CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2022_51
id sigradi2022_51
authors Varsami, Constantina; Tsamis, Alexandros; Logan, Timothy
year 2022
title Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 617–628
summary Even though interactive (Offermans et.al., 2013), adaptive (Viani et.al., 2017), and self-optimizable (Sun et.al., 2020) lighting systems are becoming readily available, designing system automations, and evaluating their impact on user experience significantly challenges designers. In this paper we demonstrate the use of a gaming engine as a platform for designing, simulating, and evaluating autonomous smart lighting behaviors. We establish the Human - Lighting System Interaction Framework, a computational framework for developing a Light Sculpting Engine and for designing occupant-system interactions. Our results include a. a method for combining in real-time lighting IES profiles into a single ‘combined’ profile - b. algorithms that optimize in real-time, lighting configurations - c. direct glare elimination algorithms, and d. system energy use optimization algorithms. Overall, the evolution from designing static building components to designing interactive systems necessitates the reconsideration of methods and tools that allow user experience and system performance to be tuned by design.
keywords User Experience, Human-Building Interaction, Smart Lighting, Lighting Simulation, Gaming Engine
series SIGraDi
email
last changed 2023/05/16 16:56

_id caadria2020_273
id caadria2020_273
authors Shuyan, Zhu and Chenlong, Ma
year 2020
title An Informed Method - Visualization for Multi-objective Optimization in Conceptual Design Phase
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 425-434
doi https://doi.org/10.52842/conf.caadria.2020.1.425
summary The relationship of different performance objects may be very complicated that designers can't guarantee the improvement of one object don't affect the others. Multi-objective optimization algorithms provide Pareto optimal design solutions, but because of the nonlinearity introduced by the objective functions, the relationships in the objective space do not extend to the decision variable space and vice versa. Based on the design of building blocks and west facade in a practical project, the paper put forward a visualized method for optimization process of building performance, and combine the multi-objective optimization algorithm with the visualization of fitness landscape, so that architects can easily obtain the knowledge of complex relationships between building performance and building parameters. It is more conducive to obtain a design scheme which can balance the requirements of appearance and performance at the same time, and achieve the ultimate goal of improving the efficiency of design.
keywords Visualization; Multi-objective optimization; Fitness landscape
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2020_056
id ecaade2020_056
authors Raposo, Micaela and Eloy, Sara
year 2020
title Customized Housing Design - Tools to enable inhabitants to co-design their house
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 67-76
doi https://doi.org/10.52842/conf.ecaade.2020.1.067
summary In architecture, the individual needs and preferences of the end users need to be achieved in order to ensure a successful design. Standardized houses have been for long the reason for inhabitants' lack of satisfaction. The participation of inhabitants in the design process of their own houses is a crucial aspect to address housing customization, however there is a lack of effective tools to help inhabitants co-design their houses. Generative design solutions seem to be an effective way to address mass customization problem. In this paper we present a literature review on computer aided design systems that allow inhabitants to design, or partially design, their own houses. Existing solutions are classified in several categories (as generation process, target users, type of outcome, type of interaction, availability) regarding to what they accomplish and then analysed.
keywords Customization; User participation; Co-design; Computer-aided design; Housing design systems
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2020_549
id sigradi2020_549
authors Rodríguez-Velásquez, Maribel
year 2020
title Socio-technical interactions in the relationship between social movements and internet: a review of the state of the art and the theoretical framework
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 549-554
summary The paper recognizes the relationship between social movements and internet how new practices of resistance through technological appropriation (Castells, 2012). This social interaction mediated by technology, understood as socio-technical interaction, establish new dynamics between human-technology-human and other heterogeneous actants (Latour, 2008), such as power and counter-power institutions that also connect to the socio-technical network. Therefore, the studies about digital interaction of the instrumental line are expanded, towards an understanding of socio-technical interactions, from the dynamics of design/use interconnected with cultural, political and economic contexts (Scolari, 2004, 2019), because the technology must satisfy social needs.
keywords Socio-technical interaction, Social movements, Internet, Human-Computer Interaction, Socio- technical network
series SIGraDi
email
last changed 2021/07/16 11:52

_id ecaade2020_366
id ecaade2020_366
authors Temizel, Ensar
year 2020
title The Cybernetic Relevance of Architecture:An Essay on Gordon Pask's Evolving Discourse on Architecture
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 471-480
doi https://doi.org/10.52842/conf.ecaade.2020.1.471
summary Gordon Pask, as one of the leading figures in the field of cybernetics, had an extensive impact on architecture through his lifelong connections with architectural circles in the UK and the USA from the early 1960s until his death in 1996. He is mostly known to architects by his collaboration with Cedric Price on a number of occasions; however, his affiliation with architecture include several other instances that involved designing architectural projects, teaching in architectural schools, writing on architectural issues and more. This paper aims to review these instances to scrutinize how his discourse on architecture unfolded in time by addressing his evolving understanding concerning the relationship between architecture and cybernetics. In doing so, the paper examines key aspects of his own work in relation to key instances of his relationship with architecture.
keywords Cybernetics; Architecture; Design; Gordon Pask; Conversation Theory; Human-Machine Interaction
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2024_60
id ecaade2024_60
authors Wan, Zijun; Sun, Shuaibing; Meng, Fanjing; Yan, Yu
year 2024
title How Augment Reality Support Public Participation in the Urban Design Decision-Making: A ten - year literature review
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 455–464
doi https://doi.org/10.52842/conf.ecaade.2024.2.455
summary Emerging applications of AR have demonstrated its powerful visualization capabilities, which is a potential solution to enhance public participation in the urban design process. However, there is still a lack of complete understanding of how AR gets involved in this decision-making process. Therefore, this paper reviews 33 empirical studies relating to the topic through the four steps of “PRISMA”. The results indicate that the quantity and quality of research is increasing yearly. As AR technology progresses, the techniques and research methods used in those studies show a trend toward diversification and customization; this has also led to a shift in the scale of urban design from large and abstract to small and concrete. In terms of content, the topics have gradually changed from “people group” to “technology”, and then to “environment”. Notably, a small number of cases in tangible interaction and multi-user collaboration have emerged from 2020 — areas showing great promise. In terms of user assessments, most studies give positive feedback, but there are currently concerns about problems in poor AR visualizations, privacy risks, and the social inequality caused by technical affordance.
keywords Augment reality, Urban design and planning, Public participation, Collaborative and participative design, Design decision-making
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2020_094
id caadria2020_094
authors Yang, Chunxia and Gu, Zhuoxing
year 2020
title Optimization of Public Space Design Based on Reconstruction of Digital Multi-Agent Behavior - --Taking the public space of the North Bund in Shanghai as an example
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 335-344
doi https://doi.org/10.52842/conf.caadria.2020.1.335
summary This paper uses the digital software platform to build an intelligent multi-agent system. Through the classification of site elements, the Shanghai North Bund waterfront public space elements are classified into different systems such as transportation hub facilities, catering facilities, shopping facilities and leisure venues. The main population activities in this area are classified into different activities such as youth activities, elderly activities, and family activities through user behavior classification. Finally, the intelligent multi-agent particle swarm is built by the dynamic simulation component of grasshopper, and its individual behavior rules and group interaction rules are adjusted to form the crowd moving particle flow. The particle flow interacts with the classified site elements to derive a distribution pattern of population activity in different systems. Particle flow data information and particle distribution patterns after interactive simulation can be the support for urban design evaluation and optimization.
keywords Self-organizing system; Multi-agent system; Particle property construction; Urban design elements; Waterfront public space
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2020_115
id ecaade2020_115
authors Azambuja Varela, Pedro and Sousa, José Pedro
year 2020
title Liquid Stereotomy - the Tamandua Vault
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 361-370
doi https://doi.org/10.52842/conf.ecaade.2020.2.361
summary A renewed interest in stereotomy, narrowly entwined with digital technologies, has allowed for the recovery and proposal of new techniques and expressions in this building approach. A new classification scheme for stereotomy research allows for the framing of various aspects related to this discipline, including a newly developed fabrication system specially tailored for the wedge-shaped voussoirs. This fabrication system is based in a reusable mould which may assume an infinite number of geometries, avoiding the wasteful discarding of material found in subtractive strategies. The usage of a mould also allows for more sustainable materials to be employed, catering to current challenges. The strategies subject for demonstration in this project rely on various bottom-up approaches, which involve particle physic simulations such as a hanging model to compute an optimal stereo-funicular shape, or spring mechanisms to find optimal coplanar solutions. The proposed mechanisms work in a parametric algorithmically environment, able to handle dozens of uniquely different voussoirs at the same time. Together with the automatic translation to fabrication data, the proposed shape complexity would hardly be built with classic tools. The Tamandua Vault project has the purpose of exemplifying the possibilities of an updated stereotomy, while its design demonstrates current strategies that may be employed in the resolution of complex geometrical problems and bespoke fabrication of construction components for stereotomy.
keywords stereotomy; digital design; digital fabrication; compression; sustainability
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2020_411
id ecaade2020_411
authors Muehlbauer, Manuel, Song, Andy and Burry, Jane
year 2020
title Smart Structures - A Generative Design Framework for Aesthetic Guidance in Structural Node Design - Application of Typogenetic Design for Custom-Optimisation of Structural Nodes
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 623-632
doi https://doi.org/10.52842/conf.ecaade.2020.1.623
summary Virtual prototypes enable performance simulation for building components. The presented research extended the application of generative design using virtual prototypes for interactive optimisation of structural nodes. User-interactivity contributed to the geometric definition of design spaces rather than the final geometric outcome, enabling another stage of generative design for the micro-structure of the structural node. In this stage, the micro-structure inside the design space was generated using fixed topology. In contrast to common optimisation strategies, which converge towards a single optimal outcome, the presented design exploration process allowed the regular review of design solutions. User-based selection guided the evolutionary process of design space exploration applying Online Classification. Another guidance mechanism called Shape Comparison introduced an intelligent control system using an inital image input as design reference. In this way, aesthetic guidance enabled the combined evaluation of quantitative and qualitative criteria in the custom-optimisation of structural nodes. Interactive node design extended the potential for shape variation of custom-optimized structural nodes by addressing the geometric definition of design spaces for multi-scalar structural optimisation.
keywords generative design; evolutionary computation; interactive machine learning; typogenetic design
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2020_528
id sigradi2020_528
authors Campos, María Paz; Basaure, Tannia; Loyola, Mauricio
year 2020
title Virtual Wayfinding: A Comparison of Orientation and Navigation Behavior in Built and Virtual Environments
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 528-533
summary In this study we compare the wayfinding behavior of occupants in virtual reality and built spaces. Results show significant differences related to the speed of navigation, geometry of movement, and frequency of stops and turns. Subjective evaluations of spatial characteristics show no significant differences between built and virtual spaces.
keywords Virtual Reality, Head-Mounted Display, Wayfinding, Spatial Navigation, Occupant Behavior
series SIGraDi
email
last changed 2021/07/16 11:52

_id ecaade2020_367
id ecaade2020_367
authors Jorgensen, Jens, Tamke, Martin and Poulsgaard, Kare Stokholm
year 2020
title Occupancy-informed:Introducing a method or flexible behavioural mapping in architecture using machine vision
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 251-258
doi https://doi.org/10.52842/conf.ecaade.2020.2.251
summary The feedback-loops of the modern architectural design practice are broken, as architects rarely get to experience and learn about life in their buildings in a systematic way. Through novel survey and annotation methods, this project aims to develop tools and methodologies that assist architects in getting insights into the built environment. This paper describes the initial development of a framework for surveying and annotating occupant behaviour within architecture, called "Behavioural Situations". Using object recognition on embedded devices, it is possible to build an understanding of occupant behaviour, by coupling behavioural signifiers and their relations as nodes and edges in a graph representation.
keywords Occupant behaviour; Behaviour sensing; Computer-vision
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia20_142p
id acadia20_142p
authors Kilian, Axel
year 2020
title The Flexing Room
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 142-147
summary Robotics has been largely confined to the object category with fewer examples at the scale of buildings. Robotic buildings present unique challenges in communicating intent to the enclosed user. Precedent work in architectural robotics explored the performative dimension, the playful and interactive qualities, and the cognitive challenges of AI systems interacting with people in architecture. The Flexing Room robotic skeleton was installed at MIT at its full designed height for the first time and tested for two weeks in the summer of 2019. The approximately 13-foot-tall structure is comprised of 36 pneumatic actuators and an active bend fiberglass structure. The full height allowed for a wide range of postures the structure could take. Acoustic monitoring through Piezo pickup mics was added that allowed for basic rhythmic responses of the structure to people tapping or otherwise triggering the vibration sensors. Data streams were collected synchronously from Kinect skeleton tracking, piezo pickup mics, camera streams, and posture data. The emphasis in this test period was first to establish reliable hardware operations at full scale and second to record correlated data streams of the sensors installed in the structure together with the actuation triggers and the human poses of the inhabitant. The full-scale installation of hardware was successful and proved the feasibility of the structural and actuation approach previously tested on a one-level setup. The range of postures was increased and more transparent for the occupant. The perception of the structure as space was also improved as the system reached regular ceiling height and formed a clearer architectural scale enclosure. The ambition of communicating through architectural postures has not been achieved yet, but promising directions emerged from the test and data collection
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id caadria2020_086
id caadria2020_086
authors Mulder, Hugo
year 2020
title Villa Girasole - A Filter for Movement in Building Cognition
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 143-152
doi https://doi.org/10.52842/conf.caadria.2020.2.143
summary This paper outlines a framework for building cognition that emphasises the role of architectural movement.The framework is relevant for a new type of building that is digitally augmented and autonomous, and that relates to occupants in novel ways. Based on an embodied view of cognition, the framework might serve a complementary approach to integrating building cognition in the overall building design. The significance of architectural movement in this context is unpacked and evaluated in this paper using the Villa Girasole, a historic work of kinetic architecture near Verona in Italy. The villa serves as a filter to investigate movement through three key concepts of the framework: acting out, coupling, and exteriorisation. The paper proposes that architectural movement might enable an interdependency between building, occupant, and environment that is critical for establishing a form of highly specific building cognition.
keywords Kinetic; Enactive; Building Cognition; Villa Girasole
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
doi https://doi.org/10.52842/conf.acadia.2020.1.574
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_102
id acadia20_102
authors Stojanovic, Djordje; Vujovic, Milica; Miloradovic, Branko
year 2020
title Indoor Positioning System for Occupation Density Control
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 102-109.
doi https://doi.org/10.52842/conf.acadia.2020.1.102
summary The reported research focuses on occupational density as an increasingly important architectural measure and uses occupancy simulation to optimize distancing criteria imposed by the COVID-19 pandemic. The paper addresses the following questions: How to engage computational techniques (CTs) to improve the accuracy of two existing types of indoor positioning systems? How to employ simulation methods in establishing critical occupation density to balance social distancing needs and the efficient use of resources? The larger objective and the aim of further research is to develop an autonomous system capable of establishing an accurate number of people present in a room and informing occupants if space is available according to prescribed sanitary standards. The paper presents occupancy simulation approximating input that would be provided by the outlined multisensor data fusion technique aiming to improve the accuracy of the existing indoor localization solutions. The projected capacity to capture information related to social distancing and occupants’ positioning is used to ground a method for determining a room-specific occupational density threshold. Our early results indicate that the type of activities, equipment, and furniture in a room, addressed through occupants’ positioning, may impact the frequency of distancing incidents. Our initial findings centered on simulation modeling indicate that data, composed of the two sets (occupant count and the number of recorded distancing incidents) can be overlapped to help establish room-specific standards rather than apply generic measures. In conclusion, we discuss the opportunities and challenges of the proposed system and its role after the pandemic.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2020_063
id caadria2020_063
authors Wang, Chunxiao and Lu, Shuai
year 2020
title Influence of Uncertainties in Envelope and Occupant Parameters on the Reliability of Energy-Based Form Optimization of Office Buildings
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 497-506
doi https://doi.org/10.52842/conf.caadria.2020.1.497
summary Building performance optimization is effective in finding optimal designs and improving building energy efficiency, but its reliability can be affected by uncertainties in input parameters. This paper conducts a reliability analysis on energy-based form optimization of office buildings under uncertainties in envelope and occupancy parameters. An optimization process involving Rhinoceros, EnergyPlus and genetic algorithms is first implemented. Then parametric studies of 644 scenarios involving 4 cities in different climates and 3 form variables are conducted. The results indicate that uncertainties in input parameters could lead to major unreliability of optimization results, including reductions up to 13% in energy saving achieved by optimization and descents up to 10% in energy efficiency compared with results before optimization. Moreover, the uncertainty in visual transmittance of windows is the most significant cause for the unreliability, followed by U-value of walls, while the uncertainty in occupant density and occupant schedule has limited influence. The results can help designers understand the uncertainty of which parameters should be controlled and to what extend optimization results can be trusted in various scenarios.
keywords Building Performance Optimization; Form Design; Building Energy Efficiency; Uncertainty Analysis; Office Building
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia20_94
id acadia20_94
authors Yoo, Wonjae; Kim, Hyoungsub; Shin, Minjae; J.Clayton, Mark
year 2020
title BIM-Based Automatic Contact Tracing System Using Wi-Fi
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 94-101.
doi https://doi.org/10.52842/conf.acadia.2020.1.094
summary This study presents a BIM-based automatic contact tracing method using a stations-oriented indoor localization (SOIL) system. The SOIL system integrates BIM models and existing network infrastructure (i.e., Wi-Fi), using a clustering method to generate roomlevel occupancy schedules. In this study, we improve the accuracy of the SOIL system by including more detailed Wi-Fi signal travel sources, such as reflection, refraction, and diffraction. The results of field measurements in an educational building show that the SOIL system was able to produce room-level occupant location information with a 95.6% level of accuracy. This outcome is 2.6% more accurate than what was found in a previous study. We also describe an implementation of the SOIL system for conducting contact tracing in large buildings. When an individual is confirmed to have COVID-19, public health professionals can use this system to quickly generate information regarding possible contacts. The greatest strength of this SOIL implementation is that it has wide applicability in largescale buildings, without the need for additional sensing devices. Additional tests using buildings with multiple floors are required to further explore the robustness of the system.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2020_307
id ecaade2020_307
authors Caetano, Ines and Leitao, António
year 2020
title When the Geometry Informs the Algorithm - A hybrid visual/textual programming framework for facade design
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 371-380
doi https://doi.org/10.52842/conf.ecaade.2020.2.371
summary Facade design is becoming increasingly complex, forcing architects to more frequently resort to analysis and optimization processes. However, these processes are time-consuming and require the coordination of multiple tools. Algorithmic Design (AD) has the potential to overcome these limitations through the use of algorithms implemented in Textual Programming Languages (TPLs) or Visual Programming Languages (VPLs). VPLs are more used in architecture due to their smoother learning curve and user-friendliness, but TPLs are better suited than VPLs for handling complex AD problems. To make TPLs more appealing to architects, we incorporated VPLs' features in the textual paradigm, namely, Visual Input Mechanisms (VIMs). In this paper, we propose an extension to an existing AD framework for the design exploration, analysis, and optimization of facades to support a TPL-based approach that handles VIMs.
keywords Algorithmic Design; Facade Design; Textual Languages; Visual Input
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2020_830
id sigradi2020_830
authors Calvachi Arciniegas, Sandra; Bravo Montero, Juliana; Rosero Jurado, Juliana
year 2020
title Poetic of Pasaje Corazon de Jesús building´s memory, in the times of the telegraph: Prototype of Video Mapping
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 830-838
summary The project is about the elaboration of a Video Mapping projection over a facade´s model of the emblematic Pasaje Corazon de Jesús building, located in the city of Pasto, scale 1:15; since a conceptual point of view, through the narrative exploration created from the history of the own building itself in the period of time in which it worked as a telegraph and post office. This play proposes a new way to see and create the memory since the experiences with the purpose of communicates, keep and give value to the place´s historical memory and to its poetic.
keywords Video Mapping, Poetic, Memory, Telegraph, Pasaje Corazon de Jesús building
series SIGraDi
email
last changed 2021/07/16 11:53

_id acadia20_604
id acadia20_604
authors Craney, Ryan; Adel, Arash
year 2020
title Engrained Performance
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 604-613.
doi https://doi.org/10.52842/conf.acadia.2020.1.604
summary This project presents a novel fabrication-aware and performance-driven computational design method that facilitates the design and robotic fabrication of a wood shingle facade system. The research merges computational design, robotic fabrication, and building facade optimization into a seamless digital design-to-fabrication workflow. The research encompasses the following topics: (1) a constructive system integrating the rules, constraints, and dependencies of conventional shingle facades; (2) an integrative computational design method incorporating material, robotic fabrication, and assembly constraints; (3) an optimization method for facade sun shading; and (4) a digital design-to-fabrication workflow informing the robotic fabrication procedures. The result is an integrative computational design method for the design of a wood shingle facade. Environmental analysis and multi-objective optimization are coupled with a variable facade surface to produce several optimal design solutions that conform to the constraints of the robotic setup and constructive system. When applied to architectural design, the proposed integrative computational design method demonstrates significant improvements in facade sun-shading performance while also linking the digital design to the fabrication process.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

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