CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2021_085
id caadria2021_085
authors Förster, Nick, Bratoev, Ivan, Fellner, Jakob, Schubert, Gerhard and Petzold, Frank
year 2021
title Designing Crowd Safety - Agent-Based Pedestrian Simulations in the Early,Collaborative Design Stages
doi https://doi.org/10.52842/conf.caadria.2021.2.729
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 729-738
summary Contemporary agent-based pedestrian simulations offer great potential to evaluate architectural and urban design proposals in terms of medical risks, crowd safety, and visitor comfort. Nevertheless, due to their relative computational heaviness and complicated input-parameters, pedestrian simulations are not employed during the design process commonly. Simulation results significantly impact planning decisions, especially when they are already available in the early design phases. This paper analyzes the requirements of pedestrian simulations for early planning stages, such as seamless integration into iterative and collaborative design processes, interactivity, and appropriate visualization of results. For this purpose, we combine two existing projects: a high-accuracy pedestrian simulation and the CDP//Collaborative Design Platform. To adapt the simulation method to the requirements of early planning stages, we investigate interactions that blend intuitively with the design process and enable multiple users to interact simultaneously. We simplify simulations input parameters to match the level of detail of the early design phases. The simulation model is adapted to facilitate continuous and spontaneous interactions. Furthermore, we develop visualization techniques to support initial design negotiations and present strategies for compensating computation time and giving constant feedback to a dynamic design process.
keywords Pedestrian Simulation; Agent-Based Simulation; Early Design Stages; Collaborative Design; Human Computer Interaction
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2021_157
id caadria2021_157
authors Huang, Xiaoran, Kimm, Geoff and Burry, Mark
year 2021
title Exploiting game development environments for responsive urban design by non-programmers - melding real-time ABM pedestrian simulation and form modelling in Unity 3D
doi https://doi.org/10.52842/conf.caadria.2021.2.689
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 689-698
summary Precinct-level pedestrian simulation often requires moderate to high-level modelling skills with a steep learning curve, and is usually non-flexible, time-consuming and exclusive of the broader public community. Confronting these problems, our research investigates a novel and agile workflow to test precinct pedestrian behaviours by melding agent-based simulation (ABM) and responsive real-time form modelling mechanisms within accessible visualisation of city and precinct environments in a game engine, Unity 3D. We designed an agent system prototype of configurable and interoperable nodes that may be placed in an urban modelling scenario. Realtime CSG, a fast polygon-based modelling plugin, is also introduced to our workflow where users can use the evidence observed when running a scenario to quickly adjust the street morphology and buildings in response. In this process, end users are kept in the design loop and may make critical adjustments, whereby a responsive, collective, informed design agenda for our built environments can inform more detailed outcomes of pedestrian behaviour and action and promote more efficient collaborations for both professionals and local communities.
keywords Agent-based pedestrian simulation; responsive modelling; computer-aided urban design; public participation
series CAADRIA
email
last changed 2022/06/07 07:49

_id caadria2021_274
id caadria2021_274
authors Kawai, Yasuo
year 2021
title Urban Space Simulation System for Townscape Ordinance
doi https://doi.org/10.52842/conf.caadria.2021.2.479
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 479-488
summary In this study, a game engine-based urban space simulation system for townscape ordinance was developed and evaluated. For accurate evaluation of a townscape, it is important for the townscape simulation to be as close to reality as possible from various perspectives. The proposed system employs a freely moving first-person viewpoint with different height and origin variations; the building height and exterior wall color can also be changed. To evaluate the system, the simulation and photographic images were compared. The photographic images exhibited a higher gaze rate on spatial components; high gaze rates were also observed for vehicle and pedestrian in the photographic images. Therefore, we recreated dynamic spatial components such as vehicles and pedestrians. Additionally, we successfully reproduced the night townscape via a switchable light source and enabled the control of the numbers of poles and signs. The townscape reproduced by the proposed system could contribute to townscape planning. In the future, a more versatile urban space simulation system that combines various sources of urban information can be developed.
keywords Landscape Simulation; Game Engine; Urban Planning; Gaze Elements; Sequence
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2021_404
id caadria2021_404
authors Kim, Jong Bum, Aman, Jayedi and Balakrishnan, Bimal
year 2021
title Forecasting performance of Smart Growth development with parametric BIM-based microclimate simulations
doi https://doi.org/10.52842/conf.caadria.2021.1.411
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 411-420
summary Smart Growth is a fast-growing urban design and planning movement developed by the United States Environmental Protection Agency (EPA). These regulations control urban morphologies such as building form, position, façade configurations, building materials, road configurations, which have an explicit association with the microclimate and outdoor comfort. This paper presents an urban modeling and simulation framework that can represent the urban morphology and its impact on microclimate shaped by Smart Growth. First, we created urban models using custom parametric objects and a building component library in BIM. Then we integrated parametric BIM and multiple performance simulations, including wind analysis, solar accessibility, and energy use. For implementation, a case study was carried out using two Smart Growth regulations in the Kansas City metropolitan area. The paper elaborates on the findings from simulation results, challenges in implementation, and limitations of the proposed framework to manage a large number of regulation variables in simulation.
keywords Smart Growth Regulations; Building Information Modeling (BIM); Parametric Simulation; Microclimate Simulation; Computational Fluid Dynamics (CFD)
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2021_173
id caadria2021_173
authors Xu, Wenzhao, Huang, Xiaoran and Kimm, Geoff
year 2021
title Tear Down the Fences: Developing ABM Informed Design Strategies for Ungating Closed Residential Communities - Developing ABM informed design strategies for ungating closed residential communities
doi https://doi.org/10.52842/conf.caadria.2021.2.467
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 467-477
summary Embedded in Chinas urbanization process, the growth of gated residential estates has gradually induced severance of urban spaces, resulting in an underutilization of public amenities, a lack of walkable permeability, and congestion of traffic. Responding to these negative effects on urban development, the CPC has released a guideline in February 2016 to prohibit the development of any new closed residential areas in principle and to advocate ungated communities. In this paper, we utilized ABM simulation analysis to test different degrees of openness, the position of new entrances/openness, and pedestrian network typologies, aiming to explore feasible strategies to accommodate the new urban design agenda. A series of typical gated compounds in Beijing were selected for comparative case studies, conducted under different degrees of openness of each case and under diverse ungating modes between cases. On the basis of these analyses, we summarized a sequence of pedestrian-centric design strategies, seeking to increase the communities permeability and walkability by suggesting alternative internal and external road network design options for Beijing urban renewal. By integrating quantified simulation into the empirical method of urban design, our research can positively assist and inform urban practitioners to propose a more sustainable urbanity in the future.
keywords Gated community; agent-based modeling; pedestrian simulation; computer-aided urban design; road network optimization
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2021_056
id caadria2021_056
authors Yang, Chunxia, Xu, Chen, Lyu, Chengzhe and Zhan, Ming
year 2021
title Differences between Behavior Simulation and Space Syntax in the Study of Urban Texture - Considering the Street System and Property Right Plots
doi https://doi.org/10.52842/conf.caadria.2021.2.367
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 367-376
summary The study applies two methods of behavioral simulation and space syntax to study waterfront accessibility from the urban texture levels of street system and property plot, exploring two methods differences, advantages and disadvantages in terms of simulation principle, fitting precision, and calculating results. The North Bund area of Shanghai is selected as the research sample. And the software of AnyLogic and Depthmap which are mostly used in the fields of behavior simulation and space syntax are used. The results are:Behavior simulation can visually reflect the usage condition of specific spaces through micro behavior data such as pedestrian flow, walking time, etc. But it has limitation in precision and stability of calculation, and the model need much time to construct and run if the site is large. Space syntax is more mature in accessibility analysis with high precise indexes such as choice and integration degree. However, the fitting precision between the output and real situation is lower than behavior simulation, and it cant directly evaluate the capacity and service level of the urban space. In general, both behavior simulation and space syntax can be applied to urban space research and have their own advantages and disadvantages, and complementary in between.
keywords behavior simulation; space syntax; method comparison; urban texture; waterfront
series CAADRIA
email
last changed 2022/06/07 07:57

_id cdrf2021_13
id cdrf2021_13
authors Hao Wen, Pengcheng Gu, Yuchao Zhang, Shuai Zou, and Patrik Schumacher
year 2021
title A Generative Approach to Social Ecologies in Project [Symbios]City
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_2
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary The following paper talks about the studio project [Symbios]City, which is developed as a design research project in 2020–2021 Schumacher’ studio on social ecology of the graduate program in Architectural Association’s design research lab. The project aims to create an assemblage of social ecologies through a rich but cohesive multi-authored urban district. The primary ambition is to generate an urban area with a characterful, varied identity, that achieves a balanced order between unity and difference avoiding both the sterile and disorienting monotony of centrally planned modernist cities and the (equally disorienting) visual chaos of an agglomeration of utterly unrelated interventions as we find now frequently. Through a thorough research process, our project evolves mainly out of three principles that are taken into consideration for the development of our project: topological optimization, phenomenology, and ecology. By “ecology”, we understand it as a living network of information exchange. Therefore, every strategy we employ is not merely about reacting to the weather conditions, but instead it is an inquiry into the various ways we can exploit the latter, a translation of the weather conditions into spatial and programmatic properties. [Symbios]City therefore aims at developing a multi-authored urban area with a rich identity that achieves a balance between the various elements. [Symbios]City began formally from topological optimization, developed based on studies on ecology, and concluded the design following our phenomenological explorations, aiming at a complex design project that unifies the perception of all scales of design: from the platform to the skyscrapers.
series cdrf
email
last changed 2022/09/29 07:53

_id caadria2021_172
id caadria2021_172
authors Moleta, Tane and Nishioka, Mizuho
year 2021
title Populating virtual worlds - Architecture,photography,sonic art and creative writing collide at "In the Forest with the Trees we Made".
doi https://doi.org/10.52842/conf.caadria.2021.2.233
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 233-242
summary This paper provides an original empirical study examining the engagement of artists, curators and virtual tools. The case focusses on a collaborative project called In the Forest with the Trees we Made. Since the publishing of the project, many compelling findings have been made in reference to both CAAD design and contemporary curatorial and creative practices. They have been made possible, by allowing multi-participants, institutions and disciplines to project their specific creative acts into a single sharable portal. The paper describes the activities of the participants. It then offers a discussion of how these interactions are seated in the new digital realm. The skills of spatialisation, movement through space, generation of geometry and orientation are made accessible through this new digital tool. To conclude, a reflection on the changes in space perception and how space becomes the matter being exhibited is offered.
keywords Social Virtual Environments; Mozilla Hubs; Collaboration; Interdisciplinary
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2021_226
id sigradi2021_226
authors Pincheira, Milena, Alarcón, Catalina, Rivera, María Isabel and Martínez, Andrea
year 2021
title Daylighting and the Elderly: A Study of Daylight Accessibility and Envelope Retrofit in Southern Chile's Senior Home
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1333–1344
summary In the next 25 years, the elderly population will increase on average to 65 thousand people annually in Chile (INE, 2018). Their independent living is jeopardized partially for diminished visual capacity that difficult spatial perception. Although light does not correct vision impairment, adequate light levels can respond to the needs of older people as preventing visual errors. This study evaluates daylighting availability in an assisting living residence in a southern city in Chile. A quantitative approach resulted in the identification of envelope-retrofit strategies that allow achieving recommended levels of natural lighting, particularly in shared spaces where residents spend most of the day. The results show that it would be possible to achieve better light availability, as it also allows for a better understanding of the contributions of the building envelope. Finally, the study outlines recommendations for future retrofits that meet requirements for visual comfort for a growing senior population.
keywords Daylighting Accessibility, Senior Home, Daylighting Strategies, Visual Comfort, Computational Simulation.
series SIGraDi
email
last changed 2022/05/23 12:11

_id caadria2021_216
id caadria2021_216
authors Aman, Jayedi, Tabassum, Nusrat, Hopfenblatt, James, Kim, Jong Bum and Haque, MD Obidul
year 2021
title Optimizing container housing units for informal settlements - A parametric simulation & visualization workflow for architectural resilience
doi https://doi.org/10.52842/conf.caadria.2021.1.051
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 51-60
summary In rapidly growing cities like Dhaka, Bangladesh, sustainable housing in urban wetlands and slums present a challenge to more affordable and livable cities. The Container Housing System (CHS) is among the latest methods of affordable, modular housing quickly gaining acceptance among local stakeholders in Bangladesh. Even though container houses made of heat-conducting materials significantly impact overall energy consumption, there is little research on the overall environmental impact of CHS. Therefore, this study aims to investigate the performance of CHS in the climatic context of the Korail slum in Dhaka. The paper proposes a building envelope optimization and visualization workflow utilizing parametric cluster simulation modeling, multi-objective optimization (MOO) algorithms, and virtual reality (VR) as an immersive visualization technique. First, local housing and courtyard patterns were used to develop hypothetical housing clusters. Next, the CHS design variables were chosen to conduct the MOO analysis to measure Useful Daylight Illuminance and Energy Use Intensity. Finally, the prototype was integrated into a parametric VR environment to enable local stakeholders to walk through the clusters with the goal of generating feedback. This study shows that the proposed method can be implemented by architects and planners in the early design process to help improve the stakeholders understanding of CHS and its impact on the environment. It further elaborates on the implementation results, challenges, limitations of the parametric framework, and future work needed.
keywords Multi-objective Optimization; Building Energy Use; CHS; Informal Settlements; Parametric VR
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2021_069
id ascaad2021_069
authors Cheddadi, Aqil; Kensuke Hotta, Yasushi Ikeda
year 2021
title Exploring the Self-Organizing Structure of the Moroccan Medina: A Simulation Model for Generating Urban Form
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 672-685
summary This research explores the use of generative design and computational simulations in the exploration of urban compositions based on traditional urban forms from North Africa. Upon the examination of these urban settlements, we discuss the relationship between traditional urban form and generative urbanism theory. We investigate several factors that allow these self-generated urban tissues to be highly adaptive to social, spatial, and environmental change. Following this, we formulate guidelines to reinterpret some of the characteristics of these urban forms. Built on these features, the simulation seeks to explore the generation of abstract urban forms and their optimization. In this regard, this experiment utilizes 3D and parametric design tools (Rhinoceros 3D and Grasshopper) to define a generative urban simulation and optimization model. It explores the use of algorithmic design methodology in the definition and optimization of the generated urban form. For this purpose, grid-based operations with base modules are used in conjunction with introverted urban blocks. We employ evolutionary algorithms and Pareto front methodology to visualize and rank a multitude of optimized results that are evaluated using three different and conflicting design objectives: sun exposure, physical accessibility, and urban density. The results are ranked and analyzed by comparing the outcomes of these different objective functions. The result of this study shows that it is possible to allow a degree of diversification of a myriad of urban configurations with a generative form-finding algorithm while still maintaining a rather commendable adaptability to various design constraints in the case of high-density settings. In this research, it is anticipated that an algorithmic design model is a fitting contemporary solution that can simulate the philosophy of a design made without a designer and offer a wide range of objective-based spatial solutions. It sets the stage for a discussion about the relevance of reinterpreting traditional urban forms from north Africa by designing a generative model that allows for self-organization.
series ASCAAD
email
last changed 2021/08/09 13:13

_id caadria2021_391
id caadria2021_391
authors Elshani, Diellza, Koenig, Reinhard, Duering, Serjoscha, Schneider, Sven and Chronis, Angelos
year 2021
title Measuring Sustainability and Urban Data Operationalization - An integrated computational framework to evaluate and interpret the performance of the urban form.
doi https://doi.org/10.52842/conf.caadria.2021.2.407
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 407-416
summary With rapid urbanization, the necessity for sustainable development has skyrocketed, and sustainable urban development is a must. Recent advances in computing performance of urban layouts in real-time allow for new paradigms of performance-driven design. As beneficial as utilizing multiple layers of urban data may be, it can also create a challenge in interpreting and operationalizing data. This paper presents an integrated computational framework to measure sustainability, operationalize and interpret the urban forms performance data using generative design methods, novel performance simulations, and machine learning predictions. The performance data is clustered into three pillars of sustainability: social, environmental, and economical, and it is followed with the performance space exploration, which assists in extracting knowledge and actionable rules of thumb. A significant advantage of the framework is that it can be used as a discussion table in participatory planning processes since it could be easily adapted to interactive environments.
keywords generative design; data interpretation ; urban sustainability; performance simulation; machine learning
series CAADRIA
email
last changed 2022/06/07 07:55

_id ascaad2021_025
id ascaad2021_025
authors Fekry, Ahmed; Reham El Dessuki, Mai Abdalaty
year 2021
title Using ENVI-met to Simulate the Climatic Behavior of Green Elements in Urban Spaces
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 341-354
summary The urban environment is nothing but the product of the permanent interaction between the physical elements that make up the urban space and the corresponding climatic factors. This relationship is similar to a chemical reaction, hence the difficulty of anticipating and dealing with such complex relationships. As a result, designers resort to the use of simulation software. Designers in the area of urban design must be fully aware of the ways to use these programs optimally and check the impact of the use of green elements within urban spaces in advance during the design process before practical implementation. This paper aims to integrate the design of urban spaces with the simulation of climatic behavior using ENVI-met climatic simulation software. It also aims to determine the impact of using the optimal ratio of green elements in urban spaces on the thermal comfort of their users (using two example urban spaces at the American University in New Cairo and Princess Noura University in Riyadh).
series ASCAAD
email
last changed 2021/08/09 13:11

_id caadria2021_113
id caadria2021_113
authors Fink, Theresa, Vuckovic, Milena and Petkova, Asya
year 2021
title KPI-Driven Parametric Design of Urban Systems
doi https://doi.org/10.52842/conf.caadria.2021.2.579
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 579-588
summary We present a framework for data-driven algorithmic generation and post-evaluation of alternative urban developments. These urban developments are framed by a strategic placement of diverse urban typologies whose spatial configurations follow design recommendations outlined in existing building and zoning regulations. By using specific rule-based generative algorithms, different spatial arrangements of these urban typologies, forming building blocks, are derived and visualized, given the aforementioned spatial, legal, and functional regulations. Once the envisioned urban configurations are generated, these are evaluated based on a number of aspects pertaining to spatial, economic, and thermal (environmental) dimensions, which are understood as the key performance indicators (KPIs) selected for informed ranking and evaluation. To facilitate the analysis and data-driven ranking of derived numeric KPIs, we deployed a diverse set of analytical techniques (e.g., conditional selection, regression models) enriched with visual interactive mechanisms, otherwise known as the Visual Analytics (VA) approach. The proposed approach has been tested on a case study district in the city of Vienna, Austria, offering real-world design solutions and assessments.
keywords Urban design evaluation; parametric modelling; urban simulation; environmental performance; visual analytics
series CAADRIA
email
last changed 2022/06/07 07:50

_id ijac202119205
id ijac202119205
authors Fukuda, Tomohiro; Marcos Novak, Hiroyuki Fujii, Yoann Pencreach
year 2021
title Virtual reality rendering methods for training deep learning, analysing landscapes, and preventing virtual reality sickness
source International Journal of Architectural Computing 2021, Vol. 19 - no. 2, 190–207
summary Virtual reality (VR) has been proposed for various purposes such as design studies, presentation, simulation and communication in the field of computer-aided architectural design. This paper explores new roles for VR; in particular, we propose rendering methods that consist of post-processing rendering, segmentation rendering and shadow-casting rendering for more-versatile approaches in the use of data. We focus on the creation of a dataset of annotated images, composed of paired foreground-background and semantic-relevant images, in addition to traditional immersive rendering for training deep learning neural networks and analysing landscapes. We also develop a camera velocity rendering method using a customised segmentation rendering technique that calculates the linear and angular velocities of the virtual camera within the VR space at each frame and overlays a colour on the screen according to the velocity value. Using this velocity information, developers of VR applications can improve the animation path within the VR space and prevent VR sickness. We successfully applied the developed methods to urban design and a design project for a building complex. In conclusion, the proposed method was evaluated to be both feasible and effective.
keywords Virtual reality, rendering, shader, deep learning, landscape analytics, virtual reality sickness, Fourth Industrial Revolution, computer-aided architectural design
series journal
email
last changed 2024/04/17 14:29

_id sigradi2021_211
id sigradi2021_211
authors Gutiérrez, Arturo F., Roig, Jeshua H. and Martínez, Carlos D.
year 2021
title Markets Post Covid-19: Agent-Based Computational Validation Methodology For Urban Interventions On Spontaneous "Informal Street Markets" In Public Spaces
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 265–275
summary The Covid-19 health crisis has turned spontaneous “informal street markets” into dangerous hotspots for the spread of Covid-19 due to the formation of crowds of people. These informal markets are due to a lack of state planning and regulation, a reality that exists throughout Latin America. This research aims to analyse these spaces through a methodology for computational validation that uses an agent-based model (ABM) for the abstraction and simulation of the displacement of people (moving agents) and their behaviour in the spatial configuration of the area (static agents), identifying an aggregated score in each simulation with the purpose of designing urban interventions that reduce the probability of forming crowds. The paper presents the proposed methodology and the ABM with a preliminary validation by simulating two spatial configurations with two hypothetical scenarios (analyses with 10 and 50 agents) and comparing their aggregated scores, showing a correlation between spatial configuration with the formation of crowds.
keywords ABM, simulación espacial, modelo estocástico, diseno computacional, mercados
series SIGraDi
email
last changed 2022/05/23 12:10

_id ecaade2021_103
id ecaade2021_103
authors Hussein, Hussein E. M., Agkathidis, Asterios and Kronenburg, Robert
year 2021
title Towards a Free-form Transformable Structure - A critical review for the attempts of developing reconfigurable structures that can deliver variable free-form geometries
doi https://doi.org/10.52842/conf.ecaade.2021.2.381
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 381-390
summary In continuation of our previous research (Hussein, et al., 2017), this paper examines the kinetic transformable spatial-bar structures that can alter their forms from any free-form geometry to another, which can be named as Free-form transformable structures (FFTS). Since 1994, some precedents have been proposed FFTS for many applications such as controlling solar gain, providing interactive kinetic forms, and control the users' movement within architectural/urban spaces. This research includes a comparative analysis and a critical review of eight FFTS precedents, which revealed some design and technical considerations, issues, and design and evaluation challenges due to the FFTS ability to deliver infinite unpredictable form variations. Additionally, this research presents our novel algorithmic framework to design and evaluate the infinite form variations of FFTS and an actuated prototype that achieved the required movement. The findings of this study revealed some significant design and technical challenges and limitations that require further research work.
keywords Kinetic transformable structures; finite element analysis; form-finding; deployable structures; Grasshopper 3D; Karamba 3D
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2021_276
id caadria2021_276
authors Kawai, Yasuo
year 2021
title Development of a Tsunami Evacuation Behavior Simulation System for Selection of Evacuation Sites
doi https://doi.org/10.52842/conf.caadria.2021.2.499
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 499-508
summary In this study, a tsunami evacuation simulation system was developed using a game engine and open data to reflect the conditions of a local emergency situation at low cost. Chigasaki City, which is a heavily populated urban area and tourist destination along the coast of Japan, was selected as the target area for this study. A total of 20 simulations were conducted using 20,000 evacuation agents categorized as child, adult, or elderly residents or visitors randomly placed on the road surface in the target area. The simulation results indicate that a 10.60% agent damage rate may occur for a tsunami of height 10 m. In lowland areas where the river flows inland, tsunamis were observed to move up the estuary, trapping agents between the river and the coast. In such inland areas, several areas with no tsunami evacuation buildings were observed. Thus, the low-cost simulations provided by the proposed system can provide necessary support for planning and designating appropriate tsunami evacuation buildings in disaster-prone areas.
keywords Tsunami; Evacuation ; Agent; Simulation; Game Engine
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2021_342
id caadria2021_342
authors Lau, Siu Fung George and van Ameijde, Jeroen
year 2021
title City Centres in the Era of Self-Driving Cars: Possibilities for the Redesign of Urban Streetscapes to Create Pedestrian-oriented Public Spaces
doi https://doi.org/10.52842/conf.caadria.2021.2.609
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 609-618
summary The forthcoming popularization of Self-driving Vehicles (SDVs) suggests a significant challenge in urban planning, as it enables new mobility patterns for urban citizens. While manufacturers have been developing visionary scenarios where cars become rentable mobile activity spaces, the impact of SDVs on the urban context is unclear. Through the analysis of the new social and technological functionalities developed by car manufacturers, and the projection of these functions into spatial scenarios of use within urban case study site, this paper explores the potential for the redesign of urban streetscapes to reclaim open spaces for pedestrian experiences and urban culture.
keywords High-density urbanism; Self-driving vehicles; Urban analytics
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2021_081
id caadria2021_081
authors Li, Danrui, Huang, Rong and Wu, Yihao
year 2021
title Sensitivity Analysis of Pedestrian Simulation on Train station platforms
doi https://doi.org/10.52842/conf.caadria.2021.2.529
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 529-538
summary As the concerns for pedestrian safety in station design are growing, multi-agent simulation becomes more widely used nowadays. While the difference between inputs in regard to their impacts on simulation outputs needs further research, previous studies fail to provide a global analysis of it in complex environments with limited computation resources. Therefore, regression-based SRC and revised Morris Method are employed in a sensitivity analysis of train station platform simulations. Results show that preference for escalators and alighting rate are influential parameters to all three concerned outputs while the standard deviation of walking speed is negligible. Given that most simulation users have limited time and resources, this paper provides a list of parameters that deserve the time and effort to calibrate together with a factor fixing method that can be applied in similar scenarios. In this way, simulation users can lower the uncertainty of train station simulations more efficiently.
keywords Sensitivity analysis; Train station; Pedestrian; Simulation; Morris Method
series CAADRIA
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