reach sustainability, Holistic Building Design (HBD) is drawn on existing concepts of systems thinking (ST), integrated design processes (IDP), and application of innovative technologies through building information modeling (BIM). The main aim of this approach is to involve deeper in all aspects of sustainable building design. The methodology is introduced and empirically practiced in a master's level course, and a general overview besides the first results of this on-going process are presented in this paper. It is observed that the HBD framework could significantly influence the understanding of the design process and enhancing it by iterative decision-making and turning the focus on the early design stage.
keywords Sustainability; Systems thinking; Integrated Design Process; Building Information Modeling; Holistic Building Design; Complexity
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2020_520
id ecaade2020_520
authors Nguyen, Binh Vinh Duc (Alex), Vande Moere, Andrew and Achten, Henri
year 2020
title How to Explore the Architectural Qualities of Interactive Architecture - Virtual or physical or both?
doi https://doi.org/10.52842/conf.ecaade.2020.2.219
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 219-231
summary While the theoretical possibilities and implications of interactive architecture are promising, much still is unknown how these can be practically translated towards purposeful deployments. To understand the true dynamic qualities of interactive architecture, the only method is experiencing its hedonic qualities firsthand. To this end, working prototypes need to be realised and their actual impact measured. In this paper, we compare two potential experimental strategies for interactive architecture prototype evaluation, as we benchmark the conceptual, technological and methodological differences between a life-size, physical prototype and an immersive virtual reality simulation. By presenting the preliminary findings of each strategy, we discuss how their unique strengths and weaknesses could complement each other in future research endeavours.
keywords interactive architecture; physical prototyping; virtual reality prototyping; human-building interaction
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2020_255
id ecaade2020_255
authors Fricker, Pia, Kotnik, Toni and Borg, Kane
year 2020
title Computational Design Pedagogy for the Cognitive Age
doi https://doi.org/10.52842/conf.ecaade.2020.1.685
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 685-692
summary This paper explores and reflects on an integrative computational design thinking approach, which requires the melding of computation, design and theory as a conceptual framework, to be implemented in architectural education. Until now, digital design education is typically based on the introduction of digital tools and plugins at university courses and the subsequent application of these tools to design tasks of limited architectural complexity. At this time, technological advancement has not been matched by a comparable advancement in computational design thinking. The paper describes in detail a novel conceptual framework for course setup that illustrates the using of computational design as a manner of thinking in patterns of interaction across various scales, reaching from building design to regional planning. This approach was subsequently tested in a series of master-level studios, the results of which will be presented as case studies in this paper.
keywords Computational Design Thinking; Architectural Pedagogy and Education; Dynamic Patterns; System Thinking
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2020_409
id caadria2020_409
authors Naboni, Roberto and Paparella, Giulio
year 2020
title Circular Concrete Construction Through Additive FDM Formwork
doi https://doi.org/10.52842/conf.caadria.2020.1.233
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 233-242
summary One of the major downsides of concrete construction is the difficulty to be adapted, modified and deconstructed. In this work, we look at the potential enabled by the use of Additive Formwork based on Fused Deposition Modelling, in order to design and manufacture structural elements which can be assembled and disassembled easily. We call this new typology of structures Circular Concrete Construction. The paper illustrates an integrated computational workflow, which encompasses design and fabrication. Technological aspects of the 3D printed formwork and its application in reversible node and strut connections are described, with reference to the material and structural aspects, as well as prototyping experiments. The work is a proof of concept that opens perspectives for a new type of reversible concrete construction.
keywords Circular Concrete Construction; Additive Formwork; Additive Manufacturing; Digital Fabrication
series CAADRIA
email
last changed 2022/06/07 07:59

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