CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 211

_id ijac202018205
id ijac202018205
authors Ahlquist, Sean
year 2020
title Negotiating human engagement and the fixity of computational design: Toward a performative design space for the differently-abled bodymind
source International Journal of Architectural Computing vol. 18 - no. 2, 174-193
summary Computational design affords agency: the ability to orchestrate the material, spatial, and technical architectural system. In this specific case, it occurs through enhanced, authored means to facilitate making and performance—typically driven by concerns of structural optimization, material use, and responsivity to environmental factors—of an atmospheric rather than social nature. At issue is the positioning of this particular manner of agency solely with the architect auteur. This abruptly halts—at the moment in which fabrication commences—the ability to amend, redefine, or newly introduce fundamentally transformational constituents and their interrelationships and, most importantly, to explore the possibility for extraordinary outcomes. When the architecture becomes a functional, social, and cultural entity, in the hands of the idealized abled-bodied user, agency—especially for one of an otherly body or mind—is long gone. Even an empathetic auteur may not be able to access the motivations of the differently-abled body and neuro- divergent mind, effectively locking the constraints of the design process, which creates an exclusionary system to those beyond the purview of said auteur. It can therefore be deduced that the mechanisms or authors of a conventional computational design process cannot eradicate the exclusionary reality of an architectural system. Agency is critical, yet a more expansive terminology for agent and agency is needed. The burden to conceive of capacities that will always be highly temporal, social, unpredictable, and purposefully unknown must be shifted far from the scope of the traditional directors of the architectural system. Agency, and who it is conferred upon, must function in a manner that dissolves the distinctions between the design, the action of designing, the author of design, and those subjected to it.
keywords Adaptive environments, neurodiversity, inclusion, systems thinking, computational design, disability theory, material systems, design agency
series journal
email
last changed 2020/11/02 13:34

_id ecaade2020_054
id ecaade2020_054
authors Liu, Yuezhong, Stouffs, Rudi and Theng, Yin Leng
year 2020
title Development of Synthetic Patient Data to Support Urban Planning for Public Health
doi https://doi.org/10.52842/conf.ecaade.2020.1.315
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 315-322
summary Healthy urban planning is about planning for people, considering the needs of people and communities during the planning process and the implications of decisions for human health and well-being. However, access to real electronic health record (EHR) data is hindered by legal, privacy, security, and intellectual property restrictions. The lack of freely distributable health records has become an important issue for healthy urban planning. This research develops a source of synthetic electronic health records based on reviewed and meta-analysed evidence on the association between built environmental characteristics related to lifestyle chronic diseases. This research uses Type 2 Diabetes Mellitus (T2DM) as health for proof of concept. The results roughly approximate age and gender groups at diagnosis curves (R2 = 0.876), and correctly generated more than 90% of patients for the all age group in Singapore. As a summary, these pilot validated synthetic records could be used as a risk-free (no privacy & security issues) data for supporting healthy urban planning.
keywords synthetic patient; urban planning; computer simulation; Type 2 Diabetes Mellitus; GIS
series eCAADe
email
last changed 2022/06/07 07:59

_id ijac202018202
id ijac202018202
authors Pasquero, Claudia and Marco Poletto
year 2020
title Bio-digital aesthetics as value system of post-Anthropocene architecture
source International Journal of Architectural Computing vol. 18 - no. 2, 120-140
summary It is timely within the Anthropocene era, more than ever before, to search for a non-anthropocentric mode of reasoning, and consequently designing. The PhotoSynthetica Consortium, established in 2018 and including London-based ecoLogicStudio, the Urban Morphogenesis Lab (Bartlett School of Architecture, University College London) and the Synthetic Landscape Lab (University of Innsbruck, Austria), has therefore been pursuing architecture as a research-based practice, exploring the interdependence of digital and biological intelligence in design by working directly with non-human living organisms. The research focuses on the diagrammatic capacity of these organisms in the process of growing and becoming part of complex bio-digital architectures. A key remit is training architects’ sensibility at recognising patterns of reasoning across disciplines, materialities and technological regimes, thus expanding the practice’s repertoire of aesthetic qualities. Recent developments in evolutionary psychology demonstrate that the human sense of beauty and pleasure is part of a co-evolutionary system of mind and surrounding environment. In these terms, human senses of beauty and pleasure have evolved as selection mechanisms. Cultivating and enhancing them compensate and integrate the functions of logical thinking to gain a systemic view on the planet Earth and the dramatic changes it is currently undergoing. This article seeks to illustrate, through a series of recent research projects, how a renewed appreciation of beauty in architecture has evolved into an operational tool to design and measure its actual ecological intelligence.
keywords Bio-digital, bio-computation, bio-city, effectiveness, empathy, impact, sensing
series journal
email
last changed 2020/11/02 13:34

_id ecaade2020_267
id ecaade2020_267
authors Argin, Gorsev, Pak, Burak and Turkoglu, Handan
year 2020
title Through the Eyes of (Post-)Flâneurs - Altering rhythm and visual attention in public space in the era of smartphones
doi https://doi.org/10.52842/conf.ecaade.2020.1.239
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 239-248
summary In the last decade, rapid penetration of smartphones into our everyday life introduced a new kind of urban wanderer named as the 'post-flâneur'. By navigating through the virtual and physical space with a smartphone, and taking and sharing photographs, post-flâneur walks and experiences the city in novel ways. This paper aims to investigate the effects of smartphone use on the human-environment relationship by comparing post-flânerie with flânerie in public space with a focus on two key indicators: alteration of 1) the visual attention and 2) the walking rhythm. In this regard, ten postgraduate Architecture students are asked to perform flânerie and post-flânerie consecutively in the historical city center of Ghent with an eye-tracker and a smartphone. During the flânerie condition, they walked and experienced the city without using a smartphone. In the post-flânerie condition, they used a smartphone, took pictures and uploaded them to an application. By analyzing the eye-tracker (number and duration of fixations) and the smartphone (location data and geolocated photographs) data, altering rhythm and visual attention during the flânerie and post-flânerie were compared. Preliminary results indicate that flânerie and post-flânerie differ in terms of rhythm and visual attention. The average duration of fixations on the environment were significantly lower in the post-flânerie condition while the average walking rhythm was faster but impeded from time to time. In addition, post-flâneurs' visual attention was on the smartphone during a significant part of the stationary activities which point out to an altered state of public space appropriation. The findings are significant because they reveal the novel spatial appropriations and experiences of the (post)public space -particularly "the honeypot effect" which was more significant in the post-flânerie condition. These observations evoke questions on how designers can rethink public space as a hybrid construct integrating the virtual and the physical.
keywords post-flâneur; rhythm; visual attention; smartphone; eye-tracking
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2020_31
id sigradi2020_31
authors Brarda, María Cecilia; Gorodischer, Horacio F.
year 2020
title Transformation as a production of meaning of the kinetic typographic form
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 31-39
summary Digitality evidences the existence of writings that contradict the conception of static object. Many avatars of what is written become ephemeral and kinetic: more than objects, they are events. Kinetic writing appears in contemporary works from different disciplinary fields with analog or digital support. Time, expressed in duration, movement and transformation, returns to be the production substance of the sense of the written form — typographic or calligraphic — which is no longer spatial but temporal. The objective is to show how signs mutate to produce meaning from which the transformation, given by the kinetic dimension itself, occurs.
keywords Kinetic typography, Production of meaning, Transformation, Analog-digital, Expression of form
series SIGraDi
email
last changed 2021/07/16 11:48

_id ecaade2020_307
id ecaade2020_307
authors Caetano, Ines and Leitao, António
year 2020
title When the Geometry Informs the Algorithm - A hybrid visual/textual programming framework for facade design
doi https://doi.org/10.52842/conf.ecaade.2020.2.371
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 371-380
summary Facade design is becoming increasingly complex, forcing architects to more frequently resort to analysis and optimization processes. However, these processes are time-consuming and require the coordination of multiple tools. Algorithmic Design (AD) has the potential to overcome these limitations through the use of algorithms implemented in Textual Programming Languages (TPLs) or Visual Programming Languages (VPLs). VPLs are more used in architecture due to their smoother learning curve and user-friendliness, but TPLs are better suited than VPLs for handling complex AD problems. To make TPLs more appealing to architects, we incorporated VPLs' features in the textual paradigm, namely, Visual Input Mechanisms (VIMs). In this paper, we propose an extension to an existing AD framework for the design exploration, analysis, and optimization of facades to support a TPL-based approach that handles VIMs.
keywords Algorithmic Design; Facade Design; Textual Languages; Visual Input
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia20_406
id acadia20_406
authors Duong, Eric; Vercoe, Garrett; Baharlou, Ehsan
year 2020
title Engelbart
doi https://doi.org/10.52842/conf.acadia.2020.1.406
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 406-415.
summary The internet has long been viewed as a cyberspace of free and collective information, allowing for an increase in the diversity of ideas and viewpoints available to the general public. However, critics argue that the emergence of personalization algorithms on social media and other internet platforms instead reduces information diversity by forming “filter bubbles"" of viewpoints similar to the user’s own. The adoption of these personalization algorithms is due in part to advancements in natural language processing, which allow for textual analysis at unprecedented scales. This paper aims to utilize natural language processing and architectural spatial principles to present social media from a collective viewpoint rather than a personalized one. To accomplish this, the paper introduces Engelbart, a data-driven agent-based system, where real-time Twitter conversations are visualized within a two-dimensional environment. This environment is interacted with by the artificial intelligence (AI) agent, Engelbart, which summarizes crowdsourced thoughts and feelings about current trending topics. The functionality of this web application comes from the natural language processing of thousands of tweets per minute throughout several layers of operations, including sentiment analysis and word embeddings. Presented as an understandable interface, it incorporates the values of cybernetics, cyberspace, agent-based modeling, and data ethics to show the potential for social media to become a more transparent space for collective discussion.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_320
id acadia20_320
authors Fang, Zhihao; Wu, Yuning; Hassonjee, Ammar; Bidgoli, Ardavan; Cardoso-Llach PhD, Daniel
year 2020
title Towards a Distributed, Robotically Assisted Construction Framework
doi https://doi.org/10.52842/conf.acadia.2020.1.320
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 320-329.
summary In this paper we document progress towards an architectural framework for adaptive and distributed robotically assisted construction. Drawing from state-of-the-art reinforcement learning techniques, our framework allows for a variable number of robots to adaptively execute simple construction tasks. The paper describes the framework, demonstrates its potential through simulations of pick-and-place and spray-coating construction tasks conducted by a fleet of drones, and outlines a proof-of-concept experiment. With these elements the paper contributes to current research in architectural and construction robotics, particularly to efforts towards more adaptive and hybrid human-machine construction ecosystems. The code is available at: https://github.com/c0deLab/RAiC
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2020_016
id caadria2020_016
authors Gardner, Nicole, Meng, Leo Lin and Haeusler, M. Hank
year 2020
title Computational Pragmatism - Computational design as pragmatist tools for the age of the Anthropocene
doi https://doi.org/10.52842/conf.caadria.2020.2.487
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 487-496
summary The age of Anthropocene describes a geological epoch wherein human action is recognised as a global-scale geophysical force that is reaping devastating consequences for the natural environment. What the Anthropocene and pragmatist thinking share is an understanding of the coevolution of life and the planet (in pragmatism's terminology human-environment relations) through a deeply systemic view. This paper outlines how core methods and theories currently engaged under the rubric of computational design can also be understood to align to key tenets of pragmatism. In so doing, the question this raises is how more recent advancements in computation that include so-called Artificial Intelligence (AI) applications in design might operationalise distributed, shared, and significantly, interactional notions of systemic agency? The argument put forward here is that a neo-pragmatist perspective of computational design must fundamentally engage AI as the age of the Anthropocene necessitates a relinquishing of the privileged view of human-only agency and control over systems towards a more dynamic and interactional model.
keywords Computational Design; Pragmatism; Artificial Intelligence; Anthropocene
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2020_403
id caadria2020_403
authors Ghandi, Mona
year 2020
title Reducing Energy Consumption through Cyber-Physical Adaptive Spaces and Occupants' Biosignals
doi https://doi.org/10.52842/conf.caadria.2020.2.121
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 121-130
summary The field of architecture has long embraced adaptive approaches to address issues of sustainability and efficiency. Building energy consumption accounts for about 40% of the total energy consumption in the U.S. This energy is mainly used for lighting, heating, cooling, and ventilation. Researches show that 30% of that energy is wasted. One of the main reasons for such high energy waste in the commercial (and even private) sectors is a generic assumption about the occupants' preferences. To fill this gap, the objective of this project is to optimize building energy retrofits by creating smart environments that autonomously respond to the occupants' comfort level using affective computing and adaptive systems. This adaptive approach will help optimizing energy consumption without sacrificing occupants' comfort through passive cooling and heating strategy, responding to occupants' preferences detected from their biological and neurological data. Progress towards achieving this goal will make building energy costs more affordable to the benefit of families and businesses and reduce energy waste.
keywords Human-Computer Interaction; Optimizing Energy Consumption; Sustainability + High Performance Built Environment; Adaptive and Interactive Architecture; Cyber-Physical Spaces, Affective Computing, Occupants’ Comfort and Well-Being
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2020_444
id caadria2020_444
authors Higgs, Baptiste and Doherty, Ben
year 2020
title Sanitary Sanity: Evaluating Privacy Preserving Machine Learning Methods for Post-occupancy Evaluation
doi https://doi.org/10.52842/conf.caadria.2020.2.697
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 697-706
summary Traditional post-occupancy evaluation (POE) of building performance has typically privileged physical building attributes over human behavioural data. This is due to a lack of capability and is especially the case for private spaces such as Sanitary Facilities (SFs). A privacy-preserving sensor-based system using Machine Learning (ML) was previously developed, however it was limited to basic body position classification. Yet, SF usage behaviour can be significantly more complex. This research accordingly builds on the aforementioned work to expand behavioural classifications using a sensor-based ML system. Specifically, the case study uses a GridEYE thermal sensor array, which is trained on a cubicle location within a workplace SF. A variety of ML algorithms are then evaluated on their behaviour-classifying ability. A detailed analysis of behaviour-classification performance is then provided. A system with greater fidelity is thus demonstrated, albeit hampered by imprecise behaviour definitions. Regardless, this contributes to the capability of the broader field of research that is investigating Evidence Based Design (EBD) by extending the ability to examine human behaviour, especially in private spaces. This further contributes to the growing body of work surrounding SF provision.
keywords EBD; Data; Internet of Things; Machine Learning; Post Occupancy Evaluation
series CAADRIA
email
last changed 2022/06/07 07:50

_id ijac202220201
id ijac202220201
authors Horvath; Anca-Simona
year 2022
title How we talk(ed) about it: Ways of speaking about computational architecture
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 150–175
summary If we understand architecture as a three-part system formed by the building, its image, or drawings and imagesdescribing buildings, and the critical discourse around architecture, then the texts or ways of speaking aboutarchitecture play a key role in understanding the field and its development. By analysing a corpus of around 4.6million words from texts written between 2005 and 2020 that form a part of critical discourse in computational architecture (understood as the result of the intense digitalization of the field), this paper aims tomap ways of speaking about computational architecture. This contributes to architectural theory and mighthelp gain a better understanding of the evolution of the digitalization of construction in general. Findings showthat computational architecture is surrounded by a specific way of speaking, hybridized with words fromfields such as biology, neuroscience, arts and humanities, and engineering. While some topics such as‘sustainability’ or ‘biology’ come up consistently in the discourse, others, such as ‘people’ or ‘human’, haveperiods when they are more and less popular. After highlighting open research questions, the paperconcludes by presenting a map of periodic and recurring topics in ways of speaking about computationalarchitecture over the last 15 years, thus tracking and documenting long-term trends, and illuminating patternsin the broader field of digital construction.
keywords Architectural design, computational architecture, design theory, digital architecture, digital construction, natural language processing
series journal
last changed 2024/04/17 14:29

_id acadia20_142p
id acadia20_142p
authors Kilian, Axel
year 2020
title The Flexing Room
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 142-147
summary Robotics has been largely confined to the object category with fewer examples at the scale of buildings. Robotic buildings present unique challenges in communicating intent to the enclosed user. Precedent work in architectural robotics explored the performative dimension, the playful and interactive qualities, and the cognitive challenges of AI systems interacting with people in architecture. The Flexing Room robotic skeleton was installed at MIT at its full designed height for the first time and tested for two weeks in the summer of 2019. The approximately 13-foot-tall structure is comprised of 36 pneumatic actuators and an active bend fiberglass structure. The full height allowed for a wide range of postures the structure could take. Acoustic monitoring through Piezo pickup mics was added that allowed for basic rhythmic responses of the structure to people tapping or otherwise triggering the vibration sensors. Data streams were collected synchronously from Kinect skeleton tracking, piezo pickup mics, camera streams, and posture data. The emphasis in this test period was first to establish reliable hardware operations at full scale and second to record correlated data streams of the sensors installed in the structure together with the actuation triggers and the human poses of the inhabitant. The full-scale installation of hardware was successful and proved the feasibility of the structural and actuation approach previously tested on a one-level setup. The range of postures was increased and more transparent for the occupant. The perception of the structure as space was also improved as the system reached regular ceiling height and formed a clearer architectural scale enclosure. The ambition of communicating through architectural postures has not been achieved yet, but promising directions emerged from the test and data collection
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id 2f0b
authors Kurzweil, R.
year 2000
title The Age of Spiritual Machines: When Computers Exceed Human Intelligence
source Penguin Books, London
summary How much do we humans enjoy our current status as the most intelligent beings on earth? Enough to try to stop our own inventions from surpassing us in smarts? If so, we'd better pull the plug right now, because if Ray Kurzweil is right, we've only got until about 2020 before computers outpace the human brain in computational power. Kurzweil, artificial intelligence expert and author of The Age of Intelligent Machines, shows that technological evolution moves at an exponential pace. Further, he asserts, in a sort of swirling postulate, time speeds up as order increases, and vice versa. He calls this the "Law of Time and Chaos," and it means that although entropy is slowing the stream of time down for the universe overall, and thus vastly increasing the amount of time between major events, in the eddy of technological evolution the exact opposite is happening, and events will soon be coming faster and more furiously. This means that we'd better figure out how to deal with conscious machines as soon as possible--they'll soon not only be able to beat us at chess, they'll likely demand civil rights, and they may at last realize the very human dream of immortality. The Age of Spiritual Machines is compelling and accessible, and not necessarily best read from front to back--it's less heavily historical if you jump around (Kurzweil encourages this). Much of the content of the book lays the groundwork to justify Kurzweil's timeline, providing an engaging primer on the philosophical and technological ideas behind the study of consciousness. Instead of being a gee-whiz futurist manifesto, Spiritual Machines reads like a history of the future, without too much science fiction dystopianism. Instead, Kurzweil shows us the logical outgrowths of current trends, with all their attendant possibilities. This is the book we'll turn to when our computers
series other
last changed 2003/04/23 15:14

_id caadria2020_107
id caadria2020_107
authors Meng, Leo Lin, Graham, Jeremy and Haeusler, M. Hank
year 2020
title t-SNE: A Dimensionality Reduction Tool for Design Data Visualisation
doi https://doi.org/10.52842/conf.caadria.2020.2.629
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 629-638
summary One can argue that data is the 'new oil'. Yet more important than the sheer quantity of data is the question, in the context of architecture and design, how data is represented in design, as this is becoming a more relevant question to the architecture profession. We argue that data, in particular n-dimensional, is often hidden even in BIM models. Hence we propose a new way of understanding the space by (1) generate and integrate space analytics data using space syntax method as well as space usage data and (2) visualise the data using t-Distributed Stochastic Neighbour Embedding (t-SNE), an unsupervised learning and dimensionality reduction tool to help intuitively display high dimensions of data. This approach may help to discover the 'hidden layers' of the building information that may be otherwise omitted. This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords Data-Driven Design; t-SNE; Machine Learning; Space Syntax
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia20_38
id acadia20_38
authors Mueller, Stephen
year 2020
title Irradiated Shade
doi https://doi.org/10.52842/conf.acadia.2020.1.038
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 38-46.
summary The paper details computational mapping and modeling techniques from an ongoing design research project titled Irradiated Shade, which endeavors to develop and calibrate a computational toolset to uncover, represent, and design for the unseen dangers of ultraviolet radiation, a growing yet underexplored threat to cities, buildings, and the bodies that inhabit them. While increased shade in public spaces has been advocated as a strategy for “mitigation [of] climate change” (Kapelos and Patterson 2014), it is not a panacea to the threat. Even in apparent shade, the body is still exposed to harmful, ambient, or “scattered” UVB radiation. The study region is a binational metroplex, a territory in which significant atmospheric pollution and the effects of climate change (reduced cloud cover and more “still days” of stagnant air) amplify the “scatter” of ultraviolet wavelengths and UV exposure within shade, which exacerbates urban conditions of shade as an “index of inequality” (Bloch 2019) and threatens public health. Exposure to indirect radiation correlates to the amount of sky visible from the position of an observer (Gies and Mackay 2004). The overall size of a shade structure, as well as the design of openings along its sides, can greatly impact the UV protection factor (UPF) (Turnbull and Parisi 2005). Shade, therefore, is more complex than ubiquitous urban and architectural “sun” and “shadow studies” are capable of representing, as such analyses flatten the three-dimensional nature of radiation exposure and are “blind” to the ultraviolet spectrum. “Safe shade” is contingent on the nuances of the surrounding built environment, and designers must be empowered to observe and respond to a wider context than current representational tools allow.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_446
id acadia20_446
authors Norell, Daniel; Rodhe, Einar; Hedlund, Karin
year 2020
title Completions
doi https://doi.org/10.52842/conf.acadia.2020.1.446
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 446-455.
summary Reuse of construction and demolition waste tends to be exceptional rather than systemic, despite the fact that such waste exists in excess. One of the challenges in handling used elements and materials is integrating them into a digital workflow through means of survey and representation. Techniques such as 3D scanning and robotic fabrication have been used to target irregular geometries of such extant material. Scanning can be applied to digitally define a unique rather than standard stock of materials or, as in the field of preservation, to transfer specific forms and qualities onto a new stock. This paper melds these two approaches through Completions, a project that promotes reuse by integrating salvaged elements and materials into new assemblies. Drawing from the ancient practice of reuse known as spolia, the work develops from the identification and documentation of a varied set of used entities that become points of departure for subsequent design and production of new entities. This involves multiple steps, from locating and selecting used elements to scanning and fabrication. Three assemblies based on salvaged objects are produced: a window frame, a door panel, and a mantelpiece. Different means of documentation are outlined in relation to specific qualities of these objects, from photogrammetry to image and mesh-based tracing. Authentic qualities belonging to these elements, such as wear and patina, are coupled with more ambiguous forms and materialities only attainable through digital survey and fabrication. Finally, Completions speculates on how more automated workflows might make it feasible to develop extensive virtual catalogs of used objects that designers could interact with remotely.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ijac202018405
id ijac202018405
authors Olga Mesa, Saurabh Mhatre and Dan Aukes
year 2020
title CREASE: Synchronous gait by minimizing actuation through folded geometry
source International Journal of Architectural Computing vol. 18 - no. 4, 385–403
summary The Age of the Fourth Industrial Revolution promises the integration and synergy of disciplines to arrive at meaningful and comprehensive solutions. As computation and fabrication methods become pervasive, they present platforms for communication. Value exists in diverse disciplines bringing their approach to a common conversation, proposing demands, and potentials in response to entrenched challenges. Robotics has expanded recently as computational analysis, and digital fabrication methods are more accurate and reliable. Advances in functional microelectromechanical components have resulted in the design of new robots presenting alternatives to traditional ambulatory robots. However, most examples are the result of intense computational analysis necessitating engineering expertise and specialized manufacturing. Accessible fabrication methods like laminate techniques propose alternatives to new robot morphologies. However, most examples remain overly actuated without harnessing the full potential of folds for locomotion. Our research explores the connection between origami structures and kinematics for the generation of an ambulatory robot presenting efficient, controlled, and graceful gait with minimal use of components. Our robot ‘Crease’ achieves complex gait by harnessing kinematic origami chains rather than relying on motors. Minimal actuation activates the folds to produce variations in walk and direction. Integrating a physical iterative process with computational analysis, several prototypes were generated at different scales, including untethered ones with sensing and steering that could map their environment. Furthering the dialogue between disciplines, this research contributes not only to the field of robotics but also architectural design, where efficiency, adjustability, and ease of fabrication are critical in designing kinetic elements.
keywords Digitals fabrication, robotics, origami, laminate construction, smart geometry, digital manufacturing and materials, smart materials
series journal
email
last changed 2021/06/03 23:29

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
doi https://doi.org/10.52842/conf.acadia.2020.1.668
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2020_484
id sigradi2020_484
authors Pavan, Luís Henrique; Oliveira, Lucas Fernandes de; Rosa, Gabriel Machado da; Kos, José Ripper
year 2020
title The Privacy of the Academic Community in Mapping Usage Patterns over Wi-Fi Connections
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 484-489
summary Data sourced by mobile devices has gained importance in urban research techniques. We have conducted two different studies on the usage pattern of a university campus using Wi-Fi connections. We have evaluated this data using anonymization methods more restricted than the Brazilian Data Protection Law. One of our studies is an ongoing work on the campus reopening after the coronavirus crisis. We sought to obtain data that may constitute resources to resilient urban projects on campus. Our results highlight the liability of the more restricted anonymization method and the quality maintenance of the data representation simultaneously.
keywords Wi-Fi connections, Data protection, Data visualization, University campus, Social infrastructure
series SIGraDi
email
last changed 2021/07/16 11:49

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