CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 613

_id ascaad2021_007
id ascaad2021_007
authors Alabbasi, Mohammad; Han-Mei Chen, Asterios Agkathidis
year 2021
title Developing a Design Framework for the 3D Printing Production of Concrete Building Components: A Case Study on Column Optimization for Efficient Housing Solutions in Saudi Arabia
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 713-726
summary This paper is examining the development of a design and fabrication framework aiming to increase the efficiency of the construction of concrete building components by introducing 3D concrete printing in the context of Saudi Arabia. In particular, we will present an algorithmic process focusing on the design and fabrication of a typical, mass customised, single-family house, which incorporates parametric modelling, topology optimisation, finite element (FE) analysis and robotic 3D printing techniques. We will test and verify our framework by designing and fabricating a loadbearing concrete column with structural and material properties defined by the Saudi Building Code of Construction. Our findings are highlighting the advantages and challenges of the proposed file-to-factory framework in comparison to the conventional construction methods currently applied in Saudi Arabia, or other similar sociopolitical contexts. By comparing the material usage in both conventional and optimised columns, the results have shown that material consumption has been reduced by 25%, the required labour in the construction site has been mitigated by 28 and the duration time has been reduced by 80% without the need for formwork.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2021_074
id ascaad2021_074
authors Belkaid, Alia; Abdelkader Ben Saci, Ines Hassoumi
year 2021
title Human-Computer Interaction for Urban Rules Optimization
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 603-613
summary Faced with the complexity of manual and intuitive management of urban rules in architectural and urban design, this paper offers a collaborative and digital human-computer approach. It aims to have an Authorized Bounding Volume (ABV) which uses the best target values of urban rules. It is a distributed constraint optimization problem. The ABV Generative Model uses multi-agent systems. It offers an intelligent system of urban morphology able to transform the urban rules, on a given plot, into a morphological delimitation permitted by the planning regulations of a city. The overall functioning of this system is based on two approaches: construction and supervision. The first is conducted entirely by the machine and the second requires the intervention of the designer to collaborate with the machine. The morphological translation of urban rules is sometimes contradictory and may require additional external relevance to urban rules. Designer arbitration assists the artificial intelligence in accomplishing this task and solving the problem. The Human-Computer collaboration is achieved at the appropriate time and relies on the degree of constraint satisfaction with fitness function. The resolution of the distributed constraint optimization problem is not limited to an automatic generation of urban rules, but involves also the production of multiple optimal-ABV conditioned both by urban constraints as well as relevance, chosen by the designer.
series ASCAAD
email
last changed 2021/08/09 13:13

_id caadria2021_266
id caadria2021_266
authors Chen, Yao, Lo, Tiantian, Guo, Xiangmin, Du, Ruijie and Hu, Xinchuang
year 2021
title Interactive Virtual Sand Table - A theoretical review on its application towards Urban Planning
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 629-638
doi https://doi.org/10.52842/conf.caadria.2021.2.629
summary The sand table is a tool of expression of urban planning.With the development of computer science and technology,virtual reality technology is playing an important role in many aspects of urban planning and design,as well as,the virtual sand table.This article analyzes the limitations of the current urban planning sand table from designers and other participants perspectives. It analyses the advantages of applying interactive technology in a sand table for urban planning and proposes using such interactive technology in the future. This paper will also investigate three aspects of interactions: human-computer interaction technology, collaborative interaction technology, remote visual interaction technology. The application of interactive technology on the virtual sand table, on the one hand, can carry out a multi-angle forward-looking analysis of the problems of urban construction and improve the efficiency of planning and approval, and development; on the other hand, it can increase public participation in urban planning and design.
keywords interactive technology; urban planning; urban planning sand table; electronic sand table
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2021_94
id sigradi2021_94
authors Deon, Luisa, Isele, Priscila and Mussi, Andrea
year 2021
title Codesign and Digital Technologies: Including the Child in The Playground Design Process in a Pocket
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1321–1332
summary The vast majority of children's environments are planned and organized considering the perceptions of adults. Co-design is an important tool for adding users to design process. The objective of this work is to include children in the design process of a Pocket Park, using methods and tools to support Co-design. The work was structured based on literature review, Focus Group, Culture Maker, Digital Fabrication and Prototyping. Two online synchronous workshops were held with 23 students and 2 primary school teachers. A survey indicated that the collaborative project has a great contribution in the design process of urban spaces. Promotes assertive communication between those involved, welcoming their ideas in a flexible way. It also indicates that Digital Fabrication and Prototyping equipment are important vehicles in the construction of objects that facilitate communication during the design process, such as toys present in children's daily lives. Finally, there was a rich exchange of information and learning during the design process.
keywords Codesign, Espaços Abertos, Fabricaçao Digital.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ascaad2021_058
id ascaad2021_058
authors ElGewely, Maha; Wafaa Nadim, Mostafa Talaat, Ahmad El Kassed,Mohamed Yehia, Slim Abdennadher
year 2021
title Immersive VR Environment for Construction Detailing Education: BIM Approach
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 114-128
summary According to literature in education, adults learn best when learning is active, self-directed, problem-based, and relevant to their needs. In Building Construction Education, construction site visits provide students with real-life practical experience which are considered an extension for classroom. Nevertheless, it is challenging to integrate construction site visits regularly during the academic semester with respect to the class specific needs. Virtual Reality as an interactive immersive technology may facilitate virtual construction site that meets the learning needs where students can explore and build in a real scale environment. The proposed VR environment is an HMD VR platform for construction detailing that provides experiential learning in a zero-risk environment. It builds on integrating VR technology as a medium and Building Information Modeling (BIM) as a repository of information. This work discusses the proposed environment curricular unit prototype design, implementation, and validation. System usability and immersion are assessed both qualitatively and quantitatively. After considering the feedback, The VR environment prototype is then validated on the level of learning outcomes, providing the evidence that it would enhance students’ engagement, motivation and achievement accordingly.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ascaad2021_122
id ascaad2021_122
authors Georgiou, Michail; Odysseas Georgiou, Pavlos Fereos, Eftihis Efthimiou
year 2021
title X-Max | A Digitally Fabricated, Component-Based, Scrap Metal Assembly
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 536-549
summary The paper presents the outcome, titled X-MAX, of an educational, intensive 2-week workshop that focused in digitally fabricated, 3D component-based, non-Euclidean geometries using sheet metal forming. Related case studies are analyzed, compared, and grouped to identify the position and contribution of the research in the field. Early design proposals are compared and evaluated based on the hypothesis that improvements in material efficiency and construction/fabrication logistics can contribute towards more affordable design solutions. The fittest solution is further developed and optimized for construction, resulting in a full-scale prototype demonstrating expedited assembly times and decrease in manual labor with parallel savings in material resources. A purposely built design workflow is supported by a comprehensive computational model, enabling information input and output and control via various design parameters. The methodologies of registering scrap sheet metal for fabrication and simulating material bending behavior implementing K-factors are presented and discussed as novel and integral parts of the above workflow.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ascaad2021_049
id ascaad2021_049
authors Ramadan, Ayah
year 2021
title Double Green Façades using Parametric Sustainable Design: A Simulation Tools with Parametric Approach to Improve Energy Performance of Office Buildings in Egypt
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 727-741
summary Parametric Sustainable design of the indoor environment of double green façades buildings focus on the development of office building structure in Egypt and achieved indoor thermal comfort at a low level of energy use. The goal of this paper is to study parametric design from a wide perspective in order to classify its advantages and evaluate its skill to support Sustainable design. As building construction sector is the largest energy consumer, Operation hours of air conditioners is speedily increasing in the office buildings area through summer season, which already accounts for 50% of energy consumption in Egypt. This study was carried out based on the simulation in Design Builder (6) software. The case, studied in the article is for office building, newly erected building with surface area of 25, 500 m2 is considered as the basis for the parametric Sustainable study. The new energy model was simulated resulting in about 70% in HVAC consumption and approximately 75% for whole building energy consumption. Analysis results showed that parametric optimization of building envelope at the design stage is a practicable approach to reducing energy consumption in office building design.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2021_063
id ascaad2021_063
authors Ronagh, Ehsan; Mohammadjavad Mahdavinejad, Anoosha Kia
year 2021
title A New Paradigm in Generative Design Linking Parametric Architecture and Music to Form Finding
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 227-240
summary In recent years, geometry and innovations have become an important topic in contemporary architecture. In addition, the 21st century is considered as a new era in architectural design. Computer software development has introduced the theory of form-finding. The present study proposes a novel design and construction method in form-finding based on the relationship between parametric architecture and music. To achieve this goal, several algorithms were designed. The simulation was performed in Rhino with Grasshopper and Firefly plugins, and extensive prototyping of the shells was performed at High-performance Architecture Lab (HAL). This study is aimed at presenting a new design and construction method as a generative design that can use two main characteristics of sound namely frequency and intensity over time. The design also forms the numerical outputs of the music to deform the modular two-dimensional geometric patterns and transform them into three-dimensional parametric shells. The resulting research is fully applicable at a large scale such as urban landscape and small scale as interior design.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ascaad2021_103
id ascaad2021_103
authors Yönder, Veli
year 2021
title Case Studies of Incorporating BIM Models in the Digital Game Environment: Building Game Environment with BIM Tools and Game Scripts
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 507-520
summary The emerging video game industry has provided opportunities for innovation and transformation starting with the late 20th century. In line with ever-changing needs and increasing demand, the extent of the digital gaming industry has outreached to the education sector and its subdomains besides the entertainment industry and its sub-branches as users obtain ambidextrous achievements through the gamification processes in which an experimental learning environ-ment is formed naturally. Numerous dissimilar disciplines from en-gineering, architecture, construction, work safety, renewable ener-gy, education, and health, etc. train users thru educational simula-tions prepared in digital environments to amplify their learning processes. Undoubtedly, the fields of architecture, engineering, and construction (AEC) are gradually adapting to the conditions of ac-celerating digitalization efforts in this era. Thus, BIM technology being one of the common denominators of the digitalization efforts in those fields serves the diverse agenda of the users with increas-ing popularity. Professional interaction and education may greatly benefit from conjoining the model outputs of BIM technology and interactive visual fidelity of the digital gaming industry. This ongo-ing research project aims to develop and compare two different BIM-based models of the historic Çardak Khan and the contempo-rary student center building by creating sophisticated digital game environments with architectural educational space-based informa-tive scenarios. Space-based virtual cards were created for each sce-ne. Research results in response to the diversity of spaces, geomet-ric qualities, number of scenarios and sequences were reported. Fur-thermore, textual data such as game scripts and drafts were ana-lysed with Voyant Tools.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ecaade2021_177
id ecaade2021_177
authors Aksin, Feyza Nur and Arslan Selçuk, Semra
year 2021
title Use of Simulation Techniques and Optimization Tools for Daylight, Energy and Thermal Performance - The case of office module(s) in different climates
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 409-418
doi https://doi.org/10.52842/conf.ecaade.2021.2.409
summary In recent years, performance-based design has become the key issue behind design decisions in the construction industry towards reducing energy consumption. Various simulation techniques and optimization tools have started to be used together for performance objectives to reach optimal solutions for complex design process. In the sector, one of the most energy-consuming buildings is offices. This study examines the effects of integration of simulation programs and optimization tools on the daylight, energy and thermal performances of office buildings on different climates. Two cities, Ankara and Izmir, in Turkey selected as locations. The study is carried out with total of thirteen parameters. With Rhinoceros/Grasshopper software, Honeybee, Ladybug and Octopus plug-ins used for daylight, energy and thermal simulation and performance optimization. With the results obtained, the optimal configurations related with selected parameters are determined for reducing energy consumption while improving daylight and thermal performance on different climates.
keywords daylight, energy and thermal comfort performance; multi-objective optimization; performance-based design; office buildings
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2021_008
id ascaad2021_008
authors Alabbasi, Mohammad; Han-Mei Chen, Asterios Agkathidis
year 2021
title Assessing the Effectivity of Additive Manufacturing Techniques for the Production of Building Components: Implementing Innovation for Housing Construction in Saudi Arabia
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 214-226
summary This paper examines the suitability of existing robotic technologies and large-scale 3D printing techniques for the fabrication of three-dimensional printed building components to be applied in the Saudi housing construction industry. The paper assesses a series of cases based on the applications for 3D-printing cement-based materials in construction. In particular, we investigate five different additive manufacturing techniques and evaluate their performance in terms of their flexibility/mechanism, control/navigation, calibration/operation system, fabrication suitability (in-situ or off-site), size of printed components, printing speed. The findings include in a matrix chart, where the advantages and disadvantages of each technique become evident. The paper further evaluates the suitability of each technique in relation to the particular climatical and socio-political context of Saudi Arabia, applicable to other construction industries with similar conditions.
series ASCAAD
email
last changed 2021/08/09 13:11

_id acadia21_238
id acadia21_238
authors Anifowose, Hassan; Yan, Wei; Dixit, Manish
year 2021
title BIM LOD + Virtual Reality
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 238-245.
doi https://doi.org/10.52842/conf.acadia.2021.238
summary Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing design learning. This paper investigates a hypothesis establishing grounds towards a new research in Building Information Modeling (BIM) and Virtual Reality (VR). The hypothesis is projected to determine best practices for content creation and tactile object virtual interaction, which potentially can improve learning in architectural & construction education with a less costly approach and ease of access to well-known buildings. We explored this hypothesis in a step-by-step game design demonstration in VR, by showcasing the exploration of the Farnsworth House and reproducing assemblage of the same with different game levels of difficulty which correspond with varying BIM levels of development (LODs). The game design prototype equally provides an entry way and learning style for users with or without a formal architectural or construction education seeking to understand design tectonics within diverse or cross-disciplinary study cases. This paper shows that developing geometric abstract concepts of design pedagogy, using varying LODs for game content and levels, while utilizing newly developed features such as snap-to-grid, snap-to-position and snap-to-angle to improve user engagement during assemblage may provide deeper learning objectives for architectural precedent study.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2021_447
id caadria2021_447
authors Belek Fialho Teixeira, Muge, Pham, Kieu, Caldwell, Glenda, Seevinck, Jennifer, Swann, Levi, Rittenbruch, Markus, Kelly, Nick, Santo, Yasuhiro, Garcia-Hansen, Veronica and Voltz, Kirsty
year 2021
title A User-Centred Focus on Augmented Reality and Virtual Reality in AEC: Opportunities and Barriers Identified by Industry Professionals - OPPORTUNITIES AND BARRIERS IDENTIFIED BY INDUSTRY PROFESSIONALS
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 273-283
doi https://doi.org/10.52842/conf.caadria.2021.2.273
summary This paper presents insights into the opportunities and barriers for using augmented reality (AR) and virtual reality (VR) in the architecture, engineering and construction (AEC) industry by contextualising how their adoption is leveraged in practices. Based on a review of literature, a qualitative study using semi-structured interviews was conducted with thirteen participants from AEC industries between five and thirty years of experience. Interviews were conducted face-to-face and virtually using questions focusing on participants experiences, perceptions of, and opinions about the use of AR/VR in AEC practice. Qualitative dissemination of key insights highlighted immediate and future possibilities for AR/VR, with current limitations that require future investigation from a user-centred perspective. Suggesting a XR-PACT framework, this paper frames key directions for future research to address current limitations and explore new opportunities that positively impact architecture and other professions, communities of building users.
keywords Augmented Reality; Virtual Reality; AEC; User Experience; Technology Adoption
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia21_400
id acadia21_400
authors Bruce, Mackenzie; Clune, Gabrielle; Xie, Ruxin; Mozaffari, Salma; Adel, Arash
year 2021
title Cocoon: 3D Printed Clay Formwork for Concrete Casting
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 400-409.
doi https://doi.org/10.52842/conf.acadia.2021.400
summary Concrete, a material widely used in the construction industry today for its low cost and considerable strength as a composite building material, allows designers to work with nearly any form imaginable; if the technology to build the formwork is possible. By combining two historic and widely used materials, clay and concrete, our proposed novel process, Cocoon, integrates robotic clay three-dimensional (3D) printing as the primary formwork and incrementally casting concrete into this formwork to fabricate nonstandard concrete elements. The incremental casting and printing process anchors the concrete and clay together, creating a symbiotic and harmonious relationship. The concrete’s fluidity takes shape from the 3D printed clay formwork, allowing the clay to gain structure from the concrete as it cures. As the clay loses moisture, the formwork begins to shrink, crack, and reveal the concrete below. This self-demolding process produces easily removable formwork that can then be recycled by adding water to rehydrate the clay creating a nearly zero-waste formwork. This technique outlines multiple novel design features for complex concrete structures, including extended height limit, integrated void space design, tolerable overhang, and practical solutions for clay deformation caused by the physical stress during the casting process. The novelty of the process created by 3D printing clay formwork using an industrial robotic arm allows for rapid and scalable production of nearly zero-waste customizable formwork. More significant research implications can impact the construction industry, integrating more sustainable ways to build, enabled by digital fabrication technologies.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia23_v1_208
id acadia23_v1_208
authors Hünkar, Ertunç; Lee, Dave
year 2023
title Enhancing Construction of Complex Compression-Based Structures through Holographic-Assisted Assembly
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 208-213.
summary Compression-based stacking (Figure 1) structures, including arches and cantilevers, have long been essential elements in architecture and engineering. However, their construction poses challenges, particularly when dealing with extreme cantilevers and arched spans. Traditional building methods often rely on glue or fasteners, which can be impractical or unsuitable for certain compression-based structures. Constructing such structures without support requires precise alignment and careful weight distribution. To address these challenges, holographic building techniques have emerged as a promising alternative to traditional methods (Lok, Samaniego, and Spencer, 2021). By projecting virtual geometry during the assembly process, these techniques enable greater precision in alignment and weight distribution, enhancing stability and structural integrity. This research explores the use of holographic building techniques to construct compression-based structures (Figure 2 through 5). Computational tools are employed to parameterize the mathematical problem and simulate the structures in a virtual environment, enabling testing and iteration of different design options (Figure 6 through 9) before physical construction.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2021_242
id caadria2021_242
authors Joe, Joshua and Pelosi, Antony
year 2021
title PARAMTR v2 - Human-Generative Design tools for prefabricating large-scale residential developments.
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 41-50
doi https://doi.org/10.52842/conf.caadria.2021.1.041
summary Designers are encountering more issues with complexity, scale and performance requirements increase in residential projects. Prefabrication and generative design tools have the potential to significantly reduce construction time, cost, and material waste at scale. Building upon existing research, this paper further investigates how human-generative design tools can improve building performance and feasibility of prefabrication at scale whilst encouraging design variance. In this context, human-generative design tools refer to a partially algorithmic design tool that facilitates an open-box, collaborative approach to design. Following initial research-based design, a new human-generative tool was created (PARAMTR) to address the aforementioned issues using a design-based research methodology. Based on the research performed during the literature review and from initial design results, PARAMTR shows the potential to halve construction time on residential projects in combination with increased manufacturing efficiency. Design outputs share no design commonality, yet use almost 10 times less unique components across four houses when compared to existing residential projects. In combination with the overall benefits discussed and associated with prefabrication, material waste, cost, design time and complexity are expected to be reduced. The paper will discuss further progress towards designing and building smarter homes at scale.
keywords generative design; generative prefabrication; parametric; residential; prefabrication
series CAADRIA
email
last changed 2022/06/07 07:52

_id ijac202119311
id ijac202119311
authors Kovacs, Adam Tamas; Micsik, Andras
year 2021
title BIM quality control based on requirement linked data
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 431–448
summary This article discusses a BIM Quality Control Ecosystem that is based on Requirement Linked Data in order to create a framework where automated BIM compliance checking methods can be widely used. The meaning of requirements is analyzed in a building project context as a basis for data flow analysis: what are the main types of requirements, how they are handled, and what sources they originate from. A literature review has been conducted to find the present development directions in quality checking, besides a market research on present, already widely used solutions. With the conclusions of these research and modern data management theory, the principles of a holistic approach have been defined for quality checking in the Architecture, Engineering and Construction (AEC) industry. A comparative analysis has been made on current BIM compliance checking solutions according to our review principles. Based on current practice and ongoing research, a state-of-the-art BIM quality control ecosystem is proposed that is open, enables automation, promotes interoperability, and leaves the data governing responsibility at the sources of the requirements. In order to facilitate the flow of requirement and quality data, we propose a model for requirements as Linked Data and provide example for quality checking using Shapes Constraint Language (SHACL). As a result, an opportunity is given for better quality and cheaper BIM design methods to be implemented in the industry.
keywords Compliance check, quality assurance, quality control, linked data, requirement, BIM
series journal
email
last changed 2024/04/17 14:29

_id caadria2022_157
id caadria2022_157
authors Liu, Sijie, Wei, Ziru and Wang, Sining
year 2022
title On-site Holographic Building Construction: A Case Study of Aurora
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 405-414
doi https://doi.org/10.52842/conf.caadria.2022.2.405
summary Geometrically complex building components‚ reliance on high-touch implementation often results in tedious information reprocessing. Recent use of Mixed Reality (MR) in architectural practices, however, can reduce data translation and potentially increase design-to-build efficiency. This paper uses Aurora, a single-story residential building for 2021 China‚s Solar Decathlon Competition, as a demonstrator to evaluate the performance of on-site holographic building construction. This paper firstly reviews recent studies of MR in architectural design and practice. It then describes an MR-aided construction process of Aurora's non-standard building envelope and rooftop mounting structure, where in-situ holographic registration, human-machine cooperation, and as-built analysis are discussed. This paper concludes by stating that MR technologies provide unskilled implementers with a handy approach to materialise complex designs. The research was guided by the UN Sustainable Development Goals, especially aligning with the GOAL 9 which seeks innovations in industry and infrastructure.
keywords Mixed Reality, Non-standard Architecture, Low-tech Construction, Solar Decathlon Competition, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2021_009
id ecaade2021_009
authors Majzoub, Omar and Haeusler, M. Hank
year 2021
title Investigating Computational Methods and Strategies to Reduce Construction and Demolition Waste in Preliminary Design
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 325-334
doi https://doi.org/10.52842/conf.ecaade.2021.1.325
summary The waste produced in construction and demolition presents social, economic, and environmental challenges on a global scale. Research suggests that effective decision-making mechanisms are needed during preliminary design stages to minimise the production of waste. In early research, we presented a beta version of a waste reduction tool which is now in need of a User Experience (UX) and Interaction Experience (IX) strategy to meet our research aims of (a) supporting architects in making informed decisions and (b) offer general as well a specific design optimisation to reduce waste. Thus in our research, we arrived at a point that required an investigation into computational methods and strategies to meet these aims. While optimisation and decision-making in architecture are often achieved through generative design strategies, we aim to investigate and discuss alternatives. Thus we propose the hypothesis of employing augmented intelligence. The paper presents work in augmented intelligence undertaken outside the architecture discipline and presents our literature review with a discussion and conclusion.
keywords Waste reduction; computational methods and strategies; sustainable development goals; augmented intelligence; position paper
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2021_46
id sigradi2021_46
authors Sardenberg, Victor, Rolim, Ana Luisa, Digiandomenico, Dyego, Da Silva Figueiredo, Andre Felipe, L. Aguiar Rattes, Rafael and Duarte, Clarissa
year 2021
title The Hyphae House and the Paperless Worksite
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 903–914
summary This paper discusses Augmented Reality on smartphones as a tool for building complex structures without utilizing CNC technology while showcasing architectural research. A 1:1 prototype made of concrete blocks was built to test the current stage of this technology, along with an interactive virtual exhibition. Results showed a positive outcome regarding possibilities to use the accessible technology of smartphones as a complementary tool, both in the construction site and to computerize construction work nowadays. Despite tolerance issues in the placement of blocks, the technology proved effectful as a construction and visualization method.
keywords Realidade Aumentada, Biomimética, Educaçao e design, Prototipagem
series SIGraDi
email
last changed 2022/05/23 12:11

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