CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2022_197
id ecaade2022_197
authors Giglio, Andrea, Gorbet, Rob and Beesley, Philip
year 2022
title Hybrid Soundscape: Human and non-human sounds interactions for a collective installation
doi https://doi.org/10.52842/conf.ecaade.2022.1.441
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 441–447
summary The paper describes a site-specific architectural soundscape installation created during a workshop in August 2021 at the Domaine de Boisbuchet in France. Far from urban noise, participants were attuned to natural, artificial, and human sound spheres, placing them in dialog and interweaving them through emulation, voice recording, and electro-acoustic devices including piezoceramic sensors, small motors, speakers, and embedded electronics. This expository paper includes qualitative descriptions of the spatial sound compositions, the technology that supported them, and the performance into which they were integrated. The results of this event were described by participants as trance-like, with phasing of multiple periodically organized emergent sound phenomena creating a deeply immersive distributed environment. In describing in detail, the tools, processes, outcomes and implications of the workshop, this paper offers an example of a design approach and model that can contribute immersive distributed architectural soundscape design through human and non-human sound interaction.
keywords Spatial Sound, Hybrid Soundscape, Acoustic Responsive Devices, Human-Nonhuman Sound Interaction, Collective Installation
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia21_554
id acadia21_554
authors Karsan, Zain
year 2021
title IN HOUSE: A Remote Making Studio
doi https://doi.org/10.52842/conf.acadia.2021.554
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 554-563.
summary The circumstances of the pandemic resulted in the closure of collective maker spaces and university fab labs. This disruption to machine access had consequences for design studio curricula which shifted to online and digital formats. In response, an experimental studio centered on digital fabrication was offered in the Spring of 2021 at MIT. The prompt of the studio was simple, to design and build an installation with spatial implications, wherever and with whatever material was at hand. To support students to re-engage physical making, a desktop milling machine was developed called the TinyZ.

Due to its small scale and low cost, the TinyZ could be distributed as a kit to each participant in the studio. The TinyZ Kit was largely composed of standard parts and repetitive assemblies, making the machine itself extremely modular and easily reconfi gurable to adapt to different material processes and projects throughout the semester.

series ACADIA
type field note
email
last changed 2023/10/22 12:06

_id acadia21_76
id acadia21_76
authors Smith, Rebecca
year 2021
title Passive Listening and Evidence Collection
doi https://doi.org/10.52842/conf.acadia.2021.076
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 76-81.
summary In this paper, I present the commercial, urban-scale gunshot detection system ShotSpotter in contrast with a range of ecological sensing examples which monitor animal vocalizations. Gunshot detection sensors are used to alert law enforcement that a gunshot has occurred and to collect evidence. They are intertwined with processes of criminalization, in which the individual, rather than the collective, is targeted for punishment. Ecological sensors are used as a “passive” practice of information gathering which seeks to understand the health of a given ecosystem through monitoring population demographics, and to document the collective harms of anthropogenic change (Stowell and Sueur 2020). In both examples, the ability of sensing infrastructures to “join up and speed up” (Gabrys 2019, 1) is increasing with the use of machine learning to identify patterns and objects: a new form of expertise through which the differential agendas of these systems are implemented and made visible. I trace the differential agendas of these systems as they manifest through varied components: the spatial distribution of hardware in the existing urban environment and / or landscape; the software and other informational processes that organize and translate the data; the visualization of acoustical sensing data; the commercial factors surrounding the production of material components; and the apps, platforms, and other forms of media through which information is made available to different stakeholders. I take an interpretive and qualitative approach to the analysis of these systems as cultural artifacts (Winner 1980), to demonstrate how the political and social stakes of the technology are embedded throughout them.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2021_115
id sigradi2021_115
authors Canestrino, Giuseppe, Miraglia, Simone, Perri, Giuseppe and Lucente, Roberta
year 2021
title Parametric Strategies in an Architectural Design Workshop
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 511–522
summary Digital instruments are among the means of production of architecture. This improved productivity and reduced errors and inaccuracies in architectural design; however, in the case of parametric design, there is the risk of mistaking tools that may improve the overall quality of architecture for an approach that, as intrinsically scientific, guarantees quality architecture. This misunderstanding may characterise students’ first experience with parametric modelling. Therefore, a workshop has been developed as a seed to unfold the formal potentiality of parametric modelling with limited methodological bias and to inform on what to expect from parametric modelling. The workshop results show a preference for some parametric strategies over others. This tendency can be linked to those morphologies that, due to collective bias, are perceived as parametric; Consequently, the importance of working simultaneously on technical competence and cultural aspects of parametric architecture emerges as a necessity.
keywords architectural design education, CAAD, parametric design.
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_264
id sigradi2021_264
authors Cenci, Laline, Pinheiro Pires, Julio Cesar, Olivo, Paula, Keith Yonegura, Robison and Avalone Neto, Olavo
year 2021
title The Experience of Digital Manufacturing and Rapid Prototyping in the Transdisciplinary Homo-Faber Workshop: Sharing the Game
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1269–1281
summary The work presents the experience of Digital Fabrication and Rapid Prototyping with the objective of introducing concepts of Homo Faber, digital fabrication and rapid prototyping through the adoption of a teaching-learning strategy by gamification Homo Ludens for the construction of collective furniture. This challenge incorporates, not only the instrumentalization of new technologies for users of the Workshop, but extrapolates this field to expand the exercise of reflecting on an activity focused on the process rather than on the product.
keywords Gamification, Digital Manufacturing, Rapid Prototyping, Architecture.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ijac202119301
id ijac202119301
authors Doyle, Shelby Elizabeth; Senske, Nick S.
year 2021
title SOM’s Computer Group: Narratives of women in early architectural computing
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 213–225
summary Cultural narratives of digital technology in architecture rely heavily upon stories of unique, almost always male, genius and often deny the collective intellectual labor of technology’s construction. These narratives are perpetuated by a historical record which does not fully address the contributions of women to the history of digital technology. Because this history is not well-documented, there is an opportunity to represent these events in a manner which is more inclusive and equitable. Toward that end, this article focuses on narratives from the SOM Computing Group (1964–1990), as a means of correcting the historical record and addressing gender equity in the profession. The interviews collected here highlight several women who helped to integrate technologies into architecture through professional experimentation and cross-disciplinary collaboration. While it is not a comprehensive history, this work represents the beginning of an agenda to produce a history of technology in architecture which better reflects the contributions of women to the digital designs of today.
keywords History of architectural computing, gender equality, SOM Computer Group, women in architecture
series journal
email
last changed 2024/04/17 14:29

_id ecaade2021_216
id ecaade2021_216
authors Grasser, Alexander and Parger, Alexandra
year 2021
title Reappraising Configuration and its Potential for Collaborative Objects
doi https://doi.org/10.52842/conf.ecaade.2021.1.181
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 181-188
summary This year's conference theme `Towards a new configurable architecture', provides a good starting point for reappraising and reapplying previous concepts of `Configuration' in architectural design. The concept reappears often, but was particularly powerful whenever new computational tools and architectural concepts emerged and revealed strong synergies. In the 1960ties there was such a moment when configuration's pluralistic properties embraced architectural concepts of structuralism and early computing. Therefore this paper looks back at previous concepts of configuration to identify capacities that could inform current synergies of computational tools, such as open platforms, and architectural concepts of the second digital turn in architecture. The way we communicate, access, and exchange information recently accelerated towards realtime sharing of data, bits & pieces, and experiences. Open platforms that enable user-generated content and collective production of value are becoming more common in design. This paper discusses ways in which this collective content production can enable a computational and human-centric architecture, by reappraising previous concepts of configuration such as: open configurations, latent structures and variable infills.
keywords Collaborative Objects; Open Configurations ; Latent Structures; Vaiable Infill; Realtime Platform; Participation
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2021_157
id caadria2021_157
authors Huang, Xiaoran, Kimm, Geoff and Burry, Mark
year 2021
title Exploiting game development environments for responsive urban design by non-programmers - melding real-time ABM pedestrian simulation and form modelling in Unity 3D
doi https://doi.org/10.52842/conf.caadria.2021.2.689
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 689-698
summary Precinct-level pedestrian simulation often requires moderate to high-level modelling skills with a steep learning curve, and is usually non-flexible, time-consuming and exclusive of the broader public community. Confronting these problems, our research investigates a novel and agile workflow to test precinct pedestrian behaviours by melding agent-based simulation (ABM) and responsive real-time form modelling mechanisms within accessible visualisation of city and precinct environments in a game engine, Unity 3D. We designed an agent system prototype of configurable and interoperable nodes that may be placed in an urban modelling scenario. Realtime CSG, a fast polygon-based modelling plugin, is also introduced to our workflow where users can use the evidence observed when running a scenario to quickly adjust the street morphology and buildings in response. In this process, end users are kept in the design loop and may make critical adjustments, whereby a responsive, collective, informed design agenda for our built environments can inform more detailed outcomes of pedestrian behaviour and action and promote more efficient collaborations for both professionals and local communities.
keywords Agent-based pedestrian simulation; responsive modelling; computer-aided urban design; public participation
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia21_204
id acadia21_204
authors Marcus, Adam
year 2021
title Arbor: Tectonic Contingencies and Ecological Engagement
doi https://doi.org/10.52842/conf.acadia.2021.204
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 204-209.
summary Arbor is a data spatialization of the urban forest of Palo Alto, California. The sculptural installation consists of 120 ribs arranged radially within King Plaza fronting Palo Alto City Hall. It uses the database of over 45,000 public trees in the city’s Open Data Portal (City of Palo Alto, n.d.) as the basis for a collective, three-dimensional map of one aspect of the city’s ecology. The installation performs like a compass, with each rib corresponding directionally to a respective “pie slice” of territory raiding outwards from City Hall. The trees are represented by bumps on the outer edge of each rib, so the zones with more trees result in ribs with more relief. The ribs are arranged in a circle, gradually changing in height, profile, and color to create a dynamic form that is different from each side
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id caadria2021_132
id caadria2021_132
authors Nodado, Cheska Daclag, Yogiaman, Christine and Tracy, Kenneth
year 2021
title Towards Wind-Induced Architectural Systematization - Demonstrating the Collective Behaviour of Urban Blocks as a Design Asset
doi https://doi.org/10.52842/conf.caadria.2021.2.447
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 447-456
summary This paper presents the premise of collective behaviour of singular units as a design asset in an urban environment. The collaborative effect of building shapes, surface texture and the order of buildings on wind patterns in the urban were explored and analysed. The results revealed that these three factors are imperative to effectively design airflow and air velocity to create cooling effects in warm urban environments. This study intends to solve the problem of compact building blocks which create stagnant air in outdoor urban spaces that worsens outdoor urban thermal comfort. As the study involves a large scale urban area which requires tremendous simulation time, this paper would also demonstrate an attempt for an alternative workflow in studying computational fluid dynamic (CFD) through utilizing Houdini, which is an animation software to predict wind flow patterns in an urban context in a faster way which is highly beneficial for conceptual design stage. The paper explains the setup of Houdini working interface which enables the researcher to compare simulation results of varying models with ease via the switch button, and further improve simulation speed by disabling the need of remeshing the original model.
keywords collaborative behaviour; urban blocks; wind pattern; computational fluid dynamics (CFD)
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2021_307
id caadria2021_307
authors Ortner, Frederick Peter and Tay, Jing Zhi
year 2021
title Pandemic resilient housing - modelling dormitory congestion for the reduction of COVID-19 spread
doi https://doi.org/10.52842/conf.caadria.2021.2.589
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 589-598
summary In response to pandemic-related social distancing measures, this paper presents a computational model for simulating resident congestion in Singapores migrant worker dormitories. The model is presented as a tool for supporting evidence-based building design and management. In contrast to agent-based or network-based building analysis, we demonstrate a method for implementing a schedule-based building simulation. In this paper we present the key functions and outputs of the computational model as well as results from analysis of a case study and its design variants. Learnings on the comparative advantages of schedule modification versus physical design modification in assisting social distancing are presented in a discussion section. In the conclusion section we consider applications of our learnings to other dense institutional buildings and future directions for evidence-based design for resilient buildings.
keywords Collective,collaborative & interdisciplinary design; Computational design research & education; Disrupted practices,resilience,and social sustainability; Simulation,visualization and impact projection
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2022_308
id ecaade2022_308
authors Papeschi, Annarita, Pasquero, Claudia and Colletti, Marjan
year 2022
title Pervasive Eyes Asturias - A wider representation through performative feedback
doi https://doi.org/10.52842/conf.ecaade.2022.1.525
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 525–534
summary The project explores the ecological foundations of ideas of digital participation aiming at offering a better understanding of the complex nature of collective feedback within the setting of immersive geographical representation and analysis as the basis for co-creative spatial practices. Drawing on contemporary psychogeographic methods that use Galvanic Skin Response (GSR) for emotional mapping as well as previous research by the author that explored the use of GSR signals within the context of collective knowledge construction and co-creative practice, the project explores, within the settings of a VR experience, the use of performative feedback as a method for collective spatial cognition and sense-making with a wider representation. The resulting VR installation, Pervasive Eyes Asturias, was firstly exhibited at LABoral Centro De Arte y Creación Industrial in Gijón (ES) in 2021. The paper describes the theoretical framework that spurred its realisation as well as its technical settings, before tracing critical steps for further advances within the practice of ecological and performative co-creation that the project outlines.
keywords Collective Authorship, Social Media Analysis, Galvanic Skin Response, Performative Feedback, Automated Cognition
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia21_564
id acadia21_564
authors Pellicano, Emily; Sturken, Carlo
year 2021
title GPT-OA; Generative Pretrained Treatise--On Architecture
doi https://doi.org/10.52842/conf.acadia.2021.564
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 564-571.
summary Technological advancements throughout the industrial era have created more efficient, more economical, and safer machines to aid – and often replace – human operations, continually altering our ways of knowledge and world making. Each industrial advancement radically changes social, political, economic, environmental, and even linguistic conditions. Currently upon us is artificial intelligence (AI); machine to human and machine to machine communications. Our investigation examines AI as a creative tool, instead of a machine for industry. Recent advancements in natural language processing have made artificially intelligent machines, specifi cally Generative Pretrained Transformers (GPT), a potential active partici- pant in a creative computational discourse. Our particular interest in GPT, and the core of this project, explores the role of language in machine learning and the role of the author and editor within a continually expanding network of agents in the construction of our collective environments.
series ACADIA
type field note
email
last changed 2023/10/22 12:06

_id acadia21_480
id acadia21_480
authors Shaked, Tom; Degani, Amir
year 2021
title Shepherd
doi https://doi.org/10.52842/conf.acadia.2021.480
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 480-489.
summary Recent advancements in robotics allow to explore remote construction methods aimed at reducing the risk for workers. As the global pandemic places construction workers and their communities at high risk for disease, the need for remote construction methods increases. Such methods depend on the complicated task of controlling mobile robotic platforms in real-time. In this context, this paper presents work-in-progress in development and experimentation with a tool for collaborative earthworks using multi-agent unmanned ground vehicles. Expanding the field of collective robotic construction, this research simplifies the use of mobile robots and enables their operation using a design platform. Shepherd - a fabrication-oriented tool for simulation and control of mobile robotic platforms is presented, and its capacities are demonstrated in an earthworks case study. The case study exemplifies the potential of this approach to change the role of design tools in the operation and adoption of mobile multi-robotic platforms, thus contributing to robotic fabrication in architecture, landscape architecture, and construction.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2021_287
id ecaade2021_287
authors Symeonidou, Ioanna
year 2021
title Augmented Bodies - Interactive wearables for local-global synergies
doi https://doi.org/10.52842/conf.ecaade.2021.1.213
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 213-222
summary The paper documents the research and design of an interactive dance performance which was devised as a collective project of an interdisciplinary team comprising of architects, digital designers, musicians and dancers. The project employed methodologies of research by design and utilized a range of digital technologies for 3D body scanning, digital design, 3D printing of the wearables incorporating sensors of different types that would translate the data from the motion tracking into music and interactive video projections. The design process employed ad hoc methodologies, as there was constant feedback across designers, musicians, engineers and dancers. The design of the wearables was done on a 3D avatar, obtained through 3D scanning of the dancer's body. The wearables were designed with algorithmic tools and optimized in order to accommodate the necessary space for the sensors and microcontrollers. During the interactive dance performance the sounds are perceived to be coming from the body.
keywords motion capture; arduino microcontrollers; 3D scanning; 3D printing; digital fashion; cross-disciplinary design
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac202119403
id ijac202119403
authors Xi Han, Isla; Meggers, Forrest; Parascho, Stefana
year 2021
title Bridging the collectives: A review of collective human–robot construction
source International Journal of Architectural Computing 2021, Vol. 19 - no. 4, 512–531
summary Advancements in multi-agent, autonomous, and intelligent robotic systems over the past decades pointtoward new design and fabrication possibilities. Exploring how humans and robots can create and constructcollectively is essential in leveraging robotic technology in the building sector. However, only by makingexisting knowledge from relevant technological disciplines accessible to designers can we fully exploit currentconstruction methods and further develop them to address the challenges in architecture. To do this, wepresent a review paper that bridges the gap between Collective Robotic Construction (CRC) and Human–Robot Interaction (HRI) and defines a new research domain in Collective Human–Robot Construction(CHRC) in the architectural design and fabrication context.
keywords collective human–robot construction, collective robotic construction, human–robot interaction, roboticfabrication, human–robot teams
series journal
email
last changed 2024/04/17 14:29

_id ascaad2021_000
id ascaad2021_000
authors Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.)
year 2021
title ASCAAD 2021: Architecture in the Age of Disruptive Technologies - Transformation and Challenges
source Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021.
summary The ASCAAD 2021 conference theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration. We have encouraged researchers and scholars in the CAAD community to identify relevant visions and challenging aspects such as: from the tangible to the intangible, from the physical to the phenomenological, from mass production to mass customization, from the artifact-centered to the human-centered, and from formalistic top-down approaches to informed bottom-up approaches. A parallel evolving impact in the field of computational design and innovation is the introduction of disruptive technologies which are concurrently transforming practices and businesses. These technologies tend to provoke multiple transformations in terms of processes and workflows, methodologies and strategies, roles and responsibilities, laws and regulations, and consequently formulating diverse emergent modes of design thinking, collaboration, and innovation. Technologies such as mixed reality, cloud computing, robotics, big data, and Internet of Things, are incessantly changing the nature of the profession, inciting novel modes of thinking and rethinking architecture, developing new norms and impacting the future of architectural education. With this booming pace into highly disruptive modes of production, automation, intelligence, and responsiveness comes the need for a revisit of the inseparable relation between technology and the humanities, where it is possible to explore the urgency of a pressing dialogue between the transformative nature of the disruptive on the one hand and the cognitive, the socio-cultural, the authentic, and the behavioral on the other.
series ASCAAD
last changed 2022/05/19 11:45

_id sigradi2021_50
id sigradi2021_50
authors Albuquerque, Dilson and Andrade, Max
year 2021
title The Impacts of Collaboration and Cordination of Architectural and Engineering Projects Developed with BIM in Reducing Design Interferences
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 783–794
summary This paper addresses the importance and development of cultural transformations involving the design process in architecture and the advent of Building Information Modeling (BIM) in civil construction activities and how its implementation in a coordinated, collaborative and interoperable way contributes to a diagnosis of Clash Detection between diferentes design projects, before building construction, saving excessive costs and rework. Taking as its main reference the BIM Maturity Matrix of Succar (2009), the proposed BIM Project Integration Maturity Matrix contributes to the awareness of bringing designers and builders closer to design activities, to encourage the integration of design processes involving the building, to consolidate an environment of ease of communication between participants, the organization of documentation and, above all, prioritize the compatibility between projects to avoid conflicts, excess costs and rework, resulting in a higher quality of the final project.
keywords Coordenaçao de projetos, detecçao de interferencias, Building Information Modeling, matriz de avaliaçao, projeto integrado
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_361
id sigradi2021_361
authors Almeida, Julio, Bevilaqua, Diogo, Piaia, Luana and Secchi, Carla
year 2021
title TEC-House: Itinerant Modular Space Based on Digital Fabrication
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1499–1510
summary The academy aims to understand and insert digital technologies in the collaborative, interdisciplinary and innovative process. Thus, the process of this project aims to develop an itinerant space that enables integration between academics and the community, associated with digital technologies, making it essential as a precursor of knowledge, innovation and social well-being. Based on concepts from Smart City and Smart Campus, as it addresses a phenomenon of development intrinsic to technological processes in pursuit of environmental quality, it appropriates of digital manufacturing tools as a programmatic production model. Inspired by the generation of physical objects from digital models along the lines of Wikihouse, a modular architectural executive method was developed as an alternative for flexibility and movement. At the end of the process, there is the conception of the TEC-House, idealized as an itinerant modular space, based on anthropometric parameters where function determines the way they integrate, constituting modifying places.
keywords TEC-House, Digital Manufacturing, Modular, Itinerant Space, Innovation
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_28
id sigradi2021_28
authors Atsumi, Kei, Hanazato, Toshihiro and Kato, Osamu
year 2021
title The Assembly and Fabrication of Double Curved Panel Structure Using Japanese wood Joints created by Desktop 3D Printers
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1245–1255
summary This research presents a new direction for freeform structure assembly and fabrication through the collaboration of 3D printing technology and Japanese wood joining technology. Full-scale, self-build prototyping is demonstrated without glue or metal fittings. Rather than relying on digital fabrication machines to match the architectural scale, this study utilizes the Fused Filament Fabrication (FFF) with desktop 3D printers, which is the most widespread and inexpensive printing technology. By incorporating the perspectives of wood joinery and compact 3D printers, this study promotes a drastic change in 3D printed architectural production from a massive structure-oriented system to a module-oriented system. The project demonstrates how artisanal knowledge integrates with 3D printing architectural production by reconfiguring joint geometry, parametric modeling, fabrication, and assembly processes. We discuss our research process and final achievements, and we provide new ideas for architectural production using digital fabrication.
keywords Digital fabrication, Assembly, Japanese wood joints, 3D printing, Double- curved panel structure
series SIGraDi
email
last changed 2022/05/23 12:11

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