CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 609

_id caadria2021_080
id caadria2021_080
authors Yang, Xuyou and Xu, Weishun
year 2021
title A Tool for Searching Active Bending Bamboo Strips in Construction via Deep Learning
doi https://doi.org/10.52842/conf.caadria.2021.1.463
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 463-472
summary As an alternative material for construction, the structural use of bamboo in architecture is commonly associated with active bending. However, as natural material, the deformation of unprocessed bamboo strips is affected by the distribution of nodes, whose impact on deformation is difficult to precisely programme for each individual case and thus often causes discrepancies between generic digital simulation and construction. This research proposes a tool for searching active bending bamboo strips via deep leaning based on a multi-task neural network. The tool is able to predict both the number and locations of nodes suggested on bamboo strips according to a target curve as tool input. By approximating the prediction, users can find a strip that is most likely to deform into the desired geometry.
keywords neural network; active bending; neural architecture search (NAS); bamboo; material behaviour
series CAADRIA
email
last changed 2022/06/07 07:57

_id ascaad2021_054
id ascaad2021_054
authors Kontovourkis, Odysseas; Andreas Konstantinou, Nikos Kyrizi, Panagiota Tziourrou,
year 2021
title Built-In Immersive VR Technology for Decision-Making in Design and Simulation of a Flexible Shading Device
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 190-200
summary This paper discusses the potential offered by Virtual Reality (VR) and accompanied gesture-based devices as tools for architectural design and simulation. This is done by outlining a workflow and by demonstrating an experimental study for the development of an interactive, flexible and parametric shading device consisting of bending-active wooden strips. More specifically, the project focuses on the relationship between physical inputs acquisition and virtual experience of two users in space. Through the use of Kinect and VR headset, the first user is responsible to check and control the shading system regarding the shape and sun direction. The aim is to create configurations that serves his/her shading needs by moving his/her hand in order to hide the sun in a game like procedure until satisfactory shading is acquired. The second user, through the use of a leap motion sensor and a projection screen, is able to check and control the efficiency of structure in terms of bending behavior and environmental impact, also in a loop of possibilities. Using the thump and pointer fingers he/she controls the bending behavior by watching a screen that shows in different colours the bending factor of each element. At the same time, the distance between his/her hands controls the number of elements in order to achieve the optimal rate between material consumption and shading. The two users can intervene sequentially or concurrently during the process. A series of investigations related to shading rate and bending behavior as well as minimum material consumption leading to lower environmental impact are conducted. This attempts to offer useful conclusions as regard the potential application of immersive VR technology as mechanism for decision-making in architecture and simulation but also in the fabrication of the suggested shading device.
series ASCAAD
email
last changed 2021/08/09 13:11

_id caadria2021_333
id caadria2021_333
authors Ma, Chun Yu, Chan, Yan Yu Jennifer and Crolla, Kristof
year 2021
title Expanding Bending-Active Bamboo Gridshell Structures' Design Solution Space Through Hybrid Assembly Systems
doi https://doi.org/10.52842/conf.caadria.2021.1.331
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 331-340
summary This paper discusses the development and testing of a novel design method for the low-tech construction of bending-active bamboo gridshell structures. It expands this typologys current design solution space by combining and building up on two common production methods for light-weight shell structures: 1) the lay-up method, typically used in bamboo architecture in which members are added one at a time, and 2) the flatbed method, in which a prefabricated equidistant flat grid without shear rigidity is propped up and deformed into its final doubly curved shape. The novel methodology expands the systems design solution space by incorporating singularities within the grid topology and by layering multiple separate grids. This allows for spatially radically different building geometries without loss of implementation workflow efficiency. A demonstrator design project, tested through a large-scale prototype model, is described to illustrate the possible spatially engaging architectural design opportunities presented by the novel approach.
keywords Bending-active structures; Bamboo architecture; Shell structures; Low-tech fabrication; Form finding
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2021_126
id caadria2021_126
authors Wang, Sining and Zhao, Xinchen
year 2021
title Fuzzy Logic in Bending-active Gridshell Design
doi https://doi.org/10.52842/conf.caadria.2021.1.321
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 321-330
summary Performance-based design is encouraging designers to carry out quantitative-oriented research, sometimes indifferent to qualitative matters that concern social, cultural, and even psychological aspects. Design requirements related to humans subjective value and decision-making ought to be properly addressed. This paper begins with the discussion of architectural complexity about its ill-defined design problems. Humans linguistic variables contain the ambiguous yet uncertain value that seemingly unfit for todays precise digital design approaches. Hence, this paper involves the idea of fuzzy logic and its inference system, presents a soft computing method using membership functions to describe qualitative parameters. It then uses MATLAB Fuzzy Logic Toolbox, as an auxiliary design tool apart from Rhinoceros Grasshopper, to grade design options of a bending-active gridshell from an undergraduate design studio.
keywords Fuzzy logic; digital architecture; linguistic variable; bending-active gridshell
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2021_359
id sigradi2021_359
authors Carrasco-Walburg, Carolina, Valenzuela-Astudillo, Eduardo, Maino-Ansaldo, Sandro, Correa-Díaz, Matías and Zapata-Torres, Diego
year 2021
title Experiential Teaching-learning Tools: Critical Study of Representational Media and Immersion in Architecture
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 475–488
summary The use of Virtual Reality (VR) in teaching-learning process of design, theory and history of architecture has increased in terms of virtual tours. A preliminary study of techniques and capabilities of Immersive Virtual Reality (IVR) systems allowed us to establish that the immersive and interactive virtual experience facilitates the perception and enhancement of spatial qualities. In addition, it facilitates analysis since it promotes observation and the development of spatial thinking. However, the use of this medium as a tool for analysis is less frequent. Therefore, in this research we comparatively evaluate the impact that VR has on such a task. We developed an analysis instrument using experiential learning cycles that was tested with students in control and experimental groups. As a result, we found that the experience of inhabiting facilitates integration of fundamental concepts, allowing empirical evaluation of architecture and streamlining communication in the classroom as an active learning strategy.
keywords Virtual Reality, Architecture, Spatial Perception, Experiential Learning, Teaching-Learning Process
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2021_257
id ecaade2021_257
authors Cichocka, Judyta Maria, Loj, Szymon and Wloczyk, Marta Magdalena
year 2021
title A Method for Generating Regular Grid Configurations on Free-From Surfaces for Structurally Sound Geodesic Gridshells
doi https://doi.org/10.52842/conf.ecaade.2021.2.493
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 493-502
summary Gridshells are highly efficient, lightweight structures which can span long distances with minimal use of material (Vassallo & Malek 2017). One of the most promising and novel categories of gridshells are bending-active (elastic) systems (Lienhard & Gengnagel 2018), which are composed of flexible members (Kuijenhoven & Hoogenboom 2012). Timber elastic gridshells can be site-sprung or sequentially erected (geodesic). While a lot of research focus is on the site-sprung ones, the methods for design of sequentially-erected geodesic gridshells remained underdeveloped (Cichocka 2020). The main objective of the paper is to introduce a method of generating regular geodesic grid patterns on free-form surfaces and to examine its applicability to design structurally feasible geodesic gridshells. We adopted differential geometry methods of generating regular bidirectional geodesic grids on free-form surfaces. Then, we compared the structural performance of the regular and the irregular grids of the same density on three free-form surfaces. The proposed method successfully produces the regular geodesic grid patterns on the free-form surfaces with varying curvature-richness. Our analysis shows that gridshells with regular grid configurations perform structurally better than those with irregular patterns. We conclude that the presented method can be readily used and can expand possibilities of application of geodesic gridshells.
keywords elastic timber gridshell; bending-active structure; grid configuration optimization; computational differential geometry; material-based design methodology; free-form surface; pattern; geodesic
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2021_062
id ascaad2021_062
authors Elgobashi, Aya; Yasmeen El Semary
year 2021
title Redefinition of Heritage Public Spaces Using PPGIS: The Case of Religious Complex in Old Cairo
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 355-370
summary Plenty of challenges all over the world are affecting the urban development of spaces in the cities, especially those of heritage sites; these urban spaces provide various ambiances that appeal to the senses. Although surrounded open spaces in heritage sites are full of rich, deep knowledge that plays an active role in the community perceptions, it has been recently neglected. A contribution is paid to the combination of digital technologies to help in preserving those spaces. Its integrated use could exponentially increase the effectiveness of conservation strategies of ancient buildings. GIS technology became a usual documentation tool for heritage managers, conservators, restorers, architects, archaeologists, painters, and all other categories of experts involved in cultural heritage activities. Consequently, the GIS has faced strong criticism as it is a tool for documentation without engaging in the public environment and the users’ needs; as a result, GIS cannot help in any enhancing process as it does not have any idea about the needs of the users. This paper analyses public uses efficiency in heritage public spaces in Cairene context using public participation geographic information system (PPGIS) methodology, as it gives attention to the term “user” to include the “public” incorporating the concept of “public participation” commonly used in planning. An online survey was set up, based on Google Maps, where respondents were asked to place and rate twenty-five items on an interactive map done by (ARCGIS 10.4). These items were based on the criteria of placemaking to make those spaces full of creative ambiance to be more attractive and useful to the communities. Finally, 200 valid surveys have been collected and mapped 1500 opinions have been mapped. The Results of this research show that PPGIS is an effective tool in measuring the efficiency of those heritage public spaces, which may be valuable for future planning.
series ASCAAD
email
last changed 2021/08/09 13:13

_id caadria2021_118
id caadria2021_118
authors Huang, Chien-hua
year 2021
title Reinforcement Learning for Architectural Design-Build - Opportunity of Machine Learning in a Material-informed Circular Design Strategy
doi https://doi.org/10.52842/conf.caadria.2021.1.171
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 171-180
summary This paper discusses the potentials of reinforcement learning in game engine for design, implementation, and construction of architecture. It inaugurates a new design tool that promotes a material-informed design-build workflow for architectural design and construction industries that achieves a comprehensive circular economy. As a proof of concept, it uses the project Reform Standard, a machine-learning-based searching system that designs new shell structures composed of existing wasted materials, as a demonstration to discuss how reinforcement learning, machine vision and automated searching algorithm in the game engine can promote a material-aware design and converts wastes into construction materials. The demonstrator project sorts and transforms irregular chunks of wasted broken plastics into a new form. Instead of recycling those wastes in an energy-intensive process, the game engine is capable of finding the intricacy and new machine-oriented aesthetics in those otherwise neglected wastes. Furthermore, future research directions such as robotic-aided construction are discussed by exposing the potentials and problems in the demonstrated project. Finally, the future circular strategy is discussed beyond the demonstrated tests and local uses. The standardization of material, legislation and material lifecycle needs to be comprehensively considered and designed by architects and designers during conceptual design phase.
keywords Reinforcement Learning; ML-Agents; Unity3D; circular design; geometric analysis
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia21_502
id acadia21_502
authors Mytcul, Anna
year 2021
title ARchitect
doi https://doi.org/10.52842/conf.acadia.2021.502
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 502-511.
summary This research investigates gaming as a framework for design democratization in architecture, where the end user is the key decisionmaker in the design process. ARchitect is a multisensory game that promotes and explores the educational aspects of learning games and their influence on end user engagement with house co-design. This combinatorial game relies on an augmented reality (AR) application accessible through a smartphone, serving as a low-threshold tool for converting architectural drawings into 3D models in real time and using AR technology for design evaluation.

By allowing for learning through playing, ARchitect provides alternative ways of gaining knowledge about design and architecture and empowers non-experts to take active and informed positions in shaping their future urban environments on a micro-scale, rethinking conventional market relations and exploring emerging personal and public values. The ARchitect game challenges conventional participatory design where an architect plays an essential role in facilitation of the design process and translation of end users’ design proposals. In contrast, the proposed game system allows non-architect players to autonomously produce and access design solutions through embedded computational simulation by an AR application, thus giving an equal chance to non-professionals to express their design visions and become aware of potential implications of their ideas. By providing free access to the game contents through the ARchitect platform and a playful user experience by which design principles can be learned, this game will inspire the general public to engage in conversation about home design, eventually spreading architectural literacy to less-privileged communities.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2021_445
id caadria2021_445
authors Noel, Vernelle A. A., Nikookar, Niloofar, Pye, Jamieson, Tran, Phuong 'Karen' and Laudeman, Sara
year 2021
title The Infinite Line Active Bending Pavilion: Culture,Craft and Computation
doi https://doi.org/10.52842/conf.caadria.2021.1.351
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 351-360
summary Active bending projects today employ highly specialized, complex computer software and machines for design, simulation, and materialization. At times, these projects lack a sensitivity to cultures limited in high-tech infrastructures but rich in low-tech knowledges. Situated Computations is an approach to computational design that grounds it in the social world by acknowledging historical, cultural, and material contexts of design and making, as well as the social and political structures that drive them. In this article, we ask, how can a Situated Computations approach to contemporary active bending broaden the design space and uplift low-tech cultural practices? To answer this question, we design and build "The Infinite Line"- an active bending pavilion that draws on the history, material practices, and knowledges in design in the Trinidad Carnival - for the 2019 International Association for Shell and Spatial Structures (IASS) exhibition in Barcelona, Spain. We conclude that Situated Computations provide an opportunity to integrate local knowledges, histories, design practices, and material behaviors as drivers in active bending approaches, so that structure, material practices, and cultural settings are considered concurrently.
keywords Situated Computations; craft; wire-bending; active bending structures; Trinidad Carnival; dancing sculptures
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia21_564
id acadia21_564
authors Pellicano, Emily; Sturken, Carlo
year 2021
title GPT-OA; Generative Pretrained Treatise--On Architecture
doi https://doi.org/10.52842/conf.acadia.2021.564
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 564-571.
summary Technological advancements throughout the industrial era have created more efficient, more economical, and safer machines to aid – and often replace – human operations, continually altering our ways of knowledge and world making. Each industrial advancement radically changes social, political, economic, environmental, and even linguistic conditions. Currently upon us is artificial intelligence (AI); machine to human and machine to machine communications. Our investigation examines AI as a creative tool, instead of a machine for industry. Recent advancements in natural language processing have made artificially intelligent machines, specifi cally Generative Pretrained Transformers (GPT), a potential active partici- pant in a creative computational discourse. Our particular interest in GPT, and the core of this project, explores the role of language in machine learning and the role of the author and editor within a continually expanding network of agents in the construction of our collective environments.
series ACADIA
type field note
email
last changed 2023/10/22 12:06

_id acadia21_194
id acadia21_194
authors Robby, Klara; Erik, Kraft; Rupert, Demaine; Riccardo, Maleczek; Tomohiro, Foschi; , Tachi
year 2021
title Lotus: A curved folding design tool for Grasshopper
doi https://doi.org/10.52842/conf.acadia.2021.194
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 194-203.
summary Curved-crease origami design is a novel area of research with applications in fields such as architecture, design, engineering, and fabrication ranging between micro and macro scales. However, the design of such models is still a difficult task which requires preserving isometry between the 3D form and 2D unfolded state. This paper introduces a new software tool for Rhino/Grasshopper for interactive computational curved-crease origami design. Using a rule-line based approach, this tool has two functions: rigid-ruling bending of a flat sheet, and a patch-by-patch additive construction method for cylindrical and conical surfaces along curved creases.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2021_013
id ecaade2021_013
authors Vucic, Marko and Tepavcevic, Bojan
year 2021
title Web-Based Collaborative Method for the Design and Fabrication of Gridshells
doi https://doi.org/10.52842/conf.ecaade.2021.1.225
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 225-234
summary Abstract: Advancements in computational design and fabrication along with development of web-based platforms for 3D modeling instigated new approaches for the development of collaborative tools in architecture and building industry. This paper presents a collaborative method to design and fabrication of geodesic D-strips gridshells which can be used for mass customization of lightweight wooden shell pavilions. Collaborative design-to-fabrication method is presented in 2 phases: digital form-finding process with custom designed online parametric tool for creating funicular D-stripe gridshells and using Microsoft Hololens for making physical prototype in mixed reality environment. As a proof of concept design and manufacturing of geodesic D-strips gridshell models are realized within online and onsite workshop as a part of model making course class for the students without previous 3D modeling experience.
keywords Collaborative Design; Geodesic D-strip models; Mixed reality; Gridshells
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2021_047
id ecaade2021_047
authors Zhang, Xiao, Yuan, Chao, Yang, Liu, Yu, Peiran, Ma, Yiwen, Qiu, Song, Guo, Zhe and Yuan, Philip F.
year 2021
title Design and Fabrication of Formwork for Shell Structures Based on 3D-printing Technology
doi https://doi.org/10.52842/conf.ecaade.2021.1.487
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 487-496
summary Shell structure is a kind of structure using a small amount of materials to obtain a large-span multi-functional space. However, lots of formwork and scaffold materials are often wasted in the construction process. This paper focuses on the shell structure construction using robotic 3D printing PLA (an environmental friendly material) technology as the background. The author explores the possibility of 3D printing technology in shell construction from small scale models in different construction method, and gradually optimizes the shell template shape suitable for PLA material in full-scale construction. Finally, the research team chose the bending-active 3D printing type and completed the construction of three full-scale concrete shell molds. Under the guidance of professor Philippe Block, the research team finished the final 3D printing mold with optimized slicing and bending logic and successfully used it as the template mold to carry the tiles which proved the feasibility of this construction method.
keywords Shell structure ; Formwork ; Geometric analysis; Form-finding; 3d printing
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2021_108
id caadria2021_108
authors Zhang, Yuqing, Meng, Qinglin and Li, Bin
year 2021
title Optimisation Design Strategy of Rural Building Forms for a Healthy Microclimate Environment
doi https://doi.org/10.52842/conf.caadria.2021.1.381
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 381-390
summary The paper based on microclimate environment of the site takes the optimized design of rural building form to help the rural revitalization and sustainable development. The reconstructed house project in Baihua Village of Tangchi Town in Anhui Province is taken as the research case to discuss the form optimization strategies. Based on the principle of passive priority and active optimization, the building in Baihua Village is analyzed by field investigation and numerical simulation. First, the outdoor environment is interpreted by using Weather Tool software to offer a building form proposal. Then, with the drawing software CAD, ecological building simulation software Ecotect, and green building analysis software PKPM, the optimization strategy analysis of healthy building form was carried out to verify the optimal solution of building form based on Chinas national standards. Finally, this paper summarized and improved the rural building optimization design system for a healthy microclimate environment. The results of this paper are hoped to use for the contemporary rural architectural form design.
keywords Building form; Healthy environment; Design optimization; Software analysis
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia21_470
id acadia21_470
authors £ochnicki, Grzegorz; Kalousdian, Nicolas Kubail; Leder, Samuel; Maierhofer, Mathias; Wood, Dylan; Menges, Achim
year 2021
title Co-Designing Material-Robot Construction Behaviors
doi https://doi.org/10.52842/conf.acadia.2021.470
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 470-479.
summary This paper presents research on designing distributed, robotic construction systems in which robots are taught construction behaviors relative to the elastic bending of natural building materials. Using this behavioral relationship as a driver, the robotic system is developed to deal with the unpredictability of natural materials in construction and further to engage their dynamic characteristics as methods of locomotion and manipulation during the assembly of actively bent structures. Such an approach has the potential to unlock robotic building practice with rapid-renewable materials, whose short crop cycles and small carbon footprints make them particularly important inroads to sustainable construction. The research is conducted through an initial case study in which a mobile robot learns a control policy for elastically bending bamboo bundles into designed configurations using deep reinforcement learning algorithms. This policy is utilized in the process of designing relevant structures, and for the in-situ assembly of these designs. These concepts are further investigated through the co-design and physical prototyping of a mobile robot and the construction of bundled bamboo structures.

This research demonstrates a shift from an approach of absolute control and predictability to behavior-based methods of assembly. With this, materials and processes that are often considered too labor-intensive or unpredictable can be reintroduced. This reintroduction leads to new insights in architectural design and construction, where design outcome is uniquely tied to the building material and its assembly logic. This highly material-driven approach sets the stage for developing an effective, sustainable, light-touch method of building using natural materials.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2021_130
id ecaade2021_130
authors Alassaf, Nancy and Clayton, Mark
year 2021
title The Use of Diagrammatic Reasoning to Aid Conceptual Design in Building Information Modeling (BIM)
doi https://doi.org/10.52842/conf.ecaade.2021.2.039
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 39-48
summary Architectural design is an intellectual activity where the architect moves from the abstract to the real. In this process, the abstract represents the logical reasoning of how architectural form is configured or structured, while the real refers to the final physical form. Diagrams become an integral part of the conceptual design stage because they mediate between those two realms. Building Information Modeling (BIM) can reallocate the effort and time to emphasize conceptual design. However, many consider BIM a professionally-oriented tool that is less suitable for the early design stages. This research suggests that architectural design reasoning can be achieved using constraint-based parametric diagrams to aid conceptual design in BIM. The study examines several techniques and constructs a framework to use diagrams in the early design stages. This framework has been investigated through Villa Stein and Citrohan House by Le Corbusier. This study addresses two roles of diagrams: the generative role to create various design solutions and the analytical one to conduct an early performance study of the building. Our research contributes to the discussion on the ways designers can use digital diagrams to support the architectural design process.
keywords Building Information Modeling (BIM); Performance analysis ; Architectural Form; Diagram; Parametric modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2021_283
id sigradi2021_283
authors Alexandrino, Joao Victor Mota, Amorim, Leonardo Edson, Muniz, Vinícius Fernandes and Leite, Raquel Magalhaes
year 2021
title Architecture and Context: A Data-based Approach to Optimize Climate Performance of Built Facades
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1139–1150
summary The present research stems from a critical reflection about the environmental adaptability of existing building envelopes. The main goal is to explore how to balance environmental optimization with contextual constraints, using modularity, flexibility and mass customization as guiding principles. An application study was carried out with the development of a second skin proposal aligned with the use and context of the building under study. For this purpose, simulations that assess environmental conditions were developed within a visual programming tool, not only feeding the design process with essential information, but also providing a flexible creative process. Results show that such simulations allow the designer to interpret these studies more accurately, reducing the iterative guesswork, since in this workflow it is possible to transform these outputs into proposition parameters for new designs or interventions.
keywords Data-Driven Analysis, Optimization, Parametric Facade Design, Thermal performance, High-low architecture, Mass Customization, Second Skin
series SIGraDi
email
last changed 2022/05/23 12:11

_id caadria2021_273
id caadria2021_273
authors Allam, Sammar and Alaçam, Sema
year 2021
title A Comparative Analysis of the Tool-Based versus Material-Based Fabrication Pedagogy in the Context of Digital Craft
doi https://doi.org/10.52842/conf.caadria.2021.2.011
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 11-20
summary This study presents the comparative analysis of two undergraduate courses which focus on introducing digital fabrication to design students. The duration of the compared courses are 5 weeks and 7 weeks respectively. The study employs action research methodology, while the theoretical lectures, weekly exercises, materials, fabrication tools and techniques, and students' outcomes were used as data sources. Particularly the material-based pedagogy and tool-based pedagogy of the compared courses are evaluated in relation with the tools, materials and techniques. The outcomes of the study is expected to provide insights for instructors and design students in the context of digital craft.
keywords Digital Craft; Fabrication Techniques; Design Pedagogy; Tool-Based Fabrication; Material-Based Fabrication
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2021_146
id ascaad2021_146
authors Aly, Zeyad; Aly Ibrahim, Sherif Abdelmohsen
year 2021
title Augmenting Passive Actuation of Hygromorphic Skins in Desert Climates: Learning from Thorny Devil Lizard Skins
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 264-278
summary The exploitation of latent properties of natural materials such as wood in the passive actuation of adaptive building skins is of growing interest due to their added value as a low-cost and low-energy approach. The control of wood response behavior is typically conducted via physical experiments and numerical simulations that explore the impact of hygroscopic design parameters. Desert climates however suffer from water scarcity and high temperatures. Complementary mechanisms are needed to provide sufficient sources of water for effective hygroscopic operation. This paper aims to exploit such mechanisms, with specific focus on thorny devil lizard skins whose microstructure surface properties allow for maximum humidity absorption. We put forward that this process enhances hygroscopic-based passive actuation systems and their adaptation to both humidity and temperature in desert climates. Specific parameters and rules are deduced based on the lizard skin properties. Physical experiments are conducted to observe different actuation mechanisms. These mechanisms are recorded, and texture and bending morphologies are modeled for adaptive skins using Grasshopper.
series ASCAAD
email
last changed 2021/08/09 13:13

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