CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 613

_id sigradi2021_235
id sigradi2021_235
authors Akcay Kavakoglu, Aysegul
year 2021
title Computational Aesthetics of Low Poly: [Re]Configuration of Form
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 17–28
summary Low-poly modeling as an emerging field in visual arts, product design and architecture has an essential effect both on the designer's and the viewer/user's experience. It has an advanced abstraction ability over the reconfiguration of form. This paper examines the visual features of low-poly form in terms of the computability of its aesthetics. A visual feature classification is made by referencing George David Birkhoff's aesthetic measure theory based on the complexity and order relationship. Topo[i]wall installation has been examined as a case study during the analysis. The relationship between form, computation, aesthetics and human-computer interaction are elaborated according to the results. It has been observed that low poly modeling offers a variation set in terms of compositional features, which are proportion, balance, vertical and horizontal network system while protecting its unity through the analysis of the generated computational model.
keywords computational aesthetics, low poly, form configuration, projection mapping, media art
series SIGraDi
email
last changed 2022/05/23 12:10

_id ascaad2021_029
id ascaad2021_029
authors Goubran, Sherif; Carmela Cucuzzella, Mohamed Ouf
year 2021
title Eco-Nudging: Interactive Digital Design to Solicit Immediate Energy Actions in The Built Space
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 177-189
summary In the built space, building occupants, their behaviours and control actions are research areas that have gained a lot of attention. This is well justified since energy behaviours can result in differences of up to 25% in building energy consumption. Previous research recommends exploring ways to influence occupants' energy behaviour – through eco-feedback and by directly engaging occupants with building controls. Very little attention has been given to the role digital art and design can play in soliciting and changing human energy-related actions and behaviours in the built space. This paper proposes a new process that combines eco-feedback, gamification, and ecological digital art to trigger occupants to take immediate and precise control actions in the built space. We design, deploy and test this by creating an immersive human-building-interaction apparatus, which we place in a month-long exhibition. This experimental interface was informed by a novel vision for engagement-based human-building interactions deeply rooted in aesthetics, digital art and design. It also uses digital art to mediate between the occupants and energy-performance of spaces by redefining their relationship with and perception of energy – moving from metrics and quantities understanding to one that is art and emotion-based. The analysis reveals that this new type of human-engagement-based interactive building-control mechanism can add a significant layer of influence on energy-related actions – without revoking the individuals' ability to control their environment. It also highlights digital design and art's power in guiding actions and interactions with the built space.
series ASCAAD
email
last changed 2021/08/09 13:11

_id caadria2021_118
id caadria2021_118
authors Huang, Chien-hua
year 2021
title Reinforcement Learning for Architectural Design-Build - Opportunity of Machine Learning in a Material-informed Circular Design Strategy
doi https://doi.org/10.52842/conf.caadria.2021.1.171
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 171-180
summary This paper discusses the potentials of reinforcement learning in game engine for design, implementation, and construction of architecture. It inaugurates a new design tool that promotes a material-informed design-build workflow for architectural design and construction industries that achieves a comprehensive circular economy. As a proof of concept, it uses the project Reform Standard, a machine-learning-based searching system that designs new shell structures composed of existing wasted materials, as a demonstration to discuss how reinforcement learning, machine vision and automated searching algorithm in the game engine can promote a material-aware design and converts wastes into construction materials. The demonstrator project sorts and transforms irregular chunks of wasted broken plastics into a new form. Instead of recycling those wastes in an energy-intensive process, the game engine is capable of finding the intricacy and new machine-oriented aesthetics in those otherwise neglected wastes. Furthermore, future research directions such as robotic-aided construction are discussed by exposing the potentials and problems in the demonstrated project. Finally, the future circular strategy is discussed beyond the demonstrated tests and local uses. The standardization of material, legislation and material lifecycle needs to be comprehensively considered and designed by architects and designers during conceptual design phase.
keywords Reinforcement Learning; ML-Agents; Unity3D; circular design; geometric analysis
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2021_261
id caadria2021_261
authors Pei, Wanyu, Guo, Xiangmin and Lo, TianTian
year 2021
title Detecting Virtual Perception Based on Multi-Dimensional Biofeedback - A Method to Pre-Evaluate Architectural Design Objectives
doi https://doi.org/10.52842/conf.caadria.2021.2.183
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 183-192
summary In the information age, the attention to architectural design has gradually shifted from spatial aesthetics to the human's spatial experience. The situation of human perception becomes essential feedback information that designers can use to improve the design schemes. This research proposes an auxiliary method for pre-evaluating the architectural design goals and providing recommendations for architects to optimize the scheme. Specifically, by aggregating and quantitative analyzing electrophysiological signals and eye-tracking data, this research obtained the user's spatial perception with little effect of subjective consciousness as their feedback on the architectural environment. We took the campus outdoor space of an International School of Design as the research sample. By combining the architect's design concept and objectives, we constructed the contrast spatial schemes in virtual reality (VR) for users to experience and analyzed the usability of this method when pre-evaluate design objectives in a practical project.
keywords multi-dimensional biofeedback; architectural design objectives; pre-evaluation; virtual reality
series CAADRIA
email
last changed 2022/06/07 07:59

_id cdrf2021_117
id cdrf2021_117
authors Z. Feng, P. Gu, M. Zheng, X Yan, and D. W. Bao
year 2021
title Environmental Data-Driven Performance-Based Topological Optimisation for Morphology Evolution of Artificial Taihu Stone
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_11
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary Taihu stone is the most famous one among the top four stones in China. It is formed by the water’s erosion in Taihu Lake for hundreds or even thousands of years. It has become a common ornamental stone in classical Chinese gardens because of its porous and intricate forms. At the same time, it has become a cultural symbol through thousands of years of history in China; later, people researched its spatial aesthetics; there are also some studies on its structural properties. For example, it has been found that the opening of Taihu stone caves has a steady-state effect which people develop its value in the theory of Poros City, Porosity in Architecture and some cultural symbols based on the original ornamental value of Taihu stone. This paper introduces a hybrid generative design method that integrates the Computational Fluid Dynamics (CFD) and Bi-directional Evolutionary Structural Optimization (BESO) techniques. Computational Fluid Dynamics (CFD) simulation enables architects and engineers to predict and optimise the performance of buildings and environment in the early stage of the design and topology optimisation techniques BESO has been widely used in structural design to evolve a structure from the full design domain towards an optimum by gradually removing inefficient material and adding materials simultaneously. This research aims to design the artificial Taihu stone based on the environmental data-driven performance feedback using the topological optimisation method. As traditional and historical ornament craftwork in China, the new artificial Taihu stone stimulates thinking about the new value and unique significance of the cultural symbol of Taihu stone in modern society. It proposes possibilities and reflections on exploring the related fields of Porosity in Architecture and Poros City from the perspective of structure.
series cdrf
email
last changed 2022/09/29 07:53

_id ecaade2021_177
id ecaade2021_177
authors Aksin, Feyza Nur and Arslan Selçuk, Semra
year 2021
title Use of Simulation Techniques and Optimization Tools for Daylight, Energy and Thermal Performance - The case of office module(s) in different climates
doi https://doi.org/10.52842/conf.ecaade.2021.2.409
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 409-418
summary In recent years, performance-based design has become the key issue behind design decisions in the construction industry towards reducing energy consumption. Various simulation techniques and optimization tools have started to be used together for performance objectives to reach optimal solutions for complex design process. In the sector, one of the most energy-consuming buildings is offices. This study examines the effects of integration of simulation programs and optimization tools on the daylight, energy and thermal performances of office buildings on different climates. Two cities, Ankara and Izmir, in Turkey selected as locations. The study is carried out with total of thirteen parameters. With Rhinoceros/Grasshopper software, Honeybee, Ladybug and Octopus plug-ins used for daylight, energy and thermal simulation and performance optimization. With the results obtained, the optimal configurations related with selected parameters are determined for reducing energy consumption while improving daylight and thermal performance on different climates.
keywords daylight, energy and thermal comfort performance; multi-objective optimization; performance-based design; office buildings
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2021_329
id caadria2021_329
authors Breseghello, Luca, Sanin, Sandro and Naboni, Roberto
year 2021
title Toolpath Simulation,Design and Manipulation in Robotic 3D Concrete Printing
doi https://doi.org/10.52842/conf.caadria.2021.1.623
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 623-632
summary Digital fabrication is blurring the boundaries between design, manufacturing and material effects. More and more experimental design processes involve an intertwined investigation of these aspects, especially when it comes to additive techniques such as 3D Concrete Printing (3DCP). Conventional digital tools present limitations in the description of an object, which neglects material, textural, and machinic information. In this paper, we exploit the control of extrusion-based 3D printing via programmed layered toolpath as a design method for enhancing the control of the manufactured architectural elements. The paper presents an experimental framework for design, analysis and fabrication with 3DCP, developing a system for materializing interdependencies between geometry, material, performance. This is applied to a series of architectural artefacts which demonstrate the advantages and possibilities opened by the introduced workflow, expanding the design process towards higher control on the objects buildability, structural integrity and aesthetic. manufacturing and material effects. More and more experimental design processes involve an intertwined investigation of these aspects, especially when it comes to additive techniques such as 3D Concrete Printing (3DCP). Conventional digital tools present limitations in the description of an object, which neglects material, textural, and machinic information. In this paper, we exploit the control of extrusion-based 3D printing via programmed layered toolpath as a design method for enhancing the control of the manufactured architectural elements. The paper presents an experimental framework for design, analysis and fabrication with 3DCP, developing a system for materializing interdependencies between geometry, material, performance. This is applied to a series of architectural artefacts which demonstrate the advantages and possibilities opened by the introduced workflow, expanding the design process towards higher control on the objects buildability, structural integrity and aesthetic."
keywords 3D Concrete Printing; Robotic Fabrication; Additive Manufacturing; Toolpath Simulation; Toolpath Manipulation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2021_273
id ecaade2021_273
authors Dania, Panagiota, Theodoropoulou, Helena G., Karagianni, Anna, Geropanta, Vasiliki and Parthenios, Panagiotis
year 2021
title Enhancing User Experience through Interaction Design - Rethinking the municipal agora of Chania through AR narratives
doi https://doi.org/10.52842/conf.ecaade.2021.2.263
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 263-272
summary This paper examines the relationship between designing interactive experiences based on new technologies and the process of architectural narration. It highlights the idea of rethinking a building with historical, architectural and functional value, as an experience and a journey. Referring to the historic building of the Municipal Market of Chania, Greece and using the conceptual idea of designing through narratives, it delineates the process of integrating new technologies into the process of designing a spatial and temporal experience. Exploiting Augmented Reality, we design an application implementing a digital layer with architectural and historical content, that is integrated into reality, improving the on-site visit, providing enhanced understanding of the building and introducing experiential visitor-building interaction. The application is available through mobile devices and the proposed system is evaluated by a group of users showing the positive effects of the use of interactive technologies in redesigning the experience of a space.
keywords Mobile AR; cultural dissemination; architectural narration; interactive spatial experiences; interactive visualization
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2022_373
id ecaade2022_373
authors Gatóo, Ana, Koronaki, Antiopi, Chaudary, Abhinav, Gin, Yelda, Shah, Darshil U., Wiegand, Eduardo, Hesselgren, Lars, Ainoura, Midori, Bakker, Ron and Ramage, Michael H.
year 2022
title Unfolding Timber - A future of design
doi https://doi.org/10.52842/conf.ecaade.2022.1.057
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 57–66
summary “Unfolding” is a pavilion comprised of six lightweight structures designed for the London Design Biennale 2021. “UnFolding” examines the potential for using engineered timber with digital tools to produce flexible interiors. The pavilion is folded through kerfing methods into fractal-based structures. Extensive research, testing and sample fabrication to acquire optimal flexibility of different timber members through kerf patterns was accomplished for the project.
keywords Engineered Timber, Unfolding Timber, Flexible Housing, Folding Structures, Timber Pavilion
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2021_448
id caadria2021_448
authors Koh, Seow Jin, Mok, Chiew Kai, Tan, Rachel and Chen, Edmund
year 2021
title Optimising Harbour Typology in the Form Finding Process using Computational Design: A case study of a Greenfield port facility
doi https://doi.org/10.52842/conf.caadria.2021.2.619
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 619-628
summary The bulk of computational design strategies and research have been focused on issues related to architectural form and building systems. This is done by employing computational tools to optimise architectural forms, building performance and generally, improve quality of living. Many of these methodologies are based on the concept of form finding - varying geometric elements to generate and evaluate options to derive optimised solutions. However, beyond building designs, the concept of form finding can find its relevance in other design applications too such as engineering, landscape, and in our case, the design of ports, or more specifically harbour typology. In most building scenarios, the plot of land earmarked for development is typically selected beforehand, hence little exploration have been done to optimise land topology, when in fact the profile of land is the governing feature in most designs. For performance driven facilities like ports with high economic and political impact, there is value in optimizing topology to maximise throughput. Through the multi-disciplinary and collaborative effort of stakeholders and specialists, our project explored optimizing harbour topology via performance-based approach using computational design. The phenomenon, including impact and effects of trade-offs, are discussed and presented in this paper through a case study of a Greenfield port facility.
keywords form finding; form optimisation; port masterplanning; harbour typology; computational design
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2021_153
id ecaade2021_153
authors Stojanovic, Djordje and Vujovic, Milica
year 2021
title Towards Prediction and Optimisation for Outdoor Evaporative Cooling Systems in Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2021.2.401
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 401-408
summary The paper presents a blueprint of a simulation model and structures the processing of information that sensors in real life would provide to improve the efficiency of the cooling system and increase the thermal comfort of occupants in an outdoor environment. It outlines an evidence-based technique for evaluating perceived benefits that would arise from the introduction of Wireless Sensor Networks (WSNs) and Computational Techniques (CTs) to evaporative cooling systems. The initial results indicate how data that would be gathered by sensory devices on occupancy and microclimatic conditions can be employed for the prediction and optimisation of the system to narrow the time gap between peak usage and nozzle activation to minimise resource use and maximise occupants' comfort. The larger objective of the study to help mitigate the effects of rising temperatures in urban environments and support the future use of outdoor public spaces. In the longer run, the study aims to explore the role of computationally enhanced microclimate control at a large scale, integral to innovative approaches to outdoor public spaces design.
keywords Human-Building Interaction; Interactive Architecture; Responsive Environments; Evaporative Cooling; Outdoor Public Space
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2021_126
id caadria2021_126
authors Wang, Sining and Zhao, Xinchen
year 2021
title Fuzzy Logic in Bending-active Gridshell Design
doi https://doi.org/10.52842/conf.caadria.2021.1.321
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 321-330
summary Performance-based design is encouraging designers to carry out quantitative-oriented research, sometimes indifferent to qualitative matters that concern social, cultural, and even psychological aspects. Design requirements related to humans subjective value and decision-making ought to be properly addressed. This paper begins with the discussion of architectural complexity about its ill-defined design problems. Humans linguistic variables contain the ambiguous yet uncertain value that seemingly unfit for todays precise digital design approaches. Hence, this paper involves the idea of fuzzy logic and its inference system, presents a soft computing method using membership functions to describe qualitative parameters. It then uses MATLAB Fuzzy Logic Toolbox, as an auxiliary design tool apart from Rhinoceros Grasshopper, to grade design options of a bending-active gridshell from an undergraduate design studio.
keywords Fuzzy logic; digital architecture; linguistic variable; bending-active gridshell
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2021_173
id caadria2021_173
authors Xu, Wenzhao, Huang, Xiaoran and Kimm, Geoff
year 2021
title Tear Down the Fences: Developing ABM Informed Design Strategies for Ungating Closed Residential Communities - Developing ABM informed design strategies for ungating closed residential communities
doi https://doi.org/10.52842/conf.caadria.2021.2.467
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 467-477
summary Embedded in Chinas urbanization process, the growth of gated residential estates has gradually induced severance of urban spaces, resulting in an underutilization of public amenities, a lack of walkable permeability, and congestion of traffic. Responding to these negative effects on urban development, the CPC has released a guideline in February 2016 to prohibit the development of any new closed residential areas in principle and to advocate ungated communities. In this paper, we utilized ABM simulation analysis to test different degrees of openness, the position of new entrances/openness, and pedestrian network typologies, aiming to explore feasible strategies to accommodate the new urban design agenda. A series of typical gated compounds in Beijing were selected for comparative case studies, conducted under different degrees of openness of each case and under diverse ungating modes between cases. On the basis of these analyses, we summarized a sequence of pedestrian-centric design strategies, seeking to increase the communities permeability and walkability by suggesting alternative internal and external road network design options for Beijing urban renewal. By integrating quantified simulation into the empirical method of urban design, our research can positively assist and inform urban practitioners to propose a more sustainable urbanity in the future.
keywords Gated community; agent-based modeling; pedestrian simulation; computer-aided urban design; road network optimization
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2021_012
id ecaade2021_012
authors Blaney, Adam
year 2021
title Material Units - Uploading information into matter via stimuli and the challenges of determining feedback
doi https://doi.org/10.52842/conf.ecaade.2021.2.431
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 431-442
summary Associative and generative design processes are capable of creating complex digital models, which can have their digital material properties (size, aesthetics, performance) infinitely adapted or radically transformed, relative to design demands, if they remain in their digital environments. Imagine, if physical materials and structures had these abilities, where design updates could be uploaded into a structure's physical material makeup at molecular resolutions. This could begin to enable a physical structure's matter to be reprogrammed so they can adapt across their length scales with high sensitivities and multi-material properties. To leverage these abilities, novel design and fabrication processes need to be developed, which enable interrelationships between design parameters, assembly mechanisms and material properties. This paper presents key findings and implications of two final prototypes, from a series, which developed a design and fabrication approach termed tuneable environments that enables interrelationships and design information to be uploaded into matter at granular resolutions.
keywords tuneable environments; programmable matter
series eCAADe
email
last changed 2022/06/07 07:52

_id cdrf2021_380
id cdrf2021_380
authors Jiabei Ye and Xiaoxi Guo
year 2021
title Mass Customization: The Implication on Development of Aluminum Joint
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_35
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary In the manufacturing process, the production of standardized prefabricated components is highly efficient, which can benefit the demand for mass production of standardized architecture after World War II. However, overstandardized architecture sometimes cannot satisfy the demand for uniqueness in an architecture project. At this time, bespoke components began to be used to solve the over-simplification of aesthetics of architecture. Besides, with the help of digital fabrication, bespoke components could achieve mass customization in architecture. The research designs two joints: prefabricated aluminum joints and bespoke aluminum joints, which aims to develop bespoke joints to aluminum components with ornamental characteristics and become a part of architecture with practical function and ornamental function. Furthermore, in the process of generating bespoke joints, improve the deficiency when conducting lost-foam casting.
series cdrf
last changed 2022/09/29 07:53

_id cdrf2021_316
id cdrf2021_316
authors N. Alima, R. Snooks, and J. McCormack
year 2021
title Bio Scaffolds
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_29
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary ‘Bio Scaffolds’ explores a series of design tectonics that emerge from a co-creation between human, machine and natural intelligences. This research establishes an integral connection between form and materiality by enabling biological materials to become a co-creator within the design and fabrication process. In this research paper, we explore a hybrid between architectural aesthetics and biological agency by choreographing natural growth through form. ‘Bio Scaffolds’ explores a series of 3D printed biodegradable scaffolds that orchestrate both Mycelia growth and degradation through form. A robotic arm is introduced into the system that can respond to the organism’s natural behavior by injecting additional Mycelium culture into a series of sacrificial frameworks. Equipped with computer vision systems, feedback controls, scanning processes and a multi-functional endeffector, the machine tends to nature by reacting to its patterns of growth, moisture, and color variation. Using this cybernetic intelligence, developed between human, machine, and Mycelium, our intention is to generate unexpected structural and morphological forms that are represented via a series of 3D printed Mycelium enclosures. ‘Bio Scaffolds’ explores an interplay between biological and computational complexity through non anthropocentric micro habitats.
series cdrf
email
last changed 2022/09/29 07:53

_id ijac202119303
id ijac202119303
authors Zboinska, Malgorzata A.; Delia Dumitrescu
year 2021
title On the aesthetic significance of imprecision in computational design: Exploring expressive features of imprecision in four digital fabrication approaches
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 250–272
summary Precision of materialized designs is the conventional goal of digital fabrication in architecture. Recently, however, an alternative concept has emerged which refashions the imprecisions of digital processes into creative opportunities. While the computational design community has embraced this idea, its novelty results in a yet incomplete understanding. Prompted by the challenge of the still missing knowledge, this study explored imprecision in four digital fabrication approaches to establish how it influences the aesthetic attributes of materialized designs. Imprecision occurrences for four different digitally aided materialization processes were characterized. The aesthetic features emerging from these imprecisions were also identified and the possibilities of tampering with them for design exploration purposes were discussed. By considering the aesthetic potentials of deliberate imprecision, the study has sought to challenge the canon of high fidelity in contemporary computational design and to argue for imprecision in computation that shapes a new generation of designs featuring the new aesthetic of computational imperfection.
keywords Imprecision, computation, digital design, digital fabrication, hybrid craft, material agency, aesthetics, expression
series journal
email
last changed 2024/04/17 14:29

_id ascaad2021_118
id ascaad2021_118
authors Abdelmohsen, Sherif; Passaint Massoud
year 2021
title Material-Based Parametric Form Finding: Learning Parametric Design through Computational Making
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 521-535
summary Most approaches developed to teach parametric design principles in architectural education have focused on universal strategies that often result in the fixation of students towards perceiving parametric design as standard blindly followed scripts and procedures, thus defying the purpose of the bottom-up framework of form finding. Material-based computation has been recently introduced in computational design, where parameters and rules related to material properties are integrated into algorithmic thinking. In this paper, we discuss the process and outcomes of a computational design course focused on the interplay between the physical and the digital. Two phases of physical/digital exploration are discussed: (1) physical exploration with different materials and fabrication techniques to arrive at the design logic of a prototype panel module, and (2) deducing and developing an understanding of rules and parameters, based on the interplay of materials, and deriving strategies for pattern propagation of the panel on a façade composition using variation and complexity. The process and outcomes confirmed the initial hypothesis, where the more explicit the material exploration and identification of physical rules and relationships, the more nuanced the parametrically driven process, where students expressed a clear goal oriented generative logic, in addition to utilizing parametric design to inform form finding as a bottom-up approach.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ascaad2021_017
id ascaad2021_017
authors Abouhadid, Mariam
year 2021
title Affective Computing in Space Design: A Review of Literature of Emotional Comfort Tools and Measurements
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 330-340
summary Architecture Digital Platforms are capable of creating buildings that provide comfort that meets human thermal, acoustic and visual needs. However, some building technologies can choose the physical energy arena of the building on the expense of the mentioned aspects of human comfort. Nevertheless, aspects like emotional and psychological human comfort exist in limited studies practiced in interior design, or in active design of public spaces and on the landscape and urban scale. It is not mandatory in building design: How different spaces affect humans and what makes an environment stressful or not. Study gathers literature theoretically and categorizes it per topic: 1) Affective computing Introduction and uses, 2) Human responses to different stimulus and environments, 3) Factors that affect humans, 4) Technologies like brain imaging and Galvanic Skin Response (GSR) that are used to measure human anxiety levels, as well as blood pressure and other indications on the person’s well-being, and some 5) Case Studies. Affective computing can be an addition to different pre- design analysis made to a project. Different areas of comfort like space dimensions, height, colour and shape can be the start of coding “Human Comfort” analysis software. Study has been restricted to previous research, and can be expanded further to experimentation. Future work aims to code it into Building Information Modelling Software.
series ASCAAD
email
last changed 2021/08/09 13:11

_id caadria2021_006
id caadria2021_006
authors Agirachman, Fauzan Alfi and Shinozaki, Michihiko
year 2021
title VRDR - An Attempt to Evaluate BIM-based Design Studio Outcome Through Virtual Reality
doi https://doi.org/10.52842/conf.caadria.2021.2.223
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 223-232
summary During the COVID-19 pandemic situation, educational institutions were forced to conduct all academic activities in distance learning formats, including the architecture program. This act barred interaction between students and supervisors only through their computers screen. Therefore, in this study, we explored an opportunity to utilize virtual reality (VR) technology to help students understand and evaluate design outcomes from an architectural design studio course in a virtual environment setting. The design evaluation process is focused on building affordance and user accessibility aspect based on the design objectives that students must achieve. As a result, we developed a game-engine based VR system called VRDR for evaluating design studio outcomes modeled as Building Information Modeling (BIM) models.
keywords virtual reality; building information modeling; building affordance; user accessibility; architectural education
series CAADRIA
email
last changed 2022/06/07 07:54

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