CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures
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By allowing for learning through playing, ARchitect provides alternative ways of gaining knowledge about design and architecture and empowers non-experts to take active and informed positions in shaping their future urban environments on a micro-scale, rethinking conventional market relations and exploring emerging personal and public values. The ARchitect game challenges conventional participatory design where an architect plays an essential role in facilitation of the design process and translation of end users’ design proposals. In contrast, the proposed game system allows non-architect players to autonomously produce and access design solutions through embedded computational simulation by an AR application, thus giving an equal chance to non-professionals to express their design visions and become aware of potential implications of their ideas. By providing free access to the game contents through the ARchitect platform and a playful user experience by which design principles can be learned, this game will inspire the general public to engage in conversation about home design, eventually spreading architectural literacy to less-privileged communities.
Desktop scaled fabrication tools designed to reach a distributed audience abound in industry, academia, and amongst DIY-ers. Drawing from these precedents, a desktop milling machine called the TinyZ was developed to support digital fabrication in an architectural studio held at MIT in the Spring of 2021. The machine was designed to be an easily reconfigurable rapid prototyping tool intended to adapt to evolving design processes.
The TinyZ Kit introduced students to the basics of machine building, electronics, and computer numerically controlled (CNC) programming. The outcome of the studio showed the potential for different home labs to develop specializations and to collaborate by out-sourcing, offering a way for students to work together remotely. Finally, the work of the studio demonstrated that new material processes developed remotely could return to fab labs and extend the capacities of shared maker spaces.
We report on the building of a Sensor Rig, that interfaces multiple aspects of the curing of our cellulose-slurry print experiments, using a mix of image-based, marker-based, and pin-based protocols for data collection. Our method uses timestamps as a common parameter to interface various modes of curing monitoring through multi-dimensional time slices. In this way, we are able to uncover underlying correlations and affects between the different phenomena occuring during curing. We report on the developed data pipelines enabling the Monitoring Framework and its associated software and hardware implementation. Through graphical Exploratory Data Analysis (EDA) of 3 print experiments, we demonstrate that geometry is the main driver for behavior control. This finding is key to future architectural-scale explorations.
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