CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 613

_id caadria2021_301
id caadria2021_301
authors Goepel, Garvin and Crolla, Kristof
year 2021
title Secret Whispers & Transmogrifications:a case study in online teaching of Augmented Reality technology for collaborative design production.
doi https://doi.org/10.52842/conf.caadria.2021.2.021
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 21-30
summary This paper focusses on teaching the integration of Augmented (AR) and Mixed Reality (MR), combined referred to as Extended-Reality (XR), and photogrammetry technology into handicraft using an online-taught digital fabrication workshop as an educational case study. Set up in response to restrictions from Covid-19, workshop 'Secret Whispers & Transmogrifications' had students and instructors around the world participate in a course that challenged our understanding of educating craft and technology without the necessity of physical presence. The integration of AR into craftsmanship enhances architectural design and fabrication processes as it overlays computation-driven information onto the hands of the end user. These computer-numerically-controlled workflows incorporate and rely on manual actions as an integral part of a process that is typified by inevitable, unpredictable, human error. In doing so, the workshop questions common infatuation with precision in digital fabrication and construction by striving for alternative approaches that embrace the inaccuracies and imprecisions innate to technologically-augmented human craftsmanship. Participants took part in a hands-on clay modelling 'secret whispers' experiment that was designed to introduce theoretical concepts and applications of XR technology into the production workflows. This paper concludes by highlighting that the accessibility of today's technology enables AR-enhanced craftsmanship to be successfully taught remotely and online.
keywords collaborative design; augmented-reality ; mixed reality ; human-computer interaction ; tolerances and error
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2021_412
id caadria2021_412
authors Estrina, Tatiana, Hui, Vincent and Ma, Lena
year 2021
title The Digital Design Build - Modes of Experiential Learning in the Pandemic Era
doi https://doi.org/10.52842/conf.caadria.2021.2.041
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 41-50
summary In recent years, academia has deviated from the lecture-based model to a hybridized system of instruction and experiential learning. Experiential learning aids students in understanding collaborative processes in architectural praxis and exposes them to engaging learning opportunities, a critical component of architectural studio education (Nijholt et al. 2013). During the COVID-19 outbreak, students are barred from accessing on-campus facilities. This causes a redevelopment of curricular delivery and disrupts experiential learning which heavily relies on in-person interaction. It is imperative for instructors to retain experiential learning in the transition to virtual instruction. This paper explores experiential learning within virtual platforms for instruction. Through outlining the implementation of technologies, capitalizing on connectivity, and maximizing opportunity for digital problem solving, the authors posit a framework that other educators may adopt. The paper concludes with a case study of a virtual design-build project, and the various techniques implemented in retaining experiential learning during the pandemic.
keywords Pedagogy; Experiential learning; Social connectivity; Resilience; Disrupted education
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2021_51
id sigradi2021_51
authors Poustinchi, Ebrahim
year 2021
title PX01-Switch: A Hardware Extension for KUKA Robot Controller Enabling Realtime Safe Operation
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1223–1234
summary PX01-Switch is a research investigation based on an internationally filed patent by the author, focused on human-robot interaction and robotic control/motion in the field of design (Poustinchi, E. 2020). Using hardware solutions, PX01-Switch enables users—with limited or no programming background, to convert any simple or complicated “offline” developed robotic operations for KUKA robots, to realtime online operational strategies without needing any additional software package or coding knowledge. Operating as a hardware plug-in, PX01-Switch—as a device, can be added to any KUKA robot with the 4th generation controller—KRC4, regardless of the robot's type and payload. PX01-Switch aims to make realtime robotic interaction more accessible to general users, by simplifying some of the advanced programming aspects of the process, at the cost of reducing the operation/interaction resolution.
keywords Interface design, Human Robot Interaction, Robotics, Design, Digital fabrication
series SIGraDi
email
last changed 2022/05/23 12:11

_id cdrf2021_263
id cdrf2021_263
authors Risu Na and Haocheng Dai
year 2021
title A Framework for Cypher-Physical Human-robot Collaborative Immersive MR Interaction – Beaux Arts Ball 4.0
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_25
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary In this paper, we presented a human-robot collaborative mixed reality application – Beaux Arts Ball 4.0, in which a real-time interactive hybrid and physical architectural environment were designed and experienced through the tools and techniques of mixed reality, cypher-physical, teleoperation, telepresence, and automation. The application engaged the user and observer in a continuous loop of architectural transformation during the experience, where every type of sensory was blurred between physical and digital perception.
series cdrf
email
last changed 2022/09/29 07:53

_id sigradi2021_235
id sigradi2021_235
authors Akcay Kavakoglu, Aysegul
year 2021
title Computational Aesthetics of Low Poly: [Re]Configuration of Form
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 17–28
summary Low-poly modeling as an emerging field in visual arts, product design and architecture has an essential effect both on the designer's and the viewer/user's experience. It has an advanced abstraction ability over the reconfiguration of form. This paper examines the visual features of low-poly form in terms of the computability of its aesthetics. A visual feature classification is made by referencing George David Birkhoff's aesthetic measure theory based on the complexity and order relationship. Topo[i]wall installation has been examined as a case study during the analysis. The relationship between form, computation, aesthetics and human-computer interaction are elaborated according to the results. It has been observed that low poly modeling offers a variation set in terms of compositional features, which are proportion, balance, vertical and horizontal network system while protecting its unity through the analysis of the generated computational model.
keywords computational aesthetics, low poly, form configuration, projection mapping, media art
series SIGraDi
email
last changed 2022/05/23 12:10

_id ascaad2021_074
id ascaad2021_074
authors Belkaid, Alia; Abdelkader Ben Saci, Ines Hassoumi
year 2021
title Human-Computer Interaction for Urban Rules Optimization
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 603-613
summary Faced with the complexity of manual and intuitive management of urban rules in architectural and urban design, this paper offers a collaborative and digital human-computer approach. It aims to have an Authorized Bounding Volume (ABV) which uses the best target values of urban rules. It is a distributed constraint optimization problem. The ABV Generative Model uses multi-agent systems. It offers an intelligent system of urban morphology able to transform the urban rules, on a given plot, into a morphological delimitation permitted by the planning regulations of a city. The overall functioning of this system is based on two approaches: construction and supervision. The first is conducted entirely by the machine and the second requires the intervention of the designer to collaborate with the machine. The morphological translation of urban rules is sometimes contradictory and may require additional external relevance to urban rules. Designer arbitration assists the artificial intelligence in accomplishing this task and solving the problem. The Human-Computer collaboration is achieved at the appropriate time and relies on the degree of constraint satisfaction with fitness function. The resolution of the distributed constraint optimization problem is not limited to an automatic generation of urban rules, but involves also the production of multiple optimal-ABV conditioned both by urban constraints as well as relevance, chosen by the designer.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ecaade2022_249
id ecaade2022_249
authors Carrasco Hortal, Jose, Hernandez Carretero, Sergi, Abellan Alarcon, Antonio and Bermejo Pascual, Jorge
year 2022
title Algae, Gobiidae Fish and Insects that inspire Coastal Custodian Entities - Digital models for a real-virtual space using TouchDesigner
doi https://doi.org/10.52842/conf.ecaade.2022.1.361
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 361–370
summary At the beginning of the twenty-first century, a discipline at the intersection of digital art and science explores how natural and artificial species are affected, coexist, and feed back to humans based on multi-scalar hybrid models. They embody types of surveillance entities or non-human custodians, and serve as inspiration for another generation of designs produced ten years later, the case studies that are presented here. This paper explains the design and parametric fundamentals of a digital architecture installation at the University of Alicante (Spain 2021) using CNC models and the TouchDesigner programming environment. The installation contains a clan of technological-virtual hybrid species, non-human custodians, which: (a) strengthen the Proposal’s discourse on the recognition of legal identity of the Mar Menor lagoon (Southeast Spain); (b) incorporate reactive designs; (c) help raise awareness of the effect of human actions on the lagoon’s ecology and nearby streams. The viewpoint is not anthropocentric, because it adopts the perspective of the foraging fish species or the oxygen-seeking algae species, among others, in order to reveal the deterioration processes. In most cases, the result is a sort of synaesthetic conversation that interweaves light, sound, movement and data.
keywords Human-Machine Interaction, TouchDesigner, Non-Human Custodian, Responsive Interface, Ethnography of Things
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2021_089
id caadria2021_089
authors Cristie, Verina, Ibrahim, Nazim and Joyce, Sam Conrad
year 2021
title Capturing and Evaluating Parametric Design Exploration in a Collaborative Environment - A study case of versioning for parametric design
doi https://doi.org/10.52842/conf.caadria.2021.2.131
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 131-140
summary Although parametric modelling and digital design tools have become ubiquitous in digital design, there is a limited understanding of how designers apply them in their design processes (Yu et al., 2014). This paper looks at the use of GHShot versioning tool developed by the authors (Cristie & Joyce, 2018; 2019) used to capture and track changes and progression of parametric models to understand early-stage design exploration and collaboration empirically. We introduce both development history graph-based metrics (macro-process) and parametric model and geometry change metric (micro-process) as frameworks to explore and understand the captured progression data. These metrics, applied to data collected from three cohorts of classroom collaborative design exercises, exhibited students' distinct modification patterns such as major and complex creation processes or minor parameter explorations. Finally, with the metrics' applicability as an objective language to describe the (collaborative) design process, we recommend using versioning for more data-driven insight into parametric design exploration processes.
keywords Design exploration; parametric design; history recording; version control; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2021_033
id caadria2021_033
authors Lim, Chor-Kheng
year 2021
title Towards a framework for emotional tactile interaction design
doi https://doi.org/10.52842/conf.caadria.2021.2.335
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 335-344
summary This study aims to explore the possibility of maintaining intuitive behavior patterns and the most natural relationship coming from physical touch between human and object as interaction behaviors in interaction designs. Such an interaction will convey affection while providing brand new applications and innovative experiences offered by digital technology. Interactive behavior is natural, but the experience of affection is novel is the core idea of the interaction design in this study. The study aims to use a familiar artifact in daily life as the main carrier and embed technology in them and activate them, enabling them with sensitive sensing ability. With such an ability, the interaction between human and objects is thus sensed in a pattern of touch, which itself is affective and interactive. Interactions at the proper time can be provided as feedback, allowing users to experience emotional interaction. Through the analysis of the authors six interaction design projects and experiments over 10 years, the design process and framework for emotional tactile interaction design in using a familiar artifact is proposed.
keywords Tactile; Interaction design; Intuitive behavior; Familiar artifact
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2021_102
id sigradi2021_102
authors Miranda de Oliveira, Antônio Roberto and Amaral, Lucas
year 2021
title Design and Digital Manufacturing: Changes and Challenges in Product Development in the Context of Remote Learning
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1345–1357
summary Context: This paper presents the results of the Digital Fabrication discipline in the Bachelor of Design course at CESAR School/Recife through remote education due to the need for social distance due to the pandemic by COVID-19. Purpose: Thus, this study provides a case report of the results achieved through the use of technological tools for product development, demonstrating how these technologies can contribute to the involvement of students in the processes of creation, production and innovation. Approach: This article seeks to bring to light the approach of Design methodologies, the importance of digital manufacturing techniques and rapid prototyping through additive manufacturing, as well as the aspects of product development aimed at human well-being and social innovation. Results: The results were positive, providing insights into the students' perception, goals achieved and practical activities accomplished in the context of remote education in the Design graduation course.
keywords Design inclusivo, Bioinspirado, Fabricaçao digital, Ensino remoto
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_199
id sigradi2021_199
authors Sencan, Inanç, Alaçam, Sema and Sener, Sinan Mert
year 2021
title Designing Printers that Print onto Spherical Geometries: A Lo-Fi Prototyping Case
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 559–570
summary This study presents a novel 3D printing mechanism specifically designed to print on spherical surfaces. Fused Deposition Modeling (FDM) is adopted. The initial prototypes of the designed 3D printer have been tested with a specific focus on rotational movement mechanism and developing G-code solutions. The results of the low fidelity prototyping process are discussed in the context of stability of the system, usability of the proposed tool, sufficiency of step motor torque, distance between nozzle and the printing surface, producibility with reasonable budget, and flexibility. The distinctive feature of this study, unlike robot-aided additive manufacturing applications, is that it can be achieved with a low budget. The study is expected to be useful for designers who are interested in designing bespoke additive manufacturing solutions for double-curved and spherical geometries.
keywords Additive manifacturing, Tool design, Direct-to-shape, Complex geometries
series other
type normal paper
email
last changed 2022/06/16 10:00

_id sigradi2021_4
id sigradi2021_4
authors Song, Yang, Koeck, Richard and Luo, Shan
year 2021
title [AR]OBOT: the AR-Assisted Robotic Fabrication System for Parametric Architectural Structures
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1115–1126
summary [AR]OBOT tries to assist the robotic fabrication process for parametric architectural structures with Augmented Reality (AR) technology to explore new possibilities for easy architectural robotic operations. Due to the lack of computer programming skills and the disconnection between design and fabrication, architects are hampered in the robotic operation process. As part of our project, we create a visualization prototype in which robotic and on-site related information is being shown through AR devices overlapping on the physical world; followed by a robotic trajectory planning method in which designers’ gestures are being identified by AR as location nodes and calculated with the obstacle avoidance system; and an operation process in which robots are being controlled by human gestures and interactions with holographic simulation to enhance the robotic fabrication process efficiency and safety. In this paper, we share the preliminary results to demonstrate a new kind of AR-assisted workflow for the architects to perform the robotic fabrication of parametric architectural structures intuitively.
keywords Augmented Reality, Robotic Fabrication, Human-robot Collaboration
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_18
id sigradi2021_18
authors Verniz, Debora and Duarte, José P
year 2021
title Assessing Santa Marta: Using Evaluation Tools to Inform Parametric Urban Design
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 749–758
summary Lack of affordable housing is a worldwide problem. Rapid urbanization, rural exodus, and poor governance policies have contributed to the problem and, in response, low-income populations resort to self-construction. The result are informal settlements located predominantly in marginalized urban areas (United Nations, 2015) that develop with neither urban infrastructure nor compliance with building and planning codes (Lall et al., 2006; Patel et al., 2018; United Nations Human Settlements Programme, 2012) and, consequently, offer a poor-quality built environment. The goal of this paper is to methodologically identify physical aspects of such built environments that could be improved. We evaluate a case study, the Santa Marta favela in Brazil, using a holistic housing-quality assessment tool and local building and planning codes as reference. Our results identify the physical characteristics with lower quality standards in the case study and demonstrate the efficacy of the methodology introduced for this purpose.
keywords housing quality assessment, building codes, informal settlements, parametric urban design, Santa Marta favela.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ijac202119313
id ijac202119313
authors Saldana Ochoa, Karla; Ohlbrock, Patrick Ole; D’Acunto, Pierluigi; Moosavi, Vahid
year 2021
title Beyond typologies, beyond optimization: Exploring novel structural forms at the interface of human and machine intelligence
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 466–490
summary This article presents a computer-aided design framework for the generation of non-standard structural forms in static equilibrium that takes advantage of the interaction between human and machine intelligence. The design framework relies on the implementation of a series of operations (generation, clustering, evaluation, selection, and regeneration) that allow to create multiple design options and to navigate in the design space according to objective and subjective criteria defined by the human designer. Through the interaction between human and machine intelligence, the machine can learn the nonlinear correlation between the design inputs and the design outputs preferred by the human designer and generate new options by itself. In addition, the machine can provide insights into the structural performance of the generated structural forms. Within the proposed framework, three main algorithms are used: Combinatorial Equilibrium Modeling for generating of structural forms in static equilibrium as design options, Self-Organizing Map for clustering the generated design options, and Gradient-Boosted Trees for classifying the design options. These algorithms are combined with the ability of human designers to evaluate non-quantifiable aspects of the design. To test the proposed framework in a real-world design scenario, the design of a stadium roof is presented as a case study.
keywords Structural design, machine learning, topology, graphic statics, form-finding, Combinatorial Equilibrium Modeling, Self-Organizing Map, Gradient-Boosted Trees
series journal
email
last changed 2024/04/17 14:29

_id acadia21_480
id acadia21_480
authors Shaked, Tom; Degani, Amir
year 2021
title Shepherd
doi https://doi.org/10.52842/conf.acadia.2021.480
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 480-489.
summary Recent advancements in robotics allow to explore remote construction methods aimed at reducing the risk for workers. As the global pandemic places construction workers and their communities at high risk for disease, the need for remote construction methods increases. Such methods depend on the complicated task of controlling mobile robotic platforms in real-time. In this context, this paper presents work-in-progress in development and experimentation with a tool for collaborative earthworks using multi-agent unmanned ground vehicles. Expanding the field of collective robotic construction, this research simplifies the use of mobile robots and enables their operation using a design platform. Shepherd - a fabrication-oriented tool for simulation and control of mobile robotic platforms is presented, and its capacities are demonstrated in an earthworks case study. The case study exemplifies the potential of this approach to change the role of design tools in the operation and adoption of mobile multi-robotic platforms, thus contributing to robotic fabrication in architecture, landscape architecture, and construction.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia21_470
id acadia21_470
authors £ochnicki, Grzegorz; Kalousdian, Nicolas Kubail; Leder, Samuel; Maierhofer, Mathias; Wood, Dylan; Menges, Achim
year 2021
title Co-Designing Material-Robot Construction Behaviors
doi https://doi.org/10.52842/conf.acadia.2021.470
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 470-479.
summary This paper presents research on designing distributed, robotic construction systems in which robots are taught construction behaviors relative to the elastic bending of natural building materials. Using this behavioral relationship as a driver, the robotic system is developed to deal with the unpredictability of natural materials in construction and further to engage their dynamic characteristics as methods of locomotion and manipulation during the assembly of actively bent structures. Such an approach has the potential to unlock robotic building practice with rapid-renewable materials, whose short crop cycles and small carbon footprints make them particularly important inroads to sustainable construction. The research is conducted through an initial case study in which a mobile robot learns a control policy for elastically bending bamboo bundles into designed configurations using deep reinforcement learning algorithms. This policy is utilized in the process of designing relevant structures, and for the in-situ assembly of these designs. These concepts are further investigated through the co-design and physical prototyping of a mobile robot and the construction of bundled bamboo structures.

This research demonstrates a shift from an approach of absolute control and predictability to behavior-based methods of assembly. With this, materials and processes that are often considered too labor-intensive or unpredictable can be reintroduced. This reintroduction leads to new insights in architectural design and construction, where design outcome is uniquely tied to the building material and its assembly logic. This highly material-driven approach sets the stage for developing an effective, sustainable, light-touch method of building using natural materials.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ascaad2021_017
id ascaad2021_017
authors Abouhadid, Mariam
year 2021
title Affective Computing in Space Design: A Review of Literature of Emotional Comfort Tools and Measurements
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 330-340
summary Architecture Digital Platforms are capable of creating buildings that provide comfort that meets human thermal, acoustic and visual needs. However, some building technologies can choose the physical energy arena of the building on the expense of the mentioned aspects of human comfort. Nevertheless, aspects like emotional and psychological human comfort exist in limited studies practiced in interior design, or in active design of public spaces and on the landscape and urban scale. It is not mandatory in building design: How different spaces affect humans and what makes an environment stressful or not. Study gathers literature theoretically and categorizes it per topic: 1) Affective computing Introduction and uses, 2) Human responses to different stimulus and environments, 3) Factors that affect humans, 4) Technologies like brain imaging and Galvanic Skin Response (GSR) that are used to measure human anxiety levels, as well as blood pressure and other indications on the person’s well-being, and some 5) Case Studies. Affective computing can be an addition to different pre- design analysis made to a project. Different areas of comfort like space dimensions, height, colour and shape can be the start of coding “Human Comfort” analysis software. Study has been restricted to previous research, and can be expanded further to experimentation. Future work aims to code it into Building Information Modelling Software.
series ASCAAD
email
last changed 2021/08/09 13:11

_id acadia21_258
id acadia21_258
authors Augustynowicz, Edyta; Smigielska, Maria; Nikles, Daniel; Wehrle, Thomas; Wagner, Heinz
year 2021
title Parametric design and multirobotic fabrication of wood facades
doi https://doi.org/10.52842/conf.acadia.2021.258
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 258-269.
summary The paper describes the findings of the applied research project by Institute Integrative Design (currently ICDP) HGK FHNW and ERNE AG Holzbau to design and manufacture prefabricated wooden façades in the collaborative design manner between architects and industry. As such, it is an attempt to respond to the current interdisciplinary split in the construction, which blocks innovation and promotes standardized inefficient building solutions. Within this project, we apply three innovations in the industrial setup that result in the integrated design-to-production process of individualized, cost-efficient and well-crafted façades. The collaborative design approach is a method in which architect, engineer and manufacturer start exchange on the early stage of the project during the collaborative design workshops. Digital design and fabrication tools enable architects to generate a large scope of façade variations within production feasibility of the manufacturer and engineers to prepare files for robotic production. Novel multi-robot fabrication processes, developed with the industrial partner, allows for complex façade assembly. This paper introduces the concept of digital craftsmanship, manifested in a mixed fabrication system, which intelligently combines automated and manual production to obtain economic feasibility and highest aesthetic quality. Finally, we describe the design and fabrication of the project demonstrator consisting of four intricate façades on a modular office building, inspired by local traditional solutions, which validate the developed methods and highlight the architectural potential of the presented approach.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2021_222
id ecaade2021_222
authors Azambuja Varela, Pedro, Sousa, José Pedro and Silva Dias, Joana
year 2021
title Drawing-to-Factory Process - Using freehand drawing to drive robotic assembly of brick walls
doi https://doi.org/10.52842/conf.ecaade.2021.1.189
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 189-194
summary The developments of digital technology applied to architecture in the recent decades has allowed for direct communication from the studio to fabrication. However, this process is typically dependent on complicated computational processes, enlarging the distance from the benefits of the traditional drawing approaches employed by architects. This research intends to explore possibilities of reenacting the drawing as a means of computational generative design which feeds automated systems of construction. By using a Cobot directed by an algorithm which reads a simple drawn curve on paper, an automated brick wall is built, as demonstrated in two exhibitions. This mixed approach allows for technology in architectural design and construction to be more accessible to a wider audience, while blurring the boundaries between concept and materialization.
keywords robotic assembly; human-robot collaboration; non-standard structures; digital fabrication; computational design; interactive fabrication
series eCAADe
email
last changed 2022/06/07 07:54

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