CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 613

_id caadria2021_273
id caadria2021_273
authors Allam, Sammar and Alaçam, Sema
year 2021
title A Comparative Analysis of the Tool-Based versus Material-Based Fabrication Pedagogy in the Context of Digital Craft
doi https://doi.org/10.52842/conf.caadria.2021.2.011
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 11-20
summary This study presents the comparative analysis of two undergraduate courses which focus on introducing digital fabrication to design students. The duration of the compared courses are 5 weeks and 7 weeks respectively. The study employs action research methodology, while the theoretical lectures, weekly exercises, materials, fabrication tools and techniques, and students' outcomes were used as data sources. Particularly the material-based pedagogy and tool-based pedagogy of the compared courses are evaluated in relation with the tools, materials and techniques. The outcomes of the study is expected to provide insights for instructors and design students in the context of digital craft.
keywords Digital Craft; Fabrication Techniques; Design Pedagogy; Tool-Based Fabrication; Material-Based Fabrication
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2021_291
id caadria2021_291
authors Bansal, Medha and Erdine, Elif
year 2021
title Bio-Mineralisation And In-Situ Fabrication Of In-Dune Spaces: Case Study Of Thar Desert
doi https://doi.org/10.52842/conf.caadria.2021.1.493
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 493-502
summary Desertification has made large productive landscapes in the South-west Thar desert redundant, subjected people to migration and induced a constant influx of sand into the region (Singhvi and Amal, 2014). The abundance of sand creates an opportunity to adopt an existing technique, Bio-mineralisation, to develop a sand based composite material which, when treated with a construction binder like sodium alginate, can be used for engineering purposes. The paper sets a theoretical framework to develop a fabrication mechanism with microbial-grout injections and propose the development of in-dune/underground assembly of habitable spaces. Each of the sub-components of material system, fabrication mechanism and In-dune structures are detailed, and evaluated to devise a hierarchy between them. Their interdependencies together inform design strategies, a phasing plan and global time scale for overall terrain transformation.
keywords Bio-mineralisation; Bio-grouting; In-dune fabrication; Tool path algorithms; Micro-climate analysis
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2023_16
id sigradi2023_16
authors Carline Andrade Bastos, Bruno, Pereira Barcelos Ribeiro, Letícia, Celeste Santana Cunha, Aura, Monteiro Xavier de Lima, Mariana and Ribeiro Cardoso, Daniel
year 2023
title Artificial Intelligence Applied to Ideation in Design
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1325–1336
summary This paper is based on two main concepts: Concept Design and Artificial Intelligence (A.I.). According to Leach (2021), people are surrounded by A.I. in various aspects of daily life. This circumstance highlights the importance of creative professionals to interpret A.I. as a Design tool. The objective of this paper is to evaluate how A.I. can be used in early stages of the ideation process for the development of an artifact. The methodological framework is exploratory-descriptive and was developed through a case study. The practical contribution is to exemplify the simultaneous use of AI and Design tools in a simulation of the creative phase of a furniture project, this result was diagrammed to represent a systematization of where each tool fits into the creative process. The theoretical contribution is to add to the debate around this subject.
keywords Artificial intelligence, Concept Design, Creative processes, Design Methods, Ideation
series SIGraDi
email
last changed 2024/03/08 14:08

_id caadria2021_266
id caadria2021_266
authors Chen, Yao, Lo, Tiantian, Guo, Xiangmin, Du, Ruijie and Hu, Xinchuang
year 2021
title Interactive Virtual Sand Table - A theoretical review on its application towards Urban Planning
doi https://doi.org/10.52842/conf.caadria.2021.2.629
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 629-638
summary The sand table is a tool of expression of urban planning.With the development of computer science and technology,virtual reality technology is playing an important role in many aspects of urban planning and design,as well as,the virtual sand table.This article analyzes the limitations of the current urban planning sand table from designers and other participants perspectives. It analyses the advantages of applying interactive technology in a sand table for urban planning and proposes using such interactive technology in the future. This paper will also investigate three aspects of interactions: human-computer interaction technology, collaborative interaction technology, remote visual interaction technology. The application of interactive technology on the virtual sand table, on the one hand, can carry out a multi-angle forward-looking analysis of the problems of urban construction and improve the efficiency of planning and approval, and development; on the other hand, it can increase public participation in urban planning and design.
keywords interactive technology; urban planning; urban planning sand table; electronic sand table
series CAADRIA
email
last changed 2022/06/07 07:55

_id cdrf2021_252
id cdrf2021_252
authors Chengyu Sun, Shuyang Li , Yinshan Lin, and Weilin Hu
year 2021
title From Visual Behavior to Signage Design: A Wayfinding Experiment with Eye-Tracking in Satellite Terminal of PVG Airport
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_24
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary Passengers principally rely on signage to making wayfinding decisions in transportation buildings. Most existing research focuses on the analysis of the wayfinding trajectory, but there is less attention on the process of how passengers make the wayfinding decision. So, it is hard to accurately locate the causes of the wrong wayfinding decision. Taking the Satellite Terminal of Shanghai Pudong International Airport (PVG Airport) as an example, we adopted the eye-tracking technology and recorded the eye-tracking data of passengers observing the signage and making wayfinding decisions. Then, we compared and analyzed the data, presenting it by data visualization. This study found the causes of passengers making wrong wayfinding decisions and the visual behavior of wayfinding: the reconfirmation behavior, the priority of attention, and the clockwise observation. Finally, corresponding suggestions for signage design optimization are put forward regarding some wayfinding decision points. As a result, the optimized signage system in the satellite terminal is welcomed by the passengers two months later according to monthly questionnaires.
series cdrf
last changed 2022/09/29 07:53

_id acadia21_444
id acadia21_444
authors Crawford, Assia
year 2021
title Mitochondrial Matrix
doi https://doi.org/10.52842/conf.acadia.2021.444
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 444-453.
summary The following project was created as part of an art residency with the Wellcome Centre for Mitochondrial Research (WCMR) at Newcastle University. The WCMR specializes in leading-edge research into mitochondrial disease, investigating causes, treatments, and ways of avoiding hereditary transmission. Mitochondria is believed to have started off as a separate species that through symbiosis came to be the powerhouse of each cell in our bodies (Hird 2009). Mitochondrial disease is a genetic disorder that is caused by genetic mutations of the DNA of the mitochondria or the cell that in turn affects the mitochondria (Bolano 2018). Mitochondria is a hereditary condition and can affect people at different stages in their lives. It can affect various organs and has a link to various types of conditions. Therefore, the patient experience is unique to each individual and the elusive nature of the condition can make it particularly challenging due to the complexity of the disorder as well as the inaccessible scale on which these variations occur (Chinnery 2014)
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id ijac202119102
id ijac202119102
authors Doe, Robert Melvin
year 2021
title An open, integrated modular format: For flexible and intelligible architecture, engineering and construction design and production
source International Journal of Architectural Computing 2021, Vol. 19 - no. 1, 23–36
summary The architecture, engineering and construction sector is fragmented, and its computer-aided design systems suffer data loss and errors in workflow between design and realisation. An open source, integrated, modular format is proposed to address the technological nature of these problems. Accordingly, this research updates the notion of the modular format as a more flexible and intelligible computational design method by leveraging knowledge from the computer science and manufacturing sectors where the design and realisation process is intentional and explicit. The research design of this article comprises a theoretical approach combined with an empirical case study. Principles of modularity are extracted from the computer science and manufacturing sectors to assist with a better definition of architecture, engineering and construction computer-aided design processes that use materials and resources more efficiently and sustainably. The methodology of the modular format contributes to the emerging concept of a building lifecycle management system for the architecture, engineering and construction sector.
keywords Modular format, open source, integrated, computational design, building lifecycle management
series journal
email
last changed 2021/06/03 23:29

_id ecaade2021_288
id ecaade2021_288
authors Dzurilla, Dalibor and Achten, Henri
year 2021
title What is Architectural Digital Sketch? - A systematic inventory
doi https://doi.org/10.52842/conf.ecaade.2021.1.403
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 403-414
summary The traditional sketch using pencil and paper is an indispensable medium for architects. Digital technology both imitates and extends the possibilities of the sketch into a new form, the Architectural Digital Sketch. In this paper, we present a descriptive framework from the theoretical perspective of technology parameters. This framework covers traditional and digital sketch. We investigated several representative tools for sketching employing the framework, such as traditional sketch, Wacom SmartPen, iPad Pro, Foldable Notebook Lenovo ThinkPad X1 and Hyve3D. We demonstrate how the framework gives a unified approach to such widely varied tools.
keywords digital sketching; architectural sketch; visual communication
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2021_412
id caadria2021_412
authors Estrina, Tatiana, Hui, Vincent and Ma, Lena
year 2021
title The Digital Design Build - Modes of Experiential Learning in the Pandemic Era
doi https://doi.org/10.52842/conf.caadria.2021.2.041
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 41-50
summary In recent years, academia has deviated from the lecture-based model to a hybridized system of instruction and experiential learning. Experiential learning aids students in understanding collaborative processes in architectural praxis and exposes them to engaging learning opportunities, a critical component of architectural studio education (Nijholt et al. 2013). During the COVID-19 outbreak, students are barred from accessing on-campus facilities. This causes a redevelopment of curricular delivery and disrupts experiential learning which heavily relies on in-person interaction. It is imperative for instructors to retain experiential learning in the transition to virtual instruction. This paper explores experiential learning within virtual platforms for instruction. Through outlining the implementation of technologies, capitalizing on connectivity, and maximizing opportunity for digital problem solving, the authors posit a framework that other educators may adopt. The paper concludes with a case study of a virtual design-build project, and the various techniques implemented in retaining experiential learning during the pandemic.
keywords Pedagogy; Experiential learning; Social connectivity; Resilience; Disrupted education
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2021_88
id sigradi2021_88
authors Evrim, Berfin
year 2021
title Hybrid Carbon Fiber and Jute Fiber Textile Bone Stool: Integrative Fabrication Method of Weaving and 3D Printing
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 629–641
summary The structural properties of Fiber Reinforced Polymers (FRP) encourage designers and architects to use textiles as a load-bearing architectural material to create lightweight and strong structures. Manufacturing techniques of FRPs are mostly concentrated on the molding method. This method requires an extra mold fabrication that causes waste of material. This study focuses on integrative weaving and 3D printing fabrication methods, which emphasize the lightweight property of the material. This integrative method avoids excessive material waste during fabrication by using an additive approach. 3D printing on textiles prevents significant deformation in a specific direction of the fabric instead of using any kind of synthetic resin for stiffening the fabric. Additionally, structural behavior simulation allows designers to understand the different loading conditions and maximize the strengths of each textile design by adding more material where it is needed for possible architectural applications.
keywords Stool Design, Bone Analysis, Textile Load Simulation, Weaving, 3D Printing
series SIGraDi
email
last changed 2022/05/23 12:11

_id ascaad2021_065
id ascaad2021_065
authors Fraschini, Matteo; Julian Raxworthy
year 2021
title Territories Made by Measure: The Parametric as a Way of Teaching Urban Design Theory
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 494-506
summary Design tools like Grasshopper are often used to either generate novel forms, to automate certain design processes or to incorporate scientific factors. However, any Grasshopper definition has certain assumptions about design and space built into it from its earliest genesis, when the initial algorithm is set out. Correspondingly, implicit theoretical positions are built into definitions, and therefore its results. Approaching parametric design as a question of architectural, landscape architectural or urban design theory allows the breaking down of traditional boundaries between the technical and the historical or theoretical, and the way parametric design, and urban design history & theory, can be conveyed in the teaching environment. Once the boundaries between software and history & theory are transgressed, Grasshopper can be a way of testing the principles embedded in historical designs and thus these two disciplines can be joined. In urban design, there is an inherent clash between an ideal model and existing urban geography or morphology, and also between formal (qualitative) and numerical (quantitative) aspects. If a model provides a necessary vision for future development, an existing topography then results from the continuous human and natural modifications of a territory. To explore this hypothesis, the “Urban Design Representation” subject in the Master of Urban Design program at the University of Cape Town taught in 2017 & 2018 was approached “parametrically” from these two opposite, albeit convergent, starting points: the conceptual/rational versus the physical/empiric representations of a territory. In this framework, Grasshopper was used to represent typical standards and parameters of modern urban planning (for example, Floor/Area Ratio, height and distance between buildings, site coverage, etc), and a typological approach was adopted to study and “decode” the relationship between public and private space, between the street, the block and topography, between solids and voids. This methodology permits a cross-comparison of different urban design models and the immediate evaluation of their formal outputs derived from parametric data.
series ASCAAD
email
last changed 2021/08/09 13:13

_id caadria2021_285
id caadria2021_285
authors Gawell, Ewelina
year 2021
title Optimal design of wooden pavilion gridshell structures in the context of architectural and structural collaboration
doi https://doi.org/10.52842/conf.caadria.2021.1.473
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 473-482
summary In the article two interacting aspects of collaborative design are described: shaping of the form and the rational use of materials. Form shaping will be analyzed on the basis of pavilions. The material aspect of this paper is concerned with the use of wood in contemporary construction. The first goal is to analyze the selected technical parameters related to the use of wood in the optimal shaping of gridshell structures in architecture. The second goal is to identify new opportunities for architectural and structural engineering cooperation in the context of generative digital tools. The possibility of creating new plugins for the existing generative modeling programs to improve the quality of collaboration will also be discussed. The paper is concerned with elementary research. I was able to achieve the set goals by means of theoretical analyzes based on the known literature as well as the analysis of the created objects and the accompanying research. The background for the work is a description of the selected trends of using natural wood as load-bearing elements in contemporary architecture and case studies of the selected objects that express the idea of form and material eco-efficiency.
keywords wooden structures; structural detail; bionic models
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2021_301
id caadria2021_301
authors Goepel, Garvin and Crolla, Kristof
year 2021
title Secret Whispers & Transmogrifications:a case study in online teaching of Augmented Reality technology for collaborative design production.
doi https://doi.org/10.52842/conf.caadria.2021.2.021
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 21-30
summary This paper focusses on teaching the integration of Augmented (AR) and Mixed Reality (MR), combined referred to as Extended-Reality (XR), and photogrammetry technology into handicraft using an online-taught digital fabrication workshop as an educational case study. Set up in response to restrictions from Covid-19, workshop 'Secret Whispers & Transmogrifications' had students and instructors around the world participate in a course that challenged our understanding of educating craft and technology without the necessity of physical presence. The integration of AR into craftsmanship enhances architectural design and fabrication processes as it overlays computation-driven information onto the hands of the end user. These computer-numerically-controlled workflows incorporate and rely on manual actions as an integral part of a process that is typified by inevitable, unpredictable, human error. In doing so, the workshop questions common infatuation with precision in digital fabrication and construction by striving for alternative approaches that embrace the inaccuracies and imprecisions innate to technologically-augmented human craftsmanship. Participants took part in a hands-on clay modelling 'secret whispers' experiment that was designed to introduce theoretical concepts and applications of XR technology into the production workflows. This paper concludes by highlighting that the accessibility of today's technology enables AR-enhanced craftsmanship to be successfully taught remotely and online.
keywords collaborative design; augmented-reality ; mixed reality ; human-computer interaction ; tolerances and error
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2021_297
id ecaade2021_297
authors Guida, George, Tian, Runjia and Dong, Yuebin
year 2021
title Multimodal Virtual Experience for Design Schools in the Immersive Web
doi https://doi.org/10.52842/conf.ecaade.2021.1.415
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 415-424
summary The COVID-19 pandemic has made most schools, universities, and gathering spaces fully virtual. Commonly used communication platforms such as Zoom, Skype, and Microsoft Teams are limited in recreating physical interactions and offer mostly static interfaces with limited occasions for spontaneous encounters. This project creates a space that seeks to address this issue, first through the digitization of familiar physical spaces, and then through their augmentation via WebXR technologies[1]. A gamification strategy is adopted, where users can virtually learn, collaborate and socialize through personalized avatars within a dynamic and multi-sensorial digital environment. In this paper, we present a completed prototype that is currently being tested at the Harvard Graduate School of Design. The school of architecture has been digitized and experientially augmented thanks to an asymmetrical system that offers rich modalities of interaction through different platforms. The project builds upon the wide experiential potential of digital platforms, otherwise not possible in reality, and implements a customized multi-modal user interface (Reeves et al. 2004).
keywords WebXR; Virtual Reality; Human Computer Interaction; Gamification; User Interface
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2021_130
id ascaad2021_130
authors Hossameldin, Hala; Ramy Bakir, Sherif Elfiki
year 2021
title Conditions of Tacit Knowledge Transfer in Architectural Computational Design: An Analytical Review
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 43-56
summary This paper investigates the transfer of tacit knowledge between designers and the computer in architectural design. Most research efforts in computational architectural design recently focus on the tangible and technical domains of the design process. This resulted in a lack of understanding of the role of other qualitative intangible domains, such as tacit design knowledge, in the computational design process. Despite the attempts of a few recent studies to tackle some tacit aspects within design computing, little research extended further to study how tacit knowledge can be transferred between different entities of the computational design process and how it can be represented. Through an analytical review, the paper will first discuss the notions of tacit knowledge in different disciplines, with particular emphases on architecture. Second, the study reviews the conditions and factors that influence the transfer of tacit knowledge between humans, and accordingly between the human and the computer, as addressed by different architects and authors. The study particularly emphasizes the significance of a human-computer symbiotic relationship for the process of tacit knowledge transfer to take place. In conclusion, this paper presents a theoretical basis for understanding and facilitating the transfer and representation of tacit knowledge in a computational design environment.
series ASCAAD
email
last changed 2021/08/09 13:13

_id sigradi2021_82
id sigradi2021_82
authors Lobos, Danny, Rojas, Katherinne, Segovia, Byron, Cruz, Eber, Millan, Jael, Palma, Rodolfo, Vallejos, Rodrigo, Olguin, Fernando, Morel, Pablo and Nunez, Victor
year 2021
title Comparative Study for Several BIM Software on Latin-American AEC Market
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 795–806
summary There is a variety of BIM brands present in the Latin American market, there are several questions about their performance in the Spanish language. BIM software companies with a presence in Latin America were appointed to a series of structured and sequenced workshop. At the end of each talk, a specialized audience responded to a series of structured surveys on both theoretical and practical aspects of the software presented. The demonstration consisted of two areas: one theoretical and one practical. The theory presented relevant historical attributes, brand visibility data and some known examples of its use. In the practical part, a live demonstration of the use of the basic tools and functions of the interface was requested. It was derived that: The companies fulfilled the expectation on the agenda in a dissimilar way, the responses to the surveys revealed a similar performance in general terms (modeling, prices), the workshops showed significant differences in theoretical aspects such as known examples, certification. There is a need to advance in the dissemination of the performance of the different BIM brands in the AEC industry in Latin America, the level of individual experience strongly influences the evaluation of the software, the user's profile and the type of project will determine the software to use.
keywords BIM, BIM learning, software, comparison, industria AEC
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_5
id sigradi2021_5
authors Ng, Provides, Fernandez, Alberto, Doria, David, Odaibat, Baha and Karastathi, Nikoletta
year 2021
title AI In+form: Intelligence and Aggregation for Solar Designs in the Built Environment
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 203–215
summary Designers are increasingly challenged by a constant change of context and the interaction of layers of data from a huge variety of sources, from natural-artificial to human-machine. This research aims at mapping the interrelations of energy problems, bio- and artificial intelligence, and human-machine interaction to reflect and rethink the future of solar design. This paper first discusses its theoretical approach that stands at the convergence of light-harvesting systems, their aggregation and intelligence. Afterwhich, this paper explores their translation into iterative processes between designer and artificial intelligences, which is defined as rule/agent-based and machine learning systems; in particular, the relationship between Cellular Automata, Genetic Algorithm, and Generative Adversarial Networks (GANs) is discussed. Finally, it introduces a design project - @R.E.Ar_ - showing the proposed combinatorial pipeline and some preliminary results.
keywords artificial intelligence, bio-inspired, solar design, Aggregation, human-machine interaction
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2021_189
id sigradi2021_189
authors Paiva Ponzio, Angelica, Giudoux Gonzaga, Mario, Pires de Castro Aguiar Vale, Marina, Bruscato, Underléa Miotto and Mog, William
year 2021
title Parametric Design Learning Strategies in the Context of Architectural Design Remote Teaching
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1077–1088
summary This article aims to demonstrate how a theoretical-didactic model and its respective teaching strategies for algorithmic-parametric logic can act as potential elements of innovation in the architectural design process. Based on the theories of parametric design thinking by Oxman (2017) and the studies by Woodbury (2010) and Romcy (2017), such strategies are based on the principle that algorithmic logic can be understood, in certain circumstances, as a procedural framework and not just an instrumental one. It will also be discussed how the situation of remote learning in the face of the COVID-19 crisis brought about the use of virtual teaching tools as an increment of the learning process.
keywords Architectural teaching, computational design, parametric design thinking, design process, algorithmic design
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2022_308
id ecaade2022_308
authors Papeschi, Annarita, Pasquero, Claudia and Colletti, Marjan
year 2022
title Pervasive Eyes Asturias - A wider representation through performative feedback
doi https://doi.org/10.52842/conf.ecaade.2022.1.525
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 525–534
summary The project explores the ecological foundations of ideas of digital participation aiming at offering a better understanding of the complex nature of collective feedback within the setting of immersive geographical representation and analysis as the basis for co-creative spatial practices. Drawing on contemporary psychogeographic methods that use Galvanic Skin Response (GSR) for emotional mapping as well as previous research by the author that explored the use of GSR signals within the context of collective knowledge construction and co-creative practice, the project explores, within the settings of a VR experience, the use of performative feedback as a method for collective spatial cognition and sense-making with a wider representation. The resulting VR installation, Pervasive Eyes Asturias, was firstly exhibited at LABoral Centro De Arte y Creación Industrial in Gijón (ES) in 2021. The paper describes the theoretical framework that spurred its realisation as well as its technical settings, before tracing critical steps for further advances within the practice of ecological and performative co-creation that the project outlines.
keywords Collective Authorship, Social Media Analysis, Galvanic Skin Response, Performative Feedback, Automated Cognition
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2021_135
id sigradi2021_135
authors Portella, Grazielle, Linhares, Mário and Passarinho, Hugo
year 2021
title 5 Minutes of Drawing: Instagram for Scientific, Pedagogical and Artistic Communications in the Covid-19 Era
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 365–376
summary In this article, we present the international event - 5 Minutes of Drawing. Created by a researchers group at the Fine Arts Faculty of the University of Lisbon, the event transforms the model of conferences established within the scientific environment by using a massive social network combined with video, thus providing opportunities to communicate theoretical content about drawing developed not only by academics but also from artists outside the mainstream. This project emerges as a response to the Covid-19 context. The methods chosen make use of Instagram IGTV and Live tools. The event is programmed with a curatorial approach. In this article we highlight and reflect on four case studies selected from the 59 participants. We then conclude the paper with the outcomes (exponential impacts outside the university) and statistics after one successful year, completing 12 series with 117 videos published about drawing, totaling 75.200 views.
keywords Drawing, Video, Online event, Instagram, Covid-19
series SIGraDi
email
last changed 2022/05/23 12:10

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 30HOMELOGIN (you are user _anon_839864 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002