CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 611

_id caadria2021_266
id caadria2021_266
authors Chen, Yao, Lo, Tiantian, Guo, Xiangmin, Du, Ruijie and Hu, Xinchuang
year 2021
title Interactive Virtual Sand Table - A theoretical review on its application towards Urban Planning
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 629-638
doi https://doi.org/10.52842/conf.caadria.2021.2.629
summary The sand table is a tool of expression of urban planning.With the development of computer science and technology,virtual reality technology is playing an important role in many aspects of urban planning and design,as well as,the virtual sand table.This article analyzes the limitations of the current urban planning sand table from designers and other participants perspectives. It analyses the advantages of applying interactive technology in a sand table for urban planning and proposes using such interactive technology in the future. This paper will also investigate three aspects of interactions: human-computer interaction technology, collaborative interaction technology, remote visual interaction technology. The application of interactive technology on the virtual sand table, on the one hand, can carry out a multi-angle forward-looking analysis of the problems of urban construction and improve the efficiency of planning and approval, and development; on the other hand, it can increase public participation in urban planning and design.
keywords interactive technology; urban planning; urban planning sand table; electronic sand table
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2021_260
id sigradi2021_260
authors Lima Ferreira, Claudio and Vaz Lima, Larissa
year 2021
title Architecture and Neuroscience: Green Areas Contributions to Hospitalized Patients’ Homeostasis
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 927–939
summary Hospitalization is, for the patient, a neuropsychophysiological stressor, thus pertinent theories point to architectural stimuli as a tool for the homeostasis restoration and consequent well-being. Furthermore, they compile advantages to the patients’ treatment and highlight, mainly, the natural environments benefits, which is elucidated by the Biophilia theory. Through literature review and analysis of applied research in national and international hospitals, extracted from indexing databases of scientific production in the 2000-2020 timeframe, it was found that these areas [a] promote stimuli that enhance emotions and positive feelings; [b] act to restore stress and anxiety; [c] reduce pain, analgesic intake and length of stay; and [d] increase patient satisfaction. By sharing the results of this research, the objective is, in addition to stimulating future research on the organism behavior in the environments, to indicate perspectives for hospital ambiences.
keywords Neurociencias, Arquitetura Hospitalar, Áreas Verdes, Biophilia, Equilíbrio Homeostático.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ascaad2021_017
id ascaad2021_017
authors Abouhadid, Mariam
year 2021
title Affective Computing in Space Design: A Review of Literature of Emotional Comfort Tools and Measurements
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 330-340
summary Architecture Digital Platforms are capable of creating buildings that provide comfort that meets human thermal, acoustic and visual needs. However, some building technologies can choose the physical energy arena of the building on the expense of the mentioned aspects of human comfort. Nevertheless, aspects like emotional and psychological human comfort exist in limited studies practiced in interior design, or in active design of public spaces and on the landscape and urban scale. It is not mandatory in building design: How different spaces affect humans and what makes an environment stressful or not. Study gathers literature theoretically and categorizes it per topic: 1) Affective computing Introduction and uses, 2) Human responses to different stimulus and environments, 3) Factors that affect humans, 4) Technologies like brain imaging and Galvanic Skin Response (GSR) that are used to measure human anxiety levels, as well as blood pressure and other indications on the person’s well-being, and some 5) Case Studies. Affective computing can be an addition to different pre- design analysis made to a project. Different areas of comfort like space dimensions, height, colour and shape can be the start of coding “Human Comfort” analysis software. Study has been restricted to previous research, and can be expanded further to experimentation. Future work aims to code it into Building Information Modelling Software.
series ASCAAD
email
last changed 2021/08/09 13:11

_id caadria2021_447
id caadria2021_447
authors Belek Fialho Teixeira, Muge, Pham, Kieu, Caldwell, Glenda, Seevinck, Jennifer, Swann, Levi, Rittenbruch, Markus, Kelly, Nick, Santo, Yasuhiro, Garcia-Hansen, Veronica and Voltz, Kirsty
year 2021
title A User-Centred Focus on Augmented Reality and Virtual Reality in AEC: Opportunities and Barriers Identified by Industry Professionals - OPPORTUNITIES AND BARRIERS IDENTIFIED BY INDUSTRY PROFESSIONALS
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 273-283
doi https://doi.org/10.52842/conf.caadria.2021.2.273
summary This paper presents insights into the opportunities and barriers for using augmented reality (AR) and virtual reality (VR) in the architecture, engineering and construction (AEC) industry by contextualising how their adoption is leveraged in practices. Based on a review of literature, a qualitative study using semi-structured interviews was conducted with thirteen participants from AEC industries between five and thirty years of experience. Interviews were conducted face-to-face and virtually using questions focusing on participants experiences, perceptions of, and opinions about the use of AR/VR in AEC practice. Qualitative dissemination of key insights highlighted immediate and future possibilities for AR/VR, with current limitations that require future investigation from a user-centred perspective. Suggesting a XR-PACT framework, this paper frames key directions for future research to address current limitations and explore new opportunities that positively impact architecture and other professions, communities of building users.
keywords Augmented Reality; Virtual Reality; AEC; User Experience; Technology Adoption
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac202119302
id ijac202119302
authors BuHamdan, Samer; Alwisy, Aladdin; Bouferguene, Ahmed
year 2021
title Generative systems in the architecture, engineering and construction industry: A systematic review and analysis
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 226–249
summary Researchers have been extensively exploring the employment of generative systems to support design practices in the architecture, engineering and construction industry since the 1970s. More than half a century passed since the first architecture, engineering and construction industry’s generative systems were developed; researchers have achieved remarkable leaps backed by advances in computing power and algorithms’ capacity. In this article, we present a systematic analysis of the literature published between 2009 and 2019 on the utilization of generative systems in the design practices of the architecture, engineering and construction industry. The present research studies present trends, collaborations and applications of generative systems in the architecture, engineering and construction industry in order to identify existing shortcomings and potential advancements that balance the need for theory development and practical application. It provides insightful observations that are translated into meaningful recommendations for future research necessary to progress the incorporation of generative systems into the design practices of the architecture, engineering and construction industry.
keywords Generative systems, architecture, engineering and construction industry, performative design, generative design, systematic literature review, future directions
series journal
email
last changed 2024/04/17 14:29

_id caadria2021_146
id caadria2021_146
authors Calixto, Victor, Canuto, Robson, Noronha, Marcela, Afrooz, Aida, Gu, Ning and Celani, Gabriela
year 2021
title A layered approach for the data-driven design of smart cities
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 739-748
doi https://doi.org/10.52842/conf.caadria.2021.2.739
summary Current approaches to smart cities have focused on implementing technologies to harvest and analyse data through sensors and artificial intelligence to improve urban performance from the top-down. However, cities are complex systems of interconnected layers that change at different speeds. More persistent layers, like networks and occupation, must have smartness embedded in them through smarter design processes. In recent years, there has been an increase in digital tools for urban design, applying computational design methods and data analytics strategies, enabling collaborative and evidence-based approaches that support sustainable urban design. A critical evaluation of their potential to inform design is necessary to aid practitioners to choose and adopt these novel strategies and tools in practice. This paper presents a critical review of selected data-driven design cloud platforms, focusing on data-driven urban design approaches that can enable the use of ICTs to steer cities into a smarter future from the bottom-up.
keywords Smart Cities; Data-Driven Urban Design; Computational Design
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2021_346
id sigradi2021_346
authors Chagas, Icaro and Braida, Frederico
year 2021
title The Possibilities of Digital Collage as a Representation Language in Contemporary Architecture and Urbanism
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 547–557
summary This article approaches the theme of digital collage as a technique of graphic representation in Architecture and Urbanism emerging in cyberculture. The main objective is to highlight the underlying logic of digital collage as a representation language of contemporary architecture and urbanism projects. From a methodological point of view, this article is the result of qualitative, exploratory and descriptive research. In addition to the literature review on collage as an artistic and architectural expression, and its incorporation into digital culture, a study of multiple cases was carried out, taking as empirical object the graphic production of ten architecture and urbanism offices from different parts of the world. Finally, it appears that digital collages are consistent with the hybrid contemporary reality and create new poetics capable of representing the semantic and communicative dimension of architecture and urbanism design.
keywords colagem digital, representaçao gráfica, arquitetura e urbanismo
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2021_080
id ecaade2021_080
authors Chen, Hao, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2021
title Development of an Augmented Reality System with Reflection Implementation for Landscape Design Visualization using a Planar Reflection Method in Real-Time Rendering
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 547-554
doi https://doi.org/10.52842/conf.ecaade.2021.2.547
summary Augmented reality (AR) in landscape design review scenarios has become an important tool that helps designers express their designs and allows stakeholders to more easily understand how the designs will look on the actual site. This study aimed to add the reflection of a virtual design model on the surface of the water in an existing AR system, thereby providing a more complete representation of the waterfront landscape design. First, we constructed an AR system using a smartphone linked to a computer. Then, a virtual surface model was predefined manually according to the water surface area on-site. A planar reflection method was introduced to generate an accurate reflection effect in real-time. Moreover, the reflection was simulated to ripple together with the water surface, providing a visually authentic look. Thus, the virtual model was able to accurately display the real-time reflection effect on the water surface in this realistic environment. Our findings indicate that future tasks could involve the implementation of other interactive optical effects for landscape design visualization, such as refraction simulation for underwater illumination design.
keywords augmented reality; reflection; landscape architectural design; waterscape; interactive visualization; computer-aided design in architecture
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2021_12
id sigradi2021_12
authors Guillen Salas, Juan Carlos, Furtado Silva, Neander and Miranda Esper Kallas, Luana
year 2021
title BIO-FADEN 2.0 Pavilion: Experimental Study of Algorithmic-Generative Design and Digital Fabrication with 3D Printing of a Bionic Pavilion Prototype in the Midwest Region of Brazil
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1211–1222
summary This research has as main objective to determine the possibilities and limitations of digital design and digital fabrication by 3D printing of a prototype of bionic pavilion with non-Euclidean geometric shapes in reduced size inspired by fruits present in the MidWest Region of Brazil. The work was structured in 3 stages: Rationale, Materials and Logistic, and Experimentation. The Rationale consisted of a literature review on the concepts of: bionics, generative-algorithmic design, digital fabrication, 3D printing and prototyping. The Materials and Logistics stage consisted of the presentation and classification into categories of materials and the logistics that were usedTthe experiment consisted of 4 phases: Graphic code and 3D digital modeling of the bionic pavilion; operationalization of digital fabrication; selection of 3D printing digital fabrication technology and; digital fabrication by 3D printing. The main result of the research is that digital technologies - rhinoceros 5.0 software, grasshopper software - allow to design a prototype of a pavilion of complex shape or of small size inspired by natural structures.
keywords Biônica, Desenho Generativo, Impressao 3D, Fabricaçao Digital, Envoltória Arquitetônica
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2021_103
id ecaade2021_103
authors Hussein, Hussein E. M., Agkathidis, Asterios and Kronenburg, Robert
year 2021
title Towards a Free-form Transformable Structure - A critical review for the attempts of developing reconfigurable structures that can deliver variable free-form geometries
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 381-390
doi https://doi.org/10.52842/conf.ecaade.2021.2.381
summary In continuation of our previous research (Hussein, et al., 2017), this paper examines the kinetic transformable spatial-bar structures that can alter their forms from any free-form geometry to another, which can be named as Free-form transformable structures (FFTS). Since 1994, some precedents have been proposed FFTS for many applications such as controlling solar gain, providing interactive kinetic forms, and control the users' movement within architectural/urban spaces. This research includes a comparative analysis and a critical review of eight FFTS precedents, which revealed some design and technical considerations, issues, and design and evaluation challenges due to the FFTS ability to deliver infinite unpredictable form variations. Additionally, this research presents our novel algorithmic framework to design and evaluate the infinite form variations of FFTS and an actuated prototype that achieved the required movement. The findings of this study revealed some significant design and technical challenges and limitations that require further research work.
keywords Kinetic transformable structures; finite element analysis; form-finding; deployable structures; Grasshopper 3D; Karamba 3D
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2021_000
id caadria2021_000
authors A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.)
year 2021
title CAADRIA 2021: Projections, Volume 1
source PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, 768 p.
doi https://doi.org/10.52842/conf.caadria.2021.1
summary Rapidly evolving technologies are increasingly shaping our societies as well as our understanding of the discipline of architecture. Computational developments in fields such as machine learning and data mining enable the creation of learning networks that involve architects alongside algorithms in developing new understanding. Such networks are increasingly able to observe current social conditions, plan, decide, act on changing scenarios, learn from the consequences of their actions, and recognize patterns out of complex activity networks. While digital technologies have already enabled architecture to transcend static physical boxes, new challenges of the present and visions for the future continue to call for both innovative responses integrating emerging technologies into experimental architectural practice and their critical reflection. In this process, the capability of adapting to complex social and environmental challenges through learning, prototyping and verifying solution proposals in the context of rapidly shifting realities has become a core challenge to the architecture discipline. Supported by advancing technologies, architects and researchers are creating new frameworks for digital workflows that engage with new challenges in a variety of ways. Learning networks that recognize patterns from massive data, rapid prototyping systems that flexibly iterate innovative physical solutions, and adaptive design methods all contribute to a flexible and networked digital architecture that is able to learn from both past and present to evolve towards a promising vision of the future.
series CAADRIA
last changed 2022/06/07 07:49

_id caadria2021_001
id caadria2021_001
authors A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.)
year 2021
title CAADRIA 2021: Projections, Volume 2
source PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, 764 p.
doi https://doi.org/10.52842/conf.caadria.2021.2
summary Rapidly evolving technologies are increasingly shaping our societies as well as our understanding of the discipline of architecture. Computational developments in fields such as machine learning and data mining enable the creation of learning networks that involve architects alongside algorithms in developing new understanding. Such networks are increasingly able to observe current social conditions, plan, decide, act on changing scenarios, learn from the consequences of their actions, and recognize patterns out of complex activity networks. While digital technologies have already enabled architecture to transcend static physical boxes, new challenges of the present and visions for the future continue to call for both innovative responses integrating emerging technologies into experimental architectural practice and their critical reflection. In this process, the capability of adapting to complex social and environmental challenges through learning, prototyping and verifying solution proposals in the context of rapidly shifting realities has become a core challenge to the architecture discipline. Supported by advancing technologies, architects and researchers are creating new frameworks for digital workflows that engage with new challenges in a variety of ways. Learning networks that recognize patterns from massive data, rapid prototyping systems that flexibly iterate innovative physical solutions, and adaptive design methods all contribute to a flexible and networked digital architecture that is able to learn from both past and present to evolve towards a promising vision of the future.
series CAADRIA
last changed 2022/06/07 07:49

_id ecaade2021_241
id ecaade2021_241
authors Bitting, Selina, Azadi, Shervin and Nourian, Pirouz
year 2021
title Reconfigurable Domes - Computational design of dry-fit blocks for modular vaulting
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 263-274
doi https://doi.org/10.52842/conf.ecaade.2021.1.263
summary In contrast to the contemporary aesthetic account, Muqarnas are geometrically complex variations of Squinches used for structural integration of rectilinear geometries and curved geometries. Inspired by the historical functionality of Muqarnas, we present a generalized computational workflow for generating dry-fit stacking modules from two-dimensional patterns in order to construct a dome. Similar to Muqarnas these blocks are modular in nature, complex in geometry, and compression-only in their structural behavior. We demonstrate the design of such structures based on the exemplary Penrose pattern and showcase the variations & potentials of this method in comparison to conventional approaches.
keywords Muqarnas; Generative Design; Modular Design; Unreinforced Masonry Architecture; Penrose Tiling; Workflow Design
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2021_069
id ascaad2021_069
authors Cheddadi, Aqil; Kensuke Hotta, Yasushi Ikeda
year 2021
title Exploring the Self-Organizing Structure of the Moroccan Medina: A Simulation Model for Generating Urban Form
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 672-685
summary This research explores the use of generative design and computational simulations in the exploration of urban compositions based on traditional urban forms from North Africa. Upon the examination of these urban settlements, we discuss the relationship between traditional urban form and generative urbanism theory. We investigate several factors that allow these self-generated urban tissues to be highly adaptive to social, spatial, and environmental change. Following this, we formulate guidelines to reinterpret some of the characteristics of these urban forms. Built on these features, the simulation seeks to explore the generation of abstract urban forms and their optimization. In this regard, this experiment utilizes 3D and parametric design tools (Rhinoceros 3D and Grasshopper) to define a generative urban simulation and optimization model. It explores the use of algorithmic design methodology in the definition and optimization of the generated urban form. For this purpose, grid-based operations with base modules are used in conjunction with introverted urban blocks. We employ evolutionary algorithms and Pareto front methodology to visualize and rank a multitude of optimized results that are evaluated using three different and conflicting design objectives: sun exposure, physical accessibility, and urban density. The results are ranked and analyzed by comparing the outcomes of these different objective functions. The result of this study shows that it is possible to allow a degree of diversification of a myriad of urban configurations with a generative form-finding algorithm while still maintaining a rather commendable adaptability to various design constraints in the case of high-density settings. In this research, it is anticipated that an algorithmic design model is a fitting contemporary solution that can simulate the philosophy of a design made without a designer and offer a wide range of objective-based spatial solutions. It sets the stage for a discussion about the relevance of reinterpreting traditional urban forms from north Africa by designing a generative model that allows for self-organization.
series ASCAAD
email
last changed 2021/08/09 13:13

_id acadia21_270
id acadia21_270
authors Dambrosio, Niccolo; Schlopschnat, Christoph; Zechmeister, Christoph; Rinderspacher, Katja; Duque Estrada, Rebeca; Knippers, Jan; Kannenberg, Fabian; Menges, Achim; Gil Peréz, Marta
year 2021
title Maison Fibre
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 270-279.
doi https://doi.org/10.52842/conf.acadia.2021.270
summary This research demonstrates the development of a hybrid FRP-timber wall and slab system for multi-story structures. Bespoke computational tools and robotic fabrication processes allow for adaptive placement of material according to specific local requirements of the structure thus representing a resource-efficient alternative to established modes of construction. This constitutes a departure from pre-digital, material-intensive building methods, based on isotropic materials towards genuinely digital building systems using lightweight, hybrid composite elements.

Design and fabrication methods build upon previous research on lightweight fiber structures conducted at the University of Stuttgart and expand it towards inhabitable, multi-story building systems. Interdisciplinary design collaboration based on reciprocal computational feedback allows for the concurrent consideration of architectural, structural, fabrication and material constraints. The robotic coreless filament winding process only uses minimal, modular formwork and allows for the efficient production of morphologically differentiated building components.

The research results were demonstrated through Maison Fibre, developed for the 17th Architecture Biennale in Venice. Situated at the Venice Arsenale, the installation is composed of 30 plate like elements and depicts a modular, further extensible scheme. While this first implementation of a hybrid multi-story building system relies on established glass and carbon fiber composites, the methods can be extended towards a wider range of materials ranging from ultra-high-performance mineral fiber systems to renewable natural fibers.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2022_373
id ecaade2022_373
authors Gatóo, Ana, Koronaki, Antiopi, Chaudary, Abhinav, Gin, Yelda, Shah, Darshil U., Wiegand, Eduardo, Hesselgren, Lars, Ainoura, Midori, Bakker, Ron and Ramage, Michael H.
year 2022
title Unfolding Timber - A future of design
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 57–66
doi https://doi.org/10.52842/conf.ecaade.2022.1.057
summary “Unfolding” is a pavilion comprised of six lightweight structures designed for the London Design Biennale 2021. “UnFolding” examines the potential for using engineered timber with digital tools to produce flexible interiors. The pavilion is folded through kerfing methods into fractal-based structures. Extensive research, testing and sample fabrication to acquire optimal flexibility of different timber members through kerf patterns was accomplished for the project.
keywords Engineered Timber, Unfolding Timber, Flexible Housing, Folding Structures, Timber Pavilion
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2021_285
id caadria2021_285
authors Gawell, Ewelina
year 2021
title Optimal design of wooden pavilion gridshell structures in the context of architectural and structural collaboration
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 473-482
doi https://doi.org/10.52842/conf.caadria.2021.1.473
summary In the article two interacting aspects of collaborative design are described: shaping of the form and the rational use of materials. Form shaping will be analyzed on the basis of pavilions. The material aspect of this paper is concerned with the use of wood in contemporary construction. The first goal is to analyze the selected technical parameters related to the use of wood in the optimal shaping of gridshell structures in architecture. The second goal is to identify new opportunities for architectural and structural engineering cooperation in the context of generative digital tools. The possibility of creating new plugins for the existing generative modeling programs to improve the quality of collaboration will also be discussed. The paper is concerned with elementary research. I was able to achieve the set goals by means of theoretical analyzes based on the known literature as well as the analysis of the created objects and the accompanying research. The background for the work is a description of the selected trends of using natural wood as load-bearing elements in contemporary architecture and case studies of the selected objects that express the idea of form and material eco-efficiency.
keywords wooden structures; structural detail; bionic models
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2021_125
id ecaade2021_125
authors Heidari, Farahbod, Mahdavinejad, Mohammadjavad, Werner, Liss C. and Khayami, Sima
year 2021
title PH Computation to Growth Prediction
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 95-104
doi https://doi.org/10.52842/conf.ecaade.2021.1.095
summary Bacterial cellulose is a bio self-assembled organic material with unique features such as great tensile strength, biodegradability, and renewable potential that has made it worthwhile for different fields of industrial development research. Since the past decade, in the field of architecture also, enormous efforts were done to reach the desired guided shape of bacterial cellulose with optimized structural features. However, all these efforts are in their infancy. To reach the adaptive architectural bio-component, we need something beyond static prototyping. Therefore, we investigate the specific type "Bacterium Glucoacetobacter xylinus(BC)" cellulose growth procedure by syncing the culture medium (cellulose growth environment) to a virtual stimulating environment to introduce the computational architectural design process based on dynamic biological structures. This research presents the smart design process via the syncing of CAD environment and growth environment to create a framework that provides data analysis that the implementation of its outcomes can revolutionize the bio-digital fabrication process.
keywords Bio-fabrication; Bio-based material; Biocomputation; Living Functional Components; Pattern Recognition; AI prediction
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2021_210
id caadria2021_210
authors Hsiao, Chi-Fu, Lee, Ching-Han, Chun-Yen, Chen and Teng-Wen, Chang
year 2021
title A Distributed Agents Approach for Design and Fabricating Process Management among Prototyping Practice Environment
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 593-601
doi https://doi.org/10.52842/conf.caadria.2021.1.593
summary This paper develops a design and fabrication process management platform for prototyping practice environments using a robot operating system (ROS) framework, which we refer to as a fabricating operating service (FOS). The FOS executes a sequence of fabrication workflow that goes from materials handling, positioning, fabrication simulation, executing process to parts assembling. Each work phase is considered a different activity in the execution phase and a compact printed circuit board node to send and receive physical data. These nodes are registered onto an FOS cloud master, which distributes the node-to-node communication and links up the entire sequence of the workflow map. We propose FOS given that its loose, coupled, and distributed computation framework allows the fabrication team to visualize and record data using sharable ROS package structures. The FOS provides the advantage of easily creating additional tools, configurations, and automated scripts, and it increases the fabrication capabilities by simplifying and providing solutions for future robotic-aided fabrication development.
keywords ROS; prototype; node; fabrication workflow;
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2021_118
id caadria2021_118
authors Huang, Chien-hua
year 2021
title Reinforcement Learning for Architectural Design-Build - Opportunity of Machine Learning in a Material-informed Circular Design Strategy
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 171-180
doi https://doi.org/10.52842/conf.caadria.2021.1.171
summary This paper discusses the potentials of reinforcement learning in game engine for design, implementation, and construction of architecture. It inaugurates a new design tool that promotes a material-informed design-build workflow for architectural design and construction industries that achieves a comprehensive circular economy. As a proof of concept, it uses the project Reform Standard, a machine-learning-based searching system that designs new shell structures composed of existing wasted materials, as a demonstration to discuss how reinforcement learning, machine vision and automated searching algorithm in the game engine can promote a material-aware design and converts wastes into construction materials. The demonstrator project sorts and transforms irregular chunks of wasted broken plastics into a new form. Instead of recycling those wastes in an energy-intensive process, the game engine is capable of finding the intricacy and new machine-oriented aesthetics in those otherwise neglected wastes. Furthermore, future research directions such as robotic-aided construction are discussed by exposing the potentials and problems in the demonstrated project. Finally, the future circular strategy is discussed beyond the demonstrated tests and local uses. The standardization of material, legislation and material lifecycle needs to be comprehensively considered and designed by architects and designers during conceptual design phase.
keywords Reinforcement Learning; ML-Agents; Unity3D; circular design; geometric analysis
series CAADRIA
email
last changed 2022/06/07 07:50

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 30HOMELOGIN (you are user _anon_350460 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002