CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cdrf2019_265
id cdrf2019_265
authors Yue Qi, Ruqing Zhong, Benjamin Kaiser, Long Nguyen,Hans Jakob Wagner, Alexander Verl, and Achim Menges
year 2020
title Working with Uncertainties: An Adaptive Fabrication Workflow for Bamboo Structures
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_25
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary This paper presents and investigates a cyber-physical fabrication work-flow, which can respond to the deviations between built- and designed form in realtime with vision augmentation. We apply this method for large scale structures built from natural bamboo poles. Raw bamboo poles obtain evolutionarily optimized fibrous layouts ideally suitable for lightweight and sustainable building construction. Nevertheless, their intrinsically imprecise geometries pose a challenge for reliable, automated construction processes. Despite recent digital advancements, building with bamboo poles is still a labor-intensive task and restricted to building typologies where accuracy is of minor importance. The integration of structural bamboo poles with other building layers is often limited by tolerance issues at the interfaces, especially for large scale structures where deviations accumulate incrementally. To address these challenges, an adaptive fabrication process is developed, in which existing deviations can be compensated by changing the geometry of subsequent joints to iteratively correct the pose of further elements. A vision-based sensing system is employed to three-dimensionally scan the bamboo elements before and during construction. Computer vision algorithms are used to process and interpret the sensory data. The updated conditions are streamed to the computational model which computes tailor-made bending stiff joint geometries that can then be directly fabricated on-the-fly. In this paper, we contextualize our research and investigate the performance domains of the proposed workflow through initial fabrication tests. Several application scenarios are further proposed for full scale vision-augmented bamboo construction systems.
series cdrf
email
last changed 2022/09/29 07:51

_id ecaade2023_99
id ecaade2023_99
authors Dervishaj, Arlind, Fonsati, Arianna, Hernández Vargas, José and Gudmundsson, Kjartan
year 2023
title Modelling Precast Concrete for a Circular Economy in the Built Environment
doi https://doi.org/10.52842/conf.ecaade.2023.2.177
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 177–186
summary In recent years, there has been a growing interest in adopting circular approaches in the built environment, specifically reusing existing buildings or their components in new projects. To achieve this, drawings, laser scanning, photogrammetry and other techniques are used to capture data on buildings and their materials. Although previous studies have explored scan-to-BIM workflows, automation of 2D drawings to 3D models, and machine learning for identifying building components and materials, a significant gap remains in refining this data into the right level of information required for digital twins, to share information and for digital collaboration in designing for reuse. To address this gap, this paper proposes digital guidelines for reusing precast concrete based on the level of information need (LOIN) standard EN 17412-1:2020 and examines several CAD and BIM modelling strategies. These guidelines can be used to prepare digital templates that become digital twins of existing elements, develop information requirements for use cases, and facilitate data integration and sharing for a circular built environment.
keywords building information modelling (BIM), circular construction, reuse, concrete
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia20_228
id acadia20_228
authors Alawadhi, Mohammad; Yan, Wei
year 2020
title BIM Hyperreality
doi https://doi.org/10.52842/conf.acadia.2020.1.228
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 228-236.
summary Deep learning is expected to offer new opportunities and a new paradigm for the field of architecture. One such opportunity is teaching neural networks to visually understand architectural elements from the built environment. However, the availability of large training datasets is one of the biggest limitations of neural networks. Also, the vast majority of training data for visual recognition tasks is annotated by humans. In order to resolve this bottleneck, we present a concept of a hybrid system—using both building information modeling (BIM) and hyperrealistic (photorealistic) rendering—to synthesize datasets for training a neural network for building object recognition in photos. For generating our training dataset, BIMrAI, we used an existing BIM model and a corresponding photorealistically rendered model of the same building. We created methods for using renderings to train a deep learning model, trained a generative adversarial network (GAN) model using these methods, and tested the output model on real-world photos. For the specific case study presented in this paper, our results show that a neural network trained with synthetic data (i.e., photorealistic renderings and BIM-based semantic labels) can be used to identify building objects from photos without using photos in the training data. Future work can enhance the presented methods using available BIM models and renderings for more generalized mapping and description of photographed built environments.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id cdrf2019_103
id cdrf2019_103
authors Runjia Tian
year 2020
title Suggestive Site Planning with Conditional GAN and Urban GIS Data
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_10
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary In architecture, landscape architecture, and urban design, site planning refers to the organizational process of site layout. A fundamental step for site planning is the design of building layout across the site. This process is hard to automate due to its multi-modal nature: it takes multiple constraints such as street block shape, orientation, program, density, and plantation. The paper proposes a prototypical and extensive framework to generate building footprints as masterplan references for architects, landscape architects, and urban designers by learning from the existing built environment with Artificial Neural Networks. Pix2PixHD Conditional Generative Adversarial Neural Network is used to learn the mapping from a site boundary geometry represented with a pixelized image to that of an image containing building footprint color-coded to various programs. A dataset containing necessary information is collected from open source GIS (Geographic Information System) portals from the city of Boston, wrangled with geospatial analysis libraries in python, trained with the TensorFlow framework. The result is visualized in Rhinoceros and Grasshopper, for generating site plans interactively.
series cdrf
email
last changed 2022/09/29 07:51

_id acadia20_238
id acadia20_238
authors Zhang, Hang
year 2020
title Text-to-Form
doi https://doi.org/10.52842/conf.acadia.2020.1.238
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 238-247.
summary Traditionally, architects express their thoughts on the design of 3D architectural forms via perspective renderings and standardized 2D drawings. However, as architectural design is always multidimensional and intricate, it is difficult to make others understand the design intention, concrete form, and even spatial layout through simple language descriptions. Benefiting from the fast development of machine learning, especially natural language processing and convolutional neural networks, this paper proposes a Linguistics-based Architectural Form Generative Model (LAFGM) that could be trained to make 3D architectural form predictions based simply on language input. Several related works exist that focus on learning text-to-image generation, while others have taken a further step by generating simple shapes from the descriptions. However, the text parsing and output of these works still remain either at the 2D stage or confined to a single geometry. On the basis of these works, this paper used both Stanford Scene Graph Parser (Sebastian et al. 2015) and graph convolutional networks (Kipf and Welling 2016) to compile the analytic semantic structure for the input texts, then generated the 3D architectural form expressed by the language descriptions, which is also aided by several optimization algorithms. To a certain extent, the training results approached the 3D form intended in the textual description, not only indicating the tremendous potential of LAFGM from linguistic input to 3D architectural form, but also innovating design expression and communication regarding 3D spatial information.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ijac202018304
id ijac202018304
authors Aagaard, Anders Kruse and Niels Martin Larsen
year 2020
title Developing a fabrication workflow for irregular sawlogs
source International Journal of Architectural Computing vol. 18 - no. 3, 270-283
summary In this article, we suggest using contemporary manufacturing technologies to integrate material properties with architectural design tools, revealing new possibilities for the use of wood in architecture. Through an investigative approach, material capacities and fabrication methods are explored and combined towards establishing new workflows and architectural expressions, where material, fabrication and result are closely interlinked. The experimentation revolves around discarded, crooked oak logs, doomed to be used as firewood due to their irregularity. This project treats their diverging shapes differently by offering unique processing to each log informed by its particularities. We suggest here a way to use the natural forms and properties of sawlogs to generate new structures and spatial conditions. In this article, we discuss the scope of this approach and provide an example of a workflow for handling the discrete shapes of natural sawlogs in a system that involve the collection of material, scanning/digitisation, handling of a stockpile, computer analysis, design and robotic manufacturing. The creation of this specific method comes from a combination of investigation of wood as a material, review of existing research in the field, studies of the production lines in the current wood industry and experimentation through our in-house laboratory facilities. As such, the workflow features several solutions for handling the complex and different shapes and data of natural wood logs in a highly digitised machining and fabrication environment. This up-cycling of discarded wood supply establishes a non-standard workflow that utilises non-standard material stock and leads to a critical articulation of today’s linear material economy. The project becomes part of an ambition to reach sustainable development goals and technological innovation in global and resource-intensive architecture and building industry.
keywords Natural wood, robotic fabrication, computation, fabrication, research by design
series journal
email
last changed 2020/11/02 13:34

_id caadria2020_443
id caadria2020_443
authors Abuzuraiq, Ahmed M. and Erhan, Halil
year 2020
title The Many Faces of Similarity - A Visual Analytics Approach for Design Space Simplification
doi https://doi.org/10.52842/conf.caadria.2020.1.485
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 485-494
summary Generative design methods may involve a complex design space with an overwhelming number of alternatives with their form and design performance data. Existing research addresses this complexity by introducing various techniques for simplification through clustering and dimensionality reduction. In this study, we further analyze the relevant literature on design space simplification and exploration to identify their potentials and gaps. We find that the potentials include: alleviating the choice overload problem, opening up new venues for interrelating design forms and data, creating visual overviews of the design space and introducing ways of creating form-driven queries. Building on that, we present the first prototype of a design analytics dashboard that combines coordinated and interactive visualizations of design forms and performance data along with the result of simplifying the design space through hierarchical clustering.
keywords Visual Analytics; Design Exploration; Dimensionality Reduction; Clustering; Similarity-based Exploration
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2020_499
id ecaade2020_499
authors Ashour, Ziad and Yan, Wei
year 2020
title BIM-Powered Augmented Reality for Advancing Human-Building Interaction
doi https://doi.org/10.52842/conf.ecaade.2020.1.169
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 169-178
summary The shift from computer-aided design (CAD) to building information modeling (BIM) has made the adoption of augmented reality (AR) promising in the field of architecture, engineering and construction. Despite the potential of AR in this field, the industry and professionals have still not fully adopted it due to registration and tracking limitations and visual occlusions in dynamic environments. We propose our first prototype (BIMxAR), which utilizes existing buildings' semantically rich BIM models and contextually aligns geometrical and non-geometrical information with the physical buildings. The proposed prototype aims to solve registration and tracking issues in dynamic environments by utilizing tracking and motion sensors already available in many mobile phones and tablets. The experiment results indicate that the system can support BIM and physical building registration in outdoor and part of indoor environments, but cannot maintain accurate alignment indoor when relying only on a device's motion sensors. Therefore, additional computer vision and AI (deep learning) functions need to be integrated into the system to enhance AR model registration in the future.
keywords Augmented Reality; BIM; BIM-enabled AR; GPS; Human-Building Interactions; Education
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2022_16
id ecaade2022_16
authors Bailey, Grayson, Kammler, Olaf, Weiser, Rene, Fuchkina, Ekaterina and Schneider, Sven
year 2022
title Performing Immersive Virtual Environment User Studies with VREVAL
doi https://doi.org/10.52842/conf.ecaade.2022.2.437
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 437–446
summary The new construction that is projected to take place between 2020 and 2040 plays a critical role in embodied carbon emissions. The change in material selection is inversely proportional to the budget as the project progresses. Given the fact that early-stage design processes often do not include environmental performance metrics, there is an opportunity to investigate a toolset that enables early-stage design processes to integrate this type of analysis into the preferred workflow of concept designers. The value here is that early-stage environmental feedback can inform the crucial decisions that are made in the beginning, giving a greater chance for a building with better environmental performance in terms of its life cycle. This paper presents the development of a tool called LearnCarbon, as a plugin of Rhino3d, used to educate architects and engineers in the early stages about the environmental impact of their design. It facilitates two neural networks trained with the Embodied Carbon Benchmark Study by Carbon Leadership Forum, which learns the relationship between building geometry, typology, and construction type with the Global Warming potential (GWP) in tons of C02 equivalent (tCO2e). The first one, a regression model, can predict the GWP based on the massing model of a building, along with information about typology and location. The second one, a classification model, predicts the construction type given a massing model and target GWP. LearnCarbon can help improve the building life cycle impact significantly through early predictions of the structure’s material and can be used as a tool for facilitating sustainable discussions between the architect and the client.
keywords Pre-Occupancy Evaluation, Immersive Virtual Environment, Wayfinding, User Centered Design, Architectural Study Design
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2020_227
id ecaade2020_227
authors Bielski, Jessica, Langenhan, Christoph, Weyand, Babara, Neuber, Markus, Eisenstadt, Viktor and Althoff, Klaus-Dieter
year 2020
title Topological Queries and Analysis of School Buildings Based on Building Information Modeling (BIM) Using Parametric Design Tools and Visual Programming to Develop New Building Typologies
doi https://doi.org/10.52842/conf.ecaade.2020.2.279
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 279-288
summary School buildings are currently one of the largest portions of planning and building projects in Germany. In order to reflect the continuous developments in school building construction with constantly changing spatial requirements, an approach to analyse, derive and combine patterns of schools is proposed to adapt school typologies accordingly. Therefore, the topology is analysed, concerning interconnection methods, such as adjacency, accessibility, depth, and flow. The geometric analysis of e.g. room sizes or spatial proportions is enhanced by including grouping of rooms, estimated room clusters, or room shapes. Furthermore, text-matching is used to determine e.g. room program fulfilment, or assigning functional room descriptions to predefined room types, revealing huge differences of terms throughout time and architects. First results of the analyses show a relevant correlation between spatial proportion and room types.
keywords school building typologies; building information modeling (BIM); artificial intelligence (AI); topology; spatial analysis; digital semantic model
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia20_226p
id acadia20_226p
authors Borhani, Alireza; Kalantar, Negar
year 2020
title Interlocking Shell
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 226-231
summary With a specific focus on robotic stereotomy, two full-scale vault structures were designed to explore the potential of self-standing building structures made from interlocking components; these structures were fabricated with a track-mounted industrial-scale robot (ABB 4600). To respond to the economic affordances of robotic subtractive cutting, all uniquely shaped structural modules came from one block of material (48"" x96"" x36""). Through the discretization of curvilinear tessellated vault surfaces into a limited number of uniquely shaped modules with embedded form-fitting connectors, the project exhibited the potential for programming a robot to cut ruled surfaces to produce freeform shells of any kind. Representing nearly zero-waste construction, the developed technology can potentially be used for self-supporting emergency shelters and field medical clinics, facilitating easy shipping and speedy assembly. Without using any scaffolding, a few people can erect and dismantle an entire mortar-free structure at the construction site. The disassembled structure occupies minimal space in storage, and the structure’s pieces can be transported to the site in stacks. Robot milling is a common technique for removing material to transform a block into a sculptural shape. Unlike milling techniques that produce significant waste, we used a hotwire that sliced through a Geofoam block to create almost no waste pieces. Since the front side of every module was concurrent with the backside of the next one, such a decision allowed to operate just one cut per front side of each module. In this case, by having three cuts, two neighboring modules were fabricated. The form of the structure and its modules emerged from the constraints of the fabrication technique, aiming to establish a feedback loop between geometry, material, simulation, and tool. By cross-referencing geometric data across Grasshopper, a customized tessellation script was made to breakdown a vault into its modular ruled surface constructs.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id caadria2020_347
id caadria2020_347
authors Budig, Michael, Heckmann, Oliver, Ng Qi Boon, Amanda, Hudert, Markus, Lork, Clement and Cheah, Lynette
year 2020
title Data-driven Embodied Carbon Evaluation of Early Building Design Iterations
doi https://doi.org/10.52842/conf.caadria.2020.2.303
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 303-312
summary In the early design phases, Life Cycle Assessment can assist project stakeholders in making informed decisions on choosing structural systems and materials with an awareness of environmental sustainability through their embodied carbon content; yet embodied carbon is difficult to quantify without detailed design information in the early design stages. In response, this paper proposes a novel data-driven tool, prior to the definition of floor plan layouts to perform embodied carbon evaluation of existing building designs based on a Bayesian Neural Network (BNN) regression. The BNN is built from data drawn from existing floor plans of residential buildings, and predicts material volume and embodied carbon from generic design parameters typical in the early design stage. Users will be able to interact with the tool in Grasshopper or as an online resource, input generic design parameters, and obtain comparative visualizations based on the choice of a construction system and its environmental sustainability in a 'shoebox' interface - a simplified three-dimensional representation of a building's primary spatial units generated with the tool.
keywords Regression; Bayesian Neural Network; High-Rise Residential Buildings
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2020_307
id ecaade2020_307
authors Caetano, Ines and Leitao, António
year 2020
title When the Geometry Informs the Algorithm - A hybrid visual/textual programming framework for facade design
doi https://doi.org/10.52842/conf.ecaade.2020.2.371
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 371-380
summary Facade design is becoming increasingly complex, forcing architects to more frequently resort to analysis and optimization processes. However, these processes are time-consuming and require the coordination of multiple tools. Algorithmic Design (AD) has the potential to overcome these limitations through the use of algorithms implemented in Textual Programming Languages (TPLs) or Visual Programming Languages (VPLs). VPLs are more used in architecture due to their smoother learning curve and user-friendliness, but TPLs are better suited than VPLs for handling complex AD problems. To make TPLs more appealing to architects, we incorporated VPLs' features in the textual paradigm, namely, Visual Input Mechanisms (VIMs). In this paper, we propose an extension to an existing AD framework for the design exploration, analysis, and optimization of facades to support a TPL-based approach that handles VIMs.
keywords Algorithmic Design; Facade Design; Textual Languages; Visual Input
series eCAADe
email
last changed 2022/06/07 07:54

_id cdrf2019_57
id cdrf2019_57
authors Caitlyn Parry and Sean Guy
year 2020
title Recycling Construction Waste Material with the Use of AR
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_6
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary This paper aims to present a methodology for reusing and recycling scrap timber from building sites using augmented reality and flexible digital models. The project we present describes a process that enables existing material to be reused and repurposed such that the designed model is updated by the digital inventory of digitised offcuts/waste elements.
series cdrf
email
last changed 2022/09/29 07:51

_id caadria2020_012
id caadria2020_012
authors Chatzi, Anna-Maria and Wesseler, Lisa-Marie
year 2020
title OGOS+ - A Tool to Visualize Densification potential
doi https://doi.org/10.52842/conf.caadria.2020.1.773
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 773-782
summary OGOS+ is a GIS data-based tool, which would offer urban planners, architects, and researchers visualisations of potential building mass in the form of 3D models. It compares the height of existing buildings to the maximum permitted height by German zoning law and calculates the potential building mass. To ensure minimum building footprints it only calculates the densification potential on top of existing buildings. It summarises information of the building potential for future utilisation. The goal is an increase of urban density achieved with micro interventions.
keywords Urban densification; City Information Modeling and GIS; Big Data and Analytics in Architecture
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia20_638
id acadia20_638
authors Claypool, Mollie; Jimenez Garcia, Manuel; Retsin, Gilles; Jaschke, Clara; Saey, Kevin
year 2020
title Discrete Automation
doi https://doi.org/10.52842/conf.acadia.2020.1.638
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 638-647.
summary Globally, the built environment is inequitable. And while construction automation is often heralded as the solution to labor shortages and the housing crisis, such methods tend to focus on technology, neglecting the wider socioeconomic contexts. Automated Architecture (AUAR), a spinoff of AUAR Labs at The Bartlett School of Architecture, UCL, asserts that a values-centered, decentralized approach to automation centered around local communities can begin to address this material hegemony. The paper introduces and discusses AUAR’s platform-based framework, Discrete Automation, which subverts the status quo of automation that excludes those who are already disadvantaged into an inclusive network capable of providing solutions to both the automation gap and the assembly problem. Through both the wider context of existing modular housing platforms and issues of the current use of automated technologies in architectural production, Discrete Automation is discussed through the example of Block Type A, a discrete timber building system, which in conjunction with its combinatorial app constitutes the base of a community-led housing platform developed by AUAR. Built case studies are introduced alongside a discussion of the applied methodologies and an outlook on the platform’s potential for scalability in an equitable, sustainable manner.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
doi https://doi.org/10.52842/conf.acadia.2020.1.688
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2020_402
id caadria2020_402
authors Ezzat, Mohammed
year 2020
title A Framework for a Comprehensive Conceptualization of Urban Constructs - SpatialNet and SpatialFeaturesNet for computer-aided creative urban design
doi https://doi.org/10.52842/conf.caadria.2020.2.111
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 111-120
summary Analogy is thought to be foundational for designing and for design creativity. Nonetheless, practicing analogical reasoning needs a knowledge-base. The paper proposes a framework for constructing a knowledge-base of urban constructs that builds on an ontology of urbanism. The framework is composed of two modules that are responsible for representing either the concepts or the features of any urban constructs' materialization. The concepts are represented as a knowledge graph (KG) named SpatialNet, while the physical features are represented by a deep neural network (DNN) called SpatialFeaturesNet. For structuring SpatialNet, as a KG that comprehensively conceptualizes spatial qualities, deep learning applied to natural language processing (NLP) is employed. The comprehensive concepts of SpatialNet are firstly discovered using semantic analyses of nine English lingual corpora and then structured using the urban ontology. The goal of the framework is to map the spatial features to the plethora of their matching concepts. The granularity ànd the coherence of the proposed framework is expected to sustain or substitute other known analogical, knowledge-based, inspirational design approaches such as case-based reasoning (CBR) and its analogical application on architectural design (CBD).
keywords Domain-specific knowledge graph of urban qualities; Deep neural network for structuring KG; Natural language processing and comprehensive understanding of urban constructs; Urban cognition and design creativity; Case-based reasoning (CBR) and case-based design (CBD)
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2020_304
id caadria2020_304
authors Fischer, Thomas and Wortmann, Thomas
year 2020
title From Geometrically to Algebraically Described Hyperbolic Paraboloids - An optimisation-based analysis of the Philips Pavilion
doi https://doi.org/10.52842/conf.caadria.2020.1.435
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 435-444
summary In this paper, we present a procedure to derive algebraic parameters from geometrically described truncated hyperbolic paraboloid surfaces. The procedure uses parametric modelling and optimisation to converge on close algebraic approximations of hyperbolic paraboloid geometry through a successive breakdown of vast search spaces. We illustrate this procedure with its application to the surfaces of the 1958 Philips Pavilion designed by Le Corbusier and Iannis Xenakis. This application yielded previously unavailable parametric data of this building in algebraic form. It highlights the power of the parametric design and optimisation toolkit, both in terms of automated search and epistemological enablement.
keywords parametric analysis; optimisation; ruled surfaces; hyperbolic paraboloid; geometry reconstruction
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2020_968
id sigradi2020_968
authors Gongora, Nicolás; Chiarella, Mauro
year 2020
title ATMOSPH (DAQ) + APP post-occupancy evaluation (POE). Energy efficiency building optimized in real time
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 968-974
summary Greenhouse issues in existing glass-enclosed buildings can be controlled by optimizing energy efficiency and thermal comfort using low cost, customizable, customizable, open source, transferable resources. For such objectives, it is necessary to strategically link algorithmic, heuristic and manufacturing processes. For the case study, the creation of a personalized data acquisition device (DAQ) and a post-occupational evaluation APP (POE) enabled us to advance on real-time building energy efficiency operating on the need for comfort in the rooms and users.
keywords Data acquisition, Post-occupancy evaluation, Domotic, arduino, Architectural skin
series SIGraDi
email
last changed 2021/07/16 11:53

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