CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 611

_id ijac202119307
id ijac202119307
authors Choi, Jason; Thanh Nguyen, Phat Chi; Makki, Mohammed
year 2021
title The design of social and cultural orientated urban tissues through evolutionary processes
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 331–359
summary The research examines how social and cultural properties can be utilised as an alternative planning scheme to improve urban morphology and enhance the overall experience of individuals within the city. The aim is for these socio-cultural properties to be translated into quantitative data sets that define the morphological characteristics of the urban tissue. Through the use of evolutionary optimisation methods, the process of urban growth is simulated through a series of individuals that adapt and optimise for multiple design criteria. The experiment presented quantifies the social and cultural properties of a superblock within the city of Kyoto to generate an urban tissue that is susceptible to future growth.
keywords Socio-cultural traits, evolutionary computation, urban morphology, adaptability, urban growth, alleyway
series journal
email
last changed 2024/04/17 14:29

_id acadia21_76
id acadia21_76
authors Smith, Rebecca
year 2021
title Passive Listening and Evidence Collection
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 76-81.
doi https://doi.org/10.52842/conf.acadia.2021.076
summary In this paper, I present the commercial, urban-scale gunshot detection system ShotSpotter in contrast with a range of ecological sensing examples which monitor animal vocalizations. Gunshot detection sensors are used to alert law enforcement that a gunshot has occurred and to collect evidence. They are intertwined with processes of criminalization, in which the individual, rather than the collective, is targeted for punishment. Ecological sensors are used as a “passive” practice of information gathering which seeks to understand the health of a given ecosystem through monitoring population demographics, and to document the collective harms of anthropogenic change (Stowell and Sueur 2020). In both examples, the ability of sensing infrastructures to “join up and speed up” (Gabrys 2019, 1) is increasing with the use of machine learning to identify patterns and objects: a new form of expertise through which the differential agendas of these systems are implemented and made visible. I trace the differential agendas of these systems as they manifest through varied components: the spatial distribution of hardware in the existing urban environment and / or landscape; the software and other informational processes that organize and translate the data; the visualization of acoustical sensing data; the commercial factors surrounding the production of material components; and the apps, platforms, and other forms of media through which information is made available to different stakeholders. I take an interpretive and qualitative approach to the analysis of these systems as cultural artifacts (Winner 1980), to demonstrate how the political and social stakes of the technology are embedded throughout them.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2021_358
id sigradi2021_358
authors Tosello, Maria Elena, Mines, Patricia, Jereb, Marcelo, Rainaudo, Verónica, Longoni, Agustín, Carboni, Lucía, Saucedo, Santiago and Picco, Camila
year 2021
title Designing (at) the Edges: Urban Interfaces and Hybrid Habitats
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1359–1370
summary This interdisciplinary work, which integrates teaching, research and extension, incorporated students from 5 Latin American universities of Architecture and different Design Degrees. The experience that was developed in the first semester of 2021, during the Covid-19 pandemic, deals with the contribution that design and digital media can make to the social problems of local communities. Through the collaborative design of artifacts, interfaces, spaces and representations that articulate the natural, the artificial and the digital, the objective was to value and make visible the natural and cultural heritage of "La Boca", a coastal neighborhood of the city of Santa Fe, located in the flood valley of the Paraná River. Innovative ideas were provided to drive sustainable development processes through proposals that rescue the knowledge and resources of the place using digital mediations. The article analyzes the conceptual bases, methodology and results of this difficult but original experience.
keywords collaborative design, digital media, community tourism, technopolitics
series SIGraDi
email
last changed 2022/05/23 12:11

_id ascaad2021_069
id ascaad2021_069
authors Cheddadi, Aqil; Kensuke Hotta, Yasushi Ikeda
year 2021
title Exploring the Self-Organizing Structure of the Moroccan Medina: A Simulation Model for Generating Urban Form
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 672-685
summary This research explores the use of generative design and computational simulations in the exploration of urban compositions based on traditional urban forms from North Africa. Upon the examination of these urban settlements, we discuss the relationship between traditional urban form and generative urbanism theory. We investigate several factors that allow these self-generated urban tissues to be highly adaptive to social, spatial, and environmental change. Following this, we formulate guidelines to reinterpret some of the characteristics of these urban forms. Built on these features, the simulation seeks to explore the generation of abstract urban forms and their optimization. In this regard, this experiment utilizes 3D and parametric design tools (Rhinoceros 3D and Grasshopper) to define a generative urban simulation and optimization model. It explores the use of algorithmic design methodology in the definition and optimization of the generated urban form. For this purpose, grid-based operations with base modules are used in conjunction with introverted urban blocks. We employ evolutionary algorithms and Pareto front methodology to visualize and rank a multitude of optimized results that are evaluated using three different and conflicting design objectives: sun exposure, physical accessibility, and urban density. The results are ranked and analyzed by comparing the outcomes of these different objective functions. The result of this study shows that it is possible to allow a degree of diversification of a myriad of urban configurations with a generative form-finding algorithm while still maintaining a rather commendable adaptability to various design constraints in the case of high-density settings. In this research, it is anticipated that an algorithmic design model is a fitting contemporary solution that can simulate the philosophy of a design made without a designer and offer a wide range of objective-based spatial solutions. It sets the stage for a discussion about the relevance of reinterpreting traditional urban forms from north Africa by designing a generative model that allows for self-organization.
series ASCAAD
email
last changed 2021/08/09 13:13

_id sigradi2021_186
id sigradi2021_186
authors Isele, Priscila and Mussi, Andrea
year 2021
title Inclusive Architecture: Landscaping Codesign in Children's Playgrounds
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1397–1408
summary Children's playgrounds or also called playgrounds are open spaces, the basis for children's recreation. Important for the inclusion and mobility of visually impaired children in the social environment, through inclusive urban facilities that stimulate new experiences for their cognitive development. In this context, the use of Co-design with visually impaired people, in the design processes of children's playgrounds, assumes an importance for an inclusive project based on their experiences. Thus, it aimed to promote a project together, to provide more comfort and safety to users. It presents as main results as better colors, materials and types of toys for children with visual impairment to be competent in a playground including from the application of methods, tools and resources in the Co-design process.
keywords Codesign, Playgrounds infantis, Pessoas com Deficiencia Visual.
series SIGraDi
email
last changed 2022/05/23 12:11

_id caadria2021_146
id caadria2021_146
authors Calixto, Victor, Canuto, Robson, Noronha, Marcela, Afrooz, Aida, Gu, Ning and Celani, Gabriela
year 2021
title A layered approach for the data-driven design of smart cities
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 739-748
doi https://doi.org/10.52842/conf.caadria.2021.2.739
summary Current approaches to smart cities have focused on implementing technologies to harvest and analyse data through sensors and artificial intelligence to improve urban performance from the top-down. However, cities are complex systems of interconnected layers that change at different speeds. More persistent layers, like networks and occupation, must have smartness embedded in them through smarter design processes. In recent years, there has been an increase in digital tools for urban design, applying computational design methods and data analytics strategies, enabling collaborative and evidence-based approaches that support sustainable urban design. A critical evaluation of their potential to inform design is necessary to aid practitioners to choose and adopt these novel strategies and tools in practice. This paper presents a critical review of selected data-driven design cloud platforms, focusing on data-driven urban design approaches that can enable the use of ICTs to steer cities into a smarter future from the bottom-up.
keywords Smart Cities; Data-Driven Urban Design; Computational Design
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac202119106
id ijac202119106
authors Del Campo, Matias; Alexandra Carlson, and Sandra Manninger
year 2021
title Towards Hallucinating Machines - Designing with Computational Vision
source International Journal of Architectural Computing 2021, Vol. 19 - no. 1, 88–103
summary There are particular similarities in how machines learn about the nature of their environment, and how humans learn to process visual stimuli. Machine Learning (ML), more specifically Deep Neural network algorithms rely on expansive image databases and various training methods (supervised, unsupervised) to “make sense” out of the content of an image. Take for example how students of architecture learn to differentiate various architectural styles. Whether this be to differentiate between Gothic, Baroque or Modern Architecture, students are exposed to hundreds, or even thousands of images of the respective styles, while being trained by faculty to be able to differentiate between those styles. A reversal of the process, striving to produce imagery, instead of reading it and understanding its content, allows machine vision techniques to be utilized as a design methodology that profoundly interrogates aspects of agency and authorship in the presence of Artificial Intelligence in architecture design. This notion forms part of a larger conversation on the nature of human ingenuity operating within a posthuman design ecology. The inherent ability of Neural Networks to process large databases opens up the opportunity to sift through the enormous repositories of imagery generated by the architecture discipline through the ages in order to find novel and bespoke solutions to architectural problems. This article strives to demystify the romantic idea of individual artistic design choices in architecture by providing a glimpse under the hood of the inner workings of Neural Network processes, and thus the extent of their ability to inform architectural design.The approach takes cues from the language and methods employed by experts in Deep Learning such as Hallucinations, Dreaming, Style Transfer and Vision. The presented approach is the base for an in-depth exploration of its meaning as a cultural technique within the discipline. Culture in the extent of this article pertains to ideas such as the differentiation between symbolic and material cultures, in which symbols are defined as the common denominator of a specific group of people.1 The understanding and exchange of symbolic values is inherently connected to language and code, which ultimately form the ingrained texture of any form of coded environment, including the coded structure of Neural Networks.A first proof of concept project was devised by the authors in the form of the Robot Garden. What makes the Robot Garden a distinctively novel project is the motion from a purely two dimensional approach to designing with the aid of Neural Networks, to the exploration of 2D to 3D Neural Style Transfer methods in the design process.
keywords Artificial intelligence, design agency, neural networks, machine learning, machine vision
series journal
email
last changed 2021/06/03 23:29

_id acadia21_540
id acadia21_540
authors Doyle, Shelby; Senske, Nick
year 2021
title Computational Access
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 540-545.
doi https://doi.org/10.52842/conf.acadia.2021.540
summary While technology has rapidly become available to more people, there is still a lack of representation and diversity among the individuals who develop and create with it. The implication of computational design and digital fabrication scholarship is that knowledge circulates through publications when, in a practical sense, it tends to be consolidated within a limited set of people and institutions. Even as the costs of hardware trend lower and free software and workfl ows are published online, specialized education and social capital are often necessary to apply this knowledge and produce innovative digital designs. And so, access to technology alone does not necessarily lead to greater equity.

Improving access to digital design knowledge—specifically methods and processes—could help address this concern. In scientific publications outside of architecture, the methodology section and technical appendices are critical to verification and advancement of the field. If an experiment cannot be duplicated, the validity of the result is called into question. The same standard does not seem to apply in computational design and digital fabrication, as the descriptions of projects are seldom detailed, transparent, or instructive enough to permit replication.

series ACADIA
type field note
email
last changed 2023/10/22 12:06

_id caadria2021_391
id caadria2021_391
authors Elshani, Diellza, Koenig, Reinhard, Duering, Serjoscha, Schneider, Sven and Chronis, Angelos
year 2021
title Measuring Sustainability and Urban Data Operationalization - An integrated computational framework to evaluate and interpret the performance of the urban form.
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 407-416
doi https://doi.org/10.52842/conf.caadria.2021.2.407
summary With rapid urbanization, the necessity for sustainable development has skyrocketed, and sustainable urban development is a must. Recent advances in computing performance of urban layouts in real-time allow for new paradigms of performance-driven design. As beneficial as utilizing multiple layers of urban data may be, it can also create a challenge in interpreting and operationalizing data. This paper presents an integrated computational framework to measure sustainability, operationalize and interpret the urban forms performance data using generative design methods, novel performance simulations, and machine learning predictions. The performance data is clustered into three pillars of sustainability: social, environmental, and economical, and it is followed with the performance space exploration, which assists in extracting knowledge and actionable rules of thumb. A significant advantage of the framework is that it can be used as a discussion table in participatory planning processes since it could be easily adapted to interactive environments.
keywords generative design; data interpretation ; urban sustainability; performance simulation; machine learning
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2021_412
id caadria2021_412
authors Estrina, Tatiana, Hui, Vincent and Ma, Lena
year 2021
title The Digital Design Build - Modes of Experiential Learning in the Pandemic Era
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 41-50
doi https://doi.org/10.52842/conf.caadria.2021.2.041
summary In recent years, academia has deviated from the lecture-based model to a hybridized system of instruction and experiential learning. Experiential learning aids students in understanding collaborative processes in architectural praxis and exposes them to engaging learning opportunities, a critical component of architectural studio education (Nijholt et al. 2013). During the COVID-19 outbreak, students are barred from accessing on-campus facilities. This causes a redevelopment of curricular delivery and disrupts experiential learning which heavily relies on in-person interaction. It is imperative for instructors to retain experiential learning in the transition to virtual instruction. This paper explores experiential learning within virtual platforms for instruction. Through outlining the implementation of technologies, capitalizing on connectivity, and maximizing opportunity for digital problem solving, the authors posit a framework that other educators may adopt. The paper concludes with a case study of a virtual design-build project, and the various techniques implemented in retaining experiential learning during the pandemic.
keywords Pedagogy; Experiential learning; Social connectivity; Resilience; Disrupted education
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2021_162
id sigradi2021_162
authors Feitoza de Gois, Aline, Monteiro dos Santos, Marcela and Quezado Costa Lima, Mariana
year 2021
title Information Design and Land Regularization: The Optimization Processes of Blueprints and Descriptive Memorials on the SIG Platform
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 877–887
summary Among many legal processes and political issues that hinder the Land Regularization of informal urban settlements, the delay in the production of technical documents (blueprints and descriptive memorials) and the number of errors in the systematization of information stand out. Thus, this work presents an information design methodology, aiming to optimize the documentation process through Geographic Information Systems (GIS). As a result, there was an average reduction in the production time of blueprints and memorials when compared to previous experiences of standard documentation. Errors that were still persistent were found exactly in processes that were not yet automated and needed a certain degree of mechanization. Therefore, even though the legal and political challenges seem insurmountable and need to be on the agenda, it is important to project possibilities for the technical barriers to the regularization of informal settlements, to which information design can contribute.
keywords Regularizaçao Fundiária, Modelagem da Informaçao da Cidade, Segurança da posse, Sistemas de Informaçao Geográfica.
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_121
id sigradi2021_121
authors Galbes Breda de Lima, Eduardo, Ferreira Peppe, Francisco, Cangussu Lima, Lucas Ítalo and Vizioli, Simone Helena Tanoue
year 2021
title Comparative Study between 2D and 3D Digital Freehand Drawing Applied to the Architectural Design Process
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1065–1076
summary This paper aims to discuss representative subjects, such as freehand drawing and its operational tools, which allow 2D sketching through graphic drawing tables, whereas virtual reality head-mounted displays are used for 3D sketches. A pilot project exercise was carried out in the building of the Centro de Divulgaçao Científica e Cultural (CDCC-USP), in Sao Carlos (SP - Brazil). As a result, this research presents a comparative chart that investigates the potential uses of these technologies in architecture teaching and in the act of designing. Moreover, this scenario includes the 360? image technology that presents itself as a vehicle of immersion and apprehension of space, having as a backdrop the unfoldings of social isolation arising from COVID - 19.
keywords Processo projetivo, Fotografia 360°, Percepçao, Desenho digital, Croqui tridimensional.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2022_197
id ecaade2022_197
authors Giglio, Andrea, Gorbet, Rob and Beesley, Philip
year 2022
title Hybrid Soundscape: Human and non-human sounds interactions for a collective installation
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 441–447
doi https://doi.org/10.52842/conf.ecaade.2022.1.441
summary The paper describes a site-specific architectural soundscape installation created during a workshop in August 2021 at the Domaine de Boisbuchet in France. Far from urban noise, participants were attuned to natural, artificial, and human sound spheres, placing them in dialog and interweaving them through emulation, voice recording, and electro-acoustic devices including piezoceramic sensors, small motors, speakers, and embedded electronics. This expository paper includes qualitative descriptions of the spatial sound compositions, the technology that supported them, and the performance into which they were integrated. The results of this event were described by participants as trance-like, with phasing of multiple periodically organized emergent sound phenomena creating a deeply immersive distributed environment. In describing in detail, the tools, processes, outcomes and implications of the workshop, this paper offers an example of a design approach and model that can contribute immersive distributed architectural soundscape design through human and non-human sound interaction.
keywords Spatial Sound, Hybrid Soundscape, Acoustic Responsive Devices, Human-Nonhuman Sound Interaction, Collective Installation
series eCAADe
email
last changed 2024/04/22 07:10

_id cdrf2021_13
id cdrf2021_13
authors Hao Wen, Pengcheng Gu, Yuchao Zhang, Shuai Zou, and Patrik Schumacher
year 2021
title A Generative Approach to Social Ecologies in Project [Symbios]City
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_2
summary The following paper talks about the studio project [Symbios]City, which is developed as a design research project in 2020–2021 Schumacher’ studio on social ecology of the graduate program in Architectural Association’s design research lab. The project aims to create an assemblage of social ecologies through a rich but cohesive multi-authored urban district. The primary ambition is to generate an urban area with a characterful, varied identity, that achieves a balanced order between unity and difference avoiding both the sterile and disorienting monotony of centrally planned modernist cities and the (equally disorienting) visual chaos of an agglomeration of utterly unrelated interventions as we find now frequently. Through a thorough research process, our project evolves mainly out of three principles that are taken into consideration for the development of our project: topological optimization, phenomenology, and ecology. By “ecology”, we understand it as a living network of information exchange. Therefore, every strategy we employ is not merely about reacting to the weather conditions, but instead it is an inquiry into the various ways we can exploit the latter, a translation of the weather conditions into spatial and programmatic properties. [Symbios]City therefore aims at developing a multi-authored urban area with a rich identity that achieves a balance between the various elements. [Symbios]City began formally from topological optimization, developed based on studies on ecology, and concluded the design following our phenomenological explorations, aiming at a complex design project that unifies the perception of all scales of design: from the platform to the skyscrapers.
series cdrf
email
last changed 2022/09/29 07:53

_id sigradi2021_83
id sigradi2021_83
authors Kim, Taeyong, Guida, George and Kim, Dongyun
year 2021
title VitruviAR: Interactive Augmented Reality for Early Design Stage Applications
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1101–1112
summary The increasing development of Augmented Reality (AR) applications have found prevalence within construction stages of architectural projects. The workflows developed within digital fabrication and assembly processes provide insights on how the design cycle could be completed through mixed reality. In this paper we present VitruviAR, an AR prototype for handheld devices which focuses on the design ideation stages of a project through an intuitive user interface and multi-functional toolset. Three design methodologies relating to the act of sketching digitally are proposed: freeform 3D sketching in point-based meshes, additive 3D sketching with primitive and scanned objects, and computational 3D sketching via a User Datagram Protocol (UDP). These each demonstrate engaging ways of designing and visualizing new spaces and interacting with urban contexts in real-time.
keywords Augmented Reality, Design, Accessibility, Interaction
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2021_102
id sigradi2021_102
authors Miranda de Oliveira, Antônio Roberto and Amaral, Lucas
year 2021
title Design and Digital Manufacturing: Changes and Challenges in Product Development in the Context of Remote Learning
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1345–1357
summary Context: This paper presents the results of the Digital Fabrication discipline in the Bachelor of Design course at CESAR School/Recife through remote education due to the need for social distance due to the pandemic by COVID-19. Purpose: Thus, this study provides a case report of the results achieved through the use of technological tools for product development, demonstrating how these technologies can contribute to the involvement of students in the processes of creation, production and innovation. Approach: This article seeks to bring to light the approach of Design methodologies, the importance of digital manufacturing techniques and rapid prototyping through additive manufacturing, as well as the aspects of product development aimed at human well-being and social innovation. Results: The results were positive, providing insights into the students' perception, goals achieved and practical activities accomplished in the context of remote education in the Design graduation course.
keywords Design inclusivo, Bioinspirado, Fabricaçao digital, Ensino remoto
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2021_108
id ecaade2021_108
authors Romero, Rosaura Noemy Hernandez and Pak, Burak
year 2021
title Understanding Design Justice in a Bottom-up Housing through Digital Actor-Network Mapping - The case of solidary mobile housing in Brussels
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 131-140
doi https://doi.org/10.52842/conf.ecaade.2021.1.131
summary This paper is a study of an ongoing housing project in Brussels (SMH) which involves bottom-up spatial occupation and 'making' by activists, activist architects, social workers and citizens. The particular focus of this paper is on the critical spatial agency of the citizens, activist-architects and artefacts for enabling architectural design justice (ADJ) in the SMH. Building on the Actor-Network Theory of Latour (2005) we developed an analytic method called Actor Link Mapping and Analysis (ALMA) which involves data collection from a wide range of network actors, the generation of a variety of digital network maps, making computational analysis, followed by workshops and interviews to discuss the findings. ALMA was used to recognize potential assets which are essential for design justice practices and networks. The analysis revealed the limits to community control of design processes and practices as well as limits to the conceptual links surrounding socio-spatial equality, thus limits to design justice in the SMH project. Our research also revealed a plethora of new roles and agencies in bottom-up housing production which were essential to understanding the dynamics and power distribution among the different actors.
keywords Network Mapping; Network Analysis; Housing; Co-creation; Design Justice; Actor-Network Theory
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2021_69
id sigradi2021_69
authors Sansao, Marcos Marciel, Rebelo, Jucimara, Werlich dos Passos, Fernanda, Freitas Klein, Marina and Vaz, Carlos Eduardo Verzola
year 2021
title Hybrid Spaces in the Context of the Pandemic: Evaluating Home Environment Support for the Creative Process
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1041–1052
summary This article addresses the development and experimentation of a remote application method to help users in social distancing to assess the quality of their creative environments. Therefore, theoretical and practical procedures were adopted to understand the metrics that enhance the creative performance and well-being of environments, and their implementation for spatial analysis through digital instruments and processes. As a result, a set of semi-autonomous and self-applicable tools was developed for collection, processing, visualization and interaction of information regarding the user experiences and environment, making it possible to easily identify problems and potentialities for the elaboration of interventions suited to each situation.
keywords Design metrics, Human-centric analysis, Computational tools, Remote activities, Creative environments.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ascaad2021_041
id ascaad2021_041
authors Taºdelen, Sümeyye; Leman Gül
year 2021
title Social Network Analysis of Digital Design Actors: Exploratory Study Covering the Journal Architectural Design
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 280-292
summary This research asks the question of how the design knowledge production mechanism is processed differentiates digital design actors from each other in the social media/professional and academic fields of architecture. Due to the broad nature of the research question, the study focuses on academia and academia-related media through prominent architect-authors and subject titles in the literature. Bourdieu’s concept of capital is introduced, in which cultural and symbolic capital are considered part of the production values of digital design actors. Digital design actors use image-based social media tools such as Instagram effectively. The paper uses two methods: the first is a bibliographical analysis of author-texts, and the second is a social network analysis. By employing the keyword-based search from the Web of Science database, this study has managed to extract papers with full records (citations, keywords, and abstracts), with the journal Architectural Design having most publications. Considering that both academicians and professionals contribute to publications in Architectural Design, we selected all its publications between 2010-2020 for bibliometric analysis. These analysis techniques include the bibliometric network analyses and social network analysis with the focus on visualizing the algorithms and statistical calculations of well-established metrics. The research reveals the most critical nodes of the bibliometric network by calculating the appropriate central metrics. The network formed by the selected Instagram accounts of digital design actors are shown to be a small-scale network group, while the hashtags of digital design concepts are more numerous than the digital design actors.
series ASCAAD
email
last changed 2021/08/09 13:11

_id caadria2021_308
id caadria2021_308
authors Wang, Dasong and Snooks, Roland
year 2021
title Intuitive Behavior - The Operation of Reinforcement Learning in Generative Design Processes
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 101-110
doi https://doi.org/10.52842/conf.caadria.2021.1.101
summary The paper posits a novel approach for augmenting existing generative design processes to embed a greater level of design intention and create more sophisticated generative methodologies. The research presented in the paper is part of a speculative research project, Artificial Agency, that explores the operation of Machine Learning (ML) in generative design and robotic fabrication processes. By framing the inherent limitation of contemporary generative design approaches, the paper speculates on a heuristic approach that hybridizes a Reinforcement Learning based top-down evolutionary approach with bottom-up emergent generative processes. This approach is developed through a design experiment that establishes a topological field with intuitive global awareness of pavilion-scale design criteria. Theoretical strategies and technical details are demonstrated in the design experiment in regard to the translation of ML definitions within a generative design context as well as the encoding of design intentions. Critical reflections are offered in regard to the impacts, characteristics, and challenges towards the further development of the approach. The paper attempts to broaden the range and impact of Artificial Intelligence applications in the architectural discipline.
keywords Machine Learning; Generative Design Process; Multi-Agent Systems; Reinforcement Learning
series CAADRIA
email
last changed 2022/06/07 07:58

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