CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2021_017
id ascaad2021_017
authors Abouhadid, Mariam
year 2021
title Affective Computing in Space Design: A Review of Literature of Emotional Comfort Tools and Measurements
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 330-340
summary Architecture Digital Platforms are capable of creating buildings that provide comfort that meets human thermal, acoustic and visual needs. However, some building technologies can choose the physical energy arena of the building on the expense of the mentioned aspects of human comfort. Nevertheless, aspects like emotional and psychological human comfort exist in limited studies practiced in interior design, or in active design of public spaces and on the landscape and urban scale. It is not mandatory in building design: How different spaces affect humans and what makes an environment stressful or not. Study gathers literature theoretically and categorizes it per topic: 1) Affective computing Introduction and uses, 2) Human responses to different stimulus and environments, 3) Factors that affect humans, 4) Technologies like brain imaging and Galvanic Skin Response (GSR) that are used to measure human anxiety levels, as well as blood pressure and other indications on the person’s well-being, and some 5) Case Studies. Affective computing can be an addition to different pre- design analysis made to a project. Different areas of comfort like space dimensions, height, colour and shape can be the start of coding “Human Comfort” analysis software. Study has been restricted to previous research, and can be expanded further to experimentation. Future work aims to code it into Building Information Modelling Software.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2021_074
id ascaad2021_074
authors Belkaid, Alia; Abdelkader Ben Saci, Ines Hassoumi
year 2021
title Human-Computer Interaction for Urban Rules Optimization
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 603-613
summary Faced with the complexity of manual and intuitive management of urban rules in architectural and urban design, this paper offers a collaborative and digital human-computer approach. It aims to have an Authorized Bounding Volume (ABV) which uses the best target values of urban rules. It is a distributed constraint optimization problem. The ABV Generative Model uses multi-agent systems. It offers an intelligent system of urban morphology able to transform the urban rules, on a given plot, into a morphological delimitation permitted by the planning regulations of a city. The overall functioning of this system is based on two approaches: construction and supervision. The first is conducted entirely by the machine and the second requires the intervention of the designer to collaborate with the machine. The morphological translation of urban rules is sometimes contradictory and may require additional external relevance to urban rules. Designer arbitration assists the artificial intelligence in accomplishing this task and solving the problem. The Human-Computer collaboration is achieved at the appropriate time and relies on the degree of constraint satisfaction with fitness function. The resolution of the distributed constraint optimization problem is not limited to an automatic generation of urban rules, but involves also the production of multiple optimal-ABV conditioned both by urban constraints as well as relevance, chosen by the designer.
series ASCAAD
email
last changed 2021/08/09 13:13

_id caadria2021_146
id caadria2021_146
authors Calixto, Victor, Canuto, Robson, Noronha, Marcela, Afrooz, Aida, Gu, Ning and Celani, Gabriela
year 2021
title A layered approach for the data-driven design of smart cities
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 739-748
doi https://doi.org/10.52842/conf.caadria.2021.2.739
summary Current approaches to smart cities have focused on implementing technologies to harvest and analyse data through sensors and artificial intelligence to improve urban performance from the top-down. However, cities are complex systems of interconnected layers that change at different speeds. More persistent layers, like networks and occupation, must have smartness embedded in them through smarter design processes. In recent years, there has been an increase in digital tools for urban design, applying computational design methods and data analytics strategies, enabling collaborative and evidence-based approaches that support sustainable urban design. A critical evaluation of their potential to inform design is necessary to aid practitioners to choose and adopt these novel strategies and tools in practice. This paper presents a critical review of selected data-driven design cloud platforms, focusing on data-driven urban design approaches that can enable the use of ICTs to steer cities into a smarter future from the bottom-up.
keywords Smart Cities; Data-Driven Urban Design; Computational Design
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2021_53
id sigradi2021_53
authors Chen, Yao, Lo, Tiantian, Guo, Xiangmin and Wang, Xiangming
year 2021
title Interactive Virtual Sand Table: An Improved Alternative Participatory Design Tool for Architectural Design
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 67–78
summary With the planning reform in China, public participation is becoming increasingly crucial to the success of rural planning. However, it is difficult to involve various stakeholders in planning and design projects, mainly due to insufficient planning knowledge and computer skills. Therefore, this paper introduces the Interactive Virtual Sand Table (IVST) as a participatory design tool so that non-professional users can use it conveniently and promote interactive and efficient collaborative design discussion. The IVST based participatory tool was applied in Xidong Village, Chaozhou City, Guangdong Province, China. The results show that IVST interaction is more natural and reduces non-professional users' difficulty participating in the design. Participants' ability to participate was highly enhanced, and their interest in IVST visualization was highly activated. In conclusion, the Interactive Virtual Sand Table highly supports the participatory village planning process and may apply to other areas and domains.
keywords Mixed reality, Participatory design, Architectural design, Interactive Virtual Sand Table
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2021_203
id sigradi2021_203
authors Diniz, Maria Luisa, Silva, Alan Felipe, Wedekin, Gabriela, Castro, Rafaela and Duarte, Rovenir
year 2021
title Affective Cartographies for Smarter Cities
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1295–1306
summary This paper focuses on the study of affective and digital cartographies and on relating them systematically with their design applications. The research is based on the Design Science Research strategy, through the following logical structure: (1) Problem identification; (2) Communication; (3) Definition of the objective of the solution; (4) Artifact design, development and implementation; (5) Demonstration and Evaluation. The results presented correspond to phases (1), (2) and structuring of (3). The categorization was based on the principles: (a) dynamism (dynamic vs. static), (b) responsiveness (immediate vs. non-immediate), (c) implementation domain (hard vs. soft), and (d) affective aspect (quantitative vs. qualitative). This was synthesized in a chart, which was submitted to the analysis of a group of 4 experts from a public urban planning entity, and possible applications of affective cartographies in urban projects were obtained. Those were confronted with reality from the overlapping of the problems listed with the synthesis chart, positioning such cartographies as to their vocations.
keywords cartografias digitais, afeto, Deleuze, senseable cities, Smart City
series SIGraDi
email
last changed 2022/05/23 12:11

_id ascaad2021_062
id ascaad2021_062
authors Elgobashi, Aya; Yasmeen El Semary
year 2021
title Redefinition of Heritage Public Spaces Using PPGIS: The Case of Religious Complex in Old Cairo
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 355-370
summary Plenty of challenges all over the world are affecting the urban development of spaces in the cities, especially those of heritage sites; these urban spaces provide various ambiances that appeal to the senses. Although surrounded open spaces in heritage sites are full of rich, deep knowledge that plays an active role in the community perceptions, it has been recently neglected. A contribution is paid to the combination of digital technologies to help in preserving those spaces. Its integrated use could exponentially increase the effectiveness of conservation strategies of ancient buildings. GIS technology became a usual documentation tool for heritage managers, conservators, restorers, architects, archaeologists, painters, and all other categories of experts involved in cultural heritage activities. Consequently, the GIS has faced strong criticism as it is a tool for documentation without engaging in the public environment and the users’ needs; as a result, GIS cannot help in any enhancing process as it does not have any idea about the needs of the users. This paper analyses public uses efficiency in heritage public spaces in Cairene context using public participation geographic information system (PPGIS) methodology, as it gives attention to the term “user” to include the “public” incorporating the concept of “public participation” commonly used in planning. An online survey was set up, based on Google Maps, where respondents were asked to place and rate twenty-five items on an interactive map done by (ARCGIS 10.4). These items were based on the criteria of placemaking to make those spaces full of creative ambiance to be more attractive and useful to the communities. Finally, 200 valid surveys have been collected and mapped 1500 opinions have been mapped. The Results of this research show that PPGIS is an effective tool in measuring the efficiency of those heritage public spaces, which may be valuable for future planning.
series ASCAAD
email
last changed 2021/08/09 13:13

_id sigradi2021_211
id sigradi2021_211
authors Gutiérrez, Arturo F., Roig, Jeshua H. and Martínez, Carlos D.
year 2021
title Markets Post Covid-19: Agent-Based Computational Validation Methodology For Urban Interventions On Spontaneous "Informal Street Markets" In Public Spaces
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 265–275
summary The Covid-19 health crisis has turned spontaneous “informal street markets” into dangerous hotspots for the spread of Covid-19 due to the formation of crowds of people. These informal markets are due to a lack of state planning and regulation, a reality that exists throughout Latin America. This research aims to analyse these spaces through a methodology for computational validation that uses an agent-based model (ABM) for the abstraction and simulation of the displacement of people (moving agents) and their behaviour in the spatial configuration of the area (static agents), identifying an aggregated score in each simulation with the purpose of designing urban interventions that reduce the probability of forming crowds. The paper presents the proposed methodology and the ABM with a preliminary validation by simulating two spatial configurations with two hypothetical scenarios (analyses with 10 and 50 agents) and comparing their aggregated scores, showing a correlation between spatial configuration with the formation of crowds.
keywords ABM, simulación espacial, modelo estocástico, diseno computacional, mercados
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2021_144
id sigradi2021_144
authors Kirdar, Gülce and Çagdaº, Gülen
year 2021
title A Data-Driven Participatory Decision Model Proposal in the Context of Urban Vibrancy
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 175–189
summary This paper focuses on the vibrancy of urban environments in the context of liveability. The objective is to explore the interrelationships of activity determinants what attracts visitors to support vibrancy decisions. The research questions how to uncover the relationships among vibrancy parameters and how to utilize the relation network for decision support. We utilize Bayesian Belief Network (BBN) for relational analysis and support with expert participation for an efficient decision-making. In this way, we expect to develop a causal by calibrating the data-driven BBN network. The results show that the user density has direct relationship with public open space, place rate, activity diversity, landmarks’ visitation rate cultural attributes, and accessibility; indirect relationship with time diversity, activity diversity and density. The results support the arguments on the importance of activity diversity in space and time, and intense urban pattern within the attractiveness public spaces for urbanity.
keywords Big data, data-driven analysis, urban livability, participatory approach, design decision making.
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2021_19
id sigradi2021_19
authors Longue Martins, Iago and Rabello Lyra, Ana Paula
year 2021
title PARAMETREE: An Algorithmic-Parametric Tool for Evaluating the Contribution of the Trees on Rainwater Management
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1447–1461
summary This paper explores the application of an algorithmic-parametric tool that uses urban forestry as a design strategy to reduce the occurrence of flooding. The study was carried out following three main stages: (1) a literature review on the capacity of rainwater retention in tree species with dense canopies; (2) the creation of an algorithmic-parametric tool using C# scripting in Grasshopper to calculate the influence of the trees in reducing the runoff coefficient; and (3) a simulation using Rhinoceros and Grasshopper to verify the performance of such tool. The results show a new method of calculation to estimate the runoff formation in urbanized areas as well as it confirms the contribution of the trees in mitigating flooding.
keywords Parametric analysis, Biophilic urbanism, Urban planning, Drainage, Urban afforestation.
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_139
id sigradi2021_139
authors Soares, Mateus, Guimaraes, Carolina and Cardoso, Daniel
year 2021
title Pandemic, City and Planning: The Importance of Systematizing Covid-19 Data in Fortaleza
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 291–302
summary The COVID-19 pandemic generated great changes in world societies, and Brazilian cities felt strongly the effects of the disease in physical and social aspects. Thus, this article seeks to describe a work experience involving COVID-19 data for use in urban planning analyses. Its main methodology is the treatment of data about the pandemic in the city of Fortaleza and georeferencing these to generate urban readings. The work resulted in a shapefile file that could be shared among those who wanted to research how the dissemination of the new coronavirus was influenced by specific urban issues in the city of Fortaleza, in addition to generating learning for the students involved in the process. From this it was possible to observe the importance of discussions both on urban policies and the importance of data in urban planning models adopted in the country in view of the new pandemic situation.
keywords Modelagem da Informaçao, Base de Dados, Covid-19
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2021_266
id sigradi2021_266
authors Sousa, Megg and Paio, Alexandra
year 2021
title Digital Public Space: A Comparative Study of Urban Co-Design Interfaces
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1029–1040
summary Discussions about the participatory design for public space began to consolidate as a discipline in the 1960s, at the same time as civil rights debates and social justice were in focus. However, nowadays the reality of participation is permeated by a growing demand for online digital tools, which enable the citizen's interaction in the city design in a playful way. The aim of this article is to analyze a corpus of participatory digital interfaces aimed at the co-design of public spaces. The methodology is based on a comparative study of these platform's characteristics. The comparative analysis showed different design strategies and application characteristics of each one, and how they adapt to different participatory realities we can find.
keywords Espaço público, interface de co-desenho, participaçao digital, gameficaçao, experiencia urbana do usuário
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_18
id sigradi2021_18
authors Verniz, Debora and Duarte, José P
year 2021
title Assessing Santa Marta: Using Evaluation Tools to Inform Parametric Urban Design
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 749–758
summary Lack of affordable housing is a worldwide problem. Rapid urbanization, rural exodus, and poor governance policies have contributed to the problem and, in response, low-income populations resort to self-construction. The result are informal settlements located predominantly in marginalized urban areas (United Nations, 2015) that develop with neither urban infrastructure nor compliance with building and planning codes (Lall et al., 2006; Patel et al., 2018; United Nations Human Settlements Programme, 2012) and, consequently, offer a poor-quality built environment. The goal of this paper is to methodologically identify physical aspects of such built environments that could be improved. We evaluate a case study, the Santa Marta favela in Brazil, using a holistic housing-quality assessment tool and local building and planning codes as reference. Our results identify the physical characteristics with lower quality standards in the case study and demonstrate the efficacy of the methodology introduced for this purpose.
keywords housing quality assessment, building codes, informal settlements, parametric urban design, Santa Marta favela.
series SIGraDi
email
last changed 2022/05/23 12:11

_id caadria2021_391
id caadria2021_391
authors Elshani, Diellza, Koenig, Reinhard, Duering, Serjoscha, Schneider, Sven and Chronis, Angelos
year 2021
title Measuring Sustainability and Urban Data Operationalization - An integrated computational framework to evaluate and interpret the performance of the urban form.
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 407-416
doi https://doi.org/10.52842/conf.caadria.2021.2.407
summary With rapid urbanization, the necessity for sustainable development has skyrocketed, and sustainable urban development is a must. Recent advances in computing performance of urban layouts in real-time allow for new paradigms of performance-driven design. As beneficial as utilizing multiple layers of urban data may be, it can also create a challenge in interpreting and operationalizing data. This paper presents an integrated computational framework to measure sustainability, operationalize and interpret the urban forms performance data using generative design methods, novel performance simulations, and machine learning predictions. The performance data is clustered into three pillars of sustainability: social, environmental, and economical, and it is followed with the performance space exploration, which assists in extracting knowledge and actionable rules of thumb. A significant advantage of the framework is that it can be used as a discussion table in participatory planning processes since it could be easily adapted to interactive environments.
keywords generative design; data interpretation ; urban sustainability; performance simulation; machine learning
series CAADRIA
email
last changed 2022/06/07 07:55

_id ascaad2021_113
id ascaad2021_113
authors Gün, Ahmet; Burak Pak, Yüksel Demir
year 2021
title Technology-Driven Participatory Spatial Design in a Developing World Context: The Case of Istanbul
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 551-567
summary Nowadays, ICT-based participatory design methods, techniques and tools are increasingly used across the globe. A majority of these are employed in high-income “developed” countries with advanced democratic systems which aim at including citizens; desires, needs, proposals as valuable input in city-making processes. In contrast, in the Global South, only a limited number of ICT-based practices aim to empower the citizens in urban design and planning at higher instances. There is a need for deeper research into how citizens can be involved in urban design in developing countries like Turkey situated in between the Global North and the South. In this context, this research will focus on Istanbul, Turkey as a key case. Different than the developed world context, enabling ICT-based participation in Turkey has a wide range of challenges. Among those are the lack of open and governmental data and transparency, the unwillingness of the policymakers to promote and employ participatory design, top-down approaches are the other weak points of these countries. Responding to these challenges, the aims of this study are: 1) to critically address the weaknesses and requirements of existing urban development practices in developing countries with a focus on Turkey, Istanbul and 2) to discuss the possible potentials of ICT-based participation tools and techniques to involve citizens in city-making processes.
series ASCAAD
email
last changed 2021/08/09 13:13

_id sigradi2021_234
id sigradi2021_234
authors Al Nouri, Mhd Ziwar, Baghdadi, Bilal and Khateeb, Nairooz
year 2021
title Re-coding Post-War Syria: The Role of Data Collection & Objective Investigations in PostWar Smart City
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 127–145
summary Re-coding post-war Syria is an ongoing research and data platform, focused on innovation and collecting comprehensive, infrastructural and socioeconomic analytics, synchronization data, by using AI driven to give a more transparent image of innovating a new methodology to regenerate the future of post-war smart cities into advanced and sustainable urban environments in a smarter way (Fig. 1). The pressure to achieve a rapid Post-war smart city without clear strategy and comprehensive analysis of all aspects will cause a particularly catastrophic collapse in the interconnected social structure, services, education and health care system, leaving a long-term impact on the society. This paper presents the current status of the Research & Documentation methodology in the Data Collection phase by the objective investigations conducted through a series of local and international workshops species developed in this research called “Re-Coding“, offering consequent direct ground surveys, statistics and documentation study of the targeted areas, merging professionalism and youth power with local community to detect an open source data used as a tool to re-generate a precarious area towards a new methodology.
keywords Post-War Smart cities, Collecting Data, Local community, Objective Investigations, Artificial intelligence
series SIGraDi
email
last changed 2022/05/23 12:10

_id caadria2021_136
id caadria2021_136
authors Carallo, Marinella
year 2021
title Office building design in Hong Kong Island through shape optimization
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 441-450
doi https://doi.org/10.52842/conf.caadria.2021.1.441
summary Dealing with crucial decision-making process has led to the development of many different methods of multicriteria assessments, especially optimization methodologies. This work is mainly focused on the integration of advanced computational design and digital methods, to design a complex building shape resulting in a performance-based approach through optimization methodologies. The project consists of the design of a skyscraper in Hong Kong Island made through parametrically controlled shape and evaluated respect to light and wind to reduce Urban Heat Island phenomena and enhance liveability. The aim is to find out a unique methodology that can be applied to different cases by making small adaptations regarding the parametrization and the parameters involved. The design is divided into two stages that need to arrange the methodology at different levels throughout the workflow. For this reason, it is mandatory to adapt inputs to the algorithm according to the goal. The result is a skyscraper placed in the financial district of Hong Kong, which has both the features of a Grade A Office building and can mitigate the UHI effect thanks to its particular and optimized shape.
keywords shape optimization; Computational design; Genetic Algorithm; UHI effect; ventilation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2021_326
id ecaade2021_326
authors Chan, Holly, Brown, Andre, Moleta, Tane and Schnabel, Marc Aurel
year 2021
title Augmented Spaces - If walls could talk
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 575-584
doi https://doi.org/10.52842/conf.ecaade.2021.2.575
summary This paper explores the development of Augmented Spaces that involve embedding within the built environment, digitally responsive recognition of human presence. Contemporary digital media provides the opportunity to enhance physical space with the property of immediate interaction, which results in a high level of user engagement and responsivenenss. Through the addition of digital media, emotional and reflective value can be added to the built form. If space is designed to be reactive, rather than passive, a dialogue can be established between the user/inhabitant and the environment. We report on the establishment and analysis of a set of prototype digital interventions in urban space that react to human presence. One is in a building threshold space; one an urban street. We describe the development of a digital particle system with two inputs; the first being the geometry that generates the particles and the second being the geometry that displaces the particles. The research goals that we report on are driven by three over-riding response criteria, Visceral, Behavioural and Reflective.
keywords augmented space; reactive; synesthetic
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2021_367
id sigradi2021_367
authors da Rocha Santos, Carlos Eduardo, Dias, Maria Angela and Braida, Frederico
year 2021
title Digital Games and Spatial Skills in Architecture and Urbanism Education
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 867–876
summary This article addresses the issue of the relationship between digital games and the development of spatial thinking. The research question is: how can digital games be used to contribute to the development of geometric and spatial skills and competencies, extremely necessary for contemporary architects and urban planners? The main objective is to highlight digital games as a possible and emerging educational resource in the era of digital culture. From a methodological point of view, the article is the result of qualitative and exploratory research, both bibliographical and empirical. The results presented, which are the result of a didactic experiment carried out with the game Minecraft, point to the adoption of digital games as powerful playful didactic tools capable of contributing to the exercise and development of spatial vision and geometric thinking in Architecture and Urbanism.
keywords Jogos digitais, aprendizagem, habilidade espacial, educaçao do olhar e Arquitetura e Urbanismo
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_263
id sigradi2021_263
authors de Oliveira, Lucas, Poeta Mangrich, Camila, Pavan, Luís Henrique, Almeida, Renato and Kós, José
year 2021
title University Campus Walkability Index Supported by Digital Databases
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 303–314
summary Studies on the university campus commonly consider its spatial particularities in comparison to the city. However, the university debate about mobility also addresses urban-related challenges, like those posed by the dependence on vehicles and incentives for active mobility. Considering internal mobility, this work explores Wi-Fi connections from a Brazilian public university to trace community trajectories and population density on campus. We adopted objective data from the built environment for the application of a walkability index. The procedures were performed using GIS and the results shared for visualization in the Kepler.gl application. The results include walkability indices for different campus sectors. The discussion focuses on the potential use of the index in promoting a more integrated and less automobile-dependent campus.
keywords visualizaçao de dados, ciencia de dados, wi-fi, campus universitário, desenho urbano
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2021_94
id sigradi2021_94
authors Deon, Luisa, Isele, Priscila and Mussi, Andrea
year 2021
title Codesign and Digital Technologies: Including the Child in The Playground Design Process in a Pocket
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1321–1332
summary The vast majority of children's environments are planned and organized considering the perceptions of adults. Co-design is an important tool for adding users to design process. The objective of this work is to include children in the design process of a Pocket Park, using methods and tools to support Co-design. The work was structured based on literature review, Focus Group, Culture Maker, Digital Fabrication and Prototyping. Two online synchronous workshops were held with 23 students and 2 primary school teachers. A survey indicated that the collaborative project has a great contribution in the design process of urban spaces. Promotes assertive communication between those involved, welcoming their ideas in a flexible way. It also indicates that Digital Fabrication and Prototyping equipment are important vehicles in the construction of objects that facilitate communication during the design process, such as toys present in children's daily lives. Finally, there was a rich exchange of information and learning during the design process.
keywords Codesign, Espaços Abertos, Fabricaçao Digital.
series SIGraDi
email
last changed 2022/05/23 12:11

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