CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2021_039
id caadria2021_039
authors Chen, Jielin, Stouffs, Rudi and Biljecki, Filip
year 2021
title Hierarchical (multi-label) architectural image recognition and classification
doi https://doi.org/10.52842/conf.caadria.2021.1.161
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 161-170
summary The task of architectural image recognition for both architectural functionality and style remains an open challenge. In addition, the paucity of well-organized, large-scale architectural image datasets with specific consideration for the domain of architectural design research has hindered the exploration of these challenging tasks. Drawing upon images from the professional architectural website Archdaily®, and leveraging state-of-the-art deep-learning-based classification models, we explore a hierarchical multi-label classification model as a potential baseline for the task of architectural image classification. The resulting model showcases the potential for innovative architectural discipline-related analyses and demonstrates some heuristic insights for visual feature extraction pertaining to both architectural functionality and architectural style.
keywords image recognition; hierarchical classification; multi-label classification; architectural functionality; style
series CAADRIA
email
last changed 2022/06/07 07:55

_id cdrf2021_231
id cdrf2021_231
authors Andrea Macruz, Ernesto Bueno, Gustavo G. Palma, Jaime Vega, Ricardo A. Palmieri, and Tan Chen Wu
year 2021
title Measuring Human Perception of Biophilically-Driven Design with Facial Micro-expressions Analysis and EEG Biosensor
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_22
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary This paper investigates the role technology and neuroscience play in aiding the design process and making meaningful connections between people and nature. Using two workshops as a vehicle, the team introduced advanced technologies and Quantified Self practices that allowed people to use neural data and pattern recognition as feedback for the design process. The objective is to find clues to natural elements of human perception that can inform the design to meet goals for well-being. A pattern network of geometric shapes that achieve a higher level of monitored meditation levels and point toward a positive emotional valence is proposed. By referencing biological forms found in nature, the workshops utilized an algorithmic process that explored how nature can influence architecture. To measure the impact, the team used FaceOSC for capture and an Artificial Neural Network for micro-expression recognition, and a MindWave sensor manufactured by NeuroSky, which documented the human response further. The methodology allowed us to establish a boundary logic, ranking geometric shapes that suggested positive emotions and a higher level of monitored meditation levels. The results pointed us to a deeper level of understanding relative to geometric shapes in design. They indicate a new way to predict how well-being factors can clarify and rationalize a more intuitive design process inspired by nature.
series cdrf
email
last changed 2022/09/29 07:53

_id ijac202119312
id ijac202119312
authors Chen, Chen; Chacón Vega, Ricardo Jose; Kong, Tiong Lee
year 2021
title Using genetic algorithm to automate the generation of an open-plan office layout
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 449–465
summary Today, the concept of open plan is more and more widely accepted that many companies have switched to open-plan offices. Their design is an issue in the scope of space layout planning. Although there are many professional architectural layout design software in the market, in the real life, office designers seldom use these tools because their license fees are usually expensive and using them to solve an open-plan office design is like using an overly powerful and expensive tool to fix a minor problem. Therefore, manual drafting through a trial and error process is most often used. This article attempts to propose a lightweight tool to automate open-plan office layout generation using a nested genetic algorithm optimization with two layers, where the inner layer algorithm is embedded in the outer one. The result is enhanced by a local search. The main objective is to maximize space utilization by maximizing the size of the open workspace. This approach is different from its precedents, in that the location search is conducted on a grid map rather than several pre-selected candidate locations. Consequently, the generated layout design presents a less rigid workstation arrangement, inviting a casual and unrestrictive work environment. The real potential of the approach is reflected in the productivity of test fits. Automating and simplifying the generation of layouts for test fits can tremendously decrease the amount of time and resources required to generate them. The experimental case study shows that the developed approach is powerful and effective, making it a totally automated process.
keywords Automated process, office design, genetic algorithm, open-plan office, space layout planning
series journal
email
last changed 2024/04/17 14:29

_id caadria2021_038
id caadria2021_038
authors Chen, Jielin and Stouffs, Rudi
year 2021
title From Exploration to Interpretation - Adopting Deep Representation Learning Models to Latent Space Interpretation of Architectural Design Alternatives
doi https://doi.org/10.52842/conf.caadria.2021.1.131
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 131-140
summary An informative interpretation of the hyper-dimensional design solution space can potentially enhance the cognitive capacity of designers with respect to both conventional design practice and the research domain of computational-aided generative design. However, the hitherto research of design space exploration has had limited focus on the interpretation of the hyper solution space per se due to the knowledge gap pertaining to representation and generation. Representation learning techniques, as a core paradigm in the statistically empowered domain of machine learning, possess the capability of extracting a convoluted probabilistic distribution of hyperspace with latent features from unorganized data sources in a generalized manner, which can be an intuitive modus operandi for a structural interpretation of the intricate latent design solution space and benefit the challenging task of architectural design exploration. We examine and demonstrate the potential capabilities of representation learning techniques for the interpretation of latent architectural design solution space with consideration of disentanglement and diversity.
keywords Design space exploration; latent space interpretation; representation learning; deep generative modelling; generative architectural design
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2021_115
id caadria2021_115
authors Chen, Qin Chuan, Lakshmi Narasimhan, Vaishnavi and Lee, Hyunsoo
year 2021
title The potential of IoT-based smart environment in reaction to COVID-19 pandemic
doi https://doi.org/10.52842/conf.caadria.2021.2.709
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 709-718
summary COVID-19 was first reported in late December 2019 and quickly become a global health crisis. In the COVID-19 pandemic context, the dense and open characteristics make the public spaces a potential virus transmission hotspot. Therefore, it is extremely critical to adopt a more advanced and effective method in public environments to slow down its spread until a vaccine is widely used. A smart environment in the form of IoT, also known as the architecture of IoT, consists of three layers: perception layer, network layer, and application layer. A smart environment allows data and activities that happen in this environment to be collected, processed, and shared in real-time through various sensors. It can be introduced for early detection, tracking, and monitoring of potential confirmed cases. The smart environment is considered one of the most promising approaches to face and tackle the current scenario. However, research focusing on the potential of IoT smart environment in reaction to COVID-19 is still meager. Therefore, this paper identifies the smart environments potential based on the concept of IoT architectures three layers and further discusses how IoT can be introduced in public spaces to help battle the pandemic.
keywords Internet of Things; Smart environment; COVID-19
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2021_53
id sigradi2021_53
authors Chen, Yao, Lo, Tiantian, Guo, Xiangmin and Wang, Xiangming
year 2021
title Interactive Virtual Sand Table: An Improved Alternative Participatory Design Tool for Architectural Design
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 67–78
summary With the planning reform in China, public participation is becoming increasingly crucial to the success of rural planning. However, it is difficult to involve various stakeholders in planning and design projects, mainly due to insufficient planning knowledge and computer skills. Therefore, this paper introduces the Interactive Virtual Sand Table (IVST) as a participatory design tool so that non-professional users can use it conveniently and promote interactive and efficient collaborative design discussion. The IVST based participatory tool was applied in Xidong Village, Chaozhou City, Guangdong Province, China. The results show that IVST interaction is more natural and reduces non-professional users' difficulty participating in the design. Participants' ability to participate was highly enhanced, and their interest in IVST visualization was highly activated. In conclusion, the Interactive Virtual Sand Table highly supports the participatory village planning process and may apply to other areas and domains.
keywords Mixed reality, Participatory design, Architectural design, Interactive Virtual Sand Table
series SIGraDi
email
last changed 2022/05/23 12:10

_id caadria2021_266
id caadria2021_266
authors Chen, Yao, Lo, Tiantian, Guo, Xiangmin, Du, Ruijie and Hu, Xinchuang
year 2021
title Interactive Virtual Sand Table - A theoretical review on its application towards Urban Planning
doi https://doi.org/10.52842/conf.caadria.2021.2.629
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 629-638
summary The sand table is a tool of expression of urban planning.With the development of computer science and technology,virtual reality technology is playing an important role in many aspects of urban planning and design,as well as,the virtual sand table.This article analyzes the limitations of the current urban planning sand table from designers and other participants perspectives. It analyses the advantages of applying interactive technology in a sand table for urban planning and proposes using such interactive technology in the future. This paper will also investigate three aspects of interactions: human-computer interaction technology, collaborative interaction technology, remote visual interaction technology. The application of interactive technology on the virtual sand table, on the one hand, can carry out a multi-angle forward-looking analysis of the problems of urban construction and improve the efficiency of planning and approval, and development; on the other hand, it can increase public participation in urban planning and design.
keywords interactive technology; urban planning; urban planning sand table; electronic sand table
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2021_226
id caadria2021_226
authors Fang, Yu-Cyuan, Chang, Teng-Wen, Hsiao, Chi-Fu and Chen, Chun-Yen
year 2021
title Developing a correcting tool for interactive fabrication process
doi https://doi.org/10.52842/conf.caadria.2021.1.653
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 653-662
summary This paper will propose the integration of multi-view stereo and time of flight technologies and components. Through the spatial point cloud sensor, the changes of objects in the space are converted into digital point clouds, which are feedback on the virtual interface. To make the virtual and physical will continuously communicate and feedback in space, which we established a correction tool for the integration of virtual and physical. The agent-based sensor computing method combines the fabrication process of visual sensors and behavior, from virtual object control to fabrication machines. In this tool, users can explain the reasons for design decisions by visualizing process and process-related information. It allows virtual and physical previews and feedback in real time, and finds out the differences between the two and makes real-time corrections. Solved the correction problem of coexistence.
keywords Digital fabrication; Digital Twin; Co-existing; Design process
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2021_210
id caadria2021_210
authors Hsiao, Chi-Fu, Lee, Ching-Han, Chun-Yen, Chen and Teng-Wen, Chang
year 2021
title A Distributed Agents Approach for Design and Fabricating Process Management among Prototyping Practice Environment
doi https://doi.org/10.52842/conf.caadria.2021.1.593
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 593-601
summary This paper develops a design and fabrication process management platform for prototyping practice environments using a robot operating system (ROS) framework, which we refer to as a fabricating operating service (FOS). The FOS executes a sequence of fabrication workflow that goes from materials handling, positioning, fabrication simulation, executing process to parts assembling. Each work phase is considered a different activity in the execution phase and a compact printed circuit board node to send and receive physical data. These nodes are registered onto an FOS cloud master, which distributes the node-to-node communication and links up the entire sequence of the workflow map. We propose FOS given that its loose, coupled, and distributed computation framework allows the fabrication team to visualize and record data using sharable ROS package structures. The FOS provides the advantage of easily creating additional tools, configurations, and automated scripts, and it increases the fabrication capabilities by simplifying and providing solutions for future robotic-aided fabrication development.
keywords ROS; prototype; node; fabrication workflow;
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2021_448
id caadria2021_448
authors Koh, Seow Jin, Mok, Chiew Kai, Tan, Rachel and Chen, Edmund
year 2021
title Optimising Harbour Typology in the Form Finding Process using Computational Design: A case study of a Greenfield port facility
doi https://doi.org/10.52842/conf.caadria.2021.2.619
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 619-628
summary The bulk of computational design strategies and research have been focused on issues related to architectural form and building systems. This is done by employing computational tools to optimise architectural forms, building performance and generally, improve quality of living. Many of these methodologies are based on the concept of form finding - varying geometric elements to generate and evaluate options to derive optimised solutions. However, beyond building designs, the concept of form finding can find its relevance in other design applications too such as engineering, landscape, and in our case, the design of ports, or more specifically harbour typology. In most building scenarios, the plot of land earmarked for development is typically selected beforehand, hence little exploration have been done to optimise land topology, when in fact the profile of land is the governing feature in most designs. For performance driven facilities like ports with high economic and political impact, there is value in optimizing topology to maximise throughput. Through the multi-disciplinary and collaborative effort of stakeholders and specialists, our project explored optimizing harbour topology via performance-based approach using computational design. The phenomenon, including impact and effects of trade-offs, are discussed and presented in this paper through a case study of a Greenfield port facility.
keywords form finding; form optimisation; port masterplanning; harbour typology; computational design
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2021_191
id caadria2021_191
authors Shou, Xinyue, Chen, Pinyang and Zheng, Hao
year 2021
title Predicting the Heat Map of Street Vendors from Pedestrian Flow through Machine Learning
doi https://doi.org/10.52842/conf.caadria.2021.2.569
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 569-578
summary Street vending is a recent policy advocated by city governments to support small and intermediate businesses in the post-pandemic period in China. Street vendors select their locations primarily based on their intuitions about the surrounding environment; they temporarily occupy popular locations that benefit their business. Taking the city of Chengdu as an example, this study aims to formulate the rules governing vendors location selection using machine learning and big data analysis techniques, thus identifying streets likely to become vital street markets. We propose a semantic segmentation method to construct heat maps that visualize and quantify the distribution of street vendors and pedestrians on public urban streets. The image-based generative adversarial network (GAN) is then trained to predict the vendors heat maps from the pedestrians heat map, finding the relationship between the locations of the vendors and the pedestrians. Our successful prediction of the vendors locations highlights machine learning techniques ability to quantify experience-based decision strategies. Moreover, suggesting potential marketing locations to vendors could help increase cities vitality.
keywords Machine Learning; Big Data Analysis; Semantic Segmentation; Generative Adversarial Networks
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2021_263
id caadria2021_263
authors Song, Jingwen, Wang, Yuetao, Chen, Ping and Zheng, Hao
year 2021
title Ice stereotomy - A Case Study of Free-Form Ice Shell
doi https://doi.org/10.52842/conf.caadria.2021.1.311
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 311-320
summary The free-form ice shell is the most challenging type in the design and construction of free-form buildings due to the regional and temporary nature of its materials. This paper presents a case study of the integration of design and fabrication of free-form ice shell. Taking the computational design and robotic fabrication of the ice shell as the main object, we discuss that combines the form-finding of the shell structure of graphic static with the tessellation technology of stereotomy, and propose a new method and workflow for the integration of discrete free-form ice shell design and construction. In the end, we built a free-form ice shell consisting of 116 discrete ice blocks. Practice has proved the feasibility of the integrated method of discrete free-form ice shell design and construction in the article.
keywords Ice shell; Graphic statics; Digital stereotomy; Form-finding; Robotic fabrication
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2021_056
id caadria2021_056
authors Yang, Chunxia, Xu, Chen, Lyu, Chengzhe and Zhan, Ming
year 2021
title Differences between Behavior Simulation and Space Syntax in the Study of Urban Texture - Considering the Street System and Property Right Plots
doi https://doi.org/10.52842/conf.caadria.2021.2.367
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 367-376
summary The study applies two methods of behavioral simulation and space syntax to study waterfront accessibility from the urban texture levels of street system and property plot, exploring two methods differences, advantages and disadvantages in terms of simulation principle, fitting precision, and calculating results. The North Bund area of Shanghai is selected as the research sample. And the software of AnyLogic and Depthmap which are mostly used in the fields of behavior simulation and space syntax are used. The results are:Behavior simulation can visually reflect the usage condition of specific spaces through micro behavior data such as pedestrian flow, walking time, etc. But it has limitation in precision and stability of calculation, and the model need much time to construct and run if the site is large. Space syntax is more mature in accessibility analysis with high precise indexes such as choice and integration degree. However, the fitting precision between the output and real situation is lower than behavior simulation, and it cant directly evaluate the capacity and service level of the urban space. In general, both behavior simulation and space syntax can be applied to urban space research and have their own advantages and disadvantages, and complementary in between.
keywords behavior simulation; space syntax; method comparison; urban texture; waterfront
series CAADRIA
email
last changed 2022/06/07 07:57

_id ascaad2021_008
id ascaad2021_008
authors Alabbasi, Mohammad; Han-Mei Chen, Asterios Agkathidis
year 2021
title Assessing the Effectivity of Additive Manufacturing Techniques for the Production of Building Components: Implementing Innovation for Housing Construction in Saudi Arabia
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 214-226
summary This paper examines the suitability of existing robotic technologies and large-scale 3D printing techniques for the fabrication of three-dimensional printed building components to be applied in the Saudi housing construction industry. The paper assesses a series of cases based on the applications for 3D-printing cement-based materials in construction. In particular, we investigate five different additive manufacturing techniques and evaluate their performance in terms of their flexibility/mechanism, control/navigation, calibration/operation system, fabrication suitability (in-situ or off-site), size of printed components, printing speed. The findings include in a matrix chart, where the advantages and disadvantages of each technique become evident. The paper further evaluates the suitability of each technique in relation to the particular climatical and socio-political context of Saudi Arabia, applicable to other construction industries with similar conditions.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2021_007
id ascaad2021_007
authors Alabbasi, Mohammad; Han-Mei Chen, Asterios Agkathidis
year 2021
title Developing a Design Framework for the 3D Printing Production of Concrete Building Components: A Case Study on Column Optimization for Efficient Housing Solutions in Saudi Arabia
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 713-726
summary This paper is examining the development of a design and fabrication framework aiming to increase the efficiency of the construction of concrete building components by introducing 3D concrete printing in the context of Saudi Arabia. In particular, we will present an algorithmic process focusing on the design and fabrication of a typical, mass customised, single-family house, which incorporates parametric modelling, topology optimisation, finite element (FE) analysis and robotic 3D printing techniques. We will test and verify our framework by designing and fabricating a loadbearing concrete column with structural and material properties defined by the Saudi Building Code of Construction. Our findings are highlighting the advantages and challenges of the proposed file-to-factory framework in comparison to the conventional construction methods currently applied in Saudi Arabia, or other similar sociopolitical contexts. By comparing the material usage in both conventional and optimised columns, the results have shown that material consumption has been reduced by 25%, the required labour in the construction site has been mitigated by 28 and the duration time has been reduced by 80% without the need for formwork.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ecaade2021_079
id ecaade2021_079
authors Chen, Fukai, Guo, Xiangmin and Lo, Tiantian
year 2021
title MR Game for Historical Experience - A study on the interplay between tangible and intangible heritage in Chaozhou ancient town
doi https://doi.org/10.52842/conf.ecaade.2021.2.223
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 223-232
summary The tangible and intangible heritage, defining the local identity and spirit of place, is relatively less connected. We have proposed a novel method, to enhance visitors' interests, resulting in better engagement and understandings of the heritage. A MR game was developed to create a multidimensional experience by combining intangible meaningful and creative contents, such as comics, with immersive interaction in HoloLens 2. The contents were then superimposed onto the tangible heritage on-site. A test was conducted on 22 users selected at random. The results revealed that embedding the intangible, much amplifying the details of the tangible, made the experience more dramatic, immersive and engaged, arousing users' further interests in tangible heritages. We believed the proposed method can be an effective way to better understand the tangible and intangible aspects of heritages.
keywords Mixed Reality; Digital Heritage; Chaozhou Ancient Town
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2021_080
id ecaade2021_080
authors Chen, Hao, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2021
title Development of an Augmented Reality System with Reflection Implementation for Landscape Design Visualization using a Planar Reflection Method in Real-Time Rendering
doi https://doi.org/10.52842/conf.ecaade.2021.2.547
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 547-554
summary Augmented reality (AR) in landscape design review scenarios has become an important tool that helps designers express their designs and allows stakeholders to more easily understand how the designs will look on the actual site. This study aimed to add the reflection of a virtual design model on the surface of the water in an existing AR system, thereby providing a more complete representation of the waterfront landscape design. First, we constructed an AR system using a smartphone linked to a computer. Then, a virtual surface model was predefined manually according to the water surface area on-site. A planar reflection method was introduced to generate an accurate reflection effect in real-time. Moreover, the reflection was simulated to ripple together with the water surface, providing a visually authentic look. Thus, the virtual model was able to accurately display the real-time reflection effect on the water surface in this realistic environment. Our findings indicate that future tasks could involve the implementation of other interactive optical effects for landscape design visualization, such as refraction simulation for underwater illumination design.
keywords augmented reality; reflection; landscape architectural design; waterscape; interactive visualization; computer-aided design in architecture
series eCAADe
email
last changed 2022/06/07 07:55

_id cdrf2021_129
id cdrf2021_129
authors Fuyuan Liu, Min Chen, Lizhe Wang, Xiang Wang, and Cheng-Hung Lo
year 2021
title Custom-Fit and Lightweight Optimization Design of Exoskeletons Using Parametric Conformal Lattice
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_12
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary This paper presents an integrated design method for the customization and lightweight design of free-shaped wearable devices, illustrated by a lower limb exoskeleton. The customized design space is derived from the 3D scanning models. Based on the finite element analysis, the structural framework is determined through topology optimization with allowable strength. By means of generative design, the lattice library is constructed to fill the frames under different conformal algorithms. Finally, the proposed method is illustrated by the exoskeleton design case.
series cdrf
email
last changed 2022/09/29 07:53

_id caadria2023_395
id caadria2023_395
authors Luo, Jiaxiang, Mastrokalou, Efthymia, Aldaboos, Sarah and Aldabous, Rahaf
year 2023
title Research on the Exploration of Sprayed Clay Material and Modeling System
doi https://doi.org/10.52842/conf.caadria.2023.2.231
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 231–240
summary As a traditional building material, clay has been used by humans for a long time. From early civilisations, to the modern dependence on new technologies, the craft of clay making is commonly linked with the use of moulds, handmade creations, ceramic extruders, etc. (Schmandt and Besserat, 1977). Clay in the form of bricks is one of the oldest building materials known (Fernandes et al, 2010). This research expands the possibilities offered by standardised bricks by testing types of clay, forms, shapes, porosity, and structural methods. The traditional way of working with clay relies on human craftsmanship and is based on the use of semi-solid clay (Fernandes et al., 2010). However, there is little research on the use of clay slurry. With the rise of 3D printing systems in recent years, research and development has been emerging on using clay as a 3D printing filament (Gürsoy, 2018). Researchers have discovered that in order for 3D-printed clay slurry to solidify quickly to support the weight of the added layers during printing, curing agents such as lime, coal ash, cement, etc. have to be added to the clay slurry. After adding these substances, clay is difficult to be reused and can have a negative effect on the environment (Chen et al., 2021). In this study, a unique method for manufacturing clay elements of intricate geometries is proposed with the help of an internal skeleton that can be continuously reused. The study introduces the process of applying clay on a special structure through spraying and showcases how this method creates various opportunities for customisation of production.
keywords Spray clay, Substructure, 3D printing, Modelling system, Reusable
series CAADRIA
email
last changed 2023/06/15 23:14

_id cdrf2021_148
id cdrf2021_148
authors Mingxi Chen
year 2021
title Research on Epidemic Prevention and Management Measures in University Based on GIS and ABM – Taking South China University of Technology (Wushan Campus) as an Example
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_14
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary Prevention and management of epidemic is a protracted war. As large community in city, universities are key regions in the anti-epidemic period. However, the current epidemic prevention and management measures in many universities do not compatible with the spatial form and the characteristics of the population, likely to lead to waste of resources and cause conflicts. The research simulates campus environment by constructing GIS model, and simulates the behavior of campus crowd by ABM. Under the coupling effect of the two, the real-time calculation of the spread of epidemic in universities can be calculated in real-time, making up for the deficiency of GIS model which can only do static data analysis. On this basis, research takes South China University of Technology as an example and assumes three epidemic prevention management measures, i.e. closed-off management, zoning management and self prevention, respectively to simulate the spread of the epidemic, sum up the results of different management measures and provide certain suggestions.
series cdrf
last changed 2022/09/29 07:53

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