CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia21_270
id acadia21_270
authors Dambrosio, Niccolo; Schlopschnat, Christoph; Zechmeister, Christoph; Rinderspacher, Katja; Duque Estrada, Rebeca; Knippers, Jan; Kannenberg, Fabian; Menges, Achim; Gil Peréz, Marta
year 2021
title Maison Fibre
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 270-279.
doi https://doi.org/10.52842/conf.acadia.2021.270
summary This research demonstrates the development of a hybrid FRP-timber wall and slab system for multi-story structures. Bespoke computational tools and robotic fabrication processes allow for adaptive placement of material according to specific local requirements of the structure thus representing a resource-efficient alternative to established modes of construction. This constitutes a departure from pre-digital, material-intensive building methods, based on isotropic materials towards genuinely digital building systems using lightweight, hybrid composite elements.

Design and fabrication methods build upon previous research on lightweight fiber structures conducted at the University of Stuttgart and expand it towards inhabitable, multi-story building systems. Interdisciplinary design collaboration based on reciprocal computational feedback allows for the concurrent consideration of architectural, structural, fabrication and material constraints. The robotic coreless filament winding process only uses minimal, modular formwork and allows for the efficient production of morphologically differentiated building components.

The research results were demonstrated through Maison Fibre, developed for the 17th Architecture Biennale in Venice. Situated at the Venice Arsenale, the installation is composed of 30 plate like elements and depicts a modular, further extensible scheme. While this first implementation of a hybrid multi-story building system relies on established glass and carbon fiber composites, the methods can be extended towards a wider range of materials ranging from ultra-high-performance mineral fiber systems to renewable natural fibers.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2021_148
id caadria2021_148
authors Hou, Yuhan and Loh, Paul
year 2021
title Towards Swarm Construction
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 673-682
doi https://doi.org/10.52842/conf.caadria.2021.1.673
summary Swarm intelligence has primarily been explored in architecture as a form-finding technique with resulting material articulation using advanced 3d-printing technology. Researchers in engineering have developed swarm robotics for construction and fabrication, typically constraints to small scale prototypes as the technology matures within the field. However, a few research explores the implication of swarm robotics for construction on the building or urban scale. This paper presents a novel swarm robotics construction method using mole-like digging technology to construct new architectural language using machine intelligence. The research discusses the role of swarm intelligence behaviours in design and synthesis such behaviour with machine logics. The paper addresses the conference theme through the speculative projection of future construction methodology and reflects on how automation can impact the future of construct and design.
keywords Swarm; Digital Fabrication; Robotic
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2021_054
id ascaad2021_054
authors Kontovourkis, Odysseas; Andreas Konstantinou, Nikos Kyrizi, Panagiota Tziourrou,
year 2021
title Built-In Immersive VR Technology for Decision-Making in Design and Simulation of a Flexible Shading Device
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 190-200
summary This paper discusses the potential offered by Virtual Reality (VR) and accompanied gesture-based devices as tools for architectural design and simulation. This is done by outlining a workflow and by demonstrating an experimental study for the development of an interactive, flexible and parametric shading device consisting of bending-active wooden strips. More specifically, the project focuses on the relationship between physical inputs acquisition and virtual experience of two users in space. Through the use of Kinect and VR headset, the first user is responsible to check and control the shading system regarding the shape and sun direction. The aim is to create configurations that serves his/her shading needs by moving his/her hand in order to hide the sun in a game like procedure until satisfactory shading is acquired. The second user, through the use of a leap motion sensor and a projection screen, is able to check and control the efficiency of structure in terms of bending behavior and environmental impact, also in a loop of possibilities. Using the thump and pointer fingers he/she controls the bending behavior by watching a screen that shows in different colours the bending factor of each element. At the same time, the distance between his/her hands controls the number of elements in order to achieve the optimal rate between material consumption and shading. The two users can intervene sequentially or concurrently during the process. A series of investigations related to shading rate and bending behavior as well as minimum material consumption leading to lower environmental impact are conducted. This attempts to offer useful conclusions as regard the potential application of immersive VR technology as mechanism for decision-making in architecture and simulation but also in the fabrication of the suggested shading device.
series ASCAAD
email
last changed 2021/08/09 13:11

_id caadria2021_133
id caadria2021_133
authors Zhan, Qiang, Zhou, Xinjie and Yuan, Philip F.
year 2021
title Digital Design and Fabrication of a 3D Concrete Printed Prestressed Bridge
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 663-672
doi https://doi.org/10.52842/conf.caadria.2021.1.663
summary In recent years, additive manufacturing and 3D printing technologies have been increasingly used in the field of construction engineering. 3D Concrete printing is a kind of laminated printing method using concrete extrusion technique. Concrete has the advantages of high compressive strength, low deformation, and excellent durability, and has high application value in the construction field. However, as a brittle material, concrete has limited tensile and flexural strength. For beam like components, it is difficult to fully exert the compressive performance of the material relying solely on itself, so it is difficult to apply to the bending member. The experimental case introduced in this paper combined the prestressing system with concrete printing technology. A post-tensioning prestressing system suitable for prefabricated concrete 3D printing components, which combined the excellent tensile properties of steel bars with the compressive performance of the 3D concrete printed part was proposed.
keywords 3D concrete printing; Prestressed concrete; robotic fabrication; structural optimization
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2021_203
id ecaade2021_203
authors Arora, Hardik, Bielski, Jessica, Eisenstadt, Viktor, Langenhan, Christoph, Ziegler, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Consistency Checker - An automatic constraint-based evaluator for housing spatial configurations
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 351-358
doi https://doi.org/10.52842/conf.ecaade.2021.2.351
summary The gradual rise of artificial intelligence (AI) and its increasing visibility among many research disciplines affected Computer-Aided Architectural Design (CAAD). Architectural deep learning (DL) approaches are being developed and published on a regular basis, such as retrieval (Sharma et al. 2017) or design style manipulation (Newton 2019; Silvestre et al. 2016). However, there seems to be no method to evaluate highly constrained spatial configurations for specific architectural domains (such as housing or office buildings) based on basic architectural principles and everyday practices. This paper introduces an automatic constraint-based consistency checker to evaluate the coherency of semantic spatial configurations of housing construction using a small set of design principles to evaluate our DL approaches. The consistency checker informs about the overall performance of a spatial configuration followed by whether it is open/closed and the constraints it didn't satisfy. This paper deals with the relation of spaces processed as mathematically formalized graphs contrary to existing model checking software like Solibri.
keywords model checking, building information modeling, deep learning, data quality
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2021_291
id caadria2021_291
authors Bansal, Medha and Erdine, Elif
year 2021
title Bio-Mineralisation And In-Situ Fabrication Of In-Dune Spaces: Case Study Of Thar Desert
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 493-502
doi https://doi.org/10.52842/conf.caadria.2021.1.493
summary Desertification has made large productive landscapes in the South-west Thar desert redundant, subjected people to migration and induced a constant influx of sand into the region (Singhvi and Amal, 2014). The abundance of sand creates an opportunity to adopt an existing technique, Bio-mineralisation, to develop a sand based composite material which, when treated with a construction binder like sodium alginate, can be used for engineering purposes. The paper sets a theoretical framework to develop a fabrication mechanism with microbial-grout injections and propose the development of in-dune/underground assembly of habitable spaces. Each of the sub-components of material system, fabrication mechanism and In-dune structures are detailed, and evaluated to devise a hierarchy between them. Their interdependencies together inform design strategies, a phasing plan and global time scale for overall terrain transformation.
keywords Bio-mineralisation; Bio-grouting; In-dune fabrication; Tool path algorithms; Micro-climate analysis
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac202119312
id ijac202119312
authors Chen, Chen; Chacón Vega, Ricardo Jose; Kong, Tiong Lee
year 2021
title Using genetic algorithm to automate the generation of an open-plan office layout
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 449–465
summary Today, the concept of open plan is more and more widely accepted that many companies have switched to open-plan offices. Their design is an issue in the scope of space layout planning. Although there are many professional architectural layout design software in the market, in the real life, office designers seldom use these tools because their license fees are usually expensive and using them to solve an open-plan office design is like using an overly powerful and expensive tool to fix a minor problem. Therefore, manual drafting through a trial and error process is most often used. This article attempts to propose a lightweight tool to automate open-plan office layout generation using a nested genetic algorithm optimization with two layers, where the inner layer algorithm is embedded in the outer one. The result is enhanced by a local search. The main objective is to maximize space utilization by maximizing the size of the open workspace. This approach is different from its precedents, in that the location search is conducted on a grid map rather than several pre-selected candidate locations. Consequently, the generated layout design presents a less rigid workstation arrangement, inviting a casual and unrestrictive work environment. The real potential of the approach is reflected in the productivity of test fits. Automating and simplifying the generation of layouts for test fits can tremendously decrease the amount of time and resources required to generate them. The experimental case study shows that the developed approach is powerful and effective, making it a totally automated process.
keywords Automated process, office design, genetic algorithm, open-plan office, space layout planning
series journal
email
last changed 2024/04/17 14:29

_id sigradi2021_263
id sigradi2021_263
authors de Oliveira, Lucas, Poeta Mangrich, Camila, Pavan, Luís Henrique, Almeida, Renato and Kós, José
year 2021
title University Campus Walkability Index Supported by Digital Databases
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 303–314
summary Studies on the university campus commonly consider its spatial particularities in comparison to the city. However, the university debate about mobility also addresses urban-related challenges, like those posed by the dependence on vehicles and incentives for active mobility. Considering internal mobility, this work explores Wi-Fi connections from a Brazilian public university to trace community trajectories and population density on campus. We adopted objective data from the built environment for the application of a walkability index. The procedures were performed using GIS and the results shared for visualization in the Kepler.gl application. The results include walkability indices for different campus sectors. The discussion focuses on the potential use of the index in promoting a more integrated and less automobile-dependent campus.
keywords visualizaçao de dados, ciencia de dados, wi-fi, campus universitário, desenho urbano
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2021_381
id sigradi2021_381
authors El-Khouly, Tamer, Abdelmohsen, Sherif, Riad, Aya, Abdelkhalek, Joumana and Abdelgawad, Norhan
year 2021
title Heritage-inspired Interactivity: Traditional Geometric Patterns as an Inspiration for Interactive Architectural Prototypes
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 617–628
summary Coding and visual programming are becoming an important component of design education, with focus on algorithmic thinking, form finding, and generative design. Programming languages like Processing are increasingly explored within shape studies in architecture, thus opening unique possibilities for creative design exploration. Most pedagogical approaches that integrate coding in exploring heritage-inspired geometric patterns focus on shape grammars and rule-based design. This exploratory paper further examines the potential of traditional geometric patterns as inspiration sources for interactivity in architectural design. We discuss the process and outcomes of an undergraduate architectural computing course at the American University in Cairo, Egypt, where students implement visual programming using Processing to develop interactive architecture prototypes based on cultural heritage. Results demonstrated a variety of abstraction and translation strategies for both tangible and intangible heritage inspirations, and generation of emergent concepts for diverse architectural prototypes including urban grids, movable structures, and responsive façades.
keywords Generative design, programming, pattern generation, heritage, interactivity
series SIGraDi
email
last changed 2022/05/23 12:11

_id acadia21_232
id acadia21_232
authors Goepel, Garvin; Crolla, Kristof
year 2021
title Augmented Feedback
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 232-237.
doi https://doi.org/10.52842/conf.acadia.2021.232
summary Augmented Reality (AR) has the potential to create a paradigm shift in the production of architecture.

This paper discusses the assembly and evaluation of a bamboo prototype installation aided by holographic instructions. The case study is situated within the framework of AR-driven computational design implementation methods that incorporate feedback loops between the as-built and the digital model.

The prototype construction aims to contribute to the ongoing international debate on architectural applications of digital technology and computational design tools and on the impact these have on craftsmanship and architecture fabrication. The case study uses AR-aided construction techniques to augment existing bamboo craftsmanship in order to expand its practically feasible design solution space. Participating laypersons were challenged to work at the interface of technology and material culture and engage with both latest AR systems and century-old bamboo craft.

This paper reflects on how AR tracking can be used to create a constant feedback loop between as-built installations and digitally designed source models and how this allows for the real-time assessment of design fidelity and deviations. The case study illustrates that this is especially advantageous when working with naturally varying materials, like bamboo, whose properties and behaviour cannot straightforwardly be accurately simulated digitally.

The paper concludes by discussing how augmented feedback loops within the fabrication cycle can facilitate real-time refinement of digital simulation tools with the potential to save time, cost, and material. The augmentation of onsite available skills facilitates the democratisation of non-standard architecture design production.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2021_448
id caadria2021_448
authors Koh, Seow Jin, Mok, Chiew Kai, Tan, Rachel and Chen, Edmund
year 2021
title Optimising Harbour Typology in the Form Finding Process using Computational Design: A case study of a Greenfield port facility
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 619-628
doi https://doi.org/10.52842/conf.caadria.2021.2.619
summary The bulk of computational design strategies and research have been focused on issues related to architectural form and building systems. This is done by employing computational tools to optimise architectural forms, building performance and generally, improve quality of living. Many of these methodologies are based on the concept of form finding - varying geometric elements to generate and evaluate options to derive optimised solutions. However, beyond building designs, the concept of form finding can find its relevance in other design applications too such as engineering, landscape, and in our case, the design of ports, or more specifically harbour typology. In most building scenarios, the plot of land earmarked for development is typically selected beforehand, hence little exploration have been done to optimise land topology, when in fact the profile of land is the governing feature in most designs. For performance driven facilities like ports with high economic and political impact, there is value in optimizing topology to maximise throughput. Through the multi-disciplinary and collaborative effort of stakeholders and specialists, our project explored optimizing harbour topology via performance-based approach using computational design. The phenomenon, including impact and effects of trade-offs, are discussed and presented in this paper through a case study of a Greenfield port facility.
keywords form finding; form optimisation; port masterplanning; harbour typology; computational design
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2021_244
id ecaade2021_244
authors Kontovourkis, Odysseas and Tryfonos, George
year 2021
title A Hybrid Robotic Construction Approach in Large Scale - The example of a tree-like timber branching structure development
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 189-198
doi https://doi.org/10.52842/conf.ecaade.2021.2.189
summary This paper demonstrates an integrated approach for the development of a complex timber structure through a hybrid model of robotic and conventional construction. Specifically, a tree-like branching structure is parametrically developed and optimized in terms of material waste reduction during robotic cutting of variable structural components in size and angle. Also, the position and angle of joints are determined through robotic marking of wooden components in a continuous robotic workflow. This is followed by their conventional assembly into larger structural elements and then into an overall structure. The physical results are evaluated in terms of cutting and assembly accuracy of wooden parts based on a 3D scanning approach. The results show manufacturing deviations, both in cutting and assembly stages, which are executed by the robot and the carpenters respectively. These results provide useful inputs that enables a more thorough and productive consideration of the application of robotic technology and human involvement in the construction industry.
keywords Hybrid construction; Tree-like branching structure; Robotic cutting; Manual assembly; Accuracy
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2021_046
id ecaade2021_046
authors Lorenz, Wolfgang E., Faller, Arnold and Wurzer, Gabriel
year 2021
title DAttE - Detection of Attic Extensions - Workflow to analyze the potentials of roofs in an urban environment
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 375-384
doi https://doi.org/10.52842/conf.ecaade.2021.1.375
summary European cities like Vienna are characterized by strong growth and, as a result, by high demand for living space. Extending the attic is one way of meeting this demand. However, there is a lack of data to know which roofs are already expanded and to what extent. The city is interested in the data in two ways: firstly, in relation to the distribution of potentials (a possible change in population density, for example, has an impact on infrastructure and parking space) and, secondly, in relation to the material composition (city as a material resource). This paper provides a workflow to fill this gap of knowledge. The new methods of detecting attic extensions are described and a case study is given at the end to show workability.
keywords point clouds; thermal detection; drone detection; participation
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2021_097
id caadria2021_097
authors Pung, Derek and Janssen, Patrick
year 2021
title P2P Urbanism - Collaborative Generation of Spatial Plans Through Paper Cutting
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 659-668
doi https://doi.org/10.52842/conf.caadria.2021.2.659
summary This research presents a vision-based Tangible User Interface that was designed to facilitate the investigation of urban spaces. The analogue-digital process made use of inexpensive paper material and commonly accessible technology like a modern camera-enabled phone. Citizens will use a paper-cutting approach to shape the urban space within an urban block and use the phone as the processing agent communicating with a server in the cloud. A three-dimensional visualisation of the urban block may then be viewed on the phone or the computer. A prototype implementation has been developed that allows simple urban massing to be generated. Preliminary tests with groups of users showed promising results. Instead of a conventional design workshop engagement, participants were able to set up the tool in their own time and space and work collaboratively in small groups to developed diverse types of urban layouts.
keywords P2P Urbanism; Tangible User Interface; OpenCV; Human-Computer Interaction
series CAADRIA
email
last changed 2022/06/07 08:00

_id sigradi2022_65
id sigradi2022_65
authors Roncoroni, Umberto
year 2022
title Programming complex 3D meshes. A generative approach based on shape grammars.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 335–346
summary This article summarizes the results of art based research developed thanks to a grant by the PUCP University of Lima in 2021-2022. An open source generative solution will be described, based on generative grammars, to create very complex and programmable 3D meshes. Analyzing hundreds of models generated with these algorithms, a solution was found based on the idea of “intelligent meshes”, which change their behavior during the modeling process. This is done using tags, or vertices identifiers, that, like genes, describe the topological characteristics of each vertex and its generative development during the process. Tags can be programmed interactively editing its data with tools provided by the interface or using generative grammars that allow an incredible variety of complex forms and stimulate the user creativity. The research findings also elucidate some important conceptual issues, like the importance of original technology development to defend cultural identity.
keywords Computational creativity, Cultural identity, Generative grammars
series SIGraDi
email
last changed 2023/05/16 16:55

_id acadia21_492
id acadia21_492
authors Römert, Olivia; Zboinska, Malgorzata A.
year 2021
title Aligning the Analog, Digital, and Hyperreal
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 492-501.
doi https://doi.org/10.52842/conf.acadia.2021.492
summary This work explores the relevance of photogrammetry-generated errors for contemporary architectural design. Unlike approaches featuring correction or elimination of such errors, this study demonstrates how they can be accommodated in the design process to expand its exploratory boundaries and emancipate the designer from the need of ultimate control. The work also highlights the relevance of software error explorations in the context of modern media culture theory and critical discourses on computer-generated imagery. By exploring the errors of photogrammetry, the study sought to highlight its potential as a creative exploration medium instead of a mere representation tool, using new interventions to an existing building as an experimental brief. Conducting the explorations within the philosophical framework of Jean Baudrillard's four orders of the image, and relating them to contrasting discourses, allowed to coin their most important creative and esthetic values. It revealed how surplus, leftover and undesirable data can be harnessed to provide a critical trajectory, through computation, to fields like historic preservation and adaptive reuse. The study concludes by proposing that photogrammetry errors, although distancing the digital representation from an accurate depiction of analog reality, do not deprive it of new meaning. Conversely, they generate new esthetic, spatial and functional qualities that uncover alternative, critical ways of architectural creation. Conducting error explorations in the context of philosophies debating the value of the real and hyperreal increases their discursive potential, legitimizing the agency of software errors in architectural computing.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ascaad2021_118
id ascaad2021_118
authors Abdelmohsen, Sherif; Passaint Massoud
year 2021
title Material-Based Parametric Form Finding: Learning Parametric Design through Computational Making
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 521-535
summary Most approaches developed to teach parametric design principles in architectural education have focused on universal strategies that often result in the fixation of students towards perceiving parametric design as standard blindly followed scripts and procedures, thus defying the purpose of the bottom-up framework of form finding. Material-based computation has been recently introduced in computational design, where parameters and rules related to material properties are integrated into algorithmic thinking. In this paper, we discuss the process and outcomes of a computational design course focused on the interplay between the physical and the digital. Two phases of physical/digital exploration are discussed: (1) physical exploration with different materials and fabrication techniques to arrive at the design logic of a prototype panel module, and (2) deducing and developing an understanding of rules and parameters, based on the interplay of materials, and deriving strategies for pattern propagation of the panel on a façade composition using variation and complexity. The process and outcomes confirmed the initial hypothesis, where the more explicit the material exploration and identification of physical rules and relationships, the more nuanced the parametrically driven process, where students expressed a clear goal oriented generative logic, in addition to utilizing parametric design to inform form finding as a bottom-up approach.
series ASCAAD
email
last changed 2021/08/09 13:13

_id acadia21_328
id acadia21_328
authors Akbari, Mostafa; Lu, Yao; Akbarzadeh, Masoud
year 2021
title From Design to the Fabrication of Shellular Funicular Structures
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 328-339.
doi https://doi.org/10.52842/conf.acadia.2021.328
summary Shellular Funicular Structures (SFSs) are single-layer, two-manifold structures with anticlastic curvature, designed in the context of graphic statics. They are considered as efficient structures applicable to many functions on different scales. Due to their complex geometry, design and fabrication of SFSs are quite challenging, limiting their application in large scales. Furthermore, designing these structures for a predefined boundary condition, control, and manipulation of their geometry are not easy tasks. Moreover, fabricating these geometries is mostly possible using additive manufacturing techniques, requiring a lot of supports in the printing process. Cellular funicular structures (CFSs) as strut-based spatial structures can be easily designed and manipulated in the context of graphic statics. This paper introduces a computational algorithm for translating a Cellular Funicular Structure (CFS) to a Shellular Funicular Structure (SFS). Furthermore, it explains a fabrication method to build the structure out of a flat sheet of material using the origami/ kirigami technique as an ideal choice because of its accessibility, processibility, low cost, and applicability to large scales. The paper concludes by displaying a structure that is designed and fabricated using this technique.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2021_005
id caadria2021_005
authors Bedarf, Patrick, Martinez Schulte, Dinorah, Şenol, Ayça, Jeoffroy, Etienne and Dillenburger, Benjamin
year 2021
title Robotic 3D Printing of Mineral Foam for a Lightweight Composite Facade Shading Panel
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 603-612
doi https://doi.org/10.52842/conf.caadria.2021.1.603
summary This paper presents the design and fabrication of a lightweight composite facade shading panel using 3D printing (3DP) of mineral foams. Albeit their important role in industrial construction practice as insulators and lightweight materials, only little research has been conducted to use foams in 3DP. However, the recent development of highly porous mineral foams that are very suitable for extrusion printing opens a new chapter for development of geometrically complex lightweight building components with efficient formwork-free additive manufacturing processes. The work documented in this paper was based on preliminary material and fabrication development of a larger research endeavor and systematically explored designs for small interlocking foam modules. Furthermore, the robotic 3D Printing setup and subsequent processing parameters were tested in detail. Through extensive prototyping, the design space of a final demonstrator shading panel was mapped and refined. The design and fabrication process is documented and shows the potential of the novel material system in combination with fiber-reinforced ultra-high performance concrete (UHPC). The resulting composite shading panel highlights the benefits of using mineral foam 3DP to fabricate freeform stay-in-place formwork for lightweight facade applications. Furthermore, this paper discusses the challenges and limitations encountered during the project and gives a conclusive outlook for future research.
keywords robotic 3d-printing; mineral foam; lightweight construction; concrete formwork; facade shading panel
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia21_400
id acadia21_400
authors Bruce, Mackenzie; Clune, Gabrielle; Xie, Ruxin; Mozaffari, Salma; Adel, Arash
year 2021
title Cocoon: 3D Printed Clay Formwork for Concrete Casting
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 400-409.
doi https://doi.org/10.52842/conf.acadia.2021.400
summary Concrete, a material widely used in the construction industry today for its low cost and considerable strength as a composite building material, allows designers to work with nearly any form imaginable; if the technology to build the formwork is possible. By combining two historic and widely used materials, clay and concrete, our proposed novel process, Cocoon, integrates robotic clay three-dimensional (3D) printing as the primary formwork and incrementally casting concrete into this formwork to fabricate nonstandard concrete elements. The incremental casting and printing process anchors the concrete and clay together, creating a symbiotic and harmonious relationship. The concrete’s fluidity takes shape from the 3D printed clay formwork, allowing the clay to gain structure from the concrete as it cures. As the clay loses moisture, the formwork begins to shrink, crack, and reveal the concrete below. This self-demolding process produces easily removable formwork that can then be recycled by adding water to rehydrate the clay creating a nearly zero-waste formwork. This technique outlines multiple novel design features for complex concrete structures, including extended height limit, integrated void space design, tolerable overhang, and practical solutions for clay deformation caused by the physical stress during the casting process. The novelty of the process created by 3D printing clay formwork using an industrial robotic arm allows for rapid and scalable production of nearly zero-waste customizable formwork. More significant research implications can impact the construction industry, integrating more sustainable ways to build, enabled by digital fabrication technologies.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

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