CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 613

_id ascaad2021_000
id ascaad2021_000
authors Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.)
year 2021
title ASCAAD 2021: Architecture in the Age of Disruptive Technologies - Transformation and Challenges
source Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021.
summary The ASCAAD 2021 conference theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration. We have encouraged researchers and scholars in the CAAD community to identify relevant visions and challenging aspects such as: from the tangible to the intangible, from the physical to the phenomenological, from mass production to mass customization, from the artifact-centered to the human-centered, and from formalistic top-down approaches to informed bottom-up approaches. A parallel evolving impact in the field of computational design and innovation is the introduction of disruptive technologies which are concurrently transforming practices and businesses. These technologies tend to provoke multiple transformations in terms of processes and workflows, methodologies and strategies, roles and responsibilities, laws and regulations, and consequently formulating diverse emergent modes of design thinking, collaboration, and innovation. Technologies such as mixed reality, cloud computing, robotics, big data, and Internet of Things, are incessantly changing the nature of the profession, inciting novel modes of thinking and rethinking architecture, developing new norms and impacting the future of architectural education. With this booming pace into highly disruptive modes of production, automation, intelligence, and responsiveness comes the need for a revisit of the inseparable relation between technology and the humanities, where it is possible to explore the urgency of a pressing dialogue between the transformative nature of the disruptive on the one hand and the cognitive, the socio-cultural, the authentic, and the behavioral on the other.
series ASCAAD
last changed 2022/05/19 11:45

_id ecaade2021_060
id ecaade2021_060
authors Antinozzi, Sara, Ronchi, Diego, Fiorillo, Fausta and Barba, Salvatore
year 2021
title 3Dino: Configuration for a Micro-Photogrammetric Survey - Applying Dino-Lite microscope for the digitalization of a cuneiform tablet
doi https://doi.org/10.52842/conf.ecaade.2021.2.211
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 211-222
summary Close-range photogrammetry, due to the possibilities offered by the technological evolution of acquisition tools and, above all, the relative original challenges posed to surveyors and the theory of measurements, deserve constant critical attention. The new opportunities to detect and represent reality are mostly focused on historical architecture, referring to consequent orders of magnitude and restitution scales. On the other hand, the formalization of relevant practices for very small objects is not frequently addressed. In recent tests carried out using two Dino-Lite handheld digital microscope models, polarized light digital microscopes generally used in medical and industrial fields, we proved the potential of using these imaging systems also for Cultural Heritage documentation, highlighting, however, some issues related to the depth of field and the consequent acquisition geometry. Therefore, this study aims to solve these problems, increasing the performance of microscopic photogrammetry by optimizing the acquisition procedures with the design of custom accessories for micro-photogrammetry (e.g. a calibrated plate). These developments will be carried out as part of a technology transfer agreement with the Dino-Lite company pointed to codify a protocol for high accuracy photogrammetric documentation of small artefacts.
keywords Digital Heritage; Small artefacts; Detailed 3D shape; Handheld microscope
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2021_173
id sigradi2021_173
authors Erbil Altintas, Livanur, Kasali, Altug and Dogan, Fehmi
year 2021
title Legibility of Design in Collaborative Computational Practices
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1053–1063
summary The paper reports key instances from our field observations involving computational design practices to understand the process of generating and assessing alternative design options. Following an ethnographic approach, we investigate the nature of interactions within the team, which we conceptualize as a distributed cognitive system. We have observed a persistent effort –mostly driven by team leaders- to make the design idea -and design process in general- more legible and transparent for individuals within the team as well as others including clients and consultants. Through situated observations of collaborative computational practices, we investigate how design ideas are represented and externalized in a distributed cognitive system with the intention of achieving a legible schema to guide the design process. We report our interpretations concerning the concept of legibility and its various dimensions which predominantly relate to the need to clarify and justify the core design drivers and approaches in form-finding.
keywords legibility, computational design, collaboration, design process, design cognition
series SIGraDi
email
last changed 2022/05/23 12:11

_id ascaad2021_124
id ascaad2021_124
authors Eshaghi, Sarvin; Sepehr Afshar, Güzden Varinlioglu
year 2021
title The Sericum Via: A Serious Game for Preserving Tangible and Intangible Heritage of Iran
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 306-316
summary Efforts to preserve cultural heritage have continued throughout history, and currently use game technology. Serious games, with their audio-visual features make it possible for players to absorb and retain the often rather arid data of heritage. Furthermore, such technology facilitates the transmission of heritage globally amongst remote people, without the need to commute personally. Exploring the literature, we noted a lack of local game culture in Iran, and in the Middle East more broadly. This region is limited in terms of the existing global game industry, and the introduction of its culture to the world depends on the global market. This ascertains the paper's research problem: the need for more local games in the field to promote local historical culture. Hence, the paper aims to preserve and disseminate the tangible and intangible cultural heritage of its focus area, Iran’s Silk Roads and its caravanserais, by developing and testing a serious game named The Sericum Via. It has a non-linear narrative, engaging the player in a long journey visiting the Safavid caravanserais on the Silk Roads, using their detailed information. The game's text-based and strategic environment demands decision-making skills throughout the game and is challenging enough to make the player revisit the game frequently.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ascaad2021_122
id ascaad2021_122
authors Georgiou, Michail; Odysseas Georgiou, Pavlos Fereos, Eftihis Efthimiou
year 2021
title X-Max | A Digitally Fabricated, Component-Based, Scrap Metal Assembly
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 536-549
summary The paper presents the outcome, titled X-MAX, of an educational, intensive 2-week workshop that focused in digitally fabricated, 3D component-based, non-Euclidean geometries using sheet metal forming. Related case studies are analyzed, compared, and grouped to identify the position and contribution of the research in the field. Early design proposals are compared and evaluated based on the hypothesis that improvements in material efficiency and construction/fabrication logistics can contribute towards more affordable design solutions. The fittest solution is further developed and optimized for construction, resulting in a full-scale prototype demonstrating expedited assembly times and decrease in manual labor with parallel savings in material resources. A purposely built design workflow is supported by a comprehensive computational model, enabling information input and output and control via various design parameters. The methodologies of registering scrap sheet metal for fabrication and simulating material bending behavior implementing K-factors are presented and discussed as novel and integral parts of the above workflow.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ecaade2021_125
id ecaade2021_125
authors Heidari, Farahbod, Mahdavinejad, Mohammadjavad, Werner, Liss C. and Khayami, Sima
year 2021
title PH Computation to Growth Prediction
doi https://doi.org/10.52842/conf.ecaade.2021.1.095
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 95-104
summary Bacterial cellulose is a bio self-assembled organic material with unique features such as great tensile strength, biodegradability, and renewable potential that has made it worthwhile for different fields of industrial development research. Since the past decade, in the field of architecture also, enormous efforts were done to reach the desired guided shape of bacterial cellulose with optimized structural features. However, all these efforts are in their infancy. To reach the adaptive architectural bio-component, we need something beyond static prototyping. Therefore, we investigate the specific type "Bacterium Glucoacetobacter xylinus(BC)" cellulose growth procedure by syncing the culture medium (cellulose growth environment) to a virtual stimulating environment to introduce the computational architectural design process based on dynamic biological structures. This research presents the smart design process via the syncing of CAD environment and growth environment to create a framework that provides data analysis that the implementation of its outcomes can revolutionize the bio-digital fabrication process.
keywords Bio-fabrication; Bio-based material; Biocomputation; Living Functional Components; Pattern Recognition; AI prediction
series eCAADe
email
last changed 2022/06/07 07:49

_id ascaad2021_045
id ascaad2021_045
authors Soulikias, Aristofanis; Carmela Cucuzzella, Firdous Nizar, Morteza Hazbei, Sherif Goubran
year 2021
title We Gain a Lot…But What are We Losing? A Critical Exploration of the Implications of Digital Design Technologies on Sustainable Architecture
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 293-305
summary In the field of architecture, new technologies are enabling us to promptly simulate, quantify, and compare multitudes of design alternatives and consider an ever more expanding list of environmental and economic parameters within the early design phases of projects. However, architecture today veers further towards non-neutral technologies, changing our culture, introducing new values, and (re)shaping our social ideals. The change of media, from the manual to the digital, has deeply transformed architecture and city design. There is undoubtedly progress, but what are we losing in this automation, virtualization and over-digitalization? Are architects—creators of space, human experience, and cultural capital—starting to occupy the role of technicians? Sustainable architecture is a field that is already experiencing tensions between the quantitative and the qualitative, the optimum and the ethical, and the parametric and haptic methods. Yet the rapidly evolving CAAD technologies overlook many of the non-quantifiable values of these binaries. Gains in speed and efficiency in the design process with the help of parametric design may be challenging the designer’s reflection-in-action process required for critical architecture while ethical, cultural, and human dimensions can hardly be modelled algorithmically. Similarly, computational thinking and digitalization in architectural education, have yet to come to terms with the loss of analogue ways of learning that favour a more diverse and inclusive classroom environment. Instead of keeping the analogue and the haptic practices away from the immaculate realm of CAAD, this paper argues for hybrid technologies that recognize these practices and their value in sustainable design and incorporate them. Film animation, as a branch of architecture’s most expressive means, film, can serve as a paradigm of a feasible disruptive technology, but most importantly, as an indicator of the hybridity between the handmade and the digital and its effectiveness in expressing vital elements of sustainability that are otherwise dismissed.
series ASCAAD
email
last changed 2021/08/09 13:11

_id sigradi2021_168
id sigradi2021_168
authors Spitz, Rejane, Venturelli, Suzete and Leao, Lucia
year 2021
title Hybrid, Critical and Innovative Electronic Art Educational Experiences
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 583–592
summary The teaching of Electronic Art began in Brazil in the mid 1980s, when several Arts, Design and Communication educational institutions incorporated disciplines that explored its immense potential for society. In the absence of established standards or norms for teaching in these areas, it was the pioneer educators themselves - many of them also artists - who created Electronic Art curricula, programs, assignments and evaluation criteria, and laid the foundation for this new field of knowledge. In this article, we present the pioneering experiences of its authors - educators and electronic artists since the 1980s - who describe their teaching methods and practices, challenges faced and educational outcomes. In conclusion, they discuss the new role of teaching Electronic Art in a society now full of digital possibilities, in which the concepts of space, time and life have been incessantly redefined and given new meanings.
keywords arte eletronica, mídias digitais, educaçao, pioneirismo, inovaçao
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2021_310
id ecaade2021_310
authors Trento, Armando, Fioravanti, Antonio, Borgese, Daniela and Gratteri, Andrea
year 2021
title Safety Information Modelling to Support Planning of Archeological Restoration Site - Preserving workers from COVID-19 at "Venus and Rome Temple"
doi https://doi.org/10.52842/conf.ecaade.2021.2.077
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 77-86
summary At the time of a global pandemic, risk management in the AEC industry faces novel challenges: to ensure continuity production in worksites, National Governments have defined general protocols. Restrictions regarding individual behaviours are based on criteria as simple as possible but, designing and planning Healthy and Safe (HS) site activities introduces a higher level of complexity to be managed. Narrowing the field to Archaeological buildings, this research aims at defining a method and implementation path for a system supporting HS designers in reducing Covid-19 risk in restoration worksites. Methodologically, an action research approach was adopted, experimenting with some engineering requirements in the case study of the ongoing restoration of "Temple of Venus and Rome" in the "Parco Archeologico del Colosseo" in Rome.Since each scheduled activity assigns a number of actors to a workspace for a time-lapse, the idea is to check HS space classes (e.g. working; resting; paths; storage; etc.) - modelled extending commercial BIM tools - against ad hoc process rules (e.g. maximum presence allowed simultaneously). This early-stage plug-in system evaluates Covid-related safety performance of designed 3D worksite layout versus 4D execution program, eventually providing advice about distancing and physical interferences.
keywords Safety Planning; BIM for HS; Risk Management; Archeo BIM; HS Analysis
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia23_v3_71
id acadia23_v3_71
authors Vassigh, Shahin; Bogosian, Biayna
year 2023
title Envisioning an Open Knowledge Network (OKN) for AEC Roboticists
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The construction industry faces numerous challenges related to productivity, sustainability, and meeting global demands (Hatoum and Nassereddine 2020; Carra et al. 2018; Barbosa, Woetzel, and Mischke 2017; Bock 2015; Linner 2013). In response, the automation of design and construction has emerged as a promising solution. In the past three decades, researchers and innovators in the Architecture, Engineering, and Construction (AEC) fields have made significant strides in automating various aspects of building construction, utilizing computational design and robotic fabrication processes (Dubor et al. 2019). However, synthesizing innovation in automation encounters several obstacles. First, there is a lack of an established venue for information sharing, making it difficult to build upon the knowledge of peers. First, the absence of a well-established platform for information sharing hinders the ability to effectively capitalize on the knowledge of peers. Consequently, much of the research remains isolated, impeding the rapid dissemination of knowledge within the field (Mahbub 2015). Second, the absence of a standardized and unified process for automating design and construction leads to the individual development of standards, workflows, and terminologies. This lack of standardization presents a significant obstacle to research and learning within the field. Lastly, insufficient training materials hinder the acquisition of skills necessary to effectively utilize automation. Traditional in-person robotics training is resource-intensive, expensive, and designed for specific platforms (Peterson et al. 2021; Thomas 2013).
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id caadria2021_308
id caadria2021_308
authors Wang, Dasong and Snooks, Roland
year 2021
title Intuitive Behavior - The Operation of Reinforcement Learning in Generative Design Processes
doi https://doi.org/10.52842/conf.caadria.2021.1.101
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 101-110
summary The paper posits a novel approach for augmenting existing generative design processes to embed a greater level of design intention and create more sophisticated generative methodologies. The research presented in the paper is part of a speculative research project, Artificial Agency, that explores the operation of Machine Learning (ML) in generative design and robotic fabrication processes. By framing the inherent limitation of contemporary generative design approaches, the paper speculates on a heuristic approach that hybridizes a Reinforcement Learning based top-down evolutionary approach with bottom-up emergent generative processes. This approach is developed through a design experiment that establishes a topological field with intuitive global awareness of pavilion-scale design criteria. Theoretical strategies and technical details are demonstrated in the design experiment in regard to the translation of ML definitions within a generative design context as well as the encoding of design intentions. Critical reflections are offered in regard to the impacts, characteristics, and challenges towards the further development of the approach. The paper attempts to broaden the range and impact of Artificial Intelligence applications in the architectural discipline.
keywords Machine Learning; Generative Design Process; Multi-Agent Systems; Reinforcement Learning
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2021_250
id caadria2021_250
authors Aghaei Meibodi, Mania, Odaglia, Pietro and Dillenburger, Benjamin
year 2021
title Min-Max: Reusable 3D printed formwork for thin-shell concrete structures - Reusable 3D printed formwork for thin-shell concrete structures
doi https://doi.org/10.52842/conf.caadria.2021.1.743
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 743-752
summary This paper presents an approach for reusable formwork for thin-shell, double-sided highly detailed surfaces based on binder jet 3D printing technology. Using binder jetting for reusable formwork outperforms the milled and 3D printed thermoplastic formwork in terms of speed and cost of fabrication, precision, and structural strength against deformation. The research further investigated the synergy of binder jetting sandstone formwork with glass-fiber reinforced concrete (GFRC) to fabricate lightweight, durable, and highly detailed facade elements.We could demonstrate the feasibility of this approach by fabricating a minimal surface structure assembled from 32 glass-fiber reinforced concrete elements, cast with 4 individual formwork elements, each of them reused 8 times. By showing that 3D printed (3DP) formwork cannot only be used once but also for small series production we increase the field of economic application of 3D printed formwork. The presented fabrication method of formwork based on additive manufacturing opens the door to more individualized, freeform architecture.
keywords Binder Jet 3D Printing; 3D Printed Formwork; Reusable Formwork; Minimal Surface; GFRC (GRC)
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2021_37
id sigradi2021_37
authors Bevilacqua, Flavio
year 2021
title Augmented Reality and cardboard models: new possibilities for the design of interior spaces and furniture based on the link between analog and digital
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 501–510
summary The purpose of this experience consisted of linking two methodologies usually used exclusively in the study of the design operation in the university academic environment: working with cardboard models and augmented reality. The methodology used consisted of work in groups based on skills to build cardboard models, to model in 3D, and to work with augmented reality. They developed interior space designs through the interaction of physical models (made of cardboard) and observed models on those physical models through systems equipped with applications to view augmented reality. Among the main results of this experience are the possibility of interacting with dynamic objects modeled in 3D in the physical field of the cardboard model, and the successful integration of two work methodologies (analog and digital), at least in one of the stages of the design operation.
keywords REALIDAD AUMENTADA. OPERACIÓN DE DISEnO. DISEnO DE INTERIORES. MAQUETAS.
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_264
id sigradi2021_264
authors Cenci, Laline, Pinheiro Pires, Julio Cesar, Olivo, Paula, Keith Yonegura, Robison and Avalone Neto, Olavo
year 2021
title The Experience of Digital Manufacturing and Rapid Prototyping in the Transdisciplinary Homo-Faber Workshop: Sharing the Game
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1269–1281
summary The work presents the experience of Digital Fabrication and Rapid Prototyping with the objective of introducing concepts of Homo Faber, digital fabrication and rapid prototyping through the adoption of a teaching-learning strategy by gamification Homo Ludens for the construction of collective furniture. This challenge incorporates, not only the instrumentalization of new technologies for users of the Workshop, but extrapolates this field to expand the exercise of reflecting on an activity focused on the process rather than on the product.
keywords Gamification, Digital Manufacturing, Rapid Prototyping, Architecture.
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_312
id sigradi2021_312
authors Dickinson, Susannah and Ida, Aletheia
year 2021
title Dynamic Interscalar Methods for Adaptive Design Futures
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 41–53
summary This paper addresses our current environmental and political climate directly, disseminating work from a research-based, upper-level architecture studio located at the border of Mexico and the United States. Dynamic digital tools and methods were developed to connect multiple scales of spatialized data. Additional field tools, including electromagnetic field (EMF) meters, environmental sensors, and micro-photography, enabled real-time dynamics to be combined with photogrammetry, satellite and GIS data. The selected outcomes utilize the methodological framework in different ways. Three presiding significant outcomes demonstrated from this work include: 1) micro-macro scale inquiry through spatio-temporal data collection and fieldwork; 2) parametric digital tools for emergent design optimization linking natural and artificial systems; and 3) human-machine-nature interactions for cultural awareness, participation, and activism. Collectively, these three functions of the methodology shift practice towards an alter-disciplinary logic to enable adaptive design outcomes that are responsive to a range of issues presented through site-specific climate change dynamics.
keywords Parametric Generative Design, Sustainable Design, Simulation, Bio-Inspired Design, Digital Pedagogy
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2021_354
id sigradi2021_354
authors Ferreira, Julio César and Ferreira, Claudio Lima
year 2021
title Emotion, Cognition, and The Practice of Teaching Architectural Design
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 435–450
summary From the view of concepts related to emotions and feelings treated in the field of cognitive - behavioral neuroscience and its relation with the teaching-learning processes, this paper searches to analyze educational strategies that can contribute to the field of emergency synchronous remote teaching architectural design. Methodologically, the bibliographical research of exploratory nature is related to an experience of investigation about pedagogical methods of teaching architectural design in a postgraduate course, developed, in the second semester of 2020, during the period of emergency synchronous remote teaching due to the SARS-Cov-2 coronavirus.We seek to comprehend the benefits and limits of remote emergency teaching practices of architectural design, looking at factors such as emotions and feelings as important mediation tools on teaching-learning processes.
keywords Neurociencias, Fatores emocionais, Cogniçao em projeto, Ensino-aprendizado de projeto de arquitetura, Pensamento complexo.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ijac202119205
id ijac202119205
authors Fukuda, Tomohiro; Marcos Novak, Hiroyuki Fujii, Yoann Pencreach
year 2021
title Virtual reality rendering methods for training deep learning, analysing landscapes, and preventing virtual reality sickness
source International Journal of Architectural Computing 2021, Vol. 19 - no. 2, 190–207
summary Virtual reality (VR) has been proposed for various purposes such as design studies, presentation, simulation and communication in the field of computer-aided architectural design. This paper explores new roles for VR; in particular, we propose rendering methods that consist of post-processing rendering, segmentation rendering and shadow-casting rendering for more-versatile approaches in the use of data. We focus on the creation of a dataset of annotated images, composed of paired foreground-background and semantic-relevant images, in addition to traditional immersive rendering for training deep learning neural networks and analysing landscapes. We also develop a camera velocity rendering method using a customised segmentation rendering technique that calculates the linear and angular velocities of the virtual camera within the VR space at each frame and overlays a colour on the screen according to the velocity value. Using this velocity information, developers of VR applications can improve the animation path within the VR space and prevent VR sickness. We successfully applied the developed methods to urban design and a design project for a building complex. In conclusion, the proposed method was evaluated to be both feasible and effective.
keywords Virtual reality, rendering, shader, deep learning, landscape analytics, virtual reality sickness, Fourth Industrial Revolution, computer-aided architectural design
series journal
email
last changed 2024/04/17 14:29

_id sigradi2021_151
id sigradi2021_151
authors Gameiro, Raquel and Paio, Alexandra
year 2021
title IDEAS: Interactive Database for Experimental Architecture and Spatial Practices
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 643–655
summary The interface of science and technology has become a fruitful transdisciplinary research field for spatial practices. To address this hybridization of space-related research, it is fundamental to ask what kind of practices are emerging within this context. To promote easy access and the dissemination of methodologies applied in innovative experimental spatial practices, the present study proposes the creation of a web-based Interactive Database for Experimental Architecture and Spatial Practices, IDEAS. Therefore, we will scope, observe, examine, and classify the digital cultural landscape in the 1960-2020 period. This paper describes the methodology applied to develop IDEAS.
keywords Spatial practices, Data gathering, Taxonomy, Architecture Wiki, Interactive Repository
series SIGraDi
email
last changed 2022/05/23 12:11

_id cdrf2021_340
id cdrf2021_340
authors Hao Wu, Ming Lu, XinJie Zhou, and Philip F. Yuan
year 2021
title Application of 6-Dof Robot Motion Planning in Fabrication
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_31
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary . In practical robotic construction work, such as laying bricks and painting walls, obstructing objects are encountered and motion planning needs to be done to prevent collisions. This paper first introduces the background and results of existing work on motion planning and describes two of the most mainstream methods, the potential field method, and the sampling-based method. How to use the probabilistic route approach for motion planning on a 6-axis robot is presented. An example of a real bricklaying job is presented to show how to obtain point clouds and increase the speed of computation by customizing collision and ignore calculations. Several methods of smoothing paths are presented and the paths are re-detected to ensure the validity of the paths. Finally, the flow of the whole work is presented and some possible directions for future work are suggested. The significance of this paper is to confirm that a relatively fast motion planning can be achieved by an improved algorithmic process in grasshopper.
series cdrf
email
last changed 2022/09/29 07:53

_id caadria2021_148
id caadria2021_148
authors Hou, Yuhan and Loh, Paul
year 2021
title Towards Swarm Construction
doi https://doi.org/10.52842/conf.caadria.2021.1.673
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 673-682
summary Swarm intelligence has primarily been explored in architecture as a form-finding technique with resulting material articulation using advanced 3d-printing technology. Researchers in engineering have developed swarm robotics for construction and fabrication, typically constraints to small scale prototypes as the technology matures within the field. However, a few research explores the implication of swarm robotics for construction on the building or urban scale. This paper presents a novel swarm robotics construction method using mole-like digging technology to construct new architectural language using machine intelligence. The research discusses the role of swarm intelligence behaviours in design and synthesis such behaviour with machine logics. The paper addresses the conference theme through the speculative projection of future construction methodology and reflects on how automation can impact the future of construct and design.
keywords Swarm; Digital Fabrication; Robotic
series CAADRIA
email
last changed 2022/06/07 07:50

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