CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 613

_id caadria2021_147
id caadria2021_147
authors Cao, Yu, Kahlon, Yuval and Fujii, Haruyuki
year 2021
title Capturing Interpretation Sources in Architectural Design by Observing Sequences of Design Acts
doi https://doi.org/10.52842/conf.caadria.2021.2.141
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 141-150
summary Prototyping is important for design exploration. While various computer-aided conceptual design systems (CACD) aim to support this practice, they are somewhat limited in their ability to suggest interpretations in-context. To improve these systems, we need a better understanding of how designers interpret things when designing, and what factors influence this activity. We observe architectural designers' design process, and conducted a deep analysis of the activity at several levels, to capture interpretative events. The analysis of these reveals interesting patterns of design interpretation, which may be used to enhance future CACD systems.
keywords Design process; Design computing; Reinterpretation
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia21_232
id acadia21_232
authors Goepel, Garvin; Crolla, Kristof
year 2021
title Augmented Feedback
doi https://doi.org/10.52842/conf.acadia.2021.232
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 232-237.
summary Augmented Reality (AR) has the potential to create a paradigm shift in the production of architecture.

This paper discusses the assembly and evaluation of a bamboo prototype installation aided by holographic instructions. The case study is situated within the framework of AR-driven computational design implementation methods that incorporate feedback loops between the as-built and the digital model.

The prototype construction aims to contribute to the ongoing international debate on architectural applications of digital technology and computational design tools and on the impact these have on craftsmanship and architecture fabrication. The case study uses AR-aided construction techniques to augment existing bamboo craftsmanship in order to expand its practically feasible design solution space. Participating laypersons were challenged to work at the interface of technology and material culture and engage with both latest AR systems and century-old bamboo craft.

This paper reflects on how AR tracking can be used to create a constant feedback loop between as-built installations and digitally designed source models and how this allows for the real-time assessment of design fidelity and deviations. The case study illustrates that this is especially advantageous when working with naturally varying materials, like bamboo, whose properties and behaviour cannot straightforwardly be accurately simulated digitally.

The paper concludes by discussing how augmented feedback loops within the fabrication cycle can facilitate real-time refinement of digital simulation tools with the potential to save time, cost, and material. The augmentation of onsite available skills facilitates the democratisation of non-standard architecture design production.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2021_319
id ecaade2021_319
authors Mesa, Olga and O'Keefe, John
year 2021
title Modeling Inter-dimensional Narratives
doi https://doi.org/10.52842/conf.ecaade.2021.2.565
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 565-574
summary The integration of VR in the creative process has caused a profound shift in the use of modeling tools and abstraction. How do instantaneous experiential feedback, body awareness, the triggering of spatial sensations, and traveling in real-time from an object-scale to a habitable-scale affect modeling in VR? This research explores the tensions and exchanges between the physical and the digital relative to spatial perception when designing in VR. The work produced by participants involved in a digital design workshop developed around these topics will be presented. In response to a written provocation, participants modeled three-dimensional dreamscapes in VR using Oculus Medium. Participants explored the connection between the body and its movements to measure, model, and control phenomena when animating virtual scenes. This research contributes to the teaching and implementation of modeling in a virtual environment by exploring the inherent possibilities of VR in relation to the conceptualization of spaces.
keywords Virtual Reality; Spatial Perception; Virtual Reality Modeling; Virtual Reality in Architecture
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2021_194
id ecaade2021_194
authors Scott, Jane, Gaston, Elizabeth and Agraviador, Armand
year 2021
title Configured Knitting - Grafting as an assembly process for knitted architecture
doi https://doi.org/10.52842/conf.ecaade.2021.2.473
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 473-482
summary There is a growing interest in knit as a material system for architectural research in a workflow that integrates computation and digital fabrication in the design and specification of highly engineered fabrics. However, the dimensional limitations of industrial machines mean that large scale work may require assembly from multiple pieces. Reconfiguring knitted fabric by joining fabric panels disrupts the performance of the material, challenging the computational model when fabric characteristics are transformed at the seams.The aim of this research is to evaluate the potential for grafting, a traditional joining method for knitted fabric, as an assembly technique for architectural scale knitted prototypes. The paper presents an overview of knitted loop geometry focusing on the impact of loop construction in textile joins. The paper presents experimental research conducted using unconventional off-machine techniques at two scales, demonstrating how grafting can be used to assemble 3D structures without compromising the integrity of the material. Findings highlight the significance of this technique and suggest how the work could translate to digital fabrication.
keywords Knit; Grafting; Computational Form Generation; Textile Design
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2021_175
id ecaade2021_175
authors Sliwecki, Bartosz
year 2021
title Virtual Online Living Spaces - The perfect home in the imperfect dream society of digital space
doi https://doi.org/10.52842/conf.ecaade.2021.1.385
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 385-392
summary Cheap VR technologies have fed the online community a boasting dose of bored individuals that crave rapid, on demand, interactive entertainment, which is freely available on platforms such as VR CHAT. Up to today, VR platforms primarily exist as an extra layered multimedia entertainment platform with fairly shallow character development and scene use. Through the use of such platforms, a general assessment of key traits was formed based on the population status of the most visited worlds by the general public throughout a typical week. Six key traits were used as a baseline view in order to better understand the relations between each world and how the individual differences could have influenced the final result. the traits were design quality, complexity, lighting conditions, function, scale, and asset amount. The final results proved that pre-pandemic online populace chose worlds of fairly mid ranged traits almost all across the board, with the exception of lighting conditions and representative function. Gathered information will form a basic understanding of the desires of the virtual human counterpart, and from a clearer view of the trends in virtual architecture design for online living spaces.
keywords virtual architecture; digital design; virtual reality; computer aided architectural design; online societies
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2021_044
id ascaad2021_044
authors Özerol, Gizem; Semra Selçuk
year 2021
title Designing Facades Based on Daylight Parameter: A Proposal for the Production of Complex Surface Panelization
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 58-68
summary Nowadays, due to the increasing demand for sustainable design and energy efficient buildings, “performance” is becoming a key parameter behind design decisions. Traditional design methods may be insufficient in both evaluating the energy performance and producing optimized design alternatives, as well as in understanding the relationship between design variables and performance metrics. Recently, via parametric design tools and optimization algorithms, a wide range of design methods have been formed and various performance data have been measured and optimized. In this context, this study offers a design approach to integrate sustainability principles and physical environmental conditions into the design process as a quantifiable parameter used to improve building performance. Further, this study aims to design a facade and its modules based on environmental conditions in Istanbul, Turkey. The design process focuses on daylight radiation and the analysis of environmental data using a digital model. Rhino and Grasshopper software was used as the digital medium for design and Ladybug-Honeybee plugins were utilized in the analysis. Based on Istanbul’s weather data obtained from Ladybug, optimization of the model consisting of the first diagrams was achieved during the environmental analysis process. The model underwent the analysis process created for facade panelization and the panelization process was carried out according to daylight radiation. After the design process is completed, the model will be ready for production for the 3d printed model. As a result of the study, a discussion developed on how to integrate precast concrete panels into the design of complex geometrical surfaces using computational design techniques.
series ASCAAD
email
last changed 2021/08/09 13:11

_id caadria2021_216
id caadria2021_216
authors Aman, Jayedi, Tabassum, Nusrat, Hopfenblatt, James, Kim, Jong Bum and Haque, MD Obidul
year 2021
title Optimizing container housing units for informal settlements - A parametric simulation & visualization workflow for architectural resilience
doi https://doi.org/10.52842/conf.caadria.2021.1.051
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 51-60
summary In rapidly growing cities like Dhaka, Bangladesh, sustainable housing in urban wetlands and slums present a challenge to more affordable and livable cities. The Container Housing System (CHS) is among the latest methods of affordable, modular housing quickly gaining acceptance among local stakeholders in Bangladesh. Even though container houses made of heat-conducting materials significantly impact overall energy consumption, there is little research on the overall environmental impact of CHS. Therefore, this study aims to investigate the performance of CHS in the climatic context of the Korail slum in Dhaka. The paper proposes a building envelope optimization and visualization workflow utilizing parametric cluster simulation modeling, multi-objective optimization (MOO) algorithms, and virtual reality (VR) as an immersive visualization technique. First, local housing and courtyard patterns were used to develop hypothetical housing clusters. Next, the CHS design variables were chosen to conduct the MOO analysis to measure Useful Daylight Illuminance and Energy Use Intensity. Finally, the prototype was integrated into a parametric VR environment to enable local stakeholders to walk through the clusters with the goal of generating feedback. This study shows that the proposed method can be implemented by architects and planners in the early design process to help improve the stakeholders understanding of CHS and its impact on the environment. It further elaborates on the implementation results, challenges, limitations of the parametric framework, and future work needed.
keywords Multi-objective Optimization; Building Energy Use; CHS; Informal Settlements; Parametric VR
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia21_212
id acadia21_212
authors Gillespie, David; Qin, Zehao; Aish, Francis
year 2021
title An Extended Reality Collaborative Design System
doi https://doi.org/10.52842/conf.acadia.2021.212
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 212-221.
summary This paper presents a new system that enables an eXtended Reality (XR) collaborative design review process, by augmenting an existing physical mockup or environment with virtual models at 1:1 scale in-situ. By using this new hybrid approach, existing context can be extended with minimal or no base physical structure through a simulated VR/AR environment to facilitate stakeholder design collaboration in a manner that was previously either cost prohibitive or technically unfeasible. Through combining real and virtual in this way, the sense of realism can be enhanced, increasing engagement and participation in the design process. An approach to apply AR/VR to uncontrolled environments is described, allowing it to overcome challenges such as tracking and mapping, and allowing users to walk around freely in-situ.

Two examples are presented where the system has been used in live project environments, one as a design tool for client review and engagement, and the other as part of a public planning process.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2021_081
id ecaade2021_081
authors Lin, Chaohe, Lo, Tiantian and Hu, Xinchuang
year 2021
title Exploring the Possibilities of a Virtual Reality Aided Architectural Design System
doi https://doi.org/10.52842/conf.ecaade.2021.2.555
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 555-564
summary Creating a visual 3D model is a vital part of the architectural design process. In architectural scenes, immersion is important to perceive the connection between various aspects. The general interaction cannot meet the needs of immersion. The immersion and interaction of virtual reality (VR) allows architects to feel and design spaces better. However, VR is currently mainly used only for visualization and walkthrough of the architectural space. The design process is still done using modeling software. This paper proposes a method of architectural design in virtual reality, allowing designers to experience the model created in real-time and improve the design. The use of visual mesh positioning and ray limits can help users create accurate architectural models. The paper also applied the innovative design method to the participatory design process and showed that architectural design in virtual reality can improve design quality and better meet the needs of users.
keywords Digital Architecture Design; Interaction; Virtual Reality; Design tool; Virtual modeling
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2021_038
id ecaade2021_038
authors Nakabayashi, Mizuki, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2021
title Mixed Reality Landscape Visualization Method with Automatic Discrimination Process for Dynamic Occlusion Handling Using Instance Segmentation
doi https://doi.org/10.52842/conf.ecaade.2021.2.539
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 539-546
summary Mixed reality (MR), which blends real and virtual worlds, has attracted attention as a visualization method in landscape design. MR-based landscape visualization enables stakeholders to examine landscape changes at actual scale in real-time at the actual project site. One challenge in MR-based landscape visualization is occlusion, which occurs when virtual objects obscure physical objects that are in the foreground. Previous research proposed an MR-based landscape visualization method with dynamic occlusion by using semantic segmentation of deep learning. However, this method has two problems. The first is that the same kind of objects that are grouped into one or overlapped types are classified as the same object, and the other is that the foreground objects have to be defined in pre-processing. In this study, we developed a system for large-scale MR landscape visualization that enables the recognition of each physical object individually using instance segmentation, and it is possible to accurately represent the positional relationship by comparing the coordinate information of the 3D virtual model and all physical objects.
keywords landscape visualization; mixed reality; instance segmentation; dynamic occlusion handling; deep learning
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2021_017
id ascaad2021_017
authors Abouhadid, Mariam
year 2021
title Affective Computing in Space Design: A Review of Literature of Emotional Comfort Tools and Measurements
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 330-340
summary Architecture Digital Platforms are capable of creating buildings that provide comfort that meets human thermal, acoustic and visual needs. However, some building technologies can choose the physical energy arena of the building on the expense of the mentioned aspects of human comfort. Nevertheless, aspects like emotional and psychological human comfort exist in limited studies practiced in interior design, or in active design of public spaces and on the landscape and urban scale. It is not mandatory in building design: How different spaces affect humans and what makes an environment stressful or not. Study gathers literature theoretically and categorizes it per topic: 1) Affective computing Introduction and uses, 2) Human responses to different stimulus and environments, 3) Factors that affect humans, 4) Technologies like brain imaging and Galvanic Skin Response (GSR) that are used to measure human anxiety levels, as well as blood pressure and other indications on the person’s well-being, and some 5) Case Studies. Affective computing can be an addition to different pre- design analysis made to a project. Different areas of comfort like space dimensions, height, colour and shape can be the start of coding “Human Comfort” analysis software. Study has been restricted to previous research, and can be expanded further to experimentation. Future work aims to code it into Building Information Modelling Software.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2021_021
id ascaad2021_021
authors Albassel, Mohamed; Mustafa Waly
year 2021
title Applying Machine Learning to Enhance the Implementation of Egyptian Fire and Life Safety Code in Mega Projects
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 7-22
summary Machine Learning has become a significant research area in architecture; it can be used to retrieve valuable information for available data used to predict future instances. the purpose of this research was to develop an automated workflow to enhance the implementation of The Egyptian fire & life safety (FLS) code in mega projects and reduce the time wasted on the traditional process of rooms’ uses, occupant load, and egress capacity calculations to increase productivity by applying Supervised Machine Learning based on classification techniques through data mining and building datasets from previous projects, and explore the methods of preparation and analyzing data (text cleanup- tokenization- filtering- stemming-labeling). Then, provide an algorithm for classification rules using C# and python in integration with BIM tools such as Revit-Dynamo to calculate cumulative occupant load based on factors which are mentioned in the Egyptian FLS code, determine classification and uses of rooms to validate all data related to FLS. Moreover, calculating the egress capacity of means of egress for not only exit doors but also exit stairs. In addition, the research is to identify a clear understanding about ML and BIM through project case studies and how to build a model with the needed accuracy.
series ASCAAD
email
last changed 2021/08/09 13:11

_id cdrf2021_231
id cdrf2021_231
authors Andrea Macruz, Ernesto Bueno, Gustavo G. Palma, Jaime Vega, Ricardo A. Palmieri, and Tan Chen Wu
year 2021
title Measuring Human Perception of Biophilically-Driven Design with Facial Micro-expressions Analysis and EEG Biosensor
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_22
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary This paper investigates the role technology and neuroscience play in aiding the design process and making meaningful connections between people and nature. Using two workshops as a vehicle, the team introduced advanced technologies and Quantified Self practices that allowed people to use neural data and pattern recognition as feedback for the design process. The objective is to find clues to natural elements of human perception that can inform the design to meet goals for well-being. A pattern network of geometric shapes that achieve a higher level of monitored meditation levels and point toward a positive emotional valence is proposed. By referencing biological forms found in nature, the workshops utilized an algorithmic process that explored how nature can influence architecture. To measure the impact, the team used FaceOSC for capture and an Artificial Neural Network for micro-expression recognition, and a MindWave sensor manufactured by NeuroSky, which documented the human response further. The methodology allowed us to establish a boundary logic, ranking geometric shapes that suggested positive emotions and a higher level of monitored meditation levels. The results pointed us to a deeper level of understanding relative to geometric shapes in design. They indicate a new way to predict how well-being factors can clarify and rationalize a more intuitive design process inspired by nature.
series cdrf
email
last changed 2022/09/29 07:53

_id ascaad2021_022
id ascaad2021_022
authors Baºarir, Lale; Kutluhan Erol
year 2021
title Briefing AI: From Architectural Design Brief Texts to Architectural Design Sketches
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 23-31
summary The main focus of this research is to uncover the underlying intuitive knowledge of architecture with the help of machine learning models. To achieve this, a generic architectural design process is considered and divided into iterative portions based on their output for each phase. This study looks into the initial portion of the architectural design process called “Briefing”. The authors search for the intuition that exists within the design process and how it can be learned by artificial intelligence (AI) that is currently gained through master-apprentice relationship and experience that builds up this knowledge. In this study, a way to enable users to attain an architectural design sketch while defining an architectural design problem with text is explored. This on-going research decomposes the components of the briefing and preliminary design sketching processes. Therefore the domain knowledge at each phase is considered for translating to constraints via natural language processing (NLP) and machine learning (ML) models such as Generative Adversarial Networks (GANs).
series ASCAAD
type normal paper
email
last changed 2021/08/09 13:11

_id sigradi2023_16
id sigradi2023_16
authors Carline Andrade Bastos, Bruno, Pereira Barcelos Ribeiro, Letícia, Celeste Santana Cunha, Aura, Monteiro Xavier de Lima, Mariana and Ribeiro Cardoso, Daniel
year 2023
title Artificial Intelligence Applied to Ideation in Design
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1325–1336
summary This paper is based on two main concepts: Concept Design and Artificial Intelligence (A.I.). According to Leach (2021), people are surrounded by A.I. in various aspects of daily life. This circumstance highlights the importance of creative professionals to interpret A.I. as a Design tool. The objective of this paper is to evaluate how A.I. can be used in early stages of the ideation process for the development of an artifact. The methodological framework is exploratory-descriptive and was developed through a case study. The practical contribution is to exemplify the simultaneous use of AI and Design tools in a simulation of the creative phase of a furniture project, this result was diagrammed to represent a systematization of where each tool fits into the creative process. The theoretical contribution is to add to the debate around this subject.
keywords Artificial intelligence, Concept Design, Creative processes, Design Methods, Ideation
series SIGraDi
email
last changed 2024/03/08 14:08

_id ecaade2021_279
id ecaade2021_279
authors Coraglia, Ugo Maria, Zhu, Zhelun, Fioravanti, Antonio, Simeone, Davide and Cursi, Stefano
year 2021
title A new Relation Matrix as a Fruitful Meta-Design Tool - How to overcome typological limits
doi https://doi.org/10.52842/conf.ecaade.2021.1.295
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 295-302
summary The use of meta-design tools to support the early stages of the design process is widely proven in literature. Among these tools, the adjacency matrix and the bubble diagram provided the various professionals involved - not only in the AEC sector - with some useful information mainly regarding the connection types between spaces and the sizing of their dimensions. With the evolution of design and the change of architectural aims (e.g. sustainability, refurbishment), it is not fruitful, especially related to complex buildings (e.g. hospital, airport), to manage spaces and their connections through the traditional Adjacency Matrix and its dual (Bubble Diagram). These tools, used as they were originally designed, do not consider other characteristics but basic topological ones and are still linked to 2D geometry. For this reason, this research aims to increase the unexplored design potential of these tools considering huge advances in building object representation and links with knowledge. The first research steps led to a 3D analysis capable of providing knowledge on the connections and adjacencies between spaces and its environments located on different floors. Therefore, we decided to define further goals, breaking limits of the "adjacency" concept for a more extendable and general concept of "relation" between spaces and environments.
keywords Relation Matrix; Meta-design; Architectural design theory; Tool
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2021_089
id caadria2021_089
authors Cristie, Verina, Ibrahim, Nazim and Joyce, Sam Conrad
year 2021
title Capturing and Evaluating Parametric Design Exploration in a Collaborative Environment - A study case of versioning for parametric design
doi https://doi.org/10.52842/conf.caadria.2021.2.131
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 131-140
summary Although parametric modelling and digital design tools have become ubiquitous in digital design, there is a limited understanding of how designers apply them in their design processes (Yu et al., 2014). This paper looks at the use of GHShot versioning tool developed by the authors (Cristie & Joyce, 2018; 2019) used to capture and track changes and progression of parametric models to understand early-stage design exploration and collaboration empirically. We introduce both development history graph-based metrics (macro-process) and parametric model and geometry change metric (micro-process) as frameworks to explore and understand the captured progression data. These metrics, applied to data collected from three cohorts of classroom collaborative design exercises, exhibited students' distinct modification patterns such as major and complex creation processes or minor parameter explorations. Finally, with the metrics' applicability as an objective language to describe the (collaborative) design process, we recommend using versioning for more data-driven insight into parametric design exploration processes.
keywords Design exploration; parametric design; history recording; version control; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2021_214
id ecaade2021_214
authors Emo, Beatrix, Gerber, Andri and Hölscher, Christoph
year 2021
title User-Centred Spatial Thinking in Architectural Design with Mixed Reality
doi https://doi.org/10.52842/conf.ecaade.2021.2.115
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 115-122
summary We present the findings from an architecture seminar where students used heads-up mixed reality devices to design from the users' perspective. The aims of the course were to 1) help students design user-oriented spaces; 2) allow students to experience a design-analysis feedback loop; and 3) test the feasibility and effectiveness of using mixed reality in the architecture curriculum. The course required students to apply advanced spatial thinking, and so course content was specifically-developed to challenge students' spatial thinking. We present findings on the merit of using mixed reality for user-centric design based on i) student feedback and ii) a linguistic analysis of how students presented their work. Findings show that the use of mixed reality improved students' capacity to design from the users' perspective. While there is still much untapped potential for including mixed reality in architecture courses, technical difficulties are to be expected.
keywords user-centric design; mixed reality; spatial thinking; Hololens
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2021_68
id sigradi2021_68
authors Filgueira Dias, Cristina and Portugal do Nascimento, Luís Cláudio
year 2021
title Inductive Creative Processes within Ideation Phases of Digital Design Products
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 463–473
summary This article aims to identify and analyze inductive aspects (those which go from particular instances to the general configuration) present in ideation phases of digital design projects (such as apps, websites and tools for companies’ internal communications), with special emphasis on how induction occurs in creative processes. Using a qualitative methodological approach, the analysis is based on in-depth, semi-structured interviews with digital designers, on a literature review on the subjects of creativity and classic design method, as well as on a design documentary. Research findings suggest the importance of combining the use of verbal and visual communication resources in group dynamics; the need for designers to be highly proficient in the tools and techniques used while generating new alternatives, regardless of their physical/analogical or virtual/digital nature; and to allocate, whenever possible, ample time to explore ideas in order to push the limits of each project being developed.
keywords Design method, digital design products, inductive processes, creative processes, creativity techniques
series SIGraDi
email
last changed 2022/05/23 12:11

_id ascaad2021_113
id ascaad2021_113
authors Gün, Ahmet; Burak Pak, Yüksel Demir
year 2021
title Technology-Driven Participatory Spatial Design in a Developing World Context: The Case of Istanbul
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 551-567
summary Nowadays, ICT-based participatory design methods, techniques and tools are increasingly used across the globe. A majority of these are employed in high-income “developed” countries with advanced democratic systems which aim at including citizens; desires, needs, proposals as valuable input in city-making processes. In contrast, in the Global South, only a limited number of ICT-based practices aim to empower the citizens in urban design and planning at higher instances. There is a need for deeper research into how citizens can be involved in urban design in developing countries like Turkey situated in between the Global North and the South. In this context, this research will focus on Istanbul, Turkey as a key case. Different than the developed world context, enabling ICT-based participation in Turkey has a wide range of challenges. Among those are the lack of open and governmental data and transparency, the unwillingness of the policymakers to promote and employ participatory design, top-down approaches are the other weak points of these countries. Responding to these challenges, the aims of this study are: 1) to critically address the weaknesses and requirements of existing urban development practices in developing countries with a focus on Turkey, Istanbul and 2) to discuss the possible potentials of ICT-based participation tools and techniques to involve citizens in city-making processes.
series ASCAAD
email
last changed 2021/08/09 13:13

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