CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2021_234
id sigradi2021_234
authors Al Nouri, Mhd Ziwar, Baghdadi, Bilal and Khateeb, Nairooz
year 2021
title Re-coding Post-War Syria: The Role of Data Collection & Objective Investigations in PostWar Smart City
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 127–145
summary Re-coding post-war Syria is an ongoing research and data platform, focused on innovation and collecting comprehensive, infrastructural and socioeconomic analytics, synchronization data, by using AI driven to give a more transparent image of innovating a new methodology to regenerate the future of post-war smart cities into advanced and sustainable urban environments in a smarter way (Fig. 1). The pressure to achieve a rapid Post-war smart city without clear strategy and comprehensive analysis of all aspects will cause a particularly catastrophic collapse in the interconnected social structure, services, education and health care system, leaving a long-term impact on the society. This paper presents the current status of the Research & Documentation methodology in the Data Collection phase by the objective investigations conducted through a series of local and international workshops species developed in this research called “Re-Coding“, offering consequent direct ground surveys, statistics and documentation study of the targeted areas, merging professionalism and youth power with local community to detect an open source data used as a tool to re-generate a precarious area towards a new methodology.
keywords Post-War Smart cities, Collecting Data, Local community, Objective Investigations, Artificial intelligence
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2021_304
id sigradi2021_304
authors Andia, Alfredo
year 2021
title Synthetic Biology Imaginations for the Biscayne Bay, Florida
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1487–1497
summary This project attempts to reimagine Miami and coastal communities with the advent of climate change and the rise of biotechnology. We develop a speculative vision/plan for the Biscayne Bay estuary that envisions infrastructures that grow by themselves using synthetic biology. In this paper, we elaborate on how Synthetic Biology has evolved to become the fastest growing technology in human history, its potential in the development of large-scale infrastructures, and its impact on the future imaginations of Architecture.
keywords Automated Workflows, Synthetic Biology, Artificial Intelligence, Architecture, Sea-level Rise
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2023_270
id sigradi2023_270
authors Asevedo, Laíze, Monteiro, Verner, Medeiros, Deisyanne, Rodrigues, Fernanda, Moura, Marcone and Rocha, Thuany
year 2023
title Parameterization and Gamification in Descriptive Geometry Learning: One Study, Two Scenarios
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1047–1058
summary Despite the complexity of parametric modeling, it is possible to apply it in educational context with a simpler approach. The COVID-19 pandemic increased the use of active methodologies in education. Gamification, particularly, should be emphasized regarding its association with parametric modeling. Post-pandemic scenario made possible the reinsertion of traditional practices, thus adding successful learning methods from online teaching. This paper aims to compare the adoption of parameterization and gamification to teach Descriptive Geometry on both teaching scenarios: online and presential. Two experiments were implemented to four Technical Drawing classes - A and B (2021), C and D (2022) -, in high school and technician level. The quantitative results addressed to the efficiency of parametric modeling as a didactic tool, and the qualitative results indicated that the students accepted the experiences of parameterization and gamification, on both scenarios. Nevertheless, there were subtle differences between the results from online and presential scenarios.
keywords Online learning, presential learning, parameterization, gamification, descriptive geometry
series SIGraDi
email
last changed 2024/03/08 14:08

_id ascaad2021_142
id ascaad2021_142
authors Bakir, Ramy; Sara Alsaadani, Sherif Abdelmohsen
year 2021
title Student Experiences of Online Design Education Post COVID-19: A Mixed Methods Study
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 142-155
summary This paper presents findings of a survey conducted to assess students’ experiences within the online instruction stage of their architectural education during the lockdown period caused by the COVID-19 pandemic between March and June 2020. The study was conducted in two departments of architecture in both Cairo branches of the Arab Academy for Science, Technology & Maritime Transport (AASTMT), Egypt, with special focus on courses involving a CAAD component. The objective of this exploratory study was to understand students’ learning experiences within the online period, and to investigate challenges facing architectural education. A mixed methods study was used, where a questionnaire-based survey was developed to gather qualitative and quantitative data based on the opinions of a sample of students from both departments. Findings focus on the qualitative component to describe students’ experiences, with quantitative data used for triangulation purposes. Results underline students’ positive learning experiences and challenges faced. Insights regarding digital tool preferences were also revealed. Findings are not only significant in understanding an important event that caused remote architectural education in Egypt but may also serve as an important stepping-stone towards the future of design education in light of newly-introduced disruptive online learning technologies made necessary in response to lockdowns worldwide
series ASCAAD
email
last changed 2021/08/09 13:13

_id acadia23_v3_207
id acadia23_v3_207
authors Doyle, Shelby; Bogosian, Biayna; Goldman, Melissa
year 2023
title ACADIA Cultural. History Fellowship
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The Association for Computer Aided Design in Architecture (ACADIA) launched the Cultural History Project in 2021 to mark the 40th anniversary of the organization and the 41st anniversary of the conference. This initiative has provided an opportunity to reflect upon the legacy and trends of the organization as a method for considering its future. The Cultural History Project began with an open-access digital archive of the organization’s Proceedings and Quarterlies and evolved into a larger discourse about how the ACADIA community values and promotes forms of computational knowledge. A summary essay included in the 2021 Proceedings (Image 2) reflects on what the archive reveals about ACADIA and its “habits”. Habits are settled tendencies or practices, especially ones that are difficult to relinquish. The term implies repetition, perhaps unconscious, that becomes normalized through its reiteration. The 2023 ACADIA Conference, “Habits of the Anthropocene,” marks the 43rd anniversary of the conference and the 42nd anniversary of ACADIA as an organization. What are the computational habits we need to identify, recall, question, break, and replace with new (or perhaps old) ways of thinking and working?
series ACADIA
email
last changed 2024/04/17 14:00

_id ascaad2021_138
id ascaad2021_138
authors Elkhateeb, Samah; Manal El-Shahat
year 2021
title A Roadmap for Smart City in the Arab Region - A Paradigm Shift in Post-Pandemic Era
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 317-328
summary A radical and rapid change in the world in the time of COVID19 pandemic powerfully brings the new era of digitalisation, and the 4th generation of the industrial revolution of Internet of Things (IoT) into practice. This raises many questions regarding the future smart city’s development in Arab region: Are our cities ready for such a rapid transformation towards this digital era? Do cities have adequate infrastructure for this? What are the guidelines required to achieve Smart City (SC) models in the Arab region? The aim of this research is to assess the status quo of the new developed cities in the Arab region as models of smart cities and indicate the factors that prove their maturity and readiness for the future digital transformation in the post-pandemic era. The research methodology is an application tool on two case studies, to prove that the features and characteristics of the existing on-ground initiatives and programmes support the digitalisation movement in these two cities. The research findings are a paving roadmap for the decision makers towards efficiently functioning models for sustainable SCs in the Arab region.
series ASCAAD
email
last changed 2021/08/09 13:13

_id caadria2021_113
id caadria2021_113
authors Fink, Theresa, Vuckovic, Milena and Petkova, Asya
year 2021
title KPI-Driven Parametric Design of Urban Systems
doi https://doi.org/10.52842/conf.caadria.2021.2.579
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 579-588
summary We present a framework for data-driven algorithmic generation and post-evaluation of alternative urban developments. These urban developments are framed by a strategic placement of diverse urban typologies whose spatial configurations follow design recommendations outlined in existing building and zoning regulations. By using specific rule-based generative algorithms, different spatial arrangements of these urban typologies, forming building blocks, are derived and visualized, given the aforementioned spatial, legal, and functional regulations. Once the envisioned urban configurations are generated, these are evaluated based on a number of aspects pertaining to spatial, economic, and thermal (environmental) dimensions, which are understood as the key performance indicators (KPIs) selected for informed ranking and evaluation. To facilitate the analysis and data-driven ranking of derived numeric KPIs, we deployed a diverse set of analytical techniques (e.g., conditional selection, regression models) enriched with visual interactive mechanisms, otherwise known as the Visual Analytics (VA) approach. The proposed approach has been tested on a case study district in the city of Vienna, Austria, offering real-world design solutions and assessments.
keywords Urban design evaluation; parametric modelling; urban simulation; environmental performance; visual analytics
series CAADRIA
email
last changed 2022/06/07 07:50

_id ijac202119205
id ijac202119205
authors Fukuda, Tomohiro; Marcos Novak, Hiroyuki Fujii, Yoann Pencreach
year 2021
title Virtual reality rendering methods for training deep learning, analysing landscapes, and preventing virtual reality sickness
source International Journal of Architectural Computing 2021, Vol. 19 - no. 2, 190–207
summary Virtual reality (VR) has been proposed for various purposes such as design studies, presentation, simulation and communication in the field of computer-aided architectural design. This paper explores new roles for VR; in particular, we propose rendering methods that consist of post-processing rendering, segmentation rendering and shadow-casting rendering for more-versatile approaches in the use of data. We focus on the creation of a dataset of annotated images, composed of paired foreground-background and semantic-relevant images, in addition to traditional immersive rendering for training deep learning neural networks and analysing landscapes. We also develop a camera velocity rendering method using a customised segmentation rendering technique that calculates the linear and angular velocities of the virtual camera within the VR space at each frame and overlays a colour on the screen according to the velocity value. Using this velocity information, developers of VR applications can improve the animation path within the VR space and prevent VR sickness. We successfully applied the developed methods to urban design and a design project for a building complex. In conclusion, the proposed method was evaluated to be both feasible and effective.
keywords Virtual reality, rendering, shader, deep learning, landscape analytics, virtual reality sickness, Fourth Industrial Revolution, computer-aided architectural design
series journal
email
last changed 2024/04/17 14:29

_id acadia21_346
id acadia21_346
authors Gordon, Matthew; Calvo, Roberto Vargas
year 2021
title Digital Deconstruction and Design Strategies from Demolition Waste
doi https://doi.org/10.52842/conf.acadia.2021.346
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 346-351.
summary The project develops pre- and post-demolition digital assessment protocols in order to better inform reclaimed material implementation in new projects. The application of the protocols are demonstrated in a pavilion constructed of reused timber (Figure 1). By facilitating the data capture, analysis, identification, and characterization of available secondary raw materials, and creating database systems for pre- and post-demolition sites, it promotes gains in high quality upcycled materials for new construction projects. Modern reality capture technologies allow for collecting high density and quality Construction and Demolition Waste (CDW) data, presenting the opportunity to also increase the reliability and trust in upcycled materials by data specifically structured to relevant actors.
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id sigradi2021_211
id sigradi2021_211
authors Gutiérrez, Arturo F., Roig, Jeshua H. and Martínez, Carlos D.
year 2021
title Markets Post Covid-19: Agent-Based Computational Validation Methodology For Urban Interventions On Spontaneous "Informal Street Markets" In Public Spaces
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 265–275
summary The Covid-19 health crisis has turned spontaneous “informal street markets” into dangerous hotspots for the spread of Covid-19 due to the formation of crowds of people. These informal markets are due to a lack of state planning and regulation, a reality that exists throughout Latin America. This research aims to analyse these spaces through a methodology for computational validation that uses an agent-based model (ABM) for the abstraction and simulation of the displacement of people (moving agents) and their behaviour in the spatial configuration of the area (static agents), identifying an aggregated score in each simulation with the purpose of designing urban interventions that reduce the probability of forming crowds. The paper presents the proposed methodology and the ABM with a preliminary validation by simulating two spatial configurations with two hypothetical scenarios (analyses with 10 and 50 agents) and comparing their aggregated scores, showing a correlation between spatial configuration with the formation of crowds.
keywords ABM, simulación espacial, modelo estocástico, diseno computacional, mercados
series SIGraDi
email
last changed 2022/05/23 12:10

_id acadia23_v1_208
id acadia23_v1_208
authors Hünkar, Ertunç; Lee, Dave
year 2023
title Enhancing Construction of Complex Compression-Based Structures through Holographic-Assisted Assembly
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 208-213.
summary Compression-based stacking (Figure 1) structures, including arches and cantilevers, have long been essential elements in architecture and engineering. However, their construction poses challenges, particularly when dealing with extreme cantilevers and arched spans. Traditional building methods often rely on glue or fasteners, which can be impractical or unsuitable for certain compression-based structures. Constructing such structures without support requires precise alignment and careful weight distribution. To address these challenges, holographic building techniques have emerged as a promising alternative to traditional methods (Lok, Samaniego, and Spencer, 2021). By projecting virtual geometry during the assembly process, these techniques enable greater precision in alignment and weight distribution, enhancing stability and structural integrity. This research explores the use of holographic building techniques to construct compression-based structures (Figure 2 through 5). Computational tools are employed to parameterize the mathematical problem and simulate the structures in a virtual environment, enabling testing and iteration of different design options (Figure 6 through 9) before physical construction.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2021_275
id caadria2021_275
authors Kawai, Yasuo
year 2021
title Development of a Landscape Simulation System for Historical and Cultural Heritage of the Region
doi https://doi.org/10.52842/conf.caadria.2021.2.489
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 489-498
summary In this study, we developed a historical and cultural landscape simulation system for Fujisawa-juku, a post town of the old Tokaido road. A game engine was used to recreate the landscape of the past by referring to old documents to inherit the history and culture of the region. Subsequently, an enhanced system was developed for changing the representation of time, season, and weather, and another system was developed for recreating the landscape using Ukiyo-e-style rendering. The developed system was exhibited at permanent installations in public facilities and at community events, and feedback from users led to major updates to the system. With the new information, we reviewed the shape of the model of the spatial components of the system and updated it to be more accurate. The digital model of this system can be updated with information that is not possible in a real model, such as a diorama. We will generalize this system through the unitization of spatial components to create a platform for historical cultural landscape simulation systems that can be used in other regions.
keywords Landscape Simulation; Historical Landscape; Local Cultural Inheritance; Ukiyoe; Game Engine
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia23_v3_189
id acadia23_v3_189
authors Leung, Pok Yin Victor; Huang, Yijiang
year 2023
title Task and Motion Planning for Robotic Assembly
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary When programming robotic assembly processes, it is often necessary to create a sequential list of actions. Some actions are robotic motions (requiring motion trajectory), and some are for controlling external equipment, such as grippers and fastening tools. The act of planning these actions and motion trajectories is called Task Planning and Motion Planning. Existing literature in robotics explored many different planning algorithms for planning a single trajectory to planning a complete sequence of tasks where continuity is maintained [Garrett et al, 2021]. Many application literature focused on the TAMP for service robots, medical robots, and self-driving cars, while there are few examples for architectural applications. For digital fabrication and automated construction, the planning method has to be adapted to the needs of architectural assemblies and the scale of construction [Leung et al, 2021]. Some of the unique challenges are the highly bespoke workpiece and assembly geometry, the large workpiece (e.g., long beams), and a dense collision environment. This three-day hybrid workshop addressed the needs of the architectural robotics community to use industrial robotic arms to assemble highly bespoke objects. The objects do not have any repetitive parts or assembly targets. The workshop leaders shared their experiences using industrial robots to construct large-scale timber structures. One of the most useful techniques is the recently published “Flowchart Planning Method,” where task sequence is planned using a flowchart, and motion trajectories are planned in a second pass [Huang et al, 2021].
series ACADIA
type workshop
last changed 2024/04/17 14:00

_id caadria2022_157
id caadria2022_157
authors Liu, Sijie, Wei, Ziru and Wang, Sining
year 2022
title On-site Holographic Building Construction: A Case Study of Aurora
doi https://doi.org/10.52842/conf.caadria.2022.2.405
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 405-414
summary Geometrically complex building components‚ reliance on high-touch implementation often results in tedious information reprocessing. Recent use of Mixed Reality (MR) in architectural practices, however, can reduce data translation and potentially increase design-to-build efficiency. This paper uses Aurora, a single-story residential building for 2021 China‚s Solar Decathlon Competition, as a demonstrator to evaluate the performance of on-site holographic building construction. This paper firstly reviews recent studies of MR in architectural design and practice. It then describes an MR-aided construction process of Aurora's non-standard building envelope and rooftop mounting structure, where in-situ holographic registration, human-machine cooperation, and as-built analysis are discussed. This paper concludes by stating that MR technologies provide unskilled implementers with a handy approach to materialise complex designs. The research was guided by the UN Sustainable Development Goals, especially aligning with the GOAL 9 which seeks innovations in industry and infrastructure.
keywords Mixed Reality, Non-standard Architecture, Low-tech Construction, Solar Decathlon Competition, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id acadia21_70
id acadia21_70
authors McAndrew, Claire; Jaschke, Clara; Retsin, Gilles; Saey, Kevin; Claypool, Mollie; Parissi, Danaë
year 2021
title House Block
doi https://doi.org/10.52842/conf.acadia.2021.070
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 70-75.
summary House Block was a temporary housing prototype in East London, UK from April to May 2021. The project constituted the most recent in a series of experiments developing Automated Architecture (AUAR) Labs’ discrete framework for housing production, one which repositions the architect as curator of a system and enables participants to engage with active agency. Recognizing that there is a knowledge gap to be addressed for this reconfiguration of practices to take form, this project centred on making automation and its potential for local communities tangible. This sits within broader calls advocating for a more material alignment of inclusive design with makers and 21st Century making in practice (see, for example, Luck 2018).

House Block was designed and built using AUAR’s discrete housing system consisting of a kit of parts, known as Block Type A. Each block was CNC milled from a single sheet of plywood, assembled by hand, and then post-tensioned on site. Constructed from 270 identical blocks, there are no predefined geometric types or hierarchy between parts. The discrete enables an open-ended, adaptive system where each block can be used as a column, floor slab, wall, or stair—allowing for disconnection, reconfiguration, and reassembly (Retsin 2019). The democratisation of design and production that defines the discrete creates points for alternative value systems to enter, for critical realignments in architectural production.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id acadia23_v1_242
id acadia23_v1_242
authors Noel, Vernelle A.
year 2023
title Carnival + AI: Heritage, Immersive virtual spaces, and Machine Learning
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 242-245.
summary Built on a Situated Computations framework, this project explores preservation, reconfiguration, and presentation of heritage through immersive virtual experiences, and machine learning for new understandings and possibilities (Noel 2020; 2017; Leach and Campo 2022; Leach 2021). Using the Trinidad and Tobago Carnival - hereinafter referred to as Carnival - as a case study, Carnival + AI is a series of immersive experiences in design, culture, and artificial intelligence (AI). These virtual spaces create new digital modes of engaging with cultural heritage and reimagined designs of traditional sculptures in the Carnival (Noel 2021). The project includes three virtual events that draw on real events in the Carnival: (1) the Virtual Gallery, which builds on dancing sculptures in the Carnival and showcases AI-generated designs; (2) Virtual J’ouvert built on J’ouvert in Carnival with AI-generated J’ouvert characters specific; and (3) Virtual Mas which builds on the masquerade.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2021_332
id ecaade2021_332
authors Rust, Romana, Xydis, Achilleas, Frick, Christian, Strauss, Jürgen, Junk, Christoph, Feringa, Jelle, Gramazio, Fabio and Kohler, Matthias
year 2021
title Computational Design and Evaluation of Acoustic Diffusion Panels for the Immersive Design Lab - An acoustic design case study
doi https://doi.org/10.52842/conf.ecaade.2021.1.515
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 515-524
summary Acoustic performance is an important criterion for architectural design. Much is known about sound absorption, but little about sound scattering, although it is equally important for improving the acoustic quality of built spaces. This paper presents an alternative workflow for the computational design and evaluation of acoustic diffusion panels, which have been developed and realized in a real building project - the Immersive Design Lab (IDL). This workflow includes a computational design system, which is integrated with a rough acoustic evaluation method for fast performance feedback, as well as the assessment of acoustic performance with an experimental measurement setup, and the post-processing of a selected design instance for fabricability. The paper illustrates and discusses this workflow on the basis of the presented design study.
keywords Architectural Acoustics; Performance-based Design; Digital Workflow
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia21_246
id acadia21_246
authors Safley, Nick
year 2021
title Reconnecting...
doi https://doi.org/10.52842/conf.acadia.2021.246
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 246-255.
summary This design research reimagines the architectural detail in a postdigital framework and proposes digital methods to work upon discrete tectonics. Drawing upon Marco Frascari's writing The Tell-the-Tale Detail, the study aims to reimagine tectonic thinking for focused attention after the digital turn. Today, computational tools are powerful enough to perform operations more similar to physical tools than in the earlier digital era. These tools create a "digital materiality," where architects can manipulate digital information in parallel and overlapping ways to physical corollaries. (Abrons and Fure, 2018) To date, work in this area has focused on materiality specifically. This project reinterprets tectonics using texture map editing and point cloud information, particularly reconceptualizing jointing using images. Smartphone-based 3D digital scanning was used to captured details from a series of Carlo Scarpa's influential works, isolating these details from their physical sites and focusing attention upon individual tectonic moments. As digital scans, these details problematize the rhetoric of smoothness and seamlessness prevalent in digital architecture as they are discretely construed loci yet composed of digital meshes. (Jones 2014) Once removed from their contexts, reconnecting the digital scans into compositions of "compound details" necessitated a series of new mechanisms for constructing and construing not native to the material world. Using Photoshop editing of texture-mapped images, digital texturing of meshes, and interpretation of the initial material constructions, new joints within and between these the digital scanned details were created to reframe the original detail for the post-digital.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2021_191
id caadria2021_191
authors Shou, Xinyue, Chen, Pinyang and Zheng, Hao
year 2021
title Predicting the Heat Map of Street Vendors from Pedestrian Flow through Machine Learning
doi https://doi.org/10.52842/conf.caadria.2021.2.569
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 569-578
summary Street vending is a recent policy advocated by city governments to support small and intermediate businesses in the post-pandemic period in China. Street vendors select their locations primarily based on their intuitions about the surrounding environment; they temporarily occupy popular locations that benefit their business. Taking the city of Chengdu as an example, this study aims to formulate the rules governing vendors location selection using machine learning and big data analysis techniques, thus identifying streets likely to become vital street markets. We propose a semantic segmentation method to construct heat maps that visualize and quantify the distribution of street vendors and pedestrians on public urban streets. The image-based generative adversarial network (GAN) is then trained to predict the vendors heat maps from the pedestrians heat map, finding the relationship between the locations of the vendors and the pedestrians. Our successful prediction of the vendors locations highlights machine learning techniques ability to quantify experience-based decision strategies. Moreover, suggesting potential marketing locations to vendors could help increase cities vitality.
keywords Machine Learning; Big Data Analysis; Semantic Segmentation; Generative Adversarial Networks
series CAADRIA
email
last changed 2022/06/07 07:56

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