CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 32

_id acadia20_120p
id acadia20_120p
authors Hirth, Kevin
year 2020
title Short Stack
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 120-123
summary Short Stack is a bare minimal structure using only laminated sheets of structural metal decking for all elements of its structure and enclosure. The project operates under a simple principle. Structural metal decking is a one-way system that resists loads well in one direction, but not in the other. When this decking is stacked into rotated sections and tensioned together, the resultant sandwich of corrugated metal is resistant to loading in every direction. These sandwiches become walls, floors, and roofs to a temporary structure. The compounded effect at the edges of the rotated and cropped decking is one of filigree or an ornamental articulation. The sandwich, which is mostly hollow due to the section of the decking, provides a sense of airy lightness that is at odds with its bulky mass. The structure, therefore, teeters between being unexpectedly open and at once heavy. The economy of the project is in its uniformity and persistent singularity. By maintaining a single palette of material and using a plasma cutting CNC bed to cut each section of the decking, the structure is simply assembled. The digital intelligence that lies underneath the apparent formal simplicity of the project is two-fold. Firstly, each sheet of metal decking is different from the next. Because of the locations of bolt-holes and constant variability of rotation and cropping of each sheet, it is a project that expresses uniformity rather than articulation through discretization. Secondly, the project appears solid and monolithic but is hollowed structurally to minimize the weight of the assembly. Parametric tools are implemented to maximize material efficiencies by hollowing the interior of each sandwich for load optimization. The project is presently in prototyping and documentation and will go into construction in Spring 2021 on a site in downtown Denver.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id caadria2021_399
id caadria2021_399
authors Alsalman, Osama, Erhan, Halil, Haas, Alyssa, Abuzuraiq, Ahmed M. and Zarei, Maryam
year 2021
title Design Analytics and Data-Driven Collaboration in Evaluating Alternatives
doi https://doi.org/10.52842/conf.caadria.2021.2.101
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 101-110
summary Evaluation of design ideas is an important task throughout the life cycle of design development in the AEC industry. It involves multiple stakeholders with diverse backgrounds and interests. However, there is limited computational support which through this collaboration is facilitated, in particular for projects that are complex. Current systems are either highly specialized for designers or configured for a particular purpose or design workflow overlooking other stakeholders' needs. We present our approach to motivating participatory and collaborative design decision-making on alternative solutions as early as possible in the design process. The main principle motivating our approach is giving the stakeholders the control over customizing the data presentation interfaces. We introduce our prototype system D-ART as a collection of customizable web interfaces supporting design data form and performance presentation, feedback input, design solutions comparisons, and feedback compiling and presentation. Finally, we started the evaluation of these interfaces through an expert evaluation process which generally reported positive results. Although the results are not conclusive, they hint towards the need for presenting and compiling feedback back to the designers which will be the main point of our future work.
keywords Design Analytics; Collaboration; Visualizations
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia23_v3_207
id acadia23_v3_207
authors Doyle, Shelby; Bogosian, Biayna; Goldman, Melissa
year 2023
title ACADIA Cultural. History Fellowship
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The Association for Computer Aided Design in Architecture (ACADIA) launched the Cultural History Project in 2021 to mark the 40th anniversary of the organization and the 41st anniversary of the conference. This initiative has provided an opportunity to reflect upon the legacy and trends of the organization as a method for considering its future. The Cultural History Project began with an open-access digital archive of the organization’s Proceedings and Quarterlies and evolved into a larger discourse about how the ACADIA community values and promotes forms of computational knowledge. A summary essay included in the 2021 Proceedings (Image 2) reflects on what the archive reveals about ACADIA and its “habits”. Habits are settled tendencies or practices, especially ones that are difficult to relinquish. The term implies repetition, perhaps unconscious, that becomes normalized through its reiteration. The 2023 ACADIA Conference, “Habits of the Anthropocene,” marks the 43rd anniversary of the conference and the 42nd anniversary of ACADIA as an organization. What are the computational habits we need to identify, recall, question, break, and replace with new (or perhaps old) ways of thinking and working?
series ACADIA
email
last changed 2024/04/17 14:00

_id caadria2021_013
id caadria2021_013
authors Haeusler, M. Hank, Butler, Andrew, Gardner, Nicole, Sepasgozar, Samad and Pan, Shan
year 2021
title Wasted ... Again - Or how to understand waste as a data problem and aiming to address the reduction of waste as a computational challenge
doi https://doi.org/10.52842/conf.caadria.2021.1.371
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 371-380
summary The global construction industry is the single largest consumer of materials on the planet. Of that material consumption anywhere between 10-20% will end up in landfills as waste. Currently, there are three approaches to tackle this problem - reduce, reuse, and recycle. Concentrating purely on the challenge of reducing waste this research aims to address the problem of waste in the construction industry by addressing it in the preliminary design stage. It does so by asking the research question if computational design offers opportunities towards lean construction or to achieve Zero Waste by understanding waste as a data management challenge. For our research materials are specified in databases outlining geometrical and quantitative information either in material supplier databases (homepage) or in architecture and construction databases via Revit or Grasshopper. Consequently, one can collect via web scraping, investigate via databases, inspect and compare via Grasshopper and Python these databases to understand if one can transform data into information towards material use and consequently into knowledge on waste production and reduction. This investigation, its proposed hypothesis, methodology, implications, significance, and evaluation are presented in the paper.
keywords Construction industry; waste reduction; databases; web scraping; computational design
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia23_v1_208
id acadia23_v1_208
authors Hünkar, Ertunç; Lee, Dave
year 2023
title Enhancing Construction of Complex Compression-Based Structures through Holographic-Assisted Assembly
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 208-213.
summary Compression-based stacking (Figure 1) structures, including arches and cantilevers, have long been essential elements in architecture and engineering. However, their construction poses challenges, particularly when dealing with extreme cantilevers and arched spans. Traditional building methods often rely on glue or fasteners, which can be impractical or unsuitable for certain compression-based structures. Constructing such structures without support requires precise alignment and careful weight distribution. To address these challenges, holographic building techniques have emerged as a promising alternative to traditional methods (Lok, Samaniego, and Spencer, 2021). By projecting virtual geometry during the assembly process, these techniques enable greater precision in alignment and weight distribution, enhancing stability and structural integrity. This research explores the use of holographic building techniques to construct compression-based structures (Figure 2 through 5). Computational tools are employed to parameterize the mathematical problem and simulate the structures in a virtual environment, enabling testing and iteration of different design options (Figure 6 through 9) before physical construction.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2021_276
id caadria2021_276
authors Kawai, Yasuo
year 2021
title Development of a Tsunami Evacuation Behavior Simulation System for Selection of Evacuation Sites
doi https://doi.org/10.52842/conf.caadria.2021.2.499
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 499-508
summary In this study, a tsunami evacuation simulation system was developed using a game engine and open data to reflect the conditions of a local emergency situation at low cost. Chigasaki City, which is a heavily populated urban area and tourist destination along the coast of Japan, was selected as the target area for this study. A total of 20 simulations were conducted using 20,000 evacuation agents categorized as child, adult, or elderly residents or visitors randomly placed on the road surface in the target area. The simulation results indicate that a 10.60% agent damage rate may occur for a tsunami of height 10 m. In lowland areas where the river flows inland, tsunamis were observed to move up the estuary, trapping agents between the river and the coast. In such inland areas, several areas with no tsunami evacuation buildings were observed. Thus, the low-cost simulations provided by the proposed system can provide necessary support for planning and designating appropriate tsunami evacuation buildings in disaster-prone areas.
keywords Tsunami; Evacuation ; Agent; Simulation; Game Engine
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia23_v3_189
id acadia23_v3_189
authors Leung, Pok Yin Victor; Huang, Yijiang
year 2023
title Task and Motion Planning for Robotic Assembly
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary When programming robotic assembly processes, it is often necessary to create a sequential list of actions. Some actions are robotic motions (requiring motion trajectory), and some are for controlling external equipment, such as grippers and fastening tools. The act of planning these actions and motion trajectories is called Task Planning and Motion Planning. Existing literature in robotics explored many different planning algorithms for planning a single trajectory to planning a complete sequence of tasks where continuity is maintained [Garrett et al, 2021]. Many application literature focused on the TAMP for service robots, medical robots, and self-driving cars, while there are few examples for architectural applications. For digital fabrication and automated construction, the planning method has to be adapted to the needs of architectural assemblies and the scale of construction [Leung et al, 2021]. Some of the unique challenges are the highly bespoke workpiece and assembly geometry, the large workpiece (e.g., long beams), and a dense collision environment. This three-day hybrid workshop addressed the needs of the architectural robotics community to use industrial robotic arms to assemble highly bespoke objects. The objects do not have any repetitive parts or assembly targets. The workshop leaders shared their experiences using industrial robots to construct large-scale timber structures. One of the most useful techniques is the recently published “Flowchart Planning Method,” where task sequence is planned using a flowchart, and motion trajectories are planned in a second pass [Huang et al, 2021].
series ACADIA
type workshop
last changed 2024/04/17 14:00

_id acadia23_v1_242
id acadia23_v1_242
authors Noel, Vernelle A.
year 2023
title Carnival + AI: Heritage, Immersive virtual spaces, and Machine Learning
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 242-245.
summary Built on a Situated Computations framework, this project explores preservation, reconfiguration, and presentation of heritage through immersive virtual experiences, and machine learning for new understandings and possibilities (Noel 2020; 2017; Leach and Campo 2022; Leach 2021). Using the Trinidad and Tobago Carnival - hereinafter referred to as Carnival - as a case study, Carnival + AI is a series of immersive experiences in design, culture, and artificial intelligence (AI). These virtual spaces create new digital modes of engaging with cultural heritage and reimagined designs of traditional sculptures in the Carnival (Noel 2021). The project includes three virtual events that draw on real events in the Carnival: (1) the Virtual Gallery, which builds on dancing sculptures in the Carnival and showcases AI-generated designs; (2) Virtual J’ouvert built on J’ouvert in Carnival with AI-generated J’ouvert characters specific; and (3) Virtual Mas which builds on the masquerade.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia23_v3_71
id acadia23_v3_71
authors Vassigh, Shahin; Bogosian, Biayna
year 2023
title Envisioning an Open Knowledge Network (OKN) for AEC Roboticists
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The construction industry faces numerous challenges related to productivity, sustainability, and meeting global demands (Hatoum and Nassereddine 2020; Carra et al. 2018; Barbosa, Woetzel, and Mischke 2017; Bock 2015; Linner 2013). In response, the automation of design and construction has emerged as a promising solution. In the past three decades, researchers and innovators in the Architecture, Engineering, and Construction (AEC) fields have made significant strides in automating various aspects of building construction, utilizing computational design and robotic fabrication processes (Dubor et al. 2019). However, synthesizing innovation in automation encounters several obstacles. First, there is a lack of an established venue for information sharing, making it difficult to build upon the knowledge of peers. First, the absence of a well-established platform for information sharing hinders the ability to effectively capitalize on the knowledge of peers. Consequently, much of the research remains isolated, impeding the rapid dissemination of knowledge within the field (Mahbub 2015). Second, the absence of a standardized and unified process for automating design and construction leads to the individual development of standards, workflows, and terminologies. This lack of standardization presents a significant obstacle to research and learning within the field. Lastly, insufficient training materials hinder the acquisition of skills necessary to effectively utilize automation. Traditional in-person robotics training is resource-intensive, expensive, and designed for specific platforms (Peterson et al. 2021; Thomas 2013).
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id cdrf2021_286
id cdrf2021_286
authors Yimeng Wei, Areti Markopoulou, Yuanshuang Zhu,Eduardo Chamorro Martin, and Nikol Kirova
year 2021
title Additive Manufacture of Cellulose Based Bio-Material on Architectural Scale
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_27
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary There are severe environmental and ecological issues once we evaluate the architecture industry with LCA (Life Cycle Assessment), such as emission of CO2 caused by necessary high temperature for producing cement and significant amounts of Construction Demolition Waste (CDW) in deteriorated and obsolete buildings. One of the ways to solve these problems is Bio-Material. CELLULOSE and CHITON is the 1st and 2nd abundant substance in nature (Duro-Royo, J.: Aguahoja_ProgrammableWater-based Biocomposites for Digital Design and Fabrication across Scales. MIT, pp. 1–3 (2019)), which means significantly potential for architectural dimension production. Meanwhile, renewability and biodegradability make it more conducive to the current problem of construction pollution. The purpose of this study is to explore Cellulose Based Biomaterial and bring it into architectural scale additive manufacture that engages with performance in the material development, with respect to time of solidification and control of shrinkage, as well as offering mechanical strength. At present, the experiments have proved the possibility of developing a cellulose-chitosan- based composite into 3D-Printing Construction Material (Sanandiya, N.D., Vijay, Y., Dimopoulou, M., Dritsas, S., Fernandez, J.G.: Large-scale additive manufacturing with bioinspired cellulosic materials. Sci. Rep. 8(1), 1–5 (2018)). Moreover, The research shows that the characteristics (Such as waterproof, bending, compression, tensile, transparency) of the composite can be enhanced by different additives (such as xanthan gum, paper fiber, flour), which means it can be customized into various architectural components based on Performance Directional Optimization. This solution has a positive effect on environmental impact reduction and is of great significance in putting the architectural construction industry into a more environment-friendly and smart state.
series cdrf
email
last changed 2022/09/29 07:53

_id caadria2021_405
id caadria2021_405
authors Zarei, Maryam, Erhan, Halil, Abuzuraiq, Ahmed M., Alsalman, Osama and Haas, Alyssa
year 2021
title Design and Development of Interactive Systems for Integration of Comparative Visual Analytics in Design Workflow
doi https://doi.org/10.52842/conf.caadria.2021.2.121
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 121-130
summary In architectural design, data-driven processes are increasingly utilized in creating and selecting design alternatives. Multiple design-aid systems that support such processes exist. Still, these systems dominantly support parametric modelling only or lack sufficient support for organizing, scanning and comparing multiple alternatives in the process of their creation while considering both their forms and performance data. In this paper, we argue that (a) evaluating and selecting potential alternatives must take place in the same context they are created and explored, (b) interactive data visualizations can provide real-time feedback about various aspects of design alternatives, and they should be incorporated as early in the design process as possible, and (c) design environment must enable comparing design alternatives as an integral part of the design workflow. We call our approach 'comparative design analytics,' which aims to identify, develop, and validate practical key features of visualization tools for assisting designers in analyzing and comparing multiple solutions with their data. We present D-CAT as a visualization prototype tool integrated with an existing CAD application. D-CAT acts as a platform for generating knowledge about using interactive data visualization for comparing design alternatives. Our goal is to transfer the findings from evaluating this interface to developing practical applications for real-world use.
keywords Comparative Design Analytics; Interactive System Development; Design Data Visualization; Design Workflow Augmentation; Creativity Support Tool
series CAADRIA
email
last changed 2022/06/07 07:57

_id ijac202119407
id ijac202119407
authors Haeusler, Matthias H.; Gardner, Nicole; Yu, Daniel K.; Oh, Claire; Huang, Blair
year 2021
title (Computationally) designing out waste: Developing a computational design workflow for minimising construction and demolition waste in early-stage architectural design
source International Journal of Architectural Computing 2021, Vol. 19 - no. 4, 594–611
summary In the architecture, engineering and construction (AEC) industry, waste is oft framed as an economic problemtypically addressed in a building’s construction and demolition phase. Yet, architectural design decision-making can significantly determine construction waste outcomes. Following the logic of zero waste, thisresearch addresses waste minimisation‘at the source’. By resituating the problem of construction wastewithin the architectural design process, the research explores waste as a data and informational problem in adesign system. Accordingly, this article outlines the creation of an integrated computational design decisionsupport waste tool that employs a novel data structure combining HTML-scraped material data and historicbuilding information modelling (BIM) data to generate waste evaluations in a browser-based 3D modellingplatform. Designing an accessible construction waste tool for use by architects and designers aims to heightenawareness of the waste implications of design decisions towards challenging the systems of consumption andproduction that generate construction and demolition waste.
keywords Construction and demolition waste, waste minimisation, zero waste, BIM databases, design process, designmanagement, web scraping, computational design, software product development
series journal
email
last changed 2024/04/17 14:29

_id acadia21_410
id acadia21_410
authors Meibodi, Mania Aghaei; Craney, Ryan; McGee, Wes
year 2021
title Robotic Pellet Extrusion: 3D Printing and Integral Computational Design
doi https://doi.org/10.52842/conf.acadia.2021.410
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 410-419.
summary 3D printing offers significant geometric freedom and allows the fabrication of integral parts. This research showcases how robotic fused deposition modeling (FDM) enables the prefabrication of large-scale, lightweight, and ready-to-cast freeform formwork to minimize material waste, labor, and errors in the construction process while increasing the speed of production and economic viability of casting non-standard concrete elements. This is achieved through the development of a digital design-to-production workflow for concrete formwork. All functions that are needed in the final product, an integrally insulated steel-reinforced concrete wall, and the process for a successful cast, are fully integrated into the formwork system. A parametric model for integrated structural ribbing is developed and verified using finite element analysis. A case study is presented which showcases the fully integrated system in the production of a 2.4 m tall x 2.0 m curved concrete wall. This research demonstrates the potential for large-scale additive manufacturing to enable the efficient production of non-standard concrete formwork.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ascaad2021_017
id ascaad2021_017
authors Abouhadid, Mariam
year 2021
title Affective Computing in Space Design: A Review of Literature of Emotional Comfort Tools and Measurements
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 330-340
summary Architecture Digital Platforms are capable of creating buildings that provide comfort that meets human thermal, acoustic and visual needs. However, some building technologies can choose the physical energy arena of the building on the expense of the mentioned aspects of human comfort. Nevertheless, aspects like emotional and psychological human comfort exist in limited studies practiced in interior design, or in active design of public spaces and on the landscape and urban scale. It is not mandatory in building design: How different spaces affect humans and what makes an environment stressful or not. Study gathers literature theoretically and categorizes it per topic: 1) Affective computing Introduction and uses, 2) Human responses to different stimulus and environments, 3) Factors that affect humans, 4) Technologies like brain imaging and Galvanic Skin Response (GSR) that are used to measure human anxiety levels, as well as blood pressure and other indications on the person’s well-being, and some 5) Case Studies. Affective computing can be an addition to different pre- design analysis made to a project. Different areas of comfort like space dimensions, height, colour and shape can be the start of coding “Human Comfort” analysis software. Study has been restricted to previous research, and can be expanded further to experimentation. Future work aims to code it into Building Information Modelling Software.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2021_008
id ascaad2021_008
authors Alabbasi, Mohammad; Han-Mei Chen, Asterios Agkathidis
year 2021
title Assessing the Effectivity of Additive Manufacturing Techniques for the Production of Building Components: Implementing Innovation for Housing Construction in Saudi Arabia
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 214-226
summary This paper examines the suitability of existing robotic technologies and large-scale 3D printing techniques for the fabrication of three-dimensional printed building components to be applied in the Saudi housing construction industry. The paper assesses a series of cases based on the applications for 3D-printing cement-based materials in construction. In particular, we investigate five different additive manufacturing techniques and evaluate their performance in terms of their flexibility/mechanism, control/navigation, calibration/operation system, fabrication suitability (in-situ or off-site), size of printed components, printing speed. The findings include in a matrix chart, where the advantages and disadvantages of each technique become evident. The paper further evaluates the suitability of each technique in relation to the particular climatical and socio-political context of Saudi Arabia, applicable to other construction industries with similar conditions.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2021_007
id ascaad2021_007
authors Alabbasi, Mohammad; Han-Mei Chen, Asterios Agkathidis
year 2021
title Developing a Design Framework for the 3D Printing Production of Concrete Building Components: A Case Study on Column Optimization for Efficient Housing Solutions in Saudi Arabia
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 713-726
summary This paper is examining the development of a design and fabrication framework aiming to increase the efficiency of the construction of concrete building components by introducing 3D concrete printing in the context of Saudi Arabia. In particular, we will present an algorithmic process focusing on the design and fabrication of a typical, mass customised, single-family house, which incorporates parametric modelling, topology optimisation, finite element (FE) analysis and robotic 3D printing techniques. We will test and verify our framework by designing and fabricating a loadbearing concrete column with structural and material properties defined by the Saudi Building Code of Construction. Our findings are highlighting the advantages and challenges of the proposed file-to-factory framework in comparison to the conventional construction methods currently applied in Saudi Arabia, or other similar sociopolitical contexts. By comparing the material usage in both conventional and optimised columns, the results have shown that material consumption has been reduced by 25%, the required labour in the construction site has been mitigated by 28 and the duration time has been reduced by 80% without the need for formwork.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2021_028
id ascaad2021_028
authors Fahmy, Marwa
year 2021
title Applying Urban Parametricism in the Design of Dynamic Neighborhoods
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 646-660
summary Neighborhoods are considered basic spatial units of an urban area. Their forms have complex and hierarchical structures that contain building layouts, street segments, street networks and etc.. The traditional ways of computationally producing neighborhoods have proven incompetence. Some of these conventional ways focus on the morphological approaches, but they do not include all urban features. Meanwhile, other models that can design urban features have limited formulation flexibility. Besides the absence of dynamic generation behavior as they don’t use parametric techniques. They lack interactivity with the surroundings as they don’t use streets as the main generator of neighborhoods. Additionally, they don’t have the ability of automatically analyzing the site. Other models are generated for a specific location and miss the interactivity with other sites. This study implements parametric techniques to generate an urban model with wide design varieties. Furthermore, the model has dynamic morphological behavior, capable of interacting with the designer's modifications. This study focuses on the streets and grid as the dominant element of neighborhoods. The study also presents a predefined function in the scripting process. The model also proposes a python switcher to allow easy accessing all the inputs. Also, the research converts the elements to be more interactive, responsive, flexible, and dynamic. Therefore, all the neighborhood elements are simultaneously created according to user requirements. The study method is divided into three stages: Decomposition, Formulation, Modeling, and evaluation. Each process is defined with its tools, inputs, and parameters.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ijac202119305
id ijac202119305
authors Hosseini, Seyed Vahab; Alim, Usman R.; Oehlberg, Lora; Taron, Joshua M.
year 2021
title Optically illusive architecture (OIA): Introduction and evaluation using virtual reality
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 291–314
summary Architects and designers communicate their ideas within a range of representational methods. No single instance of these methods, either in the form of orthographic projections or perspectival representation, can address all questions regarding the design, but as a whole, they demonstrate a comprehensive range of information about the building or object they intend to represent. This explicates an inevitable degree of deficiency in representation, regardless of its type. In addition, perspective-based optical illusions manipulate our spatial perception by deliberately misrepresenting the reality. In this regard, they are not new concepts to architectural representation. As a consequence, Optically Illusive Architecture (OIA) is proposed, not as a solution to fill the gap between the representing and represented spaces, but as a design paradigm whose concept derives from and accounts for this gap. By OIA we aim to cast light to an undeniable role of viewpoints in designing architectural spaces. The idea is to establish a methodology in a way that the deficiency of current representational techniques—manifested as specific thread of optical illusions—flourishes into thoughtful results embodied as actual architectural spaces. Within our design paradigm, we define a framework to be able to effectively analyze its precedents, generate new space, and evaluate their efficiencies. Moreover, the framework raises a hierarchical set of questions to differentiate OIA from a visual gimmick. Furthermore, we study two OIA-driven environments, by conducting empirical studies using Virtual Reality (VR). These studies bear essential information, in terms of design performance, and the public’s ability to engage and interact with an OIA space, prior to the actual fabrication of the structures.
keywords Architectural representation, optical illusion, design evaluation, virtual reality
series journal
email
last changed 2024/04/17 14:29

_id ecaade2021_010
id ecaade2021_010
authors Huang, Yurong, Butler, Andrew, Gardner, Nicole and Haeusler, M. Hank
year 2021
title Lost in Translation - Achieving semantic consistency of name-identity in BIM
doi https://doi.org/10.52842/conf.ecaade.2021.2.009
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 9-20
summary Custom room naming in architectural projects can vary considerably depending on the user. Having multiple and diverse names for the same room is particularly problematic for information retrieval processes in BIM-based projects. Current best practice includes either team agreement on naming labels in BIM or manual renaming to align with an office-wide standard. Both remain laborious and flawed and lead to compounding errors. This research explores how an automated naming-standardization workflow can enhance the interoperability of object-based modeling in a BIM environment and make information retrieval more reliable for a project life cycle. This paper presents research on (1) building a custom corpus specialized for architectural terminology to fit into the BIM environment and (2) devising a standard-naming system titled WuzzyNaming to save manual work for BIM users in maintaining room-name consistency. Our presented workflow applied natural language processing (NLP) technique and Fuzzy logic to perform the semantic analysis and automate the BIM room-name standardization.
keywords Building information modeling; Natural Language Processing; Data interoperability; Naming convention; Fuzzy logic
series eCAADe
email
last changed 2022/06/07 07:50

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