CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2022_16
id ecaade2022_16
authors Bailey, Grayson, Kammler, Olaf, Weiser, Rene, Fuchkina, Ekaterina and Schneider, Sven
year 2022
title Performing Immersive Virtual Environment User Studies with VREVAL
doi https://doi.org/10.52842/conf.ecaade.2022.2.437
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 437–446
summary The new construction that is projected to take place between 2020 and 2040 plays a critical role in embodied carbon emissions. The change in material selection is inversely proportional to the budget as the project progresses. Given the fact that early-stage design processes often do not include environmental performance metrics, there is an opportunity to investigate a toolset that enables early-stage design processes to integrate this type of analysis into the preferred workflow of concept designers. The value here is that early-stage environmental feedback can inform the crucial decisions that are made in the beginning, giving a greater chance for a building with better environmental performance in terms of its life cycle. This paper presents the development of a tool called LearnCarbon, as a plugin of Rhino3d, used to educate architects and engineers in the early stages about the environmental impact of their design. It facilitates two neural networks trained with the Embodied Carbon Benchmark Study by Carbon Leadership Forum, which learns the relationship between building geometry, typology, and construction type with the Global Warming potential (GWP) in tons of C02 equivalent (tCO2e). The first one, a regression model, can predict the GWP based on the massing model of a building, along with information about typology and location. The second one, a classification model, predicts the construction type given a massing model and target GWP. LearnCarbon can help improve the building life cycle impact significantly through early predictions of the structure’s material and can be used as a tool for facilitating sustainable discussions between the architect and the client.
keywords Pre-Occupancy Evaluation, Immersive Virtual Environment, Wayfinding, User Centered Design, Architectural Study Design
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_279
id ecaade2022_279
authors Schneider, Sven, Kammler, Olaf, Bailey, Grayson and Falke, Stephan
year 2022
title Supernormal - Virtual reality based user studies in the architectural design studio
doi https://doi.org/10.52842/conf.ecaade.2022.1.143
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 143–152
summary In this paper we present the experiences of integrating Virtual Reality based User Studies into a one-semester architectural design studio. The goal of this studio was to equip students with knowledge and methods for more systematically describing and evaluating user-centered qualities. The design task was on a new train station for a small German city. After a short design phase, students developed a concept for a user study for studying the effect of key design parameters on aspects such as wayfinding, welcomeness and waiting experience. Exemplary results of these studies are presented. Further, we display the student’s feedback to the course and outline recommendations for integrating user studies into architectural design studios.
keywords User Centered Design, Architectural Design Studio, Virtual Reality, User Studies
series eCAADe
email
last changed 2024/04/22 07:10

_id ijac202220207
id ijac202220207
authors Noel, Vernelle AA
year 2022
title Computational regionalism: De-familiarization of tectonics in the wire-bending craft
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 277–296
summary Computer-based design and fabrication systems in architecture contain modes of operation and preferencesthat often constrain tectonic possibilities in design and construction. These predispositions neglect architecture’s cultural and material dimensions, resulting in universalizing tectonics that erase nuances of place,culture, and expression in design. How may we celebrate local tectonic languages while also revisiting themthrough computer-based systems in architecture? The project examined here highlights novel possibilities forcultural expression and craftsmanship through computational design methods, retaining the expressivepotential of a local craft while de-familiarizing its cultural context. I analyze how shape grammars and digitalfabrication methods deployed in design, de-familiarizes the craft of wire-bending in costuming in the TrinidadCarnival. I present and apply new rules for the craft’s computational description based on material tests andan architectural application to expand discourses on critical regionalism. I adopt Tabbarah’s term “computational regionalism” to describe this process and elaborate it as a five-step sequence. Computationalregionalism employs computational methods to translate local craft knowledge and tectonic languages intonew interpretations and poetics of construction. Its process of creative de-familiarization raises criticalquestions about the local and the universal
keywords Computational regionalism, craft, wire-bending, Bailey-Derek grammar, de-familiarization, Trinidad Carnival, tectonics
series journal
last changed 2024/04/17 14:29

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