CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures
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By allowing for learning through playing, ARchitect provides alternative ways of gaining knowledge about design and architecture and empowers non-experts to take active and informed positions in shaping their future urban environments on a micro-scale, rethinking conventional market relations and exploring emerging personal and public values. The ARchitect game challenges conventional participatory design where an architect plays an essential role in facilitation of the design process and translation of end users’ design proposals. In contrast, the proposed game system allows non-architect players to autonomously produce and access design solutions through embedded computational simulation by an AR application, thus giving an equal chance to non-professionals to express their design visions and become aware of potential implications of their ideas. By providing free access to the game contents through the ARchitect platform and a playful user experience by which design principles can be learned, this game will inspire the general public to engage in conversation about home design, eventually spreading architectural literacy to less-privileged communities.
Two examples are presented where the system has been used in live project environments, one as a design tool for client review and engagement, and the other as part of a public planning process.
The paper next reveals ways in which IoT can transform the field of interactive architecture through the documentation and analysis of a project that stages an encounter between local and remote Wikipedia contributors. The installation creates a feedback loop for engaging Wikipedia in real-time, allowing visitors to follow and produce content from their interactions with the gallery’s physical environment. Light, sound, and fabric contextualize the direction and volume of real-time user-generated event data in relation to the gallery’s location, creating an interface that allows participants to dance with dynamic bodies of knowledge.
By incorporating IoT with the field of interactive architecture, this project creates a framework for designing computational systems responsive to multiple scales and expanding our understanding of computational publics.
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