CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 446

_id ascaad2021_000
id ascaad2021_000
authors Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.)
year 2021
title ASCAAD 2021: Architecture in the Age of Disruptive Technologies - Transformation and Challenges
source Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021.
summary The ASCAAD 2021 conference theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration. We have encouraged researchers and scholars in the CAAD community to identify relevant visions and challenging aspects such as: from the tangible to the intangible, from the physical to the phenomenological, from mass production to mass customization, from the artifact-centered to the human-centered, and from formalistic top-down approaches to informed bottom-up approaches. A parallel evolving impact in the field of computational design and innovation is the introduction of disruptive technologies which are concurrently transforming practices and businesses. These technologies tend to provoke multiple transformations in terms of processes and workflows, methodologies and strategies, roles and responsibilities, laws and regulations, and consequently formulating diverse emergent modes of design thinking, collaboration, and innovation. Technologies such as mixed reality, cloud computing, robotics, big data, and Internet of Things, are incessantly changing the nature of the profession, inciting novel modes of thinking and rethinking architecture, developing new norms and impacting the future of architectural education. With this booming pace into highly disruptive modes of production, automation, intelligence, and responsiveness comes the need for a revisit of the inseparable relation between technology and the humanities, where it is possible to explore the urgency of a pressing dialogue between the transformative nature of the disruptive on the one hand and the cognitive, the socio-cultural, the authentic, and the behavioral on the other.
series ASCAAD
last changed 2022/05/19 11:45

_id caadria2021_399
id caadria2021_399
authors Alsalman, Osama, Erhan, Halil, Haas, Alyssa, Abuzuraiq, Ahmed M. and Zarei, Maryam
year 2021
title Design Analytics and Data-Driven Collaboration in Evaluating Alternatives
doi https://doi.org/10.52842/conf.caadria.2021.2.101
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 101-110
summary Evaluation of design ideas is an important task throughout the life cycle of design development in the AEC industry. It involves multiple stakeholders with diverse backgrounds and interests. However, there is limited computational support which through this collaboration is facilitated, in particular for projects that are complex. Current systems are either highly specialized for designers or configured for a particular purpose or design workflow overlooking other stakeholders' needs. We present our approach to motivating participatory and collaborative design decision-making on alternative solutions as early as possible in the design process. The main principle motivating our approach is giving the stakeholders the control over customizing the data presentation interfaces. We introduce our prototype system D-ART as a collection of customizable web interfaces supporting design data form and performance presentation, feedback input, design solutions comparisons, and feedback compiling and presentation. Finally, we started the evaluation of these interfaces through an expert evaluation process which generally reported positive results. Although the results are not conclusive, they hint towards the need for presenting and compiling feedback back to the designers which will be the main point of our future work.
keywords Design Analytics; Collaboration; Visualizations
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2021_097
id caadria2021_097
authors Pung, Derek and Janssen, Patrick
year 2021
title P2P Urbanism - Collaborative Generation of Spatial Plans Through Paper Cutting
doi https://doi.org/10.52842/conf.caadria.2021.2.659
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 659-668
summary This research presents a vision-based Tangible User Interface that was designed to facilitate the investigation of urban spaces. The analogue-digital process made use of inexpensive paper material and commonly accessible technology like a modern camera-enabled phone. Citizens will use a paper-cutting approach to shape the urban space within an urban block and use the phone as the processing agent communicating with a server in the cloud. A three-dimensional visualisation of the urban block may then be viewed on the phone or the computer. A prototype implementation has been developed that allows simple urban massing to be generated. Preliminary tests with groups of users showed promising results. Instead of a conventional design workshop engagement, participants were able to set up the tool in their own time and space and work collaboratively in small groups to developed diverse types of urban layouts.
keywords P2P Urbanism; Tangible User Interface; OpenCV; Human-Computer Interaction
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2021_333
id ecaade2021_333
authors Burger, Joris, Wangler, Timothy, Chiu, Yu-Hung, Techathuvanun, Chanon, Gramazio, Fabio, Kohler, Matthias and Lloret-Fritschi, Ena
year 2021
title Material-informed Formwork Geometry - The effects of cross-sectional variation and patterns on the strength of 3D printed eggshell formworks
doi https://doi.org/10.52842/conf.ecaade.2021.2.199
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 199-208
summary Fused deposition modelling (FDM) 3D printing of formworks for concrete has the potential to increase geometric freedom in concrete construction. However, one major limitation of FDM printed formworks is that they are fragile and often cannot support the hydrostatic pressure exerted by the concrete. The research project 'Eggshell' combines robotic 3D printing of formwork with the casting of a fast-hardening concrete to reduce hydrostatic pressure to a minimum. Eggshell can be used to fabricate architectural-scale building components; however, knowledge of the influence formwork geometry has on the hydrostatic pressure resistance is still sparse, resulting in unexpected breakages of the formwork. This paper presents an empirical study into the breakage behaviour of FDM printed formworks when subjected to hydrostatic pressure. Firstly, the study aims to give a first insight into the breakage behaviour of formworks with a constant cross-section by casting a self-compacting concrete into the formwork until breakage. Then, we investigate if three-dimensional patterning of the formwork can have a beneficial effect on the breakage behaviour. Finally, the preliminary results are validated through the fabrication of two full-scale columns. The empirical results point towards the fact that sharp corners in formworks are weaker compared to rounded corners. Although the presented results are still preliminary, they mark an important step in the development of reliable design and fabrication strategies using 3D printed formworks.
keywords 3D Printing; Formwork; Fused Deposition Modelling; Digital Concrete; Hydrostatic pressure; Eggshell
series eCAADe
email
last changed 2022/06/07 07:54

_id artificial_intellicence2019_87
id artificial_intellicence2019_87
authors Ming Lu, Wei Ran Zhu, and Philip F. Yuan
year 2020
title Toward a Collaborative Robotic Platform: FUROBOT
doi https://doi.org/https://doi.org/10.1007/978-981-15-6568-7_6
source Architectural Intelligence Selected Papers from the 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2021)
summary In usual robotic fabrication by 6-axis industrial robots such as KUKA, ABB, and other brands, the usual robot’s 4th, 5th, and 6th axis is exactly converged in one point. When this type robot (pieper) is doing movement commands, setting the degree of 4th axis close to zero is an ideal condition for motion stability, especially for putting device which connects to tool head on 4th axis arm part. In plastic melting or others print which not cares the rotation angle about the printing direction (the printing direction means the effector’s output normal direction vector, KUKA is X axis, ABB is Z axis), the optimization of 4th axis technology not only makes printing stable but also makes better quality for printing. The paper introduces a new algorithm to get the analytics solution. The algorithm is clearly explained by mathematics and geometry ways. At the end of the paper, a grasshopper custom plugin is provided, which contains this new algorithm, with this plugin, people can get the optimized target path plane more easily.
series Architectural Intelligence
email
last changed 2022/09/29 07:28

_id caadria2021_144
id caadria2021_144
authors Zhu, Lufeng, Wibranek, Bastian and Tessmann, Oliver
year 2021
title Robo-Sheets - Double-Layered Structure Based on Robot-Aided Plastic Sheet Thermoforming
doi https://doi.org/10.52842/conf.caadria.2021.1.643
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 643-652
summary Computational design, in combination with robotic fabrication, allows the exploration of complex geometrical differentiation. Notably, thermoplastic sheet materials offer great potential for explorations in robotic fabrication due to their mailable qualities. However, the production of complex shapes from flat-sheet-thermoplastic materials usually depends on molds or on time-consuming procedures. This paper introduces a workflow for the design and fabrication of a double-curved surface made from plastic sheets, which develops a self-supporting structure through using robot-aided one-punch thermoforming. The thickness of a double-curved surface is optimized by applying the Finite Element Method. Notably, forming thermoplastic into a minimal surface strengthens its mechanical properties and this takes a relatively short period of time. According to the relationship between moment and stress in section, two connected minimal-surfaces form a three-dimensional I-profile, making it possible to construct a highly material-efficient structure. Unlike the normal form-finding process, the structure is not limited to compression-only geometry. Compared to thermoforming methods such as Single Point Incremental Forming (SPIF), our one-punch forming process described in this paper shows demonstrates high precision while being less time-consuming. Here, we present a one-to-one scale working prototype as proof of our approach.
keywords Robotic fabrication; Plastic sheet thermoforming; Lightweight structure; Self-supporting structure; Minimal surface
series CAADRIA
email
last changed 2022/06/07 07:57

_id cdrf2021_359
id cdrf2021_359
authors Ayoub Lharchi, Mette Ramsgaard Thomsen, and Martin Tamke
year 2021
title Joint Descriptive Modeling (JDM) for Assembly-Aware Timber Structure Design
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_33
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary Joints design is an essential step in the process of designing timber structures. Complex architectural topologies require thorough planning and scheduling, as it is necessary to consider numerous factors such as structural stability, fabrication capabilities, and ease of assembly. This paper introduces a novel approach to timber joints design that embed both fabrication and assembly considerations within the same model to avoid mistakes that might cause delays and further expenses. We developed a workflow that allows us to identify the fundamental data to describe a given joint geometry, machine-independent fabrication procedures, and the assembly sequence. Based on this, we introduce a comprehensive descriptive language called Joint Descriptive Model (JDM) that leverages industry standards to convert a joint into a usable output for both fabrication and assembly simulations. Finally, we suggest a seed of a joint’s library with some common joints.
series cdrf
email
last changed 2022/09/29 07:53

_id ecaade2021_011
id ecaade2021_011
authors Nováková, Kateøina and Vele, Jiøí
year 2021
title Prvok - An experiment with 3D printing large doublecurved concrete structure
doi https://doi.org/10.52842/conf.ecaade.2021.2.137
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 137-144
summary In this experimental research project we report on the manufacturing process of the first full-size 3D printed concrete structure in our country. The house was 3D printed by an ABB IRB 6700 robot whose range we made fit with the requirements for transportation size and also, its range determined the size and geometry of the house. During the transformation process from sketch to code we involved students to apply computational design methods. We designed the main load bearing structure which had to be thinnest and lightest possible together with its insulation features and printability. We were aware of the world-wide research in this field started by NASA centennial Challenge called 3D-printed-habitat [Roman,2020] as well as start-ups derived from this research [1,2,3,4]. During the project, we investigated the following matters: (1) the relationship between geometry of the wall in model and in practice (2), setting of the robot and the mixture; and (3) stress test of the wall. With the results of the test we aimed at contribution to standardisation of 3D printed structures in ISO/ASTM 52939:2021. The finalized structure, named "Prvok", was made to prove printability of the mixture and stability of the design.
keywords 3D printing; robot; concrete; grasshopper; experiment; house
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia21_238
id acadia21_238
authors Anifowose, Hassan; Yan, Wei; Dixit, Manish
year 2021
title BIM LOD + Virtual Reality
doi https://doi.org/10.52842/conf.acadia.2021.238
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 238-245.
summary Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing design learning. This paper investigates a hypothesis establishing grounds towards a new research in Building Information Modeling (BIM) and Virtual Reality (VR). The hypothesis is projected to determine best practices for content creation and tactile object virtual interaction, which potentially can improve learning in architectural & construction education with a less costly approach and ease of access to well-known buildings. We explored this hypothesis in a step-by-step game design demonstration in VR, by showcasing the exploration of the Farnsworth House and reproducing assemblage of the same with different game levels of difficulty which correspond with varying BIM levels of development (LODs). The game design prototype equally provides an entry way and learning style for users with or without a formal architectural or construction education seeking to understand design tectonics within diverse or cross-disciplinary study cases. This paper shows that developing geometric abstract concepts of design pedagogy, using varying LODs for game content and levels, while utilizing newly developed features such as snap-to-grid, snap-to-position and snap-to-angle to improve user engagement during assemblage may provide deeper learning objectives for architectural precedent study.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2021_381
id sigradi2021_381
authors El-Khouly, Tamer, Abdelmohsen, Sherif, Riad, Aya, Abdelkhalek, Joumana and Abdelgawad, Norhan
year 2021
title Heritage-inspired Interactivity: Traditional Geometric Patterns as an Inspiration for Interactive Architectural Prototypes
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 617–628
summary Coding and visual programming are becoming an important component of design education, with focus on algorithmic thinking, form finding, and generative design. Programming languages like Processing are increasingly explored within shape studies in architecture, thus opening unique possibilities for creative design exploration. Most pedagogical approaches that integrate coding in exploring heritage-inspired geometric patterns focus on shape grammars and rule-based design. This exploratory paper further examines the potential of traditional geometric patterns as inspiration sources for interactivity in architectural design. We discuss the process and outcomes of an undergraduate architectural computing course at the American University in Cairo, Egypt, where students implement visual programming using Processing to develop interactive architecture prototypes based on cultural heritage. Results demonstrated a variety of abstraction and translation strategies for both tangible and intangible heritage inspirations, and generation of emergent concepts for diverse architectural prototypes including urban grids, movable structures, and responsive façades.
keywords Generative design, programming, pattern generation, heritage, interactivity
series SIGraDi
email
last changed 2022/05/23 12:11

_id caadria2021_113
id caadria2021_113
authors Fink, Theresa, Vuckovic, Milena and Petkova, Asya
year 2021
title KPI-Driven Parametric Design of Urban Systems
doi https://doi.org/10.52842/conf.caadria.2021.2.579
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 579-588
summary We present a framework for data-driven algorithmic generation and post-evaluation of alternative urban developments. These urban developments are framed by a strategic placement of diverse urban typologies whose spatial configurations follow design recommendations outlined in existing building and zoning regulations. By using specific rule-based generative algorithms, different spatial arrangements of these urban typologies, forming building blocks, are derived and visualized, given the aforementioned spatial, legal, and functional regulations. Once the envisioned urban configurations are generated, these are evaluated based on a number of aspects pertaining to spatial, economic, and thermal (environmental) dimensions, which are understood as the key performance indicators (KPIs) selected for informed ranking and evaluation. To facilitate the analysis and data-driven ranking of derived numeric KPIs, we deployed a diverse set of analytical techniques (e.g., conditional selection, regression models) enriched with visual interactive mechanisms, otherwise known as the Visual Analytics (VA) approach. The proposed approach has been tested on a case study district in the city of Vienna, Austria, offering real-world design solutions and assessments.
keywords Urban design evaluation; parametric modelling; urban simulation; environmental performance; visual analytics
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2021_010
id ecaade2021_010
authors Huang, Yurong, Butler, Andrew, Gardner, Nicole and Haeusler, M. Hank
year 2021
title Lost in Translation - Achieving semantic consistency of name-identity in BIM
doi https://doi.org/10.52842/conf.ecaade.2021.2.009
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 9-20
summary Custom room naming in architectural projects can vary considerably depending on the user. Having multiple and diverse names for the same room is particularly problematic for information retrieval processes in BIM-based projects. Current best practice includes either team agreement on naming labels in BIM or manual renaming to align with an office-wide standard. Both remain laborious and flawed and lead to compounding errors. This research explores how an automated naming-standardization workflow can enhance the interoperability of object-based modeling in a BIM environment and make information retrieval more reliable for a project life cycle. This paper presents research on (1) building a custom corpus specialized for architectural terminology to fit into the BIM environment and (2) devising a standard-naming system titled WuzzyNaming to save manual work for BIM users in maintaining room-name consistency. Our presented workflow applied natural language processing (NLP) technique and Fuzzy logic to perform the semantic analysis and automate the BIM room-name standardization.
keywords Building information modeling; Natural Language Processing; Data interoperability; Naming convention; Fuzzy logic
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2021_252
id ecaade2021_252
authors Kotov, Anatolii and Vukorep, Ilija
year 2021
title Gridworld Architecture Testbed
doi https://doi.org/10.52842/conf.ecaade.2021.1.037
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 37-44
summary Over centuries architects have developed frameworks of representation of the built surroundings in diverse types of drawings or models. With the rise of digital techniques, virtual models slowly replace these representation techniques but are still far from replicating the real world's ambiguity and complexity. This paper wants to address the representational problems of architecture combined with architecture-related AI systems and missing standardized tests for such systems. For this, we suggest a standardized computational testbed that can serve for developing, testing and benchmarking design solutions for abstracted architectural problems with various AI approaches in a game-like environment.Furthermore, this paper will discuss architectural problems' subdivision into atomic subtasks solvable by specific AI systems. Ideally, there is a waste number of possible architectural subtasks that can be applied. The paper presents some examples of possible architectural game strategies that abstractly deal with concepts of walls and borders, zones and connections. Although this paper mentions different Reinforcement Learning techniques, it is not focusing on fine-tuning the AI algorithms. It aims to help achieve automation of specific design workflow phases, then in the longer term to optimize and propose alternative design solutions and improve the architectural community's overall work.
keywords Gridworld Testbed; AI Aided Architecture; Benchmarking AI Algorithms
series eCAADe
email
last changed 2022/06/07 07:51

_id cdrf2021_221
id cdrf2021_221
authors Sijia Gu, Yue Lu, Yuwei Kong, Jiale Huang, and Weishun Xu
year 2021
title Diversifying Emotional Experience by Layered Interfaces in Affective Interactive Installations
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_21
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary This paper aims to improve users’ experience in affective interactive installations through the diversification of interfaces. With logically organized hierarchical experience, diverse interfaces with emotion data as inputs enhance users’ emotional interaction to be more natural and immersive. By using facial affect detection technology, an installation with diverse input interfaces was tested with an organic formal setting. Mechanical flowers and support structure based on the organic form were deployed as its physical output for a multitude of sensorial dimensions. With actions of the mechanical flowers, such as blooming, closing, rotating, glowing and blinking, a layered experiential sequence was created and the atmosphere of the installation was evaluated to be more engaging. In this way, the layered complexity of information was transferred to users’ immersive emotional experience. We believe that the practices in this work can contribute to deeper emotional engagement with users and add new layers of emotional interactivity.
series cdrf
email
last changed 2022/09/29 07:53

_id caadria2021_151
id caadria2021_151
authors Son, Kihoon and Hyun, Kyung Hoon
year 2021
title A Framework for Multivariate Data based Floor Plan Retrieval and Generation
doi https://doi.org/10.52842/conf.caadria.2021.1.281
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 281-290
summary Spatial designers explore various design references in the design process. These design references significantly impact the quality of design outcomes and the process. Therefore, it is crucial to provide useful designs through the retrieval or generation process to spatial designers. To do this, a methodology must be developed to identify and quantify the floor plans multivariate design data. Through quantifying various design data, the retrieval and generation process can provide appropriate designs in many ways. This study proposed a new floor plan design framework for retrieval and generation with newly quantified design data. For validation of this framework, we conducted a floor plan retrieval and generation process. Newly quantified design data show usability in both processes. We also compare our framework with previous studies for validation. The comparison results show that our framework utilizes the most diverse design data of the floor plan.
keywords Design quantification; Multivariate data; Floor plan design; Design retrieval; Design generation
series CAADRIA
email
last changed 2022/06/07 07:56

_id ascaad2021_045
id ascaad2021_045
authors Soulikias, Aristofanis; Carmela Cucuzzella, Firdous Nizar, Morteza Hazbei, Sherif Goubran
year 2021
title We Gain a Lot…But What are We Losing? A Critical Exploration of the Implications of Digital Design Technologies on Sustainable Architecture
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 293-305
summary In the field of architecture, new technologies are enabling us to promptly simulate, quantify, and compare multitudes of design alternatives and consider an ever more expanding list of environmental and economic parameters within the early design phases of projects. However, architecture today veers further towards non-neutral technologies, changing our culture, introducing new values, and (re)shaping our social ideals. The change of media, from the manual to the digital, has deeply transformed architecture and city design. There is undoubtedly progress, but what are we losing in this automation, virtualization and over-digitalization? Are architects—creators of space, human experience, and cultural capital—starting to occupy the role of technicians? Sustainable architecture is a field that is already experiencing tensions between the quantitative and the qualitative, the optimum and the ethical, and the parametric and haptic methods. Yet the rapidly evolving CAAD technologies overlook many of the non-quantifiable values of these binaries. Gains in speed and efficiency in the design process with the help of parametric design may be challenging the designer’s reflection-in-action process required for critical architecture while ethical, cultural, and human dimensions can hardly be modelled algorithmically. Similarly, computational thinking and digitalization in architectural education, have yet to come to terms with the loss of analogue ways of learning that favour a more diverse and inclusive classroom environment. Instead of keeping the analogue and the haptic practices away from the immaculate realm of CAAD, this paper argues for hybrid technologies that recognize these practices and their value in sustainable design and incorporate them. Film animation, as a branch of architecture’s most expressive means, film, can serve as a paradigm of a feasible disruptive technology, but most importantly, as an indicator of the hybridity between the handmade and the digital and its effectiveness in expressing vital elements of sustainability that are otherwise dismissed.
series ASCAAD
email
last changed 2021/08/09 13:11

_id ascaad2021_103
id ascaad2021_103
authors Yönder, Veli
year 2021
title Case Studies of Incorporating BIM Models in the Digital Game Environment: Building Game Environment with BIM Tools and Game Scripts
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 507-520
summary The emerging video game industry has provided opportunities for innovation and transformation starting with the late 20th century. In line with ever-changing needs and increasing demand, the extent of the digital gaming industry has outreached to the education sector and its subdomains besides the entertainment industry and its sub-branches as users obtain ambidextrous achievements through the gamification processes in which an experimental learning environ-ment is formed naturally. Numerous dissimilar disciplines from en-gineering, architecture, construction, work safety, renewable ener-gy, education, and health, etc. train users thru educational simula-tions prepared in digital environments to amplify their learning processes. Undoubtedly, the fields of architecture, engineering, and construction (AEC) are gradually adapting to the conditions of ac-celerating digitalization efforts in this era. Thus, BIM technology being one of the common denominators of the digitalization efforts in those fields serves the diverse agenda of the users with increas-ing popularity. Professional interaction and education may greatly benefit from conjoining the model outputs of BIM technology and interactive visual fidelity of the digital gaming industry. This ongo-ing research project aims to develop and compare two different BIM-based models of the historic Çardak Khan and the contempo-rary student center building by creating sophisticated digital game environments with architectural educational space-based informa-tive scenarios. Space-based virtual cards were created for each sce-ne. Research results in response to the diversity of spaces, geomet-ric qualities, number of scenarios and sequences were reported. Fur-thermore, textual data such as game scripts and drafts were ana-lysed with Voyant Tools.
series ASCAAD
email
last changed 2021/08/09 13:13

_id cdrf2021_231
id cdrf2021_231
authors Andrea Macruz, Ernesto Bueno, Gustavo G. Palma, Jaime Vega, Ricardo A. Palmieri, and Tan Chen Wu
year 2021
title Measuring Human Perception of Biophilically-Driven Design with Facial Micro-expressions Analysis and EEG Biosensor
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_22
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary This paper investigates the role technology and neuroscience play in aiding the design process and making meaningful connections between people and nature. Using two workshops as a vehicle, the team introduced advanced technologies and Quantified Self practices that allowed people to use neural data and pattern recognition as feedback for the design process. The objective is to find clues to natural elements of human perception that can inform the design to meet goals for well-being. A pattern network of geometric shapes that achieve a higher level of monitored meditation levels and point toward a positive emotional valence is proposed. By referencing biological forms found in nature, the workshops utilized an algorithmic process that explored how nature can influence architecture. To measure the impact, the team used FaceOSC for capture and an Artificial Neural Network for micro-expression recognition, and a MindWave sensor manufactured by NeuroSky, which documented the human response further. The methodology allowed us to establish a boundary logic, ranking geometric shapes that suggested positive emotions and a higher level of monitored meditation levels. The results pointed us to a deeper level of understanding relative to geometric shapes in design. They indicate a new way to predict how well-being factors can clarify and rationalize a more intuitive design process inspired by nature.
series cdrf
email
last changed 2022/09/29 07:53

_id acadia21_160
id acadia21_160
authors Cao, Shicong; Zheng, Hao
year 2021
title A POI-Based Machine Learning Method in Predicting Health
doi https://doi.org/10.52842/conf.acadia.2021.160
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 160-169.
summary This research aims to explore the quantitative relationship between urban planning decisions and the health status of residents. By modeling the Point of Interest (POI) data and the geographic distribution of health-related outcomes, the research explores the critical factors in urban planning that could influence the health status of residents. It also informs decision-making regarding a healthier built environment and opens up possibilities for other data-driven methods. The data source constitutes two data sets, the POI data from OpenStreetMap, and the PLACES: Local Data for Better Health dataset from CDC. After the data is collected and joined spatially, a machine learning method is used to select the most critical urban features in predicting the health outcomes of residents. Several machine learning models are trained and compared. With the chosen model, the prediction is evaluated on the test dataset and mapped geographically. The relations between factors are explored and interpreted. Finally, to understand the implications for urban design, the impact of modified POI data on the prediction of residents' health status is calculated and compared. This research proves the possibility of predicting resident's health from urban conditions with machine learning methods. The result verifies existing healthy urban design theories from a different perspective. This approach shows vast potential that data could in future assist decision-making to achieve a healthier built environment.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2021_346
id sigradi2021_346
authors Chagas, Icaro and Braida, Frederico
year 2021
title The Possibilities of Digital Collage as a Representation Language in Contemporary Architecture and Urbanism
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 547–557
summary This article approaches the theme of digital collage as a technique of graphic representation in Architecture and Urbanism emerging in cyberculture. The main objective is to highlight the underlying logic of digital collage as a representation language of contemporary architecture and urbanism projects. From a methodological point of view, this article is the result of qualitative, exploratory and descriptive research. In addition to the literature review on collage as an artistic and architectural expression, and its incorporation into digital culture, a study of multiple cases was carried out, taking as empirical object the graphic production of ten architecture and urbanism offices from different parts of the world. Finally, it appears that digital collages are consistent with the hybrid contemporary reality and create new poetics capable of representing the semantic and communicative dimension of architecture and urbanism design.
keywords colagem digital, representaçao gráfica, arquitetura e urbanismo
series SIGraDi
email
last changed 2022/05/23 12:11

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