CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 586

_id sigradi2021_114
id sigradi2021_114
authors Cesar Rodrigues, Ricardo, Kenzo Imagawa, Marcelo, Rubio Koga, Renan and Bertola Duarte, Rovenir
year 2021
title Big Data vs Smart Data on the Generation of Floor Plans with Deep Learning
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 217–228
summary Due to the progressive growth of data dimensionality, addressing how much data and time is required to train deep learning models has become an important research topic. Thus, in this paper, we present a benchmark for generating floor plans with Conditional Generative Adversarial Networks in which we compare 10 trained models on a dataset of 80.000 samples, the models use different data dimensions and hyper-parameters on the training phase, beyond this objective, we also tested the capability of Convolutional Neural Networks (CNN) to reduce the dataset noise. The models' assessment was made on more than 6 million with the Frétche Inception Distance (FID). The results show that such models can rapidly achieve similar or even better FID results if trained with 800 images of 512x512 pixels, in comparison to high dimensional datasets of 256x256 pixels, however, using CNNs to enhance data consistency reproduced optimal results using around 27.000 images.
keywords Floor plans, Generative design, Generative adversarial networks, Smart Data, Dataset reduction.
series SIGraDi
email
last changed 2022/05/23 12:10

_id acadia21_82
id acadia21_82
authors Farahi, Behnaz
year 2021
title Critical Computation
doi https://doi.org/10.52842/conf.acadia.2021.082
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 82-91.
summary Can computation be critical or will various forms of bias always be found embedded in computational systems? Could surveillances act as a form of resistance? This paper provides a theoretical reflection on these questions, and explores the notion of critical computation. It addresses the discourse of the gaze, and surveillance feminism, using some critical computational projects by way of illustration.

This paper argues that critical computation integrates two strands of theory and practice in a seamless way. The theory originates from the tradition of critical theory, and reveals the underlying algorithmic biases behind pervasive technologies such as the scholarly work of Ruha Benjamin, Slavoj Zizek and Yuval Harari. The practice uses the technology itself in a critical approach as way to reflect our privacy or as a strategy to undermine various forms of power structure and to promote forms of resistance such as creative works of Diller Scofidio + Renfro, Laruen Lee McCarthy and my own practice.

This paper first provides a brief theoretical context to the notion of critical computation. Then by differentiating between technological determinism and intersectional affordance, it aims to provide a lens through which to study surveillance computation. This paper attempts to avoid any form of technological determinism. Rather than rehashing arguments as to whether computation and in particular surveillance is inherently good or bad, it aims to take an “intersectional feminist affordance” approach to show what constitutes the gaze and surveillance, and to consider what strategies of resistance might prove to be effective in art and design practices.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2021_006
id caadria2021_006
authors Agirachman, Fauzan Alfi and Shinozaki, Michihiko
year 2021
title VRDR - An Attempt to Evaluate BIM-based Design Studio Outcome Through Virtual Reality
doi https://doi.org/10.52842/conf.caadria.2021.2.223
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 223-232
summary During the COVID-19 pandemic situation, educational institutions were forced to conduct all academic activities in distance learning formats, including the architecture program. This act barred interaction between students and supervisors only through their computers screen. Therefore, in this study, we explored an opportunity to utilize virtual reality (VR) technology to help students understand and evaluate design outcomes from an architectural design studio course in a virtual environment setting. The design evaluation process is focused on building affordance and user accessibility aspect based on the design objectives that students must achieve. As a result, we developed a game-engine based VR system called VRDR for evaluating design studio outcomes modeled as Building Information Modeling (BIM) models.
keywords virtual reality; building information modeling; building affordance; user accessibility; architectural education
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2021_222
id ecaade2021_222
authors Azambuja Varela, Pedro, Sousa, José Pedro and Silva Dias, Joana
year 2021
title Drawing-to-Factory Process - Using freehand drawing to drive robotic assembly of brick walls
doi https://doi.org/10.52842/conf.ecaade.2021.1.189
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 189-194
summary The developments of digital technology applied to architecture in the recent decades has allowed for direct communication from the studio to fabrication. However, this process is typically dependent on complicated computational processes, enlarging the distance from the benefits of the traditional drawing approaches employed by architects. This research intends to explore possibilities of reenacting the drawing as a means of computational generative design which feeds automated systems of construction. By using a Cobot directed by an algorithm which reads a simple drawn curve on paper, an automated brick wall is built, as demonstrated in two exhibitions. This mixed approach allows for technology in architectural design and construction to be more accessible to a wider audience, while blurring the boundaries between concept and materialization.
keywords robotic assembly; human-robot collaboration; non-standard structures; digital fabrication; computational design; interactive fabrication
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2021_065
id ascaad2021_065
authors Fraschini, Matteo; Julian Raxworthy
year 2021
title Territories Made by Measure: The Parametric as a Way of Teaching Urban Design Theory
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 494-506
summary Design tools like Grasshopper are often used to either generate novel forms, to automate certain design processes or to incorporate scientific factors. However, any Grasshopper definition has certain assumptions about design and space built into it from its earliest genesis, when the initial algorithm is set out. Correspondingly, implicit theoretical positions are built into definitions, and therefore its results. Approaching parametric design as a question of architectural, landscape architectural or urban design theory allows the breaking down of traditional boundaries between the technical and the historical or theoretical, and the way parametric design, and urban design history & theory, can be conveyed in the teaching environment. Once the boundaries between software and history & theory are transgressed, Grasshopper can be a way of testing the principles embedded in historical designs and thus these two disciplines can be joined. In urban design, there is an inherent clash between an ideal model and existing urban geography or morphology, and also between formal (qualitative) and numerical (quantitative) aspects. If a model provides a necessary vision for future development, an existing topography then results from the continuous human and natural modifications of a territory. To explore this hypothesis, the “Urban Design Representation” subject in the Master of Urban Design program at the University of Cape Town taught in 2017 & 2018 was approached “parametrically” from these two opposite, albeit convergent, starting points: the conceptual/rational versus the physical/empiric representations of a territory. In this framework, Grasshopper was used to represent typical standards and parameters of modern urban planning (for example, Floor/Area Ratio, height and distance between buildings, site coverage, etc), and a typological approach was adopted to study and “decode” the relationship between public and private space, between the street, the block and topography, between solids and voids. This methodology permits a cross-comparison of different urban design models and the immediate evaluation of their formal outputs derived from parametric data.
series ASCAAD
email
last changed 2021/08/09 13:13

_id sigradi2021_177
id sigradi2021_177
authors Günaydin Donduran, Cansu, Kasali, Altug and Dogan, Fehmi
year 2021
title Analogical Multiplicity in Bio-Inspired Design Process
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1309–1320
summary This study explores the integration of biomimicry into design processes by providing a closer look at architectural practice and research and proposes a categorization of bio-inspired paradigms. Noticeable clusters within biomimetic approaches in architecture that share common principles are investigated throughout the research via a series of built examples that are considered to have biological phenomena as inspiration sources. Bio-inspired design processes are investigated via a categorization to detect the depth of analogical transfer and multiplicity. The paper sets out to present the issues concerning the analogical distance, multiplicity of approaches, and the decrease in the gap between nature and human-made phenomena.
keywords biomimicry, bio-inspired design, analogy, abstraction
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2021_072
id ecaade2021_072
authors Jarzyna, Micha³
year 2021
title Finding Optimal Path Planning Method for Building Navigation in BIM
doi https://doi.org/10.52842/conf.ecaade.2021.2.031
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 31-38
summary Building's spatial structure described in a BIM model can be used for retrieving the information required for determining the shortest path within the building. The matrix method and the visibility method are the two main ways of dividing space into prime factors. Both are widely used to find the shortest path. In order to compare the performance of both methods, several tests were carried out with various versions of the floorplan modification (room area, the surface of internal walls, distance between the entrance, and exit in a straight line and within the boundary marked by walls of the maze). The results revealed significant differences between the visibility graph and the matrix method.
keywords BIM; Building information modeling; Facility management; FM; Routing in building
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2021_054
id ascaad2021_054
authors Kontovourkis, Odysseas; Andreas Konstantinou, Nikos Kyrizi, Panagiota Tziourrou,
year 2021
title Built-In Immersive VR Technology for Decision-Making in Design and Simulation of a Flexible Shading Device
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 190-200
summary This paper discusses the potential offered by Virtual Reality (VR) and accompanied gesture-based devices as tools for architectural design and simulation. This is done by outlining a workflow and by demonstrating an experimental study for the development of an interactive, flexible and parametric shading device consisting of bending-active wooden strips. More specifically, the project focuses on the relationship between physical inputs acquisition and virtual experience of two users in space. Through the use of Kinect and VR headset, the first user is responsible to check and control the shading system regarding the shape and sun direction. The aim is to create configurations that serves his/her shading needs by moving his/her hand in order to hide the sun in a game like procedure until satisfactory shading is acquired. The second user, through the use of a leap motion sensor and a projection screen, is able to check and control the efficiency of structure in terms of bending behavior and environmental impact, also in a loop of possibilities. Using the thump and pointer fingers he/she controls the bending behavior by watching a screen that shows in different colours the bending factor of each element. At the same time, the distance between his/her hands controls the number of elements in order to achieve the optimal rate between material consumption and shading. The two users can intervene sequentially or concurrently during the process. A series of investigations related to shading rate and bending behavior as well as minimum material consumption leading to lower environmental impact are conducted. This attempts to offer useful conclusions as regard the potential application of immersive VR technology as mechanism for decision-making in architecture and simulation but also in the fabrication of the suggested shading device.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2021_145
id ascaad2021_145
authors Marchal, Theo; Noha Said
year 2021
title Parametric Tool to Sketch Sonic Ambiences: Esquissons, A Plugin for Ecological and Educational Issues
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 156-165
summary This paper presents the process and outcomes of a thematic winter school on designing sustainable soundscapes. It aims to present a new parametric tool: Esquis’Sons! that has been initiated during a French research project on sustainable sound environment and then developed as part of Theo Marchal’s PhD. Combining Rhinoceros and Grasshopper, the Esquis’Sons! tool has allowed the integration of the sound dimension during the design phase of architectural spaces. The thematic school aims to test the validity of this tool through experimenting it with multidisciplinary teams involving architecture, urban design, acoustics, art, landscape and sociology. We have chosen to use this methodology on two urban districts located in Grenoble, France in order to auralize in real time the different intervention scenarios proposed by participants for ameliorating the experience of sound in the two districts.
series ASCAAD
email
last changed 2021/08/09 13:13

_id sigradi2021_102
id sigradi2021_102
authors Miranda de Oliveira, Antônio Roberto and Amaral, Lucas
year 2021
title Design and Digital Manufacturing: Changes and Challenges in Product Development in the Context of Remote Learning
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1345–1357
summary Context: This paper presents the results of the Digital Fabrication discipline in the Bachelor of Design course at CESAR School/Recife through remote education due to the need for social distance due to the pandemic by COVID-19. Purpose: Thus, this study provides a case report of the results achieved through the use of technological tools for product development, demonstrating how these technologies can contribute to the involvement of students in the processes of creation, production and innovation. Approach: This article seeks to bring to light the approach of Design methodologies, the importance of digital manufacturing techniques and rapid prototyping through additive manufacturing, as well as the aspects of product development aimed at human well-being and social innovation. Results: The results were positive, providing insights into the students' perception, goals achieved and practical activities accomplished in the context of remote education in the Design graduation course.
keywords Design inclusivo, Bioinspirado, Fabricaçao digital, Ensino remoto
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_199
id sigradi2021_199
authors Sencan, Inanç, Alaçam, Sema and Sener, Sinan Mert
year 2021
title Designing Printers that Print onto Spherical Geometries: A Lo-Fi Prototyping Case
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 559–570
summary This study presents a novel 3D printing mechanism specifically designed to print on spherical surfaces. Fused Deposition Modeling (FDM) is adopted. The initial prototypes of the designed 3D printer have been tested with a specific focus on rotational movement mechanism and developing G-code solutions. The results of the low fidelity prototyping process are discussed in the context of stability of the system, usability of the proposed tool, sufficiency of step motor torque, distance between nozzle and the printing surface, producibility with reasonable budget, and flexibility. The distinctive feature of this study, unlike robot-aided additive manufacturing applications, is that it can be achieved with a low budget. The study is expected to be useful for designers who are interested in designing bespoke additive manufacturing solutions for double-curved and spherical geometries.
keywords Additive manifacturing, Tool design, Direct-to-shape, Complex geometries
series other
type normal paper
email
last changed 2022/06/16 10:00

_id sigradi2021_161
id sigradi2021_161
authors Silva de Almeida, Juliane and Schneider de Castro, Márcio
year 2021
title Applying Geogebra in Descriptive Geometry Online Teaching to Model Fundamental Concepts
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 389–400
summary Gamification tools are becoming increasingly common, especially due to the COVID-19 pandemic, as it has been necessary to adapt subjects for distance learning. Gamification tools include software classified as digital interactive technologies for teaching. Hence, it propitiates the student to learn through software interaction. One renowned gamification tool available in calculus and geometry is Geogebra® with an attractive and interactive graphic interface. Owing to these features, this article will present the authors’ didactic materials developed in Geogebra®. They consist of 3D dynamic models, which illustrate fundamental concepts of descriptive geometry. Thus, the models aim to support spatial vision acquisition in the teaching-learning process in descriptive geometry courses. This course is part of the undergrad engineering curricula at the Universidade Federal de Santa Catarina, Brazil. After testing the new materials, the students classified the 3D dynamic models of Geogebra® as useful to comprehend the content and exercises.
keywords Geogebra, Descriptive Geometry, 3d Representation, Dynamic Models, Online Teaching Geometry, Adjacent View
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2021_22
id sigradi2021_22
authors Silva, Mario, Garcia, Rafael and Carlo, Joyce
year 2021
title Daylight and Energy Consumption Assessment of a School Building Through Multi-Objective Optimization and Clustering Technique
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 229–239
summary Multi-objective problems usually employ conflicting objective functions, making the Simulation-Based Optimization process return a set of solutions. This study applies a clustering technique to analyze and characterize the solutions obtained in a school building optimization problem, maximizing daylight while minimizing energy consumption. We modeled the geometry using the Rhino + Grasshopper platform, following an existing building's characteristics. The parameters were the building's dimensions, openings' height, solar devices' and light shelves' reflectance, solar devices' distance from the facade, rotation angle, and depth of light shelves. We applied a clustering technique to group solutions according to their parametric similarities at the end of the optimization process. This approach made it possible to establish guidelines to support the designer's choice of the combination of parameters that best fits his purposes.
keywords school building, genetic algorithm, climate-based daylight modeling, clusterization
series SIGraDi
email
last changed 2022/05/23 12:10

_id ecaade2021_030
id ecaade2021_030
authors Sopher, Hadas and Gero, John S.
year 2021
title Effect of Immersive VR on Communication Patterns in Architectural Design Critiques
doi https://doi.org/10.52842/conf.ecaade.2021.1.123
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 123-130
summary Immersive Virtual Reality (iVR) systems hold a promise to affect design behavior by allowing users to experience presence, as they are embodied in the digital display. However, the lack of research articulating how embodiment enabling media change design behavior limits integrating iVR systems in design pedagogy with a well-defined framework. This paper presents the preliminary results from a case study of a work in progress comparing the communication patterns of critique sessions in an architecture studio in two kinds of media: iVR and non-immersive desk-crits. We employed protocol analysis methods to track the distribution of conversational turns and the first occurrence of design issues emerging over the different media. Results show that compared to non-immersive critiques, the iVR had a lower number of conversational turns and an increase in the first occurrence generated by students, indicating support in a learner-centered activity. Elucidating the effect of the communication medium on design behavior provides an empirical foundation for its inclusion in a design theory that encapsulates embodied cognition.
keywords Immersive VR; Studio; Design cognition; Critique; Virtual Reality
series eCAADe
type normal paper
email
last changed 2022/06/07 07:56

_id caadria2021_194
id caadria2021_194
authors Sun, Chengyu, Li, MengTing and Jiang, Hanchen
year 2021
title Developing an Automatic Code Checking System for the Urban Planning Bureau of Huangpu District in Shanghai
doi https://doi.org/10.52842/conf.caadria.2021.1.291
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 291-300
summary As Chinese cities entering a so-called organic renewal era, building projects runs with much more constraints from high-density and high-rise surroundings. Such a situation makes the technical review in any urban planning bureau time-consuming and error-prone, which conflicts with the developers profits and citizens rights. This study introduces a preliminary system being developed for the planning bureau of Huangpu District, Shanghai. It has covered 21 code items among 44 computational ones of the local planning codes last year, which automatically generates technical reviews upon developers submissions. Due to the feasible level of BIM application in domestic projects, a set of strategic approaches, such as the standardization of CAD drawings and the reconstruction of an internal building information model, are adopted rather than developing the system on any BIM platform directly. Two examples of technical reviews about distance-checking between buildings and length-checking of facades are demonstrated, in which officers reached confidential judgments in seconds rather than several days conventionally.
keywords Planning Constraints; Code Checking; 3D Reconstruction; Design Automation; Building Information Model
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2021_016
id caadria2021_016
authors Wang, Yujie and Godoy, Marcela
year 2021
title PNEU-SKIN - A Haptic Social Interface with Inflatable Fabrics
doi https://doi.org/10.52842/conf.caadria.2021.1.713
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 713-722
summary Wearable electronics endow us a great capacity to see clothing as an extension of our body and an interface to interact with our physical and social environment. The fashion industry is experimenting with new tectonics and materiality, however, few projects have explored wearables in the public and social domains and how it can dynamically respond to a wide range of interpersonal distances in social interaction. PNEU-SKIN is a pneumatic wearable that uses critical making as a research strategy to explore interactive and soft interfaces to create soft boundaries between private and public space. This paper proposes an embodied computation agenda and describes the design and prototyping process of a multi-sensory smart skin in response to varying social distance in interpersonal communication. By looking at adaptive behaviors in nature and the way that certain animal species respond to external stimuli by increasing their size and providing multi-sensory responses, PNEU-SKIN looks into how our clothing could become an adaptable skin to redefine interpersonal communication experience within everyday social interaction.
keywords Pneumatic Wearables; Interpersonal Communication; Embodied Computation; Critical Making ; Sensory Feedback
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2021_044
id caadria2021_044
authors Wu, Shaoji
year 2021
title 3D Space Resilience Analysis of Commercial Complex - Beijing APM as an Example
doi https://doi.org/10.52842/conf.caadria.2021.2.457
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 457-466
summary Commercial complexes have played an increasingly important role in contemporary cities. Due to the occurrence of crowded people or equipment overhauls, some paths in a commercial complex may become impassable, which can be seen as disruptions to its spatial system. This paper provides a practical method to quantify the spatial resilience of a commercial complex taking Beijing APM as an example. This study can be divided into the following three steps. First, transforming the realistic spatial path system to a directed network model. Second, using topological, metric, and angular distance as edge weight to calculate the centrality and present its distribution. Third, using two disruption processes, randomized and attractor-guided strategy, evaluates the spatial networks resilience. There are three conclusions from this study. The first one is the process of disruption is non-linear, and there is a phase transition process when it reaches the critical threshold. The second one is the most efficient disruption method is the topological BC attractor-guided strategy. The last one is the resilience of a commercial complex, whose 3D spatial networks resilience is lower than the 2D spatial networks resilience by comparison with Duan and Lus (2013) study.
keywords Resilience; Robustness; Network Secience; Commercial Complex
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2021_001
id caadria2021_001
authors A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.)
year 2021
title CAADRIA 2021: Projections, Volume 2
doi https://doi.org/10.52842/conf.caadria.2021.2
source PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, 764 p.
summary Rapidly evolving technologies are increasingly shaping our societies as well as our understanding of the discipline of architecture. Computational developments in fields such as machine learning and data mining enable the creation of learning networks that involve architects alongside algorithms in developing new understanding. Such networks are increasingly able to observe current social conditions, plan, decide, act on changing scenarios, learn from the consequences of their actions, and recognize patterns out of complex activity networks. While digital technologies have already enabled architecture to transcend static physical boxes, new challenges of the present and visions for the future continue to call for both innovative responses integrating emerging technologies into experimental architectural practice and their critical reflection. In this process, the capability of adapting to complex social and environmental challenges through learning, prototyping and verifying solution proposals in the context of rapidly shifting realities has become a core challenge to the architecture discipline. Supported by advancing technologies, architects and researchers are creating new frameworks for digital workflows that engage with new challenges in a variety of ways. Learning networks that recognize patterns from massive data, rapid prototyping systems that flexibly iterate innovative physical solutions, and adaptive design methods all contribute to a flexible and networked digital architecture that is able to learn from both past and present to evolve towards a promising vision of the future.
series CAADRIA
last changed 2022/06/07 07:49

_id caadria2021_000
id caadria2021_000
authors A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.)
year 2021
title CAADRIA 2021: Projections, Volume 1
doi https://doi.org/10.52842/conf.caadria.2021.1
source PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, 768 p.
summary Rapidly evolving technologies are increasingly shaping our societies as well as our understanding of the discipline of architecture. Computational developments in fields such as machine learning and data mining enable the creation of learning networks that involve architects alongside algorithms in developing new understanding. Such networks are increasingly able to observe current social conditions, plan, decide, act on changing scenarios, learn from the consequences of their actions, and recognize patterns out of complex activity networks. While digital technologies have already enabled architecture to transcend static physical boxes, new challenges of the present and visions for the future continue to call for both innovative responses integrating emerging technologies into experimental architectural practice and their critical reflection. In this process, the capability of adapting to complex social and environmental challenges through learning, prototyping and verifying solution proposals in the context of rapidly shifting realities has become a core challenge to the architecture discipline. Supported by advancing technologies, architects and researchers are creating new frameworks for digital workflows that engage with new challenges in a variety of ways. Learning networks that recognize patterns from massive data, rapid prototyping systems that flexibly iterate innovative physical solutions, and adaptive design methods all contribute to a flexible and networked digital architecture that is able to learn from both past and present to evolve towards a promising vision of the future.
series CAADRIA
last changed 2022/06/07 07:49

_id ascaad2021_000
id ascaad2021_000
authors Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.)
year 2021
title ASCAAD 2021: Architecture in the Age of Disruptive Technologies - Transformation and Challenges
source Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021.
summary The ASCAAD 2021 conference theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration. We have encouraged researchers and scholars in the CAAD community to identify relevant visions and challenging aspects such as: from the tangible to the intangible, from the physical to the phenomenological, from mass production to mass customization, from the artifact-centered to the human-centered, and from formalistic top-down approaches to informed bottom-up approaches. A parallel evolving impact in the field of computational design and innovation is the introduction of disruptive technologies which are concurrently transforming practices and businesses. These technologies tend to provoke multiple transformations in terms of processes and workflows, methodologies and strategies, roles and responsibilities, laws and regulations, and consequently formulating diverse emergent modes of design thinking, collaboration, and innovation. Technologies such as mixed reality, cloud computing, robotics, big data, and Internet of Things, are incessantly changing the nature of the profession, inciting novel modes of thinking and rethinking architecture, developing new norms and impacting the future of architectural education. With this booming pace into highly disruptive modes of production, automation, intelligence, and responsiveness comes the need for a revisit of the inseparable relation between technology and the humanities, where it is possible to explore the urgency of a pressing dialogue between the transformative nature of the disruptive on the one hand and the cognitive, the socio-cultural, the authentic, and the behavioral on the other.
series ASCAAD
last changed 2022/05/19 11:45

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