CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2021_253
id caadria2021_253
authors Vivanco Larrain, Tomas, Valencia, Antonia and Yuan, Philip F.
year 2021
title Spatial Findings on Chilean Architecture StyleGAN AI Graphics
doi https://doi.org/10.52842/conf.caadria.2021.1.251
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 251-260
summary The use of StyleGAN algorithms proposes a novel approach in the investigation of architectural images. Even though graphical outcomes produced by StyleGAN algorithms are far from being architectural spaces, they might become a starting point in the creative process of architectural projects. By creating a database of specific categories of architectural images located in certain contexts, significant findings might emerge regarding their categorization in accordance to the style of a culture. This research analyzes the architectural images that result from implementing StyleGAN algorithms in a database of images of Chilean houses built between the years 2010 and 2020 and selected as finalist of the ´Project of the Year´ from international viewers and curators of the most viewed architectural website of the world. Our findings suggest that Chilean houses have two distinctive elements strongly influenced by human bias: the proportion of voids in the architectural-like generative volume and the integration of vegetation or landscape.
keywords StyleGAN; Chilean architecture; artificial intelligence; spatial findings
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2021_203
id ecaade2021_203
authors Arora, Hardik, Bielski, Jessica, Eisenstadt, Viktor, Langenhan, Christoph, Ziegler, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Consistency Checker - An automatic constraint-based evaluator for housing spatial configurations
doi https://doi.org/10.52842/conf.ecaade.2021.2.351
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 351-358
summary The gradual rise of artificial intelligence (AI) and its increasing visibility among many research disciplines affected Computer-Aided Architectural Design (CAAD). Architectural deep learning (DL) approaches are being developed and published on a regular basis, such as retrieval (Sharma et al. 2017) or design style manipulation (Newton 2019; Silvestre et al. 2016). However, there seems to be no method to evaluate highly constrained spatial configurations for specific architectural domains (such as housing or office buildings) based on basic architectural principles and everyday practices. This paper introduces an automatic constraint-based consistency checker to evaluate the coherency of semantic spatial configurations of housing construction using a small set of design principles to evaluate our DL approaches. The consistency checker informs about the overall performance of a spatial configuration followed by whether it is open/closed and the constraints it didn't satisfy. This paper deals with the relation of spaces processed as mathematically formalized graphs contrary to existing model checking software like Solibri.
keywords model checking, building information modeling, deep learning, data quality
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2021_359
id sigradi2021_359
authors Carrasco-Walburg, Carolina, Valenzuela-Astudillo, Eduardo, Maino-Ansaldo, Sandro, Correa-Díaz, Matías and Zapata-Torres, Diego
year 2021
title Experiential Teaching-learning Tools: Critical Study of Representational Media and Immersion in Architecture
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 475–488
summary The use of Virtual Reality (VR) in teaching-learning process of design, theory and history of architecture has increased in terms of virtual tours. A preliminary study of techniques and capabilities of Immersive Virtual Reality (IVR) systems allowed us to establish that the immersive and interactive virtual experience facilitates the perception and enhancement of spatial qualities. In addition, it facilitates analysis since it promotes observation and the development of spatial thinking. However, the use of this medium as a tool for analysis is less frequent. Therefore, in this research we comparatively evaluate the impact that VR has on such a task. We developed an analysis instrument using experiential learning cycles that was tested with students in control and experimental groups. As a result, we found that the experience of inhabiting facilitates integration of fundamental concepts, allowing empirical evaluation of architecture and streamlining communication in the classroom as an active learning strategy.
keywords Virtual Reality, Architecture, Spatial Perception, Experiential Learning, Teaching-Learning Process
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_29
id sigradi2021_29
authors Delgado, Maria and Collins, Jeffrey
year 2021
title Otavalo Textile Grammar: Patterns and Dialogues
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 669–683
summary This paper focuses on the woven textiles of Otavalo, Ecuador, as a case study for improved cultural representation in architectural design. A shape grammar methodology is used to identify specific geometry and elucidate relationship rules found in existing artifacts. These geometry and relationships are subsequently used to produce patterns; both replicas of traditional tapestries as well as new configurations. Extending from 2D to 3D and from digital to physical, sets of modular prototypes are developed based on patterns produced using the defined Otavalo Textile Grammar. Model parts are supplied to study participants; new building blocks for architecture as a spatial and social undertaking.
keywords maker culture, design computation, shape grammars, digital craft
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2021_214
id ecaade2021_214
authors Emo, Beatrix, Gerber, Andri and Hölscher, Christoph
year 2021
title User-Centred Spatial Thinking in Architectural Design with Mixed Reality
doi https://doi.org/10.52842/conf.ecaade.2021.2.115
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 115-122
summary We present the findings from an architecture seminar where students used heads-up mixed reality devices to design from the users' perspective. The aims of the course were to 1) help students design user-oriented spaces; 2) allow students to experience a design-analysis feedback loop; and 3) test the feasibility and effectiveness of using mixed reality in the architecture curriculum. The course required students to apply advanced spatial thinking, and so course content was specifically-developed to challenge students' spatial thinking. We present findings on the merit of using mixed reality for user-centric design based on i) student feedback and ii) a linguistic analysis of how students presented their work. Findings show that the use of mixed reality improved students' capacity to design from the users' perspective. While there is still much untapped potential for including mixed reality in architecture courses, technical difficulties are to be expected.
keywords user-centric design; mixed reality; spatial thinking; Hololens
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia21_100
id acadia21_100
authors Ghandi, Mona; Ismail, Mohamed; Blaisdell, Marcus
year 2021
title Parasympathy
doi https://doi.org/10.52842/conf.acadia.2021.100
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 100-109.
summary Parasympathy is an interactive spatial experience operating as an extension of visitors’ minds. By integrating Artificial Intelligence (AI), wearable technologies, affective computing (Picard 1995; Picard 2003), and neuroscience, this project blurs the lines between the physical, digital, and biological spheres and empowers users’ brains to solicit positive changes from their spaces based on their real-time biophysical reactions and emotions.

The objective is to deploy these technologies in support of the wellbeing of the community especially when related to social matters such as inclusion and social justice in our built environment. Consequently, this project places the users’ emotions at the very center of its space by performing real-time responses to the emotional state of the individuals within the space.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id acadia21_454
id acadia21_454
authors Kaiser, Kimball; Aljomairi, Maryam
year 2021
title DTS Printer: Spatial Inkjet Printing
doi https://doi.org/10.52842/conf.acadia.2021.454
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 454-459.
summary Inkjet printing has become abundantly available to businesses, offi ces, and households ever since its commercialization in the late 1980s. Although roughly forty years have passed, the desktop printer is still limited to printing on thin fl at surfaces, mainly paper (Mills 1998). On the other hand, while larger fl atbed printing technology does offer printing on a wide-range of substrates of various thicknesses, it is limited to 2-axis printing and is mainly used for large scale commercial applications due to high machine costs.

Motivated by the ambition of printing on irregular surfaces of varied mediums, improving upon high price points of existing fl at-bed printing machines, and contributing to the public knowledge of distributed manufacturing, the Direct-To-Substrate (DTS) printer is an exploration into an integrated z-axis within inkjet printing. To realign a familiar technology used by many and hack it for the purposes of expanded capabilities, the DTS allows a user to manufacture a three-dimensional artifact and later print graphics directly upon said geometry using the same machine. To remain as accessible as possible, the DTS printer is a computer-numerically-controlled desktop machine made from common, sourceable hardware parts with a tool-changeable end effector, that currently accepts a Dremel tool as a router, and a hacked inkjet cartridge

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id sigradi2021_220
id sigradi2021_220
authors Pupo, Regiane, Casarin, Vanessa, Querne, Gabriel, Adriano, Larissa, Pfleger, Mariana and Perin, Venâncio
year 2021
title The Use of Digital Fabrication as a Support to the Production of a Spatial Orientation Model at Santa Catarina Federal University
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1199–1210
summary The aim of this research project is to build and evaluate a model supported by digital technologies to help spatial orientation in the Federal University of Santa Catarina campus. The process explored a people-centered solution, based on Design Thinking, to answer the outlined research question regarding if a scale model supported by digital tools could help users in their wayfinding process in the campus. The methodology is defined as a non-linear process that analyzes user’s needs. Through its three main phases: immersion (problems identification), ideation (solution findings) and prototyping (desired solution materialization) the research explores digital fabrication tools as a design support. At the same time, results showed that a model supported by digital technologies and other tools such as QR Code solutions to point directions would help campus users to easily find their destination during wayfinding process.
keywords Orientaçao especial, wayfinding, Fabricaçao digital, impressao 3D
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2021_108
id ecaade2021_108
authors Romero, Rosaura Noemy Hernandez and Pak, Burak
year 2021
title Understanding Design Justice in a Bottom-up Housing through Digital Actor-Network Mapping - The case of solidary mobile housing in Brussels
doi https://doi.org/10.52842/conf.ecaade.2021.1.131
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 131-140
summary This paper is a study of an ongoing housing project in Brussels (SMH) which involves bottom-up spatial occupation and 'making' by activists, activist architects, social workers and citizens. The particular focus of this paper is on the critical spatial agency of the citizens, activist-architects and artefacts for enabling architectural design justice (ADJ) in the SMH. Building on the Actor-Network Theory of Latour (2005) we developed an analytic method called Actor Link Mapping and Analysis (ALMA) which involves data collection from a wide range of network actors, the generation of a variety of digital network maps, making computational analysis, followed by workshops and interviews to discuss the findings. ALMA was used to recognize potential assets which are essential for design justice practices and networks. The analysis revealed the limits to community control of design processes and practices as well as limits to the conceptual links surrounding socio-spatial equality, thus limits to design justice in the SMH project. Our research also revealed a plethora of new roles and agencies in bottom-up housing production which were essential to understanding the dynamics and power distribution among the different actors.
keywords Network Mapping; Network Analysis; Housing; Co-creation; Design Justice; Actor-Network Theory
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia21_328
id acadia21_328
authors Akbari, Mostafa; Lu, Yao; Akbarzadeh, Masoud
year 2021
title From Design to the Fabrication of Shellular Funicular Structures
doi https://doi.org/10.52842/conf.acadia.2021.328
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 328-339.
summary Shellular Funicular Structures (SFSs) are single-layer, two-manifold structures with anticlastic curvature, designed in the context of graphic statics. They are considered as efficient structures applicable to many functions on different scales. Due to their complex geometry, design and fabrication of SFSs are quite challenging, limiting their application in large scales. Furthermore, designing these structures for a predefined boundary condition, control, and manipulation of their geometry are not easy tasks. Moreover, fabricating these geometries is mostly possible using additive manufacturing techniques, requiring a lot of supports in the printing process. Cellular funicular structures (CFSs) as strut-based spatial structures can be easily designed and manipulated in the context of graphic statics. This paper introduces a computational algorithm for translating a Cellular Funicular Structure (CFS) to a Shellular Funicular Structure (SFS). Furthermore, it explains a fabrication method to build the structure out of a flat sheet of material using the origami/ kirigami technique as an ideal choice because of its accessibility, processibility, low cost, and applicability to large scales. The paper concludes by displaying a structure that is designed and fabricated using this technique.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2021_263
id ecaade2021_263
authors Azadi, Shervin and Nourian, Pirouz
year 2021
title GoDesign - A modular generative design framework for mass-customization and optimization in architectural design
doi https://doi.org/10.52842/conf.ecaade.2021.1.285
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 285-294
summary We present a modular generative design framework for design processes in the built environment that provides for the unification of participatory design and optimization to achieve mass-customization and evidence-based design. The paper articulates this framework mathematically as three meta procedures framing the typical design problems as multi-dimensional, multi-criteria, multi-actor, and multi-value decision-making problems: 1) space-planning, 2) configuring, and 3) shaping; structured as to the abstraction hierarchy of the chain of decisions in design processes. These formulations allow for applying various problem-solving approaches ranging from mathematical derivation & artificial intelligence to gamified play & score mechanisms and grammatical exploration. The paper presents a general schema of the framework; elaborates on the mathematical formulation of its meta procedures; presents a spectrum of approaches for navigating solution spaces; discusses the specifics of spatial simulations for ex-ante evaluation of design alternatives. The ultimate contribution of this paper is laying the foundation of comprehensive Spatial Decision Support Systems (SDSS) for built environment design processes.
keywords Generative Design; Spatial Configuration; Serious Gaming; Mass Customization; Decision Problems
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2021_375
id sigradi2021_375
authors Banda, Pablo and Valenzuela-Astudillo, Eduardo
year 2021
title Immersive Variations: Connecting Architectural Sensitivity with Parametric Design through Collaborative Virtual Reality Environments
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1017–1028
summary Undergraduate design studies for digital fabrication and non-standard architecture are complex as their participants are usually far from systems thinking and have a basic level of confidence in the use of advanced digital tools. Furthermore, in the face of high formal complexity, the understanding of the structural system and its effects for the inhabitant are not evident. This work presents an implementation of Virtual Reality to introduce Latin American architecture university students to digital fabrication and parametric design, taking as its main premise that during the initial design stage, the designed architecture using virtual reality techniques and spatial perception can engage students to appreciate the value in these new designs, formulating new arguments and paradigms to further contribute to their training as contemporary professionals.
keywords irtual Reality, Digital fabrication, Architecture, Spatial Perception
series SIGraDi
email
last changed 2022/05/23 12:11

_id ascaad2021_069
id ascaad2021_069
authors Cheddadi, Aqil; Kensuke Hotta, Yasushi Ikeda
year 2021
title Exploring the Self-Organizing Structure of the Moroccan Medina: A Simulation Model for Generating Urban Form
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 672-685
summary This research explores the use of generative design and computational simulations in the exploration of urban compositions based on traditional urban forms from North Africa. Upon the examination of these urban settlements, we discuss the relationship between traditional urban form and generative urbanism theory. We investigate several factors that allow these self-generated urban tissues to be highly adaptive to social, spatial, and environmental change. Following this, we formulate guidelines to reinterpret some of the characteristics of these urban forms. Built on these features, the simulation seeks to explore the generation of abstract urban forms and their optimization. In this regard, this experiment utilizes 3D and parametric design tools (Rhinoceros 3D and Grasshopper) to define a generative urban simulation and optimization model. It explores the use of algorithmic design methodology in the definition and optimization of the generated urban form. For this purpose, grid-based operations with base modules are used in conjunction with introverted urban blocks. We employ evolutionary algorithms and Pareto front methodology to visualize and rank a multitude of optimized results that are evaluated using three different and conflicting design objectives: sun exposure, physical accessibility, and urban density. The results are ranked and analyzed by comparing the outcomes of these different objective functions. The result of this study shows that it is possible to allow a degree of diversification of a myriad of urban configurations with a generative form-finding algorithm while still maintaining a rather commendable adaptability to various design constraints in the case of high-density settings. In this research, it is anticipated that an algorithmic design model is a fitting contemporary solution that can simulate the philosophy of a design made without a designer and offer a wide range of objective-based spatial solutions. It sets the stage for a discussion about the relevance of reinterpreting traditional urban forms from north Africa by designing a generative model that allows for self-organization.
series ASCAAD
email
last changed 2021/08/09 13:13

_id sigradi2021_367
id sigradi2021_367
authors da Rocha Santos, Carlos Eduardo, Dias, Maria Angela and Braida, Frederico
year 2021
title Digital Games and Spatial Skills in Architecture and Urbanism Education
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 867–876
summary This article addresses the issue of the relationship between digital games and the development of spatial thinking. The research question is: how can digital games be used to contribute to the development of geometric and spatial skills and competencies, extremely necessary for contemporary architects and urban planners? The main objective is to highlight digital games as a possible and emerging educational resource in the era of digital culture. From a methodological point of view, the article is the result of qualitative and exploratory research, both bibliographical and empirical. The results presented, which are the result of a didactic experiment carried out with the game Minecraft, point to the adoption of digital games as powerful playful didactic tools capable of contributing to the exercise and development of spatial vision and geometric thinking in Architecture and Urbanism.
keywords Jogos digitais, aprendizagem, habilidade espacial, educaçao do olhar e Arquitetura e Urbanismo
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2021_273
id ecaade2021_273
authors Dania, Panagiota, Theodoropoulou, Helena G., Karagianni, Anna, Geropanta, Vasiliki and Parthenios, Panagiotis
year 2021
title Enhancing User Experience through Interaction Design - Rethinking the municipal agora of Chania through AR narratives
doi https://doi.org/10.52842/conf.ecaade.2021.2.263
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 263-272
summary This paper examines the relationship between designing interactive experiences based on new technologies and the process of architectural narration. It highlights the idea of rethinking a building with historical, architectural and functional value, as an experience and a journey. Referring to the historic building of the Municipal Market of Chania, Greece and using the conceptual idea of designing through narratives, it delineates the process of integrating new technologies into the process of designing a spatial and temporal experience. Exploiting Augmented Reality, we design an application implementing a digital layer with architectural and historical content, that is integrated into reality, improving the on-site visit, providing enhanced understanding of the building and introducing experiential visitor-building interaction. The application is available through mobile devices and the proposed system is evaluated by a group of users showing the positive effects of the use of interactive technologies in redesigning the experience of a space.
keywords Mobile AR; cultural dissemination; architectural narration; interactive spatial experiences; interactive visualization
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2021_263
id sigradi2021_263
authors de Oliveira, Lucas, Poeta Mangrich, Camila, Pavan, Luís Henrique, Almeida, Renato and Kós, José
year 2021
title University Campus Walkability Index Supported by Digital Databases
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 303–314
summary Studies on the university campus commonly consider its spatial particularities in comparison to the city. However, the university debate about mobility also addresses urban-related challenges, like those posed by the dependence on vehicles and incentives for active mobility. Considering internal mobility, this work explores Wi-Fi connections from a Brazilian public university to trace community trajectories and population density on campus. We adopted objective data from the built environment for the application of a walkability index. The procedures were performed using GIS and the results shared for visualization in the Kepler.gl application. The results include walkability indices for different campus sectors. The discussion focuses on the potential use of the index in promoting a more integrated and less automobile-dependent campus.
keywords visualizaçao de dados, ciencia de dados, wi-fi, campus universitário, desenho urbano
series SIGraDi
email
last changed 2022/05/23 12:10

_id sigradi2021_250
id sigradi2021_250
authors Dotta Correa, Sara, Vaz, Carlos Eduardo Verzola, Pizzetti Mariano, Pedro Oscar and Maia, Mirian Aparecida
year 2021
title A Shape Grammar Implementation: The Case of Fishing Villages in Santa Catarina
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 725–736
summary The fishing villages of the Santa Catarina state, in Southern Brazil, have been suffering from a process of transformation that accompanies the replacement of the activities related to artisanal fishing in order to insert the dynamics of tourism. Aiming to preserve the underlying logic responsible for generating these self-built settlements, a shape grammar was elaborated and implemented in a visual programming environment to test its efficiency in reproducing the compositional language of the villages. The method involved the historical context and constructive typologies analysis, which made it possible to extract the corresponding rules regarding the spatial configuration of the corpus. The result emerged as a descriptive grammar, which later was implemented in a parametric modeling environment, algorithms in C# were used to generate the compositions with the aid of computational strategies based on random numbers, stochastic research and object-oriented programming.
keywords Gramática da Forma, Modelagem Paramétrica, Programaçao, Comunidades Pesqueiras
series SIGraDi
email
last changed 2022/05/23 12:11

_id caadria2021_086
id caadria2021_086
authors Eisenstadt, Viktor, Arora, Hardik, Ziegler, Christoph, Bielski, Jessica, Langenhan, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Exploring optimal ways to represent topological and spatial features of building designs in deep learning methods and applications for architecture
doi https://doi.org/10.52842/conf.caadria.2021.1.191
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 191-200
summary The main aim of this research is to harness deep learning techniques to support architectural design problems in early design phases, for example, to enable auto-completion of unfinished designs. For this purpose, we investigate the possibilities offered by established deep learning libraries such as TensorFlow. In this paper, we address a core challenge that arises, namely the transformation of semantic building information into a tensor format that can be processed by the libraries. Specifically, we address the representation of information about room types of a building and type of connection between the respective rooms. We develop and discuss five formats. Results of an initial evaluation based on a classification task show that all formats are suitable for training deep learning networks. However, a clear winner could be determined as well, for which a maximum value of 98% for validation accuracy could be achieved.
keywords deep learning; spatial configuration; data representation; semantic building fingerprint
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2021_254
id ecaade2021_254
authors Eisenstadt, Viktor, Arora, Hardik, Ziegler, Christoph, Bielski, Jessica, Langenhan, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Comparative Evaluation of Tensor-based Data Representations for Deep Learning Methods in Architecture
doi https://doi.org/10.52842/conf.ecaade.2021.1.045
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 45-54
summary This paper presents an extended evaluation of tensor-based representations of graph-based architectural room configurations. This experiment is a continuation of examination of recognition of semantic architectural features by contemporary standard deep learning methods. The main aim of this evaluation is to investigate how the deep learning models trained using the relation tensors as data representation means perform on data not available in the training dataset. Using a straightforward classification task, stepwise modifications of the original training dataset and manually created spatial configurations were fed into the models to measure their prediction quality. We hypothesized that the modifications that influence the class label will not decrease this quality, however, this was not confirmed and most likely the latent non-class defining features make up the class for the model. Under specific circumstances, the prediction quality still remained high for the winning relation tensor type.
keywords Deep Learning; Spatial Configuration; Semantic Building Fingerprint
series eCAADe
email
last changed 2022/06/07 07:55

_id ascaad2021_055
id ascaad2021_055
authors El Hussainy, Mariam; Mohammed Mayhoub, Ahmed El Kordy
year 2021
title A Computational Approach for Optimizing the Daylighting Performance of Existing Buildings
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 69-83
summary Daylighting provision gives a significant contribution to the enhancement of the indoor visual environment and user comfort. This study aims to provide a methodology to assess and optimize daylighting performance in buildings. The paper utilizes simulation techniques for identifying the most efficient daylight performance by incorporating parametric optimization tools to enhance the daylighting performance of existing buildings. The developed workflow includes three consecutive phases. The first examines the daylighting performance of the existing building. The second phase is concerned with daylighting adequacy and the third aims to optimize the quality of light rather than just the quantity through the utilization of a simple shading system to parametrically investigate the effect of using different shading configurations on daylighting performance and to select the optimal solution. A louver system was parameterized according to a predefined process that associates its depth, count and rotation angle while a vertical screen was parametrized according to its scale and tilt angle. To examine the potentials of the proposed multi-stage method, it has been implemented on an office building located in new Cairo, Egypt. The results demonstrate that using the proposed optimization strategy drastically enhanced the Spatial Daylighting Autonomy of the building from 27% to 87% in comparison with the base case. Moreover, the optimum shading solution enhanced the daylighting quality by reducing the glare probability for better visual comfort from 60% to only 14%.
series ASCAAD
email
last changed 2021/08/09 13:13

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